Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.09 @ 23:46:01 Player: Jacob Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2047) 2047 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 6603 Bonus ------- Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Advanced Terrain Scan Processor Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Component Analysis Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Autogun Gauss Rifle Remote Datajack > --- INVENTORY -------- Angular Momentum Engine High-capacity Matter Pod High-capacity Matter Pod Advanced Terrain Scan Processor ECM Suite Power Shielding Propulsion Shielding Light Armor Plating Makeshift Hacking Suite High-powered Tractor Beam Integration Mediator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Rocket Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Slots Evolved 9 | . 1 2 . . . 6 . Power 2 | . 1 . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 79 | 8 5 29 1 1 16 15 4 Power 16 | 2 2 5 . . 5 2 . Engine 12 | 2 2 4 . . 3 1 . Core 4 | . . 1 . . 2 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 8 1 . 2 3 . Treads 15 | 2 . 7 1 . 2 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 19 | 2 2 8 . . 2 5 . Device 11 | . . 6 . . 1 4 . Storage 4 | 1 2 1 . . . . . Processor 4 | 1 . 1 . . 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 28 | 2 1 8 . 1 7 5 4 Energy Gun 4 | 1 . 1 . . 2 . . Energy Cannon 2 | . 1 . . . . 1 . Ballistic Gun 12 | 1 . 6 . 1 2 1 1 Ballistic Cannon 5 | . . 1 . . 1 . 3 Launcher 4 | . . . . . 2 2 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 19 | . . 2 . . 8 . 9 Power 3 | . . . . . 3 . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 1 . . 1 . 4 Weapon 9 | . . 1 . . 3 . 5 Highest Loss Streak 9 | . . 1 . . 6 . 9 Average Slot Usage (%) 98 | . 99 98 100 100 99 99 65 Engine 12 | . 24 12 10 10 9 9 8 Core 8 | . . 7 10 10 10 8 3 Treads 20 | . 25 19 20 20 19 17 11 Device 7 | . . 8 10 10 4 18 12 Storage 18 | . 12 20 20 20 20 12 8 Processor 11 | . 12 10 10 10 15 6 4 Energy Gun 1 | . 2 1 . . 3 . . Energy Cannon 1 | . 9 . . . . . 4 Ballistic Gun 10 | . 12 9 10 10 11 17 7 Ballistic Cannon 6 | . . 7 10 10 4 . . Naked Turns 35 | . . . . . . . 35 Heaviest Build 98 | 17 47 69 69 70 71 98 98 Greatest Support 80 | 40 40 40 43 43 45 80 78 Greatest Overweight (x) 3 | . 1 3 1 1 3 2 1 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 18 | 8 12 18 18 18 18 18 18 Average Capacity 16 | 7 9 18 18 18 18 18 13 Most Carried 18 | 4 12 18 18 18 18 18 18 Average Carried 16 | 2 8 17 18 17 17 16 13 Final Capacity 18 | 8 12 18 18 18 18 18 4 Final Carried 18 | 3 12 18 18 18 18 18 3 Class Distribution -------------------- 83% | Hacker-Mutant 10% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Matter Collected 2479 | 255 570 918 94 10 449 116 67 Remotely 125 | . . 125 . . . . . Salvage Created 2052 | . 65 1202 177 . 562 46 . Parts 133 | . 2 94 16 . 18 3 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 51 | . 1 29 7 . 13 1 . Guns 24 | . . 12 3 . 8 1 . Cannons 26 | . 1 17 4 . 4 . . AOE 1 | . . . . . 1 . . Classes Destroyed 11 | . 2 5 1 . 2 1 . Worker 1 | . . 1 . . . . . Tunneler 1 | . . . 1 . . . . Recycler 1 | . . 1 . . . . . Operator 3 | . . 3 . . . . . Watcher 5 | . 1 4 . . . . . Swarmer 13 | . . 7 3 . 3 . . Grunt 24 | . 1 12 4 . 7 . . Sentry 10 | . . 10 . . . . . Hunter 2 | . . . . . 2 . . Programmer 1 | . . . . . . 1 . Behemoth 1 | . . . . . 1 . . Best Kill Streak 4 | . 1 4 4 . 2 1 . Combat Bots Only 3 | . 1 3 3 . 2 1 . Max Kills in Single Turn 2 | . 1 1 2 . 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Damage Taken 2891 | . 67 652 56 . 1168 19 929 Core 1081 | . 9 104 6 . 102 9 851 Absorbed by Shields 56 | . . . 23 . 33 . . Core Remaining (%) 81 | 100 96 . . . 