Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.07 @ 02:39:58 // AFD2020/Player2 Player: Judas Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (85) 425 Value Destroyed (3056) 3056 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1990) 1990 TOTAL SCORE: 12311 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 3096 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1867 Cogmind --------- Core Integrity 0/1300 Matter 278/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Weapon Cycler Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Zionite Laser-M Nova Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Advanced Cooling System Improved Heavy Laser Wave Gun Variable Charge Gun Heavy Gatling Laser Zionite Phaser-M Railgun Mass Driver Heavy Missile Launcher Power Maul [Rating: 127] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Weapon Cooled Particle Cannon Energy Gun Improved Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . Utility 9 | . . 1 1 1 2 . . . . . 2 . . 2 Weapon 2 | . . 1 1 . . . . . . . . . . . Parts Attached 160 | 1 5 21 17 18 19 1 1 7 6 10 16 5 1 32 Power 22 | . 2 2 1 2 1 . . . 2 1 4 . . 7 Engine 8 | . 2 . . 1 1 . . . 2 1 . . . 1 Core 8 | . . 2 1 1 . . . . . . 2 . . 2 Reactor 6 | . . . . . . . . . . . 2 . . 4 Propulsion 21 | . 1 7 1 3 4 . . . . 2 1 . . 2 Treads 12 | . . 2 1 2 4 . . . . 2 1 . . . Leg 1 | . . . . 1 . . . . . . . . . . Wheel 5 | . 1 4 . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 Flight 1 | . . 1 . . . . . . . . . . . . Utility 43 | 1 1 4 4 4 4 1 . 2 3 2 7 3 . 7 Device 29 | . . 2 3 3 2 1 . 2 3 1 6 2 . 4 Storage 4 | 1 1 1 . . . . . . . . . . . 1 Processor 10 | . . 1 1 1 2 . . . . 1 1 1 . 2 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 74 | . 1 8 11 9 10 . 1 5 1 5 4 2 1 16 Energy Gun 26 | . . 1 2 4 1 . . 2 . 3 1 2 1 9 Energy Cannon 14 | . . 3 1 1 4 . . 3 . . 1 . . 1 Ballistic Gun 19 | . 1 4 5 1 3 . . . 1 1 1 . . 2 Ballistic Cannon 9 | . . . 3 1 1 . . . . 1 1 . . 2 Launcher 2 | . . . . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . 1 Slashing Weapon 2 | . . . . 1 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . 1 2 . . 2 . . 2 1 . 4 Parts Lost 47 | . 3 3 6 2 . . . . . 1 1 . . 31 Power 10 | . 1 1 . . . . . . . . . . . 8 Propulsion 9 | . 1 2 1 1 . . . . . . . . . 4 Utility 8 | . . . 2 . . . . . . . 1 . . 5 Weapon 20 | . 1 . 3 1 . . . . . 1 . . . 14 Highest Loss Streak 20 | . 3 2 3 1 . . . . . 1 1 . . 20 Average Slot Usage (%) 94 | . 99 99 94 97 99 99 100 95 100 94 88 88 89 83 Engine 4 | . 14 4 . 5 6 6 6 6 6 10 1 . . . Core 1 | . . 5 9 1 . . . . . . 3 . . . Reactor 2 | . . . . . . . . . . . 4 10 10 7 Treads 15 | . . 6 16 22 19 20 20 20 20 17 10 10 10 7 Wheel 1 | . 7 14 . . . . . . . . . . . . Device 19 | . . 7 15 21 24 25 26 26 26 17 20 17 15 19 Storage 7 | . 28 13 9 7 6 6 6 6 6 5 5 5 5 4 Processor 14 | . . 11 9 7 13 13 13 13 13 16 20 23 26 23 Energy Gun 7 | . . 7 4 5 3 6 . 4 3 8 10 17 21 9 Energy Cannon 8 | . . 5 6 4 14 20 20 15 20 4 1 . . 2 Ballistic Gun 5 | . 28 19 19 . 5 . . . 2 7 3 1 . 2 Ballistic Cannon 2 | . . . 4 18 2 . . . . 1 3 1 . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 99 | 13 17 54 58 69 75 74 76 76 80 83 92 89 80 99 Greatest Support 140 | 20 20 44 44 62 84 84 84 84 84 126 140 140 140 140 Greatest Overweight (x) 6 | . 1 2 2 1 1 . . . . . . . . 