Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 03:57:16

Player: Millea

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (268)     1340
Value Destroyed (14770)    14770
Prototype IDs (246)        4920
Alien Tech Used (4)        800
Bonus (23065)              23065
              TOTAL SCORE: 54395

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    5944
Follower Combat Kills      21
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Scanned by Researcher      500
Pursued by Intercept       1000
Win                        3000

 Cogmind 
---------
Core Integrity             815/1600
Matter                     216/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
           Impulse Thruster
>          --- UTILITY (11) -----
  Advanced Coolant Injector
  Advanced Weapon Cycler
  Advanced Hacking Suite
           Deep Network Scanner
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced System Restoration Module
           Tachyon Dispersion Ray
   Compact HERF Cannon
   Compact Mass Driver

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Core Shielding
         Medium Regenerative Plating
         Medium Regenerative Plating
       Improved Focal Shield
   Experimental Thermal Shield
       Advanced Hacking Suite
                Deep Network Scanner
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Nova Cannon
                Potential Cannon
>               --- INVENTORY --------
       Advanced Heavy Siege Treads
       Advanced Coolant Injector
                Superbattery
       Advanced Weapon Cycler
          Heavy Armor Plating
                Antimissile System
       Advanced System Restoration Module
     Long-range Tractor Beam
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Tachyon Dispersion Ray
        Compact HERF Cannon
        Compact Mass Driver
[Rating: 215]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Salvage Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Neutron Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Guided Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | 7   2   .   .   .   32  18  3   4   3   3   8   16  2   12  6   2   6   2   2   9   13  7   23  22  14  
  Power                    20   | 1   .   .   .   .   1   1   .   .   1   .   2   3   .   1   .   1   .   .   .   1   2   .   2   2   2   
    Engine                 3    | 1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   1   2   .   2   2   2   
  Propulsion               32   | 2   .   .   .   .   7   2   .   2   .   .   1   3   1   2   .   .   1   .   .   2   4   .   1   2   2   
    Treads                 23   | 2   .   .   .   .   7   2   .   2   .   .   1   1   .   .   .   .   .   .   .   1   3   .   1   2   1   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   1   .   .   1   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  105  | 2   2   .   .   .   12  10  3   2   .   2   2   7   1   8   6   1   1   .   2   4   4   3   16  10  7   
    Device                 62   | 1   1   .   .   .   4   8   .   1   .   1   1   5   .   7   5   1   1   .   1   4   3   2   9   3   4   
    Storage                7    | 1   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Protection             27   | .   .   .   .   .   5   1   .   1   .   1   1   2   .   1   1   .   .   .   1   .   .   1   4   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   .   .   .   12  5   .   .   2   1   3   3   .   1   .   .   4   2   .   2   3   4   4   8   3   
    Energy Gun             7    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   
    Energy Cannon          22   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   4   1   .   1   1   2   3   6   .   
    Ballistic Gun          22   | 1   .   .   .   .   11  4   .   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Launcher               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   5   2   .   1   
Parts Lost                 66   | .   .   .   .   .   3   1   .   3   .   1   5   11  1   1   1   1   .   1   1   10  .   .   5   5   16  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   2   .   .   .   1   3   
  Propulsion               15   | .   .   .   .   .   1   .   .   2   .   .   .   4   .   .   .   .   .   1   .   3   .   .   .   1   3   
  Utility                  26   | .   .   .   .   .   .   .   .   1   .   .   1   4   .   1   1   .   .   .   1   1   .   .   5   3   8   
  Weapon                   15   | .   .   .   .   .   2   1   .   .   .   1   2   3   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Highest Loss Streak      11   | .   .   .   .   .   2   1   .   2   .   1   3   11  1   1   1   1   .   1   1   7   .   .   2   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   100 100 100 100 99  100 98  99  98  100 99  96  94  97  99  100 80  95  84  83  73  81  82  78  76  
  Engine                   2    | .   14  14  14  14  6   .   .   .   4   6   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   9   7   7   6   6   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   13  11  11  11  11  11  10  4   7   9   12  11  11  
  Treads                   13   | .   28  28  28  28  26  27  23  23  20  20  20  12  .   .   .   .   .   .   .   3   11  14  13  13  11  
  Leg                      8    | .   .   .   .   .   .   .   .   .   .   .   .   4   14  26  29  29  29  24  21  18  1   .   .   .   .   
