Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 19:00:32

Player: halsaku

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (1011)     1011
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 3296

 Bonus
-------
Follower Combat Kills      140

 Cogmind 
---------
Core Integrity             106/550
Matter                     260/300
Energy                     34/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Machine Analyzer
>          --- WEAPON (2) -------
           Pulse Rifle
     Heavy Hammer
>          --- INVENTORY (15) ---
  Advanced Heat Sink
    Medium Storage Unit
    Medium Storage Unit
  Hardened Medium Armor Plating
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Particle Gun
           Particle Gun
     Heavy Particle Gun
           EM Pulse Cannon
           Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Aluminum Leg
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
  Long-range Tractor Beam
>            --- WEAPON -----------
       Heavy Particle Gun
       Heavy Particle Gun
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
    Advanced Heat Sink
      Medium Storage Unit
       Heavy EM Pulse Gun
       Heavy EM Pulse Gun
       Heavy Particle Gun
       Heavy Particle Gun
       Heavy Laser
             Gauss Rifle
             Grenade Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 6   2   .   .   2   34  
  Power                    5    | 1   1   .   .   .   3   
    Engine                 4    | 1   1   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   1   15  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    18   | 2   .   .   .   1   15  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   .   .   .   6   
    Device                 3    | .   .   .   .   .   3   
    Storage                3    | 1   .   .   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   1   10  
    Energy Gun             8    | .   .   .   .   1   7   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   .   .   .   4   23  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               13   | .   .   .   .   1   12  
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   8    | .   .   .   .   1   7   
  Highest Loss Streak      15   | .   .   .   .   4   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   98  100 100 84  58  
  Engine                   6    | .   14  14  14  8   1   
  Leg                      27   | .   28  28  28  26  26  
  Device                   1    | .   .   .   .   .   3   
  Storage                  11   | .   14  14  14  14  9   
  Hackware                 5    | .   12  14  14  7   .   
  Energy Gun               8    | .   .   .   .   2   14  
  Ballistic Gun            13   | .   28  28  28  23  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 14  14  12  12  12  37  
  Greatest Support         61   | 20  20  20  20  20  61  
  Greatest Overweight (x)  8    | 2   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         11   | 6   8   8   8   8   14  
  Most Carried             14   | 5   8   8   8   8   14  
  Average Carried          7    | 3   4   8   7   7   8   
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            11   | 2   8   8   8   4   11  