6 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 16 | 8 10 16 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 11 12 12 12 12 12 12 12 12 12 12 12 10 Most Carried 12 | 7 7 11 12 12 12 11 12 12 12 11 12 11 12 12 Average Carried 10 | 6 4 8 9 10 11 10 11 11 11 9 9 10 11 9 Final Capacity 12 | 8 10 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 7 6 11 12 12 11 11 12 12 12 10 10 11 12 . Class Distribution -------------------- 27% | Messiah-Skirmisher 16% | Messiah-Gunner 13% | Skirmisher 13% | Gunner 11% | Mutant 10% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Matter Collected 3008 | 226 110 278 248 505 229 126 45 43 88 180 150 172 79 529 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3575 | 88 404 380 474 288 489 . 22 . 153 33 350 49 . 845 Parts 183 | 5 22 23 19 22 23 . 2 . 8 . 15 1 . 43 Haulers Intercepted 5 | . . 2 2 . . . . . . . . . . 1 Recyclers Shooed 8 | 2 1 . 1 . 1 . . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 2 3 . 17 . . 12 4 . Prevented 6 | . . . . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 56 | . 8 7 7 6 5 . 2 . 4 . 5 1 . 11 Guns 32 | . 8 7 2 2 1 . . . 2 . 4 1 . 5 Cannons 19 | . . . 4 4 4 . . . 2 . 1 . . 4 AOE 5 | . . . 1 . . . 2 . . . . . . 2 Classes Destroyed 14 | 2 2 4 1 2 1 . . . . . 1 1 . . Worker 8 | . . . . 2 2 . . . . . 3 . . 1 Builder 2 | . . . 1 . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 5 | . . 2 2 . . . . . . . . . . 1 Recycler 6 | 1 2 . 1 . 1 . . . . . . . . 1 Operator 2 | . . . . 1 1 . . . . . . . . . Watcher 4 | . . 1 . . 1 . . . . 1 1 . . . Swarmer 16 | . 2 2 1 2 2 . 2 . 3 . . . . 2 Grunt 21 | . 6 3 3 4 . . . . . . 2 . . 3 Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 8 | . . 1 2 . 2 . . . 1 . 2 . . . Hunter 3 | . . . . . . . . . . . 1 . . 2 Programmer 5 | . . . . . . . . . . . . 1 . 4 Decomposer 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 6 5 3 3 4 . 2 . 2 1 8 1 . 7 Combat Bots Only 5 | . 5 4 2 2 2 . 2 . 2 . 3 1 . 4 Max Kills in Single Turn 3 | 1 1 1 2 2 1 . 2 . 1 1 2 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Damage Taken 8236 | . 572 252 941 546 497 . 14 . 304 316 416 . . 4378 Core 2003 | . 125 34 62 115 317 . . . 33 . 41 . . 1276 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 10 88 81 77 . . . . 44 100 . . 80 . Volleys Fired 231 | 8 43 28 35 21 15 2 2 . 7 10 20 4 1 35 Largest 4 | 2 2 3 4 4 4 4 1 . 4 4 4 4 4 4 Hottest 336 | 40 40 128 211 216 233 215 39 . 215 227 285 305 321 336 Shots Fired 723 | 16 86 73 130 75 60 8 2 . 27 39 78 16 4 109 Gun 456 | 16 86 65 80 12 20 2 . . 6 24 58 14 4 69 Cannon 258 | . . 8 50 63 40 6 . . 21 15 20 2 . 33 Launcher 9 | . . . . . . . 2 . . . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 391 | 16 86 50 79 50 24 . . . 2 15 36 4 . 29 Thermal 208 | . . 8 32 . 24 8 . . 25 24 40 8 3 36 Explosive 9 | . . . . . . . 2 . . . . . . 7 Electromagnetic 111 | . . 15 19 25 12 . . . . . 2 4 1 33 Phasic 4 | . . . . . . . . . . . . . . 4 Robot Hit Streak 34 | 4 8 6 13 11 11 10 . . 4 6 34 16 4 9 Robot Miss Streak 5 | 2 4 3 3 4 4 . 2 . 1 2 2 1 2 5 Penetration Max 1 | . . . . . 1 . . . . 1 1 . . 1 Secondary Targets 7 | . 3 2 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 439 | 10 49 48 78 39 32 8 . . 13 26 65 8 2 61 Core Hits 194 | 5 28 16 23 17 17 1 4 . 7 5 33 4 . 34 Critical Hits 13 | . 2 2 3 . 3 . . . . . 2 . . 1 Critical Kills 5 | . 1 . . . 3 . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 2 1 . . . . . . . 2 . . . Melee Attacks 10 | . . . . 6 4 . . . . . . . . . Impact 6 | . . . . 6 . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10663 | 88 422 543 1491 935 1001 237 149 . 347 864 1985 166 . 2435 Guns 5254 | 88 422 437 600 154 249 53 . . 80 475 1500 166 . 1030 Cannons 4364 | . . 106 701 781 720 184 . . 267 389 481 . . 735 Explosions 1035 | . . . 184 . 32 . 149 . . . . . . 670 Melee . | . . . . . . . . . . . . . . . Ramming 10 | . . . 