  Device                   17   | .   14  14  14  14  11  15  8   8   6   6   6   10  20  23  26  23  23  23  21  26  30  29  19  15  20  
  Storage                  6    | .   14  14  14  14  9   9   7   7   6   6   6   6   6   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   1   3   15  15  13  13  13  10  6   .   .   .   .   .   .   .   2   4   2   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   12  10  6   6   6   6   6   .   .   .   .   .   .   .   .   .   6   8   8   
  Protection               5    | .   .   .   .   .   14  8   .   1   6   6   5   4   .   3   1   5   5   5   4   3   .   2   6   10  9   
  Energy Gun               1    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   3   1   3   
  Energy Cannon            9    | .   .   .   .   .   .   .   .   .   .   .   1   11  20  19  23  23  3   22  21  15  7   10  13  12  6   
  Ballistic Gun            11   | .   14  14  14  14  26  26  23  23  26  26  24  14  6   2   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 15  30  30  30  30  72  74  60  66  80  80  88  112 112 123 130 130 128 128 141 144 153 172 203 203 187 
  Greatest Support         240  | 40  40  40  40  40  60  60  60  70  70  70  70  70  76  106 106 106 106 106 86  86  230 230 230 235 240 
  Greatest Overweight (x)  3    | .   .   .   .   .   1   1   .   1   1   1   1   3   1   1   1   1   1   1   1   3   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   14  15  15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 7   14  14  15  15  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  16  
  Average Carried          18   | 4   11  14  14  15  16  19  18  18  19  19  19  18  19  19  19  19  19  20  19  17  18  19  19  16  12  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   14  14  15  15  20  20  18  19  20  19  19  20  20  20  20  20  20  20  19  17  20  20  20  16  11  

 Class Distribution 
--------------------
 26% | Scavenger-Gunner
 23% | Scavenger-Tank
 13% | Tank
  8% | Mutant
  7% | Scavenger-Skirmisher
  6% | Hacker-Tank
  4% | Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
    Hacker-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Armory
               Gunner | -3/Lab
          Hacker-Tank | -2/Research
          Hacker-Tank | -2/Testing
       Generator-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Tes  Acc  
Matter Collected           5042  | 272  57   9    .    .    1483 561  .    295  110  169  328  287  .    138  86   68   .    67   70   85   .    80   438  231  208  
  Remotely                 688   | .    .    .    .    .    292  31   .    .    .    159  .    .    .    .    .    .    .    .    .    .    .    .    .    .    206  
Salvage Created            13971 | 75   83   33   .    .    1770 628  .    630  244  225  555  446  67   1104 290  532  .    92   70   348  .    80   2056 3193 1450 
  Parts                    632   | 5    7    2    .    .    112  35   .    44   12   15   34   17   3    65   12   27   .    4    3    19   .    4    80   63   69   
Haulers Intercepted        5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           5     | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       25    | .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         277   | .    .    .    .    .    .    277  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      91    | .    .    .    .    .    .    .    .    .    .    17   31   .    3    .    12   26   .    2    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Combat Hostiles Destroyed  234  | .   2   2   .   .   30  16  .   11  2   3   10  4   1   17  6   9   .   4   1   6   .   1   26  55  28  
  Guns                     76   | .   2   2   .   .   26  13  .   11  2   3   9   1   .   .   .   .   .   .   .   .   .   .   2   1   4   
  Cannons                  88   | .   .   .   .   .   .   .   .   .   .   .   .   2   1   16  5   8   .   .   1   6   .   .   21  14  14  
  AOE                      49   | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   31  7   
Classes Destroyed          23   | 2   1   1   .   .   9   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   1   
  Worker                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Builder                  12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   2   1   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Operator                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  36   | .   .   2   .   .   4   7   .   3   .   .   4   .   .   .   1   .   .   4   .   .   .   .   3   .   8   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Grunt                    85   | .   2   .   .   .   19  5   .   3   .   3   2   .   .   4   3   3   .   .   .   5   .   .   .   30  6   
  Brawler                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   9   .   
  Duelist                  12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   8   2   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   20   | .   .   .   .   .   3   3   .   .   1   .   1   .   .   1   1   .   .   .   1   .   .   .   4   3   2   
  Specialist               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   2   .   .   .   .   .   2   .   1   2   .   5   .   .   .   .   .   .   9   .   3   
  Programmer               19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   .   .   .   6   .   4   
  Heavy                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           36   | 2   2   2   .   .   7   4   .   9   1   3   5   2   1   4   4   3   .   4   1   6   .   1   16  36  21  
  Combat Bots Only         30   | .   2   2   .   .   4   4   .   9   1   3   5   2   1   3   4   3   .   4   1   5   .   1   14  30  15  
Max Kills in Single Turn   7    | 1   1   1   .   .   4   2   .   2   1   1   3   1   1   2   1   1   .   2   1   1   .   1   2   7   2   
  Gunslinging              2    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Data Miner (-6/Data Miner)
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Fac   DSF   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Arm   Lab   Res   Tes   Acc   
Hostile Shots Fired        1500  | .     3     10    .     .     108   86    .     49    22    34    83    37    19    54    11    60    .     15    4     132   .     3     264   232   274   
  Missed                   394   | .     2     4     .     .     31    15    .     13    7     11    28    6     7     14    2     15    .     4     2     34    .     1     56    60    82    
Damage Taken               18372 | .     11    41    .     .     1449  499   .     655   136   441   812   1191  206   596   282   385   .     102   17    1692  .     19    3125  2571  4142  
  Core                     1924  | .     .     15    .     .     84    .     .     127   10    59    86    161   56    85    156   36    .     6     .     198   .     .     121   82    642   
  Absorbed by Shields      3818  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     220   120   391   .     111   18    409   .     20    1222  1307  .     
