Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 23:23:28

Player: Demise

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (39)      195
Value Destroyed (1359)     1359
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1793)               1793
              TOTAL SCORE: 6247

 Bonus
-------
High Alert Combat Kills    193
Follower Combat Kills      631
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/550
Matter                     217/300
Energy                     13/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Lightpack 2.0
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (24) ---
           Coolant Injector
           Weight Redist. System
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Structural Scanner
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Armor Integrity Analyzer
           Transmission Jammer
           Powered Armor
           Powered Armor
           Powered Armor
           Powered Armor
           Hardlight Generator
           Relay Coupler [NC] (26)
  Improved EM Shotgun
     Heavy Particle Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
           Gauss Rifle
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Lightpack 2.0
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Utility Shielding
           Relay Coupler [Hunter]
>          --- WEAPON -----------
     Heavy Rocket Launcher
           Scythe
>          --- INVENTORY --------
           Coolant Injector
           Weight Redist. System
  Advanced Weight Redist. System
           Structural Scanner
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Armor Integrity Analyzer
           Transmission Jammer
           Powered Armor
           Powered Armor
           Powered Armor
           Powered Armor
           Hardlight Generator
           Relay Coupler [NC]
  Improved EM Shotgun
  Improved EM Shotgun
           EM Pulse Cannon
     Heavy Particle Cannon
     Heavy Assault Rifle
  Improved Assault Rifle
           Gauss Rifle
     Heavy Rocket Launcher
           Scythe
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Power Core               Light Nuclear Core
Propulsion                 None
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  Lightpack 2.0
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Hunter]
  Protection               Hardened Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             62   | 2   1   1   .   3   .   22  33  
  Power                    3    | .   .   .   .   .   .   2   1   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | .   .   .   .   1   .   14  12  
    Device                 15   | .   .   .   .   .   .   6   9   
    Storage                1    | .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   .   2   .   
    Protection             6    | .   .   .   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   1   .   2   .   6   20  
    Energy Gun             5    | 1   .   .   .   1   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          15   | 1   .   1   .   1   .   3   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   2   3   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
Parts Lost                 14   | .   2   .   .   .   .   2   10  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   1   3   
  Weapon                   8    | .   2   .   .   .   .   1   5   
  Highest Loss Streak      7    | .   2   .   .   .   .   1   7   
Average Slot Usage (%)     55   | .   21  9   14  33  27  58  67  
  Core                     6    | .   .   .   .   .   .   6   8   
  Device                   11   | .   .   .   .   .   .   15  12  
  Storage                  3    | .   .   .   .   .   .   1   9   
  Processor                11   | .   .   .   .   9   9   15  8   
  Hackware                 2    | .   .   .   .   .   .   .   9   
  Protection               4    | .   .   .   .   .   .   4   5   
  Energy Gun               2    | .   10  .   .   9   9   1   .   
  Ballistic Gun            12   | .   6   9   14  14  9   12  10  
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   
Naked Turns                69   | .   11  58  .   .   .   .   .   
Heaviest Build             35   | 3   3   1   1   8   8   35  18  
  Greatest Support         21   | 3   3   3   3   3   3   3   21  
  Greatest Overweight (x)  11   | .   .   .   .   2   2   11  4   
  Average Overweight (x)   1    | .   .   .   .   .   2   5   .   
Largest Inventory Capacity 24   | 4   4   4   4   4   4   24  24  
  Average Capacity         10   | 4   4   4   4   4   4   6   24  
  Most Carried             24   | 1   2   2   4   4   4   5   24  
  Average Carried          6    | .   1   1   3   4   4   3   12  
  Final Capacity           24   | 4   4   4   4   4   4   24  24  
  Final Carried            23   | 1   2   2   4   4   4   5   23  

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 25% | Scavenger-Mutant
 23% | Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat 
Matter Collected           1325 | 224 .   .   10  36  20  526 509 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1189 | 70  .   .   .   .   47  449 623 
  Parts                    74   | 6   .   .   .   .   2   27  39  
Haulers Intercepted        3    | .   .   .   .   .   .   .   3   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  31   | .   .   .   .   .   1   16  14  
  Guns                     13   | .   .   .   .   .   1   6   6   
  AOE                      18   | .   .   .   .   .   .   10  8   
Classes Destroyed          12   | 2   .   .   .   .   1   3   6   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   3   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   .   .   .   .   .   4   4   
  Grunt                    13   | .   .   .   .   .   .   9   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Protector                2    | .   .   .   .   .   .   .   2   
  Sentry                   5    | .   .   .   .   .   1   2   2   
Best Kill Streak           7    | 2   .   .   .   .   1   6   7   
  Combat Bots Only         6    | .   .   .   .   .   1   6   6   
Max Kills in Single Turn   3    | 1   .   .   .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               2137 | .    237  9    .    .    .    423  1468 
  Core                     709  | .    140  9    .    .    .    59   501  
  Absorbed by Shields      21   | .    .    .    .    .    .    21   .    