6 . . . . . . . 4 . . . Kinetic 4078 | 88 422 277 706 566 250 . . . . 336 891 . . 542 Thermal 4039 | . . 106 517 . 415 237 . . 347 528 1062 151 . 676 Explosive 819 | . . . . . . . 149 . . . . . . 670 Electromagnetic 1603 | . . 160 262 369 336 . . . . . 28 15 . 433 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 114 | . . . . . . . . . . . . . . 114 Highest Corruption 4 | . 2 4 . . 1 1 1 1 . . 4 4 4 3 Average Corruption 2 | . 2 3 . . 1 1 1 1 . . 4 4 4 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 52 | . . 12 . . 6 4 2 . . . 6 14 4 4 Message Errors 6 | . . 1 . . 1 1 . . . . . 2 1 . Matter Fused 9 | . . 1 . . . . . . . . 1 4 1 2 Heat Flow Errors 7 | . . 2 . . . . . . . . . 4 1 . Energy Discharges 13 | . . 1 . . 1 2 2 . . . 4 1 1 1 Data Loss (minor) 9 | . . 2 . . 3 1 . . . . . 3 . . Targeting Errors 5 | . . 2 . . 1 . . . . . 1 . . 1 Weapon Failures 3 | . . 3 . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 Overflow Damage 116 | . . . 7 15 9 . . . . 19 . . . 66 Projectiles 86 | . . . 3 15 9 . . . . 19 . . . 40 Explosions 30 | . . . 4 . . . . . . . . . . 26 Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . . . 1 9 . . . . . . 3 . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 13 | . . . 1 9 . . . . . . 2 . . 1 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 29 | . . . 29 . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . Highest Temperature 702 | . 28 202 521 276 620 120 . . 180 186 324 243 208 702 Average Temperature 118 | . 10 48 121 92 184 70 . . 87 70 133 80 111 214 Received Heat Transfer 813 | . 174 57 171 147 45 . . . 9 12 18 . . 180 Effects 31 | . . . 6 2 6 . . . . . 1 . . 16 Shutdowns 4 | . . . 1 . 1 . . . . . . . . 2 Energy Bleed 5 | . . . 1 . 1 . . . . . 1 . . 2 Interference 13 | . . . 1 2 2 . . . . . . . . 8 Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 4 | . . . 1 . . . . . . . . . . 3 Damage (core) 3 | . . . . . 2 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . . 1 1 3 . . 1 Heat Transferred 5624 | . . 185 755 . 611 322 . . 483 656 1647 211 . 754 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Peak Influence 840 | 10 330 455 643 674 568 . . . . 436 840 . . 394 Average Influence 346 | 6 183 271 395 435 349 . . . . 323 478 . . 305 Maximum Alert Level 3 | . 1 2 2 2 2 . . . . 2 3 . . 1 Low Security (%) 14 | 100 44 26 12 . 13 . . . . 17 . . . 9 Level 1 58 | . 56 68 34 50 51 . . . . 77 41 . . 90 Level 2 25 | . . 4 52 49 35 . . . . 5 33 . . . Level 3 1 | . . . . . . . . . . . 25 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 2 1 6 8 . . . . 1 6 . . 5 Investigation 3 | . . . . 1 1 . . . . . 1 . . . Extermination 8 | . . . . 2 2 . . . . . 1 . . 3 Reinforcement 12 | . 1 2 1 2 2 . . . . 1 1 . . 2 Assault 1 | . . . . 1 . . . . . . . . . . Garrison 6 | . . . . . 3 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Distress Signals 16 | . 2 2 1 3 1 . . . . 1 4 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 20 21 22 25 17 3 3 . 9 12 19 2 4 25 Peak Tracking Total 7 | . 7 5 4 5 4 2 3 . 4 5 6 2 3 5 Tactical Retreats 7 | . . . 2 1 1 . . . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 7 | . 1 2 . . 2 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 27 | . . 1 . 9 6 . . . . 5 1 1 . 4 Max in Single Turn 3 | . . . . 1 3 . . . . 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 13 | . 1 4 1 2 1 . . . . . 1 1 2 . Terminals 8 | . 1 4 1 1 1 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 27 | . 3 7 3 4 2 . . . . . 2 1 5 . Successful 17 | . 2 5 3 1 . . . . . . . 1 5 . Failed 10 | . 1 2 . 3 2 . . . . . 2 . . . Catastrophic 4 | . . . . 