Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 10:07:19

Player: Zaros426

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (182)     910
Value Destroyed (8549)     8549
Prototype IDs (41)         820
Alien Tech Used (2)        400
Bonus (1622)               1622
              TOTAL SCORE: 18501

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      178
Entered DSFs               500
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     240/300
Energy                     15/100
System Corruption          54%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
               0b10 Decoder Chip [Skirmisher]
  Experimental Core Shielding
      Advanced Hacking Suite
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Particle Reactor
      Advanced Cooling System
      Advanced Cooling System

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
                Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Improved Armor Integrity Analyzer
       Advanced Transmission Jammer
       Improved Light Armor Plating
                Remote Force Field
>               --- WEAPON -----------
         Cooled Plasma Cannon
                Hardcell Cannon
                Molecular Deconstructor
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
        Armored Medium Treads
       Advanced Cooling System
       Advanced Cooling System
       Advanced Cooling System
       Advanced Energy Well
                Structural Scanner
                0b10 Decoder Chip [Skirmisher]
        Layered Light Armor Plating
   Experimental Thermal Shield
       Advanced Hardlight Generator
           Mini Drone Bay
          Heavy Disruptor Cannon
                Powered Hammer
[Rating: 129]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Phase Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   .   .   .   8   .   .   .   .   2   .   2   .   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             324  | 7   23  5   1   9   58  10  3   24  14  10  25  26  6   33  9   61  
  Power                    40   | 1   2   .   .   2   7   2   .   1   2   .   4   1   1   4   2   11  
    Engine                 12   | 1   2   .   .   2   5   1   .   .   .   .   1   .   .   .   .   .   
    Core                   17   | .   .   .   .   .   1   1   .   .   2   .   2   .   .   2   1   8   
    Reactor                11   | .   .   .   .   .   1   .   .   1   .   .   1   1   1   2   1   3   
  Propulsion               61   | 2   11  1   1   2   10  2   .   5   .   2   4   .   .   4   1   16  
    Treads                 41   | 2   9   1   1   2   10  2   .   .   .   .   4   .   .   4   1   5   
    Leg                    12   | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   5   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  121  | 2   5   2   .   .   22  4   1   9   3   7   10  19  3   17  4   13  
    Device                 64   | 1   .   .   .   .   15  3   .   5   1   5   7   9   2   9   3   4   
    Storage                10   | 1   3   .   .   .   .   .   .   1   .   .   1   2   .   1   .   1   
    Processor              13   | .   2   .   .   .   3   .   .   .   .   .   .   3   .   2   .   3   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             32   | .   .   2   .   .   4   1   1   3   2   1   2   5   1   5   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   5   2   .   5   19  2   2   9   9   1   7   6   2   8   2   21  
    Energy Gun             8    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   3   .   2   
    Energy Cannon          24   | .   .   .   .   .   6   1   1   4   5   .   1   3   .   2   1   .   
    Ballistic Gun          7    | 2   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Cannon       18   | .   .   .   .   3   5   .   .   .   .   .   4   2   1   1   .   2   
    Launcher               11   | .   .   1   .   .   2   1   1   3   3   .   .   .   .   .   .   .   
    Special Weapon         16   | .   .   .   .   .   1   .   .   2   1   .   2   .   .   2   .   8   
    Impact Weapon          15   | .   2   1   .   2   3   .   .   .   .   1   .   .   .   .   1   5   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   3   .   .   3   1   .   .   .   .   .   4   1   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   
    System Corruption      59   | .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   19  
Parts Lost                 90   | .   .   1   .   .   15  4   2   5   5   .   7   2   .   12  .   37  
  Power                    12   | .   .   .   .   .   2   1   .   .   1   .   2   .   .   2   .   4   
  Propulsion               22   | .   .   .   .   .   4   2   .   2   .   .   .   .   .   1   .   13  
  Utility                  34   | .   .   .   .   .   5   1   2   2   1   .   4   1   .   6   .   12  
  Weapon                   22   | .   .   1   .   .   4   .   .   1   3   .   1   1   .   3   .   8   
  Highest Loss Streak      12   | .   .   1   .   .   10  4   2   5   3   .   5   1   .   8   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   92  100 100 90  94  97  99  88  87  91  85  79  87  86  82  71  
  Engine                   6    | .   14  14  14  14  10  3   6   4   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   1   5   5   5   5   8   15  10  
  Reactor                  3    | .   .   .   .   .   1   6   6   7   8   .   3   9   10  6   .   .   
  Treads                   18   | .   23  28  28  28  19  19  20  11  .   .   10  10  10  12  15  13  
  Device                   13   | .   1   .   .   .   22  23  25  13  22  30  23  20  20  19  17  12  
  Storage                  8    | .   14  14  14  14  6   6   6   7   6   5   5   6   5   5   5   6   
  Processor                4    | .   12  6   .   .   7   .   .   .   .   .   .   1   10  8   10  11  
  Protection               8    | .   .   7   14  14  6   14  13  16  12  7   8   6   5   5   5   2   
  Energy Cannon            5    | .   .   .   .   .   5   19  18  14  15  11  7   5   5   5   3   .   
