Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.10 @ 23:55:46 Player: EZ209 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2270) 2270 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4960 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- VTOL Module Coolant Injector Coolant Injector Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Improved Assault Rifle Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Aluminum Leg Coolant Injector Coolant Injector Weight Redist. System Arc Projector Gauss Rifle Light Cannon Mining Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . . 1 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 3 | . 1 1 . 1 Parts Attached 65 | 6 2 18 14 25 Power 12 | 1 . 3 2 6 Engine 9 | 1 . 3 2 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 15 | 2 . 6 2 5 Treads 5 | . . 5 . . Leg 7 | 2 . . . 5 Wheel 2 | . . . 2 . Hover 1 | . . 1 . . Flight . | . . . . . Utility 11 | 2 . 2 3 4 Device 3 | . . . 1 2 Storage 1 | 1 . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | 1 . 2 1 1 Artifact . | . . . . . Weapon 27 | 1 2 7 7 10 Energy Gun 5 | . 1 1 . 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 11 | 1 1 4 2 3 Ballistic Cannon 3 | . . . 2 1 Launcher 5 | . . 2 2 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 36 | . . . 9 27 Power 10 | . . . 3 7 Propulsion 4 | . . . . 4 Utility 6 | . . . 2 4 Weapon 16 | . . . 4 12 Highest Loss Streak 8 | . . . 4 8 Average Slot Usage (%) 86 | . 89 94 78 83 Engine 14 | . 12 18 13 12 Treads 7 | . . 12 13 . Leg 8 | . 25 7 . 9 Wheel 1 | . . . 2 2 Device 1 | . . . 1 4 Storage 8 | . 12 10 8 6 Processor 4 | . . . 4 9 Protection 5 | . 12 6 4 4 Energy Gun 5 | . 5 11 . 5 Energy Cannon 1 | . . . 2 3 Ballistic Gun 18 | . 21 27 11 14 Ballistic Cannon 2 | . . . 6 2 Launcher 3 | . . . 7 5 Naked Turns . | . . . . . Heaviest Build 57 | 15 17 32 38 57 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 10 | 4 . 10 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 1 8 8 8 8 Average Carried 5 | . 4 7 4 6 Final Capacity 8 | 8 8 8 8 4 Final Carried 8 | 1 8 5 4 3 Class Distribution -------------------- 30% | Hacker-Mutant 28% | Hacker-Tank 10% | Scavenger-Tank 9% | Hacker-Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1544 | 228 100 316 502 398 Remotely . | . . . . . Salvage Created 2543 | . 131 681 515 1216 Parts 150 | . 14 40 32 64 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 4 14 10 23 Guns 28 | . 4 11 4 9 Cannons 6 | . . . 1 5 AOE 17 | . . 3 5 9 Classes Destroyed 12 | . 3 2 5 2 Worker 3 | . . . 2 1 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 3 | . . . 2 1 Recycler 4 | . . 1 2 1 Watcher 3 | . 1 1 1 . Swarmer 12 | . 2 . 4 6 Grunt 25 | . 2 9 1 13 Duelist 1 | . . . 1 . Sentry 10 | . . 5 3 2 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 8 | . 3 3 8 3 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4237 | . 56 377 1047 2757 Core 870 | . 7 61 99 703 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 97 84 82 . Volleys Fired 112 | . 11 35 30 36 Largest 5 | . 2 4 4 5 Hottest 209 | . 40 145 124 209 Shots Fired 304 | . 16 103 63 122 Gun 219 | . 16 100 21 82 Cannon 49 | . . . 30 19 Launcher 36 | . . 3 12 21 Special . | . . . . . Kinetic 213 | . 16 90 45 62 Thermal 36 | . . 10 . 26 Explosive 15 | . . 3 12 . Electromagnetic 40 | . . . 6 34 Robot Hit Streak 40 | . 10 40 23 18 Robot Miss Streak 2 | . 1 2 2 2 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 239 | . 13 91 44 91 Core Hits 132 | . 9 42 29 52 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4910 | . 112 1085 1318 2395 Guns 2225 | . 112 815 194 1104 Cannons 772 | . . . 425 347 Explosions 1910 | . . 270 699 941 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic 2056 | . 112 673 467 804 Thermal 869 | . . 142 . 727 Explosive 969 | . . 270 699 . Electromagnetic 1013 | . . . 152 861 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 . . 6 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Effects 14 | . 3 . . 11 Message Errors 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 4 | . 1 . . 3 Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Targeting Errors 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 169 | . . . 14 155 Projectiles 11 | . . . 11 . Explosions 158 | . . . 3 155 Melee . | . . . . . Knockbacks 2 | . . . 