Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 11:16:54 Player: ChromeKnight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1340) 1340 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3934 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 98 Friendly Fire -64 Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 52/100 System Corruption 3% Temperature Critical (570) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Humpback > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Wheel Cryofiber Web High-capacity Matter Pod Machine Analyzer Visual Processing Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Reactive Plating Dynamic Insulation System Thief Drone Bay Heavy Ion Cannon Heavy Ion Cannon Improved Light Cannon Flak Cannon Flak Cannon Rocket Launcher Missile Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Light Armor Plating Device Structural Scanner Storage Humpback Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 44 | 6 4 10 . 5 9 10 Power 3 | 1 . 2 . . . . Engine 2 | 1 . 1 . . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 . 2 3 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 12 | 2 . 2 . 2 3 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 3 . 3 2 2 Device 5 | . 1 . . 1 2 1 Storage 3 | 1 1 . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 4 | . . 2 . 1 . 1 Artifact . | . . . . . . . Weapon 16 | 2 2 3 . . 4 5 Energy Gun 3 | . . 1 . . 1 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 2 2 1 . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 18 | . . 4 . . 2 12 Power 1 | . . . . . . 1 Propulsion 7 | . . 2 . . . 5 Utility 6 | . . 1 . . 2 3 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 11 | . . 2 . . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 91 97 100 94 81 79 Engine 3 | . 14 9 . . . . Core 7 | . . 1 11 11 11 8 Wheel 23 | . 28 20 22 22 22 30 Device 10 | . 6 11 11 11 10 14 Storage 11 | . 14 11 11 11 11 8 Protection 10 | . . 14 22 16 10 1 Energy Gun 7 | . . 2 11 11 11 . Energy Cannon 1 | . . . . . . 15 Ballistic Gun 11 | . 27 19 11 11 4 . Naked Turns . | . . . . . . . Heaviest Build 237 | 14 24 25 25 214 215 237 Greatest Support 40 | 20 20 20 20 20 20 40 Greatest Overweight (x) 11 | 1 1 2 1 10 10 11 Average Overweight (x) 3 | . . 1 1 2 10 4 Largest Inventory Capacity 35 | 8 10 10 10 35 35 35 Average Capacity 22 | 7 8 10 10 22 35 31 Most Carried 28 | . 10 10 10 11 16 28 Average Carried 10 | . 5 9 9 8 9 22 Final Capacity 35 | 8 10 10 10 35 35 5 Final Carried 16 | . 10 9 10 7 16 4 Class Distribution -------------------- 51% | Hauler-Mutant 25% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1394 | 225 213 332 63 60 288 213 Remotely . | . . . . . . . Salvage Created 1911 | . 293 597 25 . 546 450 Parts 117 | . 36 34 1 . 26 20 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 7 | . 3 1 . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 42 | . 7 15 . . 12 8 Guns 24 | . 7 9 . . 8 . Cannons 7 | . . . . . . 7 AOE 11 | . . 6 . . 4 1 Classes Destroyed 12 | . 5 4 1 . . 2 Worker 6 | . 3 . . . 3 . Builder 3 | . . . 1 . 2 . Tunneler 3 | . . 2 . . 1 . Hauler 2 | . 1 1 . . . . Recycler 5 | . . 1 . . 2 2 Watcher 4 | . 3 1 . . . . Swarmer 20 | . 6 6 . . 5 3 Grunt 12 | . 1 4 . . 6 1 Brawler 2 | . . 1 . . 1 . Sentry 5 | . . 4 . . . 1 Specialist 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 4 9 1 . 4 5 Combat Bots Only 6 | . 3 6 . . 3 3 Max Kills in Single Turn 4 | . 2 4 1 . 2 1 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 4 . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 3257 | . 258 418 70 . 426 2085 Core 756 | . 55 100 7 . 41 553 Absorbed by Shields . | . . . . . . . Redirected to Shielding 20 | . . 19 1 . . . Regen/Repaired (Parts) 78 | . 78 . . . . . Core Remaining (%) 80 | 100 78 . . . 63 . Volleys Fired 171 | . 32 32 2 . 70 35 Largest 2 | . 2 2 2 . 2 2 Hottest 130 | . 40 53 76 . 102 130 Shots Fired 291 | . 64 60 4 . 94 69 Gun 214 | . 64 57 4 . 88 1 Cannon 66 | . . . . . . 66 Launcher 11 | . . 