  Ballistic Gun            1    | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   1   9   .   .   .   .   .   5   9   13  9   .   .   
  Impact Weapon            6    | .   3   26  28  17  4   .   .   .   .   4   1   .   .   .   2   2   
Peak Build Rating          129  | 7   14  12  14  25  72  70  60  91  92  102 108 128 120 129 123 126 
  Average Rating           61   | 5   11  11  13  15  57  61  59  60  84  97  98  119 118 118 111 88  
  On Entrance              64   | .   7   11  11  14  23  70  60  53  89  72  99  108 115 119 115 123 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 13  53  56  56  67  115 119 111 122 122 95  118 156 141 149 146 150 
  Greatest Support         145  | 40  46  40  40  40  90  86  68  84  84  112 140 140 140 145 132 129 
  Greatest Overweight (x)  5    | 3   1   1   1   1   1   1   1   5   1   .   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   16  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   11  12  16  19  18  18  19  18  18  16  19  18  19  17  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | .   14  11  19  20  20  20  20  20  16  20  20  19  20  16  20  3   

 Class Distribution 
--------------------
 42% | Mutant
 19% | Scavenger-Tank
 18% | Tank
  5% | Scavenger-Gunner
  4% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Recycling
              Mutant | -8/Scraptown
              Mutant | -6/Factory
      Scavenger-Tank | -6/Lower Caves
      Scavenger-Tank | -6/Lower Caves
      Scavenger-Tank | -6/Data Miner
      Scavenger-Tank | -5/Proximity Caves
    Scavenger-Mutant | -5/Factory
                Tank | -5/DSF
      Scavenger-Tank | -4/Factory
                Tank | -4/Upper Caves
                Tank | -4/Upper Caves
    Scavenger-Gunner | -4/Zhirov
 Scavenger-Gladiator | -3/Proximity Caves

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           6518 | 298  491  46   29   50   1022 201  137  281  215  .    627  855  472  945  .    849  
  Remotely                 10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8327 | 107  827  36   259  .    1764 710  119  358  351  .    649  680  312  1083 .    1072 
  Parts                    380  | 8    57   3    15   .    79   26   5    20   16   .    39   36   14   39   .    23   
Haulers Intercepted        4    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    .    1    .    3    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      108  | .    .    7    .    .    .    25   3    .    18   .    .    .    15   26   .    14   
  Prevented                25   | .    .    .    .    .    .    3    1    .    .    .    .    .    1    13   .    7    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  155  | .   12  4   4   .   31  13  4   4   7   .   13  13  12  21  .   17  
  Melee                    8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Guns                     18   | .   12  .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   
  Cannons                  95   | .   .   .   .   .   27  11  .   .   5   .   11  12  12  15  .   2   
  AOE                      15   | .   .   4   .   .   2   2   4   1   2   .   .   .   .   .   .   .   
Classes Destroyed          22   | 2   5   2   1   .   4   1   .   .   1   .   1   1   .   3   .   1   
  Worker                   7    | .   2   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   .   4   .   .   7   5   4   .   1   .   .   .   9   4   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    43   | .   12  .   .   .   8   5   .   .   .   .   5   3   .   6   .   4   
  Brawler                  8    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   3   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Sentry                   12   | .   .   .   4   .   2   2   .   .   .   .   .   2   .   1   .   1   
  Specialist               8    | .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   5   .   .   .   2   .   .   2   3   2   .   .   
  Programmer               16   | .   .   .   .   .   7   1   .   .   1   .   .   6   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 2   4   4   2   .   4   6   4   3   6   .   9   3   5   8   .   4   
  Combat Bots Only         9    | .   3   4   2   .   4   6   4   3   6   .   9   3   5   8   .   4   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   1   2   1   1   .   2   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   1   2   1   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        1679  | .    66   94   4    .    269  122  29   33   107  .    141  167  73   201  .    373  
  Missed                   466   | .    21   33   1    .    71   40   10   13   29   .    26   49   18   38   .    117  
Damage Taken               20429 | .    531  369  47   .    2908 1085 248  924  1086 .    2085 1361 482  3095 .    6208 
  Core                     1811  | .    80   53   33   .    147  88   8    45   121  .    76   20   15   150  .    975  
  Absorbed by Shields      3156  | .    .    .    .    .    28   188  72   .    .    .    594  858  414  643  .    359  
  Reduced by Siege Mode    601   | .    .    .    .    .    .    .    .    .    .    .    175  98   43   216  .    69   
  Redirected to Shielding  128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  
  Ignored by Resistances   680   | .    .    .    .    .    75   141  37   .    201  .    88   93   .    .    .    45   
  Regen/Repaired (Parts)   36    | .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    .    .    33   .    .    .    .    51   .    92   .    .    .    .    .    
