Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 19:59:49 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (1663) 1663 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (-981) -981 TOTAL SCORE: 7387 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 231 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2135 Cogmind --------- Core Integrity 442/1150 Matter 113/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer ECM Suite Quantum Rifle Heavy Gauss Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Flight Unit Cooled Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced Reaction Control System Makeshift Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Advanced Datajack Thunder Hammer > --- INVENTORY -------- Light Fission Core Nuclear Pulse Thruster Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Graphene Brace Makeshift Shrapnel Gun Heavy Gauss Cannon Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 109] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Zionite Weapon Casing Weapon Makeshift Sword Energy Gun Zionite Laser-S Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . Utility 9 | . . . 1 . . . 4 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 182 | 5 15 . 28 . 13 3 54 23 4 . 24 8 5 Power 5 | . . . 1 . . 1 2 . . . 1 . . Engine 2 | . . . 1 . . . 1 . . . . . . Core 2 | . . . . . . 1 . . . . 1 . . Reactor 1 | . . . . . . . 1 . . . . . . Propulsion 36 | . 4 . 11 . 3 . 10 3 . . 4 1 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 36 | . 4 . 11 . 3 . 10 3 . . 4 1 . Utility 80 | 3 5 . 1 . 3 2 35 15 2 . 10 2 2 Device 39 | 2 2 . 1 . . 1 16 6 2 . 6 1 2 Storage 5 | 1 2 . . . . . 2 . . . . . . Processor 14 | . 1 . . . 2 1 3 5 . . 1 1 . Hackware 8 | . . . . . . . 5 1 . . 2 . . Protection 14 | . . . . . 1 . 9 3 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 61 | 2 6 . 15 . 7 . 7 5 2 . 9 5 3 Energy Gun 13 | . . . 8 . 1 . 2 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 20 | 2 5 . 7 . 1 . 3 1 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 . . Launcher 5 | . . . . . . . . 2 1 . 1 1 . Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon 7 | . 1 . . . . . . . . . 3 2 1 Slashing Weapon 4 | . . . . . 1 . 2 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . 1 . . Special Melee Weapon 7 | . . . . . 2 . . . . . 2 2 1 Unidentified Prototypes 19 | . . . 4 . . . 10 2 . . 3 . . Parts Lost 27 | . . . 3 . . . 3 3 1 . 5 12 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 10 | . . . 1 . . . 2 1 . . 1 5 . Utility 11 | . . . 1 . . . 1 1 1 . 2 5 . Weapon 5 | . . . 1 . . . . 1 . . 1 2 . Highest Loss Streak 16 | . . . 3 . . . 2 2 1 . 4 16 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 72 85 86 66 88 100 98 95 90 94 90 49 32 Engine 2 | . . . 4 11 11 5 1 . . . . . . Reactor 2 | . . . . . . . 3 5 5 5 4 . . Flight 26 | . 17 28 32 33 33 33 32 25 23 23 20 4 . Device 12 | . 11 14 21 11 6 5 13 16 11 11 10 5 1 Storage 7 | . 7 14 11 11 11 11 6 5 5 5 5 1 . Processor 9 | . 7 . . . 8 11 6 13 17 17 15 19 20 Hackware 6 | . . . . . . . 10 11 11 11 19 11 4 Protection 3 | . . . . . 4 5 6 3 5 5 4 1 . Energy Gun 3 | . . . 4 . 4 11 6 4 . . . . 1 Ballistic Gun 6 | . 26 28 13 . 4 11 . . 1 5 1 . . Slashing Weapon 2 | . . . . . . . 5 4 5 5 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 34 | 6 8 8 14 10 16 18 31 34 29 29 32 32 14 Greatest Support 31 | 3 8 8 12 12 18 18 31 30 30 30 31 31 3 Greatest Overweight (x) 4 | 1 2 . 3 . 1 . 1 1 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 5 Average Capacity 8 | 5 6 8 8 8 8 8 9 10 10 10 10 6 5 Most Carried 10 | 5 8 8 8 8 8 8 10 10 10 9 10 8 5 Average Carried 8 | 3 6 8 7 8 7 7 9 9 9 9 9 5 5 Final Capacity 10 | 5 8 8 8 8 8 8 10 10 10 10 10 5 5 Final Carried 10 | 4 8 8 8 8 8 8 10 10 9 9 9 5 5 Class Distribution -------------------- 26% | Mutant 17% | Messiah-Sprinter 15% | Scavenger-Mutant 9% | Hacker-Sprinter 7% | Derelict-Mutant 5% | Messiah-Scout 4% | Messiah-Ninja 3% | Scavenger-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Scout | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Matter Collected 2353 | 316 166 . 