  Reduced by Siege Mode    1291  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     450   403   438   
  Redirected to Shielding  322   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   3     61    .     12    10    .     .     .     .     52    81    
  Ignored by Resistances   2680  | .     .     .     .     .     .     18    .     .     .     .     .     262   15    89    40    48    .     .     7     207   .     13    346   552   1083  
  Regen/Repaired (Parts)   1023  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     428   243   352   
Core Remaining (%)         82    | 100   .     .     .     94    .     84    .     81    .     .     .     .     56    .     .     .     .     71    100   .     .     100   .     86    50    
Volleys Fired              553   | 6     8     3     .     .     109   53    .     20    5     9     17    21    6     44    7     18    .     5     2     44    7     27    62    42    38    
  Largest                  4     | 2     2     2     .     .     3     3     .     3     4     4     4     4     3     4     4     4     .     4     4     4     1     3     4     3     4     
  Hottest                  440   | 70    70    70    .     .     75    80    .     80    111   111   176   273   245   335   335   335   .     335   335   335   120   410   425   440   385   
Shots Fired                1478  | 12    16    6     .     .     325   124   .     60    20    36    68    80    10    108   28    65    .     9     8     103   7     29    213   64    87    
  Gun                      781   | 12    16    6     .     .     324   122   .     60    20    36    67    43    .     .     .     .     .     .     .     .     .     1     50    1     23    
  Cannon                   687   | .     .     .     .     .     .     .     .     .     .     .     1     37    10    108   28    65    .     5     8     103   7     28    163   60    64    
  Launcher                 10    | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     3     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  718   | 6     8     3     .     .     324   122   .     60    20    36    67    43    .     .     .     .     .     .     .     11    .     .     .     .     18    
  Thermal                  749   | 6     8     3     .     .     .     .     .     .     .     .     1     37    10    108   28    65    .     5     8     92    7     28    213   61    69    
  Explosive                10    | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     3     .     
  Electromagnetic          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Robot Hit Streak         71    | 8     4     1     .     .     14    13    .     12    12    10    12    14    2     12    7     8     .     3     5     10    .     11    71    30    47    
  Robot Miss Streak        6     | 2     2     1     .     .     3     4     .     2     1     2     6     2     2     3     3     4     .     1     2     3     .     .     3     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        13    | .     .     .     .     .     3     2     .     4     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     .     .     .     1     1     .     1     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           889   | 9     9     3     .     .     197   70    .     45    16    29    39    61    3     51    16    35    .     5     5     51    .     2     131   56    56    
  Core Hits                455   | 3     4     2     .     .     78    28    .     21    7     9     19    24    1     25    7     14    .     7     3     17    .     1     46    102   37    
  Critical Kills           15    | .     .     .     .     .     2     .     .     .     .     .     1     1     .     1     1     1     .     .     .     .     .     1     2     4     1     
  Critical Parts Destroyed 1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         17    | 1     .     .     .     .     2     .     .     .     .     .     1     2     .     1     1     1     .     .     .     .     .     1     2     4     1     
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               13    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     1     .     .     .     .     .     1     2     4     1     
    Destroy                3     | .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45378 | 118   104   39    .     .     3704  1516  .     915   344   616   771   1298  142   2952  774   1377  .     511   190   1858  .     61    6210  15354 6524  
  Guns                     10499 | 118   104   36    .     .     3558  1257  .     915   344   616   735   678   .     .     .     .     .     .     .     .     .     .     1464  33    641   
  Cannons                  20577 | .     .     .     .     .     .     .     .     .     .     .     36    620   142   2787  706   1377  .     122   190   1761  .     61    4746  4798  3231  
  Explosions               14148 | .     .     .     .     .     146   259   .     .     .     .     .     .     .     63    68    .     .     389   .     96    .     .     .     10492 2635  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  154   | .     .     3     .     .     .     .     .     .     .     .     .     .     .     102   .     .     .     .     .     1     .     .     .     31    17    
  Kinetic                  8813  | 66    50    36    .     .     3558  1257  .     915   344   616   735   678   .     .     .     .     .     .     .     305   .     .     .     .     253   
  Thermal                  35125 | 52    54    .     .     .     .     .     .     .     .     .     36    620   142   2850  774   1377  .     122   190   1552  .     61    6210  14831 6254  
  Explosive                1286  | .     .     .     .     .     146   259   .     .     .     .     .     .     .     .     .     .     .     389   .     .     .     .     .     492   .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     5     5     5     .     1     1     1     13    13    6     
  Average Corruption       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     5     5     5     .     1     1     1     8     13    5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  107   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    14    12    3     13    .     .     2     2     20    18    10    
    Message Errors         25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     4     4     2     2     .     .     1     .     1     3     1     
    Matter Fused           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     3     .     4     .     .     .     .     4     4     3     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     3     3     .     
