Cogmind - Beta 17 @@@ ROGUE MODE // 2026.09.25 @ 21:18:38 Player: chebyrekser Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (858) 4290 Value Destroyed (48141) 48141 Prototype IDs (376) 7520 Alien Tech Used (14) 2800 Bonus (75491) 75491 TOTAL SCORE: 149142 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 24049 Follower Combat Kills 144 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 394 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -696 Cogmind --------- Core Integrity 280/1850 Matter 425/425 Energy 470/490 System Corruption 3% Temperature Cool (10) +ITN Movement Treading (215) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (5) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (9) ------ Desublimator Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Powered Armor Experimental Powered Armor Advanced Force Field > --- WEAPON (9) ------- Long-range Gatling Laser Long-range Gatling Laser Gatling Beam Modified Sigix Sheargun Enhanced Autogun (fused) Enhanced Autogun (fused) Enhanced Autogun Omega Cannon > --- INVENTORY (27) --- Zero-point Reactor Enhanced Armored Heavy Treads Experimental Biometal Medium Treads Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Advanced Kinecellerator Experimental Weapon Cycler Centrium Heavy Armor Plating Advanced Powered Armor Advanced Force Field Architect God Chip A Architect God Chip D High-powered Tractor Beam Integrity Redistributor Heavy Wave Gun Heavy Wave Gun Heavy Quantum Rifle Heavy Quantum Rifle Sigix Sheargun Sigix Sheargun Modified Sigix Sheargun Enhanced Gamma Bomb Array Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Desublimator Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Powered Armor Experimental Powered Armor Advanced Force Field > --- WEAPON ----------- Long-range Gatling Laser Long-range Gatling Laser Gatling Beam Sigix Sheargun Sigix Sheargun Modified Sigix Sheargun Enhanced Autogun Enhanced Autogun Hypervelocity Linear Accelerator > --- INVENTORY -------- Improved Quantum Reactor Enhanced Armored Heavy Treads Experimental Biometal Medium Treads Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Advanced Kinecellerator Experimental Weapon Cycler Centrium Heavy Armor Plating Centrium Linked Plating Advanced Powered Armor Advanced Force Field Architect God Chip A Architect God Chip D High-powered Tractor Beam High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Heavy Quantum Rifle Heavy Quantum Rifle Modified Sigix Sheargun Omega Cannon Enhanced Gamma Bomb Array Sigix Corpse [Rating: 249] Favorites ----------- Power Improved Quantum Reactor Engine Cooled Ion Engine Reactor Improved Quantum Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Advanced Powered Armor Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Long-range Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Omega Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . . . Weapon 7 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . Parts Attached 373 | 7 11 5 41 5 29 6 . 6 6 7 13 . 1 . 1 11 . 1 9 5 8 . 2 2 . 2 25 32 50 23 38 27 Power 30 | 1 2 1 6 1 2 . . . . . . . . . . 2 . . 1 . . . . . . . 2 4 2 1 2 3 Engine 16 | 1 2 1 6 1 2 . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 3 2 1 2 3 Propulsion 80 | 2 3 2 15 1 14 4 . 1 . 1 6 . . . . 1 . . 2 2 1 . . . . 1 5 7 5 2 3 2 Treads 68 | 2 1 . 14 1 14 4 . 1 . . 2 . . . . . . . 1 2 1 . . . . 1 5 7 5 2 3 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 2 2 . . . . . . . 1 4 . . . . 1 . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 158 | 2 5 2 8 2 5 1 . 5 1 2 5 . . . . 3 . . 5 1 4 . 1 2 . . 6 11 22 20 31 14 Device 78 | 1 2 2 2 1 2 . . 1 1 2 3 . . . . 2 . . 2 . 2 . 1 . . . 4 4 12 16 15 3 Storage 18 | 1 3 . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . 3 . . 7 . Processor 14 | . . . . . . 1 . 1 . . 1 . . . . . . . 1 . . . . . . . 1 1 4 . 3 1 Hackware 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Protection 43 | . . . 4 1 2 . . 2 . . . . . . . 1 . . 1 1 2 . . 2 . . 1 3 5 4 6 8 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 105 | 2 1 . 12 1 8 1 . . 5 4 2 . 1 . 1 5 . 1 1 2 3 . 1 . . 1 12 10 21 . 2 8 Energy Gun 25 | . . . 3 . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 2 10 . . 6 Energy Cannon 15 | . . . 3 . 1 . . . . 2 . . . . . 1 . . . . . . . . . . 3 . 4 . 1 . Ballistic Gun 42 | 2 . . 5 1 5 1 . . 5 1 2 . . . 1 3 . 1 1 . 2 . 1 . . 1 2 2 6 . . . Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . 2 Launcher 9 | . . . 1 . . . . . . 1 . . 1 . . 1 . . . 2 . . . . . . . 1 1 . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . 1 7 . 4 . . . . 1 1 . . . . . . . 3 . . . . 2 . . 7 7 15 1 2 9 Corrupted Parts 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 1 . . . System Corruption 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 7 . . . Parts Lost 47 | . 1 . 4 4 5 . . 1 . . . . . . . 4 . 1 . . . . . . . 3 6 . 7 . . 11 Power 6 | . 1 . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 8 | . . . . 1 3 . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . Utility 17 | . . . 1 2 . . . 1 . . . . . . . 1 . . . . . . . . . 1 3 . 3 . . 5 Weapon 16 | . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . 2 1 . 3 . . 6 Highest Loss Streak 4 | . 1 . 2 4 2 . . 1 . . . . . . . 2 . 1 . . . . . . . 2 2 . 2 . . 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Average Backups 23 | 5 17 25 24 23 24 24 25 23 23 24 24 25 24 25 25 24 24 23 22 23 23 24 24 24 24 23 23 22 23 25 21 23 Power 1 | . 1 2 1 1 1 2 2 2 2 2 2 2 2 2 2 1 . . . 1 1 1 1 1 1 1 1 1 . . 1 1 Propulsion 3 | 2 6 9 7 6 5 5 5 4 4 4 4 6 6 6 6 5 6 5 3 3 3 3 3 3 3 3 3 2 1 . 1 2 Utility 8 | . 3 7 7 6 7 8 9 8 7 7 6 5 4 5 5 4 5 5 6 7 7 9 9 8 8 7 6 8 7 10 9 11 Weapon 9 | 1 5 7 8 9 9 8 8 8 8 10 11 12 12 12 12 12 13 12 11 11 11 11 11 11 11 11 12 10 10 8 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 131 | 1 3 2 15 . 8 . . 3 3 2 . . . . . 1 . 1 1 . 1 . . 1 . . 3 3 1 4 60 18 Power 10 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 4 . Propulsion 18 | . 1 . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 9 3 Utility 46 | 1 . 2 3 . 5 . . 2 1 1 . . . . . . . . 1 . . . . 1 . . 2 1 1 1 16 8 Weapon 51 | . 1 . 6 . 3 . . . 1 1 . . . . . 1 . 1 . . . . . . . . . 1 . 2 29 5 Tool/Special 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 2 Average Slot Usage (%) 93 | . 95 99 98 99 99 99 100 99 96 99 99 100 100 100 99 94 100 99 99 94 92 94 94 93 94 86 81 76 78 89 91 89 Engine 4 | . 12 14 11 10 8 7 7 7 7 7 6 6 6 6 6 6 11 11 9 5 5 5 5 5 5 4 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 6 7 4 8 7 6 Treads 19 | . 18 14 31 33 35 30 30 30 30 25 25 13 13 13 13 13 22 19 17 14 21 21 21 21 21 19 15 17 14 12 12 13 Wheel 2 | . 9 13 1 . . . . . . 4 7 19 19 20 19 13 6 8 11 8 . . . . . . . . . . . . Device 11 | . 11 13 7 10 9 7 7 7 9 14 13 12 12 12 12 12 17 17 16 16 15 15 15 15 15 16 17 12 11 8 13 7 Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 9 | . . . . . . 7 7 7 7 7 10 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 11 13 15 16 12 16 Protection 5 | . . . 9 11 9 7 7 6 4 . . . . . . 3 . . . . 4 5 5 4 5 4 3 5 4 5 6 7 Energy Gun 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 5 6 1 . 12 Energy Cannon 3 | . . . 6 19 5 . . . . 6 6 6 5 6 6 5 5 5 4 3 8 10 9 10 10 6 4 1 3 . . . Ballistic Gun 22 | . 23 23 13 . 18 29 30 30 26 20 20 20 20 20 13 15 17 16 17 17 15 15 15 15 15 14 6 7 11 34 35 19 Peak Build Rating 249 | 8 9 17 25 25 37 53 52 58 63 62 74 72 72 69 71 91 91 91 92 104 118 118 120 120 120 127 167 174 222 227 204 249 Average Rating 120 | 5 7 9 18 24 33 48 51 55 56 58 70 69 69 68 69 81 90 87 87 97 113 117 118 119 119 121 146 139 174 192 192 229 On Entrance 82 | . 7 9 11 23 24 35 47 52 58 54 61 72 68 69 67 70 91 91 85 92 104 116 116 120 119 120 107 116 125 219 189 193 Avg Prop Armor Cover (%) 16 | . 12 12 16 . . . . . . 20 18 15 15 15 16 14 19 18 18 15 . . . . . . . 5 . . 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 13 88 88 105 112 111 104 117 121 121 127 125 122 116 122 117 134 142 141 141 138 163 163 163 164 153 182 189 207 188 169 198 213 Greatest Support 210 | 40 40 40 60 60 91 86 83 83 80 80 100 80 44 60 44 80 108 108 28 145 153 153 153 153 153 153 178 160 200 205 205 210 Greatest Overweight (x) 10 | . 5 5 6 1 1 1 1 1 1 10 9 4 2 2 2 4 4 5 5 4 1 1 1 1 . 1 1 1 1 . 1 1 Average Overweight (x) 1 | . 2 4 1 1 1 1 1 1 1 7 2 2 2 2 2 2 2 3 4 2 . