Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.01 @ 01:08:57

Player: pGoos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (1075)     1075
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2950

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Spear
>          --- INVENTORY (14) ---
           Hacking Suite
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Spear
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
     Small Storage Unit
           Gauss Rifle
           Grenade Launcher
           Katana
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             73   | 6   8   9   50  
  Power                    10   | 1   1   2   6   
    Engine                 6    | 1   1   2   2   
    Core                   4    | .   .   .   4   
    Reactor                .    | .   .   .   .   
  Propulsion               29   | 2   5   3   19  
    Treads                 5    | .   .   .   5   
    Leg                    1    | .   .   .   1   
    Wheel                  2    | 2   .   .   .   
    Hover                  13   | .   .   .   13  
    Flight                 8    | .   5   3   .   
  Utility                  10   | 1   .   3   6   
    Device                 1    | .   .   .   1   
    Storage                5    | 1   .   3   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   2   1   19  
    Energy Gun             7    | 1   1   .   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          11   | 1   1   .   9   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        5    | .   .   .   5   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   4   
Parts Lost                 30   | .   2   2   26  
  Power                    4    | .   .   .   4   
  Propulsion               17   | .   2   .   15  
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      11   | .   2   1   11  
Average Slot Usage (%)     74   | .   67  82  73  
  Engine                   7    | .   14  11  6   
  Core                     6    | .   .   .   8   
  Treads                   6    | .   .   .   9   
  Leg                      1    | .   .   .   2   
  Hover                    11   | .   .   .   16  
  Flight                   10   | .   15  41  2   
  Storage                  9    | .   6   11  9   
  Protection               3    | .   .   .   5   
  Energy Gun               4    | .   11  6   2   
  Ballistic Gun            8    | .   13  9   7   
  Piercing Weapon          1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  13  18  34  
  Greatest Support         60   | 26  26  16  60  
  Greatest Overweight (x)  4    | 2   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 14   | 6   6   10  14  
  Average Capacity         7    | 5   4   7   8   
  Most Carried             8    | 3   6   8   8   
  Average Carried          5    | 1   2   5   6   
  Final Capacity           14   | 6   4   8   14  
  Final Carried            6    | 3   4   6   2   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 19% | Mutant
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1136 | 232  116  90   698  
  Remotely                 .    | .    .    .    .    
Salvage Created            1693 | .    234  49   1410 
  Parts                    90   | .    17   5    68   
Haulers Intercepted        3    | .    .    1    2    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   7   .   19  
  Melee                    5    | .   .   .   5   
  Guns                     18   | .   4   .   14  
  AOE                      3    | .   3   .   .   
Classes Destroyed          8    | .   3   1   4   
  Worker                   1    | .   .   .   1   
  Hauler                   3    | .   .   1   2   
  Recycler                 5    | .   1   .   4   
  Swarmer                  6    | .   6   .   .   
  Grunt                    12   | .   1   .   11  
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   .   5   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           6    | .   4   1   6   
  Combat Bots Only         5    | .   3   .   5   
Max Kills in Single Turn   3    | .   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3041 | .    188  149  2704 
  Core                     621  | .    .    62   559  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  100  84   .    
Volleys Fired              86   | .    12   10   64   
  Largest                  2    | .    2    2    2    
  Hottest                  84   | .    60   60   84   
Shots Fired                136  | .    24   17   95   
  Gun                      136  | .    24   17   95   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  92   | .    12   10   70   
  Thermal                  25   | .    .    .    25   
  Explosive                .    | .    .    .    .    
  Electromagnetic          19   | .    12   7    .    
  Robot Hit Streak         16   | .    10   5    16   
  Robot Miss Streak        3    | .    3    3    3    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           111  | .    14   11   86   
  Core Hits                51   | .    8    3    40   
  Critical Hits            5    | .    .    .    5    
  Critical Kills           3    | .    .    .    3    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              18   | .    .    1    17   
  Impact                   .    | .    .    .    .    
  Slashing                 1    | .    .    1    .    
  Piercing                 17   | .    .    .    17   
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2459 | .    225  125  2109 
  Guns                     1716 | .    143  125  1448 
  Cannons                  .    | .    .    .    .    
  Explosions               82   | .    82   .    .    
  Melee                    657  | .    .    .    657  
  Ramming                  4    | .    .    .    4    
  Kinetic                  1191 | .    43   52   1096 
  Thermal                  434  | .    82   .    352  
  Explosive                .    | .    .    .    .    
