Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.11 @ 00:03:50 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (2) 10 Value Destroyed (40) 40 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1650 Bonus ------- None Cogmind --------- Core Integrity 388/550 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Flight Unit Transmission Jammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Flight Unit [Rating: 3] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility None Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility . | . . . . Weapon . | . . . . Parts Attached 3 | 2 1 . . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 1 | . 1 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 33 | . 36 33 27 Treads 23 | . 28 22 18 Ballistic Gun 9 | . 8 11 9 Naked Turns . | . . . . Heaviest Build 1 | . 1 1 1 Greatest Support 40 | 3 40 3 3 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 4 | 4 2 2 3 Average Carried 1 | 2 . 2 2 Final Capacity 5 | 5 5 5 5 Final Carried 3 | . 2 2 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 222 | 200 22 . . Remotely . | . . . . Salvage Created 40 | . 40 . . Parts 2 | . 2 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 2 | . 2 . . Guns 2 | . 2 . . Classes Destroyed 1 | . 1 . . Swarmer 2 | . 2 . . Best Kill Streak 2 | . 2 . . Combat Bots Only 2 | . 2 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 636 | . 173 166 297 Core 278 | . 34 82 162 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 86 79 . Volleys Fired 5 | . 5 . . Largest 1 | . 1 . . Hottest 20 | . 20 . . Shots Fired 5 | . 5 . . Gun 5 | . 5 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 5 | . 5 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 2 | . 2 . . Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 3 | . 3 . . Core Hits 3 | . 3 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 198 | . 31 . 167 Guns 27 | . 27 . . Cannons . | . . . . Explosions 125 | . . . 125 Melee . | . . . . Ramming 46 | . 4 . 42 Kinetic 27 | . 27 . . Thermal 125 | . . . 125 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 88 | . . . 88 Projectiles . | . . . . Explosions 88 | . . . 88 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 155 | . . . 155 Shots 1 | . . . 1 Rammed 4 | . 4 . . Targets Rammed 4 | . 4 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 132 | . 6 90 36 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 80 | . 80 33 72 Initial 33 | . . 33 13 Average 35 | . 34 33 44 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 6 7 3 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 5 5 3 Successful 3 | . 2 . 1 Failed 10 | . 3 5 2 Catastrophic 4 | . 3 1 . Database Lockouts . | . . . . Manual 11 | . 3 5 3 Terminals 13 | . 5 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Record 2 | . 2 . . Level Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 207 | 4 77 84 42 Spaces Moved 326 | 1 90 167 68 Core 314 | 1 78 167 68 Treads 12 | . 12 . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 54 | 50 64 50 50 Slowest Speed 160 | 50 160 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 2 19 28 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . . 35 Melee . | . . . . Projectile . | . . . . AOE 35 | . . . 35 Terrain Rammed 6 | . . . 6 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 347 | 5 101 166 75 Wait . | . . . . Move 323 | . 89 166 68 Hop . | . . . . Pick Up 3 | . 2 . 1 Fast Attach 1 | . 1 . . Attach 2 | 2 . . . Detach . | . . . . Swap . | . . . . Drop 3 | 3 . . . Fire 5 | . 5 . . Melee . | . . . . Ram 6 | . . . 6 Kick . | . . . . Crush 4 | . 4 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 11) 82 | -10/Materials | Entered another Materials area 82 | -9/Materials | Evolved 2 slots: Propulsion x2 158 | -9/Materials | Discovered new exit (range 15) 166 | -9/Materials | Entered another Materials area 166 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 181 | -8/Materials | Identified exit to Factory 208 | -8/Materials | Self-destructed Last Messages --------------- 00202_ Slammed into Fusion Modulator. 00202_ Lgt. Treads destroyed. 00202_ System corrupted by crushing effect (+5). 00202_ Lgt. Treads permanently disabled. 00202_ Destabilizing: Short circuit. 00202_ Lgt. Assault Rifle permanently disabled. 00202_ Destabilizing: Short circuit. 00203_ Slammed into Fusion Modulator. 00203_ Destabilizing: Core damaged (-27). 00204_ Slammed into Fusion Modulator. 00204_ Destabilizing: Core damaged (-22). 00205_ Slammed into Fusion Modulator. 00207_ Destabilizing: System corrupted (+1). 00207_ Destabilizing: System corrupted (+2). 00208_ Fusion Modulator explodes. 00208_ Broken Lgt. Assault Rifle destroyed. 00208_ Destroyed Broken Lgt. Assault Rifle. 00208_ Broken Lgt. Treads destroyed. 00208_ Destroyed Broken Lgt. Treads. 00208_ Repair Station disabled. 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