47 . . Volleys Fired 189 | . 5 100 12 . 56 3 13 Largest 4 | . 2 2 2 . 2 3 4 Hottest 149 | . 80 80 62 . 78 74 149 Shots Fired 366 | . 10 188 24 . 103 9 32 Gun 238 | . 5 122 12 . 72 9 18 Cannon 124 | . 5 66 12 . 28 . 13 Launcher 4 | . . . . . 3 . 1 Special . | . . . . . . . . Kinetic 290 | . 5 146 24 . 88 9 18 Thermal 60 | . 5 42 . . . . 13 Explosive 4 | . . . . . 3 . 1 Electromagnetic 12 | . . . . . 12 . . Robot Hit Streak 54 | . 5 39 18 . 41 27 54 Robot Miss Streak 2 | . 2 1 1 . 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 305 | . 6 152 20 . 89 7 31 Core Hits 102 | . 2 52 11 . 33 2 2 Critical Hits 2 | . . 1 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5067 | . 85 2106 336 . 1678 134 728 Guns 2977 | . 15 1162 153 . 1168 134 345 Cannons 1978 | . 70 944 183 . 454 . 327 Explosions 112 | . . . . . 56 . 56 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3955 | . 15 1638 336 . 1487 134 345 Thermal 865 | . 70 468 . . . . 327 Explosive 112 | . . . . . 56 . 56 Electromagnetic 135 | . . . . . 135 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 3 . . . . . 9 Average Corruption 3 | . 2 . . . . . 6 Corruption Purged . | . . . . . . . . Effects 15 | . 7 . . . . . 8 Message Errors 3 | . 1 . . . . . 2 Matter Fused 5 | . 4 . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 2 | . 1 . . . . . 1 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . 16 . . . . . Projectiles 16 | . . 16 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . 2 2 . 2 . . Impact . | . . . . . . . . Kinetic 6 | . . 2 2 . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 392 | . 144 276 103 . 392 . 167 Average Temperature 80 | . 64 68 38 . 111 . 66 Received Heat Transfer 1154 | . 18 402 32 . 702 . . Effects 7 | . . 3 . . 4 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . 3 . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 1665 | . 148 1073 . . . . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Peak Influence 253 | . 44 253 125 . . 31 3 Initial 1 | . . . 1 . . . . Average 40 | . 10 62 37 . . 5 . Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 98 | 100 100 97 100 . . 100 100 Level 1 1 | . . 2 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 3 . . 1 2 . Investigation 3 | . 1 1 . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 6 43 7 . 19 2 2 Peak Tracking Total 5 | . 2 3 3 . 5 2 2 Tactical Retreats 3 | . . . . . 3 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Traps Triggered 8 | . 5 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Accessed 23 | . 9 13 . . 1 . . Terminals 15 | . 6 8 . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 4 | . 2 2 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 70 | . 33 31 . . 6 . . Successful 59 | . 26 27 . . 6 . . Failed 11 | . 7 4 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . 2 . 6 . Terminals 44 | . 23 15 . . 6 . . Fabricators . | . . . . . . . . Repair Stations 5 | . 2 3 . . . . . Recycling Units 12 | . 8 4 . . . . . Scanalyzers 9 | . . 9 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 18 12 . . 6 . . Record 21 | . 9 6 . . 6 . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 2 | . 2 . . . . . . Security Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 10 | . 6 4 . . . . . Process 1 | . 1 . . . . . . Report Inventory 6 | . 3 3 . . . . . Retrieve Components 3 | . 2 1 . . . . . Scanalyzer 9 | . . 9 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 3 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 16 | . 6 9 . . 1 . . Full Trace Events 6 | . 4 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 39 | . 26 13 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . 12 9 . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Total Allies 15 | . . . . 14 . . 1 Largest Group 14 | . . . . 