Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 22:46:31 Player: OoferDoofums Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (7044) 7044 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2564) 2564 TOTAL SCORE: 14653 Bonus ------- High Alert Combat Kills 1417 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -53 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Core Analyzer Relay Coupler [Demolisher] (23) > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Flak Gun Coil Gun Improved Proton Missile Launcher Carbide Saw > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Treads Medium Treads Matter Filter Improved Weapon Cycler Phase Shifter Hardened Medium Armor Plating Relay Coupler [Demolisher] Flak Gun [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Matter Filter Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Carbide Saw Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Slots Evolved 8 | . . . 4 2 . . . 2 . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . 4 . . . . 2 . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 119 | 8 4 5 22 18 32 1 4 21 . . 4 Power 17 | 1 1 1 2 3 5 . . 3 . . 1 Engine 10 | 1 1 1 . 3 4 . . . . . . Core 6 | . . . 2 . 1 . . 2 . . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 27 | 2 . 2 5 7 6 1 1 3 . . . Treads 21 | 2 . . 2 6 6 1 1 3 . . . Leg 2 | . . 2 . . . . . . . . . Wheel 4 | . . . 3 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 2 2 1 8 3 6 . 2 9 . . 1 Device 11 | 1 . . 2 . 3 . 1 3 . . 1 Storage 4 | 1 2 . . . 1 . . . . . . Processor 11 | . . 1 4 3 1 . 1 1 . . . Hackware 2 | . . . . . . . . 2 . . . Protection 6 | . . . 2 . 1 . . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 3 1 1 7 5 15 . 1 6 . . 2 Energy Gun 11 | 1 . . 3 . 5 . . 2 . . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 20 | 2 . . . 5 10 . 1 2 . . . Ballistic Cannon 3 | . . . 2 . . . . . . . 1 Launcher 3 | . 1 . 1 . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . Parts Lost 77 | . 2 9 7 13 19 . 2 19 . . 6 Power 11 | . 1 1 1 2 3 . . 2 . . 1 Propulsion 19 | . 1 3 2 4 5 . . 4 . . . Utility 16 | . . 1 3 2 3 . . 4 . . 3 Weapon 31 | . . 4 1 5 8 . 2 9 . . 2 Highest Loss Streak 13 | . 2 5 6 3 8 . 1 13 . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 4 8 6 3 4 8 10 9 8 . . . Power . | . 1 . . . . 1 1 . . . . Propulsion 1 | 2 2 . . 1 1 1 1 2 . . . Utility 3 | . 1 4 1 2 4 6 5 4 . . . Weapon 1 | 1 2 . . . 1 2 1 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . 5 . . 5 6 1 1 4 . . . Power 4 | . 1 . . . . 1 . 2 . . . Propulsion 5 | . 2 . . 3 . . . . . . . Utility 12 | . 1 . . 2 6 . 1 2 . . . Weapon 1 | . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 87 72 88 90 96 100 99 92 53 53 59 Engine 4 | . 8 1 . 4 6 7 7 1 . . . Treads 13 | . 22 7 5 14 14 15 15 12 . . . Device 6 | . 14 8 6 6 5 7 12 5 . . 4 Storage 4 | . 14 14 . . 5 7 7 5 . . . Processor 29 | . . 5 39 39 32 30 25 26 33 33 28 Hackware 1 | . . . . . . . . 3 13 13 10 Protection 1 | . . . 7 . . . . 5 . . . Energy Gun 2 | . . . 2 3 2 7 2 1 6 6 3 Ballistic Gun 17 | . 21 14 . 14 24 23 26 16 . . . Ballistic Cannon 1 | . . . 5 5 . . . . . . 2 Launcher 1 | . 6 2 2 . . . . 2 . . . Peak Build Rating 66 | 9 9 10 25 36 45 46 50 66 31 31 50 Average Rating 33 | 6 8 7 20 30 34 43 47 59 31 31 36 On Entrance 25 | . 9 8 3 25 31 43 46 49 31 31 31 Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 13 21 21 20 26 38 37 41 62 4 4 25 Greatest Support 60 | 40 40 20 40 48 40 48 48 60 3 3 3 Greatest Overweight (x) 10 | . . 