Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.25 @ 09:09:02 Player: Jaja-420 Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (7469) 7469 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 14048 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 0/1300 Matter 69/300 Energy 72/220 System Corruption 18% Temperature Critical (682) Movement Treading (225) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Biometal Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Core Analyzer > --- WEAPON (6) ------- Matter Neutralizer > --- INVENTORY (20) --- Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Sensor Array Core Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Heavy Disruptor Cannon Compact HERF Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Biometal Medium Treads Advanced Heavy Treads Advanced Cryofiber Web Medium Storage Unit Variable Charge Gun Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Matter Neutralizer Enhanced Gauss Cannon [Rating: 153] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Propulsion Shielding Weapon Heavy Flak Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . 2 2 2 2 Power 2 | . . . . 1 . . . 1 . Propulsion 4 | . 1 . 1 . . . 1 1 . Utility 5 | . . 1 1 . . 2 . . 1 Weapon 4 | . . 1 . 1 . . 1 . 1 Parts Attached 152 | 7 2 15 11 14 18 21 22 11 31 Power 30 | 1 . 3 2 4 2 5 . 4 9 Engine 8 | 1 . 1 . . . 4 . 1 1 Core 15 | . . 2 2 4 2 1 . 2 2 Reactor 7 | . . . . . . . . 1 6 Propulsion 34 | 2 1 5 4 3 6 5 5 1 2 Treads 5 | . . . . . . . 2 1 2 Leg 29 | 2 1 5 4 3 6 5 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 1 3 2 4 2 4 7 2 5 Device 21 | . . 3 . 3 2 3 5 2 3 Storage 5 | 1 . . . 1 . . 2 . 1 Processor 5 | 1 1 . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 56 | 2 . 4 3 3 8 7 10 4 15 Energy Gun 10 | . . 2 . 2 1 . 2 . 3 Energy Cannon 16 | . . . 1 1 4 1 2 . 7 Ballistic Gun 8 | 2 . 2 2 . 1 . . 1 . Ballistic Cannon 15 | . . . . . 1 6 1 2 5 Launcher 7 | . . . . . 1 . 5 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . Corrupted Parts 6 | . . . . . 1 . 1 2 2 System Corruption 12 | . . . . . 1 . 3 5 3 Parts Lost 26 | . 1 . 1 3 . 3 . 2 16 Power 5 | . . . . 1 . . . . 4 Propulsion 5 | . . . 1 1 . 1 . . 2 Utility 6 | . 1 . . . . 1 . 1 3 Weapon 10 | . . . . 1 . 1 . 1 7 Highest Loss Streak 14 | . 1 . 1 1 . 2 . 2 14 To Critical Strikes 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 92 | . 97 97 99 94 99 98 95 83 76 Engine 4 | . 12 1 . . . 6 11 6 1 Core 5 | . . 8 8 13 14 4 . 5 1 Reactor 1 | . . . . . . . . 2 8 Treads 3 | . . . . . . . . 15 12 Leg 20 | . 36 29 32 24 27 24 25 . . Device 11 | . . 8 . 6 13 17 15 14 12 Storage 10 | . 12 10 8 11 14 12 10 10 8 Processor 7 | . 10 10 16 9 . 6 5 5 6 Energy Gun 6 | . . 8 12 11 4 . 4 10 4 Energy Cannon 5 | . . . . 8 5 6 9 6 4 Ballistic Gun 6 | . 25 21 11 7 7 1 . 3 2 Ballistic Cannon 4 | . . . . . 4 14 4 1 9 Launcher 1 | . . . . . 5 1 6 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 18 18 25 32 42 56 67 84 86 129 Greatest Support 210 | 20 30 36 46 50 70 76 140 210 210 Greatest Overweight (x) 3 | . . . . 1 1 1 3 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 10 20 Average Capacity 10 | 7 10 10 10 10 10 10 9 10 14 Most Carried 14 | 5 2 9 10 10 10 10 10 10 14 Average Carried 7 | 1 1 4 6 7 8 9 9 8 8 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 20 Final Carried 10 | 1 2 8 9 9 10 10 10 7 1 Class Distribution -------------------- 53% | Hacker-Gunner 25% | Scavenger-Gunner 6% | Hacker-Mutant 6% | Hacker-Executioner 4% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Matter Collected 4998 | 202 223 365 317 304 291 1210 581 504 1001 Remotely . | . . . . . . . . . . Salvage Created 8563 | . 383 665 678 710 625 1504 1030 1283 1685 Parts 443 | . 