Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 00:51:52 Player: aloola Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (45) 225 Value Destroyed (1150) 1150 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9535 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 292/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Improved System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Improved Propulsion Shielding Hacking Suite Advanced Plasma Cannon Nova Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Structural Scanner Cloak of Protection Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Xenon Bombardment Thruster Improved Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Advanced Plasma Cannon Nova Cannon Advanced EMP Blaster [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Overtuned Scrapsphere Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Slots Evolved 16 | . . . . . 4 . . . 4 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 2 . . . . 1 . 1 1 . Utility 10 | . . . . . 2 . . . 4 . 2 1 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 84 | 7 5 2 3 1 28 6 . 4 14 6 5 . 3 . Power 10 | 1 . 1 . . 3 1 . . 1 3 . . . . Engine 6 | 1 . 1 . . 2 1 . . . 1 . . . . Core 4 | . . . . . 1 . . . 1 2 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 . 1 . . 8 3 . 1 6 2 . . 3 . Treads 12 | 2 . 1 . . 6 3 . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . . . 1 . . . 6 2 . . 3 . Utility 25 | 2 1 . 2 1 7 1 . 2 5 1 3 . . . Device 10 | 1 . . 1 1 4 . . 1 1 . 1 . . . Storage 4 | 1 . . 1 . 1 . . . 1 . . . . . Processor 1 | . 1 . . . . . . . . . . . . . Hackware 8 | . . . . . 1 1 . . 3 1 2 . . . Protection 2 | . . . . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 23 | 2 4 . 1 . 10 1 . 1 2 . 2 . . . Energy Gun 11 | 1 3 . . . 5 1 . 1 . . . . . . Energy Cannon 4 | . 1 . . . 1 . . . . . 2 . . . Ballistic Gun 2 | 1 . . . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . 4 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 . . . 2 1 1 . . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . Parts Lost 23 | . . . . . 4 . . . . 1 7 4 7 . Power 3 | . . . . . 1 . . . . . 2 . . . Propulsion 9 | . . . . . . . . . . . 4 2 3 . Utility 8 | . . . . . 1 . . . . . 1 2 4 . Weapon 3 | . . . . . 2 . . . . 1 . . . . Highest Loss Streak 7 | . . . . . 1 . . . . 1 7 4 7 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 10 | 2 7 8 7 8 13 14 15 15 8 7 7 7 7 5 Power . | . 1 1 1 1 . . . . . . . . . . Propulsion 2 | . 1 1 1 1 2 5 5 5 2 1 1 . . . Utility 5 | . 3 3 3 4 5 7 7 8 3 4 3 4 3 3 Weapon 2 | . 2 2 2 2 4 2 2 1 2 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . 2 2 1 . 13 . 1 1 1 3 . . 2 3 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 4 . 1 . . . . . . . Utility 13 | . 1 1 1 . 4 . . 1 . 1 . . 1 3 Weapon 10 | . 1 1 . . 4 . . . 1 2 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 100 95 100 100 100 94 91 93 50 28 8 Engine 7 | . 14 14 14 14 7 9 9 9 6 2 . . . . Core 2 | . . . . . 1 . . . . 6 9 . . . Treads 22 | . 28 28 28 28 32 36 36 36 . . . . . . Flight 6 | . . . . . . . . . 24 28 25 7 1 . Device 11 | . 12 14 14 14 18 5 4 . 18 16 14 8 3 . Storage 9 | . 14 14 14 14 10 9 9 9 6 5 5 4 3 . Hackware 14 | . . . . . 4 17 18 18 25 23 30 27 19 8 Protection 2 | . . . . . 1 3 4 9 . . . . . . Energy Gun 10 | . 21 28 28 28 13 9 9 9 3 . . . . . Energy Cannon 3 | . 5 . . . 4 9 9 9 . . . . . . Slashing Weapon 1 | . . . . . . . . . 