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Capacity 25 | 7 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 Most Carried 27 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Carried 24 | 5 17 24 24 23 24 24 25 24 24 24 24 25 24 25 25 24 24 24 24 24 24 25 24 24 25 24 24 23 25 26 23 26 Final Capacity 27 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Final Carried 27 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 26 Class Distribution -------------------- 31% | Alien-Executioner 10% | Gunner 8% | Skirmisher 7% | Scavenger-Executioner 7% | Mutant 6% | Scavenger-Mutant 6% | Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scientist-Skirmisher | -5/Upper Caves Scientist-Skirmisher | -5/Upper Caves Commander-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Derelict-Skirmisher | -4/Factory Derelict-Skirmisher | -4/Upper Caves Derelict-Skirmisher | -4/Upper Caves Derelict-Skirmisher | -4/Zhirov Derelict-Skirmisher | -3/Proximity Caves Derelict-Executioner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Alien-Executioner | -2/Section 7 Alien-Executioner | -1/Access Alien-Executioner | -1/Command Scavenger-Executioner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Matter Collected 39620 | 227 613 440 1507 328 1681 645 387 385 124 375 644 50 78 . 130 764 . 224 1062 423 343 30 109 . 57 314 968 1427 3194 7568 10628 4895 Remotely 7571 | . . . . . . . . . . . . . . . . 714 . . 1062 423 111 . . . . . . . . . 4199 1062 Salvage Created 56444 | 111 637 317 2328 752 3132 1028 217 398 . 513 801 189 70 . 189 872 . 238 272 696 499 . 170 . 57 446 469 970 4995 13262 18102 4714 Parts 1841 | 14 49 30 137 44 144 60 11 12 . 13 40 1 6 . 4 42 . 7 8 23 20 . 8 . . 14 16 81 262 262 259 274 Haulers Intercepted 17 | . 1 . 6 . 6 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 40 | . 3 3 5 1 12 3 . 1 . . 2 . . . . 1 . . . . 5 . . . . 1 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 10 12 . 14 . . 2 . . . . 5 . 17 . . . . . . . . . . . . Prevented 28 | . . . . . . . . . . 12 . . . . 1 . . . . 7 . . 8 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 662 | . 11 9 39 38 30 13 4 4 . 8 7 . 3 . 3 19 . 1 4 12 5 . 2 . . 10 5 12 50 150 175 48 Guns 527 | . 11 9 29 3 14 12 4 4 . 3 5 . . . . 8 . 1 2 3 3 . . . . 4 4 4 34 150 173 47 Cannons 60 | . . . 6 19 13 . . . . . 2 . . . . 1 . . 1 1 1 . . . . 1 1 . 13 . . 1 AOE 53 | . . . 4 15 3 1 . . . 4 . . 3 . 1 9 . . . 6 1 . 1 . . 5 . . . . . . Classes Destroyed 30 | 2 6 . 4 1 1 1 . 1 . 2 . . 1 . . . . . . 2 . . . . . . . . 5 3 1 . Worker 51 | . 3 . 11 . 8 4 . . . . 1 . . . . . . . . . . . . . . 1 . . 3 8 12 . Builder 13 | . . . 1 . 1 3 . . . . 2 . . . . . . . . . . . . . . . . . 3 3 . . Tunneler 10 | 3 . 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . 1 . 6 . 6 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 54 | 1 4 2 4 2 15 4 . . . . 3 . . . . 1 . . . . 2 . . . . . 1 . 4 3 8 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 25 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 9 13 . Operator 8 | . 1 . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 2 . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 31 | . 2 . 5 . 4 2 . . . . 1 . . . . 3 . . . . . . . . . 2 . . 3 7 2 . Swarmer 92 | . 9 9 12 11 4 2 1 3 . 2 3 . 3 . 1 9 . . . 4 . . . . . 4 . . . 11 4 . Saboteur 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 13 . Grunt 186 | . 2 . 17 7 18 7 1 . . 5 . . . . 1 4 . . 3 6 . . . . . . . . 1 48 66 . Brawler 32 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 14 15 . Duelist 26 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 11 13 . Protector 18 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . 5 10 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 35 | . . . 9 . 7 1 1 . . . 1 . . . 1 . . . . . 1 . . . . 1 2 . 5 5 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 43 | . . . . . 1 1 1 . . . 2 . . . . 2 . 1 . . . . 2 . . 2 2 2 2 19 6 . Programmer 81 | . . . . . . 2 . . . . 1 . . . . 4 . . . . 4 . . . . 3 1 2 23 17 24 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Quarantine Guard 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Striker 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 8 . Executioner 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 9 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Packrat 7 | . . . . . . . . 3 . . . 2 . . . . . 2 . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Assembled 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 41 | 2 6 3 8 16 8 17 3 3 . 6 3 . 3 . 3 10 . 1 2 4 4 . 2 . . 9 2 3 12 12 41 6 Combat Bots Only 38 | . 3 3 4 16 3 5 3 3 . 5 3 . 3 . 3 9 . 1 2 4 2 . 2 . . 8 2 2 8 11 38 6 Max Kills in Single Turn 5 | 1 1 1 2 4 3 5 1 2 . 3 1 1 2 . 1 4 . 1 1 2 1 . 1 . 1 3 1 1 3 3 4 2 Gunslinging 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 2 2 1 Exploded 4 | . . . 2 4 2 1 . . . 3 . . 2 . 1 3 . . . 2 1 . 1 . . 3 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2450 | . 58 34 171 94 116 97 29 31 . 17 53 . 2 . 3 135 . 12 4 61 9 . 20 . . 93 95 78 360 178 143 557 Missed 652 | . 14 5 39 14 25 45 9 5 . 6 17 . 1 . 1 39 . 2 2 12 5 . 2 . . 19 21 20 73 61 37 178 Hits 1798 | . 44 29 132 80 91 52 20 26 . 11 36 . 1 . 2 96 . 10 2 49 4 . 18 . . 74 74 58 287 117 106 379 Melee 26 | . . . 2 15 . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . 4 Projectile 1772 | . 44 29 130 65 91 52 20 26 . 11 36 . 1 . 2 96 . 10 2 45 4 . 18 . . 74 74 58 286 117 106 375 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Critical Strikes 71 | . 1 . 4 . 4 1 . . . 1 . . . . . 2 . . . 5 1 . 1 . . 4 1 3 18 5 4 16 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . 4 4 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 32495 | . 424 245 1612 1261 1428 599 271 475 . 238 587 . 14 . 56 1637 . 165 53 538 72 . 323 . . 1554 1904 1216 6347 2849 2307 6320 Core 2458 | . 82 34 189 111 117 19 29 23 . . 47 . . . . 88 . 17 . 46 . . 25 . . 106 58 67 500 130 145 625 Absorbed by Shields 8194 | . . . . . . . . . . . . . . . . 36 . . 51 513 11 . 70 . . 175 118 763 576 . 672 5209 Reduced by Siege Mode 1163 | . . . . . . . . . . . . . . . . . . . . 6 . . 18 . . 26 122 29 493 158 266 45 Redirected to Shielding 952 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . 39 152 66 629 Regen/Repaired (Parts) 5128 | . 202 . 103 . 104 . . . 978 . . . . . . . . . 319 . . . . . . . . . . 1599 1823 . Core Remaining (%) 71 | 100 . 53 . 25 78 . . . . 89 . . . . 94 . . . . 84 . . . . 97 91 . . 55 . . 15 Volleys Fired 2600 | 12 81 37 185 66 148 42 17 15 . 26 53 9 36 . 36 75 23 30 19 28 37 . 7 . 20 54 68 92 245 321 460 358 Largest 9 | 2 2 2 2 2 3 4 4 4 . 3 4 1 1 . 1 4 1 4 4 4 5 . 3 . 1 5 4 4 7 9 9 9 Hottest 695 | 40 100 100 136 136 161 100 100 100 . 126 175 90 90 . 90 197 98 197 184 184 282 . 99 . 90 287 239 285 543 430 294 695 Shots Fired 12143 | 19 135 59 354 120 421 168 51 60 . 57 123 9 36 . 36 146 25 43 55 60 60 . 9 . 20 104 107 126 731 2701 3257 3051 Gun 11060 | 19 113 44 270 5 258 168 51 60 . 45 81 . . . . 96 2 13 46 36 24 . 3 . . 45 33 94 573 2701 3235 3045 Cannon 972 | . . . 73 107 159 . . . . 3 42 9 34 . 30 41 23 30 9 17 35 . 3 . 20 54 74 32 157 . 14 6 Launcher 65 | . . . 2 8 4 . . . . 9 . . 2 . 6 9 . . . 7 1 . 3 . . 5 . . 1 . 8 . Special 46 | . 22 15 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10369 | 19 113 44 251 5 226 168 51 60 . 45 81 . . . . 96 2 13 46 36 24 . 3 . . 45 49 41 392 2640 3191 2728 Thermal 1351 | . 22 15 101 107 191 . . . . 3 42 9 34 . 30 41 23 30 9 17 35 . 3 . 20 54 58 44 207 26 44 186 Explosive 30 | . . . 2 8 4 . . . . . . . 2 . . 5 . . . 3 1 . . . . 5 . . . . . . Electromagnetic 149 | . . . . . . . . . . 9 . . . . 6 4 . . . 4 . . 3 . . . . 41 50 10 22 . Slashing 244 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 25 . 137 Robot Hit Streak 76 | 7 6 7 21 9 19 8 6 16 . 6 23 3 2 . 4 6 . 4 20 28 15 . 4 . 6 14 13 50 43 48 76 47 Robot Miss Streak 10 | 2 4 3 4 4 7 5 3 5 . 3 5 1 1 . . 3 2 3 1 1 1 . 1 . . 3 2 1 4 9 8 10 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . 1 . . 1 . . . Secondary Targets 210 | . 3 3 3 . 1 2 2 1 . 1 . . . . . 3 . . . . . . . . . 1 . . 10 57 109 14 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 1 1 . 1 . . . . . 1 . . . . . . . . . 1 . . 2 2 2 1 Capacitor 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 98 . . . Shots Hit Robots 7632 | 11 66 25 229 67 237 87 26 36 . 30 55 4 3 . 2 50 . 15 44 40 27 . 5 . 3 55 40 67 485 1610 2414 1899 Core Hits 3597 | 5 30 13 92 50 106 48 11 19 . 