Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 05:15:24 Player: Moddy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (3646) 3646 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1523) 1523 TOTAL SCORE: 11464 Bonus ------- Follower Combat Kills 943 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- Ripper > --- INVENTORY (5) ---- Quantum Capacitor Improved Heavy Armor Plating Improved Hacking Suite Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- HERF Cannon Advanced Plasma Cannon Railgun Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Launcher Loader Quantum Capacitor Improved Heavy Armor Plating Improved Hacking Suite Improved Remote Datajack Shock Maul Ripper [Rating: 96] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Shock Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 1 . . . . . . 1 . Utility 5 | . . 2 . . 1 . . . . . . 1 1 Weapon 3 | . . . . 1 . . . . 1 . . . 1 Parts Attached 95 | 2 4 16 . 14 9 2 . 3 4 2 4 10 25 Power 16 | . 1 3 . 1 2 . . . 1 . 1 1 6 Engine 10 | . 1 3 . 1 2 . . . . . 1 1 1 Core 5 | . . . . . . . . . 1 . . . 4 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 22 | . 2 3 . 3 3 1 . 1 1 . . 2 6 Treads 3 | . . . . . . . . . . . . 1 2 Leg 15 | . 2 3 . 3 3 1 . 1 . . . 1 1 Wheel 2 | . . . . . . . . . 1 . . . 1 Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 28 | 1 . 4 . 5 3 1 . 1 1 . 1 3 8 Device 15 | 1 . . . 2 3 1 . 1 . . 1 1 5 Storage 1 | . . 1 . . . . . . . . . . . Processor 7 | . . 1 . 2 . . . . . . . 2 2 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . 2 . 1 . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 29 | 1 1 6 . 5 1 . . 1 1 2 2 4 5 Energy Gun 9 | . 1 3 . 2 . . . . 1 . 1 1 . Energy Cannon 3 | . . . . 1 . . . . . . . 1 1 Ballistic Gun 11 | 1 . 3 . 2 . . . . . 2 . 1 2 Ballistic Cannon 3 | . . . . . 1 . . 1 . . . 1 . Launcher 1 | . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 1 . . . . . . . 1 Parts Lost 48 | . 1 5 . . . . . 1 . . 6 6 29 Power 6 | . . . . . . . . . . . 1 1 4 Propulsion 11 | . . . . . . . . . . . . 3 8 Utility 16 | . . 3 . . . . . . . . 1 1 11 Weapon 15 | . 1 2 . . . . . 1 . . 4 1 6 Highest Loss Streak 10 | . 1 2 . . . . . 1 . . 6 6 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 8 | 6 7 8 10 9 9 9 9 8 8 9 8 8 6 Power . | 1 1 1 2 2 2 2 1 1 . . . . . Propulsion 2 | 4 4 4 4 3 3 2 2 2 1 1 1 2 . Utility 2 | . . . . . . 1 1 2 4 6 6 5 4 Weapon 2 | 1 1 2 3 3 3 3 3 2 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 30 | . 4 7 . 1 2 . 2 1 2 2 . 2 7 Power 2 | . 1 . . 1 . . . . . . . . . Propulsion 8 | . 1 4 . . 2 . . . 1 . . . . Utility 10 | . 1 . . . . . . . 1 2 . 2 4 Weapon 7 | . 1 2 . . . . 2 1 . . . . 1 Tool/Special 3 | . . 1 . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 100 89 77 97 98 100 100 100 96 93 75 79 83 Engine 7 | . 14 10 11 9 7 7 7 7 6 6 3 7 5 Core 1 | . . . . . . . . . 5 6 2 . 1 Treads 1 | . . . . . . . . . . . . 4 11 Leg 21 | . 28 22 22 26 30 30 30 30 20 13 13 6 5 Wheel 1 | . . . . . . . . . 2 6 6 3 3 Device 11 | . 14 2 . 8 13 15 15 15 13 13 11 12 8 Storage 7 | . 14 11 11 9 7 7 7 7 6 6 6 5 4 Processor 8 | . . 6 . 8 7 7 7 7 6 6 6 12 16 Protection 6 | . . 14 11 9 7 7 7 7 6 6 5 1 1 Energy Gun 7 | . 