2 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 3 7 2 . . . . . . . 4 . . 2 Terminals 17 | . 3 7 3 2 2 . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Terminal Hacks 8 | . 1 . 1 . . . . . . . . 1 5 . Record 5 | . . . . . . . . . . . . 1 4 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 4 2 . . . . . . . . . . . Terminals 7 | . 1 4 2 . . . . . . . . . . . Track 3 | . . 2 1 . . . . . . . . . . . Botnet 4 | . 1 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 6 | . . 1 1 2 1 . . . . . 1 . . . Full Trace Events 3 | . . . . 1 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Matter 190 | . . . . 190 . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total Allies 10 | . 1 . . . . . . 4 . . 3 . . 2 Largest Group 5 | . 1 1 1 1 1 1 1 5 5 3 4 1 1 3 Highest-Rated Group 335 | . 58 69 76 89 103 103 103 259 259 192 246 137 126 335 Highest-Rated Ally 143 | . 58 69 76 89 103 103 103 105 115 119 143 137 126 129 Zionite Dispatches 2 | . . . . . . . . . . . 1 . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . 4 1 . . . . ROAM 1 | . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . 1 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . . Ally Attacks 302 | . 24 22 59 33 32 9 1 . 27 13 38 8 7 29 Total Damage 11975 | . 228 658 1196 1516 1451 460 28 . 771 1211 2373 573 333 1177 Kills 114 | . 4 9 14 16 12 3 1 . 7 15 14 4 5 10 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 2 1 . . 1 1 . Drone Launches 6 | . . . . . . . . . 3 3 . . . . Drone Recoveries 3 | . . . . . . . . . 3 . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . 6 Garrisons 1 | . . . . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . . . . 1 Reinforcements 1 | . . . . . . . . . . . . . . 1 Guards 3 | . . . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Turns Passed 10518 | 57 425 631 799 1056 1358 497 458 1301 616 487 384 1089 327 1033 Spaces Moved 5552 | 29 191 392 373 489 672 283 283 793 316 214 167 656 191 503 Core 9 | . . . . . . . . . . . . . . 9 Treads 4965 | . . 79 373 489 672 283 283 793 316 214 167 656 191 449 Legs 106 | 29 77 . . . . . . . . . . . . . Wheels 427 | . 114 313 . . . . . . . . . . . . Hover 45 | . . . . . . . . . . . . . . 45 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 100 90 165 155 160 160 160 160 160 160 160 160 160 50 Average Speed 158 | 120 110 113 170 170 177 160 160 160 160 160 160 160 160 158 Slowest Speed 350 | 120 150 185 185 180 180 160 160 160 160 160 160 160 160 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 36 37 26 14 21 49 50 88 67 8 5 83 24 11 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . 4 . . . 1 . . Known Exits Taken 4 | . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . 1 1 1 4 . . . 2 . Spaces Dug 6 | . . . . 3 3 . . . . . . . . . Terrain Destroyed 211 | . . 1 8 9 11 . 31 . 3 52 7 1 . 88 Melee 5 | . . . . 2 3 . . . . . . . . . Projectile 47 | . . 1 5 7 4 . . . 3 4 7 1 . 15 AOE 159 | . . . 3 . 4 . 31 . . 48 . . . 73 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total 6807 | 38 336 522 460 649 806 324 286 827 413 342 237 683 211 673 Wait 689 | . 90 57 17 98 74 36 . 14 75 94 17 16 17 84 Move 5538 | 28 190 391 372 488 671 282 282 792 315 213 166 655 190 503 Hop . | . . . . . . . . . . . . . . . Pick Up 68 | 1 4 12 8 5 6 1 1 5 3 5 7 2 1 7 Fast Attach 65 | 1 . 8 7 11 10 1 . 4 4 5 4 . . 10 Attach 52 | . 3 7 7 2 3 . . 1 . 5 7 1 . 16 Detach 4 | . . 1 1 1 . . . . . . 1 . . . Swap 45 | . 2 7 3 5 6 . 1 2 2 . 5 5 1 6 Drop 103 | . 4 11 9 12 17 2 . 9 7 10 9 . 1 12 Fire 231 | 8 43 28 35 21 15 2 2 . 7 10 20 4 1 35 Melee 10 | . . . . 