Core Remaining (%)         70   | 100  .    .    .    40   .    .    .    
Volleys Fired              133  | 4    4    .    .    7    4    63   51   
  Largest                  2    | 2    1    .    .    2    1    2    2    
  Hottest                  108  | 60   100  .    .    83   28   83   108  
Shots Fired                183  | 8    4    .    .    8    4    73   86   
  Gun                      154  | 8    .    .    .    8    4    53   81   
  Cannon                   1    | .    .    .    .    .    .    .    1    
  Launcher                 24   | .    .    .    .    .    .    20   4    
  Special                  4    | .    4    .    .    .    .    .    .    
  Kinetic                  137  | 4    .    .    .    7    4    46   76   
  Thermal                  4    | .    4    .    .    .    .    .    .    
  Explosive                24   | .    .    .    .    .    .    20   4    
  Electromagnetic          18   | 4    .    .    .    1    .    7    6    
  Robot Hit Streak         16   | 2    .    .    .    2    4    16   7    
  Robot Miss Streak        6    | 2    .    .    .    2    .    3    6    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           103  | 4    .    .    .    3    4    38   54   
  Core Hits                97   | 4    .    .    .    2    1    47   43   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    .    3    24   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    .    3    24   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4054 | 43   .    .    .    65   44   1771 2131 
  Guns                     1562 | 43   .    .    .    65   44   646  764  
  Cannons                  21   | .    .    .    .    .    .    .    21   
  Explosions               2261 | .    .    .    .    .    .    1125 1136 
  Melee                    210  | .    .    .    .    .    .    .    210  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1421 | 18   .    .    .    50   44   610  699  
  Thermal                  31   | .    .    .    .    .    .    .    31   
  Explosive                2230 | .    .    .    .    .    .    1125 1105 
  Electromagnetic          162  | 25   .    .    .    15   .    36   86   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 210  | .    .    .    .    .    .    .    210  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    .    .    60   30   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               74   | .    .    .    .    .    .    60   14   
  Melee                    16   | .    .    .    .    .    .    .    16   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134  | .    .    .    .    .    .    17   117  
  Shots                    4    | .    .    .    .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        45   | 10   15   .    .    6    .    41   45   
  Average Temperature      14   | 7    8    .    .    4    .    17   19   
  Received Heat Transfer   716  | .    132  .    .    .    .    197  387  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1009 | 10   62   37   .    .    41   1009 740  
  Initial                  491  | .    6    16   .    .    .    26   491  
  Average                  532  | 4    36   17   .    .    10   678  541  
Maximum Alert Level        3    | .    .    .    .    .    .    3    3    
  Low Security (%)         23   | 100  100  100  .    100  100  13   .    