3 . . 6 2 Special . | . . . . . . . Kinetic 153 | . 64 57 2 . 18 12 Thermal 127 | . . . 2 . 70 55 Explosive 11 | . . 3 . . 6 2 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 7 20 3 . 6 4 Robot Miss Streak 4 | . 3 2 1 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 187 | . 41 48 3 . 59 36 Core Hits 93 | . 17 30 1 . 30 15 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 2 . . . 6 . Burn 5 | . . . . . 5 . Destroy 3 | . 2 . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4677 | . 531 1353 38 . 1641 1114 Guns 2075 | . 531 559 38 . 932 15 Cannons 911 | . . . . . . 911 Explosions 1691 | . . 794 . . 709 188 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1357 | . 531 559 24 . 114 129 Thermal 1629 | . . . 14 . 818 797 Explosive 1691 | . . 794 . . 709 188 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 1 1 1 3 Average Corruption 1 | . . 1 1 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 2 2 10 1 Message Errors 5 | . . . 1 . 4 . Matter Fused 4 | . . . 1 . 2 1 Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 130 | . . 124 . . . 6 Projectiles 6 | . . . . . . 6 Explosions 124 | . . 124 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 717 | . . 17 21 201 141 717 Average Temperature 116 | . . 8 11 102 29 451 Received Heat Transfer 813 | . 78 159 . . 171 405 Effects 18 | . . . . . . 18 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 6 | . . . . . . 6 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . . 8 1 Heat Transferred 3256 | . . . 37 . 2109 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 529 | . 284 529 132 . 262 307 Initial 127 | . . 38 127 . . 96 Average 146 | . 140 253 120 . 121 166 Maximum Alert Level 2 | . 1 2 . . 1 1 Low Security (%) 72 | 100 70 42 100 . 73 69 Level 1 23 | . 29 30 . . 26 30 Level 2 3 | . . 27 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . . . . 2 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 14 19 3 . 20 11 Peak Tracking Total 8 | . 4 8 3 . 6 4 Tactical Retreats 4 | . 1 1 . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 3 | . 1 . 1 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . 1 1 . . Successful 4 | . 2 . 1 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Record 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies 4 | . . . 4 . . . Largest Group 3 | . . . 3 3 3 . Highest-Rated Group 40 | . . . 40 40 40 . Highest-Rated Ally 31 | . . . 31 16 16 . Total Orders . | . . . . . . . Ally Attacks 39 | . . . 2 . 37 . Total Damage 483 | . . . 20 . 463 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 3105 | 39 459 415 423 276 1179 314 Spaces Moved 1832 | 36 380 270 416 188 425 117 Core 10 | 6 . . . . . 4 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1822 | 30 380 270 416 188 425 113 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 230 95 Average Speed 129 | 82 80 95 95 124 230 150 Slowest Speed 245 | 100 95 110 95 230 230 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 50 | 3 77 32 95 53 77 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 119 | . . 25 . . 46 48 Melee . | . . . . . . . Projectile 24 | . . . . . . 24 AOE 95 | . . 25 . . 46 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 2266 | 41 469 367 439 235 530 185 Wait 163 | . 43 44 21 27 19 9 Move 1826 | 35 379 269 415 187 424 117 Hop . | . . . . . . . Pick Up 42 | . 10 7 1 7 6 11 Fast Attach 18 | 6 4 2 . 1 2 3 Attach 13 | . . 4 . 2 1 6 Detach 2 | . . . . 2 . . Swap 13 | . . 4 . 2 6 1 Drop 18 | . 1 5 . 7 2 3 Fire 171 | . 32 32 2 . 