    Energy Discharges      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     1     1     3     1     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     1     2     .     .     .     .     2     2     3     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     2     1     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     4     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2147  | .     .     .     .     .     .     13    .     .     .     .     .     12    .     193   5     15    .     35    .     4     .     .     278   856   736   
  Projectiles              1308  | .     .     .     .     .     .     .     .     .     .     .     .     12    .     181   5     15    .     7     .     4     .     .     278   526   280   
  Explosions               839   | .     .     .     .     .     .     13    .     .     .     .     .     .     .     12    .     .     .     28    .     .     .     .     .     330   456   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      436   | .     .     .     .     .     .     56    .     .     .     .     .     .     .     .     .     .     .     55    .     .     .     .     .     303   22    
  Shots                    9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     6     1     
  Rammed                   6     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     1     
Targets Rammed             11    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     1     .     .     .     3     1     
  Kicked                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        523   | 36    9     .     .     .     41    68    .     .     4     36    54    273   246   384   523   411   .     81    72    377   .     116   471   416   192   
  Average Temperature      110   | 16    6     .     .     .     11    29    .     .     4     6     21    100   81    123   137   176   .     54    48    116   .     66    159   84    84    
  Received Heat Transfer   2198  | .     6     .     .     .     495   153   .     144   30    192   93    .     18    12    42    32    .     .     4     157   .     .     16    471   333   
  Effects                  16    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     4     2     .     .     .     .     .     .     5     .     .     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     2     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     2     1     
  Total Turns              420   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     208   137   72    
  Longest Duration         117   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     117   75    72    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              21    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     1     .     .     .     .     .     1     3     9     3     
  Combat Hostiles          21    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     1     .     .     .     .     .     1     3     9     3     
  Parts Melted             64    | .     .     .     .     .     .     .     .     .     .     .     6     11    1     3     2     3     .     .     .     .     .     2     23    7     6     
  Heat Transferred         27102 | 222   148   .     .     .     .     .     .     .     .     .     50    1170  100   1094  411   1120  .     50    87    633   .     19    4958  12227 4813  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Tes  Acc  
Peak Influence             3174 | 10   94   76   .    81   445  829  434  535  280  .    .    .    .    327  .    .    .    .    41   129  83   .    526  3174 3013 
  Initial                  1898 | .    6    36   .    .    31   289  434  305  280  .    .    .    .    .    .    .    .    .    .    21   30   .    .    232  1898 
  Average                  374  | 2    46   71   .    53   203  509  434  377  205  .    .    .    .    91   .    .    .    .    8    68   49   .    236  2300 2223 
Maximum Alert Level        5    | .    .    .    .    .    2    3    2    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    5    5    
  Low Security (%)         56   | 100  100  100  .    100  52   .    .    .    37   .    .    .    .    84   .    .    .    .    100  100  100  .    51   .    .    
  Level 1                  20   | .    .    .    .    .    27   35   .    69   62   .    .    .    .    15   .    .    .    .    .    .    .    .    28   .    .    
  Level 2                  13   | .    .    .    .    .    19   52   100  30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Level 3                  1    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    2    .    .    .    5    .    .    3    1    .    .    .    .    11   .    .    .    .    1    4    .    .    8    12   9    
  Investigation            5    | .    1    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    1    .    .    2    .    1    
  Reinforcement            17   | .    1    .    .    .    3    .    .    3    .    .    .    .    .    4    .    .    .    .    1    3    .    .    1    .    1    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   6    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Distress Signals           9    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              333  | .   5   3   .   .   40  17  .   12  2   4   10  4   4   24  5   9   .   4   1   13  .   1   32  83  60  
  Peak Tracking Total      20   | .   3   3   .   .   5   4   .   4   1   4   4   2   3   3   3   3   .   4   1   6   .   1   7   20  18  
  Tactical Retreats        12   | .   .   .   .   .   4   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Traps Triggered            8    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Machines Disabled          27   | .   .   .   .   .   2   2   .   .   1   .   .   .   1   4   .   .   .   .   .   .   3   9   .   2   3   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   2   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Machines Accessed          39   | .   3   .   2   .   4   2   2   .   1   .   .   4   1   8   1   .   4   .   1   .   .   3   3   .   .   
  Terminals                18   | .   3   .   .   .   3   2   2   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                124  | .   12  .   2   .   7   3   3   .   2   .   .   29  1   21  1   .   12  .   1   .   .   23  7   .   .   
  Successful               92   | .   5   .   2   .   3   2   1   .   1   .   .   29  1   9   1   .   12  .   1   .   .   23  2   .   .   
  Failed                   32   | .   7   .   .   .   4   1   2   .   1   .   .   .   .   12  .   .   .   .   .   .   .   .   5   .   .   
    Catastrophic           7    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   6   .   1   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Terminals                43   | .   12  .   .   .   6   3   3   .   2   .   .   .   .   11  .   .   .   .   .   .   .   .   6   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
Terminal Hacks             83   | .   5   .   2   .   1   2   1   .   1   .   .   29  1   4   1   .   12  .   .   .   .   23  1   .   .   