  Level 1                  3    | .    .    .    .    .    .    2    6    
  Level 2                  41   | .    .    .    .    .    .    28   91   
  Level 3                  31   | .    .    .    .    .    .    55   2    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    1    .    .    1    1    .    5    
  Investigation            3    | .    1    .    .    1    .    .    1    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    2    
  Garrison                 2    | .    .    .    .    .    1    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Distress Signals           4    | .   1   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              81   | .   13  3   .   .   2   26  37  
  Peak Tracking Total      11   | .   11  3   .   .   1   7   11  
  Tactical Retreats        5    | .   1   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Traps Triggered            2    | .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Disabled          2    | .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Accessed          16   | .   2   .   2   1   2   .   9   
  Terminals                11   | .   2   .   .   .   1   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                44   | .   9   .   2   1   5   .   27  
  Successful               23   | .   3   .   2   1   2   .   15  
  Failed                   20   | .   6   .   .   .   3   .   11  
    Catastrophic           2    | .   .   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   
  Manual                   37   | .   9   .   1   .   4   .   23  
  Terminals                37   | .   9   .   .   .   4   .   24  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             10   | .   1   .   2   1   .   .   6   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         11   | .   2   .   .   .   1   .   8   
  Terminals                11   | .   2   .   .   .   1   .   8   
    Assimilate             2    | .   .   .   .   .   1   .   1   
    Botnet                 7    | .   1   .   .   .   .   .   6   
    Operators              2    | .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   1   .   7   
  Full Trace Events        3    | .   2   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
  Attached                 2    | .   .   .   .   .   .   2   .   
Robots Rewired             9    | .   .   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total Allies               15   | .   .   1   .   3   1   9   1   
  Largest Group            7    | .   .   1   .   3   4   7   4   
  Highest-Rated Group      151  | .   .   31  .   40  49  151 91  
  Highest-Rated Ally       38   | .   .   31  .   16  16  38  38  
Total Orders               7    | .   .   .   .   .   2   2   3   
  STAY                     3    | .   .   .   .   .   1   1   1   
  FOLLOW                   4    | .   .   .   .   .   1   1   2   
Ally Attacks               85   | .   .   7   .   .   6   50  22  
  Total Damage             1640 | .   .   63  .   .   78  973 526 
  Kills                    20   | .   .   1   .   .   .   13  6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5923 | 33   86   147  150  465  193  3215 1634 
Spaces Moved               3334 | 36   123  289  292  459  122  958  1055 
  Core                     3334 | 36   123  289  292  459  122  958  1055 
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   150  100  50   
  Average Speed            146  | 50   50   50   50   95   150  301  95   
  Slowest Speed            600  | 50   50   50   50   150  150  600  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    33   43   69   71   13   63   61   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 24   | .    3    .    .    .    .    6    15   
Terrain Destroyed          110  | .    4    .    .    .    .    46   60   
  Melee                    15   | .    .    .    .    .    .    .    15   
  Projectile               7    | .    4    .    .    .    .    3    .    
  AOE                      88   | .    .    .    .    .    .    43   45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4135 | 42   134  290  296  477  128  1211 1557 
  Wait                     413  | .    6    .    .    8    2    49   348  
  Move                     3327 | 35   122  288  291  458  122  956  1055 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  39   | 1    1    1    3    .    .    5    28   
  Fast Attach              24   | 2    .    .    .    2    .    14   6    
  Attach                   11   | .    .    1    .    .    .    3    7    
  Detach                   12   | .    .    .    .    .    .    4    8    
  Swap                     27   | .    1    .    .    1    .    5    20   
  Drop                     24   | .    .    .    2    1    .    11   10   
  Fire                     133  | 4    4    .    .    7    4    63   51   
  Melee                    27   | .    .    .    .    .    .    3    24   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    15   .    
