Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 17:24:22 Player: lcbb_tuk Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (4182) 4182 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 7606 Bonus ------- Follower Combat Kills 35 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 155/160 System Corruption 0% Temperature Cool (6) Movement Treading (170) Location -7/Storage Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Microactuators > --- WEAPON (4) ------- Hammer > --- INVENTORY (12) --- Armored Treads Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Arc Projector Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Gatling Laser High-powered Electrolaser High-powered Electrolaser High-powered Electrolaser [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 1 . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . 1 . . Weapon 2 | . . . . . 2 . Parts Attached 131 | 7 4 6 11 36 12 55 Power 27 | 2 1 1 . 12 2 9 Engine 12 | 2 . 1 . 6 1 2 Core 15 | . 1 . . 6 1 7 Reactor . | . . . . . . . Propulsion 33 | 2 . 2 2 10 4 13 Treads 7 | . . . . . . 7 Leg 22 | . . 2 2 10 4 4 Wheel 2 | 2 . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 23 | 1 1 . 2 4 1 14 Device 17 | . 1 . 1 2 1 12 Storage 5 | 1 . . 1 1 . 2 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 48 | 2 2 3 7 10 5 19 Energy Gun 33 | 2 2 1 6 5 3 14 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . 1 1 4 2 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . . . . . . 1 Special Weapon 2 | . . 1 . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 2 2 1 Parts Lost 57 | . 2 4 6 12 4 29 Power 15 | . . 1 2 3 1 8 Propulsion 12 | . . 2 1 4 1 4 Utility 6 | . . . 1 2 . 3 Weapon 24 | . 2 1 2 3 2 14 Highest Loss Streak 13 | . 2 4 5 6 3 13 Average Slot Usage (%) 84 | . 85 98 84 86 95 72 Engine 10 | . 9 6 18 15 7 5 Core 8 | . 4 6 . 6 14 11 Treads 1 | . . . . . . 5 Leg 17 | . . 13 24 23 20 11 Wheel 1 | . 28 13 . . . . Device 12 | . 2 14 10 8 13 18 Storage 7 | . 14 14 10 11 7 1 Energy Gun 9 | . 25 18 15 3 14 7 Ballistic Gun 9 | . . 6 5 11 15 7 Naked Turns . | . . . . . . . Heaviest Build 67 | 13 15 15 15 34 43 67 Greatest Support 60 | 26 26 26 30 47 43 60 Greatest Overweight (x) 11 | 1 . 2 . 2 2 11 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 12 | 6 6 6 6 6 6 12 Average Capacity 5 | 4 6 6 5 6 6 5 Most Carried 6 | 4 5 6 6 6 6 6 Average Carried 3 | 1 3 3 4 5 5 2 Final Capacity 12 | 6 6 6 6 6 6 12 Final Carried 6 | 4 5 2 6 6 6 1 Class Distribution -------------------- 41% | Scavenger-Mutant 33% | Mutant 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 2815 | 241 59 82 112 1140 256 925 Remotely 204 | . 10 82 112 . . . Salvage Created 4817 | . 251 50 576 1652 573 1715 Parts 235 | . 10 2 23 87 28 85 Haulers Intercepted 2 | . . . . 1 . 1 Recyclers Shooed 7 | . . . . 3 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 95 | . 8 1 11 27 12 36 Melee 2 | . . . . . . 2 Guns 74 | . 7 1 7 21 12 26 Cannons 8 | . . . . 6 . 2 AOE 11 | . 1 . 4 . . 6 Classes Destroyed 14 | . 2 . 4 5 . 3 Worker 6 | . . . . 2 . 4 Builder 5 | . . . . 3 . 2 Hauler 2 | . . . . 1 . 1 Recycler 6 | . . . 1 4 . 1 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . 1 . 1 Watcher 4 | . . . . 3 . 1 Swarmer 18 | . 3 . . 4 5 6 Grunt 53 | . 5 1 8 14 3 22 Brawler 1 | . . . 1 . . . Duelist 7 | . . . 1 3 2 1 Sentry 13 | . . . 1 6 2 4 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 10 | . 8 1 5 9 3 10 Combat Bots Only 8 | . 8 1 4 5 3 7 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 1 . 2 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6926 | . 274 524 656 1538 602 3332 Core 1337 | . 