6 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Core integrity fell below 50% 232 | -10/Materials | Discovered new exit (range 15) 247 | -10/Materials | Core integrity fell below 20% 293 | -10/Materials | Lost 3 parts (1p1n1w) 305 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Accompanied by 1 ally 483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -9/Materials | Discovered new exit (range 13) 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Accompanied by 1 ally 1114 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1428 | -8/Materials | Lost 3 parts (1n1u1w) 1431 | -8/Materials | Build established: Scavenger-Skirmisher 1901 | -8/Materials | Discovered new exit (range 4) 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Accompanied by 1 ally 1913 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -7/Factory | Build established: Skirmisher 2085 | -7/Factory | Fabricated Power Amplifier (x2) 2713 | -7/Factory | First assault squad dispatched 2938 | -7/Factory | Discovered new exit (range 15) 2969 | -7/Factory | Entered another Factory area 2969 | -6/Factory | Accompanied by 1 ally 2969 | -6/Factory | Evolved 2 slots: Utility x2 2991 | -6/Factory | Build established: Scavenger-Skirmisher 3650 | -6/Factory | Build established: Scavenger-Gunner 3979 | -6/Factory | Build established: Gunner 4051 | -6/Factory | Garrison activated, responded to threat 4193 | -6/Factory | Discovered new exit (range 8) 4327 | -6/Factory | Entered Lower Caves 4327 | -6/Lower Caves | Accompanied by 1 ally 4491 | -6/Lower Caves | Spotted B-75 Beast 4501 | -6/Lower Caves | Allies destroyed B-75 Beast 4794 | -6/Lower Caves | Discovered new exit (range 6) 4813 | -6/Lower Caves | Learned Factory non-interactive machine intel 4824 | -6/Lower Caves | Entered another Lower Caves area 4824 | -6/Lower Caves | Accompanied by 1 ally 5130 | -6/Lower Caves | Build established: Mutant 5221 | -6/Lower Caves | Discovered new exit (range 19) 5282 | -6/Lower Caves | Entered Zion 5282 | -6/Zion | Accompanied by 1 ally 5364 | -6/Zion | Discovered new exit (range 21) 5385 | -6/Zion | System corruption cleaned by Quarantine Array 5465 | -6/Zion | Identified exit to Deep Caves 5556 | -6/Zion | Found Prototype Energy Gun 5559 | -6/Zion | Identified Storm Laser 5781 | -6/Zion | Imprinted 5783 | -6/Zion | Declared Zion's savior 6000 | -6/Zion | Found Prototype Device 6001 | -6/Zion | Identified Phasing AFG 6081 | -6/Zion | Build established: Messiah-Gunner 6583 | -6/Zion | Entered Proximity Caves 6583 | -5/Proximity Caves | Accompanied by 5 allies 6627 | -5/Proximity Caves | Spotted B-75 Beast 6662 | -5/Proximity Caves | Allies destroyed B-75 Beast 6706 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6835 | -5/Proximity Caves | Learned 8 Factory zone layouts 6865 | -5/Proximity Caves | Core integrity fell below 50% 7129 | -5/Proximity Caves | Discovered new exit (range 22) 7199 | -5/Proximity Caves | Entered Factory 7199 | -5/Factory | Accompanied by 3 allies 7199 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7201 | -5/Factory | Loaded intel: 237 non-interactive machine locations 7537 | -5/Factory | Build established: Messiah-Skirmisher 7644 | -5/Factory | Discovered new exit (range 19) 7685 | -5/Factory | Identified exit to Factory 7686 | -5/Factory | Entered another Factory area 7686 | -4/Factory | Accompanied by 1 ally 7686 | -4/Factory | Evolved 2 slots: Utility x2 7705 | -4/Factory | Zion Fire squad teleported in 7795 | -4/Factory | Garrison activated, responded to threat 7815 | -4/Factory | Discovered new exit (range 17) 7879 | -4/Factory | Identified exit