25 26 2 5 . 4 38 . 6 19 31 15 . 3 . 2 28 17 30 217 774 1058 923 Critical Kills 136 | . . . 1 1 1 2 . 1 . . 1 . . . . 1 . . 1 1 . . . . . . 1 . 6 51 68 . Critical Parts Destroyed 164 | . . . 2 . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . . . . 1 . 7 67 78 4 Critical Strikes 355 | . . . 3 1 1 3 . 1 . . 2 . . . . 2 . . 2 1 1 . . . . . 2 1 22 129 173 11 Burn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Meltdown 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Destroy 341 | . . . 3 . 1 3 . 1 . . 2 . . . . 2 . . 2 . 1 . . . . . 2 1 16 127 171 9 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 147132 | 140 858 298 3832 2261 4975 3111 436 767 . 1481 1472 127 287 . 245 2759 . 345 1169 1753 1300 . 229 . 96 2523 1065 1999 13120 26975 41149 32360 Guns 126266 | 140 858 298 2589 80 2468 1594 436 767 . 592 909 . . . . 1242 . 153 909 515 429 . 36 . . 807 494 1596 9410 26871 40906 32167 Cannons 11433 | . . . 963 1285 2131 . . . . 63 294 127 95 . . 229 . 192 260 351 443 . . . 96 624 571 274 2999 . 243 193 Explosions 9322 | . . . 272 896 376 1517 . . . 826 269 . 192 . 245 1288 . . . 887 428 . 193 . . 1072 . 117 711 33 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 111 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . 20 . 12 . 71 . . Kinetic 111265 | 140 858 298 2384 80 2181 1594 436 767 . 592 909 . . . . 1242 . 153 909 515 429 . 36 . . 807 819 519 5474 25853 40446 23824 Thermal 21217 | . . . 1168 1285 2418 . . . . 185 563 127 95 . . 229 . 192 260 351 871 . . . 96 624 246 571 4869 310 460 6297 Explosive 6267 | . . . 272 896 376 1517 . . . . . . 192 . . 902 . . . 554 . . . . . 1072 . . 486 . . . Electromagnetic 3548 | . . . . . . . . . . 704 . . . . 245 386 . . . 333 . . 193 . . . . 897 538 9 243 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4724 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1753 732 . 2239 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 73 | . . . . 5 . 1 1 1 1 . . . . . . 7 7 7 7 . . . . . . 14 2 73 26 9 17 3 Average Corruption 6 | . . . . 4 . 1 1 1 1 . . . . . . 6 7 7 7 . . . . . . 13 1 5 13 5 13 2 Corruption Purged 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 752 | . . . . 23 . 1 8 11 1 . . . . . . 11 24 17 1 . . . . . . 13 19 61 107 85 282 88 Message Errors 119 | . . . . 4 . 1 1 3 . . . . . . . . 7 1 1 . . . . . . 4 4 13 14 9 47 10 Matter Fused 139 | . . . . 5 . . 1 6 1 . . . . . . 1 7 6 . . . . . . . 4 3 14 17 11 39 24 Heat Flow Errors 92 | . . . . 3 . . 1 1 . . . . . . . 4 2 6 . . . . . . . . 2 4 11 14 34 10 Energy Discharges 73 | . . . . 5 . . 2 1 . . . . . . . 1 1 2 . . . . . . . . 4 7 10 3 20 17 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 1 Data Loss (minor) 92 | . . . . 3 . . 1 . . . . . . . . 1 4 1 . . . . . . . 1 2 11 13 9 36 10 Data Loss (major) 32 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 6 7 5 9 1 Misfires 30 | . . . . . . . 1 . . . . . . . . 2 2 . . . . . . . . . . 4 5 3 9 4 Alerts 20 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 2 2 8 4 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 146 | . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 3 . 1 25 28 78 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 845 | . . . 10 44 36 235 . . . 6 34 39 . . . 90 . 45 . 13 150 . . . . 25 3 . 113 2 . . Projectiles 356 | . . . 10 8 27 . . . . 6 . 39 . . . 30 . 45 . 2 57 . . . . 16 3 . 113 . . . Explosions 487 | . . . . 36 9 235 . . . . 34 . . . . 60 . . . 11 93 . . . . 9 . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 435 | . . . 43 138 . . . . . . 144 . . . 13 . . . . 32 . . . . . . . 17 26 19 3 . Shots 14 | . . . 2 4 . . . . . . 2 . . . 1 . . . . 1 . . . . . . . 1 1 1 1 . Rammed 7 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . Targets Rammed 8 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 440 | . 60 120 270 383 326 267 197 241 . 59 340 180 180 . 180 222 200 242 72 271 158 . . . . 96 161 440 256 253 253 233 Average Temperature 106 | . 18 41 64 94 78 82 84 84 . 20 68 81 68 . 68 53 119 80 27 130 51 . . . . 47 21 113 126 141 151 166 Received Heat Transfer 2831 | . 111 . 606 159 711 162 36 48 . 75 36 . . . 18 45 . . 12 135 . . . . . 26 90 4 142 135 166 114 Thermoelectric Energy+ 49889 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3261 13268 16498 16862 Effects 53 | . . . 2 . 2 . . . . . . . . . . . . . . 3 . . . . . . . 5 11 9 13 8 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 19 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 3 4 4 3 Interference 31 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . 8 5 9 5 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 91 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 3 3 12 15 33 16 6 Total Turns 3988 | . . . . . . . . . . . . . . . . . . . . 30 . . 8 . . 41 43 99 246 568 2891 62 Longest Duration 1055 | . . . . . . . . . . . . . . . . . . . . 20 . . 8 . . 19 29 39 54 198 1055 21 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . 1 . . . . 8 2 . 2 . Combat Hostiles 18 | . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . 1 . . . . 8 2 . 2 . Parts Fried 34 | . . . . . . . . . . 4 . . . . 2 3 . . . 4 . . 1 . . . . 13 3 . 4 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Parts Melted 48 | . . . 3 1 7 . . . . 1 2 . . . . . . . 1 3 . . . . . 2 . 2 5 5 . 16 Heat Transferred 24728 | . . . 2257 2331 4403 . . . . 250 600 200 150 . . 300 . 300 375 503 900 . . . 150 950 350 494 3853 309 444 5609 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 1 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 3 1 2 2 . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . 4 5 5 . Low Security (%) 31 | 100 100 100 40 14 18 78 . . . . . . . . . 49 . . . . 73 . . . . 65 100 100 27 . . . Level 1 9 | . . . 10 85 43 1 . . . . . . . . . 9 . . . . 26 . . . . 34 . . 15 . . . Level 2 11 | . . . 38 . 38 20 . . . . 52 . . . . 40 . . . . . . . . . . . . 21 9 . . Level 3 6 | . . . 9 . . . . . . . 47 . . . . . . . . . . . . . . . . . 32 25 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 . . Level 5 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 76 . High Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 23 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Peak Influence 6236 | 10 91 138 786 360 598 598 . . . . 822 . . . . 533 . . . . 230 . . . . 281 152 120 1142 3880 6236 . Initial 2483 | . . 8 11 301 109 109 . . . . 822 . . . . . . . . . 25 . . . . . 128 . 11 680 2483 . Average 1038 | 1 26 55 344 266 343 137 . . . . 662 . . . . 224 . . . . 85 . . . . 94 40 18 526 1952 4812 . Influence Increases 20021 | 20 392 294 1384 509 1197 754 90 100 . 365 1174 . 70 . 60 744 . 30 301 300 356 . 50 . . 427 301 546 1782 3864 4249 662 Destroy 0b10 Robot/C 11820 | . 220 180 760 360 600 260 80 80 . 260 140 . 60 . 60 380 . 20 80 240 100 . 40 . . 200 100 240 1060 2920 3380 . Destroy 0b10 Robot/NC 1185 | 20 55 15 155 25 190 85 . . . 15 35 . . . . 20 . . 5 . 10 . . . . 15 5 5 75 180 275 . Destroy Leader 2164 | . 46 30 192 50 150 70 10 20 . 30 42 . 10 . . 66 . 10 . 30 30 . 10 . . 44 40 100 224 524 436 . Allied During Kill 68 | . . . . . . . . . . 30 . . . . . . . . 21 15 2 . . . . . . . . . . . Successful Hack 107 | . 7 . 24 . 54 6 . . . . 14 . . . . 2 . . . . . . . . . . . . . . . . Disable Machine 1200 | . 30 15 45 15 30 285 . . . . 120 . . . . 45 . . . . 90 . . . . 15 30 120 180 . 45 135 Destroy Structure 1692 | . 19 9 28 59 38 48 . . . . 58 . . . . 126 . . . . 124 . . . . 138 96 66 213 60 83 527 Advance Influence 750 | . . . . . . . . . . . 750 . . . . . . . . . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1020 | . 15 45 180 . 135 . . . . 30 . . . . . 105 . . 195 15 . . . . . 15 30 15 30 180 30 . Influence Decreases 19469 | 20 370 286 639 1004 1237 416 668 100 . 250 787 502 70 . 60 274 460 40 104 456 211 186 50 . . 199 529 525 668 1119 1707 6532 Entered New Map 10096 | . . 14 19 474 171 131 215 . . . 43 187 . . . . 174 2 . 197 16 69 . . . . 100 . 10 455 1397 6422 Time Decay 8201 | 20 360 272 590 490 716 285 453 90 . 230 374 315 70 . 60 224 286 38 84 259 195 117 50 . . 159 377 525 588 664 310 . Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . Lost Part 426 | . 10 . 30 40 50 . . 10 . . . . . . . 40 . . . . . . . . . 30 36 . 70 . . 110 Lost Ally 96 | . . . . . . . . . . 20 20 . . . . 10 . . 20 . . . . . . 10 16 . . . . . Purge Threat 450 | . . . . . 300 . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 112 | . 