2 4 4 . . . Peak Build Rating 84 | 7 8 12 18 19 38 41 41 38 58 73 84 41 50 12 Average Rating 38 | 5 7 11 11 18 31 35 36 37 54 67 83 39 30 12 On Entrance 27 | . 7 8 12 12 19 33 41 37 38 58 73 37 29 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 45 | 15 16 15 30 37 45 44 41 37 37 33 37 6 14 . Greatest Support 87 | 40 40 42 42 42 87 87 64 64 44 40 40 21 24 3 Greatest Overweight (x) 4 | . . . . . . . . . . . . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 8 8 8 8 5 Average Capacity 11 | 7 8 8 8 15 15 15 15 15 8 8 8 8 7 5 Most Carried 15 | 5 8 8 8 10 15 15 15 15 15 8 8 8 8 5 Average Carried 10 | 3 7 7 7 8 13 14 15 15 8 7 7 7 7 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 8 8 8 8 5 5 Final Carried 15 | 5 8 8 8 10 15 15 15 15 8 8 8 8 5 5 Class Distribution -------------------- 33% | Mutant 31% | Hacker-Mutant 13% | Wizard-Sprinter 12% | Hacker-Sprinter 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Matter Collected 1570 | 300 12 68 . . 520 174 76 79 180 89 . 71 1 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2018 | 109 12 93 . . 1044 227 159 . 17 337 . . 20 . Parts 100 | 15 . 2 . . 53 6 7 . 1 14 . . 2 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Combat Hostiles Destroyed 24 | . . 2 . . 17 3 2 . . . . . . . Guns 13 | . . 2 . . 7 2 2 . . . . . . . Cannons 7 | . . . . . 6 1 . . . . . . . . AOE 3 | . . . . . 3 . . . . . . . . . Classes Destroyed 11 | 2 1 1 . . 5 1 . . . 1 . . . . Worker 5 | . . . . . . 1 . . 1 2 . . 1 . Tunneler 5 | 4 . . . . 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 7 | 1 . . . . 3 1 . . . 2 . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . 1 . . . . . . . . . Swarmer 4 | . . . . . 4 . . . . . . . . . Grunt 10 | . . 2 . . 5 3 . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 7 | . . . . . 5 . 2 . . . . . . . Best Kill Streak 7 | 3 1 2 . . 7 2 1 . 1 4 . . 1 . Combat Bots Only 7 | . . 2 . . 7 2 1 . . . . . . . Max Kills in Single Turn 2 | 1 1 1 . . 2 1 1 . 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Hostile Shots Fired 330 | . . 17 . . 78 13 . . . . 96 16 91 19 Missed 120 | . . 5 . . 16 4 . . . . 50 6 31 8 Hits 210 | . . 12 . . 62 9 . . . . 46 10 60 11 Melee 3 | . . . . . 3 . . . . . . . . . Projectile 207 | . . 12 . . 59 9 . . . . 46 10 60 11 Critical Strikes 3 | . . . . . 1 2 . . . . . . . . Damage Taken 3955 | . 32 193 . . 927 132 . . . . 702 183 1517 269 Core 1787 | . . 31 . . 143 18 . . . . 84 52 1190 269 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . . . 11 . . . . Core Remaining (%) 92 | 100 . . . 87 . . . 70 100 100 92 96 . . Volleys Fired 140 | 10 1 7 . . 65 22 20 . . . 5 . 10 . Largest 2 | 2 2 2 . . 2 2 2 . . . 1 . 1 . Hottest 138 | 70 80 80 . . 138 121 121 . . . 113 . 98 . Shots Fired 222 | 20 2 14 . . 114 34 23 . . . 5 . 10 . Gun 122 | 20 2 14 . . 72 12 2 . . . . . . . Cannon 93 | . . . . . 35 22 21 . . . 5 . 10 . Launcher 7 | . . . . . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 10 | 10 . . . . . . . . . . . . . . Thermal 154 | 10 . . . . 72 34 23 . . . 5 . 10 . Explosive 5 | . . . . . 5 . . . . . . . . . Electromagnetic 53 | . 2 14 . . 37 . . . . . . . . . Robot Hit Streak 22 | 9 11 3 . . 13 15 21 . . . . . 22 . Robot Miss Streak 3 | 1 . 2 . . 3 1 . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . Shots Hit Robots 133 | 17 2 7 . . 71 19 6 . 1 7 1 . 2 . Core Hits 64 | 6 1 3 . . 34 8 3 . . 4 . . 5 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . Critical Strikes 7 | 2 . . . . 4 1 . . . . . . . . Burn 4 | 1 . . . . 