Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 20:54:00 Player: Indigo Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (203) 1015 Value Destroyed (6934) 6934 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1195) 1195 TOTAL SCORE: 14304 Bonus ------- High Alert Combat Kills 1188 Follower Combat Kills 14 Friendly Fire -7 Cogmind --------- Core Integrity 848/1150 Matter 234/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (7) ------ Armor Integrity Analyzer Advanced Transmission Jammer Advanced Dynamic Insulation System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Compact Matter Pod (150) Improved Kinecellerator Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Coolant Injector Triangulator Armor Integrity Analyzer Improved Transmission Jammer Advanced Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Phase Cannon Advanced Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Advanced Cooling System Compact Matter Pod Hardened Medium Armor Plating Hardlight Generator Heavy Pick [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Armor Integrity Analyzer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 5 | . . . . 1 1 1 . . 1 1 Weapon 3 | . . . 1 . 1 . . . 1 . Parts Attached 220 | 5 13 23 21 37 33 24 1 1 58 4 Power 26 | 1 2 3 1 3 6 2 . . 8 . Engine 20 | 1 2 3 1 1 5 2 . . 5 . Core 6 | . . . . 2 1 . . . 3 . Reactor . | . . . . . . . . . . . Propulsion 70 | 2 3 8 6 14 5 11 . . 21 . Treads 24 | . . . . 14 3 . . . 7 . Leg 2 | . . . . . . 2 . . . . Wheel 2 | 2 . . . . . . . . . . Hover 10 | . . . . . 2 4 . . 4 . Flight 32 | . 3 8 6 . . 5 . . 10 . Utility 46 | . 3 . 1 5 11 6 . . 17 3 Device 24 | . 1 . . . 4 4 . . 13 2 Storage 5 | . . . . 2 . . . . 2 1 Processor 7 | . 2 . . 2 2 . . . 1 . Hackware . | . . . . . . . . . . . Protection 10 | . . . 1 1 5 2 . . 1 . Artifact . | . . . . . . . . . . . Weapon 78 | 2 5 12 13 15 11 5 1 1 12 1 Energy Gun 13 | 2 1 2 1 1 . 2 1 . 3 . Energy Cannon 11 | . . . . . 6 . . . 4 1 Ballistic Gun 26 | . 2 8 8 6 . 2 . . . . Ballistic Cannon 14 | . . . . 8 4 1 . . 1 . Launcher 9 | . 2 1 4 . 1 . . . 1 . Special Weapon 2 | . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 1 . . 1 Parts Lost 71 | . . 2 5 5 15 6 2 1 26 9 Power 9 | . . . 1 . 1 1 1 . 4 1 Propulsion 23 | . . 2 4 2 5 1 . . 7 2 Utility 17 | . . . . . 3 3 . 1 7 3 Weapon 22 | . . . . 3 6 1 1 . 8 3 Highest Loss Streak 9 | . . 1 2 2 9 3 2 1 9 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 95 98 79 88 85 59 75 60 75 40 Engine 5 | . 14 14 5 1 6 6 4 . 5 3 Core 2 | . . . . 7 . . . . 2 . Treads 14 | . . . . 31 19 . . . 10 4 Flight 4 | . 13 27 21 . . 10 . . 1 5 Device 11 | . 7 . . . 12 24 13 13 19 15 Storage 3 | . . . . 7 6 . . . . . Processor 6 | . 16 28 13 6 4 . . . 4 5 Protection 3 | . . . 8 9 2 3 13 11 1 . Energy Gun 2 | . 14 2 . . . 2 5 . 4 . Energy Cannon 2 | . . . . . . . . . 8 . Ballistic Gun 4 | . 11 24 17 1 . 1 13 13 2 . Ballistic Cannon 12 | . . . . 23 27 1 6 6 3 . Launcher 1 | . 1 . 11 . . . . . 1 . Naked Turns 17 | . . . . . 17 . . . . . Heaviest Build 64 | 5 8 5 12 52 61 40 30 21 64 23 Greatest Support 106 | 20 20 8 12 88 88 36 36 18 106 30 Greatest Overweight (x) 14 | . . 1 1 1 14 2 1 1 8 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 10 10 5 5 5 5 20 Average Capacity 6 | 5 5 5 5 8 9 5 5 5 5 5 Most Carried 10 | 2 5 5 5 10 10 5 5 5 5 5 Average Carried 6 | . 