1 5 11 13 7 7 7 7 13 10 4 7 2 Energy Cannon 1 | . . . . 1 . . . . . . . . 6 Ballistic Gun 7 | . 26 16 11 11 14 7 7 2 . 4 6 4 7 Ballistic Cannon 6 | . . . . . . 7 7 12 13 11 5 5 4 Peak Build Rating 96 | 7 7 19 18 34 43 44 45 52 61 62 61 73 96 Average Rating 47 | 6 6 16 18 31 39 42 44 50 60 61 48 60 75 On Entrance 35 | 6 7 7 18 18 33 42 44 45 52 61 61 45 60 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 8 8 10 13 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 12 14 34 31 38 32 32 32 37 61 62 58 55 74 Greatest Support 78 | 20 20 34 34 51 71 72 72 75 75 28 28 28 78 Greatest Overweight (x) 11 | . . . . . . . . . 2 2 2 2 11 Average Overweight (x) . | . . . . . . . . . . 2 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 7 8 10 9 9 10 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 73% | Gunner 15% | Mutant 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Matter Collected 2718 | 226 95 408 . 303 . 63 155 202 . 212 221 216 617 Remotely 170 | 10 95 65 . . . . . . . . . . . Salvage Created 4236 | 84 148 589 . 957 . 8 . 357 . 315 579 70 1129 Parts 179 | 4 11 30 . 48 . 3 . 15 . 8 16 3 41 Haulers Intercepted 5 | . . 1 . 4 . . . . . . . . . Recyclers Shooed 5 | . . 4 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 3 38 . 9 9 . . Prevented 7 | . . . . . . . . 7 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 77 | . 4 11 . 12 . 1 . 10 . 8 13 . 18 Melee 4 | . . . . . . . . . . . . . 4 Guns 44 | . 4 11 . 12 . . . 4 . 4 3 . 6 Cannons 16 | . . . . . . 1 . 6 . 4 1 . 4 AOE 10 | . . . . . . . . . . . 9 . 1 Classes Destroyed 14 | 1 1 6 . 1 . 1 . 1 . . 1 1 1 Worker 2 | . . . . . . . . . . . . . 2 Builder 5 | . . 1 . 1 . . . . . . . . 3 Hauler 5 | . . 1 . 4 . . . . . . . . . Recycler 3 | 1 . 1 . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . 1 1 Watcher 4 | . . 2 . 2 . . . . . . . . . Swarmer 24 | . . 4 . . . . . 5 . 4 3 . 8 Grunt 28 | . 4 4 . 7 . . . 3 . 1 5 . 4 Brawler 4 | . . 1 . 1 . . . . . . 1 1 . Duelist 3 | . . . . . . . . . . . 3 . . Sentry 8 | . . 2 . 2 . . . 1 . 1 1 . 1 Hunter 5 | . . . . 2 . . . . . 2 . . 1 Programmer 5 | . . . . . . . . 1 . . . . 4 Z-Courier 1 | . . . . . . . . . . . . . 1 Thief 1 | . . . . . . 1 . . . . . . . Best Kill Streak 13 | 1 4 4 . 4 . 1 . 3 . 4 13 1 6 Combat Bots Only 13 | . 4 4 . 3 . 1 . 3 . 4 13 . 5 Max Kills in Single Turn 5 | 1 1 1 . 2 . 1 . 1 . 1 5 1 3 Gunslinging 1 | . . . . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . . . 4 . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Hostile Shots Fired 563 | . 16 89 . 46 . 4 . 48 . 40 37 9 274 Missed 151 | . 5 20 . 16 . 1 . 20 . 16 5 1 67 Hits 412 | . 11 69 . 30 . 3 . 28 . 24 32 8 207 Melee 28 | . . 4 . . . 3 . . . . 13 3 5 Projectile 384 | . 11 65 . 30 . . . 28 . 24 19 5 202 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 21 | . . 2 . 1 . . . . . 1 5 1 11 Part Disruptions 2 | . . . . . . . . . . . . 1 1 Damage Taken 8032 | . 260 928 . 457 . 24 . 505 108 305 1014 297 4134 Core 1659 | . 11 168 . 100 . . . 85 . 4 78 44 1169 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 77 | . . . . . . . . . . 62 15 . . Core Remaining (%) 86 | 100 95 . 58 81 . . . 87 . . 90 95 . Volleys Fired 239 | 2 16 67 . 