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           817  | 119 62  .   .   90  546 
  Remotely                 382  | .   .   .   .   .   382 
Salvage Created            982  | .   159 .   .   105 718 
  Parts                    62   | .   19  .   .   6   37  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   3   .   .   2   15  
  Guns                     16   | .   3   .   .   2   11  
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          11   | .   4   .   .   1   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Grunt                    12   | .   3   .   .   1   8   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   .   1   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   4   .   .   1   6   
  Combat Bots Only         5    | .   2   .   .   1   5   
Max Kills in Single Turn   2    | .   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               3097 | .    120  .    .    438  2539 
  Core                     489  | .    .    .    .    45   444  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    82   .    
Volleys Fired              102  | .    17   .    .    19   66   
  Largest                  2    | .    2    .    .    2    2    
  Hottest                  124  | .    40   .    .    40   124  
Shots Fired                191  | .    34   .    .    31   126  
  Gun                      188  | .    34   .    .    31   123  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  87   | .    34   .    .    31   22   
  Thermal                  101  | .    .    .    .    .    101  
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    3    .    .    15   11   
  Robot Miss Streak        4    | .    4    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           143  | .    16   .    .    29   98   
  Core Hits                57   | .    8    .    .    5    44   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    
  Critical Strikes         7    | .    1    .    .    .    6    
    Burn                   5    | .    .    .    .    .    5    
    Destroy                1    | .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2879 | .    238  .    .    353  2288 
  Guns                     2176 | .    238  .    .    353  1585 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               535  | .    .    .    .    .    535  
  Melee                    162  | .    .    .    .    .    162  
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  818  | .    238  .    .    353  227  
  Thermal                  1403 | .    .    .    .    .    1403 
  Explosive                490  | .    .    .    .    .    490  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   162  | .    .    .    .    .    162  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    .    
  Average Corruption       8    | .    .    .    .    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    .    .    .    .    26   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    26   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    30   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        174  | .    .    .    .    .    174  
  Average Temperature      56   | .    .    .    .    .    56   
  Received Heat Transfer   846  | .    66   .    .    168  612  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         3232 | .    .    .    .    .    3232 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             246  | .   120 46  .   30  246 
  Initial                  46   | .   .   46  .   .   11  
  Average                  104  | .   68  46  .   9   132 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         80   | 100 100 100 .   100 72  
  Level 1                  19   | .   .   .   .   .   27  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            3    | .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           6    | .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   7   .   .   3   28  
  Peak Tracking Total      7    | .   4   .   .   3   7   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   1   .   1   .   3   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   3   .   23  .   8   
  Successful               31   | .   3   .   23  .   5   
  Failed                   3    | .   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   
  Terminals                5    | .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   23  .   3   
  Record                   23   | .   .   .   23  .   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          1    | .   1   .   .   .   .   
  Retrieved Matter         1    | .   1   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             293  | .   .   .   .   .   293 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1560 | 43  134 29  383 134 837 
Spaces Moved               777  | 32  61  25  317 62  280 
  Core                     37   | 18  .   .   .   .   19  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     740  | 14  61  25  317 62  261 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 110 
  Average Speed            129  | 96  120 120 120 120 148 
  Slowest Speed            450  | 150 120 120 120 120 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   17  8   76  25  27  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          37   | .   .   .   .   .   37  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      37   | .   .   .   .   .   37  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1119 | 42  87  24  320 90  556 
  Wait                     138  | .   .   .   .   6   132 
  Move                     772  | 31  60  24  316 61  280 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  44   | 5   7   .   2   .   30  
  Fast Attach              11   | 3   1   .   .   .   7   
  Attach                   27   | 3   .   .   .   2   22  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     6    | .   1   .   .   .   5   
  Drop                     9    | .   1   .   2   2   4   
  Fire                     102  | .   17  .   .   19  66  
  Melee                    8    | .   .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   44 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 16)
  178 | -10/Materials | Entered Mines
  179 | -10/Mines     | Assembled infested the area
  198 | -10/Mines     | Met a Derelict bent on vengeance
  202 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  202 | -10/Mines     | Discovered new exit (range 5)
  207 | -10/Mines     | Entered Exiles
  243 | -10/Exiles    | Met 8R-AWN
  261 | -10/Exiles    | Met EX-HEX
  315 | -10/Exiles    | Build established: Mutant
  328 | -10/Exiles    | Met EX-DEC
  376 | -10/Exiles    | Visited The Gauntlet
  539 | -10/Exiles    | Learned location of Zion (-7)
  579 | -10/Exiles    | Discovered new exit (range 11)
  590 | -10/Exiles    | Entered Mines
  600 | -9/Mines      | Learned Materials garrison access intel
  717 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  719 | -9/Mines      | Discovered new exit (range 4)
  722 | -9/Mines      | Lost 4 parts (1p1n1u1w)
  724 | -9/Mines      | Entered Materials
  724 | -8/Materials  | Accompanied by 1 ally
  724 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  725 | -8/Materials  | Loaded intel: 1 garrison access location
 1104 | -8/Materials  | Lost 15 parts (2p7n2u4w)
 1477 | -8/Materials  | Core integrity fell below 50%
 1529 | -8/Materials  | Core integrity fell below 20%
 1561 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01500_ Slug penetrates Wall.
01502_ H-55 Commando knocked back.
01503_ Penetrated by Slug.
01503_ Aluminum Leg destroyed.
01507_ H-55 Commando knocked back.
01509_ Slug penetrates Door.
01512_ Slug penetrates Wall.
01515_ Aluminum Leg destroyed.
01518_ Penetrated by Slug. <x3>
01530_ H-55 Commando suffers critical hit (Smash).
01530_ Destroyed Assault Rifle.
01530_ Destroyed Lgt. Nuclear Core.
01530_ H-55 Commando system corrupted by crushing effect. <x2>
01531_ H-55 Commando system terminally corrupted.
01531_ Targeting Computer fried.
01531_ Carbon-fiber Leg fried.
01543_ U-05 Engineer builds a Door.
01549_ Acquired Carbon-fiber Leg.
01554_ Acquired Machine Analyzer.
01560_ Acquired Adv. Weight Redist. System.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              NullMetafiberDevice
  Manual?         0
Play Time         00:36:14
  Cumulative      5.9 hours
  Start           2023.02.21 @ 12:08:37
  End             2023.02.21 @ 19:00:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea16aa02-a059-45dd-89bf-4d62c9394add