4 4 4 7 9 4 4 4 4 4 Final Capacity 10 | 5 5 5 5 10 5 5 5 5 5 5 Final Carried 10 | 2 5 5 4 10 3 4 5 4 5 5 Class Distribution -------------------- 25% | Tank 23% | Scavenger-Gunner 22% | Gunner 21% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Tank | -6/Waste Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 5457 | 250 192 247 651 1580 857 170 . . 1509 1 Remotely . | . . . . . . . . . . . Salvage Created 6098 | 44 128 267 732 1330 654 157 . . 2786 . Parts 349 | 1 14 25 63 82 32 7 . . 125 . Haulers Intercepted 2 | . . . 1 . . . . . 1 . Recyclers Shooed 8 | . . . . . . 1 . . 7 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 162 | 1 6 14 28 39 22 3 . . 49 . Guns 49 | 1 3 12 13 6 . 1 . . 13 . Cannons 77 | . . . . 32 20 1 . . 24 . AOE 32 | . 3 2 15 . 2 . . . 10 . Classes Destroyed 15 | 1 2 2 4 3 1 . . . 2 . Worker 5 | . . . . 1 . . . . 4 . Builder 8 | . . 1 . 2 1 . . . 4 . Tunneler 3 | . . 1 . 1 . . . . 1 . Hauler 2 | . . . 1 . . . . . 1 . Recycler 3 | . . . . . . . . . 3 . Operator 4 | . . . 2 . 1 1 . . . . Watcher 16 | . 2 . 3 5 1 . . . 5 . Swarmer 61 | . 3 12 13 11 3 1 . . 18 . Grunt 56 | 1 3 2 8 16 8 . . . 18 . Brawler 2 | . . . . 1 . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 . Protector 1 | . . . . . . . . . 1 . Sentry 26 | . . . 6 10 8 1 . . 1 . Hunter 4 | . . . . 1 . 1 . . 2 . Programmer 10 | . . . . . 3 . . . 7 . Best Kill Streak 9 | 1 3 6 8 8 6 2 . . 9 . Combat Bots Only 7 | 1 3 5 6 7 5 2 . . 6 . Max Kills in Single Turn 4 | 1 2 2 3 2 2 1 . . 4 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 1 1 3 . 1 . . . 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 1667 | 9 31 90 79 241 547 232 2 45 320 71 Missed 553 | 1 12 35 39 48 194 104 1 10 95 14 Damage Taken 11956 | 65 143 333 547 1970 2333 1297 25 195 4048 1000 Core 2474 | . 40 108 155 374 300 234 . 20 941 302 Absorbed by Shields 138 | . . . . . . 98 . . 40 . Redirected to Shielding 70 | . . . 7 47 16 . . . . . Ignored by Resistances 3697 | 23 44 113 144 574 778 410 7 62 1140 402 Regen/Repaired (Parts) 188 | . 24 . . 164 . . . . . . Core Remaining (%) 52 | 100 . 40 61 32 57 . . 70 5 . Volleys Fired 394 | 7 27 36 71 105 49 11 3 . 84 1 Largest 5 | 2 2 2 3 3 4 4 4 . 5 1 Hottest 374 | 80 80 60 106 144 240 163 156 . 374 110 Shots Fired 1031 | 14 48 65 175 253 146 30 9 . 290 1 Gun 437 | 14 43 62 134 66 . 21 7 . 90 . Cannon 531 | . . . . 187 142 9 2 . 190 1 Launcher 63 | . 5 3 41 . 4 . . . 10 . Special . | . . . . . . . . . . . Kinetic 654 | . 7 59 124 245 125 15 6 . 73 . Thermal 295 | 14 36 3 10 8 17 . . . 207 . Explosive 63 | . 5 3 41 . 4 . . . 10 . Electromagnetic 19 | . . . . . . 15 3 . . 1 Robot Hit Streak 30 | 10 7 15 16 21 30 11 9 . 20 . Robot Miss Streak 5 | 1 2 2 4 4 4 3 2 . 5 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 675 | 12 33 49 97 167 91 22 9 3 192 . Core Hits 363 | 2 12 22 67 74 42 18 1 1 124 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 15 | . . . 1 6 5 . . . 3 . Burn 2 | . . . . 2 . . . . . . Meltdown 1 | . . . . . . . . . 1 . Destroy 1 | . . . 1 . . . . . . . Blast 9 | . . . . 4 5 . . . . . Impale 2 | . . . . . . . . . 2 . Melee Attacks 18 | . . 1 . . . . . 3 14 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 17 | . . . . . . . . 3 14 . Sneak Attacks 9 | . . 