70 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Repaired Assault Rifle 496 | -10/Materials | Discovered new exit (range 5) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Utility x2 660 | -9/Materials | Discovered new exit (range 5) 855 | -9/Materials | Discovered new exit (range 12) 914 | -9/Materials | Entered Mines 917 | -9/Mines | Received a Mining Laser from a helpful Derelict 933 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 933 | -9/Mines | Discovered new exit (range 5) 1048 | -9/Mines | Discovered new exit (range 12) 1060 | -9/Mines | Discovered new exit (range 9) 1069 | -9/Mines | Found the Drone Emporium 1075 | -9/Mines | Found Prototype Device 1076 | -9/Mines | Build established: Scavenger-Mutant 1148 | -9/Mines | Learned 2 Materials zone layouts 1204 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1337 | -9/Mines | Entered Exiles 1337 | -9/Exiles | Accompanied by 3 allies 1360 | -9/Exiles | Met 8R-AWN 1380 | -9/Exiles | Met EX-HEX 1429 | -9/Exiles | Met EX-DEC 1447 | -9/Exiles | Learned location of Zion (-7) 1523 | -9/Exiles | Identified Thief Drone Bay 1583 | -9/Exiles | Discovered new exit (range 14) 1613 | -9/Exiles | Entered Mines 1613 | -8/Mines | Accompanied by 3 allies 1774 | -8/Mines | Build established: Hauler-Mutant 2751 | -8/Mines | Discovered new exit (range 15) 2792 | -8/Mines | Entered Materials 2792 | -8/Materials | Evolved 2 slots: Propulsion x2 3089 | -8/Materials | Crushed by falling debris 3089 | -8/Materials | Core integrity fell below 50% 3097 | -8/Materials | Crushed by falling debris 3097 | -8/Materials | Core integrity fell below 20% 3106 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03098_ Overheating: Energy bleed (-10). 03098_ Hvy. Ion Cannon destroyed. 03099_ Overheating: Matter decay (-31). 03099_ System corrupted: Matter fused (-8). 03099_ U-05 Engineer lays Concrete. 03100_ Imp. Light Cannon broken. 03100_ Overheating: Short circuit. 03100_ U-05 Engineer builds a Wall. 03100_ Acquired 44 matter. 03101_ The unstable cave ceiling collapses. 03101_ Wheel crushed. 03101_ Acquired 2 matter. 03102_ Overheating: Broken Imp. Light Cannon damaged (-19). 03103_ Acquired Beam Rifle. 03104_ Overheating: Broken Imp. Light Cannon damaged (-7). 03104_ U-05 Engineer lays Concrete. 03104_ U-05 Engineer builds a Wall. 03104_ Broken Imp. Light Cannon destroyed. 03105_ Overheating: Beam Rifle damaged (-13). 03105_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ?????????????????????????######???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ?????????????????????????######???????? | | ???????????????+#?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ????"""???????# #??????#??????????????? | | ?????T"##??###; #????? #??????????????? | | ????? ?# #???? #??????????????? | | ????? =?# ^ #??? #??????????????? | | ?????""" ?# ^ ^### ???????????????? | | ?????"""" # ?????????????????? | | ????""""" ? ???????????????????? | | ??# """"" # ?????????????????????? | | ??# """ ;# ###????????????????????? | | ??# %!!!!%####+#####???????????? | | ??# #!#%=## ! #???????????? | | ???#######+; =!% #???????????? | | ?????????# #== ! #???????????? | | ?????????# !%g@t# #???????????? | | ?????????# #*#=# # #???????????? | | ??######?# #]#u#]# #???????????? | | ??# # ###u#!# #???????????? | | ??# """ # ##]!!=! #???????????? | | ??# """ + !!]%!"# #???????????? | | ??# """ # ##!!*###########???????????? | | ??# """ # ###!##?????????????????????? | | ??# ?# #?#!#??????????????????????? | | ??######?# ## #??????????????????????? | | ????????## # #??????????????????????? | | ???????##"%"####??????????????????????? | | ???????#"""%"#####????????????????????? | | ???????# #????????????????????? | | ????# ## ] ] #????????????????????? | | ????# %+ #????????????????????? | | ????#### """ """ #????????????????????? | | ???????# """ """ #????????????????????? | | ???????# """ """ #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????#"##+#########?????????????????? | | ???????### + "Y???????????? | | ?????????# "#"#####?????????????????? | | ?????????# " ? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalFlightMeganuke Manual? 0 Play Time 00:16:49 Cumulative 385.1 hours Start 2023.01.01 @ 11:02:48 End 2023.01.01 @ 11:16:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 690 Rogue 535 Adventurer 148 Explorer 7 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95cd9362-1bf5-4958-a378-a2874b220a76