Volleys Fired              493   | 14   77   2    .    .    90   33   5    14   22   .    40   61   28   55   2    50   
  Largest                  4     | 2    2    1    .    .    3    3    1    3    3    .    3    3    3    4    1    2    
  Hottest                  315   | 40   40   30   .    .    213  105  39   315  105  .    210  240  183  263  7    198  
Shots Fired                962   | 28   143  2    .    .    202  76   8    33   39   .    84   110  62   119  3    53   
  Gun                      207   | 28   143  .    .    .    14   .    .    .    .    .    .    .    .    8    .    14   
  Cannon                   684   | .    .    .    .    .    181  74   2    13   31   .    83   110  62   109  1    18   
  Launcher                 40    | .    .    2    .    .    6    2    6    18   6    .    .    .    .    .    .    .    
  Special                  31    | .    .    .    .    .    1    .    .    2    2    .    1    .    .    2    2    21   
  Kinetic                  461   | 28   143  .    .    .    75   .    .    .    .    .    41   75   40   58   .    1    
  Thermal                  360   | .    .    .    .    .    120  74   2    13   31   .    42   11   22   31   .    14   
  Explosive                8     | .    .    2    .    .    .    .    .    3    3    .    .    .    .    .    .    .    
  Electromagnetic          102   | .    .    .    .    .    6    2    6    15   3    .    .    24   .    28   1    17   
  Robot Hit Streak         27    | 10   8    1    .    .    18   13   7    7    4    .    24   27   8    21   2    9    
  Robot Miss Streak        9     | 4    4    1    .    .    8    3    1    2    2    .    4    3    9    7    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           704   | 19   90   4    11   .    149  49   4    21   17   .    65   75   31   89   2    78   
  Core Hits                362   | 7    46   6    3    .    119  20   5    18   11   .    22   24   20   43   .    18   
  Critical Kills           5     | .    1    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         35    | .    1    1    5    .    3    .    .    .    .    .    3    3    2    5    .    12   
    Burn                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    .    .    .    .    .    1    3    2    5    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  12    | .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              128   | .    2    4    12   37   12   .    .    .    .    .    .    .    .    .    .    61   
  Impact                   95    | .    2    4    12   37   12   .    .    .    .    .    .    .    .    .    .    28   
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    8    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    9    
Damage Inflicted           21390 | 146  943  335  620  .    4021 1819 180  1179 937  .    2267 2694 1017 3020 .    2212 
  Guns                     1640  | 146  865  .    .    .    241  .    .    .    .    .    .    .    .    156  .    232  
  Cannons                  15182 | .    .    .    .    .    3358 1717 .    194  601  .    2267 2694 1017 2864 .    470  
  Explosions               1981  | .    .    232  .    .    146  102  180  985  336  .    .    .    .    .    .    .    
  Melee                    2577  | .    78   103  620  .    273  .    .    .    .    .    .    .    .    .    .    1503 
  Ramming                  10    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  8106  | 146  865  .    .    .    1521 .    .    .    .    .    1351 1880 716  1627 .    .    
  Thermal                  7041  | .    .    .    .    .    2078 1717 .    194  601  .    916  287  301  715  .    232  
  Explosive                987   | .    .    232  .    .    .    .    .    517  238  .    .    .    .    .    .    .    
  Electromagnetic          2669  | .    .    .    .    .    146  102  180  468  98   .    .    527  .    678  .    470  
  Impact                   1819  | .    78   103  620  .    273  .    .    .    .    .    .    .    .    .    .    745  
  Slashing                 758   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    758  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         54    | .    .    .    .    .    6    9    9    49   50   .    .    7    7    11   11   54   
  Average Corruption       10    | .    .    .    .    .    3    7    9    17   49   .    .    4    7    8    11   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  483   | .    .    .    .    .    38   76   27   18   32   .    .    17   77   100  24   74   
    Message Errors         123   | .    .    .    .    .    14   20   4    7    5    .    .    .    23   27   4    19   
    Matter Fused           116   | .    .    .    .    .    5    20   5    4    8    .    .    5    19   28   8    14   
    Heat Flow Errors       59    | .    .    .    .    .    6    12   4    3    4    .    .    3    7    10   1    9    
    Energy Discharges      64    | .    .    .    .    .    6    9    6    1    2    .    .    3    13   11   3    10   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    .    