28 54 35 34 34 78 48 61 71 Haulers Intercepted 3 | . . . . 1 2 . . . . Recyclers Shooed 9 | . . . . . . 3 1 2 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 126 | . 10 17 15 12 8 21 10 15 18 Guns 59 | . 10 17 15 4 1 2 . 6 4 Cannons 55 | . . . . 7 3 17 7 7 14 AOE 10 | . . . . 1 4 1 2 2 . Classes Destroyed 15 | . 3 1 3 3 2 2 . . 1 Worker 12 | . . . 1 . 1 5 2 2 1 Builder 15 | . . . . . 4 4 3 2 2 Hauler 3 | . . . . 1 2 . . . . Recycler 14 | . . . 1 1 2 3 3 1 3 Mechanic 2 | . . . . 1 . . . 1 . Operator 3 | . . . . . 2 . . . 1 Watcher 26 | . 3 4 . 2 2 4 4 3 4 Swarmer 30 | . 4 5 5 6 . . 3 3 4 Grunt 58 | . 6 9 9 2 6 15 3 5 3 Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . . . . 2 . . . Sentry 7 | . . 3 . 1 . 2 . 1 . Hunter 14 | . . . 1 . 1 . 2 4 6 Programmer 13 | . . . . 3 1 1 2 2 4 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 12 | . 9 9 10 3 12 10 6 7 5 Combat Bots Only 8 | . 7 8 8 3 5 7 3 5 4 Max Kills in Single Turn 4 | . 1 2 2 1 4 2 2 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . 1 1 1 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Damage Taken 8668 | . 319 560 441 524 458 804 419 1310 3833 Core 2309 | . 41 81 96 45 327 93 150 90 1386 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 95 | . . . 95 . . . . . . Regen/Repaired (Parts) 601 | . . . . . . . 474 59 68 Core Remaining (%) 82 | 100 83 79 82 . 46 89 85 92 . Volleys Fired 314 | . 35 46 34 31 16 47 21 33 51 Largest 6 | . 2 3 3 4 4 4 5 5 6 Hottest 499 | . 40 99 124 224 224 239 366 366 499 Shots Fired 1093 | . 70 138 87 100 63 180 75 156 224 Gun 573 | . 70 138 87 64 34 15 5 92 68 Cannon 477 | . . . . 36 17 164 54 50 156 Launcher 43 | . . . . . 12 1 16 14 . Special . | . . . . . . . . . . Kinetic 594 | . 70 99 53 31 23 132 23 49 114 Thermal 289 | . . 39 14 42 20 47 35 61 31 Explosive 20 | . . . . . 12 1 7 . . Electromagnetic 190 | . . . 20 27 8 . 10 46 79 Robot Hit Streak 30 | . 27 23 17 22 21 13 18 22 30 Robot Miss Streak 14 | . 1 2 3 2 1 4 4 9 14 Penetration Max 1 | . . . 1 . 1 1 . 1 1 Secondary Targets 11 | . 2 7 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 725 | . 60 109 67 67 41 105 35 106 135 Core Hits 417 | . 24 40 36 27 30 67 42 71 80 Critical Kills 6 | . . . . . . 1 1 1 3 Critical Parts Destroyed 8 | . 1 1 . . . . . . 6 Critical Strikes 43 | . 1 7 1 . 1 12 1 1 19 Burn 6 | . . 4 1 . 1 . . . . Meltdown 2 | . . . . . . 1 1 . . Destroy 16 | . 1 3 . . . . . 1 11 Blast 14 | . . . . . . 11 . . 3 Corrupt 5 | . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18438 | . 627 1330 1280 1143 1717 3855 1736 2986 3764 Guns 7442 | . 627 1326 1145 724 497 350 45 1381 1347 Cannons 8269 | . . . . 374 360 3112 874 1171 2378 Explosions 2660 | . . . 131 45 860 379 817 428 . Melee . | . . . . . . . . . . Ramming 67 | . . 4 4 . . 14 . 6 39 Kinetic 8281 | . 627 838 677 298 482 2680 206 868 1605 Thermal 5355 | . . 488 276 486 289 953 761 1465 637 Explosive 1642 | . . . . 45 860 208 529 . . Electromagnetic 3093 | . . . 323 314 86 . 240 647 1483 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 3 4 . 4 7 18 Average Corruption 3 | . . . . 1 3 . 3 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . . . 7 7 . 18 18 6 Message Errors 17 | . . . . 2 3 . 5 4 3 Matter Fused 11 | . . . . 1 3 . 3 3 1 Heat Flow Errors 8 | . . . . 1 1 . 3 3 . Energy Discharges 5 | . . . . 1 . . 2 1 1 Parts Rejected 2 | . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . 1 1 . Data Loss (minor) 4 | . . . . 1 . . 1 2 . Data Loss (major) 2 | . . . . 1 . . . 1 . Misfires 3 | . . . . . . . 3 . . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 227 | . . . . 7 14 137 39 11 19 Projectiles 189 | . . . . 7 . 127 28 8 19 Explosions 38 | . . . . . 14 10 11 3 . Melee . | . . . . . . . . . . Knockbacks 41 | . . . . . . 