  Record                   41   | .   .   .   1   .   .   .   .   .   .   .   .   11  1   .   .   .   5   .   .   .   .   23  .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   2   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   .   .   2   1   2   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   2   .   .   3   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      11   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   5   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             118  | .   .   .   .   42  76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Tes Acc 
Robot Analysis Total       136  | .   2   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Tes  Acc  
Turns Passed               15099 | 113  277  358  402  132  1797 945  113  342  499  879  709  392  583  2061 480  440  193  499  232  704  265  544  1246 346  548  
Spaces Moved               6714  | 51   152  218  206  77   729  363  64   142  218  349  264  115  296  982  231  193  139  255  116  196  123  282  567  102  284  
  Core                     8     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   4227  | 48   152  218  206  77   729  363  64   142  218  349  264  71   .    .    .    .    .    .    .    12   123  282  567  102  240  
  Legs                     2440  | .    .    .    .    .    .    .    .    .    .    .    .    44   296  982  231  193  139  255  116  184  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Fastest Speed            40    | 50   160  160  160  160  160  163  163  163  163  243  243  190  190  190  190  190  120  190  190  190  145  150  150  150  40   
  Average Speed            186   | 153  160  160  160  160  200  216  163  163  218  243  243  228  190  190  190  190  128  190  190  202  176  150  150  151  138  
  Slowest Speed            385   | 160  160  160  160  160  250  246  163  246  243  243  243  330  190  190  190  190  190  190  190  385  305  150  150  155  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Exploration Rate (%)       36    | 5    28   58   60   26   61   46   3    70   9    52   44   80   46   17   35   35   61   42   5    6    10   99   18   21   12   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     30    | .    .    1    1    .    .    .    .    .    .    .    .    25   .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    .    1    1    .    .    .    .    1    1    1    1    1    .    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    2    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    .    .    .    7    1    .    .    .    .    .    .    1    11   .    .    .    .    .    28   4    2    22   1    16   
Terrain Destroyed          489   | .    .    .    .    .    7    1    .    .    .    .    .    .    5    41   14   21   .    27   3    44   4    2    57   131  132  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               203   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    38   10   21   .    2    3    39   4    1    57   6    17   
  AOE                      286   | .    .    .    .    .    7    1    .    .    .    .    .    .    .    3    4    .    .    25   .    5    .    1    .    125  115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Tes  Acc  
Total                      8396 | 70   169  221  279  86   941  467  72   216  231  360  293  194  308  1109 253  218  154  262  123  429  164  375  822  205  375  
  Wait                     632  | .    .    .    73   10   18   3    6    48   1    .    .    26   .    40   7    1    .    1    .    167  7    33   153  16   22   
  Move                     6691 | 50   151  217  205  76   729  362  63   141  217  348  263  114  295  981  230  192  138  254  115  196  122  281  566  102  283  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143  | 7    7    .    1    .    25   11   .    3    3    .    4    12   2    13   2    3    2    .    2    7    6    11   9    8    5    
  Fast Attach              67   | 7    .    .    .    .    11   4    .    1    2    .    1    2    1    3    1    .    6    .    1    4    9    4    2    6    2    
  Attach                   74   | .    .    .    .    .    6    2    2    2    1    1    4    8    .    2    2    1    .    .    1    4    4    2    8    11   13   
  Detach                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    1    
  Swap                     82   | .    2    .    .    .    16   12   1    1    .    2    3    6    1    7    3    1    1    2    .    1    1    3    13   5    1    
  Drop                     134  | .    1    .    .    .    27   18   .    .    2    .    1    5    3    14   1    2    7    .    2    6    5    14   9    8    9    
  Fire                     553  | 6    8    3    .    .    109  53   .    20   5    9    17   21   6    44   7    18   .    5    2    44   7    27   62   42   38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Escape Stasis            3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-3/Armory
-3/Lab
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
   114 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   367 | -10/Materials      | Discovered new exit (range 16)
   391 | -10/Materials      | Entered Mines
   656 | -10/Mines          | Identified exit to Exiles
   676 | -10/Mines          | Learned location of Storage (-7)
   719 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   743 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   749 | -10/Mines          | Entered Exiles
   749 | -10/Exiles         | Accompanied by 3 allies
   789 | -10/Exiles         | Met 8R-AWN
   815 | -10/Exiles         | Met EX-HEX