41 1 4 1 20 . 14 26 11 36 Largest 5 | 2 2 2 . 3 3 3 1 3 . 4 4 4 5 Hottest 307 | 60 60 79 . 142 107 124 61 145 . 208 167 218 307 Shots Fired 589 | 4 31 125 . 120 3 12 1 55 . 44 48 40 106 Gun 458 | 4 31 125 . 117 3 8 1 31 . 24 27 29 58 Cannon 128 | . . . . 3 . 4 . 24 . 20 18 11 48 Launcher 3 | . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . Kinetic 356 | 2 29 92 . 50 2 8 . 35 . 28 33 22 55 Thermal 183 | . . 23 . 67 1 4 1 20 . 16 12 7 32 Explosive 3 | . . . . . . . . . . . 3 . . Electromagnetic 47 | 2 2 10 . 3 . . . . . . . 11 19 Robot Hit Streak 18 | 2 8 11 . 18 . 4 . 7 . 9 9 4 8 Robot Miss Streak 6 | 1 3 6 . 2 . 5 . 2 . 2 4 1 4 Penetration Max 2 | . . . . . . . . . . . 1 . 2 Secondary Targets 2 | . . . . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . Shots Hit Robots 382 | 2 20 76 . 77 . 6 . 30 . 26 33 26 86 Core Hits 206 | 2 5 32 . 33 . 2 . 15 . 13 49 16 39 Critical Kills 3 | . . . . . . . . . . . . . 3 Critical Parts Destroyed 10 | . 1 1 . . . . . . . . . 2 6 Critical Strikes 26 | . 1 2 . 2 . 1 . . . 1 3 3 13 Burn 4 | . . 1 . 2 . 1 . . . . . . . Meltdown 2 | . . . . . . . . . . . . . 2 Destroy 8 | . 1 1 . . . . . . . . . 3 3 Blast 4 | . . . . . . . . . . 1 3 . . Smash 4 | . . . . . . . . . . . . . 4 Sever 4 | . . . . . . . . . . . . . 4 Melee Attacks 33 | . . . . . . . . . . . . . 33 Impact 6 | . . . . . . . . . . . . . 6 Slashing 27 | . . . . . . . . . . . . . 27 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 10169 | 26 226 1012 . 1418 . 125 . 616 . 552 1905 617 3672 Guns 5011 | 26 226 1012 . 1321 . 74 . 336 . 335 387 340 954 Cannons 1907 | . . . . 97 . 51 . 280 . 217 372 134 756 Explosions 2005 | . . . . . . . . . . . 1146 143 716 Melee 1245 | . . . . . . . . . . . . . 1245 Ramming 1 | . . . . . . . . . . . . . 1 Kinetic 4056 | 14 198 664 . 479 . 65 . 436 . 292 631 355 922 Thermal 2595 | . . 229 . 842 . 60 . 180 . 260 128 55 841 Explosive 1615 | . . . . . . . . . . . 1146 . 469 Electromagnetic 657 | 12 28 119 . 97 . . . . . . . 207 194 Impact 253 | . . . . . . . . . . . . . 253 Slashing 992 | . . . . . . . . . . . . . 992 Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . 3 3 . . . . . . . . 4 21 Average Corruption 5 | . . 2 3 . . . . . . . . 4 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . 3 4 . . . . . . . . 1 13 Message Errors 5 | . . . 1 . . . . . . . . 1 3 Matter Fused 4 | . . 1 1 . . . . . . . . . 2 Heat Flow Errors 2 | . . 1 1 . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . 1 . . . . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 427 | . . . . 11 . . . 17 . . 9 4 386 Projectiles 58 | . . . . 11 . . . 17 . . . . 30 Explosions 23 | . . . . . . . . . . . 9 4 10 Melee 346 | . . . . . . . . . . . . . 346 Knockbacks 14 | . . . . . . . . 1 . 4 3 1 5 Impact 2 | . . . . . . . . . . . . . 2 Kinetic 11 | . . . . . . . . 1 . 4 3 1 2 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 266 | . . . . . . . . . . . 183 83 . Shots 10 | . . . . . . . . . . . 8 2 . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 618 | . 46 404 247 380 . 9 21 63 . 180 557 298 618 Average Temperature 125 | . 13 117 128 88 . 4 21 24 . 66 265 132 189 Received Heat Transfer 1369 | . 66 273 . 234 . . . 