48 145 132 312 84 616 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 22 67 43 . . Volleys Fired 334 | . 29 8 23 138 22 114 Largest 4 | . 2 2 2 2 4 4 Hottest 233 | . 100 165 100 92 192 233 Shots Fired 668 | . 42 16 39 268 78 225 Gun 577 | . 42 12 39 218 78 188 Cannon 65 | . . . . 50 . 15 Launcher 18 | . . . . . . 18 Special 8 | . . 4 . . . 4 Kinetic 384 | . . 4 9 229 40 102 Thermal 179 | . 31 8 2 32 16 90 Explosive 18 | . . . . . . 18 Electromagnetic 87 | . 11 4 28 7 22 15 Robot Hit Streak 30 | . 12 4 16 30 16 25 Robot Miss Streak 5 | . 3 1 2 2 2 5 Penetration Max . | . . . . . . . Secondary Targets 14 | . . . . 4 2 8 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 518 | . 31 6 33 212 56 180 Core Hits 295 | . 13 4 15 83 34 146 Critical Hits 5 | . . . 1 3 . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . . 3 . 1 Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11307 | . 462 75 927 3326 954 5563 Guns 7730 | . 393 75 533 2443 953 3333 Cannons 1161 | . . . . 883 . 278 Explosions 2303 | . 69 . 381 . . 1853 Melee 65 | . . . . . . 65 Ramming 40 | . . . 13 . 1 26 Kinetic 5249 | . . 32 140 2786 529 1762 Thermal 3084 | . 337 . 414 431 187 1715 Explosive 1853 | . . . . . . 1853 Electromagnetic 1016 | . 125 43 360 109 237 142 Impact 65 | . . . . . . 65 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 8 . . . 2 Average Corruption 4 | . . 7 . . . 1 Corruption Purged 2 | . . . . . . 2 Effects 6 | . . 4 . . . 2 Message Errors 1 | . . 1 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 237 | . . . 17 78 . 142 Projectiles 78 | . . . . 78 . . Explosions 159 | . . . 17 . . 142 Melee . | . . . . . . . Knockbacks 12 | . . . . 9 . 3 Impact . | . . . . . . . Kinetic 11 | . . . . 8 . 3 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 83 | . . . 34 . . 49 Shots 4 | . . . 1 . . 3 Rammed 19 | . . . 4 . . 15 Targets Rammed 25 | . . . 7 . 1 17 Kicked 5 | . . . 3 . 1 1 Crushed 1 | . . . . . . 1 Highest Temperature 706 | . 499 192 357 556 298 706 Average Temperature 160 | . 293 66 109 115 109 208 Received Heat Transfer 3231 | . 123 9 402 891 72 1734 Effects 80 | . 4 . 3 19 . 54 Shutdowns 27 | . 2 . . 6 . 19 Energy Bleed 4 | . . . . 1 . 3 Interference 11 | . 1 . 3 2 . 5 Matter Decay 6 | . . . . . . 6 Short Circuit 9 | . 1 . . 2 . 6 Damage (minor) 8 | . . . . 1 . 7 Damage (major) 13 | . . . . 6 . 7 Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . 1 2 . 1 Heat Transferred 6024 | . 877 . 474 925 370 3378 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 398 | . 190 77 272 292 214 398 Average Influence 134 | . 91 46 122 128 114 181 Maximum Alert Level 2 | . . . 1 1 1 2 Low Security (%) 75 | 100 100 100 84 85 79 52 Level 1 24 | . . . 15 14 20 47 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . . 3 3 2 12 Investigation 7 | . . . 1 2 2 2 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . . 2 . . 5 Assault . | . . . . . . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 11 | . 1 . 3 4 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 12 2 25 41 12 56 Peak Tracking Total 12 | . 12 1 8 8 3 7 Tactical Retreats 12 | . 1 . . 3 1 7 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 5 | . . . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 6 | . . . . 1 . 5 Max in Single Turn 1 | . . . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 23 | . 2 . 5 7 3 6 Terminals 14 | . 1 . 3 5 1 4 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 1 1 . 1 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 Total Hacks 84 | . 7 . 27 25 11 14 Successful 61 | . 4 . 18 20 8 11 Failed 23 | . 3 . 