Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 01:09:36

Player: Runia

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (715)      715
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1305

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     213/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Light Nuclear Core
                Huge Storage Unit
       Improved Targeting Computer
                Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
          Large Storage Unit
                Huge Storage Unit
       Improved Targeting Computer
                Assault Rifle
                Assault Rifle
                Autogun
                Autogun
       Improved Assault Rifle
                Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | .   12  1   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   5   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   5   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   2   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  89  
  Engine                   14   | .   14  14  
  Treads                   27   | .   27  22  
  Storage                  14   | .   14  14  
  Processor                9    | .   9   10  
  Protection               2    | .   2   .   
  Ballistic Gun            28   | .   28  28  
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 12  54  54  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 8   16  20  
  Most Carried             11   | 6   11  10  
  Average Carried          9    | 6   9   9   
  Final Capacity           20   | 8   20  20  
  Final Carried            10   | 6   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           648  | 224 424 .   
  Remotely                 .    | .   .   .   
Salvage Created            966  | 86  739 141 
  Parts                    52   | 4   40  8   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   17  3   
  Guns                     20   | .   17  3   
Classes Destroyed          7    | 2   4   1   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    16   | .   14  2   
  Demolisher               1    | .   .   1   
Best Kill Streak           4    | 2   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1096 | .   312 784 
  Core                     254  | .   57  197 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  4    | .   4   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              65   | 4   44  17  
  Largest                  2    | 2   2   2   
  Hottest                  46   | 40  46  46  
Shots Fired                130  | 8   88  34  
  Gun                      130  | 8   88  34  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  130  | 8   88  34  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         18   | 5   18  11  
  Robot Miss Streak        3    | 2   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           94   | 5   61  28  
  Core Hits                37   | 3   27  7   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed 2    | .   1   1   
  Critical Strikes         3    | .   1   2   
    Destroy                3    | .   1   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1464 | 65  967 432 
  Guns                     1464 | 65  967 432 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1464 | 65  967 432 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   .   3   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Message Errors         1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        196  | 6   196 7   
  Average Temperature      21   | 6   25  3   
  Received Heat Transfer   237  | .   174 63  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             352  | 10  352 118 
  Initial                  58   | .   6   58  
  Average                  161  | 7   167 94  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         57   | 100 54  100 
  Level 1                  42   | .   45  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   29  7   
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               7    | .   7   .   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1585 | 27   1491 67   
Spaces Moved               674  | 13   659  2    
  Core                     .    | .    .    .    
  Treads                   648  | .    646  2    
  Legs                     26   | 13   13   .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  240  
  Average Speed            190  | 120  192  240  
  Slowest Speed            240  | 120  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 2    94   3    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      852  | 16  806 30  
  Wait                     81   | .   71  10  
  Move                     672  | 12  658 2   
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   8   .   
  Fast Attach              7    | .   7   .   
  Attach                   3    | .   2   1   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     13   | .   13  .   
  Fire                     65   | 4   44  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
   28 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 16)
  741 | -10/Materials | Discovered new exit (range 15)
 1036 | -10/Materials | Discovered new exit (range 15)
 1519 | -10/Materials | Entered Mines
 1520 | -10/Mines     | Assembled infested the area
 1564 | -10/Mines     | Core integrity fell below 50%
 1577 | -10/Mines     | Core integrity fell below 20%
 1586 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01560_ Imp. Targeting Computer destroyed.
01560_ System corrupted by crushing effect (+3).
01561_ Destroyed Asb. Hover Unit.
01562_ C-30 ARC bursts open, deploying its payload.
01562_ D-53 Grenadier unfolds itself.
01564_ as-68333 destroyed.
01564_ as-84495 destroyed.
01564_ D-53 Grenadier suffers critical hit (Destroy).
01564_ D-53 Grenadier destroyed.
01564_ Switching to secondary target: as-05910.
01565_ FSXNT>KTMLBW SEGG/9B9UX
01566_ as-05910 destroyed.
01567_ The unstable cave ceiling collapses.
01568_ Lgt. Treads destroyed. <x2>
01574_ Imp. Assault Rifle destroyed.
01580_ The unstable cave ceiling collapses. <x2>
01584_ U-05 Engineer lays Concrete.
01584_ Hvy. Ion Engine destroyed.
01584_ as-95076 destroyed.
01586_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????????????????#????????????????????        |
| ??????????????????????  ???????????????????        |
| ??????????????????????# ???????????????????        |
| ??????????????????????# ???????????????????        |
| ??????????????????????# #####??????????????        |
| ?????????????????????##     ##?????????????        |
| ????????????????????##       ##????????????        |
| ???????????????????##         #????????????        |
| ???????????????????#          #????????????        |
| ???????????????????#     @    #????????????        |
| ???????????????????#          #????????????        |
| ???????????????????#%         #????????????        |
| ??????????????????#  =       ##????????????        |
| ??????????????????# %=      ##?????????????        |
| ??????????????????# =     ###??????????????        |
| ??????????????????##     ##????????????????        |
| ???????????????????#     ??????????????????        |
| ???????????????????#  = #??????????????????        |
| ???????????????????##d%#???????????????????        |
| ???????????????????##u*????????????????????        |
| ????????????????????   ????????????????????        |
| ????????????????????###????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationWeaponHammer
  Manual?         0
Play Time         00:11:44
  Cumulative      594.2 hours
  Start           2022.04.22 @ 22:29:10
  End             2022.04.23 @ 01:09:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          562
  Rogue           562
  Adventurer      0
  Explorer        0
Win Type          -
  Total           21
  Types           10/3/4/1/1/0/1/1/0
Lore%             88
Gallery%          94
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45af3c43-22e8-4e28-b97e-50ed8d1c06be