14 6 . 1 Highest-Rated Group 428 | . . . . 428 169 . 31 Highest-Rated Ally 40 | . . . . 40 37 . 31 Total Orders 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 47 | . . . . . 34 . 13 Total Damage 875 | . . . . . 645 . 230 Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Turns Passed 11592 | 149 1287 3366 1203 2710 2184 567 126 Spaces Moved 6029 | 90 723 1627 647 1500 1124 290 28 Core 12 | 11 . . . . . . 1 Treads 6017 | 79 723 1627 647 1500 1124 290 27 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 172 175 50 Average Speed 177 | 146 164 180 180 180 177 180 178 Slowest Speed 220 | 160 180 220 180 180 205 192 183 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 6 99 96 101 93 98 10 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 11 | . . . . 1 . 10 . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 8 | . . . . 5 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . 1 . . 6 1 4 Melee . | . . . . . . . . Projectile 3 | . . 1 . . . 1 1 AOE 9 | . . . . . 6 . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Total 6586 | 107 812 1876 663 1512 1210 327 79 Wait 179 | . 61 81 1 . 3 . 33 Move 6023 | 89 722 1626 646 1499 1123 290 28 Hop . | . . . . . . . . Pick Up 71 | 10 14 22 1 3 8 12 1 Fast Attach 8 | . 1 5 . . 1 1 . Attach 31 | 7 1 5 . . 8 6 4 Detach . | . . . . . . . . Swap 40 | 1 3 19 1 1 7 8 . Drop 40 | . 5 18 2 4 4 7 . Fire 189 | . 5 100 12 . 56 3 13 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 5 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Power x1 210 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered exit to Mines (range 5) 264 | -10/Materials | Met 8R-AWN 300 | -10/Materials | Build established: Hacker-Mutant 421 | -10/Materials | Identified exit to Materials 421 | -10/Materials | Discovered exit to Materials (range 9) 587 | -10/Materials | Repaired Tractor Beam 1144 | -10/Materials | Discovered exit to Materials (range 14) 1393 | -10/Materials | Discovered exit to Materials (range 16) 1437 | -10/Materials | Entered another Materials area 1437 | -9/Materials | Evolved 2 slots: Utility x2 1618 | -9/Materials | Repaired Lgt. Treads 1868 | -9/Materials | Identified exit to Materials 1868 | -9/Materials | Discovered exit to Materials (range 14) 2645 | -9/Materials | Identified exit to Mines 2645 | -9/Materials | Discovered exit to Mines (range 7) 2877 | -9/Materials | Discovered exit to Materials (range 16) 2968 | -9/Materials | Build established: Scavenger-Mutant 3744 | -9/Materials | Build established: Hacker-Mutant 3780 | -9/Materials | Discovered exit to Materials (range 16) 4803 | -9/Materials | Entered Mines 4834 | -9/Mines | Met a Derelict bent on vengeance 4965 | -9/Mines | Discovered exit to Materials (range 4) 5007 | -9/Mines | Discovered exit to Materials (range 5) 5569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5616 | -9/Mines | Found a hidden stash of uninstalled traps 5705 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5715 | -9/Mines | Identified exit to Zion 6006 | -9/Mines | Entered Zion 6403 | -7/Zion | Learned Factory emergency access door positions 6699 | -7/Zion | Gained Derelict followers 6992 | -7/Zion | Gained Derelict followers 7070 | -7/Zion | Given A8's code to call for help 7363 | -7/Zion | Imprinted 7365 | -7/Zion | Declared Zion's savior 7877 | -7/Zion | Identified exit to Proximity Caves 7877 | -7/Zion | Discovered exit to Proximity Caves (range 13) 7942 | -7/Zion | Received a hallucinogenic algorithm 7964 | -7/Zion | Given the Hacking Drone Bay 7982 | -7/Zion | Found Prototype Device 8716 | -7/Zion | Entered Proximity Caves 8716 | -6/Proximity Caves | Accompanied by 6 allies 9233 | -6/Proximity Caves | Spotted B-75 Beast 9254 | -6/Proximity Caves | Destroyed B-75 Beast 