Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 04:23:01 Player: AkimboAoki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3681) 3681 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1964) 1964 TOTAL SCORE: 11215 Bonus ------- High Alert Combat Kills 375 Follower Combat Kills 360 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -171 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Active Sensor Suite Transmission Jammer Graphene Brace Hacking Suite Hacking Suite > --- WEAPON ----------- Arc Projector Particle Gun Improved Remote Datajack > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Nuclear Pulse Thruster Advanced ECM Suite Relay Coupler [NC] [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Reinforced Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 5 | . . . 1 1 2 . . 1 . . . . Weapon 2 | . . . . . . . . 1 . . 1 . Parts Attached 114 | 7 5 3 16 9 22 35 1 4 2 5 5 . Power 10 | 1 1 1 1 . 3 2 . . . . 1 . Engine 8 | 1 1 1 1 . 3 1 . . . . . . Core 1 | . . . . . . . . . . . 1 . Reactor 1 | . . . . . . 1 . . . . . . Propulsion 40 | 2 2 1 7 5 7 12 1 1 . 1 1 . Treads . | . . . . . . . . . . . . . Leg 34 | 2 . . 7 5 6 12 1 1 . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . . . Flight 3 | . . . . . 1 . . . . 1 1 . Utility 29 | 2 2 1 3 4 4 9 . 2 . 2 . . Device 17 | 1 1 1 2 . 4 6 . 1 . 1 . . Storage 3 | 1 . . 1 1 . . . . . . . . Processor 4 | . 1 . . 1 . 1 . . . 1 . . Hackware 5 | . . . . 2 . 2 . 1 . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 35 | 2 . . 5 . 8 12 . 1 2 2 3 . Energy Gun 19 | 2 . . 4 . 7 1 . 1 2 1 1 . Energy Cannon 3 | . . . . . 1 . . . . . 2 . Ballistic Gun 5 | . . . 1 . . 4 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 4 | . . . . . . 3 . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 . . . . 1 . Parts Lost 40 | . . 1 3 . 7 9 . . . 16 4 . Power 5 | . . . 1 . . 1 . . . 2 1 . Propulsion 16 | . . 1 1 . 5 3 . . . 6 . . Utility 8 | . . . 1 . . 4 . . . 3 . . Weapon 11 | . . . . . 2 1 . . . 5 3 . Highest Loss Streak 13 | . . 1 3 . 4 5 . . . 13 4 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 100 98 100 99 87 84 86 86 48 18 5 Engine 5 | . 14 14 11 9 6 4 . . . 2 . . Reactor 1 | . . . . . . 2 7 6 6 . . . Leg 24 | . 14 . 28 36 29 29 30 26 26 3 . . Hover 2 | . 12 28 3 . . . . . . 2 . . Device 13 | . 14 14 14 4 14 13 15 15 13 12 5 5 Storage 3 | . 8 . 6 4 7 4 . . . . . . Processor 5 | . 4 14 11 9 7 3 . . . 4 1 . Hackware 12 | . . . . 17 15 14 15 17 20 8 4 . Energy Gun 11 | . 28 28 13 18 13 1 7 13 13 7 . . Ballistic Gun 2 | . . . 8 . . 6 . . . . . . Special Weapon 1 | . . . . . . . 7 6 6 . . . Peak Build Rating 75 | 7 11 11 18 34 47 71 64 75 73 73 29 4 Average Rating 41 | 5 8 10 16 27 42 48 63 72 71 35 14 3 On Entrance 31 | . 7 10 11 16 34 40 61 64 70 73 14 4 Naked Turns 5 | . . . . . . . . . . . . 5 Heaviest Build 62 | 15 17 12 25 25 34 62 42 47 47 49 11 1 Greatest Support 72 | 20 20 14 38 72 72 62 53 53 48 48 3 3 Greatest Overweight (x) 3 | 1 2 . . . . 1 . 1 . 2 3 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 10 5 5 5 5 5 5 Average Capacity 7 | 7 6 5 8 7 10 8 5 5 5 5 5 5 Most Carried 10 | 6 8 5 10 10 10 10 5 5 5 5 5 1 Average Carried 6 | 4 6 4 6 7 9 7 4 4 4 3 2 1 Final Capacity 10 | 8 5 5 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 6 5 5 10 10 10 5 5 4 5 4 1 1 Class Distribution -------------------- 28% | Scavenger-Skirmisher 25% | Scavenger-Mutant 23% | Hacker-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Matter Collected 2446 | 270 50 30 297 50 286 872 . . 380 186 25 . Remotely . | . . . . . . . . . . . . . Salvage Created 3518 | 108 156 282 811 316 571 818 . . 211 157 88 . Parts 161 | 4 11 10 51 16 23 34 . . 5 7 . . Haulers Intercepted 8 | . 2 . 2 2 2 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 3 3 . . Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Combat Hostiles Destroyed 59 | . . 5 13 1 10 24 . . . 5 1 . Guns 37 | . . 5 12 1 8 10 . . . . 