Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 21:24:32 Player: Bathcat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3408) 3408 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 6915 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 44/100 System Corruption 1% Temperature Cool (9) Movement Core (1750) Ox34 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Huge Storage Unit Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Autogun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Targeting Computer Kinecellerator Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Particle Cannon Heavy Assault Rifle [Rating: 46] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 120 | 6 14 36 22 20 3 19 Power 15 | . 2 5 . 5 . 3 Engine 13 | . 2 5 . 3 . 3 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 25 | 3 3 9 4 1 1 4 Treads . | . . . . . . . Leg 16 | . . 6 4 1 1 4 Wheel 9 | 3 3 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 2 7 7 7 . 6 Device 11 | 1 1 1 1 4 . 3 Storage 4 | 1 1 . 1 . . 1 Processor 4 | . . 2 1 1 . . Hackware . | . . . . . . . Protection 12 | . . 4 4 2 . 2 Artifact . | . . . . . . . Weapon 49 | 1 7 15 11 7 2 6 Energy Gun 15 | . . 8 3 1 . 3 Energy Cannon 6 | . . . 3 2 . 1 Ballistic Gun 16 | 1 4 5 4 1 1 . Ballistic Cannon 4 | . . . 1 2 . 1 Launcher 4 | . 2 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 . . . 1 1 Unidentified Prototypes . | . . . . . . . Parts Lost 50 | . 4 10 8 3 . 25 Power 6 | . . 2 . . . 4 Propulsion 11 | . 2 1 1 1 . 6 Utility 11 | . . 2 3 . . 6 Weapon 22 | . 2 5 4 2 . 9 Highest Loss Streak 18 | . 2 3 4 3 . 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 96 99 97 99 90 Engine 6 | . 13 10 9 4 . 3 Core 2 | . . . . 2 7 3 Leg 20 | . . 19 27 23 23 20 Wheel 5 | . 27 12 . . . . Device 10 | . 14 3 5 14 15 11 Storage 8 | . 14 11 9 7 7 7 Processor 6 | . . 7 5 7 7 7 Protection 8 | . . 9 16 7 7 7 Energy Gun 6 | . 12 9 11 7 . 3 Energy Cannon 2 | . . . 3 3 4 . Ballistic Gun 8 | . 11 11 5 11 6 5 Ballistic Cannon 4 | . . . 6 3 7 6 Launcher 2 | . 2 . . 1 7 4 Special Melee Weapon 1 | . 1 . . . 2 4 Naked Turns . | . . . . . . . Heaviest Build 111 | 13 20 29 44 55 50 111 Greatest Support 56 | 26 32 51 54 54 56 56 Greatest Overweight (x) 7 | . 1 1 . 1 . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 25 Average Capacity 12 | 8 8 10 10 15 15 15 Most Carried 15 | 8 8 10 11 15 15 15 Average Carried 11 | 7 7 9 9 14 15 12 Final Capacity 25 | 8 10 10 15 15 15 25 Final Carried 15 | 8 6 10 11 15 15 1 Class Distribution -------------------- 72% | Mutant 15% | Gunner 8% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 2372 | 260 197 512 505 291 306 301 Remotely . | . . . . . . . Salvage Created 4165 | 208 646 1198 1158 298 263 394 Parts 253 | 25 44 80 77 12 7 8 Haulers Intercepted 6 | . 1 4 1 . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 5 8 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 80 | . 12 19 21 3 11 14 Guns 45 | . 9 15 15 . . 6 Cannons 12 | . . . 6 2 2 2 AOE 22 | . 3 3 . 1 9 6 Classes Destroyed 14 | 3 4 2 2 1 . 2 Worker 19 | 2 1 11 5 . . . Builder 2 | . 2 . . . . . Tunneler 6 | 5 . 1 . . . . Hauler 6 | . 1 4 1 . . . Recycler 3 | 1 . . . 2 . . Operator 1 | . . . 1 . . . Watcher 9 | . 3 1 4 1 . . Swarmer 21 | . . 7 6 . 4 4 Grunt 37 | . 12 8 9 . 5 3 Brawler 4 | . . . . . . 4 Duelist 1 | . . . . . . 1 Sentry 11 | . . 4 4 1 1 1 Hunter 5 | . . . 2 1 1 1 Programmer 1 | . . . . 1 . . Best Kill Streak 6 | 4 4 4 6 2 4 5 Combat Bots Only 5 | . 4 4 5 1 4 5 Max Kills in Single Turn 3 | 1 3 2 2 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 . 1 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 7438 | 20 524 1357 1756 448 508 2825 Core 1132 | 20 88 172 146 6 10 690 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . . . 47 . . . Regen/Repaired (Parts) 92 | . . 92 . . . . Core Remaining (%) 69 | 92 56 57 73 . . . Volleys Fired 344 | 16 50 142 72 12 14 38 Largest 4 | 1 2 2 3 4 3 4 Hottest 232 | 40 60 85 162 178 130 232 Shots Fired 642 | 16 71 229 184 33 27 82 Gun 507 | 16 65 227 141 11 2 45 Cannon 105 | . . . 43 21 12 29 Launcher 30 | . 6 2 . 1 13 8 Special . | . . . . . . . Kinetic 256 | . 21 101 66 16 5 47 Thermal 56 | . . . 14 6 9 27 Explosive 28 | . 6 . . 1 13 8 Electromagnetic 302 | 16 44 128 104 10 . . Robot Hit Streak 22 | 4 9 14 19 9 19 22 Robot Miss Streak 5 | 1 3 5 4 5 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 439 | 12 54 142 123 19 26 63 Core Hits 222 | 9 32 53 55 11 21 41 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . . 2 2 1 . 2 Destroy 1 | . . . 1 . . . Blast 4 | . . . 1 1 . 2 Corrupt 2 | . . 2 . . . . Melee Attacks 19 | . 5 7 . . 5 2 Impact 7 | . . 7 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . 4 . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10024 | 228 897 2373 2580 723 1244 1979 Guns 5078 | 161 568 1782 1730 137 27 673 Cannons 1809 | . . . 574 308 226 701 Explosions 2944 | 67 329 459 276 249 991 573 Melee 125 | . . 125 . . . . Ramming 68 | . . 7 . 29 . 32 Kinetic 2881 | . 119 808 731 294 71 858 Thermal 1872 | 67 . 392 465 250 182 516 Explosive 1944 | . 329 . . 51 991 573 Electromagnetic 3134 | 161 449 1041 1384 99 . . Impact 125 | . . 125 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . 3 21 2 Message Errors 9 | . . . . 2 7 . Matter Fused 7 | . . . . 1 5 1 Heat Flow Errors 2 | . . . . . 2 . Data Loss (minor) 6 | . . . . . 5 1 Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 209 | . 21 100 5 23 43 17 Projectiles 14 | . . . . 10 . 4 Explosions 195 | . 21 100 5 13 43 13 Melee . | . . . . . . . Knockbacks 11 | . . . 8 1 . 2 Impact . | . . . . . . . Kinetic 10 | . . . 7 1 . 2 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 879 | 21 106 248 136 156 127 85 Shots 23 | 1 5 6 3 2 4 2 Rammed 5 | . . 2 . . . 3 Targets Rammed 25 | . . 2 . 1 . 22 Kicked 20 | . . . . 1 . 19 Crushed . | . . . . . . . Highest Temperature 610 | 12 60 87 444 173 133 610 Average Temperature 103 | 12 20 21 140 55 42 214 Received Heat Transfer 2829 | . 258 429 666 . 135 1341 Effects 19 | . . . 5 . . 14 Shutdowns 4 | . . . 2 . . 2 Energy Bleed 5 | . . . 2 . . 3 Interference 5 | . . . 1 . . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 13 | . . 4 9 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2613 | 50 . 350 670 174 333 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 14 | 2 . 8 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 580 | 40 313 471 580 259 . . Initial 227 | . 26 131 164 227 . . Average 271 | 19 158 310 427 148 . . Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 30 | 100 57 14 5 57 . . Level 1 44 | . 42 71 19 42 . . Level 2 24 | . . 14 74 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 3 5 1 . 1 Investigation 8 | . 4 2 2 . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . . 1 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals 6 | . . 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 17 33 37 6 11 18 Peak Tracking Total 8 | . 4 4 5 2 3 8 Tactical Retreats 14 | . 4 3 5 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 7 | . 1 2 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 12 | . . 6 . 6 . . Max in Single Turn 5 | . . 2 . 5 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 21 | . 4 6 6 4 1 . Terminals 18 | . 4 5 5 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 17 17 15 8 1 . Successful 32 | . 12 9 8 2 1 . Failed 26 | . 5 8 7 6 . . Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 51 | . 17 15 12 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 5 | . . . 3 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 12 7 6 2 1 . Record 5 | . . 1 2 1 1 . Robot Analysis 2 | . 1 1 . . . . Emergency Access Points 2 | . . 1 1 . . . Alert Level 4 | . . 2 2 . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Investigation Status 3 | . 3 . . . . . Reinforcement Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 5 4 2 . . Full Trace Events 6 | . 3 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 6 | . 2 . . . 2 2 Non-combat 4 | . 2 . . . 2 . Combat 2 | . . . . . . 2 Robot Hacks Applied 8 | . 3 . . . 3 2 parse_system 6 | . 2 . . . 2 2 no_distress 2 | . 1 . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 135 | . . . . . . 135 Highest-Rated Ally 135 | . . . . . . 135 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 3 | . . . . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 8265 | 154 690 1743 1401 1361 2128 788 Spaces Moved 5710 | 118 549 1135 785 1005 1677 441 Core . | . . . . . . . Treads . | . . . . . . . Legs 4546 | 26 . 612 785 1005 1677 441 Wheels 1164 | 92 549 523 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 80 80 120 120 123 123 Average Speed 115 | 92 81 103 128 121 123 128 Slowest Speed 610 | 120 95 190 130 190 123 610 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 75 84 48 21 99 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 5 2 Spaces Dug . | . . . . . . . Terrain Destroyed 517 | 10 44 73 20 56 186 128 Melee . | . . . . . . . Projectile 18 | . . . 