Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.08 @ 22:03:30 Player: Cluso Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2774) 2774 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6737 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Large Battery Energy Well Enhanced Optical Array > --- WEAPON ----------- Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Treads Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Cooled Particle Cannon Minigun Minigun Flak Gun Remote Datajack [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Weapon Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . 1 . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 6 5 8 9 12 13 13 10 Power 13 | 1 . 2 . 2 3 4 1 Engine 11 | 1 . 2 . 2 2 3 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . 3 4 2 1 3 2 Treads 6 | . . . 2 2 1 . 1 Leg 8 | 2 . . 2 . . 3 1 Wheel 3 | . . 3 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 1 1 4 7 2 3 Device 13 | . 2 . 1 1 5 1 3 Storage 8 | 1 1 1 . 3 1 1 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 2 2 4 4 2 4 4 Energy Gun . | . . . . . . . . Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 17 | 2 1 2 2 4 1 3 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 25 | . . . . . 2 1 22 Power 5 | . . . . . 1 . 4 Propulsion 5 | . . . . . . . 5 Utility 8 | . . . . . 1 . 7 Weapon 7 | . . . . . . 1 6 Highest Loss Streak 15 | . . . . . 1 1 15 Average Slot Usage (%) 96 | . 98 91 100 98 99 98 68 Engine 18 | . 14 14 22 26 19 14 5 Core 1 | . . . . . 2 4 1 Treads 10 | . . . 2 18 23 1 . Leg 11 | . 28 16 19 . . 18 11 Device 13 | . 12 11 11 17 15 12 12 Storage 17 | . 14 22 22 17 17 20 19 Processor 2 | . . . . . 4 6 6 Energy Cannon 2 | . . . . . 6 4 3 Ballistic Gun 15 | . 27 22 16 18 7 13 6 Naked Turns . | . . . . . . . . Heaviest Build 86 | 12 42 54 58 64 71 86 77 Greatest Support 76 | 20 20 32 56 56 76 76 51 Greatest Overweight (x) 13 | . 2 3 3 1 1 1 13 Average Overweight (x) . | . 1 1 1 . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 10 | 5 11 12 12 12 12 12 12 Most Carried 12 | 4 5 6 10 12 12 12 9 Average Carried 6 | . 3 4 7 9 10 9 5 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 10 | . 5 6 6 10 10 9 . Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 2164 | 225 170 198 96 493 475 396 111 Remotely . | . . . . . . . . Salvage Created 3762 | . 214 294 147 591 1462 832 222 Parts 220 | . 17 25 21 41 76 29 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . . . . 1 3 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 59 | . 5 4 9 9 15 12 5 Guns 41 | . 5 4 7 9 5 7 4 Cannons 16 | . . . . . 10 5 1 AOE 2 | . . . 2 . . . . Classes Destroyed 13 | . 5 2 1 2 2 . 1 Worker 13 | . . . 1 2 10 . . Builder 4 | . 1 1 . . 2 . . Tunneler 3 | . 1 1 . 1 . . . Recycler 7 | . . . . 1 5 1 . Mechanic 1 | . . . . . 1 . . Operator 3 | . . 1 . 1 1 . . Watcher 8 | . 2 3 . 1 2 . . Swarmer 17 | . 3 . 9 . 3 . 2 Grunt 29 | . 2 2 . 5 8 11 1 Duelist 1 | . . . . . . . 1 Sentry 5 | . . 2 . 2 1 . . Hunter 3 | . . . . 2 . . 1 Programmer 4 | . . . . . 3 1 . Best Kill Streak 11 | . 5 7 4 3 11 4 2 Combat Bots Only 7 | . 3 2 3 2 7 4 2 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 4656 | . 196 191 189 366 552 731 2431 Core 1030 | . 51 17 19 10 79 45 809 Absorbed by Shields 78 | . . . . . 78 . . Core Remaining (%) 91 | 100 79 . 91 98 88 . . Volleys Fired 221 | . 19 25 16 45 66 38 12 Largest 3 | . 2 2 2 2 2 3 2 Hottest 136 | . 40 40 56 53 108 136 58 Shots Fired 471 | . 38 50 32 90 132 111 18 Gun 368 | . 38 50 30 90 66 86 8 Cannon 100 | . . . . . 66 25 9 Launcher 2 | . . . 2 . . . . Special 1 | . . . . . . . 1 Kinetic 368 | . 38 50 30 90 66 86 8 Thermal 100 | . . . . . 66 25 9 Explosive 2 | . . . 2 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 11 9 10 11 17 13 10 Robot Miss Streak 6 | . 2 3 3 2 6 5 1 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 4 | . 1 . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 350 | . 33 34 22 62 99 87 13 Core Hits 233 | . 13 16 13 31 96 56 8 Critical Hits 5 | . . 1 . 3 . . 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . 2 . . 1 Melee Attacks 5 | . 3 . 2 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . 3 . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6791 | 11 355 392 330 1176 2535 1668 324 Guns 4435 | . 336 379 235 1159 957 1226 143 Cannons 1928 | . . . . . 1342 422 164 Explosions 276 | . . . 95 . 181 . . Melee . | . . . . . . . . Ramming 152 | 11 19 13 . 17 55 20 17 Kinetic 4435 | . 336 379 235 1159 957 1226 143 Thermal 1928 | . . . . . 1342 422 164 Explosive 95 | . . . 95 . . . . Electromagnetic 181 | . . . . . 181 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 4 . . . 2 1 1 Average Corruption 2 | . 3 . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 25 | . 9 . . . 12 2 2 Message Errors 9 | . 3 . . . 4 1 1 Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 10 | . 3 . . . 5 1 1 Targeting Errors 3 | . 1 . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 100 | . . . . . 87 13 . Projectiles 92 | . . . . . 79 13 . Explosions . | . . . . . . . . Melee 8 | . . . . . 8 . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 84 | . 1 6 . . 68 4 5 Shots 1 | . . . . . 1 . . Rammed 11 | . 1 2 . 3 3 1 1 Targets Rammed 20 | 1 3 2 . 5 4 3 2 Kicked 6 | 1 2 . . . . 2 1 Crushed 3 | . . . . 2 1 . . Highest Temperature 212 | . 212 . . . 7 6 . Average Temperature 54 | . 91 . . . 5 6 . Received Heat Transfer 1702 | . 105 78 . 180 160 441 738 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . 5 1 . Heat Transferred 3572 | . . . . . 2550 800 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 320 | . 70 176 169 245 320 225 . Initial 95 | . . . 4 25 95 50 . Average 72 | . 32 102 67 86 118 133 . Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 91 | 100 100 100 100 85 78 80 . Level 1 8 | . . . . 14 21 19 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 . 2 5 4 . Investigation 5 | . . 1 . 1 . 3 . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . . 1 . 1 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . . 2 . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 12 12 9 22 22 15 18 Peak Tracking Total 7 | . 4 3 3 4 5 5 7 Tactical Retreats 9 | . . 1 1 3 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 7 | . 4 . 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 14 | . . . 1 2 9 2 . Max in Single Turn 3 | . . . 1 1 3 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 16 | . 6 2 1 2 2 3 . Terminals 8 | . 4 1 . . 1 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 . Recycling Units 3 | . 1 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 13 4 1 4 3 11 . Successful 21 | . 10 1 1 4 2 3 . Failed 15 | . 3 3 . . 1 8 . Catastrophic 4 | . 1 . . . . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 8 3 . . 2 8 . Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . . 2 . 3 . Recycling Units 5 | . 3 1 . . 1 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 . 1 . 1 1 . Record 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 3 | . 2 . . . 1 . . Disarm Traps 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . 2 . 2 . Scan Component 3 | . 1 . . 1 . 1 . Repair 3 | . 1 . . 1 . 1 . Recycling Unit Hacks 5 | . 3 1 . . 1 . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 1 . 1 1 3 . Full Trace Events 5 | . 1 1 . . . 3 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . 1 . 1 . Time 96 | . 26 . . 26 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter 17 | . 17 . . . . . . Retrieved Matter 17 | . 17 . . . . . . Retrieved Components 6 | . . . . . 6 . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 1 . 1 . . . 1 Non-combat 2 | . 1 . 1 . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 4 | . 2 . 1 . . . 1 parse_system 3 | . 1 . 1 . . . 1 no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies 2 | . . . 1 . . . 1 Largest Group 1 | . . . 1 1 . . 1 Highest-Rated Group 163 | . . . 31 31 . . 163 Highest-Rated Ally 163 | . . . 31 31 . . 163 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . 5 . . . Total Damage 42 | . . . . 42 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 7294 | 1207 1206 540 571 1157 1645 519 449 Spaces Moved 3305 | 353 583 275 271 512 854 212 245 Core 18 | 12 . . . . . . 6 Treads 1433 | . . . 34 512 854 21 12 Legs 1737 | 341 583 159 236 . . 191 227 Wheels 117 | . . 116 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 110 130 160 163 150 150 Average Speed 163 | 117 176 153 179 179 163 151 167 Slowest Speed 700 | 120 180 180 180 185 185 163 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 38 68 17 38 31 23 3 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . . 19 . 46 . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 65 | . . . 19 . 46 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 4756 | 1145 719 340 323 661 973 326 269 Wait 1017 | 778 97 22 6 57 13 44 . Move 3298 | 352 582 274 270 511 853 211 245 Hop . | . . . . . . . . Pick Up 69 | 7 7 6 6 19 14 10 . Fast Attach . | . . . . . . . . Attach 34 | 6 5 2 . 3 5 4 9 Detach 3 | . 3 . . . . . . Swap 42 | . . 6 9 9 8 9 1 Drop 39 | 1 . 3 6 12 10 7 . Fire 221 | . 19 25 16 45 66 38 12 Melee 5 | . 3 . 2 . . . . Ram 1 | . . 1 . . . . . Kick 10 | 1 3 1 . . . 3 2 Crush 9 | . . . . 5 4 . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . 8 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Min / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 1208 | -11/Scrapyard | Entered Materials 1209 | -10/Materials | Build established: Mutant 1815 | -10/Materials | Repaired Heat Sink 1873 | -10/Materials | Discovered new exit (range 3) 1897 | -10/Materials | Discovered new exit (range 16) 2084 | -10/Materials | Discovered new exit (range 16) 2414 | -10/Materials | Entered another Materials area 2414 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2415 | -9/Materials | Discovered new exit (range 7) 2547 | -9/Materials | Discovered new exit (range 15) 2584 | -9/Materials | Discovered new exit (range 15) 2954 | -9/Materials | Entered Mines 2989 | -9/Mines | Discovered new exit (range 13) 3418 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3468 | -9/Mines | Discovered new exit (range 15) 3471 | -9/Mines | Escorted by a lone wolf Derelict 3525 | -9/Mines | Entered Materials 3525 | -8/Materials | Accompanied by 1 ally 3525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4183 | -8/Materials | Repaired Lrg. Battery 4291 | -8/Materials | Discovered new exit (range 10) 4682 | -8/Materials | Entered Factory 4682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5665 | -7/Factory | Destroyed 7 combat bots 6237 | -7/Factory | Discovered new exit (range 13) 6327 | -7/Factory | Entered another Factory area 6327 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6335 | -6/Factory | Discovered new exit (range 11) 6414 | -6/Factory | Repaired Plasma Cannon 6709 | -6/Factory | Build established: Scavenger-Skirmisher 6846 | -6/Factory | Entered Lower Caves 6849 | -6/Lower Caves | Encountered a Warlord checkpoint 6963 | -6/Lower Caves | Lost 7 parts (3p2n2w) 7106 | -6/Lower Caves | Identified exit to Lower Caves 7200 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7211 | -6/Lower Caves | Build established: Mutant 7244 | -6/Lower Caves | Core integrity fell below 50% 7284 | -6/Lower Caves | Core integrity fell below 20% 7295 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07229_ Gauss Rifle destroyed. 07230_ Adv. Heat Sink fries itself beyond repair. 07230_ Carbon-fiber Leg destroyed. 07234_ Axe fries itself beyond repair. 07241_ Lrg. Battery destroyed. 07250_ Adv. Heat Sink destroyed. 07261_ S-27 Virus destroyed. Remote Datajacks cannot fire with other weapons in the same volley. 07267_ Jacked G-50 Soldier... >>parse_system Reading system data... 07271_ Arm. Treads destroyed. 07276_ System corrupted: Component data lost. A strange signal echoes through the caves. 07285_ Remote Datajack destroyed. 07289_ Adv. Heat Sink destroyed. 07290_ Penetrated by Slug. 07293_ Slug penetrates Wall. 07294_ Energy Well destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# #??## #??????? | | ??????????????????????# #### #### ##??????? | | ??????????????????????# ###### ##???????? | | ??????????????????????# #### ## #????????? | | ??????????????????????#########?# # #????????? | | ????????????????????????????????#%% # #????##### | | ????????????????????????????????#% # # | | ??????????????????????####??#####%% #??????? | | ?????????????????????## ### #??????? | | ?????????????????????# % ## # #???? | | ?????????????????????#" %### # / "# | | ?????????????????????###### #?# +? "# | | ??????????????????????????## ## ## #???? | | ???????????????????????????# ## ### # #???? | | ???????????????????????????# % #####? ####???? | | ???????????????????????????# ##???? ?????? | | ???????????????????????????# ##???# ##????? | | ??????????????????????????## g #???## #?????? | | ?????????????????????##?### #####?# ##?????? | | ?????????????????????# ## #??###??????? | | ?????????????????????# Y #???????????? | | ?????????????????????## gg ### #??????????? | | ??????????????????????## ##?? #??????????? | | ???????????????????????## #???? #??????????? | | ????????????????????????# ##????? #?????????? | | ????????????????????????#@ ##??????? ????????? | | ???????????????????????# ##???????? #???????? | | ???????????????????????# ##?????????? #???????? | | ??????????????????????? ##????????????##???????? | | ?????????????????????? #??????????????????????? | | ????????????????????? # ##??????????????????????? | | ????????????????????? ## ????????????????????????? | | ????????????????????##?# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????=*????????????????????????? | | ???????????????????????%!????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 44 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Please Form A Line Risk Taker Serviceable Loadout Challenges ------------ None Game ------ Seed SmallAlloyNegator Manual? 0 Play Time 01:18:59 Cumulative 2.8 hours Start 2021.08.08 @ 20:39:53 End 2021.08.08 @ 22:03:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5168d206-e269-4f93-a6d9-1e07c1fe40c7