2 1 . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . Corrupt 2 | . . . . . 2 . . . . . . . . . Melee Attacks 44 | . . . . . . . . . 5 16 23 . . . Impact . | . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . 5 16 23 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . 1 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3515 | 203 78 145 . . 1560 406 131 . 99 658 109 . 126 . Guns 1369 | 203 35 93 . . 798 200 40 . . . . . . . Cannons 891 | . . . . . 531 206 90 . . . . . 64 . Explosions 326 | . 43 52 . . 231 . . . . . . . . . Melee 866 | . . . . . . . . . 99 658 109 . . . Ramming 63 | . . . . . . . 1 . . . . . 62 . Kinetic 91 | 91 . . . . . . . . . . . . . . Thermal 1888 | 112 43 52 . . 1081 406 130 . . . . . 64 . Explosive 182 | . . . . . 182 . . . . . . . . . Electromagnetic 425 | . 35 93 . . 297 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 866 | . . . . . . . . . 99 658 109 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 . 2 . 1 . 1 4 Average Corruption 4 | . . . . . 4 5 5 . 2 . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 62 | . . . . . 4 21 31 . 5 . . . . 1 Message Errors 19 | . . . . . 2 6 10 . 1 . . . . . Matter Fused 19 | . . . . . 1 4 11 . 2 . . . . 1 Heat Flow Errors 8 | . . . . . . 1 6 . 1 . . . . . Energy Discharges 5 | . . . . . . 3 2 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 . . 1 . . . . . Data Loss (major) 4 | . . . . . . 3 1 . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 309 | . . 12 . . . . . . 59 159 79 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 12 | . . 12 . . . . . . . . . . . . Melee 297 | . . . . . . . . . 59 159 79 . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . 32 33 . . 39 . . . . . . . 29 . Shots 4 | . 1 1 . . 2 . . . . . . . . . Rammed 11 | . . . . . . . 1 . . . . . 10 . Targets Rammed 11 | . . . . . . . 1 . . . . . 10 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 432 | 45 30 228 . . 432 252 239 . 224 . 184 . 49 . Average Temperature 93 | 18 21 125 . . 121 87 54 . 112 . 76 . 35 . Received Heat Transfer 693 | . . 90 . . 288 117 . . . . . 99 90 9 Effects 1 | . . . . . 1 . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Melted 9 | 1 . 2 . . 5 1 . . . . . . . . Heat Transferred 3678 | 407 50 50 . . 2072 777 222 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 188 | 10 7 57 . 10 188 88 27 . 22 30 71 18 68 46 Initial 77 | . . . . . . 77 6 . . 7 . 18 . 46 Average 15 | 1 . 5 . . 48 15 1 . 1 3 5 2 6 46 Influence Increases 1500 | 25 25 57 . 10 600 131 62 . 89 127 265 . 109 . Destroy 0b10 Robot/C 480 | . . 40 . . 340 60 40 . . . . . . . Destroy 0b10 Robot/NC 110 | 25 5 . . . 30 10 5 . 5 25 . . 5 . Destroy Leader 96 | . 2 10 . . 84 . . . . . . . . . Successful Hack 215 | . 14 . . 10 24 29 11 . 65 28 20 . 14 . Select Force Hacks 30 | . . . . . . . . . . 30 . . . . Disable Machine 105 | . . . . . 45 30 . . . 30 . . . . Destroy Structure 134 | . 4 7 . . 32 2 6 . 4 14 50 . 15 . Partial Spotted 15 | . . . . . . . . . 15 . . . . . Lose Combat Pursuer 315 | . . . . . 45 . . . . . 195 . 75 . Influence Decreases 1454 | 25 25 57 . 10 416 299 78 . 74 142 228 37 47 16 Entered New Map 160 | . . . . . . 107 10 . . 8 . 19 . 16 Time Decay 1154 | 25 25 57 . 10 376 192 68 . 74 124 158 18 27 . Lost Part 140 | . . . . . 40 . . . . 10 70 . 20 . Squads Dispatched 23 | . 1 . . . 3 1 . . 2 3 9 2 2 . Investigation 3 | . . . . . . 1 . . . 2 . . . . Extermination 8 | . . . . . . . . . 