66 . 45 109 45 531 Effects 26 | . . 3 . 2 . . . . . . 7 3 11 Shutdowns 3 | . . . . 1 . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . 2 . . Interference 7 | . . 2 . . . . . . . . . 3 2 Matter Decay 3 | . . 1 . . . . . . . . 1 . 1 Damage (minor) 4 | . . . . 1 . . . . . . 1 . 2 Damage (major) 6 | . . . . . . . . . . . 3 . 3 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 10 | . . . . . . . . . . 1 . . 9 Impact Corruptions 5 | . . . . . . . . . . . . . 5 Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 9 | . . . . 3 . 1 . 2 . 1 . . 2 Heat Transferred 4875 | . . 629 . 1813 . 185 . 333 . 481 223 111 1100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 99 100 . . . 100 . . 100 78 Level 1 6 | . . . . . . . . . . . . . 21 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 364 | 5 74 79 12 204 84 . . . 175 . . 87 364 Initial 175 | . . 26 12 . 79 . . . 175 . . 72 2 Average 70 | 1 15 26 1 104 36 . . . 88 . . 39 95 Influence Increases 3466 | 5 109 317 . 611 15 . . 860 . 247 300 162 840 Destroy 0b10 Robot/C 2040 | . 80 220 . 380 . . . 520 . 180 260 40 360 Destroy 0b10 Robot/NC 135 | 5 . 25 . 40 . . . 10 . . 15 5 35 Destroy Leader 370 | . 20 56 . 124 . . . 60 . 20 10 10 70 Allied During Kill 297 | . . . . 22 . . . 225 . 47 . 3 . Successful Hack 48 | . 9 . . 27 . . . . . . . . 12 Disable Machine 240 | . . . . 15 15 . . . . . . 60 150 Destroy Structure 186 | . . 1 . 3 . . . . . . . 14 168 Lose Combat Pursuer 150 | . . 15 . . . . . 45 . . 15 30 45 Influence Decreases 3209 | 5 45 350 31 437 189 . . 581 279 247 184 271 590 Entered New Map 305 | . . 38 19 . 95 . . . 104 . . 44 5 Time Decay 2300 | 5 35 272 12 397 94 . . 547 175 167 134 157 305 Lost Part 440 | . 10 40 . . . . . 10 . . 50 50 280 Lost Ally 164 | . . . . 40 . . . 24 . 80 . 20 . Squads Dispatched 15 | . 3 . . 5 . . . 1 . . 1 1 4 Investigation 2 | . 1 . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 6 | . 2 . . 3 . . . . . . . . 1 Assault 2 | . . . . . . . . 1 . . 1 . . Garrison 3 | . . . . 1 . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Distress Signals 12 | . 1 2 . 2 . . . 1 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 9 24 . 24 . 1 . 33 . 9 17 6 31 Peak Tracking Total 12 | . 3 5 . 3 . 1 . 7 . 4 12 3 8 Tactical Retreats 6 | . . 1 . . . . . 1 . . 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Traps Triggered 3 | . . 1 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Machines Disabled 18 | . . 2 . 1 1 . . . . . . 4 10 Max in Single Turn 4 | . . 1 . 1 1 . . . . . . 2 4 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Machines Accessed 16 | . 3 2 . 8 . . 1 . . . . . 2 Terminals 12 | . 3 2 . 6 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 38 | . 7 3 . 23 . . 3 . . . . . 2 Successful 19 | . 3 . . 11 . . 3 . . . . . 2 Failed 19 | . 4 3 . 12 . . . . . . . . . Catastrophic 5 | . 1 1 . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . 1 3 . 10 . . . . . . . . 7 Terminals 29 | . 7 3 . 18 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 . . 5 . . 3 . . . . . 1 Part Schematic 3 | . . . . . . . 3 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 3 2 . 5 . . . . . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . 187 Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . 16 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Total Allies 14 | . . . 2 . . . 6 2 . . 2 . 2 Largest Group 6 | . . . 2 2 . . 6 6 5 5 2 2 1 Highest-Rated Group 212 | . . . 43 43 . . 212 212 155 150 52 52 29 Highest-Rated Ally 41 | . . . 31 31 . . 41 41 41 41 32 32 29 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 Melee Resupply 1 | . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . 1 Ally Attacks 114 | . . . . 33 . . . 54 . 14 3 10 . Total Damage 3064 | . . . . 445 . . . 1852 . 387 102 278 . Kills 32 | . . . . 8 . . . 19 . 2 1 2 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Active Infowar (turns) 1472 | . . . . . 68 . . . . . . 330 1074 Sensors 723 | . . . . . 68 . . . . . . . 655 Decoding 1125 | . . . . . . . . . . . . 109 1016 Machine Analysis 1063 | . . . . . . . . . . . . 330 733 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . . 8 47 Items 55 | . . . . . . . . . . . . 8 47 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Turns Passed 9189 | 34 204 735 193 1082 252 157 1301 1843 364 816 558 341 1309 Spaces Moved 5714 | 21 123 359 144 633 173 109 1007 1160 268 592 382 175 568 Core 23 | . . . . . . . . . . . . . 23 Treads 527 | . . . . . . . . . . . . 23 504 Legs 3925 | 21 123 359 144 633 173 109 1007 1160 151 . . 16 29 Wheels 1227 | . . . . . . . . . 117 592 382 136 . Hover 12 | . . . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 130 130 120 127 127 125 115 130 100 115 50 Average Speed 131 | 120 120 129 130 130 129 128 127 125 124 130 118 146 172 Slowest Speed 600 | 120 120 130 130 130 130 130 127 127 130 130 130 260 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 39 30 47 56 5 19 89 97 7 78 33 5 12 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . 1 5 3 . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 201 | . . . . . . 1 . 8 . 7 96 6 83 Melee . | . . . . . . . . . . . . . . Projectile 36 | . . . . . . 1 . 8 . 7 1 . 19 AOE 165 | . . . . . . . . . . . 95 6 64 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Low Low Fac Fac Total 6889 | 24 152 518 150 803 195 116 1032 1516 300 614 450 237 782 Wait 684 | . 6 51 7 104 . . 19 311 20 3 16 37 110 Move 5701 | 20 122 358 143 632 172 108 1006 1159 267 591 381 174 568 Hop . | . . . . . . . . . . . . . . Pick Up 39 | . 2 10 . 4 3 . 3 3 5 2 1 2 4 Fast Attach 39 | 1 . 7 . 4 1 1 . . . . 5 7 13 Attach 15 | . 1 1 . 1 1 . . 1 3 . 1 1 5 Detach . | . . . . . . . . . . . . . . Swap 56 | 1 3 10 . 10 12 2 . 2 1 2 . 2 11 Drop 52 | . 2 14 . 7 5 1 3 4 4 2 . 3 7 Fire 239 | 2 16 67 . 41 1 4 1 20 . 14 26 11 36 Melee 27 | . . . . . . . . . . . . . 27 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . 16 . . 