Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 15:42:38 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1427) 1427 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 3428 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 513/550 Matter 127/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON (3) ------- Shotgun Shotgun Assault Cannon > --- INVENTORY (5) ---- Cooled Ion Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Shotgun Shotgun Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Minigun [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 70 | 7 20 33 10 Power 10 | 1 3 6 . Engine 10 | 1 3 6 . Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 6 11 2 Treads 6 | 2 . 4 . Leg 11 | . 4 5 2 Wheel 2 | . . 2 . Hover 2 | . 2 . . Flight . | . . . . Utility 15 | 1 5 4 5 Device 4 | . 2 1 1 Storage 2 | 1 1 . . Processor 5 | . . 1 4 Hackware . | . . . . Protection 4 | . 2 2 . Artifact . | . . . . Weapon 24 | 3 6 12 3 Energy Gun 3 | . 1 2 . Energy Cannon 2 | . 2 . . Ballistic Gun 12 | 3 2 5 2 Ballistic Cannon 3 | . . 2 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . 1 1 . System Corruption 3 | . 2 1 . Parts Lost 6 | . . 5 1 Power 3 | . . 2 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 92 94 Engine 11 | . 14 10 8 Treads 12 | . 11 17 . Leg 12 | . 15 5 27 Hover 1 | . 1 3 . Device 10 | . 8 11 12 Storage 6 | . 13 . . Processor 3 | . . 2 18 Protection 5 | . 5 8 . Energy Gun 3 | . 3 5 . Energy Cannon 4 | . 7 1 . Ballistic Gun 15 | . 16 14 12 Ballistic Cannon 1 | . . . 8 Launcher 3 | . . 7 6 Naked Turns . | . . . . Heaviest Build 21 | 14 21 20 20 Greatest Support 60 | 40 40 60 35 Greatest Overweight (x) 2 | 2 1 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 5 5 Average Capacity 6 | 7 8 5 5 Most Carried 10 | 4 10 5 5 Average Carried 5 | 2 7 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 4 4 3 5 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Skirmisher 12% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1456 | 245 376 780 55 Remotely . | . . . . Salvage Created 1845 | . 616 1080 149 Parts 122 | . 37 80 5 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 12 21 3 Guns 27 | . 10 15 2 Cannons 5 | . 2 2 1 AOE 4 | . . 4 . Classes Destroyed 10 | . 7 3 . Worker 2 | . 1 . 1 Builder 2 | . . 2 . Tunneler 2 | . . 2 . Hauler 3 | . 2 1 . Recycler 2 | . 1 1 . Operator 2 | . 2 . . Watcher 3 | . 1 2 . Swarmer 6 | . 6 . . Grunt 25 | . 6 17 2 Sentry 5 | . . 4 1 Best Kill Streak 8 | . 6 8 3 Combat Bots Only 6 | . 6 6 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 81 83 23 Missed 51 | . 26 21 4 Damage Taken 1800 | . 632 933 235 Core 287 | . 99 151 37 Absorbed by Shields . | . . . . Redirected to Shielding 31 | . . 31 . Core Remaining (%) 74 | 100 60 62 . Volleys Fired 140 | . 61 66 13 Largest 3 | . 2 3 3 Hottest 139 | . 100 139 90 Shots Fired 289 | . 122 139 28 Gun 235 | . 99 120 16 Cannon 44 | . 23 9 12 Launcher 10 | . . 10 . Special . | . . . . Kinetic 216 | . 89 99 28 Thermal 28 | . 23 5 . Explosive 10 | . . 10 . Electromagnetic 35 | . 10 25 . Robot Hit Streak 12 | . 12 9 6 Robot Miss Streak 5 | . 5 4 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 171 | . 74 82 15 Core Hits 91 | . 30 51 10 Critical Kills 1 | . . 1 . Critical Parts Destroyed 3 | . 3 . . Critical Strikes 4 | . 3 1 . Destroy 4 | . 3 1 . Melee Attacks 2 | . . 2 . Impact 2 | . . 2 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3075 | . 977 1828 270 Guns 2136 | . 784 1146 206 Cannons 333 | . 193 76 64 Explosions 590 | . . 590 . Melee 16 | . . 16 . Ramming . | . . . . Kinetic 1836 | . 670 896 270 Thermal 378 | . 193 185 . Explosive 439 | . . 439 . Electromagnetic 406 | . 114 292 . Impact 16 | . . 16 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 1 . Average Corruption 1 | . 2 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 7 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 61 | . . 61 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 157 | . 24 157 72 Average Temperature 30 | . 7 46 31 Received Heat Transfer 735 | . 291 372 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 581 | . 407 174 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 689 | . 208 689 401 Initial 286 | . . 24 286 Average 225 | . 96 356 312 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 48 | 100 76 27 . Level 1 37 | . 23 39 98 Level 2 13 | . . 32 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 19 31 8 Peak Tracking Total 5 | . 5 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 12 | . 12 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 9 . Max in Single Turn 6 | . . 6 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 2 3 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 8 5 7 Successful 10 | . 4 3 3 Failed 10 | . 4 2 4 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 12 | . 4 2 6 Terminals 20 | . 8 5 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 2 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . 1 . . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 1 2 Terminals 5 | . 2 1 2 Assimilate 1 | . . . 1 Botnet 2 | . 1 1 . Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1885 | 78 804 784 219 Spaces Moved 986 | 46 420 391 129 Core 12 | 12 . . . Treads 357 | 34 142 181 . Legs 446 | . 240 77 129 Wheels 40 | . . 40 . Hover 131 | . 38 93 . Flight . | . . . . Fastest Speed 50 | 50 56 56 120 Average Speed 129 | 140 133 128 120 Slowest Speed 190 | 160 190 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 56 36 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 1 2 Terrain Destroyed 88 | . . 84 4 Melee 1 | . . 1 . Projectile 4 | . . . 4 AOE 83 | . . 83 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1321 | 56 553 542 170 Wait 10 | . . 6 4 Move 983 | 45 419 390 129 Hop . | . . . . Pick Up 39 | 4 17 14 4 Fast Attach 35 | 6 6 15 8 Attach 10 | . 5 5 . Detach 1 | . 1 . . Swap 26 | 1 9 14 2 Drop 63 | . 23 30 10 Fire 140 | . 61 66 13 Melee 2 | . . 2 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 12 | . 12 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 13) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1354 | -9/Materials | Discovered new exit (range 4) 1667 | -9/Materials | Entered another Materials area 1667 | -8/Materials | Evolved 2 slots: Utility x2 1886 | -8/Materials | Self-destructed Last Messages --------------- into recycling unit. 01846_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01849_ Acquired 46 matter. 01850_ Acquired 1 matter. 01856_ Discarded Adv. Targeting Computer. 01856_ Acquired Adv. Visual Processing Unit. 01857_ U-05 Engineer builds a Wall. 01861_ R-06 Scavenger collects Lgt. Treads. 01864_ G-47 Trooper destroyed. 01867_ G-47 Trooper knocked back. 01868_ K-01 Serf collects debris. 01870_ G-47 Trooper destroyed. 01871_ K-01 Serf collects debris. 01877_ Imp. Ion Engine destroyed. 01877_ Acquired 8 matter. 01879_ K-01 Serf collects debris. 01880_ R-06 Scavenger collects Aluminum Leg. 01883_ K-01 Serf destroyed. 01883_ R-06 Scavenger collects Wheel. 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