1 . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18734 | 130 519 619 2630 3433 3217 524 134 113 7409 6 Guns 3784 | 130 303 407 858 559 . 285 74 . 1168 . Cannons 9505 | . . . . 2866 2623 220 60 . 3736 . Explosions 4543 | . 216 212 1772 . 593 . . . 1750 . Melee 856 | . . . . . . . . 113 743 . Ramming 46 | . . . . 8 1 19 . . 12 6 Kinetic 8430 | . 28 384 756 3310 2321 301 131 . 1199 . Thermal 5302 | 130 275 23 102 115 302 . . . 4355 . Explosive 3893 | . 216 212 1772 . 593 . . . 1100 . Electromagnetic 207 | . . . . . . 204 3 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 856 | . . . . . . . . 113 743 . Highest Corruption 4 | . 2 2 4 1 1 . 4 4 2 3 Average Corruption 1 | . 1 2 4 1 1 . 4 4 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . 5 5 2 8 6 . 2 1 18 . Message Errors 15 | . 1 2 1 2 1 . 1 1 6 . Matter Fused 8 | . 1 . . 2 1 . . . 4 . Heat Flow Errors 2 | . . . . 1 . . 1 . . . Energy Discharges 9 | . 1 . 1 1 2 . . . 4 . Parts Rejected 2 | . 1 . . . 1 . . . . . Data Loss (minor) 6 | . 1 3 . . . . . . 2 . Misfires 1 | . . . . 1 . . . . . . Alerts 4 | . . . . 1 1 . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 631 | . 7 . 73 51 34 . . . 466 . Projectiles 150 | . . . . 51 28 . . . 71 . Explosions 328 | . 7 . 73 . 6 . . . 242 . Melee 153 | . . . . . . . . . 153 . Knockbacks 52 | . . . . 32 6 10 . . 4 . Impact 1 | . . . . . . . . . 1 . Kinetic 44 | . . . . 27 6 8 . . 3 . Secondary 7 | . . . . 5 . 2 . . . . Self-Inflicted Damage 617 | . . 8 101 . 36 9 . . 463 . Shots 16 | . . 1 5 . 1 . . . 9 . Rammed 12 | . . . . 3 1 1 . . 3 4 Targets Rammed 12 | . . . . 3 1 1 . . 3 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 778 | 174 94 48 312 522 557 186 168 . 778 24 Average Temperature 126 | 91 25 6 57 132 165 72 92 . 167 18 Received Heat Transfer 3772 | 48 66 21 153 963 951 233 . 78 1100 159 Effects 56 | . . . . 11 14 . . . 31 . Shutdowns 16 | . . . . 4 4 . . . 8 . Energy Bleed 4 | . . . . . . . . . 4 . Interference 11 | . . . . 2 6 . . . 3 . Matter Decay 6 | . . . . 1 3 . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 4 | . . . . 1 1 . . . 2 . Damage (major) 13 | . . . . 3 . . . . 10 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 3 | . . . . 3 . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 14 | 1 1 . . 2 1 . . . 9 . Heat Transferred 7667 | 300 625 50 259 444 481 . . . 5508 . Parts Sabotaged 4 | . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 1106 | 20 262 385 1106 879 391 246 71 42 877 253 Initial 397 | . 11 21 86 397 293 . 71 27 13 243 Average 367 | 2 108 259 664 638 200 40 59 29 398 234 Maximum Alert Level 4 | . 1 1 4 3 1 1 . . 3 1 Low Security (%) 36 | 100 85 32 6 . 54 95 100 100 36 3 Level 1 23 | . 14 67 18 1 45 4 . . 17 96 Level 2 22 | . . . 19 57 . . . . 28 . Level 3 17 | . . . 53 40 . . . . 17 . Level 4 . | . . . 2 . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 4 11 5 . . 13 2 Investigation 4 | . 1 . . 1 1 1 . . . . Extermination 8 | . . . . . 3 . . . 4 1 Reinforcement 11 | . . . . 3 1 2 . . 4 1 Assault 6 | . . . 1 . . . . . 5 . Garrison 8 | . . . . . 6 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 12 | . 2 . . 5 . . . . 5 . Communications Jammed 17 | . . . . . . . . . 17 . Distress Signals 15 | . . . . . . . . . 