1 . 4 1 3 5 . . . . 2 . . . . 3 . . . . 1 . . . . 2 . 1 14 38 37 . Investigation 4 | . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination 23 | . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 . 1 8 5 1 . Reinforcement 12 | . 1 . 3 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 3 . . Assault 64 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 23 36 . Garrison 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Distress Signals 52 | . 1 . 6 . 6 2 . . . . . . . . . 2 . . 1 . . . . . . 1 6 2 5 3 17 . Communications Jammed 115 | . . . . . . . . . . . 9 . . . . 45 . . . . . . . . . 1 2 2 56 . . . Distress Signals 111 | . . . . . . . . . . . 6 . . . . 45 . . . . . . . . . 1 2 1 56 . . . Times Spotted 975 | . 20 10 60 43 57 17 4 4 . 15 10 . 1 . 3 20 . 1 70 14 6 . 2 . . 16 14 17 73 177 223 98 Peak Tracking Total 18 | . 4 3 5 15 7 3 3 3 . 5 4 . 1 . 3 6 . 1 18 4 1 . 2 . . 6 6 2 8 8 17 4 Tactical Retreats 43 | . 1 2 7 2 6 . . . . 2 . . . . . 2 . . 3 1 . . . . . 1 2 1 2 9 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . 3 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Disabled 83 | . 2 1 4 1 2 19 . . . . 8 . . . . 3 . . . . 6 . . . . 1 2 9 13 . 3 9 Max in Single Turn 6 | . 1 1 1 1 1 6 . . . . 3 . . . . 2 . . . . 6 . . . . 1 1 2 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Accessed 61 | . 8 1 9 1 12 2 . 1 1 . 4 . . 4 . 1 . 3 3 . 1 . . 4 . . . 1 3 . 1 1 Terminals 25 | . 6 . 6 . 7 2 . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 4 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 170 | . 14 1 16 1 30 4 . 1 2 . 11 . . 28 . 5 . 7 10 . 2 . . 17 . . . 1 3 . 1 16 Successful 131 | . 8 1 12 1 14 1 . 1 2 . 7 . . 28 . 5 . 7 10 . . . . 17 . . . . 1 . . 16 Failed 38 | . 6 . 3 . 16 3 . . . . 4 . . . . . . . . . 2 . . . . . . 1 2 . 1 . Catastrophic 8 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 9 . 11 . 15 4 . . . . 6 . . . . . . . 1 . . . . . . . . . . . . . Terminals 48 | . 9 . 9 . 16 4 . . . . 8 . . . . . . . . . . . . . . . . . 2 . . . Fabricators 5 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 12 | . 4 . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 7 | . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 15 | . . . 3 . 6 . . . . . . . . . . 5 . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 90 | . . 1 . 1 2 . . 1 2 . 4 . . 28 . . . 7 10 . . . . 17 . . . . 1 . . 16 Record 47 | . . . . . . . . . . . . . . 11 . . . 5 10 . . . . 5 . . . . . . . 16 Part Schematic 16 | . . . . . . . . . 2 . . . . 10 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 1 . 1 . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 4 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . 4 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 6 | . . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 . 8 . 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 19 | . 4 . 7 . 5 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 3 . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 5 . 6 . 12 2 . . . . 3 . . . . 1 . . . . 1 . . . . . . 1 2 . 1 . Full Trace Events 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 1 . . . 2 . . . . 10 . 1 . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . 52 . 36 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 2 . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 1 . . . . . 1 . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total Allies 13 | . . . . . . . . . 3 1 1 . . . . 2 . . 5 . 1 . . . . . . . . . . . Largest Group 5 | . . . . . . . . . 3 3 1 . . . . 1 . . 5 3 3 . . . . . . . . . . . Highest-Rated Group 290 | . . . . . . . . . 110 110 31 . . . . 30 . . 290 192 138 . . . . . . . . . . . Highest-Rated Ally 64 | . . . . . . . . . 51 51 31 . . . . 30 . . 64 64 64 . . . . . . . . . . . Total Orders 75 | . . . . . . . 3 2 . 1 7 . . . . 10 . . 12 7 7 . . . . 8 8 7 1 1 1 . STAY 10 | . . . . . . . . . . . . . . . . 1 . . 4 4 1 . . . . . . . . . . . FOLLOW 10 | . . . . . . . . . . . 1 . . . . 1 . . 1 3 3 . . . . . . 1 . . . . EXPLORE 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 3 2 1 . . . . RETURN 44 | . . . . . . . 3 2 . 1 6 . . . . 8 . . 2 . 3 . . . . 5 6 5 1 1 1 . Ally Attacks 51 | . . . . . . . . . . 39 2 . . . . . . . 10 . . . . . . . . . . . . . Total Damage 1286 | . . . . . . . . . . 633 51 . . . . . . . 602 . . . . . . . . . . . . . Kills 7 | . . . . . . . . . . 6 . . . . . . . . 1 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Active Infowar (turns) 34743 | 104 1385 646 2164 785 1226 428 . . 1022 2636 837 1046 947 109 867 1033 611 617 1175 3398 699 622 757 249 537 589 1735 2470 2636 3314 99 . Sensors 23022 | . . . 1 . . 427 . . 1020 . 722 1036 946 105 852 887 609 478 1086 3398 637 617 630 241 534 452 1486 1651 1942 3265 . . Seismic 6311 | 104 1385 646 2164 785 1226 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 3013 | . . . . . . . . . . . 15 . 164 106 . . . . . . . . 39 . . 121 1040 1527 . 1 . . Jamming 14797 | . . . . . . . . . 2 2636 505 981 783 3 867 363 444 617 312 . 698 622 718 249 537 589 1735 604 1231 202 99 . ECM 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . 2 3 . 2 . 1 . . . . 2 1 . 1 . 1 1 . . . . . . . . . Drone Launches 96 | . . . . . . . 4 2 . . 5 . . . . 8 . 1 5 . 2 . . . . 15 38 13 1 1 1 . Drone Recoveries 79 | . . . . . . . 3 2 . 1 5 . . . . 8 . . 6 . 2 . . . . 11 29 9 1 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Turns Passed 64324 | 191 1636 673 3584 1296 3300 823 1249 1546 3220 2641 861 1046 947 109 867 1033 624 617 1305 3508 699 622 757 249 537 589 1735 2843 2819 3990 12973 5435 Spaces Moved 29761 | 89 750 283 1226 520 1229 312 503 598 1248 1044 327 762 711 88 653 508 328 332 611 1731 318 382 375 135 298 206 791 1260 1212 1709 6360 2862 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 23068 | 86 240 9 1043 520 1229 312 503 598 1248 332 140 2 . 1 . 11 126 51 . 731 318 382 375 135 298 206 791 1260 1200 1703 6356 2862 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6668 | . 510 274 183 . . . . . . 712 187 760 711 87 653 497 202 281 611 1000 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 175 200 200 200 237 237 250 225 120 120 120 120 120 120 145 145 145 145 162 162 162 162 162 162 160 148 138 143 135 135 Average Speed 169 | 156 159 175 202 200 204 223 237 240 250 243 193 120 120 122 120 132 172 158 145 161 165 162 170 175 162 181 180 182 154 146 142 169 Slowest Speed 330 | 160 240 320 240 200 220 237 237 250 250 330 250 250 120 330 120 250 216 216 160 285 242 242 242 242 162 242 250 250 239 150 232 215 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 1 . Exploration Rate (%) 60 | 6 90 55 95 90 73 15 71 76 82 96 12 78 84 72 58 18 56 51 87 91 10 63 54 60 59 11 39 89 66 18 81 94 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 18 | . . 1 5 . 3 . . 1 2 1 . . . 1 . . . . 1 . . . . 3 . . . . . . . . Known Exits Taken 27 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 2 . 1 . . 3 6 3 5 . 1 1 . 3 . 1 . . 1 . 2 1 . . . . . . . . . Spaces Dug 244 | . 12 6 5 34 . . . . . 1 11 2 10 . 12 18 8 4 1 2 11 . 1 . 6 8 17 14 28 12 8 13 Terrain Destroyed 1093 | . 18 15 23 85 44 45 . . . 12 69 5 51 . 32 74 24 25 1 54 74 . 3 . 17 91 40 23 92 21 40 115 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Projectile 576 | . 18 15 9 4 1 . . . . 1 31 5 31 . 30 36 24 25 1 9 20 . 3 . 17 24 39 23 60 19 16 115 AOE 515 | . . . 14 81 43 45 . . . 11 38 . 20 . 2 38 . . . 45 54 . . . . 66 . . 32 2 24 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total 41721 | 120 1011 369 1959 648 1749 400 544 693 1349 1111 469 882 766 90 699 742 362 385 984 2396 433 383 481 148 332 336 1010 1750 1955 3266 10431 3468 Wait 6854 | . 120 24 382 33 229 25 22 59 74 12 41 106 12 . 2 96 2 6 268 599 43 . 85 . 14 46 50 160 223 963 3070 88 Move 29713 | 88 749 282 1225 519 1228 311 502 597 1247 1043 326 761 710 87 652 507 327 331 610 1730 317 381 374 134 297 205 789 1259 1203 1705 6356 2861 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 490 | 11 26 2 30 6 30 5 . 4 2 4 7 1 1 . 1 11 1 4 4 9 3 . 1 2 . . 12 47 43 21 162 40 Fast Attach 262 | 6 5 4 17 . 10 . . 2 9 5 4 . . . 1 1 . 1 13 3 3 . 1 4 . 1 18 14 46 29 44 21 Attach 177 | 1 3 . 7 6 7 2 . 1 . . 5 . . . . 7 1 . . 5 3 . . 1 . 9 14 38 29 6 8 24 Detach 69 | . 1 . 3 1 . . . . 4 . . . . . . . . . . . 1 . . . . 9 11 27 6 . 3 3 Swap 783 | . 14 11 50 16 53 10 3 8 4 8 24 4 6 3 5 22 7 8 15 13 20 2 10 2 1 9 21 47 96 170 91 30 Drop 677 | 2 12 9 59 1 43 5 . 