  Electromagnetic          173  | .    100  73   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 657  | .    .    .    657  
Highest Corruption         10   | .    .    .    10   
  Average Corruption       9    | .    .    .    9    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Targeting Errors       3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    .    .    51   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    51   | .    .    .    51   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      37   | .    35   .    2    
  Shots                    1    | .    1    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        496  | .    80   40   496  
  Average Temperature      132  | .    34   16   156  
  Received Heat Transfer   1305 | .    30   60   1215 
  Effects                  15   | .    .    .    15   
    Shutdowns              7    | .    .    .    7    
    Energy Bleed           2    | .    .    .    2    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (major)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    1    .    3    
  Heat Transferred         1038 | .    150  .    888  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             369  | .   200 205 369 
  Average Influence        195  | .   105 151 228 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         56   | 100 99  95  40  
  Level 1                  43   | .   .   4   59  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   3   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   10  13  41  
  Peak Tracking Total      7    | .   6   4   7   
  Tactical Retreats        9    | .   1   2   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   .   .   1   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   1   4   6   
  Terminals                7    | .   .   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   1   7   14  
  Successful               13   | .   1   4   8   
  Failed                   9    | .   .   3   6   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   .   5   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   2   5   
  Locate Traps             1    | .   .   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Security Status          1    | .   .   .   1   
  Zone Layout              4    | .   .   2   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       3    | .   1   2   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   .   3   4   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     76   | .   .   .   76  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   9   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1450 | 58   139  225  1028 
Spaces Moved               1227 | 50   125  334  718  
  Core                     17   | 14   2    .    1    
  Treads                   172  | .    .    .    172  
  Legs                     12   | .    .    .    12   
  Wheels                   70   | 36   34   .    .    
  Hover                    410  | .    .    .    410  
  Flight                   546  | .    89   334  123  
  Fastest Speed            31   | 50   37   31   31   
  Average Speed            72   | 82   59   44   87   
  Slowest Speed            250  | 150  200  117  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    27   37   65   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | .    2    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      2    | .    2    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1621 | 63  171 391 996 
  Wait                     150  | 5   10  30  105 
  Move                     1222 | 49  124 331 718 
  Hop                      1    | .   .   1   .   
  Pick Up                  27   | 3   5   5   14  
  Fast Attach              39   | 6   5   2   26  
  Attach                   25   | .   2   6   17  
  Detach                   13   | .   4   3   6   
  Swap                     9    | .   1   1   7   
  Drop                     30   | .   8   1   21  
  Fire                     86   | .   12  10  64  
  Melee                    18   | .   .   1   17  
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 13)
  198 | -10/Materials | Entered another Materials area
  198 | -9/Materials  | Evolved 2 slots: Propulsion x2
  341 | -9/Materials  | Discovered new exit (range 5)
  377 | -9/Materials  | Discovered new exit (range 11)
  384 | -9/Materials  | Discovered new exit (range 17)
  423 | -9/Materials  | Entered another Materials area
  423 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  594 | -8/Materials  | Lost 3 parts (2n1u)
  825 | -8/Materials  | Lost 6 parts (5n1u)
  866 | -8/Materials  | Build established: Scavenger-Mutant
 1308 | -8/Materials  | Core integrity fell below 50%
 1378 | -8/Materials  | Lost 3 parts (2p1w)
 1404 | -8/Materials  | System corruption reached 10%
 1424 | -8/Materials  | Core integrity fell below 20%
 1451 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01405_ B-36 Bruiser destroyed.
01405_ Switching to secondary target: Y-45 Defender.
01407_ Lgt. Treads destroyed.
01411_ Acquired Lgt. Treads.
01413_ Hpw. Shotgun destroyed.
01414_ Acquired Lgt. Treads.
01415_ Acquired 15 matter.
01417_ K-01 Serf collects debris.
01418_ Acquired 10 matter. <x3>
01420_ System corrupted: Beam Rifle targeting data glitched.
01420_ U-05 Engineer lays Concrete.
01421_ K-01 Serf collects debris. <x2>
01425_ Beam Rifle destroyed.
01428_ K-01 Serf collects debris. <x2>
01442_ IZKRQQNNYK5WJJ4VGN2:KLV78GAPOTMNEC#
01442_ Lgt. Deuterium Engine destroyed.
01444_ System corrupted: Spear targeting data glitched. <x2>
01447_ Lgt. Treads destroyed. <x2>
01449_ K-01 Serf collects debris.
01449_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????#   #????????? |
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| ????????????????????????????????????#   #????????? |
| ????????????????????????????????????#   #????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumBurstKatana
  Manual?         0
Play Time         00:52:49
  Cumulative      26.0 hours
  Start           2020.05.31 @ 23:00:17
  End             2020.06.01 @ 01:08:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 007a3c42-9551-471b-ad50-f4f2d306d366