Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 13:07:33

Player: Sparker

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (49)      245
Value Destroyed (1597)     1597
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 7424

 Bonus
-------
High Alert Combat Kills    2
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     14/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
           Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
  Advanced Trap Extractor
  Advanced Datajack
           Great Axe

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Cesium-ion Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
           Power Amplifier
     Large Storage Unit
   Compact Matter Pod
           Gravity Neutralizing Apparatus
  Advanced Signal Interpreter
           Terrain Scan Processor
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Target Analyzer
  Advanced Transmission Jammer
           Hacking Suite
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Micro Fission Core
     Light Antimatter Reactor
   Armored Treads
  Advanced ECM Suite
           Hacking Suite
  Advanced Trap Extractor
  Advanced Datajack
  Improved Remote Datajack
           Great Axe
[Rating: 79]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Arc Projector
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   .   1   2   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 6   3   7   1   .   .   11  24  1   13  4   5   
  Power                    11   | 1   1   2   .   .   .   .   3   .   3   .   1   
    Engine                 7    | 1   1   2   .   .   .   .   2   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   2   .   .   .   5   8   .   2   .   1   
    Treads                 4    | .   .   1   .   .   .   2   .   .   .   .   1   
    Leg                    7    | .   .   .   .   .   .   3   4   .   .   .   .   
    Wheel                  4    | 2   .   1   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   3   .   2   .   .   
  Utility                  23   | 1   1   1   1   .   .   2   6   1   5   4   1   
    Device                 9    | .   .   .   1   .   .   .   2   .   4   2   .   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   .   
    Processor              6    | .   .   1   .   .   .   1   1   .   1   2   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   2   .   .   .   4   7   .   3   .   2   
    Energy Gun             5    | 2   1   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   .   .   .   2   3   .   2   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   3   .   1   .   .   
Parts Lost                 39   | .   3   .   .   .   1   5   6   2   7   .   15  
  Power                    9    | .   1   .   .   .   .   .   1   1   3   .   3   
  Propulsion               10   | .   .   .   .   .   1   3   .   1   2   .   3   
  Utility                  10   | .   .   .   .   .   .   .   2   .   1   .   7   
  Weapon                   10   | .   2   .   .   .   .   2   3   .   1   .   2   
  Highest Loss Streak      15   | .   2   .   .   .   1   3   2   1   4   .   15  
Average Slot Usage (%)     87   | .   76  82  98  100 88  96  92  76  79  76  80  
  Engine                   6    | .   11  11  11  11  11  9   3   2   7   5   4   
  Core                     1    | .   .   .   .   .   .   .   2   .   1   5   5   
  Treads                   3    | .   .   10  11  11  .   8   1   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   12  17  1   .   .   .   
  Wheel                    9    | .   28  22  22  22  22  12  3   6   3   .   .   
  Flight                   3    | .   .   .   .   .   .   .   4   6   5   10  9   
  Device                   6    | .   .   .   9   11  11  7   2   .   9   11  14  
  Storage                  10   | .   14  15  11  11  11  9   7   12  11  10  10  
  Processor                16   | .   .   7   11  11  11  18  18  20  19  22  25  
  Hackware                 3    | .   .   .   .   .   .   1   7   6   5   5   4   
  Protection               2    | .   .   .   .   .   .   .   6   6   2   .   .   
  Energy Gun               1    | .   22  6   .   .   .   .   1   .   .   .   .   
  Ballistic Gun            3    | .   .   4   11  11  11  11  .   .   .   .   .   
  Launcher                 5    | .   .   4   11  11  11  4   4   6   2   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   5   6   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 11  24  24  25  25  25  25  39  35  37  32  35  
  Greatest Support         54   | 26  26  26  26  26  26  40  54  28  40  32  32  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   1   1   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   6   10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 4   5   8   9   9   10  9   9   9   9   9   9   
  Final Capacity           12   | 6   12  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 6   6   9   10  10  10  10  10  10  9   10  4   

 Class Distribution 
--------------------
 79% | Mutant
 18% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -9/Mines
    Mutant | -9/Exiles
    Mutant | -8/Mines
    Mutant | -8/Materials
    Mutant | -7/Factory
    Mutant | -6/Factory
    Mutant | -5/Factory
 Gladiator | -4/Factory
 Gladiator | -4/Extension

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Matter Collected           1396 | 260 20  154 94  .   19  139 244 303 145 .   18  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1507 | 24  91  214 .   .   27  186 353 303 217 .   92  
  Parts                    100  | 4   8   21  .   .   4   9   21  17  13  .   3   
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Combat Hostiles Destroyed  37   | .   6   8   .   .   3   6   7   2   4   .   1   
  Melee                    10   | .   .   .   .   .   .   .   3   2   4   .   1   
  Guns                     9    | .   5   1   .   .   .   3   .   .   .   .   .   