9 5 3 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . . . 3 1 1 2 Terminals 46 | . 2 . 13 18 5 8 Fabricators 3 | . . . . . 3 . Repair Stations 17 | . . . 8 5 . 4 Recycling Units 11 | . 5 . 6 . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 29 | . 2 . 5 14 3 5 Record 6 | . . . 2 2 2 . Robot Analysis 2 | . . . 1 1 . . Open Door 2 | . . . . . . 2 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . Repair Station Index 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 3 | . 1 . . 1 . 1 Security Status 1 | . . . . 1 . . Transport Status 1 | . . . . . . 1 Investigation Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Recall Assault 1 | . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 3 | . 1 . . 2 . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks 15 | . . . 7 4 . 4 Scan Component 7 | . . . 3 2 . 2 Repair 7 | . . . 3 2 . 2 Refit 1 | . . . 1 . . . Recycling Unit Hacks 8 | . 2 . 6 . . . Process 6 | . . . 6 . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 4 | . . . . 2 . 2 Unlock Access 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 18 | . 1 . 4 6 3 4 Full Trace Events 8 | . . . 1 3 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter 252 | . . . . . 252 . Time 67 | . . . . . 67 . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . 3 2 . 2 Time 192 | . . . 84 76 . 32 Parts Recycled . | . . . . . . . Recycled Matter 15 | . . . 15 . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 73 | . . 73 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . 2 . . . . Total Damage 21 | . . 21 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 12 | . . . . . . 12 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 4520 | 62 173 265 474 1478 672 1396 Spaces Moved 2334 | 55 104 197 279 741 358 600 Core 19 | 12 . 1 . . . 6 Treads 256 | . . . . . . 256 Legs 1796 | . . 94 279 741 358 324 Wheels 249 | 43 104 102 . . . . Hover 14 | . . . . . . 14 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 50 Average Speed 133 | 84 90 104 120 128 154 155 Slowest Speed 600 | 100 90 150 120 180 180 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . Exploration Rate (%) 29 | 4 24 48 25 45 10 48 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 196 | . 3 4 9 7 . 173 Melee . | . . . . . . . Projectile 17 | . . 4 . 7 . 6 AOE 179 | . 3 . 9 . . 167 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 3128 | 66 140 232 375 1022 433 860 Wait 211 | 2 1 20 48 79 27 34 Move 2328 | 54 103 196 278 740 357 600 Hop . | . . . . . . . Pick Up 30 | 3 2 1 3 11 4 6 Fast Attach 73 | 6 3 . 6 18 3 37 Attach 27 | . 1 5 . 8 4 9 Detach 4 | . . 1 2 1 . . Swap 31 | 1 . 1 5 10 5 9 Drop 53 | . 1 . 3 17 5 27 Fire 334 | . 29 8 23 138 22 114 Melee 4 | . . . . . . 4 Ram 1 | . . . . . . 1 Kick 9 | . . . 7 . 1 1 Crush 15 | . . . . . . 15 Escape Stasis 5 | . . . . . 5 . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 8) 204 | -10/Materials | Destroyed 8 combat bots 236 | -10/Materials | Entered Mines 299 | -10/Mines | Received a Mining Laser from a helpful Derelict 306 | -10/Mines | Build established: Mutant 364 | -10/Mines | Crushed by falling debris 367 | -10/Mines | Crushed by falling debris 367 | -10/Mines | Core integrity fell below 50% 398 | -10/Mines | Lost 4 parts (1p2n1w) 491 | -10/Mines | Discovered new exit (range 6) 501 | -10/Mines | Entered Materials 501 | -9/Materials | Accompanied by 1 ally 501 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 568 | -9/Materials | Repaired Particle Gun 568 | -9/Materials | Repaired EM Pulse Gun 594 | -9/Materials | Repaired Sml. Storage Unit 959 | -9/Materials | Discovered new exit (range 15) 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1034 | -8/Materials | Lost 6 parts (2p2n1u1w) 1393 | -8/Materials | Build established: Scavenger-Mutant 1423 | -8/Materials | Repaired Shock Rifle 1461 | -8/Materials | Repaired Shock Rifle? 