Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 10:34:26 Player: javashane Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1689) 1689 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5670 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 713/850 Matter 32/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Heavy EM Pulse Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Heart of Steel > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy EM Pulse Gun Rocket Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . 1 . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 69 | 7 9 24 8 13 7 . 1 . Power 7 | 1 2 1 1 1 1 . . . Engine 6 | 1 1 1 1 1 1 . . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 7 3 8 1 . . . Treads 4 | . . 4 . . . . . . Leg 13 | 2 . 3 3 4 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Utility 12 | 2 2 3 . 3 1 . 1 . Device 7 | 1 1 2 . 1 1 . 1 . Storage 3 | 1 1 . . 1 . . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 5 13 4 1 4 . . . Energy Gun 7 | 1 . 3 2 . 1 . . . Energy Cannon 4 | . . 1 1 1 1 . . . Ballistic Gun 11 | 1 4 6 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 6 | . 1 3 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 2 | . . 1 . . 1 . . . System Corruption 7 | . . 5 . . 2 . . . Parts Lost 22 | . 1 8 1 . 7 1 . 4 Power 5 | . 1 1 1 . 1 . . 1 Propulsion 8 | . . 4 . . 2 1 . 1 Utility 2 | . . . . . 2 . . . Weapon 7 | . . 3 . . 2 . . 2 Highest Loss Streak 6 | . 1 4 1 . 6 1 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 95 92 98 89 78 60 45 Engine 8 | . 11 10 7 7 6 7 6 4 Treads 6 | . . 19 12 . . . . . Leg 20 | . 28 10 17 28 26 17 13 9 Device 13 | . 14 18 9 15 10 7 6 . Storage 8 | . 14 11 9 8 7 7 6 5 Processor 5 | . . 3 9 7 7 7 6 6 Protection 3 | . . . . 5 7 7 . . Energy Gun 4 | . 5 3 6 7 4 7 6 6 Energy Cannon 7 | . . 4 5 10 11 7 6 4 Ballistic Gun 6 | . 21 13 14 3 . . . . Ballistic Cannon 2 | . . . . . 5 7 6 5 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 44 | 15 22 22 27 42 44 34 40 40 Greatest Support 66 | 20 26 66 50 50 50 35 25 25 Greatest Overweight (x) 13 | 2 1 1 1 13 1 1 1 6 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 6 6 6 Average Carried 8 | 3 8 7 8 8 8 6 3 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 9 10 8 10 6 6 3 5 Class Distribution -------------------- 49% | Scavenger-Gunner 36% | Mutant 7% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Matter Collected 1295 | 126 216 557 50 130 213 . . 3 Remotely . | . . . . . . . . . Salvage Created 2119 | 143 300 1003 221 130 322 . . . Parts 125 | 9 17 61 17 11 10 . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 46 | . 7 22 3 2 12 . . . Guns 14 | . 2 11 . 1 . . . . Cannons 13 | . . 6 1 1 5 . . . AOE 19 | . 5 5 2 . 7 . . . Classes Destroyed 10 | 2 3 3 . 2 . . . . Worker 3 | . . 2 1 . . . . . Tunneler 5 | 3 1 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 6 | 1 1 2 2 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Swarmer 15 | . 3 8 . . 4 . . . Grunt 24 | . 4 11 2 . 7 . . . Sentry 6 | . . 3 1 1 1 . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | 2 7 6 4 1 7 . . . Combat Bots Only 7 | . 5 6 2 1 7 . . . Max Kills in Single Turn 4 | 1 3 3 2 1 4 . . . Gunslinging . | . . . . . . . . . Exploded 4 | . 3 3 1 . 4 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Damage Taken 2892 | . 381 1057 215 72 711 230 . 226 Core 547 | . 125 113 48 5 89 30 . 137 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 50 71 91 . . 82 . . Volleys Fired 124 | 10 15 61 9 5 16 7 . 1 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 213 | 70 46 101 167 213 213 197 . 197 Shots Fired 229 | 20 26 101 17 15 37 10 . 3 Gun 140 | 20 22 77 6 8 4 2 . 1 Cannon 66 | . . 18 4 7 27 8 . 2 Launcher 23 | . 4 6 7 . 6 . . . Special . | . . . . . . . . . Kinetic 112 | 10 22 62 4 3 4 6 . 1 Thermal 45 | 10 . . 6 10 16 2 . 1 Explosive 23 | . 4 6 7 . 6 . . . Electromagnetic 49 | . . 33 . 2 11 2 . 1 Robot Hit Streak 10 | 4 5 10 6 9 6 3 . 