    Data Loss (minor)      51    | .    .    .    .    .    4    8    4    1    2    .    .    1    10   8    4    9    
    Data Loss (major)      19    | .    .    .    .    .    .    2    1    1    2    .    .    2    .    3    2    6    
    Misfires               25    | .    .    .    .    .    1    4    3    1    3    .    .    2    2    8    1    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    1    2    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        9     | .    .    .    .    .    2    .    .    .    4    .    .    .    .    3    .    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    3    .    .    3    1    2    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            1218  | .    22   41   235  .    194  99   .    4    7    .    22   175  57   8    .    354  
  Projectiles              389   | .    .    .    .    .    17   99   .    4    7    .    22   175  57   8    .    .    
  Explosions               16    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    813   | .    22   25   235  .    177  .    .    .    .    .    .    .    .    .    .    354  
Knockbacks                 98    | .    .    .    1    .    54   .    .    .    .    .    5    22   7    9    .    .    
  Impact                   2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  92    | .    .    .    .    .    52   .    .    .    .    .    5    19   7    9    .    .    
  Secondary                4     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    
Self-Inflicted Damage      144   | .    .    11   .    .    19   43   31   .    40   .    .    .    .    .    .    .    
  Shots                    9     | .    .    1    .    .    1    2    2    .    3    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        370   | .    22   .    .    .    370  232  144  232  220  .    108  327  221  226  143  193  
  Average Temperature      64    | .    5    .    .    .    79   88   70   88   92   .    71   74   118  64   105  73   
  Received Heat Transfer   3531  | .    297  288  9    .    358  278  47   .    93   .    543  77   .    441  .    1100 
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          23    | .    .    .    .    .    .    .    .    .    .    .    3    5    4    6    .    5    
  Total Turns              574   | .    .    .    .    .    .    .    .    .    .    .    156  127  66   146  .    79   
  Longest Duration         95    | .    .    .    .    .    .    .    .    .    .    .    95   43   28   48   .    39   
Robots Corrupted           17    | .    1    1    2    .    2    .    .    3    .    .    .    1    .    2    .    5    
  Combat Hostiles          13    | .    .    .    2    .    .    .    .    3    .    .    .    1    .    2    .    5    
  Parts Fried              23    | .    3    .    3    .    3    .    1    3    .    .    .    5    .    .    .    5    
  Impact Corruptions       20    | .    1    1    5    .    4    .    .    .    .    .    .    .    .    .    .    9    
Robots Melted              3     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
  Parts Melted             32    | .    .    .    .    .    17   3    .    .    6    .    6    .    .    .    .    .    
  Heat Transferred         10444 | .    .    .    .    .    3349 2400 .    380  700  .    1380 380  450  1072 .    333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Peak Influence             465  | 15  232 .   49  .   465 .   .   .   .   18  325 375 .   .   .   .   
  Initial                  161  | .   9   .   .   .   .   .   .   .   .   18  12  161 .   .   .   .   
  Average                  117  | 5   36  .   13  .   174 .   .   .   .   18  189 234 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   
  Low Security (%)         75   | 100 99  .   100 .   61  .   .   .   .   100 46  45  .   .   .   .   
  Level 1                  19   | .   .   .   .   .   23  .   .   .   .   .   53  54  .   .   .   .   
  Level 2                  5    | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          25   | .   3   .   .   .   11  .   .   .   .   .   2   7   .   1   .   1   
  Investigation            6    | .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            7    | .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            10   | .   2   .   .   .   2   .   .   .   .   .   2   4   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Times Spotted              212  | .   17  9   2   .   33  14  7   4   14  .   15  15  13  23  .   46  
  Peak Tracking Total      9    | .   3   6   1   .   4   7   4   3   6   .   6   4   5   9   .   8   
  Tactical Retreats        16   | .   .   1   .   .   2   .   .   .   1   .   2   1   1   .   .   8   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Traps Triggered            4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   4   4   4   2   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Machines Disabled          13   | .   .   1   .   .   5   1   .   1   2   .   .   2   .   .   1   .   
  Max in Single Turn       4    | .   .   1   .   .   4   1   .   1   1   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Machines Accessed          56   | .   7   .   7   9   12  1   1   4   .   1   .   4   1   .   9   .   
  Terminals                21   | .   6   .   5   .   6   1   .   .   .   1   .   2   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                247  | .   25  .   39  47  36  7   1   31  .   1   .   11  1   .   48  .   
  Successful               198  | .   10  .   30  47  17  7   1   31  .   1   .   5   1   .   48  .   
  Failed                   47   | .   15  .   8   .   18  .   .   .   .   .   .   6   .   .   .   .   
    Catastrophic           7    | .   1   .   1   .   3   .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   6   .   8   .   13  .   .   .   1   .   .   4   .   .   .   .   
  Terminals                77   | .   23  .   15  .   25  7   .   .   .   1   .   6   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   2   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             181  | .   6   .   28  47  9   7   1   31  .   1   .   2   1   .   48  .   
  Record                   122  | .   .   .   24  41  2   7   .   11  .   .   .   1   .   .   36  .   