to Upper Caves 7941 | -4/Factory | Garrison activated, responded to threat 8070 | -4/Factory | Entered Upper Caves 8070 | -4/Upper Caves | Accompanied by 1 ally 8175 | -4/Upper Caves | Found Alien Artifact 8178 | -4/Upper Caves | Identified Dimensional Node Initializer 8178 | -4/Upper Caves | Initialized slip node 8361 | -4/Upper Caves | Learned location of Testing (-3) 9143 | -4/Upper Caves | Discovered new exit (range 6) 9155 | -4/Upper Caves | Identified exit to Upper Caves 9159 | -4/Upper Caves | Entered another Upper Caves area 9159 | -4/Upper Caves | Accompanied by 1 ally 9159 | -4/Upper Caves | Discovered new exit (range 18) 9309 | -4/Upper Caves | Learned Research terminal intel 9339 | -4/Upper Caves | Learned Extension stockpile data 9339 | -4/Upper Caves | Learned Factory security intel 9478 | -4/Upper Caves | Identified exit to Research 9486 | -4/Upper Caves | Entered Research 9486 | -3/Research | Accompanied by 1 ally 9486 | -3/Research | Evolved 2 slots: Utility x2 9487 | -3/Research | Loaded intel: 18 terminal locations 9562 | -3/Research | Zion Heavy squad teleported in 10409 | -3/Research | Lost 20 parts (4p2n4u10w) 10485 | -3/Research | Core integrity fell below 50% 10510 | -3/Research | Core integrity fell below 20% 10519 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10507_ Mic. Fission Core destroyed. 10507_ Power Maul destroyed. 10508_ K-01 Serf collects debris. 10509_ Penetrated by Slug. 10510_ R-10 Processor collects Adv. Cooling System. 10512_ K-01 Serf collects debris. 10512_ Slug penetrates Wall. 10512_ Slug penetrates K-01 Serf. 10513_ Penetrated by Slug. 10513_ Slug penetrates Wall. 10513_ R-10 Processor collects Dynamic Insulation System. 10515_ K-01 Serf collects debris. 10516_ Penetrated by Slug. 10516_ Adv. Target Analyzer destroyed. 10516_ Penetrated by Slug. 10516_ Slug penetrates Wall. 10516_ Slug penetrates R-10 Processor. 10516_ Slug penetrates Wall. 10516_ R-10 Processor collects Adv. Cooling System. 10518_ K-01 Serf collects debris. 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R %!*k ; "" ????? | | ?? k h #?????????? | | ?? k %h @ ; "R ????? | | ????############+###############;# # """????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ??????????????????????????????????????#?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 41 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 3 Power Amplification 20 EM Shielding 2 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Omniscient Cartographer Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . 2 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . 1 . . 1 . . . . 1 1 . . . . Utility 7 | . 1 2 1 . . . . . 1 . . . 2 . Weapon 2 | . . . 1 1 . . . . . . . . . . Parts Attached 104 | . 9 18 6 14 14 . 1 1 5 4 14 2 4 12 Parts Lost 29 | . 1 1 . 6 3 1 . . . . 3 5 4 5 Damage Taken 4985 | . 387 219 551 500 442 318 16 . 12 247 898 561 451 383 Core 520 | . 99 12 38 40 107 . . . 12 . 14 102 72 24 Player 2/Cogmind (%) 20 | . 44 26 38 25 25 . . . 26 . 25 100 100 1 Absorbed by Shields 9 | . . . . 9 . . . . . . . . . . Damage Inflicted 10285 | . 228 658 1196 1516 1451 460 28 . 475 681 2296 573 333 390 Player 2/Cogmind (%) 49 | . 35 54 44 61 59 65 15 . 57 44 53 77 100 13 Combat Hostiles Destroyed 85 | . 3 8 14 12 9 3 1 . 4 7 12 4 5 3 Player 2/Cogmind (%) 60 | . 27 53 66 66 64 100 33 . 50 100 70 80 100 21 Game ------ Seed HeatAerolevGun Manual? 0 Play Time 02:02:26 Cumulative 57.7 hours Start 2020.04.29 @ 21:25:48 End 2020.05.07 @ 02:39:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3f6c6fc-8a1b-47b3-8a86-a66286de66ed