378 . 58 102 617 254 40 . 168 124 130 Remotely . | . . . . . . . . . . . . . . Salvage Created 2888 | 179 421 . 372 . . 1 615 665 71 . 403 31 130 Parts 151 | 13 21 . 21 . . 3 37 20 4 . 24 4 4 Haulers Intercepted 11 | . 1 . 2 . . . 2 3 . . 3 . . Recyclers Shooed 4 | 1 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 3 . . 1 . . . . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Combat Hostiles Destroyed 34 | . 4 . 8 . . 1 5 5 2 . 3 6 . Guns 18 | . 4 . 8 . . 1 5 . . . . . . AOE 16 | . . . . . . . . 5 2 . 3 6 . Classes Destroyed 14 | 2 5 . 1 . . 1 . 2 2 . 1 . . Worker 2 | . . . . . . . . 1 . . 1 . . Builder 1 | . . . . . . . . . . . 1 . . Tunneler 7 | 5 . . . . . . . 1 . . 1 . . Hauler 11 | . 1 . 2 . . . 2 3 . . 3 . . Recycler 6 | 1 3 . . . . . 1 . . . . . 1 Operator 6 | . 1 . . . . . 3 . . . 2 . . Drone 1 | . . . . . . 1 . . . . . . . Watcher 5 | . 1 . . . . . 3 1 . . . . . Swarmer 19 | . 2 . 4 . . . 4 . . . 3 6 . Grunt 8 | . 2 . 2 . . . . 4 . . . . . Sentry 3 | . . . 2 . . . 1 . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | 6 5 . 4 . . 1 4 6 2 . 6 6 1 Combat Bots Only 6 | . 2 . 4 . . 1 4 5 2 . 3 6 . Max Kills in Single Turn 3 | 1 1 . 1 . . 1 1 3 1 . 3 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 . 3 3 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . P1-3CE (-5/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Hostile Shots Fired 371 | . 24 1 49 . . 7 89 33 13 . 64 79 12 Missed 173 | . 12 . 17 . . 4 53 21 4 . 29 28 5 Damage Taken 3436 | . 109 11 342 . . 33 497 222 113 . 743 1233 133 Core 1044 | . 38 . 93 . . 33 83 67 22 . 78 575 55 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 95 | . . . . . . . 74 21 . . . . . Core Remaining (%) 86 | 100 . 84 . . . 68 90 . . 91 . . . Volleys Fired 179 | 11 36 . 54 . 1 1 32 30 3 . 5 4 2 Largest 2 | 2 2 . 2 . 1 2 2 1 1 . 1 1 1 Hottest 122 | 40 40 . 122 . 100 85 84 60 46 . 61 46 94 Shots Fired 286 | 22 72 . 101 . 1 2 44 30 3 . 5 4 2 Gun 270 | 22 72 . 101 . . 2 44 27 . . . . 2 Cannon 3 | . . . . . . . . . . . 3 . . Launcher 12 | . . . . . . . . 3 3 . 2 4 . Special 1 | . . . . . 1 . . . . . . . . Kinetic 187 | 22 72 . 77 . . 1 12 . . . 3 . . Thermal 87 | . . . 24 . 1 1 32 27 . . . . 2 Explosive 12 | . . . . . . . . 3 3 . 2 4 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 11 | 7 9 . 9 . . 2 8 11 7 . . 4 6 Robot Miss Streak 5 | 2 4 . 5 . . 3 5 1 . . 2 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . Shots Hit Robots 217 | 14 42 . 64 . 3 1 39 29 2 . 14 4 5 Core Hits 127 | 7 21 . 22 . . 2 20 25 4 . 14 10 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . 1 . . Melee Attacks 98 | . 4 . . . 3 . 46 11 1 . 30 . 3 Impact 13 | . 4 . . . . . . . . . 9 . . Slashing 74 | . . . . . . . 46 11 1 . 16 . . Piercing 5 | . . . . . . . . . . . 5 . . Sneak Attacks 21 | . . . . . 3 . 3 8 . . 4 . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7815 | 195 351 . 741 . . 21 1443 2288 282 . 1495 943 56 Guns 2504 | 195 351 . 741 . . 21 570 570 . . . . 56 Cannons . | . . . . . . . . . . . . . . Explosions 2981 | . . . . . . . . 1082 282 . 676 941 . Melee 2328 | . . . . . . . 873 636 . . 819 . . Ramming 2 | . . . . . . . . . . . . 2 . Kinetic 1136 | 195 351 . 401 . . 21 168 . . . . . . Thermal 1368 | . . . 340 . . . 402 570 . . . . 56 Explosive 2981 | . . . . . . . . 1082 282 . 676 941 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2098 | . . . . . . . 873 636 . . 589 . . Piercing 230 | . . . . . . . . . . . 230 . . Highest Corruption 6 | . 1 1 . . . . 1 . . . 6 6 6 Average Corruption 2 | . 1 1 . . . . 1 . . . 4 6 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . 2 . . . . 6 . . . 