4 2 1 10 . . 3 1 1 8 Average Overweight (x) . | . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 10 10 5 10 10 10 10 5 5 5 Average Capacity 7 | 7 9 10 5 5 9 10 10 9 5 5 5 Most Carried 10 | 8 10 10 5 5 10 10 10 10 . . . Average Carried 6 | 4 8 6 3 4 8 10 9 8 . . . Final Capacity 10 | 8 10 10 5 5 10 10 10 5 5 5 5 Final Carried 10 | 8 10 4 5 4 10 10 10 . . . . Class Distribution -------------------- 49% | Scavenger-Gunner 26% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Matter Collected 4681 | 340 218 70 367 1262 1079 . 608 611 . 18 108 Remotely 1152 | . . . 105 1047 . . . . . . . Salvage Created 5578 | 132 287 54 482 1617 1403 . 868 549 . . 186 Parts 311 | 14 17 4 25 87 81 . 43 30 . . 10 Haulers Intercepted 5 | . 1 . 1 3 . . . . . . . Recyclers Shooed 3 | 1 . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 10 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Combat Hostiles Destroyed 130 | . 7 2 18 33 38 . 15 13 . . 4 Guns 97 | . 5 2 . 22 38 . 15 13 . . 2 Cannons 26 | . . . 13 11 . . . . . . 2 AOE 7 | . 2 . 5 . . . . . . . . Classes Destroyed 16 | 3 3 1 2 5 . . 1 1 . . . Worker 8 | 2 1 . . 5 . . . . . . . Builder 3 | . . . . 2 . . . 1 . . . Tunneler 4 | 3 . . . . . . . 1 . . . Hauler 5 | . 1 . 1 3 . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . Watcher 4 | . . . 1 2 . . . 1 . . . Swarmer 24 | . 2 . 7 . 10 . . 4 . . 1 Grunt 67 | . 5 . 9 23 18 . 9 1 . . 2 Brawler 4 | . . . . 1 1 . 1 . . . 1 Duelist 1 | . . . . . . . . 1 . . . Sentry 15 | . . . 2 3 7 . . 3 . . . Specialist 3 | . . . . . . . 3 . . . . Hunter 6 | . . . . 1 2 . 1 2 . . . Programmer 5 | . . . . 4 . . . 1 . . . Heavy 3 | . . . . 1 . . 1 1 . . . Subdweller 2 | . . 2 . . . . . . . . . Best Kill Streak 11 | 5 3 2 11 6 9 . 9 4 . . 3 Combat Bots Only 11 | . 2 2 11 5 9 . 9 4 . . 3 Max Kills in Single Turn 4 | 2 1 1 4 2 2 . 1 1 . . 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . 1 . 4 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Hostile Shots Fired 1166 | . 46 39 101 216 386 . 49 239 . 33 57 Missed 404 | . 11 13 33 87 138 . 15 62 . 16 29 Hits 762 | . 35 26 68 129 248 . 34 177 . 17 28 Melee 19 | . . . . . . . . 19 . . . Projectile 743 | . 35 26 68 129 248 . 34 158 . 17 28 AOE 3 | . . 3 . . . . . . . . . Critical Strikes 21 | . 1 2 3 4 1 . . 7 . 1 2 Part Disruptions 3 | . . . . 2 . . . 1 . . . Damage Taken 11466 | . 430 752 929 2117 2565 . 606 3300 . 210 557 Core 1906 | . 35 170 142 158 412 . 126 438 . 183 242 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . . . . . Regen/Repaired (Parts) 136 | . . . 136 . . . . . . . . Core Remaining (%) 48 | 100 . 18 74 . . . . . . . . Volleys Fired 410 | 11 28 13 54 75 135 . 32 50 . 1 11 Largest 4 | 2 2 2 2 4 4 . 4 3 . 1 2 Hottest 238 | 40 40 100 102 121 238 . 144 99 . 69 113 Shots Fired 907 | 22 50 22 67 200 277 . 126 122 1 1 19 Gun 767 | 22 44 19 9 137 277 . 126 120 1 1 11 Cannon 126 | . . . 55 63 . . . . . . 8 Launcher 13 | . 6 2 3 . . . . 2 . . . Special 1 | . . 1 . . . . . . . . . Kinetic 753 | 22 44 19 41 191 204 . 104 120 . . 8 Thermal 119 | . . 1 23 9 73 . . . 1 1 11 Explosive 11 | . 6 2 3 . . . . . . . . Electromagnetic 24 | . . . . . . . 22 2 . . . Robot Hit Streak 39 | 7 7 7 36 39 34 . 12 16 7 8 14 Robot Miss Streak 9 | 2 3 1 2 6 4 . 3 9 . . 1 Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 20 | . . . . 2 10 . 4 4 . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 . . . Shots Hit Robots 646 | 12 33 16 56 152 172 . 