1 1 Impact . | . . . . . Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 725 | . . 27 102 596 Shots 29 | . . 2 5 22 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . . 2 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 568 | . 206 288 303 568 Average Temperature 120 | . 76 60 110 157 Received Heat Transfer 1098 | . 36 198 342 522 Effects 14 | . . . . 14 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1460 | . . 235 . 1225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 368 | . 122 308 334 368 Initial 36 | . . 36 25 9 Average 110 | . 91 100 105 134 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 94 78 70 Level 1 17 | . . 5 21 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 1 1 7 Investigation 2 | . 1 1 . . Extermination 2 | . . . . 2 Reinforcement 6 | . . . 1 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 6 22 26 42 Peak Tracking Total 6 | . 3 6 6 5 Tactical Retreats 10 | . . 2 3 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 4 2 . 2 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 19 | . . . 4 15 Max in Single Turn 5 | . . . 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 3 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 3 14 . . Successful 15 | . 2 13 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 3 9 . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 9 . . Record 5 | . . 5 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Alert Level 2 | . 2 . . . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3396 | 73 341 999 818 1165 Spaces Moved 2006 | 47 253 553 487 666 Core 13 | 12 . 1 . . Treads 695 | . . 308 387 . Legs 1035 | 35 253 244 . 503 Wheels 263 | . . . 100 163 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 80 80 Average Speed 141 | 136 120 149 144 142 Slowest Speed 550 | 250 120 550 160 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 33 50 37 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 235 | . . 19 59 157 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 234 | . . 19 59 156 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2337 | 53 278 661 548 797 Wait 83 | . . 26 4 53 Move 2002 | 46 252 552 486 666 Hop . | . . . . . Pick Up 37 | 1 11 7 9 9 Fast Attach 29 | 6 . 11 1 11 Attach 35 | . 2 6 13 14 Detach 13 | . . 6 3 4 Swap 1 | . . 1 . . Drop 23 | . 2 17 2 2 Fire 112 | . 11 35 30 36 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Weapon x1 156 | -10/Materials | Identified exit to Materials 156 | -10/Materials | Discovered exit to Materials (range 16) 262 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered exit to Mines (range 8) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 568 | -9/Materials | Build established: Hacker-Tank 583 | -9/Materials | Identified exit to Mines 583 | -9/Materials | Discovered exit to Mines (range 7) 1323 | -9/Materials | Repaired Aluminum Leg 1355 | -9/Materials | Repaired Hvy. Assault Rifle? 1410 | -9/Materials | Identified exit to Materials 1410 | -9/Materials | Discovered exit to Materials (range 3) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1775 | -8/Materials | Lost 4 parts (1p2u1w) 2219 | -8/Materials | Identified exit to Factory 2219 | -8/Materials | Discovered exit to Factory (range 14) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2655 | -7/Factory | Lost 3 parts (1n2w) 3177 | -7/Factory | Lost 3 parts (1p1u1w) 3289 | -7/Factory | Lost 7 parts (2p1n4w) 3364 | -7/Factory | Core integrity fell below 50% 3387 | -7/Factory | Core integrity fell below 20% 3397 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03343_ Imp. Titanium Leg destroyed. 03343_ Mining Laser destroyed. 03343_ Penetrated by Slug. 03345_ Slug penetrates Megafabricator. 03346_ Arc Projector destroyed. 03349_ 6EAZF V%A FT#U AVUK8LHNTABQQ< M802 03349_ Penetrated by Slug. 03349_ Aluminum Leg destroyed. 03351_ Slug penetrates Wall. 03353_ Slug penetrates Megafabricator. 03354_ Penetrated by Slug. 03354_ Weight Redist. System destroyed. 03356_ Penetrated by Slug. 03370_ Med. Storage Unit destroyed. 03372_ Penetrated by Slug. 03382_ Slug penetrates Megafabricator. 03383_ Penetrated by Slug. 03389_ Slug penetrates Megafabricator. 03392_ Penetrated by Slug. 03395_ Slug penetrates Wall. 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