Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 17:26:32

Player: Skysub

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (468)      468
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1923

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     293/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
     Small Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
           Signal Interpreter
           Recoil Stabilizer
           Scythe

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Sensor Array
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Small Storage Unit
           Visual Processing Unit
  Advanced Visual Processing Unit
           Signal Interpreter
           Recoil Stabilizer
     Light Assault Rifle
     Light Assault Rifle
           Scythe
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 6   3   3   4   4   
  Power                    3    | 1   1   .   1   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   1   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   1   2   2   
    Device                 3    | .   .   .   1   2   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   1   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   2   3   1   9   
  Power                    3    | .   1   1   .   1   
  Propulsion               4    | .   .   1   1   2   
  Utility                  4    | .   1   .   .   3   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      7    | .   2   3   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  97  95  95  
  Engine                   1    | .   9   .   .   .   
  Core                     9    | .   2   12  10  10  
  Wheel                    24   | .   28  27  19  21  
  Device                   6    | .   .   .   10  17  
  Storage                  12   | .   14  14  11  11  
  Hackware                 4    | .   .   .   10  11  
  Protection               9    | .   10  14  11  2   
  Ballistic Gun            25   | .   28  28  22  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 12  15  90  93  93  
  Greatest Support         32   | 32  32  32  32  26  
  Greatest Overweight (x)  7    | .   .   5   5   7   
  Average Overweight (x)   1    | .   .   1   2   3   
Largest Inventory Capacity 25   | 8   8   25  25  25  
  Average Capacity         20   | 7   8   21  25  25  
  Most Carried             13   | 1   7   13  12  10  
  Average Carried          8    | .   3   11  9   8   
  Final Capacity           25   | 8   8   25  25  25  
  Final Carried            12   | 1   7   12  10  7   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           495  | 260 76  42  41  76  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            630  | .   245 78  95  212 
  Parts                    51   | .   21  13  12  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  19   | .   7   6   3   3   
  Guns                     19   | .   7   6   3   3   
Classes Destroyed          6    | .   3   .   1   2   
  Worker                   2    | .   .   .   1   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  12   | .   3   6   2   1   
  Grunt                    6    | .   4   .   1   1   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           5    | .   5   3   3   1   
  Combat Bots Only         4    | .   4   3   3   1   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        134  | .   62  24  8   40  
  Missed                   37   | .   16  6   4   11  
Damage Taken               1598 | .   474 187 62  875 
  Core                     529  | .   84  41  12  392 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         75   | 100 .   50  .   .   
Volleys Fired              73   | .   28  11  8   26  
  Largest                  2    | .   2   2   2   2   
  Hottest                  40   | .   40  40  40  40  
Shots Fired                144  | .   56  22  16  50  
  Gun                      144  | .   56  22  16  50  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  144  | .   56  22  16  50  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         17   | .   17  4   4   7   
  Robot Miss Streak        7    | .   3   3   1   7   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   2   2   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           91   | .   41  11  11  28  
  Core Hits                41   | .   18  6   6   11  
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           740  | .   325 108 84  223 
  Guns                     740  | .   325 108 84  223 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  740  | .   325 108 84  223 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        88   | .   88  20  14  9   
  Average Temperature      19   | .   31  9   4   4   
  Received Heat Transfer   240  | .   183 .   15  42  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             217  | .   217 135 150 163 
  Initial                  84   | .   .   84  52  58  
  Average                  88   | .   74  89  99  102 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         98   | 100 91  100 100 100 
  Level 1                  1    | .   8   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   2   1   .   
  Investigation            4    | .   1   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   10  6   12  8   
  Peak Tracking Total      8    | .   8   3   6   4   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         1    | .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          7    | .   3   2   2   .   
  Terminals                5    | .   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   5   2   4   .   
  Successful               9    | .   4   2   3   .   
  Failed                   2    | .   1   .   1   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   2   1   1   .   
  Terminals                8    | .   3   1   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   1   3   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   
  Terminals                1    | .   .   1   .   .   
    Sabotage               1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1469 | 53  240 602 156 418 
Spaces Moved               1001 | 44  155 454 95  253 
  Core                     1    | 1   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1000 | 43  155 454 95  253 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 130 135 
  Average Speed            122  | 98  100 123 137 135 
  Slowest Speed            185  | 100 100 175 175 185 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       43   | 3   33  90  19  70  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   1   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1118 | 50  194 479 107 288 
  Wait                     12   | .   2   5   .   5   
  Move                     997  | 43  154 453 94  253 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 1   7   7   1   .   
  Fast Attach              9    | 6   2   .   1   .   
  Attach                   9    | .   1   2   3   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   .   1   .   1   
  Drop                     .    | .   .   .   .   .   
  Fire                     73   | .   28  11  8   26  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Identified exit to Mines
  294 | -10/Materials | Entered Mines
  297 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  300 | -10/Mines     | Build established: Mutant
  301 | -10/Mines     | Met a Derelict bent on vengeance
  318 | -10/Mines     | Found a hidden stash of uninstalled traps
  355 | -10/Mines     | Discovered new exit (range 12)
  406 | -10/Mines     | Met a Derelict shopkeep closing up shop
  556 | -10/Mines     | Learned Materials stockpile data
  664 | -10/Mines     | Learned location of 1 exit from Materials
  714 | -10/Mines     | Discovered new exit (range 8)
  844 | -10/Mines     | Lost 3 parts (1p1n1w)
  896 | -10/Mines     | Entered Materials
  896 | -9/Materials  | Evolved 2 slots: Utility x2
  897 | -9/Materials  | Identified exit to Materials
  919 | -9/Materials  | Identified exit to Mines
 1052 | -9/Materials  | Entered Mines
 1103 | -9/Mines      | Assembled infested the area
 1108 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1435 | -9/Mines      | Build established: Scavenger-Mutant
 1437 | -9/Mines      | Learned location of 1 exit from Materials
 1443 | -9/Mines      | Discovered exit to Materials (range 14)
 1460 | -9/Mines      | Core integrity fell below 50%
 1468 | -9/Mines      | Core integrity fell below 20%
 1470 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
K-01 Serf destroyed.
Acquired 6 matter.
Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
Structural Scanner destroyed.
EXIT=FOUND: MATERIALS
Sensor Array destroyed.
K-01 Serf destroyed.
Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer destroyed.
The unstable cave ceiling collapses.
Lgt. Assault Rifle destroyed.
U-05 Engineer builds a Wall.
Lgt. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Com. Wheel destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumHellfireTearclaws
  Manual?         0
Play Time         00:15:40
  Cumulative      56.5 hours
  Start           2024.04.30 @ 17:12:56
  End             2024.04.30 @ 17:26:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e2ce98c-564e-4c97-8735-794505728842