7 9 10 9 1 1 . 2 9 1 5 20 9 6 . 3 5 . 1 25 63 64 48 205 43 Fire 2600 | 12 81 37 185 66 148 42 17 15 . 26 53 9 36 . 36 75 23 30 19 28 37 . 7 . 20 54 68 92 245 321 460 358 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 2 . . 6 . Rewire 73 | . . . . . . . . . . 3 . . . . . 9 . . 35 . . . . . . . . . . . 26 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Tes) -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 71 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Discovered new exit (range 8) 926 | -10/Materials | Repaired Lgt. Treads 953 | -10/Materials | Repaired Lgt. Treads 1151 | -10/Materials | Discovered new exit (range 9) 1523 | -10/Materials | Discovered new exit (range 6) 1828 | -10/Materials | Entered Mines 1876 | -10/Mines | Learned location of Zion (-7) 2181 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2186 | -10/Mines | Found Prototype Device 2228 | -10/Mines | Found the Drone Emporium 2235 | -10/Mines | Found Prototype Device 2235 | -10/Mines | Identified Sensor Drone Bay 2403 | -10/Mines | Discovered new exit (range 7) 2501 | -10/Mines | Entered Materials 2501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -9/Materials | Identified Exp. Sensor Array 2884 | -9/Materials | Build established: Scavenger-Mutant 3501 | -9/Materials | Discovered new exit (range 16) 3721 | -9/Materials | Central database locked down 3857 | -9/Materials | Discovered new exit (range 14) 4028 | -9/Materials | Discovered new exit (range 16) 4169 | -9/Materials | Repaired Broken Lgt. Treads+ 4712 | -9/Materials | Loaded intel: 12 terminal locations 4746 | -9/Materials | Learned Storage stockpile data 4786 | -9/Materials | Loaded intel: 19 trap records 4787 | -9/Materials | Identified exit to Materials 4787 | -9/Materials | Learned location of 1 exit from Materials 5701 | -9/Materials | First assault squad dispatched 5755 | -9/Materials | Build established: Mutant 6085 | -9/Materials | Entered Mines 6150 | -9/Mines | Met a Derelict shopkeep closing up shop 6210 | -9/Mines | Core integrity fell below 50% 6340 | -9/Mines | Learned 2 Materials zone layouts 6430 | -9/Mines | Found a hidden stash of uninstalled traps 6437 | -9/Mines | Assembled infested the area 6442 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6579 | -9/Mines | Destroyed 16 combat bots 6632 | -9/Mines | Lost 4 parts (1p1n2u) 6742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7117 | -9/Mines | Discovered exit to Materials (range 7) 7176 | -9/Mines | Discovered exit to Materials (range 12) 7381 | -9/Mines | Entered Materials 7381 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7382 | -8/Materials | Identified exit to Factory 7689 | -8/Materials | Build established: Tank 8366 | -8/Materials | Build established: Scavenger-Tank 8952 | -8/Materials | Repaired Imp. Treads 8971 | -8/Materials | Discovered exit to Factory (range 15) 9649 | -8/Materials | Learned location of 1 exit from Recycling 9715 | -8/Materials | Learned location of 2 exits from Factory 9733 | -8/Materials | Learned Storage trap positions 9739 | -8/Materials | Learned Storage emergency access door positions 9740 | -8/Materials | Learned location of Recycling (-7) 9742 | -8/Materials | Learned 4 Recycling zone layouts 9766 | -8/Materials | Learned Factory stockpile data 9850 | -8/Materials | Build established: Tank 10681 | -8/Materials | Entered Factory 10681 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10682 | -7/Factory | Identified exit to Factory 10682 | -7/Factory | Identified exit to Lower Caves 11423 | -7/Factory | Garrison activated, responded to threat 11481 | -7/Factory | First assault squad dispatched 11504 | -7/Factory | Entered Lower Caves 11524 | -7/Lower Caves | Encountered a Warlord checkpoint 11545 | -7/Lower Caves | Learned Factory stockpile data 11865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12289 | -7/Lower Caves | Learned Factory terminal intel 12323 | -7/Lower Caves | Discovered new exit (range 15) 12356 | -7/Lower Caves | Identified exit to Lower Caves 12753 | -7/Lower Caves | Entered another Lower Caves area 12753 | -7/Lower Caves | Accompanied by 1 ally 12772 | -7/Lower Caves | Spotted B-75 Beast 12790 | -7/Lower Caves | Destroyed B-75 Beast 13059 | -7/Lower Caves | Build established: Gunner 13376 | -7/Lower Caves | Encountered a Warlord checkpoint 13527 | -7/Lower Caves | Learned Factory terminal intel 13613 | -7/Lower Caves | Found Prototype Device 13840 | -7/Lower Caves | Discovered new exit (range 7) 13863 | -7/Lower Caves | Found DCF Scrap (12 items) 13964 | -7/Lower Caves | Identified exit to Zion 14299 | -7/Lower Caves | Entered Zion 14299 | -7/Zion | Accompanied by 1 ally 14379 | -7/Zion | System corruption cleaned by Quarantine Array 14632 | -7/Zion | Discovered new exit (range 11) 15627 | -7/Zion | Given the Hacking Drone Bay 16097 | -7/Zion | Gained Derelict followers 16692 | -7/Zion | Visited the Megawrench Repair Shop 16692 | -7/Zion | Megawrench repaired 10 parts 17013 | -7/Zion | Found Prototype Device 17244 | -7/Zion | Build established: Derelict-Gunner 17516 | -7/Zion | Identified exit to Proximity Caves 17519 | -7/Zion | Entered Proximity Caves 17519 | -6/Proximity Caves | Accompanied by 4 allies 17522 | -6/Proximity Caves | Spotter reported a threat 17522 | -6/Proximity Caves | Spotter reported a threat 17576 | -6/Proximity Caves | Spotter reported a threat 17576 | -6/Proximity Caves | Spotter reported a threat 17596 | -6/Proximity Caves | Learned Factory terminal intel 17702 | -6/Proximity Caves | Spotter reported a threat 17733 | -6/Proximity Caves | Build established: Gunner 20053 | -6/Proximity Caves | Discovered exit to Factory (range 11) 20160 | -6/Proximity Caves | Entered Factory 20160 | -6/Factory | Accompanied by 1 ally 20160 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20161 | -6/Factory | Identified exit to Extension 20163 | -6/Factory | Loaded intel: 28 terminal locations 20472 | -6/Factory | Identified exit to Lower Caves 20510 | -6/Factory | Search patrols dispatched 20605 | -6/Factory | Identified Hacking Drone Bay 20860 | -6/Factory | Search patrols dispatched 21021 | -6/Factory | Entered Lower Caves 21081 | -6/Lower Caves | Build established: Skirmisher 21262 | -6/Lower Caves | Encountered a Warlord checkpoint 21477 | -6/Lower Caves | Discovered new exit (range 5) 21498 | -6/Lower Caves | Identified exit to Lower Caves 21500 | -6/Lower Caves | Learned Factory trap positions 22067 | -6/Lower Caves | Entered another Lower Caves area 22105 | -6/Lower Caves | Discovered new exit (range 11) 22332 | -6/Lower Caves | Entered a destroyed Warlord outpost 22958 | -6/Lower Caves | Discovered new exit (range 10) 23012 | -6/Lower Caves | Identified exit to Data Miner 23014 | -6/Lower Caves | Entered Data Miner 23014 | -6/Data Miner | Discovered new exit (range 6) 23037 | -6/Data Miner | Met Data Miner 23068 | -6/Data Miner | Learned location of Section 7 (-2) 23068 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23091 | -6/Data Miner | Received God Mode back door access code from Data Miner 23116 | -6/Data Miner | Identified exit to Proximity Caves 23123 | -6/Data Miner | Entered Proximity Caves 23352 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23481 | -5/Proximity Caves | Discovered new exit (range 12) 23495 | -5/Proximity Caves | Identified exit to Factory 23990 | -5/Proximity Caves | Entered Factory 23990 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23991 | -5/Factory | Loaded intel: 110 trap records 23992 | -5/Factory | Loaded intel: 26 terminal locations 24284 | -5/Factory | Identified exit to Factory 24286 | -5/Factory | Identified exit to Upper Caves 24308 | -5/Factory | Build established: Scavenger-Skirmisher 24524 | -5/Factory | Destroyed 9 combat bots 25023 | -5/Factory | Entered Upper Caves 25117 | -5/Upper Caves | Build established: Scientist-Skirmisher 25398 | -5/Upper Caves | Learned Factory emergency access door positions 25577 | -5/Upper Caves | Learned Factory terminal intel 25601 | -5/Upper Caves | Discovered new exit (range 7) 25613 | -5/Upper Caves | Identified exit to Upper Caves 25647 | -5/Upper Caves | Entered another Upper Caves area 25673 | -5/Upper Caves | Build established: Skirmisher 25699 | -5/Upper Caves | Discovered exit to Factory (range 5) 25843 | -5/Upper Caves | Entered an active Warlord