Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.13 @ 17:11:46 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2007) 2007 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 5226 Bonus ------- High Alert Combat Kills 139 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 417/550 Matter 2/300 Energy 265/265 System Corruption 0% Temperature Cool (412) Movement Treading (172) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Improved Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON (3) ------- Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Improved Treads Improved Treads Improved Treads Recoil Stabilizer Kinecellerator Hardlight Generator Long-range Tractor Beam Gauss Cannon Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Recoil Stabilizer Hardlight Generator Long-range Tractor Beam Gauss Cannon Rocket Launcher [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Device Tractor Beam Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 52 | 5 10 12 25 . Power 4 | . 1 2 1 . Engine 4 | . 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 3 2 . Treads 7 | 2 . 3 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 4 4 8 . Device 2 | . 1 . 1 . Storage 3 | 1 1 1 . . Processor 6 | . . 2 4 . Hackware . | . . . . . Protection 6 | . 2 1 3 . Artifact . | . . . . . Weapon 24 | 2 5 3 14 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 3 3 . Ballistic Cannon 8 | . 1 . 7 . Launcher 6 | . 2 . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 1 3 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . 1 2 . Average Slot Usage (%) 89 | . 74 89 99 100 Engine 7 | . 1 10 8 9 Treads 21 | . 28 22 18 18 Storage 10 | . 14 11 9 9 Processor 14 | . . 12 27 27 Protection 8 | . 1 11 8 9 Ballistic Gun 13 | . 24 10 10 . Ballistic Cannon 10 | . 3 11 13 27 Naked Turns . | . . . . . Heaviest Build 56 | 8 43 56 55 55 Greatest Support 46 | 40 40 46 46 45 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 14 | 6 14 12 10 10 Average Capacity 10 | 5 8 11 10 10 Most Carried 10 | 4 4 8 10 10 Average Carried 5 | . 1 5 7 10 Final Capacity 12 | 6 12 10 10 10 Final Carried 10 | . 3 8 10 10 Class Distribution -------------------- 69% | Mutant 24% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1623 | 256 119 768 480 . Remotely 214 | . 39 . 175 . Salvage Created 2504 | 69 329 1347 703 56 Parts 165 | 1 30 87 47 . Haulers Intercepted 6 | . . 5 1 . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 55 | . 9 23 21 2 Guns 30 | . 4 14 12 . Cannons 14 | . 1 9 2 2 AOE 11 | . 4 . 7 . Classes Destroyed 10 | 1 3 5 1 . Worker 4 | . . 1 3 . Builder 4 | . . 1 3 . Hauler 6 | . . 5 1 . Recycler 7 | 1 1 4 1 . Operator 1 | . . . 1 . Watcher 7 | . 3 3 1 . Swarmer 17 | . 3 8 6 . Grunt 27 | . 6 6 13 2 Brawler 2 | . . 2 . . Sentry 9 | . . 7 2 . Best Kill Streak 16 | 1 6 9 16 2 Combat Bots Only 10 | . 4 4 10 2 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2120 | . 259 691 1040 130 Core 309 | . 58 118 109 24 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 76 70 . . Volleys Fired 158 | 1 32 80 41 4 Largest 3 | 2 2 2 3 3 Hottest 140 | 40 60 58 140 140 Shots Fired 334 | 2 64 160 96 12 Gun 190 | 2 57 80 51 . Cannon 119 | . 1 80 26 12 Launcher 25 | . 6 . 19 . Special . | . . . . . Kinetic 309 | 2 58 160 77 12 Thermal . | . . . . . Explosive 25 | . 6 . 19 . Electromagnetic . | . . . . . Robot Hit Streak 50 | 1 18 50 15 14 Robot Miss Streak 3 | . 3 2 2 . Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 245 | 1 40 126 69 9 Core Hits 135 | 1 21 49 60 4 Critical Hits 8 | . . 3 5 . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 5 | . . . 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5885 | 15 1008 2126 2412 324 Guns 2378 | 15 510 1168 685 . Cannons 1600 | . 16 957 303 324 Explosions 1870 | . 482 . 1388 . Melee . | . . . . . Ramming 37 | . . 1 36 . Kinetic 3978 | 15 526 2125 988 324 Thermal . | . . . . . Explosive 1870 | . 482 . 1388 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 39 | . . 22 17 . Projectiles 22 | . . 22 . . Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks 8 | . . 1 5 2 Impact . | . . . . . Kinetic 8 | . . 1 5 2 Secondary . | . . . . . Self-Inflicted Damage 59 | . . . 59 . Shots 6 | . . . 6 . Rammed 4 | . . 1 3 . Targets Rammed 4 | . . 1 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 403 | . 4 135 362 403 Average Temperature 80 | . 4 43 124 205 Received Heat Transfer 1053 | . 120 240 603 90 Effects 10 | . . . 10 . Energy Bleed 2 | . . . 2 . Interference 7 | . . . 