4 3 7 Message Errors 3 | . . . . . . . . . . . . 1 2 Matter Fused 7 | . . 1 . . . . 3 . . . . . 3 Heat Flow Errors 4 | . . 1 . . . . 2 . . . . . 1 Energy Discharges 3 | . . . . . . . 1 . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 579 | . . . . . . . 119 129 . . 293 38 . Projectiles . | . . . . . . . . . . . . . . Explosions 143 | . . . . . . . . 71 . . 34 38 . Melee 436 | . . . . . . . 119 58 . . 259 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . . . . . . . . . . . 79 260 . Shots 5 | . . . . . . . . . . . 1 4 . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 268 | 1 1 258 268 . 20 42 183 86 222 . . . 105 Average Temperature 74 | 1 1 138 83 . 11 22 38 34 113 . . . 32 Received Heat Transfer 473 | . 36 6 111 . . 12 69 83 . . 12 135 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . . . 3 2 . . . . . Heat Transferred 1961 | . . . 629 . . . 518 740 . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Peak Influence 749 | 30 252 5 276 54 . . 376 749 . . 638 552 316 Initial 432 | . 19 5 1 54 . . 9 184 . . 219 432 261 Average 219 | 17 89 5 139 54 . . 155 435 . . 374 492 284 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 . . 2 2 1 Low Security (%) 53 | 100 82 100 80 100 . . 68 23 . . . . . Level 1 33 | . 17 . 19 . . . 31 28 . . 65 . 100 Level 2 12 | . . . . . . . . 43 . . 34 100 . Level 3 . | . . . . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 3 . . . 6 2 . . 3 . 1 Investigation 10 | . 1 . 2 . . . 3 1 . . 2 . 1 Extermination 2 | . . . . . . . 1 . . . 1 . . Reinforcement 5 | . 1 . 1 . . . 2 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Distress Signals 7 | . 1 . . . . . 1 4 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 180 | . 15 4 19 . . 2 34 36 3 . 45 15 7 Peak Tracking Total 12 | . 3 4 6 . . 1 5 9 2 . 12 8 4 Tactical Retreats 30 | . 3 . 1 . . 1 7 9 . . 8 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Traps Triggered 8 | . 2 . 4 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Machines Disabled 10 | . . . 2 . . . . 5 1 . 2 . . Max in Single Turn 3 | . . . 1 . . . . 3 1 . 1 . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Machines Accessed 19 | . 6 . 2 . . . 3 3 . . 2 . 3 Terminals 6 | . 5 . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . 1 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . 1 2 . . 1 . 1 Total Hacks 51 | . 20 . 5 . . . 8 8 . . 6 . 4 Successful 23 | . 11 . 1 . . . 3 3 . . 3 . 2 Failed 28 | . 9 . 4 . . . 5 5 . . 3 . 2 Catastrophic 7 | . 1 . . . . . 4 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 121 | . 13 . 5 . . . 51 12 . . 30 2 8 Terminals 22 | . 18 . 4 . . . . . . . . . . Fabricators 6 | . . . . . . . 3 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . 2 . 1 . . . 3 . . . . . 2 Scanalyzers 5 | . . . . . . . . . . . 5 . . Garrison Access 10 | . . . . . . . 2 6 . . 1 . 1 Terminal Hacks 7 | . 7 . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 1 . 1 Unlock Access 1 | . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . 1 Unauthorized Hacks 7 | . 4 . 1 . . . 1 1 . . . . . Terminals 4 | . 4 . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Watchers 2 | . . . . . . . 1 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 3 1 . . . . 2 Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . 14 . 22 . . . 1 . 11 Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 212 | . . . . . . . 95 117 . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 3 . . . . . . . 1 Non-combat 2 | . . . . . 1 . . . . . . . 1 Combat 2 | . . . . . 2 . . . . . . . . Robot Hacks Applied 6 | . . . . . 3 . . . . . . . 3 parse_system 4 | . . . . . 3 . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . 1 find_fabricator 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 1 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Total Allies 22 | . . 1 . . 4 . 11 6 . . . . . Largest Group 4 | . . 1 . . 