15 . Times Spotted 275 | 1 10 20 39 49 37 27 6 1 79 6 Peak Tracking Total 8 | 1 3 3 6 8 5 7 6 1 7 3 Tactical Retreats 25 | . . 1 3 1 4 9 . . 5 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 13 | . 2 . . 5 2 3 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 42 | . . . 7 3 7 . . . 25 . Max in Single Turn 7 | . . . 1 1 4 . . . 7 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 37 | . 8 . 6 10 8 3 . . 2 . Terminals 20 | . 5 . 5 5 3 1 . . 1 . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 5 | . 1 . . 2 2 . . . . . Recycling Units 9 | . 2 . 1 2 1 2 . . 1 . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 13 . 8 19 12 8 . . 2 . Successful 38 | . 11 . 5 14 3 3 . . 2 . Failed 24 | . 2 . 3 5 9 5 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 27 | . 6 . 7 7 3 3 . . 1 . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 10 | . 2 . . 5 3 . . . . . Recycling Units 18 | . 5 . 1 4 2 5 . . 1 . Scanalyzers 5 | . . . . 3 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 5 . 4 6 . 2 . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 5 | . 1 . 1 2 . . . . 1 . Locate Traps 4 | . 1 . 1 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . Repair 2 | . 1 . . 1 . . . . . . Recycling Unit Hacks 11 | . 4 . 1 3 1 1 . . 1 . Report Inventory 7 | . 2 . 1 2 1 . . . 1 . Retrieve Components 4 | . 2 . . 1 . 1 . . . . Scanalyzer 4 | . . . . 3 1 . . . . . Insert Component 2 | . . . . 1 1 . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 21 | . 5 . 2 7 3 3 . . 1 . Full Trace Events 5 | . 1 . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . Time 64 | . 26 . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . 13 . . 7 . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . no_distress 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total Allies 4 | . . 3 . . . . 1 . . . Largest Group 3 | . . 3 . . . . 1 . . . Highest-Rated Group 74 | . . 74 . . . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . . 31 . . . Total Orders 5 | . . . . . . 3 . . 2 . FOLLOW 1 | . . . . . . 1 . . . . EXPLORE 4 | . . . . . . 2 . . 2 . Ally Attacks 6 | . . 3 . . . . 3 . . . Total Damage 102 | . . 42 . . . . 60 . . . Kills 2 | . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 23 | . . . . . . 17 . . 6 . Drone Recoveries 9 | . . . . . . 5 . . 4 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 10925 | 100 550 451 620 2331 2420 583 94 44 3321 411 Spaces Moved 8968 | 93 789 842 1033 1512 1267 757 181 37 2159 298 Core 197 | 16 . . 8 3 115 . . . 34 21 Treads 3621 | . . . . 1258 1131 . . . 1048 184 Legs 55 | . . . . . . 55 . . . . Wheels 353 | 77 276 . . . . . . . . . Hover 749 | . . . . . 21 347 181 37 163 . Flight 3993 | . 513 842 1025 251 . 355 . . 914 93 Fastest Speed 32 | 50 37 37 32 35 50 34 42 46 37 59 Average Speed 99 | 74 52 37 37 128 173 53 46 91 124 132 Slowest Speed 750 | 80 80 120 115 160 750 150 96 96 450 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . 1 2 2 1 . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 52 | 6 94 98 84 97 32 21 91 2 43 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 19 | . . . 19 . . . . . . . Terrain Destroyed 745 | . 40 32 265 35 73 . . . 300 . Melee . | . . . . . . . . . . . Projectile 89 | . . . . 35 19 . . . 35 . AOE 656 | . 40 32 265 . 54 . . . 265 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total 10167 | 106 885 930 1152 1703 1383 911 185 41 2561 310 Wait 336 | . 