19 2 7 13 Impact 1 | . . . . . . . . . 1 Kinetic 38 | . . . . . . 17 2 7 12 Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 388 | . . . 23 74 36 56 133 66 . Shots 12 | . . . 1 1 1 1 5 3 . Rammed 4 | . . . . . . . . 1 3 Targets Rammed 9 | . . 2 1 . . 2 . 1 3 Kicked 5 | . . 2 1 . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 2649 | . 46 84 273 515 834 448 578 279 2649 Average Temperature 271 | . 17 28 69 181 250 104 165 119 719 Received Heat Transfer 2144 | . 255 306 297 36 99 487 9 181 474 Effects 141 | . . . 1 13 41 1 6 . 79 Shutdowns 26 | . . . . 4 9 1 3 . 9 Energy Bleed 15 | . . . 1 3 5 . . . 6 Interference 15 | . . . . 3 4 . . . 8 Matter Decay 13 | . . . . 1 2 . 1 . 9 Short Circuit 15 | . . . . 2 2 . . . 11 Damage (minor) 13 | . . . . . . . 1 . 12 Damage (major) 35 | . . . . . 16 . . . 19 Damage (core) 9 | . . . . . 3 . 1 . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 19 | . . . . 1 . . 3 1 14 Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 16 | . . 1 . . 2 3 8 1 1 Heat Transferred 8598 | . . 1554 544 999 592 1149 1007 1828 925 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Peak Influence 618 | . 296 351 439 220 446 618 274 491 394 Initial 191 | . . 89 89 70 41 100 54 . 191 Average 186 | . 121 214 201 91 283 318 133 115 218 Maximum Alert Level 2 | . 1 1 2 1 2 2 1 2 1 Low Security (%) 57 | 100 64 35 62 85 25 26 82 76 40 Level 1 31 | . 35 64 27 14 37 31 17 16 59 Level 2 10 | . . . 10 . 37 42 . 7 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 1 1 3 3 3 5 2 4 3 Investigation 5 | . 1 . 1 . . 1 . . 2 Extermination 7 | . . . . 2 . 1 1 2 1 Reinforcement 11 | . . 1 2 1 3 1 1 2 . Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 2 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Distress Signals 6 | . 1 2 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 15 26 20 15 10 26 12 24 31 Peak Tracking Total 7 | . 4 7 4 5 3 5 2 6 6 Tactical Retreats 2 | . . . . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Traps Triggered 8 | . . 2 2 . . 2 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Disabled 34 | . . . 6 1 1 17 4 3 2 Max in Single Turn 7 | . . . 2 1 1 7 2 2 1 Garrison Access 2 | . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Accessed 17 | . 2 2 2 2 2 2 2 1 2 Terminals 10 | . 2 2 1 2 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 1 1 Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 52 | . 4 6 3 2 7 7 13 5 5 Successful 40 | . 2 5 1 2 5 5 12 5 3 Failed 12 | . 2 1 2 . 2 2 1 . 2 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 22 | . 4 6 2 2 7 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 22 | . . . . . . . 13 5 4 Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 14 | . 2 5 . 2 5 . . . . Record 4 | . . 1 . . 3 . . . . Open DSF 2 | . . . . 2 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Assault Status 1 | . . 1 . . . . . . . Recall Assault 1 | . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 20 | . . . . . . . 12 5 3 Scan Component 12 | . . . . . . . 7 3 2 Repair 8 | . . . . . . . 5 2 1 Recycling Unit Hacks 2 | . . . . . . 2 . . . Process 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . 1 Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . 1 . 2 2 2 . 1 Full Trace Events 4 | . 1 . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . . . . . . 5 2 1 Time 357 | . . . . . . . 220 106 31 Parts Recycled . | . . . . . . . . . . Recycled Matter 32 | . . . . . . 32 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Turns Passed 7211 | 56 286 693 477 1088 333 1252 1324 755 947 Spaces Moved 3792 | 43 135 430 250 552 139 791 699 346 407 Core 14 | 14 . . . . . . . . . Treads 791 | . . . . . . . 