3 Robot Miss Streak 5 | 2 4 3 2 3 5 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 130 | 11 15 59 8 11 16 7 . 3 Core Hits 106 | 5 14 37 15 5 22 1 . 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4738 | 139 541 1508 551 247 1492 178 . 82 Guns 1365 | 139 194 814 12 119 20 36 . 31 Cannons 1069 | . . 259 100 128 409 142 . 31 Explosions 2270 | . 347 433 427 . 1063 . . . Melee . | . . . . . . . . . Ramming 34 | . . 2 12 . . . . 20 Kinetic 1142 | 53 194 633 12 34 51 136 . 29 Thermal 825 | 86 . 117 100 166 289 36 . 31 Explosive 2034 | . 347 316 427 . 944 . . . Electromagnetic 703 | . . 440 . 47 208 6 . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 5 . 1 3 6 . 6 Average Corruption 2 | . . 5 . 1 1 4 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . 11 . 1 14 2 . 2 Message Errors 7 | . . 5 . . 2 . . . Matter Fused 5 | . . 1 . 1 2 . . 1 Heat Flow Errors 9 | . . 2 . . 5 1 . 1 Energy Discharges 2 | . . 1 . . 1 . . . Parts Fused 1 | . . 1 . . . . . . Misfires 4 | . . 1 . . 3 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 148 | . 7 13 5 . 114 9 . . Projectiles 9 | . . . . . . 9 . . Explosions 139 | . 7 13 5 . 114 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 264 | . 94 26 54 . 81 . . 9 Shots 9 | . 2 3 2 . 2 . . . Rammed 9 | . . 3 . . . . . 6 Targets Rammed 10 | . . 3 1 . . . . 6 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 394 | 36 26 175 45 144 394 256 . 259 Average Temperature 76 | 13 12 64 22 43 133 108 . 102 Received Heat Transfer 927 | . 147 456 108 12 204 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 1435 | 259 . 200 148 259 419 75 . 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Peak Influence 567 | 20 244 567 318 209 . . . . Initial 176 | . 13 102 176 144 . . . . Average 190 | 8 82 341 217 100 . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . Low Security (%) 60 | 100 79 15 63 95 . . 100 100 Level 1 20 | . 20 34 36 4 . . . . Level 2 18 | . . 49 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . 1 1 1 . . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 2 | . . 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Distress Signals 5 | . 1 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 8 36 6 5 12 1 . 4 Peak Tracking Total 7 | . 3 6 3 1 7 1 . 4 Tactical Retreats 2 | . . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Traps Triggered 2 | . . . . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Machines Disabled 8 | . 1 3 . . 4 . . . Max in Single Turn 2 | . 1 1 . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Machines Accessed 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . Successful 1 | . . . . . 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 210 | . . . . . . . . 210 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Turns Passed 3958 | 117 248 1010 325 747 1233 39 155 84 Spaces Moved 2289 | 63 146 409 172 487 888 16 73 35 Core 20 | 12 . . . 2 . . . 6 Treads 382 | . . 250 132 . . . . . Legs 1884 | 51 146 159 40 482 888 16 73 29 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . 3 . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 100 Average Speed 134 | 113 120 162 152 124 120 146 190 203 Slowest Speed 700 | 150 190 190 240 700 190 190 190 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 30 37 14 13 93 4 2 36 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 186 | . 41 48 50 . 46 1 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . 2 1 . . AOE 183 | . 41 48 50 . 44 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Was Total 2939 | 85 189 650 221 617 1018 22 92 45 Wait 385 | . 12 136 25 93 101 . 16 2 Move 2282 | 62 145 408 171 486 887 15 73 35 Hop . | . . . . . . . . . Pick Up 35 | 6 4 13 2 7 3 . . . Fast Attach 21 | 7 2 . 3 9 . . . . Attach 23 | . 1 11 3 2 5 . 1 . Detach 2 | . . . 1 . . . . 1 Swap 25 | . 6 13 2 2 2 . . . Drop 30 | . 4 3 4 13 4 . 2 . Fire 124 | 10 15 61 9 5 16 7 . 1 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick 1 | . . . 