20 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 35 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Met a group of wandering Federalists 115 | -10/Materials | Discovered new exit (range 11) 172 | -10/Materials | Lost 5 allies 228 | -10/Materials | Discovered new exit (range 3) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 729 | -9/Materials | Discovered new exit (range 5) 825 | -9/Materials | Discovered new exit (range 15) 974 | -9/Materials | Entered Mines 1021 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1149 | -9/Mines | Discovered new exit (range 8) 1167 | -9/Mines | Entered Materials 1167 | -8/Materials | Accompanied by 2 allies 1167 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1172 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1300 | -8/Materials | Identified exit to Factory 1424 | -8/Materials | Garrison activated, responded to threat 1583 | -8/Materials | Build established: Tank 2124 | -8/Materials | Build established: Gunner 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -7/Factory | Discovered new exit (range 15) 2501 | -7/Factory | Entered Lower Caves 2587 | -7/Lower Caves | Learned 4 Factory zone layouts 2650 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2658 | -7/Lower Caves | Entered Zion 2702 | -7/Zion | Discovered new exit (range 15) 2848 | -7/Zion | Learned location of Quarantine (-3) 3065 | -7/Zion | Found Rocket Array 3226 | -7/Zion | Gained Derelict followers 3480 | -7/Zion | Met Imprinter 3504 | -7/Zion | Imprinted 3506 | -7/Zion | Declared Zion's savior 3959 | -7/Zion | Entered Proximity Caves 3959 | -6/Proximity Caves | Accompanied by 6 allies 4418 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4697 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4911 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4970 | -6/Proximity Caves | Discovered new exit (range 7) 4990 | -6/Proximity Caves | Learned Factory terminal intel 4992 | -6/Proximity Caves | Learned Factory security intel 5802 | -6/Proximity Caves | Entered Factory 5802 | -6/Factory | Accompanied by 5 allies 5802 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5805 | -6/Factory | Loaded intel: 26 terminal locations 6038 | -6/Factory | Discovered new exit (range 12) 6166 | -6/Factory | Entered Lower Caves 6166 | -6/Lower Caves | Accompanied by 5 allies 6730 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6796 | -6/Lower Caves | Learned Factory non-interactive machine intel 6818 | -6/Lower Caves | Discovered new exit (range 12) 6982 | -6/Lower Caves | Entered another Lower Caves area 7202 | -6/Lower Caves | Discovered new exit (range 5) 7233 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7290 | -6/Lower Caves | Destroyed 13 combat bots 7293 | -6/Lower Caves | Lost 6 parts (1p1u4w) 7540 | -6/Lower Caves | Entered Factory 7540 | -5/Factory | Accompanied by 2 allies 7540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7541 | -5/Factory | Loaded intel: 234 non-interactive machine locations 7790 | -5/Factory | Lost 6 parts (1p3n1u1w) 7808 | -5/Factory | Garrison activated, responded to threat 7816 | -5/Factory | Discovered new exit (range 10) 7875 | -5/Factory | Found Unknown Device 7881 | -5/Factory | Entered another Factory area 7881 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7895 | -4/Factory | Found Quantum Capacitor 7991 | -4/Factory | Zion Offense Resupply teleported in 8262 | -4/Factory | Zion Melee Resupply teleported in 9038 | -4/Factory | Lost 10 parts (1p2n4u3w) 9074 | -4/Factory | System corruption reached 10% 9095 | -4/Factory | Garrison activated, responded to threat 9102 | -4/Factory | Core integrity fell below 50% 9104 | -4/Factory | Identified Launcher Loader 9129 | -4/Factory | Lost 6 parts (1p2n1u2w) 9176 | -4/Factory | Core integrity fell below 20% 9190 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09167_ Adv. Heat Sink destroyed. 