38 346 407 Legs 2987 | 29 135 430 250 552 139 791 661 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 120 120 145 145 Average Speed 131 | 97 120 120 120 149 141 126 122 145 148 Slowest Speed 330 | 120 120 120 120 190 196 196 330 145 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 37 44 21 17 34 25 18 10 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 377 | . . . 3 16 90 113 86 56 13 Melee . | . . . . . . . . . . Projectile 90 | . . . . 1 14 45 5 12 13 AOE 286 | . . . 3 15 76 68 81 43 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Total 5314 | 57 196 520 362 747 236 929 1131 511 625 Wait 812 | . 22 1 49 130 33 35 347 106 89 Move 3783 | 42 134 429 249 551 138 790 698 345 407 Hop . | . . . . . . . . . . Pick Up 142 | 8 3 19 13 12 15 18 21 9 24 Fast Attach 15 | . . . . . 2 6 5 2 . Attach 79 | 7 2 5 7 9 5 5 11 7 21 Detach 4 | . . . . 2 . . . . 2 Swap 58 | . . 10 4 5 11 10 6 2 10 Drop 98 | . . 8 5 7 16 16 22 6 18 Fire 314 | . 35 46 34 31 16 47 21 33 51 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . 2 1 . . 2 . . . Crush 4 | . . . . . . . . 1 3 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Junkyard | Identified exit to Materials 12 | -11/Junkyard | Discovered exit to Materials (range 14) 57 | -11/Junkyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Propulsion x1 237 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered exit to Mines (range 16) 254 | -10/Materials | Destroyed 7 combat bots 317 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Discovered exit to Materials (range 3) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 689 | -9/Materials | Identified exit to Mines 689 | -9/Materials | Discovered exit to Mines (range 9) 807 | -9/Materials | Build established: Hacker-Gunner 866 | -9/Materials | Destroyed 8 combat bots 1024 | -9/Materials | Identified exit to Materials 1024 | -9/Materials | Discovered exit to Materials (range 11) 1036 | -9/Materials | Entered another Materials area 1036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1409 | -8/Materials | Destroyed 8 combat bots 1508 | -8/Materials | Identified exit to Factory 1508 | -8/Materials | Discovered exit to Factory (range 5) 1513 | -8/Materials | Entered Factory 1513 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1658 | -7/Factory | Build established: Scavenger-Gunner 2583 | -7/Factory | Identified exit to Storage 2583 | -7/Factory | Discovered exit to Storage (range 15) 2601 | -7/Factory | Entered Storage 2702 | -7/Storage | Core integrity fell below 50% 2927 | -7/Storage | Identified exit to Factory 2927 | -7/Storage | Discovered exit to Factory (range 7) 2934 | -7/Storage | Entered Factory 2934 | -6/Factory | Evolved 2 slots: Utility x2 3147 | -6/Factory | Build established: Hacker-Gunner 3634 | -6/Factory | First assault squad dispatched 3682 | -6/Factory | Destroyed 7 combat bots 4080 | -6/Factory | Identified exit to Factory 4080 | -6/Factory | Discovered exit to Factory (range 15) 4186 | -6/Factory | Entered another Factory area 4186 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4440 | -5/Factory | Repaired Imp. Cooling System 4592 | -5/Factory | Repaired Med. Storage Unit 5287 | -5/Factory | Repaired Flexi-carbon Leg 5338 | -5/Factory | Repaired Flexi-carbon Leg 5390 | -5/Factory | Repaired Power Amplifier 5471 | -5/Factory | Identified exit to Factory 5471 | -5/Factory | Discovered exit to Factory (range 9) 5510 | -5/Factory | Entered another Factory area 5510 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5616 | -4/Factory | Repaired Hvy. Shock Bomb Launcher 5668 | -4/Factory | Repaired Lgt. Angular Momentum Engine 6241 | -4/Factory | Identified exit to Research 6241 | -4/Factory | Discovered exit to Research (range 16) 6265 | -4/Factory | Entered Research 6265 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6330 | -3/Research | Repaired Lgt. Antimatter Reactor 6874 | -3/Research | Spotted B-86 Titan 6904 | -3/Research | Destroyed B-86 Titan 7099 | -3/Research | Core integrity fell below 50% 7168 | -3/Research | Core integrity fell below 20% 7168 | -3/Research | System corruption reached 10% 7213 | -3/Research | Core destroyed Last Messages --------------- 07194_ Adv. Heavy Treads destroyed. 