  Part Schematic           18   | .   .   .   2   .   .   .   .   12  .   .   .   .   .   .   4   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        10   | .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   4   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   2   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                8    | .   2   .   2   .   3   .   .   .   .   .   .   1   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   7   .   5   .   10  .   .   .   .   .   .   3   .   .   .   .   
  Full Trace Events        5    | .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   2   .   .   .   .   12  .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     76   | .   26  .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          186  | .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         186  | .   .   .   .   .   186 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Highest-Rated Group      79   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   79  79  79  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  49  49  
Total Orders               4    | .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Total Damage             596  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   596 
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro 
Robot Analysis Total       12   | .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   2   2   .   2   .   .   .   1   2   .   .   
Drone Launches             7    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   3   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               26777 | 131  1901 479  1020 6518 2639 2380 1068 493  583  260  522  971  2357 3118 547  1790 
Spaces Moved               11028 | 52   821  190  411  2650 1070 930  421  154  302  188  167  341  1060 1264 248  759  
  Core                     13    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   10010 | 43   704  190  411  2650 1070 930  421  96   .    .    161  341  1060 1264 248  421  
  Legs                     666   | .    .    .    .    .    .    .    .    58   302  188  6    .    .    .    .    112  
  Wheels                   117   | .    117  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    222   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   90   240  240  240  160  240  240  190  120  120  120  160  160  160  163  30   
  Average Speed            216   | 151  196  240  240  240  199  240  240  248  154  120  159  200  212  227  209  174  
  Slowest Speed            560   | 200  240  240  240  250  250  240  240  560  190  120  240  240  240  249  252  330  
  Overloaded Moves         83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       62    | 5    99   16   73   97   26   99   98   80   44   7    72   8    98   99   62   82   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    3    .    
  Known Exits Taken        7     | .    1    .    .    .    1    1    .    .    1    1    .    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    .    .    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             25    | .    .    .    .    6    .    5    2    .    3    .    .    .    4    5    .    .    
Spaces Dug                 20    | .    .    .    .    .    5    .    .    .    14   .    1    .    .    .    .    .    
Terrain Destroyed          213   | .    .    10   .    .    40   22   6    11   53   .    8    22   24   16   .    1    
  Melee                    4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               113   | .    .    .    .    .    2    22   2    1    15   .    8    22   24   16   .    1    
  AOE                      96    | .    .    10   .    .    34   .    4    10   38   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  
Total                      12893 | 78   979  203  429  2733 1382 1020 474  232  389  219  353  528  1122 1419 275  1058 
  Wait                     591   | 6    33   .    4    11   99   25   41   17   28   15   87   71   24   36   .    94   
  Move                     11012 | 51   820  189  410  2649 1069 929  420  153  301  187  166  340  1059 1263 247  759  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | .    15   1    7    10   28   10   2    13   6    7    12   13   2    15   9    10   
  Fast Attach              100   | 7    5    .    .    3    16   4    1    5    .    2    14   7    2    9    2    23   
  Attach                   123   | .    1    2    .    1    25   3    .    9    13   3    5    10   .    15   4    32   
  Detach                   31    | .    1    .    .    2    4    .    .    1    8    .    .    1    .    1    2    11   
  Swap                     103   | .    17   3    1    5    17   3    2    10   1    5    6    9    4    9    4    7    
  Drop                     158   | .    9    2    .    15   21   9    3    10   10   .    22   16   3    16   5    17   
  Fire                     493   | 14   77   2    .    .    90   33   5    14   22   .    40   61   28   55   2    50   
  Melee                    112   | .    1    4    7    37   12   .    .    .    .    .    .    .    .    .    .    51   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac x3 / Upp / DSF)
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 14)
   132 | -11/Scrapyard      | Entered Materials
   144 | -10/Materials      | Identified exit to Mines
   313 | -10/Materials      | Build established: Mutant
   573 | -10/Materials      | Discovered new exit (range 16)
  1067 | -10/Materials      | Discovered new exit (range 16)
  1375 | -10/Materials      | Discovered new exit (range 7)
  1471 | -10/Materials      | Repaired Assault Rifle?