  Rewire                   83   | .    .    .    .    .    .    83   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   34 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 14)
  114 | -10/Materials | Core integrity fell below 50%
  120 | -10/Materials | Entered Mines
  122 | -10/Mines     | Discovered new exit (range 12)
  157 | -10/Mines     | Learned 2 Materials zone layouts
  169 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  169 | -10/Mines     | Discovered new exit (range 5)
  180 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  216 | -10/Mines     | Met a Derelict bent on vengeance
  267 | -10/Mines     | Entered Exiles
  283 | -10/Exiles    | Discovered new exit (range 15)
  287 | -10/Exiles    | Met 8R-AWN
  299 | -10/Exiles    | Met EX-HEX
  313 | -10/Exiles    | Build established: Mutant
  326 | -10/Exiles    | Met EX-DEC
  334 | -10/Exiles    | Learned location of Zion (-6)
  343 | -10/Exiles    | Met EX-BIN
  350 | -10/Exiles    | Aligned with FarCom system
  350 | -10/Exiles    | Given EX-Vault access code
  362 | -10/Exiles    | Opened EX-Vault
  366 | -10/Exiles    | Found Lightpack 2.0
  378 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  413 | -10/Exiles    | Discovered new exit (range 10)
  417 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
  417 | -10/Exiles    | Entered Mines
  422 | -9/Mines      | Discovered new exit (range 7)
  492 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  497 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  541 | -9/Mines      | Learned Materials terminal intel
  549 | -9/Mines      | Met a Derelict shopkeep closing up shop
  882 | -9/Mines      | Entered Materials
  882 | -8/Materials  | Accompanied by 3 allies
  882 | -8/Materials  | Evolved 4 slots: Utility x4
  884 | -8/Materials  | Loaded intel: 12 terminal locations
  993 | -8/Materials  | Garrison activated, responded to threat
 1075 | -8/Materials  | Identified exit to Garrison
 1075 | -8/Materials  | Entered Garrison
 1075 | -8/Garrison   | Accompanied by 4 allies
 1219 | -8/Garrison   | Triggered checkpoint
 1686 | -8/Garrison   | Discovered new exit (range 11)
 1943 | -8/Garrison   | Build established: Scavenger-Mutant
 2615 | -8/Garrison   | Triggered checkpoint
 2667 | -8/Garrison   | Build established: Commander-Mutant
 3126 | -8/Garrison   | Triggered checkpoint
 3254 | -8/Garrison   | Triggered checkpoint
 3263 | -8/Garrison   | Discovered new exit (range 13)
 3365 | -8/Garrison   | Installed Relay Interface Framework
 3457 | -8/Garrison   | Build established: Scavenger-Mutant
 4118 | -8/Garrison   | Garrison Relay disabled
 4258 | -8/Garrison   | Build established: Hauler-Mutant
 4290 | -8/Garrison   | Entered Materials
 4290 | -8/Materials  | Accompanied by 3 allies
 4921 | -8/Materials  | Central database locked down
 4967 | -8/Materials  | Discovered new exit (range 16)
 5042 | -8/Materials  | Lost 3 parts (1p2w)
 5822 | -8/Materials  | Discovered new exit (range 10)
 5877 | -8/Materials  | Found Powered Armor
 5879 | -8/Materials  | Found Powered Armor
 5881 | -8/Materials  | Found Powered Armor
 5886 | -8/Materials  | Found Powered Armor
 5890 | -8/Materials  | First assault squad dispatched
 5897 | -8/Materials  | Garrison activated, responded to threat
 5913 | -8/Materials  | Core integrity fell below 50%
 5920 | -8/Materials  | Core integrity fell below 20%
 5924 | -8/Materials  | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
05911_ U-05 Engineer builds a Wall.
05912_ S-10 Pest destroyed.
05914_ Acquired Hvy. Rocket Launcher.
05915_ K-01 Serf collects debris.
05915_ U-05 Engineer lays Concrete.
05916_ Destroyed Imp. Aluminum Leg.
05916_ I-25 Savior destroyed.
05916_ G-47 Trooper destroyed.
05916_ S-10 Pest destroyed.
05916_ U-05 Engineer lays Concrete.
05917_ Hvy. Rocket Launcher destroyed.
05917_ Imp. EM Shotgun destroyed.
05918_ The unstable cave ceiling collapses.
05918_ Dropped Adv. Terrain Scanner.
05918_ U-05 Engineer builds a Wall.
05919_ K-01 Serf collects debris. <x2>
05922_ Imp. Utility Shielding destroyed.
05922_ Relay Coupler [Hunter] destroyed.
05922_ System corrupted by crushing effect (+2).
05922_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    18
Armor Coverage             600
Resistance: KI             30
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              6
Kinecelleration            30
Relay Coupler Types        29
Relay Coupler Value        1

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaAluminumLog
  Manual?         0
Play Time         00:46:11
  Cumulative      445.4 hours
  Start           2021.08.06 @ 22:40:32
  End             2021.08.06 @ 23:23:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          364
  Rogue           364
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba8364d3-b9d3-4483-8d00-bd8b0be97105