  AOE                      18   | .   1   7   .   .   3   3   4   .   .   .   .   
Classes Destroyed          14   | 1   1   6   .   .   .   1   4   .   .   .   1   
  Worker                   2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   6   2   .   .   3   1   .   .   .   .   .   
  Grunt                    13   | .   .   3   .   .   .   4   4   2   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   .   .   .   .   1   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   2   .   4   .   .   
Best Kill Streak           6    | 1   6   5   .   .   3   3   5   2   2   .   1   
  Combat Bots Only         6    | .   6   5   .   .   3   2   2   2   2   .   1   
Max Kills in Single Turn   3    | 1   1   2   .   .   3   2   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   3   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  
Damage Taken               6266 | .    218  196  11   .    127  678  1553 282  824  .    2377 
  Core                     1924 | .    23   50   11   .    23   144  341  38   142  .    1152 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  90   .    .    .    79   73   51   95   85   .    .    
Volleys Fired              74   | 4    11   22   2    .    2    19   14   .    .    .    .    
  Largest                  2    | 2    2    2    1    .    2    2    2    .    .    .    .    
  Hottest                  102  | 90   90   53   20   .    53   53   102  .    .    .    .    
Shots Fired                117  | 8    20   35   2    .    4    32   16   .    .    .    .    
  Gun                      77   | 8    20   22   2    .    2    23   .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Launcher                 38   | .    .    13   .    .    2    8    15   .    .    .    .    
  Special                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  40   | .    .    13   2    .    2    23   .    .    .    .    .    
  Thermal                  25   | 4    11   9    .    .    .    1    .    .    .    .    .    
  Explosive                35   | .    .    13   .    .    2    8    12   .    .    .    .    
  Electromagnetic          17   | 4    9    .    .    .    .    .    4    .    .    .    .    
  Robot Hit Streak         8    | 2    8    7    1    .    .    8    2    .    .    .    .    
  Robot Miss Streak        4    | 2    3    2    1    .    4    3    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           113  | 4    13   22   1    .    .    22   19   10   14   .    8    
  Core Hits                82   | 2    6    18   1    .    3    17   18   7    4    .    6    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              166  | .    .    .    .    .    .    .    42   28   41   23   32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 166  | .    .    .    .    .    .    .    42   28   41   23   32   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    1    6    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5469 | 106  202  856  7    .    158  603  1492 927  635  .    483  
  Guns                     447  | 49   154  127  7    .    10   100  .    .    .    .    .    
  Cannons                  32   | .    .    .    .    .    .    .    32   .    .    .    .    
  Explosions               2425 | 57   48   729  .    .    148  503  940  .    .    .    .    
  Melee                    2547 | .    .    .    .    .    .    .    520  927  635  .    465  
  Ramming                  18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Kinetic                  147  | .    .    30   7    .    10   100  .    .    .    .    .    
  Thermal                  430  | 94   145  97   .    .    .    .    94   .    .    .    .    
  Explosive                2181 | .    .    729  .    .    148  503  801  .    .    .    .    
  Electromagnetic          146  | 12   57   .    .    .    .    .    77   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2547 | .    .    .    .    .    .    .    520  927  635  .    465  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    7    .    7    .    1    
  Average Corruption       5    | .    .    .    .    .    .    .    5    .    6    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    .    35   .    11   .    .    
    Message Errors         9    | .    .    .    .    .    .    .    6    .    3    .    .    