  1481 | -10/Materials      | Discovered new exit (range 13)
  1898 | -10/Materials      | Identified exit to Subcaves
  1966 | -10/Materials      | Identified exit to Materials
  2033 | -10/Materials      | Entered Subcaves
  2035 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2058 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2105 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Sword
  2244 | -10/Subcaves       | Discovered new exit (range 14)
  2271 | -10/Subcaves       | Core integrity fell below 50%
  2387 | -10/Subcaves       | Discovered new exit (range 12)
  2512 | -10/Subcaves       | Entered Recycling
  2840 | -8/Recycling       | Discovered new exit (range 11)
  3367 | -8/Recycling       | Scanned before Scraplab entrance
  3460 | -8/Recycling       | Entered Scraplab
  3480 | -8/Recycling       | Discovered new exit (range 3)
  3532 | -8/Recycling       | Entered Scraptown
  4502 | -8/Scraptown       | Discovered new exit (range 7)
  4848 | -8/Scraptown       | Visited The Evicted
  4944 | -8/Scraptown       | Visited Symbiants
  5637 | -8/Scraptown       | Visited Supply Room
  5695 | -8/Scraptown       | Visited Fellowship of the Rings
  5851 | -8/Scraptown       | Visited Junk Repository
  5939 | -8/Scraptown       | Visited Cave Peace
  6110 | -8/Scraptown       | Visited Spacefarers
  6331 | -8/Scraptown       | Visited UFD Registry
  6331 | -8/Scraptown       | Registered with UFD as "Gaussstep"
  6470 | -8/Scraptown       | Visited Abandonware Association
  6506 | -8/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
  6607 | -8/Scraptown       | Visited Modified Component R&D
  6710 | -8/Scraptown       | Visited Observation Area
  6849 | -8/Scraptown       | Visited Research Penetration Think Tank
  6995 | -8/Scraptown       | Visited Infowarlord's Domain
  7043 | -8/Scraptown       | Visited Scrap Suit Storage
  7142 | -8/Scraptown       | Visited Scrapoid Pod Storage
  7317 | -8/Scraptown       | Visited Junk Repository
  7379 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  7394 | -8/Scraptown       | Found DCF Scrap (28 items)
  8740 | -8/Scraptown       | Discovered new exit (range 3)
  8951 | -8/Scraptown       | Found Exp. Signal Interpreter
  9111 | -8/Scraptown       | Visited Analyses Database
  9746 | -8/Scraptown       | Build established: Derelict-Mutant
 10050 | -8/Scraptown       | Entered Factory
 10050 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 10587 | -6/Factory         | Discovered new exit (range 16)
 11000 | -6/Factory         | Build established: Mutant
 11698 | -6/Factory         | Central database locked down
 11731 | -6/Factory         | Discovered new exit (range 8)
 11782 | -6/Factory         | Identified exit to Factory
 11831 | -6/Factory         | Identified exit to Lower Caves
 11942 | -6/Factory         | Lost 10 parts (1p3n2u4w)
 12689 | -6/Factory         | Entered Lower Caves
 12857 | -6/Lower Caves     | Identified exit to Lower Caves
 12956 | -6/Lower Caves     | Build established: Scavenger-Tank
 13258 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13453 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 13520 | -6/Lower Caves     | Lost 4 parts (1p2n1u)
 13546 | -6/Lower Caves     | Learned Extension emergency access door positions
 13546 | -6/Lower Caves     | Learned 8 Factory zone layouts
 13546 | -6/Lower Caves     | Learned Armory stockpile data
 13546 | -6/Lower Caves     | Learned Factory security intel
 15069 | -6/Lower Caves     | Entered another Lower Caves area
 15069 | -6/Lower Caves     | Accompanied by 2 allies
 15199 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15437 | -6/Lower Caves     | Discovered new exit (range 128)
 15778 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16137 | -6/Lower Caves     | Entered Data Miner
 16137 | -6/Data Miner      | Accompanied by 2 allies
 16137 | -6/Data Miner      | Discovered new exit (range 6)
 16183 | -6/Data Miner      | Met Data Miner
 16248 | -6/Data Miner      | Learned location of Section 7 (-2)
 16248 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16301 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16357 | -6/Data Miner      | Data Conduit disabled
 16435 | -6/Data Miner      | Lost 5 parts (2n2u1w)
 16482 | -6/Data Miner      | Found Prototype Device
 16482 | -6/Data Miner      | Identified Exp. Thermal Shield
 16502 | -6/Data Miner      | System corruption reached 10%
 16547 | -6/Data Miner      | System corruption reached 30%
 16630 | -6/Data Miner      | Entered Proximity Caves
 16707 | -5/Proximity Caves | Learned location of 1 exit from Factory
 16792 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 16805 | -5/Proximity Caves | Found Prototype Special Weapon
 16905 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 16915 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 16961 | -5/Proximity Caves | Identified Molecular Deconstructor
 17146 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 17211 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17211 | -5/Proximity Caves | Spotted B-75 Beast
