Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:38:46 Player: Elliott Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (25) 125 Value Destroyed (774) 774 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5559 Bonus ------- None Cogmind --------- Core Integrity 1045/1150 Matter 18/300 Energy 29/100 System Corruption 1% Temperature Cool (0) Movement Flying (114) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Sensor Array Improved Weapon Cycler Improved Weapon Cycler Force Field > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Improved Weapon Cycler Improved Cloaking Device Railgun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Sensor Array Improved Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler Improved Shield Generator Force Field Hacking Suite > --- WEAPON ----------- Gatling Laser Enhanced Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced Assault Cannon Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Weapon Cycler Device Improved Weapon Cycler Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . 1 1 1 1 . 1 Utility 5 | . . . 1 1 1 . 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 90 | 5 9 6 11 16 7 6 28 2 Power 9 | . 1 1 1 2 1 . 3 . Engine 2 | . . . 1 1 . . . . Core 7 | . 1 1 . 1 1 . 3 . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 4 4 1 . . 12 1 Treads . | . . . . . . . . . Leg 10 | 2 3 4 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 17 | . . . 3 1 . . 12 1 Utility 35 | 1 3 1 3 8 6 5 8 . Device 24 | . 1 1 1 6 4 5 6 . Storage 2 | 1 . . . . 1 . . . Processor 1 | . 1 . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 7 | . 1 . 2 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 2 . 3 5 . 1 5 1 Energy Gun 8 | 1 1 . . 3 . 1 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 1 . 1 2 . . . . Ballistic Cannon 6 | . . . 2 . . . 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 9 | . 1 1 . . . . . 7 Power 3 | . 1 1 . . . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Highest Loss Streak 6 | . 1 1 . . . . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 89 78 77 76 72 66 73 75 Core 4 | . 5 5 . 2 7 6 5 5 Leg 14 | . 28 28 24 . . . . . Flight 15 | . . . 8 36 30 26 30 32 Device 13 | . 1 12 11 13 13 19 21 27 Storage 1 | . 5 . . . . . . . Processor 2 | . 10 1 . . . . . . Protection 3 | . 8 1 8 1 5 . 1 . Energy Gun 9 | . 14 14 . 12 15 13 5 . Ballistic Gun 6 | . 14 14 1 2 . . . . Ballistic Cannon 3 | . . . 19 1 . . 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 33 | 8 13 15 24 21 20 20 33 29 Greatest Support 37 | 20 20 20 30 20 20 20 37 31 Greatest Overweight (x) 2 | 2 . . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 7 | . 7 5 5 5 5 5 5 5 Average Carried 4 | . 4 3 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 3 5 5 5 5 5 5 Class Distribution -------------------- 47% | Sprinter 35% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 1047 | 250 103 78 59 70 363 . 97 27 Remotely . | . . . . . . . . . Salvage Created 783 | . 246 80 45 10 338 . 64 . Parts 52 | . 13 4 7 . 21 . 7 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 19 | . 6 2 2 1 6 . 2 . Guns 15 | . 6 2 . 1 6 . . . Cannons 4 | . . . 2 . . . 2 . Classes Destroyed 9 | . 3 . 2 . 3 . 1 . Worker 2 | . . . . . 1 . 1 . Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 2 | . 1 . 1 . . . . . Cutter 2 | . . . . . . . 2 . Grunt 13 | . 5 2 . 1 5 . . . Brawler 1 | . . . . . 1 . . . Sentry 1 | . . . 1 . . . . . Best Kill Streak 4 | . 4 1 1 1 3 . 2 . Combat Bots Only 4 | . 4 1 1 1 2 . 2 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 251 | . 57 35 32 25 9 6 21 66 Missed 99 | . 15 6 16 15 3 2 9 33 Damage Taken 2226 | . 448 539 183 153 93 66 261 483 Core 425 | . 48 97 59 17 14 . 85 105 Absorbed by Shields 162 | . . . . . . 11 56 95 Regen/Repaired (Parts) 21 | . . . . . . . 21 . Core Remaining (%) 87 | 100 . 42 85 96 98 100 91 . Volleys Fired 83 | . 25 16 14 2 13 . 5 8 Largest 2 | . 2 2 2 2 2 . 1 1 Hottest 160 | . 70 60 88 50 160 . 80 57 Shots Fired 152 | . 50 32 28 3 26 . 5 8 Gun 113 | . 50 32 . 3 26 . 2 . Cannon 39 | . . . 28 . . . 3 8 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 83 | . 25 16 28 3 . . 3 8 Thermal 69 | . 25 16 . . 26 . 2 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 5 5 2 4 11 . 2 2 Robot Miss Streak 7 | . 4 3 4 . 5 . 2 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 83 | . 24 18 10 3 23 . 4 1 Core Hits 53 | . 14 8 2 2 24 . 3 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 3 . 1 . . . . . Burn 3 | . 3 . . . . . . . Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1372 | . 307 173 245 54 472 . 91 30 Guns 1002 | . 281 173 . 54 472 . 22 . Cannons 344 | . . . 245 . . . 69 30 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 26 | . 26 . . . . . . . Kinetic 567 | . 95 74 245 54 . . 69 30 Thermal 779 | . 186 99 . . 472 . 22 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . 1 Average Corruption 1 | . . . . . . 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . 12 . . . . . Projectiles 12 | . . . 12 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . 5 . . . . . . . Kicked 5 | . 5 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 217 | . 139 50 112 13 217 . 55 36 Average Temperature 47 | . 64 16 30 5 89 . 16 11 Received Heat Transfer 681 | . 207 210 45 81 72 . 42 24 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 2115 | . 765 225 . . 1075 . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 254 | . 222 136 227 112 254 138 243 198 Initial 123 | . . 86 . 95 50 123 67 119 Average 107 | . 98 98 53 87 170 123 137 138 Maximum Alert Level 1 | . 1 . 1 . 1 . 