92 96 1 1 15 Core Hits 616 | 7 17 6 37 216 181 . 41 101 1 . 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | 1 . . . . . . 3 2 . . . Critical Strikes 13 | 1 . . 1 3 1 . 4 3 . . . Burn 5 | . . . 1 3 1 . . . . . . Destroy 7 | 1 . . . . . . 3 3 . . . Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13486 | 155 601 408 1700 3211 3224 . 1787 1976 19 19 386 Guns 10060 | 155 379 155 88 2169 3224 . 1787 1895 19 19 170 Cannons 2396 | . . . 1180 1035 . . . . . . 181 Explosions 964 | . 222 229 432 . . . . 81 . . . Melee 35 | . . . . . . . . . . . 35 Ramming 7 | . . . . 7 . . . . . . . Kinetic 11155 | 155 379 155 905 3088 2942 . 1455 1895 . . 181 Thermal 993 | . . 24 363 116 282 . . . 19 19 170 Explosive 883 | . 222 229 432 . . . . . . . . Electromagnetic 413 | . . . . . . . 332 81 . . . Impact . | . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . 35 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . 1 2 2 2 2 4 4 4 . Average Corruption 1 | . . . 1 1 2 2 2 1 4 4 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 78 | . . . 5 15 42 2 5 4 4 1 . Message Errors 18 | . . . 1 2 11 2 1 . 1 . . Matter Fused 19 | . . . . 5 10 . 3 . 1 . . Heat Flow Errors 10 | . . . . 1 8 . 1 . . . . Energy Discharges 6 | . . . 1 1 1 . . 1 1 1 . Parts Rejected 2 | . . . 1 . . . . 1 . . . Parts Fused 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 10 | . . . 2 3 5 . . . . . . Data Loss (major) 5 | . . . . 1 3 . . 1 . . . Misfires 5 | . . . . 2 2 . . . 1 . . Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 63 | . 2 . 61 . . . . . . . . Projectiles 10 | . . . 10 . . . . . . . . Explosions 53 | . 2 . 51 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . 9 11 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 20 | . . . 9 11 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 333 | . 30 24 104 159 . . . 16 . . . Shots 10 | . 1 1 3 3 . . . 2 . . . Rammed 2 | . . . . 2 . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 543 | . 27 278 219 84 543 . 233 36 . 6 301 Average Temperature 70 | . 7 139 76 23 80 . 80 11 . 6 141 Received Heat Transfer 3310 | . 210 693 369 501 645 . 117 489 . 27 259 Effects 10 | . . . . . 7 . 3 . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 6 | . . . . . 3 . 3 . . . . Damage (major) 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . . . Heat Transferred 2383 | . . 50 703 518 705 . . . 37 37 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Maximum Alert Level 5 | . . . 2 2 5 4 4 2 . . . Low Security (%) 31 | 100 100 . 55 73 . . . . . . . Level 1 8 | . . . 43 13 6 . . 3 . . . Level 2 22 | . . . 1 13 10 . . 96 . . . Level 3 12 | . . . . . 20 . 90 . . . . Level 4 15 | . . . . . 35 100 9 . . . . Level 5 9 | . . . . . 26 . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Peak Influence 2345 | 20 91 . 404 483 2345 1230 1164 611 . . . Initial 1230 | . . . . 176 336 1230 808 611 . . . Average 674 | 1 34 . 161 182 1273 1192 939 481 . . . Influence Increases 5350 | 30 278 . 658 1027 2239 5 376 432 . . 305 Destroy 0b10 Robot/C 2560 | . 140 . 360 660 760 . 300 260 . . 80 Destroy 0b10 Robot/NC 140 | 30 10 . 10 70 . . 5 15 . . . Destroy Leader 436 | . 32 . 84 168 30 . 40 82 . . . Successful Hack 101 | . 4 . 47 31 14 5 . . . . . Disable Machine 165 | . 30 . 30 45 . . 15 45 . . . Anti-Garrison Action 1250 | . . . . . 1250 . . . . . . Destroy Structure 143 | . 17 . 22 23 80 . 1 . . . . Lose Combat Pursuer 555 | . 45 . 105 30 105 . 15 30 . . 