 17213 | -5/Proximity Caves | Entered Factory
 17213 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17214 | -5/Factory         | Identified exit to Factory
 17215 | -5/Factory         | Identified exit to Upper Caves
 17448 | -5/Factory         | Build established: Scavenger-Mutant
 17473 | -5/Factory         | Identified exit to DSF
 17473 | -5/Factory         | Entered DSF
 17491 | -5/DSF             | Additional patrols routed to DSF
 17731 | -5/DSF             | Sterilization system engaged
 17751 | -5/DSF             | Ambient heat levels rising (+10)
 17758 | -5/DSF             | Destroyed 9 combat bots
 17766 | -5/DSF             | Ambient heat levels rising (+10)
 17781 | -5/DSF             | Ambient heat levels rising (+10)
 17796 | -5/DSF             | Ambient heat levels rising (+10)
 17811 | -5/DSF             | Ambient heat levels rising (+10)
 17817 | -5/DSF             | Lost 5 parts (1p4u)
 17826 | -5/DSF             | Ambient heat levels rising (+10)
 17841 | -5/DSF             | Ambient heat levels rising (+10)
 17856 | -5/DSF             | Ambient heat levels rising (+10)
 17871 | -5/DSF             | Ambient heat levels rising (+10)
 17886 | -5/DSF             | Ambient heat levels rising (+10)
 17901 | -5/DSF             | Ambient heat levels rising (+10)
 17916 | -5/DSF             | Ambient heat levels rising (+10)
 17931 | -5/DSF             | Ambient heat levels rising (+10)
 17935 | -5/DSF             | Discovered exit to Factory (range 15)
 17946 | -5/DSF             | Ambient heat levels rising (+10)
 17961 | -5/DSF             | Ambient heat levels rising (+10)
 17976 | -5/DSF             | Ambient heat levels rising (+10)
 17991 | -5/DSF             | Ambient heat levels rising (+10)
 17995 | -5/DSF             | Entered Factory
 17995 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 18287 | -4/Factory         | Build established: Scavenger-Tank
 18832 | -4/Factory         | Discovered new exit (range 15)
 18885 | -4/Factory         | Build established: Tank
 18952 | -4/Factory         | Cargo convoy interrupted
 18964 | -4/Factory         | Identified exit to Upper Caves
 18966 | -4/Factory         | Entered Upper Caves
 19151 | -4/Upper Caves     | Encountered a Warlord checkpoint
 19560 | -4/Upper Caves     | Discovered new exit (range 16)
 19582 | -4/Upper Caves     | Identified exit to Upper Caves
 20138 | -4/Upper Caves     | Learned location of 1 exit from Research
 21323 | -4/Upper Caves     | Entered another Upper Caves area
 21834 | -4/Upper Caves     | Discovered new exit (range 13)
 21945 | -4/Upper Caves     | Identified exit to Research
 22288 | -4/Upper Caves     | Learned Research emergency access door positions
 22724 | -4/Upper Caves     | Spotted B-86 Titan
 22744 | -4/Upper Caves     | Found DCF Scrap (10 items)
 22798 | -4/Upper Caves     | Destroyed B-86 Titan
 22901 | -4/Upper Caves     | Learned Research trap positions
 23167 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 23192 | -4/Upper Caves     | System corruption reached 10%
 23238 | -4/Upper Caves     | Destroyed 8 combat bots
 23244 | -4/Upper Caves     | Lost 8 parts (1p4u3w)
 23327 | -4/Upper Caves     | Lost 3 allies
 23917 | -4/Upper Caves     | Build established: Scavenger-Gunner
 24070 | -4/Upper Caves     | Discovered new exit (range 10)
 24441 | -4/Upper Caves     | Entered Zhirov
 24441 | -4/Zhirov          | Accompanied by 2 allies
 24441 | -4/Zhirov          | Discovered new exit (range 3)
 24486 | -4/Zhirov          | Met Zhirov
 24547 | -4/Zhirov          | Learned location of Quarantine (-3)
 24547 | -4/Zhirov          | Learned location of Testing (-2)
 24547 | -4/Zhirov          | Learned location of Command (-1)
 24581 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 24611 | -4/Zhirov          | Found Alien Artifact
 24611 | -4/Zhirov          | Identified Integrated Dissipator
 24611 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24645 | -4/Zhirov          | Found Alien Artifact
 24988 | -4/Zhirov          | Entered Proximity Caves
 24988 | -3/Proximity Caves | Accompanied by 2 allies
 25371 | -3/Proximity Caves | Attacked by a faux Warlord
 25460 | -3/Proximity Caves | Lost 4 parts (2u2w)
 25739 | -3/Proximity Caves | Build established: Scavenger-Gladiator
 26125 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26241 | -3/Proximity Caves | Lost 12 parts (3p3n5u1w)
 26411 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 26479 | -3/Proximity Caves | Build established: Mutant
 26567 | -3/Proximity Caves | Core integrity fell below 50%
 26587 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 26646 | -3/Proximity Caves | System corruption reached 30%
 26701 | -3/Proximity Caves | Core integrity fell below 20%
 26730 | -3/Proximity Caves | Lost 8 parts (1p5n2u)
 26770 | -3/Proximity Caves | Identified Transdimensional Reconstructor
 26770 | -3/Proximity Caves | Warped through subspace
 26778 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
26718_ Acquired Corrupted Phasing Sabre.