    Matter Fused           8    | .    .    .    .    .    .    .    5    .    3    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    9    .    1    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    .    5    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    3    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       7    | .    .    .    .    .    .    .    5    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            546  | .    6    6    .    .    13   7    129  287  18   .    80   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               68   | .    6    6    .    .    13   7    36   .    .    .    .    
  Melee                    478  | .    .    .    .    .    .    .    93   287  18   .    80   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    38   30   .    .    49   .    184  .    .    .    8    
  Shots                    7    | .    1    1    .    .    1    .    4    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271  | 120  90   18   3    .    .    .    268  .    271  .    .    
  Average Temperature      70   | 63   40   7    3    .    .    .    100  .    136  .    .    
  Received Heat Transfer   657  | .    12   69   6    .    .    72   261  9    .    .    228  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    .    .    1    .    .    
  Heat Transferred         858  | 211  322  225  .    .    .    .    100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    1    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Peak Influence             404  | 5   223 404 157 .   88  298 259 89  123 116 239 
  Initial                  157  | .   3   93  157 .   .   33  51  31  29  60  18  
  Average                  95   | .   111 204 157 .   83  142 111 47  60  62  113 
Maximum Alert Level        2    | .   1   2   .   .   .   1   1   .   .   .   1   
  Low Security (%)         89   | 100 64  63  100 .   100 66  89  100 100 100 79  
  Level 1                  9    | .   35  25  .   .   .   33  10  .   .   .   20  
  Level 2                  .    | .   .   11  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   2   .   .   .   1   4   .   2   1   2   
  Investigation            4    | .   1   .   .   .   .   .   1   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   1   .   2   1   .   
  Reinforcement            5    | .   .   2   .   .   .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Distress Signals           10   | .   1   2   .   .   .   2   3   .   .   2   .   
Communications Jammed      79   | .   .   .   .   .   .   .   .   .   .   .   79  
  Distress Signals         79   | .   .   .   .   .   .   .   .   .   .   .   79  
Times Spotted              88   | .   12  11  3   .   4   14  17  4   6   1   16  
  Peak Tracking Total      11   | .   4   4   3   .   4   5   4   3   2   2   11  
  Tactical Retreats        14   | .   3   .   .   .   .   2   4   1   .   2   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Traps Triggered            9    | .   1   .   .   .   .   .   5   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Machines Disabled          10   | .   .   3   .   .   .   1   6   .   .   .   .   
  Max in Single Turn       3    | .   .   2   .   .   .   1   3   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Machines Accessed          53   | .   2   4   .   4   .   4   9   11  8   8   3   
  Terminals                26   | .   1   4   .   .   .   2   3   5   4   4   3   
  Fabricators              5    | .   .   .   .   .   .   .   2   1   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   1   1   2   1   .   .   
  Recycling Units          6    | .   1   .   .   .   .   1   .   2   1   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   1   .   
Total Hacks                164  | .   6   10  .   49  .   9   24  24  19  15  8   
  Successful               114  | .   1   6   .   49  .   7   18  11  8   8   6   
  Failed                   50   | .   5   4   .   .   .   2   6   13  11  7   2   
    Catastrophic           4    | .   1   .   .   .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   6   8   .   10  .   6   13  10  9   10  5   
  Terminals                72   | .   5   10  .   .   .   6   13  10  10  10  8   
  Fabricators              9    | .   .   .   .   .   .   .   4   2   .   3   .   
  Repair Stations          10   | .   .   .   .   .   .   2   2   4   2   .   .   
  Recycling Units          14   | .   1   .   .   .   .   1   .   6   5   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   2   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   1   1   .   
Terminal Hacks             60   | .   .   1   .   49  .   .   4   1   .   2   3   
  Record                   55   | .   .   .   .   49  .   .   2   1   .   .   3   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   1   2   1   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   1   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   1   1   .   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   1   .   4   2   1   .   
  Report Inventory         5    | .   .   .   .   .   .   1   .   2   1   1   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   2   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         36   | .   1   5   .   .   .   4   10  3   5   5   3   
  Terminals                32   | .   1   5   .   .   .   4   7   3   5   4   3   
    Track                  8    | .   .   1   .   .   .   1   2   1   1   1   1   
    Assimilate             5    | .   .   .   .   .   .   1   2   .   1   1   .   