225 Influence Decreases 5265 | 30 255 23 270 934 375 1195 367 1237 164 195 220 Entered New Map 2713 | . . 12 . 212 145 1115 347 553 134 195 . Time Decay 1831 | 30 235 10 200 592 . 80 . 494 30 . 160 Lost Part 681 | . 20 1 70 130 190 . 20 190 . . 60 Lost Ally 40 | . . . . . 40 . . . . . . Squads Dispatched 26 | . 3 . 4 12 . . 1 5 . . 1 Investigation 5 | . 1 . 2 2 . . . . . . . Extermination 6 | . . . . 5 . . . 1 . . . Reinforcement 13 | . 2 . 2 5 . . 1 3 . . . Assault 2 | . . . . . . . . 1 . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Distress Signals 2 | . . . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 12 6 22 37 38 . 16 25 . 5 23 Peak Tracking Total 12 | . 3 3 12 5 7 . 5 6 . 5 9 Tactical Retreats 20 | . 2 . 4 2 4 . 1 2 . . 5 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Traps Triggered 6 | . . . 1 1 1 . 2 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Machines Disabled 17 | . 2 . 2 3 5 . 2 3 . . . Max in Single Turn 2 | . 1 . 1 2 1 . 1 2 . . . Garrison Relay 5 | . . . . . 5 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Machines Accessed 15 | . 2 . 4 5 2 1 . 1 . . . Terminals 10 | . 1 . 3 3 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 33 | . 6 . 8 8 5 1 . 5 . . . Successful 18 | . 4 . 6 3 1 1 . 3 . . . Failed 15 | . 2 . 2 5 4 . . 2 . . . Catastrophic 6 | . . . . 4 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . 2 3 1 . . . . . . Terminals 21 | . 3 . 6 6 5 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . 2 1 . . . 5 . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 9 | . 1 . 4 2 1 1 . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . 3 . . . Scan Component 3 | . . . 1 . . . . 2 . . . Repair 2 | . . . 1 . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . 3 4 2 . . 1 . . . Full Trace Events 4 | . . . 1 1 2 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 69 | . . . 19 . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 248 | . 248 . . . . . . . . . . Retrieved Matter 294 | . 294 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . Attached 1 | . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Total Allies 2 | . . . . . 2 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . Total Damage 95 | . . . . . 95 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Active Infowar (turns) 2875 | 80 714 130 . . . . 99 1316 76 123 337 Optics 1866 | . . . . . . . 99 1316 76 123 252 Terrain 1208 | 80 714 130 . . . . . . . . 284 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Turns Passed 9132 | 228 714 217 546 1877 3140 166 392 1316 76 123 337 Spaces Moved 4597 | 112 347 84 267 870 1620 102 162 573 77 83 300 Core 501 | 3 . 4 12 . 10 . . 12 77 83 300 Treads 3870 | 109 347 39 70 870 1610 102 162 561 . . . Legs 41 | . . 41 . . . . . . . . . Wheels 185 | . . . 185 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 50 160 50 160 160 100 100 100 50 Average Speed 156 | 157 160 177 114 169 161 160 164 184 100 100 93 Slowest Speed 550 | 160 160 250 165 250 550 160 165 330 100 100 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 6 78 8 25 28 97 2 87 17 12 12 48 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 70 | . 18 6 20 25 . . 1 . . . . Melee . | . . . . . . . . . . . . Projectile 6 | . . . 2 4 . . . . . . . AOE 63 | . 18 6 18 21 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Gar Fac DSF Fac Low Zio Pro Total 5819 | 138 459 128 433 1117 1939 105 235 735 76 122 332 Wait 544 | . 63 26 74 130 112 . 30 55 . 