26732_ YM A8Q%A=,/59TD7F1 ZLB ULFGHRS5
26746_ Adv. Transmission Jammer destroyed.
26746_ Cld. Gravmag System destroyed.
26749_ System corrupted: Substantial component data lost.
26755_ Hvy. Mace destroyed.
26755_ Integrated Corrupted Phasing Sabre (+2).
26755_ Complication: Energy sink damages Corrupted Phasing Sabre (-21).
26764_ System corrupted: Heat flow error (+187).
26767_ Cld. Gravmag System destroyed. <x2>
26770_ Molecular Deconstructor destroyed.
26770_ Identified Transdimensional Reconstructor.
26770_ Warped through subspace.
[Achievement: Subspace Traveler]
26771_ Dropped Hcp. Storage Unit.
26773_ Acquired 0b10 Decoder Chip [Skirmisher].
26774_ Dropped Adv. Energy Well.
26775_ Dropped Phasing Sabre.
26776_ Dropped Prc. Matter Filter.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????#     #?????????????????????????????????????? |
| ?????#    ###????????????????????????????????????? |
| ????##   ## #????????????????????????????????????? |
| #####       ####?????????????????????????????????? |
|                ##????????????????????????????????? |
|                 #????????????????????????????????? |
| ####            ##???????????????????????????????? |
| ???##            ##?????????????#????????????????? |
| ????#             ##???????????  ????????????????? |
| ????####           #??????????  ?????????????????? |
| ???????## ###     ##?????####   ? ???????????????? |
| ????????# #?###  ##???###       ? ???????????????? |
| ????????# #####  #???##       ?   ??######???????? |
| ????????#    ##  #####    #???    ###    ##??????? |
| ?  ?????#                #????            #??????? |
| ??  ????####            #####             #??????? |
| ?    ????##                               ####??## |
| ?    ???##         %      #######            #???  |
| ??    ??#         % ##   ##     #           #????  |
| ???   #?#         ! ###  #    # # #         ##???? |
| ????   ##           ###  #!       #          ##??? |
| ???          #####   Y!  ##    #  #           #??? |
| ????##       #?###  ##/! #        #           #??? |
| ?????###    #?##    ##!!*#  #% #              ##?# |
| ?###???##   #?#     ##!# # ##                  ### |
| ## ##?###   ###     #### @          g              |
| #   ###     ##     ### %###    !g ##               |
| #                 ##?## *##        g           ### |
| ##               ##???##!       ##              ## |
| ##       ####    #?????#        ##             ##? |
|       ####??#    #?????#        ##       ##   ##?? |
|      ##????#     #?????##      ####      ### ##??? |
|      #?????##   ##??????##    ##??#      #?# ##### |
|      #??????#####????????######??##      #?###     |
| #   ##??????????????????????????##       #????     |
| #####???????????????????????????#        #???      |
| ????????????????????????????????##  ##   #??##   # |
| ????????????????????????####?????######  ####### # |
| ????????????????????????#  ##?????????#  ## %### # |
| ????????????????????????#   #####?????#  #    ##%# |
| ????????????????????????#     % ####### %     %    |
| ????????????????????????##         %               |
| ?????????????????????????#####                %### |
| ??????????????????#  ????????# % ####  %      ##?? |
| ???????????????????#       ###%  #??##    %  ##?## |
| ???????????????????#          %  #???##  % % #?##  |
| ??????????????????????###  ###  ##????## %  ####   |
| ??????????????????????#" ????# ##??????## ###?#    |
| ?????????????????????????????# #????????# #???#%   |
| ?????????????????????????????  ##??###### #??#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           198
Energy Generation          51
Energy Capacity            1105
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             1200
Resistance: KI             25
Resistance: TH             30
Resistance: EM             25
Core Shielding             40
Point Defense Rating       80
Melee Speed Boost          40
Phase Shifting             10
Evasion (%)                59
Targeting Accuracy         6
Melee Accuracy             6
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Particle Charging          25
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          12
Authchip Count             4

 Item Schematics 
-----------------
         Corruption Screen | -8/Recycling  | Hacked
          Deuterium Engine | -8/Recycling  | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
            Thunder Hammer | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
    Adv. Thermal Generator | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
        Imp. Weapon Cycler | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free
       Point Defense Array | -6/Data Miner | Free
        Linear Accelerator | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Achiever
Adventurer
Alien Tech
Deconstruction
Explorer
GoHome()
Subspace Traveler
The Science Guy
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalOpticalArray
  Manual?         0
Play Time         03:58:38
  Cumulative      11.5 hours
  Start           2024.08.08 @ 00:53:47
  End             2024.08.09 @ 10:07:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          21
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e8b688bb-6b9e-4684-93dd-1de65e443739