    Botnet                 19   | .   1   4   .   .   .   2   3   2   3   2   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Report                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   2   4   .   .   .   1   6   10  8   4   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Highest-Rated Ally       6    | .   .   .   .   .   .   .   6   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  
Turns Passed               6397 | 71   146  271  117  1236 128  526  1371 779  782  625  345  
Spaces Moved               5564 | 49   118  191  99   1369 132  370  802  569  730  625  510  
  Core                     77   | 3    .    .    .    .    .    .    .    .    51   .    23   
  Treads                   5    | .    .    .    .    .    .    2    .    .    .    .    3    
  Legs                     545  | .    .    .    .    .    .    110  435  .    .    .    .    
  Wheels                   3536 | 46   118  191  99   1369 132  258  367  569  387  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1401 | .    .    .    .    .    .    .    .    .    292  625  484  
  Fastest Speed            40   | 50   90   90   90   90   90   90   110  110  40   40   40   
  Average Speed            84   | 89   90   90   90   90   90   99   115  110  76   40   45   
  Slowest Speed            300  | 100  90   90   90   90   90   180  120  110  110  40   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    29   28   34   93   26   37   28   21   20   18   48   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 120  | .    .    .    .    .    .    .    36   18   21   23   22   
Terrain Destroyed          345  | 4    2    56   .    .    16   39   144  18   21   23   22   
  Melee                    113  | .    .    .    .    .    .    .    29   18   21   23   22   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      232  | 4    2    56   .    .    16   39   115  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  
Total                      6812 | 65   136  256  124  1373 137  499  1158 673  877  952  562  
  Wait                     870  | 1    4    29   22   3    4    86   259  72   86   298  6    
  Move                     5553 | 48   117  190  98   1368 131  369  801  568  729  624  510  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 6    1    4    1    1    .    7    4    2    2    1    1    
  Fast Attach              42   | 6    2    2    1    .    .    6    11   1    9    4    .    
  Attach                   19   | .    1    1    .    .    .    2    6    .    4    .    5    
  Detach                   9    | .    .    1    .    .    .    .    4    .    2    1    1    
  Swap                     14   | .    .    4    .    .    .    3    7    .    .    .    .    
  Drop                     31   | .    .    3    .    1    .    7    10   2    4    1    3    
  Fire                     74   | 4    11   22   2    .    2    19   14   .    .    .    .    
  Melee                    166  | .    .    .    .    .    .    .    42   28   41   23   32   
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Ext x2)
-4/Extension

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 5)
  218 | -10/Materials | Entered another Materials area
  218 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  330 | -9/Materials  | Build established: Mutant
  439 | -9/Materials  | Met 8R-AWN
  467 | -9/Materials  | Discovered new exit (range 14)
  489 | -9/Materials  | Entered Mines
  490 | -9/Mines      | Followed 8R-AWN into the Mines
  575 | -9/Mines      | Learned Materials emergency access door positions
  601 | -9/Mines      | Discovered new exit (range 5)
  606 | -9/Mines      | Entered Exiles
  631 | -9/Exiles     | Welcomed by 8R-AWN
  647 | -9/Exiles     | Met EX-HEX
  687 | -9/Exiles     | Met EX-DEC
  771 | -9/Exiles     | Discovered new exit (range 10)
  831 | -9/Exiles     | Visited The Gauntlet
  994 | -9/Exiles     | Met EX-BIN
 1036 | -9/Exiles     | Learned location of Zion (-7)
 1129 | -9/Exiles     | Aligned with FarCom system
 1130 | -9/Exiles     | Given EX-Vault access code
 1301 | -9/Exiles     | Learned about 8R-AWN's background
 1325 | -9/Exiles     | Discovered new exit (range 15)
 1842 | -9/Exiles     | Entered Mines
 1899 | -8/Mines      | Discovered new exit (range 10)
 1970 | -8/Mines      | Entered Materials
 1970 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2105 | -8/Materials  | Repaired Rocket Launcher
 2376 | -8/Materials  | Discovered new exit (range 3)
 2378 | -8/Materials  | Identified exit to Factory
 2496 | -8/Materials  | Entered Factory
 2496 | -7/Factory    | Evolved 2 slots: Utility x2
 2521 | -7/Factory    | Lost 3 parts (1n2w)
 3246 | -7/Factory    | Fabricated K-01 Serf?