2 1 4 1 . . Reinforcement 6 | . 1 . . . . . . . . . 3 1 1 . Assault 2 | . . . . . . . . . . . 2 . . . Garrison 4 | . . . . . 3 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Distress Signals 7 | . . . . . 3 . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 93 | . 3 2 . . 28 5 . . 4 2 29 4 13 3 Peak Tracking Total 17 | . 1 2 . . 8 2 . . 1 1 17 3 8 3 Tactical Retreats 11 | . . . . . 4 . . . . . 6 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Traps Triggered 3 | . . . . . 1 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Machines Disabled 8 | . . 1 . . 3 2 . . . 2 . . . . Max in Single Turn 1 | . . 1 . . 1 1 . . . 1 . . . . Garrison Access 5 | . . . . . . 1 . . 2 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Machines Accessed 84 | . 5 . 2 1 9 8 9 . 19 17 12 . 2 . Terminals 51 | . 3 . . 1 5 6 6 . 13 9 7 . 1 . Fabricators 5 | . . . . . . . . . 1 3 1 . . . Repair Stations 6 | . . . . . 1 . . . 2 1 2 . . . Recycling Units 12 | . 2 . . . 2 1 3 . 1 2 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . . 1 1 . . 2 1 1 . 1 . Total Hacks 324 | . 15 . 5 3 39 34 26 . 80 78 41 . 3 . Successful 179 | . 9 . 5 2 18 18 21 . 45 38 22 . 1 . Failed 145 | . 6 . . 1 21 16 5 . 35 40 19 . 2 . Catastrophic 26 | . . . . 1 5 1 . . 11 2 5 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 179 | . 10 . 1 1 21 17 13 . 41 49 25 . 1 . Terminals 234 | . 10 . . 3 29 29 16 . 65 51 29 . 2 . Fabricators 20 | . . . . . . . . . 6 9 5 . . . Repair Stations 11 | . . . . . 3 . . . 2 4 2 . . . Recycling Units 34 | . 5 . . . 5 2 10 . 3 5 4 . . . Scanalyzers 4 | . . . . . . . . . . 4 . . . . Garrison Access 16 | . . . . . 2 3 . . 4 5 1 . 1 . Terminal Hacks 84 | . 2 . 5 1 11 11 6 . 22 17 9 . . . Record 5 | . . . 4 . . . . . . 1 . . . . Part Schematic 3 | . . . . . 2 . 1 . . . . . . . Robot Analysis 4 | . . . . . . 2 . . 1 1 . . . . Prototype ID Bank 7 | . . . . . 2 2 1 . 1 1 . . . . Open Door 2 | . . . . . . 2 . . . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . . . 1 . . . 1 1 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . Terminal Index 5 | . . . . . 1 1 . . 1 1 1 . . . Fabricator Index 2 | . . . . . . 1 . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . Garrison Index 3 | . . . . . . 1 . . 1 . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Locate Traps 7 | . 1 . . . 2 . . . 2 2 . . . . Dispatch Records 4 | . . . . . . . 1 . 1 2 . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . Recall Investigation 3 | . . . . . . 1 . . . 2 . . . . Recall Extermination 4 | . . . . . . . . . 1 1 2 . . . Registered Components 1 | . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 18 | . . . . 1 3 . 2 . 6 3 3 . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 1 1 . . . Network Status 3 | . . . . . . . . . 1 1 1 . . . Repair Station Hacks 3 | . . . . . 1 . . . . 2 . . . . Scan Component 2 | . . . . . 1 . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 20 | . 3 . . . 2 1 8 . 1 3 2 . . . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 14 | . 2 . . . 2 1 5 . 1 2 1 . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . . . . . 1 . . 1 1 . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Garrison Access Hacks 5 | . . . . . . 1 . . 2 . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 4 | . . . . . . 1 . . 2 . 1 . . . Unauthorized Hacks 61 | . 4 . . 1 4 5 7 . 19 12 9 . . . Terminals 42 | . 3 . . 1 1 4 6 . 14 8 5 . . . Assimilate 4 | . . . . . . . . . 2 2 . . . . Botnet 34 | . 3 . . 