30 . . 19 . 86 . . 200 1 Move 8947 | 92 786 837 1028 1509 1266 757 180 36 2158 298 Hop 6 | . 1 2 2 1 . . . . . . Pick Up 69 | 2 13 7 8 8 9 5 1 . 15 1 Fast Attach 104 | 5 2 4 6 16 13 18 1 . 36 3 Attach 66 | . 8 7 9 6 12 5 . 1 17 1 Detach 36 | . 4 3 6 8 4 4 . . 7 . Swap 50 | . 3 12 6 15 8 1 . . 5 . Drop 112 | . 11 21 16 13 21 7 . 1 21 1 Fire 394 | 7 27 36 71 105 49 11 3 . 84 1 Melee 18 | . . 1 . . . . . 3 14 . Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush 11 | . . . . 3 1 . . . 3 4 Escape Stasis 12 | . . . . . . 12 . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: [*Fac x2]) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 18) 478 | -10/Materials | Discovered new exit (range 10) 578 | -10/Materials | Repaired Grenade Launcher 631 | -10/Materials | Discovered new exit (range 9) 651 | -10/Materials | Entered Mines 652 | -10/Mines | Met a Derelict bent on vengeance 655 | -10/Mines | Learned 2 Materials zone layouts 690 | -10/Mines | Discovered new exit (range 11) 729 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 729 | -10/Mines | Discovered new exit (range 5) 906 | -10/Mines | Learned Materials stockpile data 995 | -10/Mines | Escorted by a lone wolf Derelict 1015 | -10/Mines | Learned location of Storage (-7) 1047 | -10/Mines | Core integrity fell below 50% 1080 | -10/Mines | Discovered new exit (range 10) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1103 | -9/Materials | Identified exit to Materials 1445 | -9/Materials | Discovered exit to Materials (range 4) 1473 | -9/Materials | Identified exit to Mines 1502 | -9/Materials | First assault squad dispatched 1533 | -9/Materials | Discovered exit to Materials (range 15) 1635 | -9/Materials | Crushed by falling debris 1722 | -9/Materials | Entered another Materials area 1722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -8/Materials | Core integrity fell below 50% 2301 | -8/Materials | Build established: Tank 2737 | -8/Materials | Destroyed 7 combat bots 3214 | -8/Materials | Discovered new exit (range 16) 3575 | -8/Materials | Discovered new exit (range 7) 3914 | -8/Materials | Repaired Adv. Treads 3994 | -8/Materials | Discovered new exit (range 15) 4053 | -8/Materials | Entered Factory 4053 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4563 | -7/Factory | Build established: Gunner 6364 | -7/Factory | Lost 9 parts (2n3u4w) 6470 | -7/Factory | Discovered new exit (range 6) 6473 | -7/Factory | Entered another Factory area 6473 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6716 | -6/Factory | Build established: Mutant 6882 | -6/Factory | Lost 7 allies 6946 | -6/Factory | Garrison activated, responded to threat 6982 | -6/Factory | Lost 3 parts (2u1w) 7056 | -6/Factory | Sucked down chute 7056 | -6/Factory | Entered Waste 7057 | -6/Waste | Met a frightened Derelict 7067 | -6/Waste | Spotted C-40 Crusher 7071 | -6/Waste | EMP discharged 7084 | -6/Waste | Spotted C-40 Crusher 7101 | -6/Waste | Spotted C-40 Crusher 7104 | -6/Waste | Spotted C-40 Crusher 7117 | -6/Waste | Spotted C-40 Crusher 7118 | -6/Waste | Spotted C-40 Crusher 7123 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7132 | -6/Waste | Discovered new exit (range 13) 7150 | -6/Waste | Entered Factory 7176 | -6/Factory | Discovered