1 . . . . . Crush 3 | . . 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 2 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 15) 118 | -11/Junkyard | Entered Materials 343 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -9/Materials | Lost 4 parts (1p1n2w) 1042 | -9/Materials | Discovered new exit (range 13) 1350 | -9/Materials | Discovered new exit (range 16) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1693 | -8/Materials | Discovered new exit (range 7) 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Utility x2 1874 | -7/Factory | Build established: Scavenger-Gunner 2430 | -7/Factory | Discovered new exit (range 15) 2448 | -7/Factory | Entered Lower Caves 2476 | -7/Lower Caves | Found Prototype Device 2890 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3035 | -7/Lower Caves | Learned Factory emergency access door positions 3140 | -7/Lower Caves | Attracted the attention of an 0b10 base 3175 | -7/Lower Caves | Destroyed 7 combat bots 3179 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 3657 | -7/Lower Caves | Discovered new exit (range 4) 3681 | -7/Lower Caves | Entered another Lower Caves area 3689 | -7/Lower Caves | Discovered new exit (range 9) 3720 | -7/Lower Caves | Entered Factory 3720 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3731 | -6/Factory | Identified Heart of Steel 3875 | -6/Factory | Sucked down chute 3875 | -6/Factory | Entered Waste 3876 | -6/Waste | Met a frightened Derelict 3883 | -6/Waste | Spotted C-40 Crusher 3890 | -6/Waste | EMP discharged 3927 | -6/Waste | Spotted C-40 Crusher 3933 | -6/Waste | Spotted C-40 Crusher 3935 | -6/Waste | Spotted C-40 Crusher 3936 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3949 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3952 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3959 | -6/Waste | Self-destructed Last Messages --------------- 03890_ Broken Adv. Weapon Cycler fried beyond repair. 03890_ System corrupted (+6). 03901_ System corrupted: Matter fused (-3). 03904_ 71-VPX(g) Carbon-fiber Leg crushed. 03904_ 71-VPX(g) Lgt. Angular Momentum Engine crushed. 03904_ 71-VPX(g) destroyed. 03907_ 65 Matter crushed. 03918_ System corrupted: Heat flow error (+289). 03921_ Acquired 3 matter. 03936_ Lgt. Ion Engine crushed. 03936_ Imp. EM Pulse Cannon crushed. 03936_ Aluminum Leg crushed. 03936_ Carbon-fiber Leg destroyed. 03941_ Aluminum Leg crushed. 03944_ Imp. EM Pulse Cannon crushed. 03949_ Adv. Assault Cannon crushed. 03949_ Med. Storage Unit crushed. 03952_ Gatling Laser crushed. 03952_ Imp. Targeting Computer crushed. 03953_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????? ???????? #???????????????????? | | ????????????# = ???????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### ###??### #???????????????????? | | ??????????# ??? ! #???????????????????? | | ??????????# ??? #???????????????????? | | ??????????? ????? #???????????????????? | | ???????????? ?????? #???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????#@]CC#???????????????????? | | #??# #??????#CCCC#???????????????????? | | #### ########CCCC######## ????????? | | CC ????????? | | * ????????? | | !=" C ????????? | | ! C ????????? | | #### ######## ######## ????????? | | #??# #??????# #???????????????????? | | ! #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #??????# ! #???????????????????? | | ???????????? #??????# ???????????????????? | | ??????????? #??????# ??????????????????? | | ??????????# #??????? ?????????????????? | | ??????????# #??????? ????????????????? | | ??????????### #??????? #####???????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? ?????????????????????? | | ?????????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ImprinterMinesnifferWeb Manual? 0 Play Time 00:45:25 Cumulative 7.7 hours Start 2023.07.15 @ 20:10:31 End 2023.07.16 @ 10:34:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08698e00-a32a-4113-98ae-128cb5626e18