outpost 25852 | -5/Upper Caves | Identified exit to Warlord 25858 | -5/Upper Caves | Learned Research stockpile data 25858 | -5/Upper Caves | Learned Factory security intel 25858 | -5/Upper Caves | Learned Extension terminal intel 26088 | -5/Upper Caves | Build established: Scientist-Skirmisher 26264 | -5/Upper Caves | Entered Warlord 26264 | -5/Warlord | Accompanied by 1 ally 26318 | -5/Warlord | System corruption cleaned by Quarantine Array 26642 | -5/Warlord | Opened Warlord's prototype stash 26654 | -5/Warlord | Found Prototype Processor 26654 | -5/Warlord | Identified Exp. Targeting Computer 26678 | -5/Warlord | Found Prototype Device 26678 | -5/Warlord | Identified Thermal Barrier 26703 | -5/Warlord | Found Prototype Reactor 26860 | -5/Warlord | Build established: Commander-Skirmisher 26912 | -5/Warlord | Learned location of Armory (-3) 26912 | -5/Warlord | Learned Research trap positions 26914 | -5/Warlord | Learned 4 Access zone layouts 26914 | -5/Warlord | Learned 4 Access zone layouts 26914 | -5/Warlord | Learned 4 Testing zone layouts 26914 | -5/Warlord | Learned 4 Quarantine zone layouts 26915 | -5/Warlord | Learned Armory recycling unit intel 26915 | -5/Warlord | Learned Armory garrison access intel 26915 | -5/Warlord | Learned Research fabricator intel 26915 | -5/Warlord | Learned Research recycling unit intel 26940 | -5/Warlord | Met Warlord 26965 | -5/Warlord | Warlord's base attacked by MAIN.C 27114 | -5/Warlord | Spotted B-75 Beast 27227 | -5/Warlord | Lost 3 allies 27315 | -5/Warlord | Warlord forces counterattacked 27363 | -5/Warlord | Spotted Executioner 27390 | -5/Warlord | Spotted Executioner 27390 | -5/Warlord | Spotted Executioner 27446 | -5/Warlord | Lost 13 allies 27457 | -5/Warlord | Discovered new exit (range 13) 27466 | -5/Warlord | Spotted Executioner 27471 | -5/Warlord | Identified exit to Proximity Caves 27537 | -5/Warlord | Lost 4 allies 27569 | -5/Warlord | Entered Proximity Caves 27569 | -4/Proximity Caves | Accompanied by 3 allies 27696 | -4/Proximity Caves | Encountered a Derelict sapper outpost 27899 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 28985 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 30100 | -4/Proximity Caves | Learned Research emergency access door positions 30411 | -4/Proximity Caves | Build established: Skirmisher 31077 | -4/Proximity Caves | Entered Factory 31077 | -4/Factory | Accompanied by 2 allies 31077 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 31080 | -4/Factory | Loaded intel: 26 terminal locations 31201 | -4/Factory | Identified exit to Upper Caves 31204 | -4/Factory | Identified exit to Research 31591 | -4/Factory | Build established: Derelict-Skirmisher 31641 | -4/Factory | Found Imp. Powered Armor 31776 | -4/Factory | Entered Upper Caves 32375 | -4/Upper Caves | Discovered new exit (range 8) 32394 | -4/Upper Caves | Identified exit to Upper Caves 32398 | -4/Upper Caves | Entered another Upper Caves area 32751 | -4/Upper Caves | Learned Research terminal intel 33059 | -4/Upper Caves | Discovered new exit (range 8) 33072 | -4/Upper Caves | Identified exit to Zhirov 33155 | -4/Upper Caves | Entered Zhirov 33155 | -4/Zhirov | Discovered new exit (range 3) 33185 | -4/Zhirov | Met Zhirov 33214 | -4/Zhirov | Learned location of Quarantine (-2) 33214 | -4/Zhirov | Learned location of Testing (-3) 33214 | -4/Zhirov | Learned location of Command (-1) 33228 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33255 | -4/Zhirov | Found Alien Artifact 33255 | -4/Zhirov | Identified Integrated Dissipator 33255 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33326 | -4/Zhirov | Found Alien Artifact 33401 | -4/Zhirov | Identified exit to Proximity Caves 33404 | -4/Zhirov | Entered Proximity Caves 33922 | -3/Proximity Caves | Discovered exit to Research (range 13) 33941 | -3/Proximity Caves | Entered Research 33941 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 33942 | -3/Research | Identified exit to Testing 33943 | -3/Research | Loaded intel: 92 trap records 33946 | -3/Research | Loaded intel: 21 terminal locations 33947 | -3/Research | Loaded intel: 4 fabricator locations 33948 | -3/Research | Loaded intel: 5 recycling unit locations 34327 | -3/Research | System corruption reached 10% 34357 | -3/Research | Destroyed 8 combat bots 34492 | -3/Research | Discovered new exit (range 14) 34498 | -3/Research | Identified exit to Research 34530 | -3/Research | Entered another Research area 34530 | -2/Research | Accompanied by 1 ally 34530 | -2/Research | Warlord forces began assault on 0b10 34530 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 34640 | -2/Research | Research machine network offline 34790 | -2/Research | Identified Transdimensional Reconstructor 34790 | -2/Research | Warped through subspace 34959 | -2/Research | Borebot progress halted 35124 | -2/Research | Borebot progress halted 35190 | -2/Research | Borebot progress halted 35573 | -2/Research | Discovered new exit (range 16) 35601 | -2/Research | Identified exit to Access 35691 | -2/Research | Spotted Striker 35716 | -2/Research | Crushed by falling debris 35953 | -2/Research | Discovered exit to Access (range 14) 36032 | -2/Research | Given Cave Seal Controls access code 36120 | -2/Research | Build established: Scavenger-Executioner 36135 | -2/Research | Spotted Executioner 36143 | -2/Research | Spotted Executioner 36193 | -2/Research | Lost 7 allies 36245 | -2/Research | Discovered new exit (range 8) 36255 | -2/Research | Identified exit to Quarantine 36265 | -2/Research | Entered Quarantine 36280 | -2/Quarantine | Found Quantum Capacitor 36341 | -2/Quarantine | Cryocooling Duct disabled 36356 | -2/Quarantine | Ambient heat levels rising (+20) 36356 | -2/Quarantine | Non-combat units ordered to evacuate 36460 | -2/Quarantine | Discovered exit to Access (range 15) 36565 | -2/Quarantine | Build established: Scavenger-Tank 36587 | -2/Quarantine | Cryocooling Duct disabled 36602 | -2/Quarantine | Ambient heat levels rising (+20) 36602 | -2/Quarantine | Combat units ordered to evacuate 36702 | -2/Quarantine | Quarantine Guard activated 36854 | -2/Quarantine | Spotted Quarantine Guard 36900 | -2/Quarantine | Spotted Quarantine Guard 36929 | -2/Quarantine | Destroyed Quarantine Guard 37035 | -2/Quarantine | Destroyed Quarantine Guard 37063 | -2/Quarantine | Spotted Quarantine Guard 37086 | -2/Quarantine | Destroyed Quarantine Guard 37145 | -2/Quarantine | Spotted Quarantine Guard 37179 | -2/Quarantine | Destroyed Quarantine Guard 37349 | -2/Quarantine | Spotted Quarantine Guard 37414 | -2/Quarantine | Spotted Quarantine Guard 37422 | -2/Quarantine | Destroyed Quarantine Guard 37511 | -2/Quarantine | Build established: Scavenger-Gunner 37601 | -2/Quarantine | Destroyed Quarantine Guard 37864 | -2/Quarantine | Spotted Quarantine Guard 37884 | -2/Quarantine | Build established: Scavenger-Executioner 37884 | -2/Quarantine | Destroyed Quarantine Guard 37984 | -2/Quarantine | Spotted Quarantine Guard 38027 | -2/Quarantine | Destroyed Quarantine Guard 38376 | -2/Quarantine | System corruption reached 10% 38383 | -2/Quarantine | System corruption reached 30% 38394 | -2/Quarantine | Found Alien Artifact 38395 | -2/Quarantine | Identified Core Reset Matrix 38395 | -2/Quarantine | Used Core Reset Matrix 38399 | -2/Quarantine | Detected hypermatrix surge 38399 | -2/Quarantine | Sensed 15 artifacts in vicinity 38554 | -2/Quarantine | Found Subatomic Replicator 38896 | -2/Quarantine | Identified Vortex Chain Reactor 38897 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 38986 | -2/Quarantine | Spotted Fortress 38993 | -2/Quarantine | Build established: Scavenger-Mutant 39044 | -2/Quarantine | Lost 4 allies 39102 | -2/Quarantine | Discovered new exit (range 5) 39102 | -2/Quarantine | Spotted Quarantine Guard 39106 | -2/Quarantine | Discovered new exit (range 6) 39106 | -2/Quarantine | Identified exit to Section 7 39106 | -2/Quarantine | Spotted Quarantine Guard 39108 | -2/Quarantine | Entered Section 7 39109 | -2/Section 7 | Detected hypermatrix surge 39109 | -2/Section 7 | Sensed 22 artifacts in vicinity 39150 | -2/Section 7 | Found Integrated Mediator 39150 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 39217 | -2/Section 7 | Found Core Reset Matrix 39221 | -2/Section 7 | Sensed 20 artifacts in vicinity 39326 | -2/Section 7 | Found Unknown Launcher 39326 | -2/Section 7 | Identified Gamma Bomb Array 39337 | -2/Section 7 | Found Gamma Bomb Array 39346 | -2/Section 7 | Found Quantum Capacitor 39480 | -2/Section 7 | Build established: Scavenger-Gunner 39970 | -2/Section 7 | Spotted S7 Guard 39975 | -2/Section 7 | Found Integrated Thermoelectric Network 39975 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 39996 | -2/Section 7 | Destroyed S7 Guard 40014 | -2/Section 7 | Discovered exit to Access (range 5) 40102 | -2/Section 7 | Found Spacefold Activator 40278 | -2/Section 7 | Build established: Alien-Executioner 40308 | -2/Section 7 | Spotted Alpha 7 40310 | -2/Section 7 | Spotted Alpha 7 40326 | -2/Section 7 | Destroyed Alpha 7 40343 | -2/Section 7 | Destroyed Alpha 7 40373 | -2/Section 7 | Destroyed 8 combat bots 40381 | -2/Section 7 | Found Prototype Ballistic Gun 40386 | -2/Section 7 | Found Prototype Device 40391 | -2/Section 7 | Identified Exp. ECM Suite 40403 | -2/Section 7 | Found Prototype Ballistic Gun 40404 | -2/Section 7 | Identified Multirail (x2) 40501 | -2/Section 7 | Found Integrity Redistributor 40604 | -2/Section 7 | Build established: Scavenger-Executioner 40608 | -2/Section 7 | First assault squad dispatched 40627 | -2/Section 7 | Incoming assault squad redirected 40629 | -2/Section 7 | Spotted B-99 Colossus 40707 | -2/Section 7 | Found Core Reset Matrix 40757 | -2/Section 7 | Found LRC Armor 40757 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 40770 | -2/Section 7 | Found LRC Matter Compressor 40770 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 40773 | -2/Section 7 | Found LRC Storage 40773 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 40861 | -2/Section 7 | Scanned by Researcher 40879 | -2/Section 7 | Destroyed B-99 Colossus 40947 | -2/Section 7 | Build established: Alien-Executioner 41130 | -2/Section 7 | Found Sigix Sheargun 41134 | -2/Section 7 | Found Sigix Sheargun 41144 | -2/Section 7 | Intercept squad dispatched 41165 | -2/Section 7 | Spotted Tracker 41165 | -2/Section 7 | Spotted Tracker 41166 | -2/Section 7 | Destroyed Tracker 41174 | -2/Section 7 | Destroyed Tracker 41190 | -2/Section 7 | Found Prototype Energy Gun 41190 | -2/Section 7 | Identified Immobilizer 41195 | -2/Section 7 | Found Prototype Device 41195 | -2/Section 7 | Identified Exp. Phase Shifter 41212 | -2/Section 7 | Spotted Combat Programmer 41224 | -2/Section 7 | Destroyed Combat Programmer 41238 | -2/Section 7 | Spotted Combat Programmer 41245 | -2/Section 7 | Destroyed Combat Programmer 41267 | -2/Section 7 | Spotted Striker 41269 | -2/Section 7 | Spotted Striker 41275 | -2/Section 7 | Destroyed Striker 41278 | -2/Section 7 | Destroyed Striker 41280 | -2/Section 7 | Spotted Striker 41284 | -2/Section 7 | Destroyed Striker 41285 | -2/Section 7 | Spotted Striker 41293 | -2/Section 7 | Destroyed Striker 41339 | -2/Section 7 | Found Sigix Shearcannon 41348 | -2/Section 7 | Sensed 10 artifacts in vicinity 41515 | -2/Section 7 | Found Transdimensional Reconstructor 41519 | -2/Section 7 | Found Transdimensional Reconstructor 41523 | -2/Section 7 | Found Transdimensional Reconstructor 41552 | -2/Section 7 | Spotted Executioner 41552 | -2/Section 7 | Spotted Executioner 41557 | -2/Section 7 | Destroyed Executioner 41566 | -2/Section 7 | Destroyed Executioner 41581 | -2/Section 7 | Found Prototype Processor 41581 | -2/Section 7 | Identified Exp. Core Analyzer 41603 | -2/Section 7 | Found Exp. Core Analyzer 41915 | -2/Section 7 | Discovered exit to Access (range 8) 41927 | -2/Section 7 | Entered Access 41927 | -1/Access | Evolved 2 slots: Weapon x2 41944 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 41948 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-275) 41997 | -1/Access | Lost 3 allies 42369 | -1/Access | Garrison activated, responded to threat 42427 | -1/Access | First assault squad dispatched 43232 | -1/Access | Intercept squad dispatched 43257 | -1/Access | Spotted Tracker 43258 | -1/Access | Destroyed Tracker 43258 | -1/Access | Spotted Tracker 43260 | -1/Access | Destroyed Tracker 43264 | -1/Access | Spotted Combat Programmer 43264 | -1/Access | Garrison activated, responded to threat 43264 | -1/Access | Destroyed Combat Programmer 43285 | -1/Access | Spotted Combat Programmer 43287 | -1/Access | Destroyed Combat Programmer 43314 | -1/Access | Found Exp. Phase Shifter 43956 | -1/Access | Incoming assault squad redirected 44462 | -1/Access | High security lockdown imminent 44542 | -1/Access | High security lockdown engaged 44611 | -1/Access | Destroyed Executioner 44647 | -1/Access | Destroyed 7 combat bots 44730 | -1/Access | Destroyed 11 combat bots 44818 | -1/Access | Destroyed 8 combat bots 44850 | -1/Access | Destroyed Striker 44874 | -1/Access | Destroyed 8 combat bots 44902 | -1/Access | Spotted Striker 44906 | -1/Access | Destroyed Striker 44932 | -1/Access | Destroyed 9 combat bots 44952 | -1/Access | Destroyed Executioner 44968 | -1/Access | Sterilization system engaged 44973 | -1/Access | Destroyed 7 combat bots 45006 | -1/Access | Spotted Investigator 45008 | -1/Access | Spotted Executioner 45008 | -1/Access | Spotted Striker 45008 | -1/Access | Destroyed Striker 45009 | -1/Access | Destroyed Executioner 45009 | -1/Access | Destroyed Investigator 45069 | -1/Access | Destroyed 9 combat bots 45268 | -1/Access | Ambient heat levels rising (+10) 45418 | -1/Access | Ambient heat levels rising (+10) 45568 | -1/Access | Ambient heat levels rising (+10) 45718 | -1/Access | Ambient heat levels rising (+10) 45868 | -1/Access | Ambient heat levels rising (+10) 45897 | -1/Access | Discovered new exit (range 6) 45904 | -1/Access | Identified exit to Command 45917 | -1/Access | Entered Command 46055 | -1/Command | Found Unknown Protection 46055 | -1/Command | Identified Adv. Powered Armor 46058 | -1/Command | Found Adv. Powered Armor 46095 | -1/Command | Found Adv. Powered Armor 46104 | -1/Command | Found Adv. Powered Armor 46167 | -1/Command | First assault squad dispatched 46548 | -1/Command | Destroyed 9 combat bots 46599 | -1/Command | High security lockdown imminent 46679 | -1/Command | High security lockdown engaged 46827 | -1/Command | Destroyed 14 combat bots 46893 | -1/Command | Destroyed Investigator 46949 | -1/Command | Destroyed 17 combat bots 46994 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-311) 47037 | -1/Command | Spotted Investigator 47039 | -1/Command | Destroyed Investigator 47044 | -1/Command | Destroyed Executioner 47052 | -1/Command | Destroyed Executioner 47053 | -1/Command | System corruption reached 10% 47054 | -1/Command | Destroyed Executioner 47056 | -1/Command | Destroyed Striker 47119 | -1/Command | Destroyed 30 combat bots 47307 | -1/Command | Spotted Investigator 47313 | -1/Command | Spotted Executioner 47313 | -1/Command | Spotted Striker 47314 | -1/Command | Destroyed Striker 47314 | -1/Command | Destroyed Executioner 47318 | -1/Command | Destroyed Investigator 47328 | -1/Command | Spotted Striker 47329 | -1/Command | Spotted Striker 47330 | -1/Command | Destroyed Striker 47331 | -1/Command | Destroyed Striker 47343 | -1/Command | Destroyed Executioner 47343 | -1/Command | Spotted Striker 47343 | -1/Command | Spotted Striker 47343 | -1/Command | Destroyed Striker 47345 | -1/Command | Destroyed Striker 47370 | -1/Command | Destroyed 30 combat bots 47559 | -1/Command | Spotted Executioner 47562 | -1/Command | Destroyed Executioner 47570 | -1/Command | Spotted Executioner 47571 | -1/Command | Destroyed Executioner 47573 | -1/Command | Spotted Executioner 47573 | -1/Command | Spotted Executioner 47574 | -1/Command | Destroyed Executioner 47576 | -1/Command | Destroyed Executioner 47577 | -1/Command | Spotted Striker 47577 | -1/Command | Destroyed Striker 47584 | -1/Command | Spotted Striker 47585 | -1/Command | Destroyed Striker 47607 | -1/Command | Destroyed 38 combat bots 49090 | -1/Command | Found Unknown Device 49090 | -1/Command | Identified Quantum Capacitor 49152 | -1/Command | Spotted Combat Programmer 49153 | -1/Command | Spotted Combat Programmer 49154 | -1/Command | Destroyed Combat Programmer 49155 | -1/Command | Destroyed Combat Programmer 49177 | -1/Command | Spotted M Guard 49179 | -1/Command | Spotted M Guard 49184 | -1/Command | Destroyed M Guard 49188 | -1/Command | Destroyed M Guard 49188 | -1/Command | All MAIN.C guards destroyed 49196 | -1/Command | Found Corrupted Prototype