1 1 4 6 . 11 4 4 . . . Operators 4 | . . . . . . . . . 1 2 1 . . . Fabricators 4 | . . . . . . . . . 2 1 1 . . . Fabnet 3 | . . . . . . . . . 1 1 1 . . . Haulers 1 | . . . . . . . . . 1 . . . . . Repair Stations 6 | . . . . . 1 . . . 2 1 2 . . . Mechanics 6 | . . . . . 1 . . . 2 1 2 . . . Recycling Units 8 | . 1 . . . 2 1 1 . 1 1 1 . . . Recyclers 8 | . 1 . . . 2 1 1 . 1 1 1 . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 59 | . 5 . . 1 6 5 6 . 14 13 8 . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . 1 . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 13 | . . . . . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . 31 . . . . . . . Retrieved Matter 31 | . . . . . . . 31 . . . . . . . Retrieved Components 10 | . 2 . . . . . 3 . . 2 3 . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 4 4 1 1 Autooverrided 1 | . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Total Allies 4 | . . . . . . . . . 1 2 1 . . . Largest Group 3 | . . . . . . . . . 1 2 3 . . . Highest-Rated Group 83 | . . . . . . . . . 10 36 83 . . . Highest-Rated Ally 47 | . . . . . . . . . 10 26 47 . . . Total Orders 14 | . . . . . . . . . . 2 12 . . . STAY 8 | . . . . . . . . . . 1 7 . . . FOLLOW 6 | . . . . . . . . . . 1 5 . . . Ally Attacks 4 | . . . . . . . . . . . 4 . . . Total Damage 22 | . . . . . . . . . . . 22 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Active Infowar (turns) 6587 | 69 724 580 653 32 719 409 584 2 656 629 1447 83 . . Terrain 553 | . . . . . 551 . . 2 . . . . . . Structural 4382 | . . . . . 591 395 584 . 656 629 1444 83 . . Seismic 2046 | 69 724 580 653 20 . . . . . . . . . . Cloaking 622 | . . . . 12 72 14 . . 14 9 501 . . . ECM 65 | . . . . . 65 . . . . . . . . . Robot Analysis Total 4 | . . . . . . 2 . . 1 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Turns Passed 10924 | 141 810 580 654 147 2161 765 1184 1173 674 642 1457 204 239 93 Spaces Moved 9301 | 57 468 353 425 93 804 328 712 799 1195 1326 2186 238 216 101 Core 467 | 2 . . . . . . . . . . . 169 195 101 Treads 4045 | 55 468 353 425 93 804 328 712 799 8 . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4789 | . . . . . . . . . 1187 1326 2186 69 21 . Fastest Speed 28 | 50 160 152 152 152 152 151 153 145 29 28 29 37 34 50 Average Speed 84 | 156 160 152 152 152 154 153 153 145 31 29 29 52 65 50 Slowest Speed 250 | 160 160 160 152 152 158 158 153 153 145 31 40 100 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . 8 5 26 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 46 69 90 26 55 38 97 58 37 30 30 10 7 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 12 | . . 2 . . . . . 10 . . . . . . Spaces Dug 53 | . . . . . 5 1 4 . 4 7 27 . 5 . Terrain Destroyed 102 | . 3 9 . . 39 2 6 . 4 7 27 . 5 . Melee 33 | . . . . . . . . . 4 7 22 . . . Projectile 24 | . . . . . 6 2 6 . . . 5 . 5 . AOE 45 | . 3 9 . . 33 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Gar Total 11994 | 86 527 385 432 98 1605 557 783 811 1479 1541 2927 316 304 143 Wait 2255 | 8 43 13 . 3 638 185 39 1 251 178 721 77 56 42 Move 9214 | 56 467 352 424 92 803 327 711 798 1180 1315 2135 237 216 101 Hop 35 | . . . . . . . . . 6 5 24 . . . Pick Up 69 | 5 6 2 1 2 27 4 1 2 6 7 5 1 . . Fast Attach 24 | 7 . . . . 5 1 . . 2 5 1 . 3 . Attach 29 | . 1 . . . 5 . . . 11 1 6 1 4 . Detach 10 | . 1 . . . . . . . 3 1 1 . 4 . Swap 76 | . 5 2 5 1 35 10 3 7 4 3 1 . . . Drop 75 | . 3 4 2 . 27 8 1 3 11 10 5 . 1 . Fire 140 | 10 1 7 . . 65 22 20 . . . 