new exit (range 10) 7194 | -6/Factory | Entered another Factory area 7194 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7202 | -5/Factory | Build established: Tank 7898 | -5/Factory | Discovered new exit (range 9) 7911 | -5/Factory | Build established: Scavenger-Gunner 8529 | -5/Factory | Lost 3 parts (1n2w) 8961 | -5/Factory | Discovered new exit (range 17) 9294 | -5/Factory | First assault squad dispatched 9998 | -5/Factory | Lost 5 parts (2p1n1u1w) 10083 | -5/Factory | Spotted B-75 Beast 10158 | -5/Factory | Core integrity fell below 50% 10183 | -5/Factory | Core integrity fell below 20% 10215 | -5/Factory | Lost 9 parts (1p3n4u1w) 10359 | -5/Factory | Build established: Mutant 10515 | -5/Factory | Entered another Factory area 10515 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10565 | -4/Factory | Spotted B-86 Titan 10840 | -4/Factory | Lost 3 parts (1p1u1w) 10926 | -4/Factory | Self-destructed Last Messages --------------- 10834_ Slug penetrates Wall. 10837_ Penetrated by Slug. 10850_ U-05 Engineer builds a Wall. 10851_ Penetrated by Slug. 10853_ Slammed into A-15 Conveyor. 10861_ Acquired Prototype Device. 10861_ Identified Adv. Dynamic Insulation System. 10861_ Penetrated by Slug. 10861_ Adv. ECM Suite destroyed. 10878_ Acquired Hvy. Disruptor Cannon. 10879_ Imp. Medium Treads destroyed. 10883_ Penetrated by Slug. 10883_ Critical hit (Destroy). 10883_ Imp. Focal Shield destroyed. 10886_ Penetrated by Slug. 10889_ Slug penetrates Wall. 10892_ Penetrated by Slug. 10913_ Hvy. Disruptor Cannon destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????#????? | | ???????????????????????????????????????????? ????? | | ??????????????????????????????????????????? "???? | | ???????????????#######################????? "???? | | ???????????????? p +????? "???? | | ???????????????????????# @ #??????????? ???? | | ???????????????????????# #?????????###+##### | | ???????????????????????# #?????????# | | ???????????????????????# ########### | | ???????????????????????# p """ " | | ???????????????????????# ############### """ " | | ???????????????????????#+??????????????# """ " | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ""T"" | | ???????????????????????????????????????# """"" | | ???????????????????????????????????????# | | ???????????????????????????????????????+ ! | | ???????????????????????????????????????# ###### | | ??????????????????????????????????###############+ | | ????????????????????????????????# | | ????????????????????????????????# | | ??????????????????????????????????""" """ """ """ | | ???????????????????????????????????"" """ """ """ | | ????????????????????????????????# """ """ """ """ | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????###############+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 27 Energy Capacity 560 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dynamic Key No Signal Oops Power Corrupts Release The Drones! Serviceable Loadout Significant Disruption Storm Trooper Total Silence Universal Adapter Challenges ------------ None Game ------ Seed RegenerativeSniperAirjet Manual? 0 Play Time 02:55:54 Cumulative 4.9 hours Start 2024.03.31 @ 23:33:27 End 2024.04.03 @ 20:54:00 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4465b97-5ddf-4a9a-a582-74c978ad47a7