Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 05:42:43 Player: writers.room Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1031) 1031 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2876 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 35/300 Energy 64/100 System Corruption 5% Temperature Warning (362) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Faulty Aerolev Unit > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (5) ---- Aluminum Leg Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Light Armor Plating Heavy EM Pulse Gun Light EM Pulse Cannon Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 66 | 6 18 27 15 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 8 8 3 Treads . | . . . . Leg 14 | 2 3 8 1 Wheel . | . . . . Hover 5 | . 3 . 2 Flight 2 | . 2 . . Utility 20 | 1 2 13 4 Device 2 | . 1 1 . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 14 | . . 10 4 Artifact . | . . . . Weapon 20 | 2 6 5 7 Energy Gun 7 | 2 2 2 1 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | . . 3 2 Ballistic Cannon . | . . . . Launcher 3 | . 2 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes 4 | . 1 2 1 Parts Lost 15 | . 5 3 7 Power 3 | . 1 1 1 Propulsion 4 | . 2 . 2 Utility 3 | . . 2 1 Weapon 5 | . 2 . 3 Highest Loss Streak 5 | . 2 3 5 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 82 92 76 Engine 11 | . 14 8 7 Leg 11 | . 10 12 13 Hover 12 | . 17 9 1 Device 1 | . . 2 . Storage 12 | . 13 12 6 Processor 1 | . . 2 . Protection 12 | . . 20 34 Energy Gun 10 | . 17 4 1 Ballistic Gun 8 | . . 16 9 Launcher 1 | . 3 . 1 Special Melee Weapon 2 | . 5 . . Naked Turns 25 | . . . 25 Heaviest Build 45 | 14 16 35 45 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | 1 2 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 7 8 7 Most Carried 8 | 3 8 8 7 Average Carried 6 | . 4 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | . 7 8 3 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 924 | 109 326 460 29 Remotely 84 | . . 84 . Salvage Created 1150 | . 396 671 83 Parts 88 | . 27 53 8 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | . 11 13 2 Guns 20 | . 9 11 . Cannons 1 | . . . 1 AOE 3 | . . 2 1 Classes Destroyed 9 | . 3 5 1 Builder 3 | . . 1 2 Hauler 2 | . . 2 . Operator 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 17 | . 8 9 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Specialist 2 | . . . 2 Best Kill Streak 6 | . 3 6 3 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 211 | . 70 42 99 Missed 42 | . 20 8 14 Damage Taken 3425 | . 707 667 2051 Core 780 | . 222 . 558 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 11 100 . Volleys Fired 95 | . 36 40 19 Largest 2 | . 2 2 2 Hottest 120 | . 90 68 120 Shots Fired 165 | . 54 80 31 Gun 143 | . 50 80 13 Cannon 12 | . . . 12 Launcher 10 | . 4 . 6 Special . | . . . . Kinetic 79 | . . 69 10 Thermal 12 | . . . 12 Explosive 10 | . 4 . 6 Electromagnetic 64 | . 50 11 3 Robot Hit Streak 16 | . 6 16 7 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 111 | . 35 55 21 Core Hits 54 | . 18 24 12 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2438 | . 650 1080 708 Guns 1455 | . 460 853 142 Cannons 184 | . . . 184 Explosions 682 | . 93 219 370 Melee . | . . . . Ramming 117 | . 97 8 12 Kinetic 876 | . . 760 116 Thermal 409 | . 93 132 184 Explosive 457 | . . 87 370 Electromagnetic 579 | . 460 93 26 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 1 5 Average Corruption 1 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 2 1 Message Errors 1 | . . . 1 Data Loss (minor) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 55 | . 2 48 5 Projectiles . | . . . . Explosions 53 | . . 48 5 Melee 2 | . 2 . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 300 | . 75 121 104 Shots 8 | . 