   858 | -10/Exiles         | Met EX-BIN
   877 | -10/Exiles         | Aligned with FarCom system
   879 | -10/Exiles         | Given EX-Vault access code
   916 | -10/Exiles         | Opened EX-Vault
   925 | -10/Exiles         | Found Superbattery
   958 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   982 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1014 | -10/Exiles         | Learned location of Zion (-7)
  1061 | -10/Exiles         | Discovered new exit (range 14)
  1151 | -10/Exiles         | Left Exiles lab with Superbattery
  1151 | -10/Exiles         | Entered Mines
  1151 | -9/Mines           | Accompanied by 3 allies
  1208 | -9/Mines           | Learned 2 Materials zone layouts
  1259 | -9/Mines           | Discovered new exit (range 3)
  1283 | -9/Mines           | Entered Materials
  1283 | -8/Materials       | Accompanied by 3 allies
  1283 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1390 | -8/Materials       | Lost 3 allies
  1583 | -8/Materials       | Build established: Skirmisher
  1819 | -8/Materials       | Discovered new exit (range 11)
  2213 | -8/Materials       | Build established: Tank
  2829 | -8/Materials       | Discovered new exit (range 11)
  3080 | -8/Materials       | Identified exit to Garrison
  3080 | -8/Materials       | Entered Garrison
  3142 | -8/Garrison        | Triggered checkpoint
  3191 | -8/Garrison        | Garrison Relay disabled
  3283 | -8/Garrison        | Installed Relay Interface Framework
  3395 | -8/Garrison        | Spotted B-75 Beast
  3445 | -8/Garrison        | Destroyed B-75 Beast
  3802 | -8/Garrison        | Triggered checkpoint
  3906 | -8/Garrison        | Triggered checkpoint
  3933 | -8/Garrison        | Build established: Scavenger-Skirmisher
  3933 | -8/Garrison        | Garrison Relay disabled
  3958 | -8/Garrison        | Discovered new exit (range 62)
  3958 | -8/Garrison        | Discovered new exit (range 76)
  3958 | -8/Garrison        | Discovered new exit (range 18)
  4025 | -8/Garrison        | Entered Factory
  4025 | -7/Factory         | Evolved 2 slots: Utility x2
  4138 | -7/Factory         | Identified exit to DSF
  4138 | -7/Factory         | Entered DSF
  4187 | -7/DSF             | Additional patrols routed to DSF
  4422 | -7/DSF             | Sterilization system engaged
  4434 | -7/DSF             | Destroyed 9 combat bots
  4442 | -7/DSF             | Ambient heat levels rising (+10)
  4457 | -7/DSF             | Ambient heat levels rising (+10)
  4459 | -7/DSF             | Discovered new exit (range 14)
  4472 | -7/DSF             | Ambient heat levels rising (+10)
  4480 | -7/DSF             | Entered Factory
  4480 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  4932 | -6/Factory         | Discovered new exit (range 15)
  4979 | -6/Factory         | Entered Lower Caves
  5273 | -6/Lower Caves     | Build established: Scavenger-Gunner
  5606 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5773 | -6/Lower Caves     | Discovered new exit (range 14)
  5783 | -6/Lower Caves     | Learned Factory trap positions
  5858 | -6/Lower Caves     | Entered another Lower Caves area
  6089 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6119 | -6/Lower Caves     | Lost 3 parts (1p1u1w)
  6366 | -6/Lower Caves     | Spotted B-75 Beast
  6380 | -6/Lower Caves     | Destroyed B-75 Beast
  6449 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6479 | -6/Lower Caves     | Discovered new exit (range 7)
  6567 | -6/Lower Caves     | Entered Data Miner
  6567 | -6/Data Miner      | Discovered new exit (range 6)
  6614 | -6/Data Miner      | Met Data Miner
  6655 | -6/Data Miner      | Learned location of Section 7 (-2)
  6655 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6701 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6718 | -6/Data Miner      | Destroyed Data Miner
  6720 | -6/Data Miner      | Found Prototype Hackware
  6721 | -6/Data Miner      | Interfaced with the Data Conduit
  6814 | -6/Data Miner      | Found Exp. Thermal Shield
  6868 | -6/Data Miner      | Lost 11 parts (4n4u3w)
  6959 | -6/Data Miner      | Entered Proximity Caves
  7120 | -5/Proximity Caves | Found Alien Artifact
  7530 | -5/Proximity Caves | Discovered new exit (range 7)
  7534 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7542 | -5/Proximity Caves | Entered Factory
  7542 | -5/Factory         | Evolved 2 slots: Propulsion x2
  7543 | -5/Factory         | Loaded intel: 86 trap records
  7544 | -5/Factory         | Loaded intel: 245 machine locations
  7672 | -5/Factory         | Fabricated Exp. Heat Sink (x1)
  9160 | -5/Factory         | Identified exit to Upper Caves
  9181 | -5/Factory         | Intercept squad dispatched
  9196 | -5/Factory         | Spotted Tracker
  9201 | -5/Factory         | Destroyed Tracker
  9216 | -5/Factory         | Found Exp. Targeting Computer
  9265 | -5/Factory         | Spotted Combat Programmer
  9278 | -5/Factory         | Destroyed Combat Programmer
  9561 | -5/Factory         | Build established: Scavenger-Tank
  9603 | -5/Factory         | Entered Upper Caves
  9868 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10054 | -5/Upper Caves     | Discovered new exit (range 7)
 10073 | -5/Upper Caves     | Spotted B-75 Beast
 10083 | -5/Upper Caves     | Entered another Upper Caves area
 10083 | -5/Upper Caves     | Discovered new exit (range 10)
 10440 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10473 | -5/Upper Caves     | Discovered new exit (range 16)
 10523 | -5/Upper Caves     | Entered Zhirov
 10523 | -5/Zhirov          | Discovered new exit (range 3)
 10553 | -5/Zhirov          | Met Zhirov