1 . Cannons 2 | . . . . . 2 . . . . . . . AOE 20 | . . . 1 . . 14 . . . 5 . . Classes Destroyed 15 | 2 2 1 5 . 1 2 . . . 2 . . Worker 4 | . . . 3 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . . . Hauler 8 | . 2 . 2 2 2 . . . . . . . Recycler 4 | 1 . 1 1 1 . . . . . . . . Operator 3 | . . . 2 1 . . . . . . . . Watcher 5 | . 2 . 2 1 . . . . . . . . Swarmer 6 | . . . . . . 5 . . . 1 . . Grunt 37 | . . 5 7 . 7 16 . . . 2 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 3 | . . . 2 . 1 . . . . . . . Sentry 8 | . . . 4 1 . 1 . . . 1 1 . Programmer 2 | . . . . . 2 . . . . . . . Heavy 2 | . . . . . . 2 . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 2 3 2 7 2 2 4 . . . 5 1 . Combat Bots Only 5 | . . 2 3 1 2 4 . . . 5 1 . Max Kills in Single Turn 4 | 2 1 1 4 1 1 3 . . . 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 1 . . 3 . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Hostile Shots Fired 566 | . . 16 59 4 76 117 . 27 45 114 82 26 Missed 192 | . . 5 27 3 25 37 . 5 21 35 27 7 Damage Taken 6499 | . . 174 449 36 1285 1276 . 159 185 1502 1073 360 Core 2164 | . . 56 83 15 141 353 . 5 15 481 655 360 Absorbed by Shields 71 | . . . . . . 25 . . . . . 46 Regen/Repaired (Parts) 92 | . . . 92 . . . . . . . . . Core Remaining (%) 70 | 100 . 77 79 97 . . 29 . . 41 . . Volleys Fired 315 | 3 10 16 61 23 51 89 . 11 20 15 16 . Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 1 . Hottest 149 | 100 100 100 115 112 149 110 . 120 120 110 81 . Shots Fired 554 | 6 20 32 119 46 101 135 . 19 31 29 16 . Gun 501 | 6 20 32 119 46 94 103 . 18 31 17 15 . Cannon 17 | . . . . . 7 9 . . . . 1 . Launcher 31 | . . . . . . 19 . . . 12 . . Special 5 | . . . . . . 4 . 1 . . . . Kinetic 150 | . . . 54 . . 96 . . . . . . Thermal 314 | 6 20 32 65 46 101 16 . 9 2 2 15 . Explosive 31 | . . . . . . 19 . . . 12 . . Electromagnetic 54 | . . . . . . . . 9 29 15 1 . Robot Hit Streak 22 | 4 8 6 22 13 14 10 . 11 13 8 7 . Robot Miss Streak 6 | 1 2 1 6 4 5 2 . . 3 2 2 . Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . Shots Hit Robots 331 | 5 12 24 77 26 69 70 . 4 17 15 12 . Core Hits 183 | 3 8 12 32 13 23 56 . 1 7 25 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 14 | . 2 1 5 2 3 1 . . . . . . Burn 13 | . 2 1 5 2 3 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . Melee Attacks 7 | . . . . . . 7 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8425 | 76 178 327 1477 391 1392 3020 . 45 258 1008 247 6 Guns 5154 | 76 178 327 1148 391 1290 1184 . 45 185 98 232 . Cannons 115 | . . . . . 100 . . . . . 15 . Explosions 3148 | . . . 329 . . 1836 . . 73 910 . . Melee . | . . . . . . . . . . . . . Ramming 8 | . . . . . 2 . . . . . . 6 Kinetic 1513 | . . . 476 . . 1037 . . . . . . Thermal 3562 | 76 178 327 672 391 1390 147 . 35 89 25 232 . Explosive 3075 | . . . 329 . . 1836 . . . 910 . . Electromagnetic 267 | . . . . . . . . 10 169 73 15 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 2 2 2 9 9 9 . . Average Corruption 4 | . . . . 1 1 2 2 8 9 9 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 121 | . . . . 4 10 21 4 11 47 24 . . Message Errors 31 | . . . . 2 1 4 . 3 13 8 . . Matter Fused 28 | . . . . 1 5 5 . 2 10 5 . . Heat Flow Errors 12 | . . . . . 1 1 . . 9 1 . . Energy Discharges 14 | . . . . 1 2 2 3 1 2 3 . . Parts Rejected 3 | . . . . . . 1 . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . . . . . 3 1 2 6 2 . . Data Loss (major) 5 | . . . . . . 1 . 1 3 . . . Misfires 6 | . . . . . . 2 . . 1 3 . . Alerts 3 | . . . . . . . . . 2 1 . . Weapon Failures 4 | . . . . . 1 1 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 22 | . . . 20 . . . . . . 2 . . Projectiles . | . . . . . . . . . . . . . Explosions 22 | . . . 20 . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . . . 80 . . . . . 3 Shots 2 | . . . . . . 2 . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . . . 2 Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 512 | 117 240 273 42 81 378 86 . 