Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 13:04:36 Player: josiah Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1241) 1241 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4011 Bonus ------- None Cogmind --------- Core Integrity 537/700 Matter 249/300 Energy 300/300 System Corruption 0% Temperature Cool (141) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Cryofiber Web Cryofiber Web Cryofiber Web Large Storage Unit High-capacity Matter Pod (200) Advanced Terrain Scanner Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Recoil Stabilizer Particle Charger Improved Light Armor Plating Improved Light Armor Plating Heart of Steel Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Airjet > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Hover Unit Cryofiber Web Cryofiber Web Cryofiber Web Large Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Particle Charger Arc Projector Pulse Rifle Gatling Laser Gatling Laser Minigun Flak Gun [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Parts Attached 83 | 7 13 24 15 9 15 Power 12 | 1 3 4 1 3 . Engine 6 | 1 2 3 . . . Core 6 | . 1 1 1 3 . Reactor . | . . . . . . Propulsion 21 | 2 3 8 2 1 5 Treads 1 | . . . . . 1 Leg 8 | 2 3 1 . . 2 Wheel 1 | . . . . . 1 Hover 11 | . . 7 2 1 1 Flight . | . . . . . . Utility 7 | 1 2 1 3 . . Device 3 | . . 1 2 . . Storage 4 | 1 2 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 43 | 3 5 11 9 5 10 Energy Gun 25 | 2 1 8 4 4 6 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 4 2 3 1 3 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 46 | . 5 15 1 2 23 Power 3 | . . 2 . . 1 Propulsion 17 | . 2 5 1 . 9 Utility . | . . . . . . Weapon 26 | . 3 8 . 2 13 Highest Loss Streak 9 | . 2 5 1 1 9 Average Slot Usage (%) 86 | . 86 84 97 93 79 Engine 2 | . 8 5 2 . . Core 9 | . 5 3 7 8 14 Leg 8 | . 27 10 . . 6 Hover 12 | . . 11 26 30 7 Device 6 | . . 5 14 7 7 Storage 15 | . 16 16 11 15 15 Energy Gun 15 | . 1 16 26 25 13 Ballistic Gun 12 | . 26 15 6 4 9 Naked Turns . | . . . . . . Heaviest Build 65 | 11 27 32 55 65 65 Greatest Support 35 | 20 20 20 27 35 35 Greatest Overweight (x) 7 | 3 1 3 2 1 7 Average Overweight (x) 1 | . . . 1 1 3 Largest Inventory Capacity 16 | 6 10 10 16 16 16 Average Capacity 12 | 5 6 10 11 16 16 Most Carried 16 | 1 10 10 15 16 16 Average Carried 11 | . 5 9 10 15 14 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 16 | 1 10 8 15 16 15 Class Distribution -------------------- 46% | Gunner 40% | Mutant 7% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1533 | 193 389 324 179 221 227 Remotely . | . . . . . . Salvage Created 1779 | . 406 206 243 363 561 Parts 91 | . 22 21 19 14 15 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 39 | . 12 7 7 5 8 Guns 32 | . 12 6 6 3 5 AOE 5 | . . 1 1 1 2 Classes Destroyed 7 | . 3 1 1 . 2 Hauler 2 | . 1 . . 1 . Swarmer 19 | . 6 3 4 . 6 Grunt 11 | . 6 3 . 2 . Sentry 6 | . . 1 2 2 1 Hunter 2 | . . . 1 1 . Behemoth 1 | . . . . . 1 Packrat 1 | . . . . . 1 Best Kill Streak 4 | . 3 2 4 2 3 Combat Bots Only 4 | . 3 2 4 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4337 | . 815 1425 271 305 1521 Core 615 | . 100 335 17 10 153 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 60 16 96 . . Volleys Fired 177 | . 67 40 11 12 47 Largest 4 | . 2 4 4 4 4 Hottest 320 | . 60 200 200 320 320 Shots Fired 402 | . 134 93 31 45 99 Gun 394 | . 134 92 30 45 93 Cannon 6 | . . . . . 6 Launcher 2 | . . 1 1 . . Special . | . . . . . . Kinetic 260 | . 127 74 3 6 50 Thermal 51 | . 4 6 . 12 29 Explosive 2 | . . 1 1 . . Electromagnetic 89 | . 3 12 27 27 20 Robot Hit Streak 13 | . 8 13 9 11 9 Robot Miss Streak 10 | . 5 5 2 2 10 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 281 | . 83 58 19 41 80 Core Hits 102 | . 24 13 10 18 37 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3494 | . 709 462 268 600 1455 Guns 3073 | . 709 427 235 543 1159 Cannons 106 | . . . . . 106 Explosions 315 | . . 35 33 57 190 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1488 | . 675 238 45 . 530 Thermal 1000 | . 21 38 33 191 717 Explosive 35 | . . 35 . . . Electromagnetic 971 | . 13 151 190 409 208 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 1 . . Average Corruption 2 | . . 8 1 . . Corruption Purged . | . . . . . . Effects 5 | . . 4 1 . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 47 | . . . 5 7 35 Projectiles 6 | . . . . . 6 Explosions 41 | . . . 5 7 29 Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 200 | . . 4 63 34 99 Shots 6 | . . 1 2 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 242 | . 25 242 177 194 199 Average Temperature 90 | . 7 121 89 102 107 Received Heat Transfer 1233 | . 216 591 18 93 315 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 6 | . . . 1 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1811 | . 50 99 100 300 1262 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 280 | . 255 120 214 280 . Average Influence 100 | . 120 59 93 149 . Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 85 | 100 76 100 82 79 . Level 1 14 | . 23 . 17 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 3 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 26 16 12 9 12 Peak Tracking Total 6 | . 6 5 6 3 3 Tactical Retreats 7 | . 1 2 1 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 5 | . . . 