Reactor 49581 | -1/Command | Met MAIN.C 49586 | -1/Command | Destroyed MAIN.C Shell 49586 | -1/Command | 0b10 Conduit disabled 49586 | -1/Command | MAIN.C activated Command garrisons 49590 | -1/Command | Destroyed MAIN.C 49610 | -1/Command | Identified Zero-point Reactor 49610 | -1/Command | Discovered new exit (range 41) 49610 | -1/Command | Discovered new exit (range 107) 49610 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 50829 | -1/Command | Found Tesla Bomb Launcher 50987 | -1/Command | Found Exp. System Purifier 51007 | -1/Command | Found Spectral Analyzer 51009 | -1/Command | Found Exp. Hardlight Generator 51013 | -1/Command | Found Vortex Chain Reactor 51015 | -1/Command | Found Zero-point Reactor 51111 | -1/Command | Found Unknown Device 51111 | -1/Command | Identified Quantum Capacitor 53315 | -1/Command | Found Centrium Heavy Armor Plating 53318 | -1/Command | Found Centrium Heavy Armor Plating 53668 | -1/Command | Found Multirail 53674 | -1/Command | Found Multirail 53693 | -1/Command | Found Multirail 54511 | -1/Command | Found Exp. Targeting Computer 54540 | -1/Command | Found Hpw. Disruptor Cannon 54973 | -1/Command | Found Exp. Core Analyzer 54987 | -1/Command | Found Adv. Kinecellerator 54990 | -1/Command | Found Adv. Kinecellerator 55529 | -1/Command | Found Thermal Barrier 55957 | -1/Command | Found Omega Cannon 56493 | -1/Command | Found Adv. Powered Armor 56556 | -1/Command | Found Enh. Gamma Bomb Array 58883 | -1/Command | Warped through subspace to slip node 58883 | -1/Command | Discovered new exit (range 5) 58890 | -1/Command | Entered Access_0 58891 | -1/Access_0 | Sensed 4 artifacts in vicinity 58891 | -1/Access_0 | Met Architect 58896 | -1/Access_0 | Destroyed A8 58899 | -1/Access_0 | Architect warped through subspace 58959 | -1/Access_0 | Found Integrity Redistributor 58985 | -1/Access_0 | Architect warped through subspace 59084 | -1/Access_0 | Architect warped through subspace 59084 | -1/Access_0 | Core integrity fell below 50% 59120 | -1/Access_0 | Architect warped through subspace 59144 | -1/Access_0 | Subspace Access Node disabled 59147 | -1/Access_0 | Architect warped through subspace 59155 | -1/Access_0 | Found Prototype Device 59192 | -1/Access_0 | A6 warped into view 59198 | -1/Access_0 | Destroyed A6 59200 | -1/Access_0 | Architect warped through subspace 59273 | -1/Access_0 | Architect warped through subspace 59324 | -1/Access_0 | Subspace Access Node disabled 59334 | -1/Access_0 | Architect warped through subspace 59391 | -1/Access_0 | Architect warped through subspace 59446 | -1/Access_0 | Architect warped through subspace 59507 | -1/Access_0 | A5 warped into view 59512 | -1/Access_0 | Destroyed A5 59536 | -1/Access_0 | Architect warped through subspace 59540 | -1/Access_0 | Destroyed A2 59556 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 59589 | -1/Access_0 | Architect warped through subspace 59617 | -1/Access_0 | Singularity Gate disabled 59636 | -1/Access_0 | Found Exp. Powered Armor 59639 | -1/Access_0 | Architect warped through subspace 59642 | -1/Access_0 | Found Exp. Powered Armor 59682 | -1/Access_0 | Architect warped through subspace 59721 | -1/Access_0 | Architect warped through subspace 59768 | -1/Access_0 | Architect warped through subspace 59815 | -1/Access_0 | Identified Desublimator 59818 | -1/Access_0 | Architect warped through subspace 59873 | -1/Access_0 | Architect warped through subspace 59918 | -1/Access_0 | Architect warped through subspace 59961 | -1/Access_0 | Architect warped through subspace 60067 | -1/Access_0 | Architect warped through subspace 60089 | -1/Access_0 | Build established: Scavenger-Executioner 60128 | -1/Access_0 | A4 warped into view 60137 | -1/Access_0 | Architect warped through subspace 60147 | -1/Access_0 | Destroyed A4 60254 | -1/Access_0 | Subspace Access Node disabled 60283 | -1/Access_0 | Architect warped through subspace 60350 | -1/Access_0 | Architect warped through subspace 60396 | -1/Access_0 | Singularity Gate disabled 60400 | -1/Access_0 | Architect warped through subspace 60405 | -1/Access_0 | Found Exp. Weapon Cycler 60418 | -1/Access_0 | Build established: Alien-Executioner 60449 | -1/Access_0 | Architect warped through subspace 60487 | -1/Access_0 | Architect warped through subspace 60522 | -1/Access_0 | Architect warped through subspace 60550 | -1/Access_0 | Architect warped through subspace 60575 | -1/Access_0 | Architect warped through subspace 60598 | -1/Access_0 | Architect warped through subspace 60621 | -1/Access_0 | Architect warped through subspace 60643 | -1/Access_0 | Architect warped through subspace 60663 | -1/Access_0 | Architect warped through subspace 60692 | -1/Access_0 | Architect warped through subspace 60715 | -1/Access_0 | Architect warped through subspace 60735 | -1/Access_0 | Architect warped through subspace 60752 | -1/Access_0 | Architect warped through subspace 60764 | -1/Access_0 | Architect warped through subspace 60780 | -1/Access_0 | Architect warped through subspace 60793 | -1/Access_0 | Architect warped through subspace 60806 | -1/Access_0 | Architect warped through subspace 60816 | -1/Access_0 | Architect warped through subspace 60826 | -1/Access_0 | Architect warped through subspace 60834 | -1/Access_0 | Architect warped through subspace 60840 | -1/Access_0 | Subspace Access Node disabled 60853 | -1/Access_0 | Core integrity fell below 20% 60860 | -1/Access_0 | Destroyed Architect 60886 | -1/Access_0 | Lost 4 parts (2u2w) 60898 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 60908 | -1/Access_0 | Found Modified Sigix Sheargun 60911 | -1/Access_0 | Found Modified Sigix Sheargun 60917 | -1/Access_0 | Found Prototype Hackware 60919 | -1/Access_0 | Found Prototype Hackware 60924 | -1/Access_0 | Identified Architect God Chip D 60925 | -1/Access_0 | Identified Architect God Chip A 60929 | -1/Access_0 | Found Architect God Chip D 60933 | -1/Access_0 | Found Architect God Chip A 60948 | -1/Access_0 | Found Prototype Protection 60958 | -1/Access_0 | Found Zero-point Reactor 60963 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 60999 | -1/Access_0 | Found Sigix Corpse 61273 | -1/Access_0 | Found Desublimator 61349 | -1/Access_0 | Identified Centrium Linked Plating 61522 | -1/Access_0 | Found Prototype Processor 61522 | -1/Access_0 | Identified Exp. Signal Interpreter 61552 | -1/Access_0 | A3 warped into view 61561 | -1/Access_0 | Destroyed A3 61883 | -1/Access_0 | Build established: Scavenger-Executioner 62405 | -1/Access_0 | Found Exp. Powered Armor 62474 | -1/Access_0 | Found Integrated Mediator 62474 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 64309 | -1/Access_0 | Warped through subspace to slip node 64309 | -1/Access_0 | Discovered new exit (range 8) 64325 | *** | Heading to fleet! Last Messages --------------- via Researchers were immediately adopted into the main line to deal with high-level threats. As expected there was less thorough vetting than under normal circumstances. I can control them all at the flip of a switch. >>Record "Log L.JSI57FRK" [REDACTED] >>Record "Log L.OZLVE4D5" [REDACTED] >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 64309_ Warped through subspace, drawn to slip node. 64309_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 100 Energy Generation 61 Energy Capacity 700 Matter Stores 544 Matter Capacity 925 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Cloak Strength 3 EM Shielding 4 Armor Coverage 1600 Resistance: EM 25 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 21% | -10/Materials Lgt. Treads | 34% | -10/Materials Lgt. Treads | 26% | -9/Materials | Broken Imp. Treads | 32% | -8/Materials Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Thermoelectric Network Spacefold Activator LRC Armor LRC Matter Compressor LRC Storage Sigix Sheargun Subatomic Replicator Integrity Redistributor Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Exterminator Gunslinger Power Plant Challenges ------------ None Game ------ Seed ArmorPiercelightVibroblade Manual? 0 Play Time 13:29:23 Cumulative 484.0 hours Start 2026.07.06 @ 23:20:12 End 2026.09.25 @ 21:18:38 Sessions 58 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 122 Adventurer 0 Explorer 6 Win Type 2 Total 36 Types 17/2/7/1/2/1/2/2/1/1 Lore% 92 Gallery% 80 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90350ff8-f9a1-4dcf-ab1b-369edf9c5530