397 266 512 316 5 Average Temperature 110 | 60 114 111 14 31 108 29 . 200 82 216 179 5 Received Heat Transfer 2101 | . . 87 138 9 399 306 . 42 54 534 396 136 Effects 5 | . . . . . 2 . . 2 . 1 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 2 | . . . . . 1 . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 22 | 1 1 1 5 4 7 2 . . . . 1 . Heat Transferred 8871 | 222 666 1036 2035 1147 2827 296 . 74 87 74 407 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Peak Influence 1297 | 10 69 131 412 196 150 1297 680 368 . . 324 226 Initial 680 | . 6 26 33 65 9 40 680 333 . . 103 226 Average 334 | 1 27 71 218 75 31 935 680 348 . . 190 226 Maximum Alert Level 4 | . . . 2 . . 4 2 1 . . 1 1 Low Security (%) 56 | 100 100 100 32 100 100 3 . . . . 62 . Level 1 16 | . . . 59 . . 3 . 100 . . 37 100 Level 2 8 | . . . 7 . . 17 100 . . . . . Level 3 11 | . . . . . . 44 . . . . . . Level 4 7 | . . . . . . 30 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 2 5 . . 2 . 1 1 . Investigation 3 | . . . . . 1 . . 1 . . 1 . Extermination 3 | . . . . . 3 . . . . . . . Reinforcement 5 | . . . 2 2 1 . . . . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Distress Signals 3 | . . . 1 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 3 8 20 7 23 30 . 1 1 33 21 13 Peak Tracking Total 13 | . 2 2 5 3 5 6 . 2 1 9 13 13 Tactical Retreats 19 | . . 2 1 . 6 1 . . . 5 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Traps Triggered 11 | . . . . 1 4 1 . 3 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Machines Disabled 12 | . . . 1 . . 10 . . . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Machines Accessed 27 | . . . 1 5 9 2 1 3 2 1 3 . Terminals 20 | . . . . 5 7 2 1 2 1 . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . Total Hacks 61 | . . . 4 20 17 2 1 8 2 1 6 . Successful 44 | . . . 2 18 9 2 1 6 2 1 3 . Failed 17 | . . . 2 2 8 . . 2 . . 3 . Catastrophic 2 | . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . . . . 10 11 . . 4 . . 2 . Terminals 50 | . . . . 20 15 2 1 6 1 . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 2 . . 1 . Terminal Hacks 25 | . . . . 13 3 2 1 1 2 1 2 . Record 2 | . . . . . . . . . 1 . 1 . Prototype ID Bank 4 | . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Locate Traps 4 | . . . . 2 1 . . . . . 1 . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 2 . . 1 . Unlock Access 2 | . . . . . 1 . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 13 | . . . . 5 5 . . 3 . . . . Terminals 12 | . . . . 5 4 . . 3 . . . . Botnet 9 | . . . . 4 3 . . 2 . . . . Operators 3 | . . . . 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Mask 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . . . . 4 8 1 1 2 . . 3 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Used RIF Installer 2 | . . . . . . 2 . . . . . . Coupler Efficiency 1 | . . . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . 2 . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat 2 | . . . . . . 2 . . . . . . Robot Hacks Applied 4 | . . . . . . 3 . 1 . . . . parse_system 1 | . . . . . . 1 . . . . . . formatsys_low 1 | . . . . . . . . 1 . . . . formatsys_high 2 | . . . . . . 2 . . . . . . Relay Couplers Released 18 | . . . . . . 18 . . . . . . Machine Destruction 18 | . . . . . . 18 . . . . . . Attached 2 | . . . . . . 1 . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Total Allies 12 | . . . . . 3 8 . 1 . . . . Largest Group 7 | . . . . . 3 7 1 2 2 2 . . Highest-Rated Group 127 | . . . . . 93 127 16 39 39 39 . . Highest-Rated Ally 31 | . . . . . 31 31 16 23 23 23 . . Total Orders 3 | . . . . . . 2 . . . 1 . . STAY 1 | . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . 1 . . Ally Attacks 85 | . . . . . 7 68 . 2 3 5 . . Total Damage 1004 | . . . . . 90 814 . 29 16 55 . . Kills 12 | . . . . . 1 9 . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . 2 . Guards 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Turns Passed 8748 | 93 245 636 917 567 1759 1698 188 351 1415 670 168 41 Spaces Moved 6933 | 57 216 808 520 372 1244 1008 152 250 1129 897 229 51 Core 737 | 4 . . . . . . . . . 453 229 51 Treads . | . . . . . . . . . . . . . Legs 4856 | 53 81 . 514 372 1244 1008 152 250 1129 53 . . Wheels . | . . . . . . . . . . . . . Hover 1237 | . 135 808 6 . . . . . . 288 . . Flight 103 | . . . . . . . . . . 103 . . Fastest Speed 40 | 50 56 56 56 120 120 120 120 120 120 40 50 50 Average Speed 103 | 116 80 56 119 120 121 132 120 120 120 64 51 50 Slowest Speed 260 | 120 180 56 120 120 125 190 120 190 120 260 200 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 43 97 35 34 29 77 3 7 97 87 10 11 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . Scrap Searched 3 | . . 1 . . . . . . 1 1 . . Spaces Dug 22 | . . . . . . 22 . . . . . . Terrain Destroyed 168 | . . . 5 . 1 130 . . 7 25 . . Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . . 1 11 . . . . . . AOE 155 | . . . 5 . . 118 . . 7 25 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Gar Total 7983 | 74 274 961 697 452 1402 1238 159 280 1159 958 262 67 Wait 419 | 2 14 128 86 25 41 54 2 11 4 35 11 6 Move 6920 | 56 215 807 519 371 1243 1006 151 249 1128 896 228 51 Hop . | . . . . . . . . . . . . . Pick Up 87 | 6 12 3 7 10 22 17 2 3 2 2 1 . Fast Attach 37 | 7 4 . 7 1 4 10 . . 2 1 1 . Attach 40 | . . 1 5 3 10 11 . 3 . 3 4 . Detach 13 | . . . 2 1 1 5 . . . 3 1 . Swap 37 | . 1 2 4 5 8 14 1 1 . 1 . . Drop 92 | . 18 4 6 13 21 21 3 2 2 2 . . Fire 315 | 3 10 16 61 23 51 89 . 11 20 15 16 . Melee 7 | . . . . . . 7 . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . 3 . . . . . 8 Rewire 2 | . . . . . . 1 . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 372 | -10/Mines | Learned Materials stockpile data 390 | -10/Mines | Discovered new exit (range 5) 392 | -10/Mines | Identified exit to Materials 405 | -10/Mines | Met a Derelict bent on vengeance 649 | -10/Mines | Discovered exit to Materials (range 9) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1276 | -9/Materials | Build established: Scavenger-Mutant 1335 | -9/Materials | Lost 3 parts (1p1n1u) 1390 | -9/Materials | Repaired Imp. Aluminum Leg 1817 | -9/Materials | Discovered new exit (range 3) 1818 | -9/Materials | Identified exit to Materials 1892 | -9/Materials | Entered another Materials area 1892 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2423 | -8/Materials | Discovered new exit (range 8) 2439 | -8/Materials | Identified exit to Factory 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Utility x2 2481 | -7/Factory | Build established: Hacker-Mutant 2980 | -7/Factory | Identified exit to DSF 3078 | -7/Factory | Discovered new exit (range 5) 3081 | -7/Factory | Identified exit to Factory 3541 | -7/Factory | Lost 4 parts (3n1w) 3963 | -7/Factory | Allied Derelicts emerged from ambush trap array 4123 | -7/Factory | Identified exit to Garrison 4218 | -7/Factory | Entered Garrison 4218 | -7/Garrison | Accompanied by 2 allies 4232 | -7/Garrison | Triggered checkpoint 4256 | -7/Garrison | Triggered checkpoint 4277 | -7/Garrison | Triggered checkpoint 4327 | -7/Garrison | Garrison Relay disabled 4585 | -7/Garrison | Garrison Relay disabled 4638 | -7/Garrison | Triggered checkpoint 4646 | -7/Garrison | Triggered checkpoint 4655 | -7/Garrison | Heavy support dispatched to Factory 4696 | -7/Garrison | Triggered checkpoint 4720 | -7/Garrison | Triggered checkpoint 4792 | -7/Garrison | Lost 4 allies 4799 | -7/Garrison | Lost 5 parts (1p3u1w) 4828 | -7/Garrison | Discovered new exit (range 10) 4868 | -7/Garrison | Triggered checkpoint 4919 | -7/Garrison | Core integrity fell below 50% 4973 | -7/Garrison | Garrison Relay disabled 4984 | -7/Garrison | Discovered new exit (range 37) 4984 | -7/Garrison | Discovered new exit (range 28) 4984 | -7/Garrison | Discovered new exit (range 70) 5004 | -7/Garrison | Build established: Scavenger-Mutant 5069 | -7/Garrison | Installed Relay Interface Framework 5331 | -7/Garrison | Found Prototype Device 5331 | -7/Garrison | Identified Active Sensor Suite 5337 | -7/Garrison | Heavy support dispatched to Factory 5418 | -7/Garrison | H-XX Assembler disabled 5693 | -7/Garrison | Build established: Scavenger-Skirmisher 5739 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 5766 | -7/Garrison | Triggered checkpoint 5767 | -7/Garrison | Garrison Relay disabled 5914 | -7/Garrison | Identified exit to Factory 5916 | -7/Garrison | Entered Factory 5916 | -7/Factory | Accompanied by 1 ally 6047 | -7/Factory | Discovered exit to Factory (range 15) 6104 | -7/Factory | Entered another Factory area 6104 | -6/Factory | Accompanied by 1 ally 6104 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6139 | -6/Factory | Identified exit to Lower Caves 6139 | -6/Factory | Identified exit to Extension 6455 | -6/Factory | Entered Lower Caves 6455 | -6/Lower Caves | Accompanied by 2 allies 6969 | -6/Lower Caves | Discovered new exit (range 15) 7002 | -6/Lower Caves | Identified exit to Lower Caves 7369 | -6/Lower Caves | Encountered a Warlord checkpoint 7721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7870 | -6/Lower Caves | Entered another Lower Caves area 7870 | -6/Lower Caves | Accompanied by 2 allies 7948 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8018 | -6/Lower Caves | Discovered new exit (range 11) 8042 | -6/Lower Caves | Lost 13 parts (1p4n3u5w) 8064 | -6/Lower Caves | Spotted B-75 Beast 8206 | -6/Lower Caves | Learned Factory stockpile data 8271 | -6/Lower Caves | Build established: Mutant 8400 | -6/Lower Caves | Lost 3 parts (1p2n) 8529 | -6/Lower Caves | Core integrity fell below 50% 8540 | -6/Lower Caves | Entered Factory 8540 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8657 | -5/Factory | Lost 4 parts (1p3w) 8685 | -5/Factory | Core integrity fell below 50% 8707 | -5/Factory | Identified exit to Garrison 8708 | -5/Factory | Entered Garrison 8746 | -5/Garrison | Core integrity fell below 20% 8749 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08707_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Garrison Door activated. 08739_ Triggered Stasis Trap. 08739_ A bubble of rippling energy engulfs the area. 08739_ Field strength at 94. 08739_ Field strength at 88. 08740_ Field strength at 77. 08741_ Field strength at 71. 08742_ Field strength at 60. 08743_ Field strength at 54. 08744_ Field strength at 38. 08744_ Transmission Jammer severed. 08745_ Field strength at 18. 08745_ Critical hit (Burn: +26). 08746_ Field strength at 7. 08746_ Stasis field depleted. 08746_ Penetrated by Slug. 08748_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #??????????????????? | | ????????????????####????#?? ##?????????????????? | | ????????????????# ???? ?? ??????????????????? | | ????????????????# ???? ?? ??????????????????? | | ????????????????# #????/#? ??????????????????? | | ????????????????# #???# ?# #??????????????????? | | ????????????????# #???# #?# #??????????????????? | | ????????????????# #??? #?# #??????????????????? | | ????????????????# #???# ?# #??????????????????? | | ????????????????# #???# #?# #??????????????????? | | ????????????????# #???# #?# #??????????????????? | | ??????##### ### l#####g### #??????????????????? | | ??? g ^lYg@ g+ #??????????????? | | ??? g b gg #??????????????????? | | ??????????# ### ############??????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ???????########## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #########?????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 62 Core Analysis 6 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed CompanionDamperStorage Manual? 0 Play Time 02:07:32 Cumulative 44.5 hours Start 2025.01.25 @ 02:00:52 End 2025.01.25 @ 04:23:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afebb8c8-b910-4bd0-bef7-852c18830f44