 10595 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10615 | -5/Zhirov          | Found Alien Artifact
 10615 | -5/Zhirov          | Identified Integrated Reactor
 10615 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10635 | -5/Zhirov          | Found Alien Artifact
 10716 | -5/Zhirov          | Entered Proximity Caves
 10924 | -4/Proximity Caves | Spotted B-86 Titan
 11186 | -4/Proximity Caves | Discovered new exit (range 16)
 11215 | -4/Proximity Caves | Entered Factory
 11215 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11216 | -4/Factory         | Identified exit to Research
 11217 | -4/Factory         | Loaded intel: 294 machine locations
 11447 | -4/Factory         | Entered Research
 11447 | -3/Research        | Evolved 2 slots: Utility x2
 11448 | -3/Research        | Identified exit to Armory
 11449 | -3/Research        | Loaded intel: 95 machine locations
 11555 | -3/Research        | Spotted B-86 Titan
 11629 | -3/Research        | Destroyed B-86 Titan
 12151 | -3/Research        | Entered Armory
 12152 | -3/Armory          | Loaded intel: 63 machine locations
 12181 | -3/Armory          | Lost 7 parts (3n1u3w)
 12329 | -3/Armory          | Identified Transdimensional Reconstructor
 12329 | -3/Armory          | Warped through subspace to slip node
 12329 | -3/Armory          | Discovered new exit (range 1)
 12416 | -3/Armory          | Entered Lab
 12416 | -3/Lab             | Discovered new exit (range 9)
 12433 | -3/Lab             | Hidden lab's door opened automatically
 12433 | -3/Lab             | Sensor layout match revealed
 12434 | -3/Lab             | Gained access to the hidden lab's interior
 12510 | -3/Lab             | Found Alien Artifact
 12511 | -3/Lab             | Identified Core Regenerator
 12511 | -3/Lab             | Used Core Regenerator, restored core integrity (+307)
 12522 | -3/Lab             | Found Integrated Reactor
 12523 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 12533 | -3/Lab             | Found Transdimensional Reconstructor
 12660 | -3/Lab             | Found Prototype Energy Cannon
 12664 | -3/Lab             | Found Prototype Energy Gun
 12664 | -3/Lab             | Identified Tachyon Dispersion Ray
 12669 | -3/Lab             | Found Prototype Protection
 12669 | -3/Lab             | Identified Med. Regenerative Plating
 12674 | -3/Lab             | Found Prototype Hackware
 12710 | -3/Lab             | Decrypted terminal
 12710 | -3/Lab             | Decrypted terminal
 12710 | -3/Lab             | Acquired modification code for an L2 power cell
 12746 | -3/Lab             | Decrypted terminal
 12779 | -3/Lab             | Identified Potential Cannon
 12785 | -3/Lab             | Detected for breach
 12806 | -3/Lab             | Decrypted terminal
 12820 | -3/Lab             | Confronted by A5
 12820 | -3/Lab             | Destroyed A5
 12839 | -3/Lab             | Found Med. Regenerative Plating
 12926 | -3/Lab             | Found Prototype Special Weapon
 12926 | -3/Lab             | Identified Gui. Remote Datajack
 12960 | -3/Lab             | Entered Research
 12960 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 12961 | -2/Research        | Loaded intel: 87 machine locations
 13043 | -2/Research        | Garrison activated, responded to threat
 13394 | -2/Research        | Identified Deep Network Scanner
 13396 | -2/Research        | Identified Ghost Barrier
 13579 | -2/Research        | Intercept squad dispatched
 13592 | -2/Research        | Spotted Tracker
 13592 | -2/Research        | Spotted Tracker
 13600 | -2/Research        | Destroyed Tracker
 13611 | -2/Research        | Destroyed Tracker
 13629 | -2/Research        | Spotted Combat Programmer
 13640 | -2/Research        | Spotted Combat Programmer
 13641 | -2/Research        | Destroyed Combat Programmer
 13649 | -2/Research        | Destroyed Combat Programmer
 13730 | -2/Research        | Destroyed 14 combat bots
 13850 | -2/Research        | Crushed by falling debris
 13850 | -2/Research        | System corruption reached 10%
 14144 | -2/Research        | Discovered new exit (range 7)
 14206 | -2/Research        | Entered Testing
 14207 | -2/Testing         | Maximum security lockdown engaged
 14207 | -2/Testing         | Loaded intel: 62 machine locations
 14258 | -2/Testing         | Build established: Hacker-Tank
 14405 | -2/Testing         | Destroyed 25 combat bots
 14417 | -2/Testing         | Spotted Investigator
 14422 | -2/Testing         | Scanned by Researcher
 14424 | -2/Testing         | Destroyed Investigator
 14450 | -2/Testing         | Lost 3 parts (1n2u)
 14507 | -2/Testing         | Destroyed 30 combat bots
 14541 | -2/Testing         | Discovered new exit (range 5)
 14552 | -2/Testing         | Entered Access
 14552 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 14553 | -1/Access          | Loaded intel: 120 machine locations
 14843 | -1/Access          | Build established: Generator-Tank
 14846 | -1/Access          | First assault squad dispatched
 14893 | -1/Access          | Garrison activated, responded to threat
 14908 | -1/Access          | High security lockdown imminent
 14965 | -1/Access          | Destroyed 15 combat bots
 14969 | -1/Access          | Lost 6 parts (3p3u)
 14988 | -1/Access          | High security lockdown engaged
 15057 | -1/Access          | Lost 3 parts (1n1u1w)
 15064 | -1/Access          | Warped through subspace
 15096 | -1/Access          | Identified Dimensional Node Initializer
 15096 | -1/Access          | Initialized slip node
 15097 | -1/Access          | Discovered new exit (range 7)
 15100 | ***                | Escaped!