9522 | -6/Proximity Caves | Identified exit to Factory 9522 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10148 | -6/Proximity Caves | Learned Factory emergency access door positions 10298 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10395 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 10405 | -6/Proximity Caves | Core integrity fell below 50% 10524 | -6/Proximity Caves | Learned Extension trap positions 10524 | -6/Proximity Caves | Learned Factory emergency access door positions 10524 | -6/Proximity Caves | Learned Armory terminal intel 10524 | -6/Proximity Caves | Learned Factory garrison access intel 10524 | -6/Proximity Caves | Learned Research garrison access intel 10721 | -6/Proximity Caves | Build established: Scavenger-Mutant 10737 | -6/Proximity Caves | Identified Hacking Drone Bay 10900 | -6/Proximity Caves | Entered Factory 10900 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 10902 | -6/Factory | Loaded intel: 3 garrison access locations 11212 | -6/Factory | Build established: Scavenger-Gunner 11258 | -6/Factory | Identified exit to Lower Caves 11258 | -6/Factory | Discovered exit to Lower Caves (range 15) 11323 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11467 | -6/Factory | Sucked down chute 11467 | -6/Factory | Entered Waste 11468 | -6/Waste | Met a frightened Derelict 11475 | -6/Waste | 1 allies followed down the chute 11482 | -6/Waste | EMP discharged 11508 | -6/Waste | Spotted C-40 Crusher 11528 | -6/Waste | Spotted C-40 Crusher 11542 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11545 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11548 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11554 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11555 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11557 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11558 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11560 | -6/Waste | Crushed by Compactor (1 part destroyed) 11573 | -6/Waste | Core integrity fell below 50% 11582 | -6/Waste | EMP discharged 11586 | -6/Waste | Core integrity fell below 20% 11591 | -6/Waste | Lost 9 parts (4u5w) 11593 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Angular Momentum Engine crushed. Hcp. Storage Unit crushed. Hvy. Ion Cannon crushed. Lgt. Armor Plating crushed. Adv. Assault Cannon crushed. Imp. Targeting Computer crushed. Acquired Gauss Rifle. Drone Bay crushed. Adv. Assault Cannon crushed. ECM Suite crushed. Gauss Rifle crushed. System corrupted: Matter fused (-10). ALERT: Foreign system detected. Charging EMP. Remote Datajack fried beyond repair. Med. Treads fried beyond repair. Component Analysis Suite fried beyond repair. System corrupted (+3). Mak. Hacking Suite fried beyond repair. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????## #####???????????????? | | ??????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????# ???????????????????? | | ??????????############??# ???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# % #??#[ #???????????????????? | | ??????????# #??# CC #???????????????????? | | ??????????############??#@CC ##??????????????????? | | ??????????????????????###=CC!;#??????????????????? | | ??????????????????????#] *CC ##??????????????????? | | ??????????????????????# * #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness I'm Back, Baby! Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Serviceable Loadout Shopping List The More The Merrier The One Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed NeutronSurgeNetwork Manual? 0 Play Time 02:34:59 Cumulative 7.8 hours Start 2021.10.09 @ 20:59:16 End 2021.10.09 @ 23:46:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c882ae93-0f7a-4788-8710-d8448f02106b