2 2 4 Rammed 4 | . . . 4 Targets Rammed 51 | . 46 1 4 Kicked 47 | . 46 1 . Crushed . | . . . . Highest Temperature 560 | . 144 156 560 Average Temperature 107 | . 49 39 265 Received Heat Transfer 1005 | . 354 210 441 Effects 11 | . . . 11 Shutdowns 2 | . . . 2 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . 2 . . Combat Hostiles 2 | . 2 . . Parts Fried 1 | . 1 . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 596 | . 150 150 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 265 | . 226 265 183 Initial 80 | . . 65 80 Average 93 | . 67 122 102 Maximum Alert Level 1 | . 1 1 . Low Security (%) 91 | 100 91 89 100 Level 1 8 | . 8 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 2 3 Investigation 5 | . 4 1 . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 22 24 10 Peak Tracking Total 8 | . 8 5 4 Tactical Retreats 7 | . 3 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 6 1 Terminals 11 | . 5 5 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 47 | . 23 21 3 Successful 28 | . 17 10 1 Failed 19 | . 6 11 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 42 | . 23 16 3 Terminals 39 | . 19 17 3 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 14 8 1 Terminals 21 | . 12 8 1 Track 8 | . 5 3 . Botnet 11 | . 5 5 1 Operators 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Monitor 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 12 | . 6 5 1 Full Trace Events 4 | . 3 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2978 | 45 1373 1325 235 Spaces Moved 1390 | 34 543 719 94 Core 58 | 11 3 . 44 Treads . | . . . . Legs 543 | 23 169 301 50 Wheels . | . . . . Hover 781 | . 363 418 . Flight 8 | . 8 . . Fastest Speed 37 | 50 37 56 50 Average Speed 119 | 98 80 145 160 Slowest Speed 260 | 120 150 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 48 48 9 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 20 | . 20 . . Terrain Destroyed 102 | . 38 30 34 Melee . | . . . . Projectile 4 | . . . 4 AOE 98 | . 38 30 30 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2540 | 45 1426 921 148 Wait 837 | . 736 94 7 Move 1387 | 33 542 718 94 Hop . | . . . . Pick Up 53 | 6 26 14 7 Fast Attach 16 | . 2 14 . Attach 39 | 6 14 6 13 Detach 7 | . 5 1 1 Swap 11 | . 2 7 2 Drop 43 | . 16 26 1 Fire 95 | . 36 40 19 Melee 1 | . 1 . . Ram 4 | . . . 4 Kick 47 | . 46 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 438 | -10/Materials | Core integrity fell below 50% 1092 | -10/Materials | Discovered new exit (range 5) 1365 | -10/Materials | Core integrity fell below 20% 1419 | -10/Materials | Entered another Materials area 1419 | -9/Materials | Evolved 2 slots: Utility x2 1975 | -9/Materials | Lost 3 parts (1p2u) 2591 | -9/Materials | Discovered new exit (range 10) 2744 | -9/Materials | Entered another Materials area 2744 | -8/Materials | Evolved 2 slots: Utility x2 2882 | -8/Materials | Build established: Scavenger-Mutant 2918 | -8/Materials | Released all parts (9) 2925 | -8/Materials | Core integrity fell below 50% 2948 | -8/Materials | Lost 5 parts (2n3w) 2963 | -8/Materials | Core integrity fell below 20% 2979 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02944_ Faulty integration triggers system corruption (+5). 02945_ Dropped Faulty Aerolev Unit. 02946_ Acquired Faulty Aerolev Unit. 02947_ Faulty integration damages Ion Engine (-13). 02949_ NIXAEX|EL S MS # 02959_ Penetrated by Slug. 02965_ U-05 Engineer destroyed. 02965_ Lgt. Armor Plating destroyed. 02968_ U-05 Engineer builds a Wall. 02968_ Critical hit (Burn: +37). 02969_ Penetrated by Slug. 02971_ X-62 Marksman destroyed. 02971_ U-05 Engineer builds a Wall. 02974_ U-05 Engineer destroyed. 02975_ Ion Engine destroyed. 02978_ Knocked back. 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