09167_ System corrupted by crushing effect (+1). 09169_ Med. Storage Unit destroyed. 09169_ Penetrated by Slug. 09169_ Slug penetrates L-61 Swordsman. 09169_ Penetrated by Slug. 09171_ M-36 Artificer repairs B-60 Warrior. 09172_ Penetrated by Slug. 09172_ Slug penetrates Wall. 09172_ Penetrated by Slug. 09172_ Slug penetrates Wall. 09175_ Penetrated by Slug. 09176_ Sneak attack on K-01 Serf. 09176_ Destroyed Wheel. 09176_ K-01 Serf destroyed. 09179_ K-01 Serf collects debris. 09182_ M-36 Artificer repairs H-77 Assassin. 09184_ System corrupted: Matter fused (-5). 09187_ Shock Maul destroyed. 09188_ Subcomponent Replicator disabled. Map ----- +----------------------------------------------------+ | ????!# """ """ %# #??????????????+ # "" | | ?????# """ """ =# #????????????? # # "" | | ?????# # #????????????" # # "" | | ?????# """ # #???????????""?# # "" | | ?????# """ " # #??????????"" ?# # | | ?????# """ " " # #??????? # ##### | | ?????# # #????? # #???# | | ?????############## #??"" " ## ###?# | | ??????????????????# ### #?# | | ???????????"""""??# ##" # # ### | | ???????????""T""?? " # | | ?????????????????? " # | | ?????????????????? " # """ | | ?"""?"""?"""?"""?""" """ # """ | | ?"""?"""?"""?"""?""" """ " + """ | | ?"""?"""?"""?"""?""" """ "] # | | ??""??""??""??""??"" ?"" " # | | ??""??""??""??""??"" ?"" # # || % | | ?????????????????? ??? # # || ! | | ?"""?"""?"""?"""?"""?""" # # || | | ?"""?"""?"""?"""?""" """ ###""""#+#""## | | ?"""?"""?"""?"""k""" """ #?###### ##### [* | | ??""??""??""??"" "" "" #??????# ##??#] !!%!%! | | ??""??""??""??"" "" "" #??????# ##### !%| | | ?????????????? ######## #############+# | | ?"""?"""?"""?"""?""" """ @## % " % %%= | | ?"""?"""?"""?"""?""" "" ## ###+##### %| [% ! | | ?"""?"""?"""?"""?""" """ ## ## ## " " | | ??""??""??""??""? "" "" ## """ ## " | | ??""??""??""??""??"" "" ## """ ## """ | | ???????????????? g ## """ ##]] """ | | ???????????????? ! ## ##]] " " | | ?????????????? ## """ ##]] | | ?????????????? ########### #### """ ## | | ?????????????? ????????????# #??# ?""??#= | | ???????????????????????????# #??# ?????# | | ???????????????????????????# #??# ?????# | | ???????????????????????????# #??# !????########+"" | | ??????????????????[???????? ??????]?????????? ^ | | ??????????????????????????? ????????????????? ^ | | ??????????????????=?!?????? ????????????????# " | | ??????????????????????????? ?????????????]??# " | | ??????????????????????????? ????????????????? ? | | ???????????????????????????? ?????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 11 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive EM Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed TacticalReactiveAutocannon Manual? 0 Play Time 01:17:13 Cumulative 55.3 hours Start 2026.10.30 @ 03:49:40 End 2026.10.30 @ 05:15:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 45x19 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ef77e02-4817-443b-b3d5-4109a5b8ff9c