1 . Low Security (%) 88 | 100 83 100 97 100 62 100 68 100 Level 1 11 | . 16 . 2 . 37 . 31 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . . 4 1 1 3 1 Investigation 6 | . . . . 2 1 1 1 1 Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . 2 . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . . 2 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 15 8 13 15 7 3 11 7 Peak Tracking Total 9 | . 5 4 9 7 3 3 6 7 Tactical Retreats 6 | . 1 . 2 . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 1 1 1 3 3 3 1 1 Terminals 8 | . 1 . 1 1 3 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 41 | . 2 1 3 13 9 5 4 4 Successful 25 | . 1 1 2 10 4 2 2 3 Failed 16 | . 1 . 1 3 5 3 2 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 2 . 3 5 9 4 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units 4 | . . . . . . . . 4 Scanalyzers 8 | . . . . 8 . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 13 | . 1 1 2 4 4 1 . . Record 6 | . . . 2 1 2 1 . . Open Door 1 | . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . 3 Recycle Component 1 | . . . . . . . . 1 Process 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 6 | . . . . 6 . . . . Insert Component 4 | . . . . 4 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . 1 3 1 2 1 1 Full Trace Events 7 | . . . . 3 1 1 1 1 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 19 | . . . . . . . 19 . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 2 | . . . . . . . . 2 Retrieved Matter 2 | . . . . . . . . 2 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . 4 1 9 . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 16 | . . 5 . 11 . . . . Drone Recoveries 1 | . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 2045 | 42 371 458 259 122 207 105 311 170 Spaces Moved 2950 | 34 225 326 258 293 379 346 640 449 Core 12 | 12 . . . . . . . . Treads . | . . . . . . . . . Legs 697 | 22 225 326 124 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2241 | . . . 134 293 379 346 640 449 Fastest Speed 21 | 50 120 120 29 26 26 26 21 29 Average Speed 49 | 104 120 120 73 26 26 26 28 29 Slowest Speed 150 | 150 120 120 120 106 26 26 109 114 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 19 | . . . 3 3 5 1 2 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 27 76 27 43 7 11 18 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 14 | . . . 7 . . . 1 6 Melee . | . . . . . . . . . Projectile 14 | . . . 7 . . . 1 6 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 3366 | 38 281 365 297 337 451 360 760 477 Wait 146 | . 4 8 4 3 49 1 63 14 Move 2908 | 33 224 325 251 287 369 343 635 441 Hop 15 | . . . 3 2 4 1 2 3 Pick Up 30 | . 6 2 4 5 3 3 3 4 Fast Attach 56 | 5 4 1 4 12 4 4 21 1 Attach 14 | . . 1 2 2 2 2 4 1 Detach 16 | . . 1 3 4 1 1 5 1 Swap 20 | . 5 4 5 2 1 . 3 . Drop 73 | . 8 7 7 18 5 5 19 4 Fire 83 | . 25 16 14 2 13 . 5 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . 5 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 12) 414 | -10/Materials | Entered Mines 439 | -10/Mines | Assembled infested the area 447 | -10/Mines | Found the Drone Emporium 455 | -10/Mines | Found Prototype Device 457 | -10/Mines | Identified Bomb Drone Bay 766 | -10/Mines | Learned Materials stockpile data 789 | -10/Mines | Core integrity fell below 50% 857 | -10/Mines | Discovered new exit (range 12) 872 | -10/Mines | Entered Materials 872 | -9/Materials | Accompanied by 1 ally 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -9/Materials | Discovered new exit (range 15) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1185 | -8/Materials | Lost 10 allies 1242 | -8/Materials | Discovered new exit (range 10) 1253 | -8/Materials | Entered Factory 1253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -7/Factory | Discovered new exit (range 11) 1323 | -7/Factory | Discovered new exit (range 5) 1357 | -7/Factory | Build established: Sprinter 1460 | -7/Factory | Entered another Factory area 1460 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1556 | -6/Factory | Discovered new exit (range 14) 1565 | -6/Factory | Entered another Factory area 1565 | -5/Factory | Evolved 2 slots: Utility x2 1607 | -5/Factory | Repaired Cesium-ion Thruster 1870 | -5/Factory | Discovered new exit (range 14) 1876 | -5/Factory | Entered another Factory area 1876 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1904 | -4/Factory | Spotted B-86 Titan 2046 | -4/Factory | Self-destructed Last Messages --------------- Dropped Enh. Gauss Cannon. Acquired Railgun. System corrupted: Energy discharge (-46). Acquired Imp. Cloaking Device. ALERT: All DSF locations entering lockdown mode. Slug penetrates Wall. [Achievement: Cya!] S-27 Virus destroyed. Slug penetrates Wall. Nuclear Pulse Thruster destroyed. Penetrated by Slug. Acquired 20 matter. Hacking Suite destroyed. Slug penetrates Wall. Imp. Shield Generator destroyed. Assembly Bed disabled. Lgt. Nuclear Core destroyed. Field Propulsion Drive destroyed. Nuclear Pulse Thruster destroyed. Slug penetrates Wall. 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[#??#/ """ """ """ #? | | ??????! #??# """ """ """ #? | | ?????? #??# """ """ """ #? | | ???????#############??# ?? | | ??????????????????????###############?? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: TH 10 Resistance: EX 25 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Serviceable Loadout Challenges ------------ None Game ------ Seed StormImprovedField Manual? 0 Play Time 00:49:35 Cumulative 3.8 hours Start 2024.04.20 @ 11:59:42 End 2024.04.20 @ 13:38:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c0fd7cd-d608-4ff2-ac7e-91cd1c886be1