07196_ Com. Battery destroyed. 07196_ Broken Adv. Sensor Array destroyed. 07197_ Overheating: System interference. 07197_ Adv. Visual Processing Unit temporarily disabled. 07201_ K-01 Serf collects debris. 07202_ Overheating: Energy bleed (-5). 07202_ Critical hit (Burn: +50). 07203_ Variable Charge Gun destroyed. 07205_ K-01 Serf collects debris. 07206_ PF>>D F,TH W|13SP468D 07206_ Integrated Corrupted Matter Neutralizer (+2). 07206_ Complication: FCS attempts to trigger Matter Neutralizer. 07207_ Overheating: System interference. 07207_ Matter Neutralizer temporarily disabled. 07207_ Integrated Corrupted Lgt. Antimatter Reactor (+1). 07209_ Power failure, Mic. Fission Core shutdown. 07210_ Power failure, Lgt. Antimatter Reactor shutdown. 07213_ Overheating: Core damaged (-260). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????????? | | ########## #??????????????????????????????????? | | = # #???????????? #????????????????????? | | # #??????????? #????????????????????? | | # +?????????? #????????????????????? | | # #????????? #????????????????????? | | # #????????? #????????????????????? | | ###+###### #????????? #????????????????????? | | ^ #????????? #????????????????????? | | ########?? #????????????????????? | | #? ?? #????????????????????? | | """ #? ??? #????????????????????? | | ### """ ##??! ??? #????????????????????? | | # """ #???? ??# #????????????????????? | | # #??###+#### #????????????????????? | | # #??# #????????????????????? | | # ^ ^ #??# #????????????????????? | | # "" #### % #????????????????????? | | #""" ^ ## ! R #????????????????????? | | #"T ## %% %%[####????????????????????? | | #"" ####% !! ##??????????????????????? | | ###"" ^ #### ####????????????????????? | | ??#"" g *#????????????????????? | | ??# !|%#????????????????????? | | ??# =k%#????????????????????? | | ??# !@p=# ?????????????????? | | ??# ####################+########?????????????? | | ??# #?????????????????#% %% #?????????????? | | ??# #?????????????????#!=[% #?????????????? | | ? #?????????????????# "" "" #?????????????? | | ??????????????????# """"" #?????????????? | | ??????????????????/ """"" =#?????????????? | | ??????????????????# """" #?????????????? | | ### ??????????????????# #?????????????? | | ????? ??????????????????#% ][ #?????????????? | | ??????????################+####+###########??????? | | ?????????? #??????? | | ????????? | #??????? | | ????????? % !% =[= % #??????? | | ????????? % *[[ #??????? | | ???????????? ### ##########/###### #??????? | | ????????????????# ???????????? % ????? #??????? | | ?????????????????????????????? ????? #??????? | | ?????????????????????????????!% " ?????? ?????? | | ????????????????????????????? """ / ????? ???? | | ???????????????????????????? """ ## ????? ??? | | ???????????????????????????? """ #?? ?????? ?? | | ???????????????????????????# """ #???#????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 60 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Base Temperature (-) 200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Hey, That's Mine! More Dakka Please Part-time Mechanic Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed GravityParticleMembrane Manual? 0 Play Time 01:27:02 Cumulative 7.8 hours Start 2023.10.24 @ 12:39:39 End 2023.10.25 @ 09:09:02 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee54d748-67c3-44c6-8e49-32c1e5dccc35