 Last Messages 
---------------
15092_ C-30 ARC bursts open, deploying its
  payload.
15092_ G-73 Enforcer unfolds itself. <x3>
15092_ L-61 Swordsman unfolds itself.
15092_ M-36 Artificer unfolds itself.
15093_ Exp. Core Shielding destroyed.
15095_ K-01 Serf collects debris.
15095_ Dropped Alien Artifact.
15096_ Acquired Alien Artifact.
15096_ Identified Dimensional Node Initializer.
15096_ Initializer activates and latches into
  the ground.
15097_ Dimensional Slip Node implodes.
15097_ Sealed Barrier breached.
15097_ Exp. Heat Sink destroyed.
15097_ Main Access Shell breached.
15097_ EXIT=FOUND
15098_ System corrupted: Energy discharge (-38).
15100_ The unstable cave ceiling collapses. <x2>
[Achievement: Data Run]

 Map 
-----
+----------------------------------------------------+
| !/ !       "  #???????????????????????#    #       |
| ##        """ #???????????????????????#    #       |
| ?#         """#???????????????????????#    #       |
| ?#          " #???????????????????????#    #       |
| ?#            #???????????????????????#    #  ]]   |
| ?#            #???????????????????????#    #  ]    |
| ?#            #???????????????????????#       ]    |
| ?#            #???????????????????????#    #       |
| ?#            #???????????????????????# /=%#    =  |
| ?#         !  #???????????????????????#*%%=#    [! |
| ########+##############################=%=[###+##  |
|                    w           g%      *=%%=       |
|               g              g "%"    =%[[[ %      |
| ############ g#######      *g""########## ###+#### |
| ???????????#  #?###        l ""#??????????      ?? |
| ???????????# H#?#          g  "#?????????       #? |
| ???????????#  ###             T#???????         #? |
| ???????????#b ###            ""#??????#     !   #? |
| ???????????#  ## #           ""#??????#         #? |
| ???????????# b##             ""#??????#!!       #? |
| ?????????#               """""""??????#!!       #? |
| ???????                        #??????#!        #? |
| ????????     "  ##             #??????###########? |
| ????????    %= ??####     """  #?????????????????? |
| ?????????       ????#  "    "? #?????????????????? |
| ??????????      ????#  " @" "?????"??????????????? |
| ??????????##+###????#  " "" "?????""?????????????? |
| ????????????????????#  "    "?????""?????????????? |
| ????????????????????#  """"""?????""?????????????? |
| ????????????????????#  ???????????""?????????????? |
| ????????????????????#""""""""""???"T?????????????? |
| ?????????????????????""""""""""???""?????????????? |
| ?????????????????????""""""""""???""?????????????? |
| ???????????""????????""""""""""???""?????????????? |
| ???????????""?????????????????????""?????????????? |
| ???????????"Y?????????BB????BB????"??????????????? |
| ???????????""?????????BB????BB???????????????????? |
| ???????????""???????????????????????????????????"" |
| ????????????????????????????????????????????????"" |
| ????????????????????????????????????????????????"" |
| ????????????????????????????????????????????????"" |
| ????????????????????????????????????????????????"" |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????"?????????"""""????????????????????????????? |
| ?????"""????????""T""????????????????????????????? |
| ????"""??????????????????????????????????????????? |
| ?????"???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           163
Coolant Potential          100
Energy Generation          105
Energy Capacity            1940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             2100
Resistance: KI             25
Resistance: TH             30
Resistance: EM             25
Core Shielding             40
Weapon Shielding           66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         12
Armor Integrity Analysis   30
Recoil Reduction           6
Particle Charging          25
Salvage Targeting          3
Offensive Hacking          39
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
     Imp. Coolant Injector | -6/Data Miner | Free
                Q-thruster | -6/Data Miner | Free
            Exp. Heat Sink | -5/Factory    | Scanalyzed
        Adv. Plasma Cannon | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Exp. Heat Sink | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Dimensional Node Initializer

 Achievements 
--------------
Data Run
Decrypted!

 Challenges 
------------
None

 Game 
------
Seed              ArcSubatomicPerforator
  Manual?         0
Play Time         01:48:49
  Cumulative      352.5 hours
  Start           2024.05.13 @ 02:10:46
  End             2024.05.13 @ 03:57:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           258
  Adventurer      0
  Explorer        0
Win Type          0
  Total           14
  Types           9/0/4/1/0/0/0/0/0
Lore%             83
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73c3f08d-e1f2-45c5-88f0-85e3046e1224