39 15 Move 4587 | 111 346 83 266 869 1619 102 161 572 76 82 300 Hop . | . . . . . . . . . . . . Pick Up 66 | 8 8 . 7 11 19 1 1 11 . . . Fast Attach 58 | 7 . . 15 8 11 . 2 11 . . 4 Attach 45 | . . 6 6 7 11 . 2 13 . . . Detach 4 | . . . . . 1 . . 3 . . . Swap 47 | 1 5 . 6 5 17 1 4 8 . . . Drop 53 | . 9 . 5 10 13 1 3 12 . . . Fire 410 | 11 28 13 54 75 135 . 32 50 . 1 11 Melee 2 | . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Discovered new exit (range 13) 943 | -10/Materials | Entered Subcaves 944 | -10/Subcaves | Continued accompanying wandering Federalists (3) 999 | -10/Subcaves | Core integrity fell below 50% 1003 | -10/Subcaves | Lost 3 allies 1005 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1090 | -10/Subcaves | Ambushed by Subdweller buried in earth 1121 | -10/Subcaves | Lost 5 parts (2n1u2w) 1139 | -10/Subcaves | Discovered new exit (range 13) 1157 | -10/Subcaves | Core integrity fell below 20% 1160 | -10/Subcaves | Discovered new exit (range 13) 1160 | -10/Subcaves | Entered Materials 1160 | -8/Materials | Evolved 4 slots: Utility x4 1508 | -8/Materials | Destroyed 11 combat bots 1514 | -8/Materials | Lost 6 parts (1p2n2u1w) 1564 | -8/Materials | Discovered new exit (range 13) 1682 | -8/Materials | Repaired Assault Cannon 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Weapon x2 2049 | -7/Factory | Lost 3 parts (3w) 2461 | -7/Factory | Build established: Gunner 3367 | -7/Factory | Lost 3 parts (1p1n1u) 3582 | -7/Factory | Identified exit to Garrison 3583 | -7/Factory | Entered Garrison 3599 | -7/Garrison | Triggered checkpoint 3899 | -7/Garrison | Garrison Relay disabled 3991 | -7/Garrison | Triggered checkpoint 4109 | -7/Garrison | Build established: Scavenger-Gunner 4197 | -7/Garrison | Destroyed 9 combat bots 4232 | -7/Garrison | Lost 8 parts (1p2n2u3w) 4311 | -7/Garrison | Triggered checkpoint 4329 | -7/Garrison | Core integrity fell below 50% 4392 | -7/Garrison | Lost 5 parts (2n3w) 4709 | -7/Garrison | Garrison Relay disabled 4793 | -7/Garrison | Discovered new exit (range 8) 4944 | -7/Garrison | Garrison Relay disabled 4957 | -7/Garrison | Rescued a captive Derelict 4958 | -7/Garrison | Rescued a captive Derelict 5101 | -7/Garrison | Discovered new exit (range 8) 5223 | -7/Garrison | Discovered new exit (range 9) 5372 | -7/Garrison | Installed Relay Interface Framework 5891 | -7/Garrison | Triggered checkpoint 5896 | -7/Garrison | Core integrity fell below 20% 5921 | -7/Garrison | Garrison Relay disabled 6028 | -7/Garrison | Garrison Relay disabled 6723 | -7/Garrison | Entered Factory 6889 | -7/Factory | Identified exit to DSF 6889 | -7/Factory | Entered DSF 6919 | -7/DSF | Additional patrols routed to DSF 7199 | -7/DSF | Discovered new exit (range 20) 7224 | -7/DSF | Sterilization system engaged 7244 | -7/DSF | Ambient heat levels rising (+10) 7259 | -7/DSF | Ambient heat levels rising (+10) 7274 | -7/DSF | Ambient heat levels rising (+10) 7281 | -7/DSF | Entered Factory 7281 | -6/Factory | Evolved 2 slots: Utility x2 7282 | -6/Factory | Destroyed 9 combat bots 7334 | -6/Factory | Spotted B-75 Beast 7710 | -6/Factory | Lost 3 parts (1u2w) 7981 | -6/Factory | First assault squad dispatched 8577 | -6/Factory | Discovered new exit (range 5) 8596 | -6/Factory | Core integrity fell below 50% 8597 | -6/Factory | Entered Lower Caves 8625 | -6/Lower Caves | Lost 13 parts (2p3n3u5w) 8666 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8667 | -6/Lower Caves | Encountered a Warlord checkpoint 8673 | -6/Lower Caves | Entered Zion 8728 | -6/Zion | System corruption cleaned by Quarantine Array 8757 | -6/Zion | RIF detected upon attempting to enter Zion 8757 | -6/Zion | Attacked by Zionites 8757 | -6/Zion | Spotted UA-9HK(B) 8757 | -6/Zion | Spotted 3O-8MU(B) 8776 | -6/Zion | Discovered new exit (range 19) 8796 | -6/Zion | Build established: Mutant 8796 | -6/Zion | Entered Proximity Caves 8798 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8823 | -5/Proximity Caves | Learned location of 1 exit from Factory 8999 | -5/Proximity Caves | Core integrity fell below 20% 9018 | -5/Proximity Caves | Learned location of 1 exit from Factory 9029 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 9133 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +50). Carbon-fiber Leg fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. B-60 Warrior destroyed. Acquired 77 matter. Hvy. Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. JX-ATW(k) breaks down the debris. Magnetic Acceleration Cannon destroyed. Rnf. Fission Core fries itself beyond repair. Hvy. Mace fries itself beyond repair. Hvy. Laser destroyed. Fission Core destroyed. Adv. Hacking Suite destroyed. JX-ATW(k) breaks down the debris. Acquired derelict log, extracted data. Data stored: Factory exits (x1). Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ####???????????????????? ??????????????????????? | | #?????????#??????????????????????????????????? | | #????###???????? ???????#????????????????????? | | #???## ##??????? ????????????????????????????? | | ##### ##?????? ????????????????????????????? | | #??????# ????????????????????????????? | | ##????## ????????????????????????????? | | ##???# ?????##??##?????????????????? | | # ##?## ##?## ### ??????????????????? | | # ### ##?# ### ???????????????????? | | # ##?# #? ? ????????????????????? | | # ##?## #?? ? #????????????????????? | | ###??# ##?# #?# #????????????????????? | | #??### ### #?# #????????????????????? | | ##### ##?# ###@ #????????????????????? | | ####??# #????????????????????? | | #?##### #????????????????????? | | ## ### #????????????????????? | | ##### ##????????????????????? | | ##??## #####????? #??????????????? | | ###### gg #??###### ???????????????? | | ## ### ## g ##?? ???????????????? | | # ##?##### ##?## ????#???????????? | | ## #???### ##?## ????????????????? | | ?### ###### #?## ??????????????????? | | #??## ### #????? ???????????????? | | ###### #?????????????????????? | | #??? ?????????????????? | | #?????????????????????? | | ##### #?????????????????????? | | ###???## ### ##????????????????????? | | #??????# #?## ##?????? ????????????? | | #??????## #?# #???????????????????? | | ????????# #### ##??????? ???????????? | | ????????# ## ##??# #????????????????????? | | ????????# ########?#?#### #????????????????????? | | ????????###????????????## ##???????#???#????????? | | ???????????????#??#??### #??????? #???????????? | | ??????????????#??????# #?????? #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 34 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 45 Kinecelleration 30 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 23 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 9% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedProjectionAutobeam Manual? 0 Play Time 02:00:17 Cumulative 33.9 hours Start 2025.08.05 @ 02:30:51 End 2025.08.06 @ 22:46:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58d847c4-da19-408d-a3e8-96bb337db383