1516 | -8/Materials | Discovered new exit (range 16) 1806 | -8/Materials | Garrison activated, responded to threat 1880 | -8/Materials | Identified exit to Garrison 2243 | -8/Materials | Core integrity fell below 50% 2299 | -8/Materials | Lost 5 parts (1p1n1u2w) 2347 | -8/Materials | Discovered new exit (range 12) 2453 | -8/Materials | Entered Factory 2453 | -7/Factory | Evolved 2 slots: Weapon x2 2759 | -7/Factory | Build established: Scavenger-Gunner 2799 | -7/Factory | Lost 3 parts (1n2w) 2883 | -7/Factory | Discovered new exit (range 14) 3125 | -7/Factory | Entered Storage 3270 | -7/Storage | Garrison activated, responded to threat 3556 | -7/Storage | Destroyed 7 combat bots 3564 | -7/Storage | Identified exit to Garrison 3583 | -7/Storage | Repaired Nuclear Core 3596 | -7/Storage | Repaired Sml. Storage Unit 3740 | -7/Storage | Core integrity fell below 50% 3827 | -7/Storage | Lost 13 parts (3p4n6w) 4000 | -7/Storage | Identified exit to Recycling 4329 | -7/Storage | Build established: Scavenger-Mutant 4413 | -7/Storage | Core integrity fell below 20% 4440 | -7/Storage | Lost 4 parts (1p3w) 4521 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04468_ U-05 Engineer lays Concrete. 04469_ R-06 Scavenger collects Particle Gun. 04469_ U-05 Engineer lays Concrete. 04471_ Acquired 30 matter. 04471_ U-05 Engineer lays Concrete. 04472_ U-05 Engineer builds a Wall. 04473_ U-05 Engineer lays Concrete. 04474_ U-05 Engineer builds a Wall. 04476_ Imp. Heat Sink destroyed. 04476_ U-05 Engineer lays Concrete. 04479_ The unstable cave ceiling collapses. 04479_ U-05 Engineer lays Concrete. 04489_ U-05 Engineer builds a Wall. 04491_ Acquired 47 matter. 04493_ U-05 Engineer builds a Wall. 04493_ Lgt. Nuclear Core destroyed. 04494_ Acquired 53 matter. 04508_ Acquired 12 matter. 04511_ Acquired Hammer. 04521_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ??????????????????????##!@=! k #?????????????????? | | ????????????############%= ! #?????????????????? | | ????????????# Yg r #?????????????????? | | ????????????# #####+##g#########?????????????????? | | ????????????# #??# Y ###?????###??????????????? | | ????????????# #??# """ ""####### ###????????????? | | ????????????# #??# """ T"# #????????????? | | ????????????# #??# """ ""# """" #????????????? | | ????????????# #??# % % ### """" #????????????? | | ??????????### #??# #?# """" #????????????? | | ???????###### #####/#####?# """" #????????????? | | ???????# +% #??# #????????????? | | ???????#= # #??# #????????????? | | ???????#== #??# #????????????? | | ???????#### ########/############?????? | | ##?????## ### # # # # + *#?????? | | ##????# ## = #?????? | | #????# # # % #?????? | | #????# # = # | #?????? | | " #????# # # / #?????? | | " #????## ## = %+% "" # #?????? | | " #?????# ### ####% R"" # #?????? | | ! #?###?# # # "" # #?????? | | ########### # ####### ## # ###########?????? | | % +% % # = # ######## ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 490 Matter Stores 377 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hpw. Electrolaser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed SuperchargedSmallInverter Manual? 0 Play Time 00:55:03 Cumulative 20.7 hours Start 2020.07.12 @ 16:27:46 End 2020.07.12 @ 17:24:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59d403b-3a46-4127-834f-d6fbf89bcfc7