2 3 . Max in Single Turn 2 | . . . 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 7 | . 2 3 1 . 1 Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 20 | . 9 8 2 . 1 Successful 10 | . 5 3 1 . 1 Failed 10 | . 4 5 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 9 6 . . . Terminals 15 | . 9 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Open Door 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 2 1 . . Insert Component 2 | . . 1 1 . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 1 . . . Terminals 5 | . 4 1 . . . Track 1 | . 1 . . . . Botnet 3 | . 2 1 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3431 | 57 614 549 541 416 1254 Spaces Moved 1730 | 38 299 268 322 266 537 Core 13 | 13 . . . . . Treads 6 | . . . . . 6 Legs 765 | 25 299 96 . . 345 Wheels 49 | . . . . . 49 Hover 897 | . . 172 322 266 137 Flight . | . . . . . . Fastest Speed 50 | 50 120 56 112 108 108 Average Speed 143 | 115 124 122 126 108 193 Slowest Speed 480 | 200 150 210 172 108 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 53 27 29 7 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 6 12 25 12 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 54 | . . 6 12 25 11 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2368 | 47 428 436 434 362 661 Wait 277 | 2 23 69 62 68 53 Move 1723 | 37 298 267 321 265 535 Hop 1 | . . . . . 1 Pick Up 63 | 1 17 16 16 5 8 Fast Attach 32 | 6 4 10 5 3 4 Attach 33 | . 3 10 6 3 11 Detach 4 | . . 1 2 . 1 Swap 18 | 1 6 4 4 3 . Drop 40 | . 10 19 7 3 1 Fire 177 | . 67 40 11 12 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 11) 495 | -10/Materials | Identified exit to Mines 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Weapon x2 902 | -9/Materials | Lost 3 parts (1p2w) 970 | -9/Materials | Lost 5 parts (2n3w) 1167 | -9/Materials | Lost 5 parts (1p1n3w) 1191 | -9/Materials | Core integrity fell below 50% 1202 | -9/Materials | Discovered new exit (range 16) 1212 | -9/Materials | Core integrity fell below 20% 1221 | -9/Materials | Entered another Materials area 1221 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1734 | -8/Materials | Discovered new exit (range 12) 1762 | -8/Materials | Entered Factory 1762 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1858 | -7/Factory | Build established: Gunner 2118 | -7/Factory | Discovered new exit (range 10) 2178 | -7/Factory | Entered Lower Caves 2257 | -7/Lower Caves | Spotted B-75 Beast 2377 | -7/Lower Caves | Destroyed B-75 Beast 2405 | -7/Lower Caves | Lost 9 parts (4n5w) 2530 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2656 | -7/Lower Caves | Build established: Mutant 2668 | -7/Lower Caves | Found Prototype Device 2928 | -7/Lower Caves | Lost 4 parts (1n3w) 3251 | -7/Lower Caves | Build established: Gunner 3432 | -7/Lower Caves | Self-destructed Last Messages --------------- 02912_ Acquired 22 matter. 02919_ Acquired 14 matter. 02922_ VTOL Module fries itself beyond repair. 02942_ Acquired Flak Cannon. 02946_ Acquired 10 matter. 03255_ H3-XZ9(r) knocked back. 03325_ H3-XZ9(r) destroyed. 03339_ Acquired Com. Wheel. 03341_ Acquired 34 matter. 03411_ G-50 Soldier knocked back. 03414_ G-47 Trooper knocked back. 03414_ Destroyed Particle Gun. 03414_ G-47 Trooper knocked back. 03418_ Com. Wheel destroyed. 03418_ Enh. Nuclear Core destroyed. 03422_ Carbon-fiber Leg destroyed. 03424_ G-50 Soldier knocked back. 03424_ Flak Cannon destroyed. 03428_ Flak Gun destroyed. 03431_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? ##?????????????????? | | ????????????????????????????? ##????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????? #????? ??????????? | | ???????????????????????????? ???? ??????????? | | ???????????????????????????? #??? ?????????? | | ???????????????????????????? ### ?????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ????????? | | ??????????????????????????? ????????? | | ???????????????????????#### #???????# | | ???????????????????????# @ g #??####?## | | ???????????????????????# #????# ### | | ??????????????????????## g ####??# | | ??????????###???????### ## ##?# | | ?????????## ######## ### ## ### | | ???#####?# ## ##?? ######## ## | | ???# ### #????#??????# % | | ???# ## ##??########## | | ????# ### ;#???# # ###### | | ????# #?#### #; ;#???# ##????#### | | ????# #?#### ###;% ;#???# ##?????##### | | ????# ### ##?#; % ##### ##?????##"""" | | ????# ##?## ##??????# " | | ????## #??## #######?### ## | | ????## #??## #??# X# | | ##### #?## #??# ### | | #### ######### #?## | | ## % ##?# #???????# #?# | | #### #### #??# #???????# #?# | | ??# ###??# #??### ## ########??# ### # | | #?# ##???## #????##### ###?#" "##?# % ### | | #####??### ##????????# ##### "#?# ## ##?? | | ##### ##????????# %! #?# ### #??? | | ##?####??# #### "" #?# ### #??? | | ### ##?# #??####" #?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 316 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 53 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedBattleJammer Manual? 0 Play Time 00:28:38 Cumulative 113.4 hours Start 2020.07.01 @ 12:35:45 End 2020.07.01 @ 13:04:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 119 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66c568e8-481b-46dd-bb5a-9c27df125186