 3859 | -7/Factory    | Discovered new exit (range 8)
 3865 | -7/Factory    | Identified exit to Factory
 3867 | -7/Factory    | Entered another Factory area
 3867 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4559 | -6/Factory    | Discovered new exit (range 15)
 4645 | -6/Factory    | Identified exit to Factory
 4646 | -6/Factory    | Entered another Factory area
 4646 | -5/Factory    | Evolved 2 slots: Utility x2
 5085 | -5/Factory    | Lost 4 parts (2p1u1w)
 5235 | -5/Factory    | Lost 3 parts (1p2n)
 5399 | -5/Factory    | Discovered new exit (range 15)
 5419 | -5/Factory    | Identified exit to Factory
 5428 | -5/Factory    | Entered another Factory area
 5428 | -4/Factory    | Evolved 2 slots: Utility x2
 5474 | -4/Factory    | Discovered new exit (range 12)
 5478 | -4/Factory    | Identified exit to Extension
 5504 | -4/Factory    | Build established: Gladiator
 6035 | -4/Factory    | Discovered exit to Extension (range 10)
 6053 | -4/Factory    | Entered Extension
 6369 | -4/Extension  | Spotted B-86 Titan
 6374 | -4/Extension  | Spotted B-86 Titan
 6391 | -4/Extension  | Core integrity fell below 50%
 6395 | -4/Extension  | Core integrity fell below 20%
 6398 | -4/Extension  | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
06384_ Penetrated by Slug.
06384_ Slug penetrates U-05 Engineer.
06386_ Adv. Transmission Jammer destroyed.
06387_ Penetrated by Slug.
06387_ U-05 Engineer builds a Wall.
06390_ Penetrated by Slug.
06390_ Dropped Lrg. Storage Unit.
06390_ Arm. Treads destroyed.
06390_ Penetrated by Slug.
06390_ Dropped Com. Matter Pod.
06390_ Penetrated by Slug.
06390_ Slug penetrates Wall. <x2>
06391_ Penetrated by Slug.
06391_ U-05 Engineer builds a Wall.
06392_ Slug penetrates Wall.
06393_ Knocked back.
06396_ Slug penetrates G-67 Veteran.
06398_ Imp. Target Analyzer destroyed.
06398_ Melee Analysis Suite destroyed.
06398_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|    #????????#    #????????#          #???????????? |
|    #????????######????????#          #???????????? |
|    ???????????????????????# ######## #???????????? |
|    ??????????????????????   #??????# #???????????? |
|    ?????????????????????" # #??????# #???????????? |
|   ????????????????????????#+???????# ###?????????? |
|   ?????????????????????????????????#  T#?????????? |
| #??????????????????????????????????# ""#?????????? |
| ???????????????????????????????????# ###?????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???#??#????? |
| ?????????????????????????????????### ### ## ### ?? |
| ?????????#####???????????????????#""w""      "" "? |
| ????######!!!#???????????????????# "          " "  |
| ????#        #??????????????????##   Y             |
| ????# ####   ####???????????????##   h             |
| #####+#####+######################g                |
|                                 !ghguY             |
|                          @       !                 |
|                                                    |
|                                                    |
|             R    tt            k                   |
| ##################################   BB            |
| ?????????????????????????????????#   BB          ? |
| ?????????????????????????????????#               ? |
| ?????????????????????????????????#              ?? |
| ?????????????????????????????????#             ??? |
| ?????????????????????????????????######T#"""##???? |
| ???????????????????????????????????????##????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          32
Energy Capacity            220
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       285
Jamming Range              16
Power Amplification        20
Additional Mass Support    12
Armor Coverage             225
Evasion (%)                62
Melee Accuracy             11
Target Analysis            6
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              AssemblyFlightAnalyzer
  Manual?         0
Play Time         02:56:03
  Cumulative      76.8 hours
  Start           2021.08.28 @ 09:47:43
  End             2021.08.28 @ 13:07:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 252569a4-dc0e-46ec-b3c7-55925fd7168e