5 . 10 . Melee 44 | . . . . . . . . . 5 16 23 . . . Ram 10 | . . . . . . . . . . . . . 10 . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . 7 . . . . . . . Trap 5 | . . 5 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 4 exits: [*Res] / Upp x2 / Arm) -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 142 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Identified exit to Materials 606 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Entered Mines 956 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 958 | -10/Mines | Met a Derelict bent on vengeance 1058 | -10/Mines | Discovered exit to Materials (range 15) 1152 | -10/Mines | Found a hidden stash of uninstalled traps 1526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1526 | -10/Mines | Discovered new exit (range 5) 1532 | -10/Mines | Entered Exiles 1569 | -10/Exiles | Met 8R-AWN 1595 | -10/Exiles | Met EX-HEX 1657 | -10/Exiles | Met EX-DEC 1682 | -10/Exiles | Visited The Gauntlet 1882 | -10/Exiles | Learned location of Zion (-7) 1909 | -10/Exiles | Met EX-BIN 1931 | -10/Exiles | Aligned with FarCom system 1932 | -10/Exiles | Given EX-Vault access code 1974 | -10/Exiles | Opened EX-Vault 1984 | -10/Exiles | Found Longsword +1 1994 | -10/Exiles | Found PSU Rigger 2006 | -10/Exiles | Found Cloak of Protection 2034 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2169 | -10/Exiles | Discovered new exit (range 12) 2186 | -10/Exiles | Left Exiles lab with Cloak of Protection 2186 | -10/Exiles | Entered Mines 2224 | -9/Mines | Learned location of Storage (-8) 2257 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2299 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2310 | -9/Mines | Discovered new exit (range 16) 2333 | -9/Mines | Entered Materials 2333 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2604 | -8/Materials | Destroyed 7 combat bots 3052 | -8/Materials | Build established: Skirmisher 3373 | -8/Materials | Identified exit to Storage 3620 | -8/Materials | Build established: Mutant 4278 | -8/Materials | Garrison activated, responded to threat 4494 | -8/Materials | Entered Storage 4812 | -8/Storage | Build established: Hacker-Mutant 5253 | -8/Storage | Used back door to open Recycling access 5253 | -8/Storage | Discovered new exit (range 5) 5259 | -8/Storage | Entered Recycling 5998 | -8/Recycling | Discovered new exit (range 15) 6086 | -8/Recycling | Scanned before Scraplab entrance 6428 | -8/Recycling | Entered Scraplab 6440 | -8/Recycling | Discovered new exit (range 2) 6443 | -8/Recycling | Entered Scraptown 6443 | -8/Scraptown | System corruption cleaned by C-Scrubber 6825 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6847 | -8/Scraptown | Discovered new exit (range 9) 6956 | -8/Scraptown | Visited Symbiants 6978 | -8/Scraptown | Visited The Evicted 7005 | -8/Scraptown | Visited Comm Corps 7084 | -8/Scraptown | Visited Awakened 7115 | -8/Scraptown | Visited Bundlers 7277 | -8/Scraptown | Visited Spacefarers 7306 | -8/Scraptown | Visited SPCMW 7521 | -8/Scraptown | Turned away by UFD registrar 7616 | -8/Scraptown | Entered Factory 7616 | -6/Factory | Evolved 4 slots: Utility x4 7921 | -6/Factory | Build established: Hacker-Sprinter 8220 | -6/Factory | Identified exit to Lower Caves 8273 | -6/Factory | Discovered new exit (range 14) 8290 | -6/Factory | Entered another Factory area 8290 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8543 | -5/Factory | Discovered new