7 3 . 8 AOE 499 | 10 44 73 13 53 186 120 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 6733 | 147 716 1473 1025 1118 1719 535 Wait 399 | . 86 105 123 57 17 11 Move 5704 | 117 548 1134 784 1004 1676 441 Hop . | . . . . . . . Pick Up 56 | 2 3 23 15 11 1 1 Fast Attach 25 | 3 3 7 2 6 2 2 Attach 42 | 1 3 10 10 3 . 15 Detach 8 | 3 2 1 2 . . . Swap 53 | 2 8 19 10 11 1 2 Drop 57 | 3 8 23 7 13 3 . Fire 344 | 16 50 142 72 12 14 38 Melee 19 | . 5 7 . . 5 2 Ram 5 | . . 2 . . . 3 Kick 20 | . . . . 1 . 19 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 3) 155 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 13) 476 | -10/Materials | Discovered new exit (range 5) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -9/Materials | Lost 3 parts (1p1u1w) 1112 | -9/Materials | Discovered new exit (range 16) 1228 | -9/Materials | Discovered new exit (range 13) 1781 | -9/Materials | Repaired Hrd. Light Armor Plating 2165 | -9/Materials | Discovered new exit (range 15) 2409 | -9/Materials | Discovered new exit (range 11) 2498 | -9/Materials | Discovered new exit (range 15) 2588 | -9/Materials | Entered another Materials area 2588 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3628 | -8/Materials | Build established: Tank 3635 | -8/Materials | Discovered new exit (range 11) 3734 | -8/Materials | Lost 4 parts (1n1u2w) 3936 | -8/Materials | Discovered new exit (range 16) 3989 | -8/Materials | Entered Factory 3989 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4195 | -7/Factory | Build established: Gunner 4788 | -7/Factory | Build established: Mutant 5000 | -7/Factory | Lost 3 parts (1n2w) 5152 | -7/Factory | Discovered new exit (range 5) 5350 | -7/Factory | Entered Lower Caves 5919 | -7/Lower Caves | Learned Factory trap positions 6065 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6339 | -7/Lower Caves | Discovered new exit (range 7) 6776 | -7/Lower Caves | Encountered a Warlord checkpoint 6846 | -7/Lower Caves | Learned Factory terminal intel 6851 | -7/Lower Caves | Learned location of Zion (-6) 7478 | -7/Lower Caves | Entered another Lower Caves area 7536 | -7/Lower Caves | Discovered new exit (range 8) 7839 | -7/Lower Caves | Build established: Gunner 7987 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8046 | -7/Lower Caves | Lost 4 parts (1u3w) 8188 | -7/Lower Caves | Core integrity fell below 50% 8233 | -7/Lower Caves | Core integrity fell below 20% 8266 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08211_ Hvy. Laser destroyed. 08212_ Kicked G-47 Trooper. A strange signal echoes through the caves. 08228_ Jacked G-47 Trooper... >>parse_system Reading system data... 08230_ Critical hit (Burn: +37). 08235_ Jacked G-47 Trooper... >>parse_system Reading system data... 08236_ Carbon-fiber Leg destroyed. 08238_ Slammed into G-47 Trooper. 08238_ Critical hit (Burn: +37). 08242_ Imp. Datajack destroyed. 08246_ Imp. Deuterium Engine destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 08250_ Critical hit (Burn: +37). 08258_ Slammed into G-47 Trooper. 08260_ Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #????#####????????????? | | ???????????????????????# #????# ?????????????? | | ???????????????????????# #????# #?????????????? | | ???????????????????????# #????# ########??????? | | ???????????????????????# %#???## # #####??? | | ???????????????????????# ###### # ## %##"#??? | | ???????????????????????# % % * % #???# | | ???????????????????????#% ;###+# #%% % % ### #???# | | ???????????????????????# #bg# " %## #?# #???# | | ??????????????????????## # " ### #?# #???# | | ??????????????????????#;#g% + "# ## ### #???# | | ??????????????????????#; + "# ## #???# | | ??????????????????????#; @ # "# ## #???# | | ??????????????????????##g # # "# ###%##### | | ???????????????????????## ####/"## # ##?# | | ????????????????????????# ## ##??####### | | ????????????????????????### ##"#######?????????? | | ??????????????????????????####??##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Maybe Next Time I'll Detach My Launcher No Signal Challenges ------------ None Game ------ Seed HardenedSmallFlail Manual? 0 Play Time 03:10:14 Cumulative 27.5 hours Start 2023.07.19 @ 20:44:25 End 2023.07.20 @ 21:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2f09a14-edc6-49d0-88e3-59f28462c8f2