4 4 4 4 . . . . . Highest-Rated Group 337 | . . 31 . . 155 155 237 337 . . . . . Highest-Rated Ally 167 | . . 31 . . 41 41 70 167 . . . . . Zionite Dispatches 8 | . . . . . . . 5 3 . . . . . Heavy 1 | . . . . . . . . 1 . . . . . Light 2 | . . . . . . . 2 . . . . . . Fire 2 | . . . . . . . 1 1 . . . . . Hero 1 | . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . . . Trap Resupply 1 | . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . 1 . . . . . 1 DROP 1 | . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 Ally Attacks 39 | . . . . . . 1 30 8 . . . . . Total Damage 1041 | . . . . . . 49 584 408 . . . . . Kills 8 | . . . . . . 1 5 2 . . . . . Allies Corrupted 2 | . . . . . . . 1 1 . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 . . 2 1 . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Zionite Intel Received 16 | . . . . . . . 9 . . . 6 . 1 Emergency Access 2 | . . . . . . . 1 . . . 1 . . Guard Positions 1 | . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . 1 . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . 1 . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . 1 . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . 1 . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Turns Passed 4700 | 117 531 63 519 46 602 232 1083 544 136 51 430 91 255 Spaces Moved 9601 | 75 786 138 723 102 1123 563 2754 1491 370 176 925 112 263 Core 563 | 75 143 . 3 . . . . . . . . 79 263 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9038 | . 643 138 720 102 1123 563 2754 1491 370 176 925 33 . Fastest Speed 25 | 50 37 37 34 34 34 39 25 26 29 29 29 31 50 Average Speed 34 | 78 46 37 36 34 34 39 28 27 29 29 29 47 91 Slowest Speed 250 | 100 150 37 200 34 114 39 109 104 29 29 106 110 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 34 | . 3 . 3 . . . 11 11 . . 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 87 30 44 28 89 66 61 38 59 27 30 31 10 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 9 | . . . . . . . 4 . 1 . 4 . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . 2 3 . . 2 1 . . . Spaces Dug 66 | . 2 . . . . . 18 7 21 . 18 . . Terrain Destroyed 180 | . 2 . . . . . 25 26 57 . 34 36 . Melee 25 | . 2 . . . . . 13 3 . . 7 . . Projectile 22 | . . . . . . . 12 6 . . 4 . . AOE 133 | . . . . . . . . 17 57 . 23 36 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Fac Total 10610 | 111 888 149 894 112 1327 573 2958 1578 393 175 1032 145 275 Wait 368 | 12 25 10 66 11 174 1 22 8 14 . 24 1 . Move 9524 | 74 779 137 716 101 1122 562 2731 1471 369 175 913 111 263 Hop 31 | . 3 . 3 . . . 11 8 . . 6 . . Pick Up 80 | 8 11 1 7 . 8 2 18 10 1 . 13 1 . Fast Attach 65 | . 5 . 12 . . 2 32 7 . . 3 . 4 Attach 61 | 5 1 . 9 . 6 . 9 10 3 . 11 7 . Detach 23 | 1 3 . 5 . 1 . . 4 1 . 6 2 . Swap 56 | . 9 . 7 . 7 1 13 6 1 . 10 1 1 Drop 109 | . 12 1 15 . 5 4 44 13 . . 11 2 2 Fire 179 | 11 36 . 54 . 1 1 32 30 3 . 5 4 2 Melee 98 | . 4 . . . 3 . 46 11 1 . 30 . 3 Ram 1 | . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / [*Low] / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 5) 439 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Build established: Scavenger-Mutant 625 | -10/Materials | Discovered new exit (range 8) 649 | -10/Materials | Entered Mines 665 | -10/Mines | Received a Mining Laser from a helpful Derelict 704 | -10/Mines | Learned location of 1 exit from Materials 710 | -10/Mines | Discovered new exit (range 6) 712 | -10/Mines | Entered Materials 712 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -9/Materials | Identified exit to Materials 1142 | -9/Materials | Discovered exit to Materials (range 16) 1224 | -9/Materials | Discovered new exit (range 6) 1231 | -9/Materials | Entered Mines 1250 | -9/Mines | Assembled infested the area 1250 | -9/Mines | Met a Derelict bent on vengeance 1251 | -9/Mines | Lost 3 parts (1n1u1w) 1255 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1261 | -9/Mines | Discovered exit to Materials (range 9) 1275 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1277 | -9/Mines | Entered Zion 1515 | -7/Zion | Build established: Mutant 1560 | -7/Zion | Imprinted 1562 | -7/Zion | Declared Zion's savior 1709 | -7/Zion | Discovered new exit (range 12) 1879 | -7/Zion | Entered Proximity Caves 1879 | -6/Proximity Caves | Accompanied by 4 allies 2002 | -6/Proximity Caves | Spotted B-75 Beast 2020 | -6/Proximity Caves | Learned location of 1 exit from Factory 2027 | -6/Proximity Caves | Learned Factory machine intel 2039 | -6/Proximity Caves | Discovered new exit (range 8) 2111 | -6/Proximity Caves | Entered Factory 2111 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2112 | -6/Factory | Identified exit to Extension 2114 | -6/Factory | Loaded intel: 286 machine locations 2235 | -6/Factory | Discovered new exit (range 20) 2246 | -6/Factory | Retrieved Zion intel report: Active Terminals 2247 | -6/Factory | Zion Light squad teleported in 2344 | -6/Factory | Found Prototype Protection 2344 | -6/Factory | Identified Zio. Weapon Casing 2441 | -6/Factory | Spotted B-75 Beast 2458 | -6/Factory | Zion Trap Resupply teleported in 2477 | -6/Factory | Found Zio. Weapon Casing 2492 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 2510 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2580 | -6/Factory | Zion Light squad teleported in 2640 | -6/Factory | Retrieved Zion intel report: Guard Positions 2641 | -6/Factory | Zion Kinetic Resupply teleported in 2674 | -6/Factory | Discovered new exit (range 19) 2750 | -6/Factory | Retrieved Zion intel report: Component Schematics 2776 | -6/Factory | Retrieved Zion intel report: Emergency Access 2786 | -6/Factory | Discovered new exit (range 20) 2794 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2849 | -6/Factory | Build established: Messiah-Sprinter 3003 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3004 | -6/Factory | Zion Fire squad teleported in 3005 | -6/Factory | Discovered new exit (range 15) 3101 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3194 | -6/Factory | Entered another Factory area 3194 | -5/Factory | Evolved 2 slots: Utility x2 3229 | -5/Factory | Zion hero teleported in (P1-3CE) 3235 | -5/Factory | Discovered new exit (range 3) 3236 | -5/Factory | Identified exit to Upper Caves 3296 | -5/Factory | Zion Heavy squad teleported in 3356 | -5/Factory | Zion Fire squad teleported in 3423 | -5/Factory | Discovered exit to Upper Caves (range 7) 3455 | -5/Factory | P-70 Sage assimilated allied EV-G6G(i) 3521 | -5/Factory | Fabricated Graphene Brace? 3559 | -5/Factory | Murdered P1-3CE 3559 | -5/Factory | Destroyed P1-3CE 3738 | -5/Factory | Entered Upper Caves 3741 | -5/Upper Caves | Encountered a Warlord checkpoint 3804 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3838 | -5/Upper Caves | Discovered new exit (range 12) 3841 | -5/Upper Caves | Identified exit to Upper Caves 3853 | -5/Upper Caves | Learned Factory trap positions 3874 | -5/Upper Caves | Entered another Upper Caves area 3885 | -5/Upper Caves | Discovered new exit (range 5) 3886 | -5/Upper Caves | Identified exit to Factory 3889 | -5/Upper Caves | Encountered a Warlord checkpoint 3891 | -5/Upper Caves | Learned Factory stockpile data 3925 | -5/Upper Caves | Entered Factory 3925 | -4/Factory | Evolved 2 slots: Utility x2 3926 | -4/Factory | Loaded intel: 92 trap records 4037 | -4/Factory | Retrieved Zion intel report: Active Terminals 4050 | -4/Factory | Retrieved Zion intel report: Emergency Access 4060 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4090 | -4/Factory | Retrieved Zion intel report: Trap Installations 4114 | -4/Factory | Retrieved Zion intel report: Active Garrisons 4266 | -4/Factory | Build established: Hacker-Sprinter 4325 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4354 | -4/Factory | Spotted B-86 Titan 4355 | -4/Factory | Identified exit to Garrison 4355 | -4/Factory | Entered Garrison 4401 | -4/Garrison | Triggered checkpoint 4439 | -4/Garrison | Triggered checkpoint 4440 | -4/Garrison | Core integrity fell below 50% 4440 | -4/Garrison | Discovered new exit (range 12) 4445 | -4/Garrison | Identified exit to Factory 4446 | -4/Garrison | Entered Factory 4457 | -4/Factory | Lost 16 parts (1p6n7u2w) 4510 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 4521 | -4/Factory | Discovered new exit (range 15) 4701 | -4/Factory | Self-destructed Last Messages --------------- 04598_ System corrupted: Matter fused (-6). 04617_ R-10 Processor destroyed. 04619_ Acquired 130 matter. 04623_ Connecting with Recycling Unit... 04658_ Connecting with Fabricator... 04677_ System corrupted: Substantial component data lost. 04693_ Detecting system override signal. 04697_ Triggered Segregator Trap. 04697_ Arcs of energy rise from the floor. 04697_ Thunder Hammer blown off. 04697_ Adv. Datajack blown off. 04697_ Adv. Terrain Scan Processor blown off. 04697_ Imp. Hacking Suite blown off. 04700_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 04700_ O-32 Director resets terminal and reports anomaly. 04700_ O-32 Director locks terminal. 04701_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ####################?????????????????????????????? | | # [ ??????????????????????????????? | | # #?????????????????????????????? | | # """ """ """ #?????????????????????????????? | | # """ """ """ #?????????????????????????????? | | # "" """ """ """ #?????????????????????????????? | | # "Y #?????????????????????????????? | | # "" #?????????????????????????????? | | + ! = #?????????????????????????????? | | ##/#######/#######+#?????????????????????????????? | | ## #???# +?????????????????????????????? | | #???# #?????????????????????????????? | | #???# #?????????????????????????????? | | ##### ####################??????????? | | t + ???????? | | ######## ########## #??????????? | | ???????# #????????# / """ #??????????? | | ???????# #????????+ /""T""u +??????????? | | ???????# #????????## @""o"" !! #??????????? | | ???????# #?????????# !! ???? | | ???????+ +?????????# w ???? | | ???????# #????????+ ggk ???? | | ???????# #????????###"""g"""### """ "?????? | | ???????# #??????????#"""G"""#???? """???????? | | ???????# #??????????#########????????????????? | | ???????# ^ #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# ????????????????????????????????????? | | ???????# ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | # ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 27 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 76 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 40 Force Boost 20 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 24 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Power Maul | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Med. Treads | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Gatling Laser | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Thermal Generator | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Hvy. Insulated Plating | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Scanalyzed Exp. Flexi-carbon Leg | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive T-07 Excavator | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel Fabricated ------------ Graphene Brace | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Deadly Force Dodgeball, But With Guns Freeware Heroic Deeds Challenges ------------ None Game ------ Seed MetaLobotomyTendrils Manual? 0 Play Time 02:20:22 Cumulative 102.8 hours Start 2024.05.28 @ 13:43:18 End 2024.05.28 @ 19:59:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 85 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a555a085-361e-4f3f-9fe1-8cf7c938ace9