exit (range 11) 8679 | -5/Factory | Repaired Structural Scanner 8722 | -5/Factory | Identified exit to Upper Caves 8722 | -5/Factory | Identified exit to Extension 8722 | -5/Factory | Identified exit to Factory 8932 | -5/Factory | Entered another Factory area 8932 | -4/Factory | Accompanied by 2 allies 8932 | -4/Factory | Evolved 2 slots: Utility x2 9241 | -4/Factory | Build established: Wizard-Sprinter 10344 | -4/Factory | Identified exit to Upper Caves 10344 | -4/Factory | Identified exit to Armory 10356 | -4/Factory | Spotted B-86 Titan 10383 | -4/Factory | Discovered new exit (range 15) 10389 | -4/Factory | Entered Research 10389 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10406 | -3/Research | Lost 7 parts (2p4n1u) 10472 | -3/Research | Found Gamma Bomb Array 10580 | -3/Research | Discovered new exit (range 14) 10593 | -3/Research | Entered another Research area 10593 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10619 | -2/Research | Lost 4 parts (2n2u) 10706 | -2/Research | Garrison activated, responded to threat 10823 | -2/Research | Core integrity fell below 50% 10832 | -2/Research | Core integrity fell below 20% 10832 | -2/Research | Identified exit to Garrison 10832 | -2/Research | Entered Garrison 10858 | -2/Garrison | Lost 7 parts (3n4u) 10879 | -2/Garrison | Build established: Hacker-Mutant 10906 | -2/Garrison | Spotted B-90 Cyclops 10925 | -2/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10823_ Destabilizing: Core damaged (-72). 10826_ Penetrated by Slug. 10826_ K-01 Serf destroyed. 10826_ Slug penetrates Wall. 10827_ Slammed into K-01 Serf. 10827_ Adv. Hacking Suite destroyed. 10827_ System corrupted by crushing effect (+1). 10827_ Penetrated by Slug. 10828_ K-01 Serf destroyed. 10830_ Penetrated by Slug. 10831_ Slug penetrates H-88 Terminator. 10831_ Penetrated by Slug. 10832_ Connecting with Garrison Access... >>Unlock Access door unlocked. 10832_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 10832_ Receiving FarCom transmissions... 10917_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ###??????#++################### #???????????????? | | #??????# p @ #???????????????? | | #??????# p #???????????????? | | #??????# ######################???????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | #??????# ##???????????????????????????????????? | | ##""""## "#???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | ## ## #???????????????????????????????????? | | ^ "???????????????????????????????????? | | "???????????????????????????????????? | | "???????????????????????????????????? | | "???????????????????????????????????? | | ## ## #???????????????????????????????????? | | ## #? #???????????????????????????????????? | | ? #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####""""## #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 34 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Trap Extractor | -8/Recycling | Hacked Adv. Hacking Suite | -5/Factory | Scanalyzed Hpw. Shock Rifle | -5/Factory | Extracted Powered Armor | -5/Factory | Extracted Energy Filter | -5/Factory | Extracted Reaction Control System | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 45% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed BoreBackupPod Manual? 0 Play Time 03:14:23 Cumulative 86.3 hours Start 2025.05.23 @ 20:24:09 End 2025.05.24 @ 00:51:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0d4dd85-3159-4edf-a0ed-e88c25c365b1