7 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 575 | 5 221 491 575 181 Average Influence 267 | 2 92 303 395 142 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 36 | 100 86 20 4 100 Level 1 38 | . 13 56 44 . Level 2 24 | . . 22 50 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 13 29 27 5 Peak Tracking Total 7 | . 4 4 7 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 21 | . 6 8 7 . Terminals 17 | . 6 6 5 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 63 | . 21 25 17 . Successful 30 | . 7 14 9 . Failed 32 | . 13 11 8 . Catastrophic 5 | . 2 1 2 . Database Lockouts 1 | . 1 . . . Manual 41 | . 15 16 10 . Terminals 51 | . 21 19 11 . Fabricators . | . . . . . Repair Stations 9 | . . 4 5 . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 18 | . 7 7 4 . Robot Analysis 7 | . 3 2 2 . Prototype ID Bank 6 | . 3 3 . . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 1 3 . . Terminals 1 | . . 1 . . Track 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 6 7 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 2 . Time 99 | . . 64 35 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 99 | . . 99 . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 7 | . 3 2 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2695 | 81 628 1004 857 125 Spaces Moved 1198 | 51 316 373 393 65 Core 11 | 11 . . . . Treads 1187 | 40 316 373 393 65 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 172 Average Speed 166 | 136 162 177 161 172 Slowest Speed 180 | 160 180 180 172 172 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 75 45 35 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 79 | . 23 . 56 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 77 | . 23 . 54 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1585 | 61 366 557 532 69 Wait 103 | . . 67 36 . Move 1194 | 50 315 372 392 65 Hop . | . . . . . Pick Up 53 | 5 7 18 23 . Fast Attach . | . . . . . Attach 27 | 5 3 8 11 . Detach . | . . . . . Swap 25 | . 7 4 14 . Drop 21 | . 2 7 12 . Fire 158 | 1 32 80 41 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 1 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 9) 350 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Discovered new exit (range 7) 533 | -10/Materials | Central database locked down 567 | -10/Materials | Discovered new exit (range 14) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Utility x2 992 | -9/Materials | Discovered new exit (range 5) 1133 | -9/Materials | Discovered new exit (range 15) 1308 | -9/Materials | Repaired Hvy. Assault Rifle 1342 | -9/Materials | Repaired Rnf. Ion Engine 1677 | -9/Materials | Discovered new exit (range 5) 1714 | -9/Materials | Entered another Materials area 1714 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2211 | -8/Materials | Destroyed 10 combat bots 2441 | -8/Materials | Repaired Reactive Plating 2464 | -8/Materials | Repaired Rnf. Ion Engine 2509 | -8/Materials | Discovered new exit (range 11) 2521 | -8/Materials | Identified exit to Garrison 2543 | -8/Materials | Build established: Gunner 2571 | -8/Materials | Entered Garrison 2580 | -8/Garrison | Installed Relay Interface Framework 2654 | -8/Garrison | Triggered checkpoint 2696 | -8/Garrison | Self-destructed Last Messages --------------- 02468_ Acquired Rocket Launcher. 02509_ EXIT=FOUND 02521_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02521_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02578_ Initiating installation procedure... 02580_ Relay Interface Framework installed. 02654_ Beams of light sweep through the air. An alarm sounds. 02687_ G-47 Trooper knocked back. 02687_ Slug penetrates G-47 Trooper. 02687_ G-47 Trooper knocked back. 02690_ G-47 Trooper destroyed. 02693_ C-30 ARC bursts open, deploying its payload. 02693_ G-50 Soldier unfolds itself. 02693_ G-47 Trooper unfolds itself. 02693_ Slug penetrates G-47 Trooper. 02693_ G-47 Trooper destroyed. 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"?????????????????????? | | ????????????# ## ???## #?????????????????????? | | ????????????# ?# ????# #?????????????????????? | | ????????????; ?? ????? ?????????????????????? | | ??????????? # ??? ????? ?????????????????????? | | ????????????#??? ?????? #?????????????????????? | | ????????????????#??????# ##?????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayLegBuckler Manual? 0 Play Time 00:17:36 Cumulative 356.5 hours Start 2020.08.13 @ 16:54:47 End 2020.08.13 @ 17:11:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 119 Rogue 1 Adventurer 118 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dc3c9bab-237e-4e37-a4bf-0fdac777cbb9