Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 22:32:20 Player: Lumi Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (23) 115 Value Destroyed (554) 554 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1318) 1318 TOTAL SCORE: 6487 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 1082 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -663 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 82/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Medium Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Looter] Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Barrage Gun Flak Gun > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Flexi-carbon Leg [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 4 | . . . . . . 2 . . 2 . Propulsion 2 | . . 2 . . . . . . . . Utility 2 | . . . . . . 2 . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 56 | 6 1 3 1 1 7 6 11 6 5 9 Power 7 | 1 . . . . . 2 2 . . 2 Engine 5 | 1 . . . . . 2 1 . . 1 Core 2 | . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 2 . . 4 . 3 1 1 3 Treads . | . . . . . . . . . . . Leg 12 | 2 . 2 . . 4 . 3 . . 1 Wheel 2 | . . . . . . . . . . 2 Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . . . 1 . Utility 12 | 1 . 1 1 1 . 2 1 2 1 2 Device 1 | . . . . . . . . 1 . . Storage 4 | 1 . . 1 . . . . 1 . 1 Processor 3 | . . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 4 | . . 1 . . . 2 1 . . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 1 . . . 3 2 5 3 3 2 Energy Gun 10 | . 1 . . . 1 1 2 2 1 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . . . . 2 1 3 1 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 35 | . . . . . 7 . 23 . 2 3 Power 6 | . . . . . . . 5 . . 1 Propulsion 12 | . . . . . 4 . 6 . 1 1 Utility 4 | . . . . . . . 3 . 1 . Weapon 13 | . . . . . 3 . 9 . . 1 Highest Loss Streak 19 | . . . . . 3 . 19 . 2 2 Average Slot Usage (%) 79 | . 84 84 100 100 97 97 86 7 24 17 Engine 9 | . 14 11 11 11 11 20 17 . . 2 Leg 30 | . 28 30 44 44 42 26 22 . . . Storage 8 | . 14 11 11 11 11 6 5 1 4 1 Processor 5 | . . . . 5 11 6 5 . 2 5 Protection 4 | . . 10 11 5 . 13 10 . . . Energy Gun 6 | . . 11 11 11 6 3 2 1 3 3 Ballistic Gun 11 | . 26 11 11 11 14 20 20 . 1 . Naked Turns 187 | . . . . . . . 48 139 . . Heaviest Build 53 | 13 13 19 23 23 21 52 53 23 23 16 Greatest Support 65 | 20 20 40 40 40 65 65 65 11 11 10 Greatest Overweight (x) 3 | 2 . . . . . . 2 2 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 7 4 7 5 Most Carried 8 | 2 2 4 4 5 6 5 8 4 6 4 Average Carried 3 | 1 1 2 3 3 4 2 6 3 4 3 Final Capacity 8 | 6 6 6 8 8 8 8 4 8 4 4 Final Carried 6 | 2 2 3 3 4 6 5 2 1 4 2 Class Distribution -------------------- 46% | Messiah-Mutant 44% | Mutant 8% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -6/Garrison Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Matter Collected 1236 | 200 69 126 23 . 146 60 467 . . 145 Remotely . | . . . . . . . . . . . Salvage Created 1039 | . 69 126 26 . 132 . 499 . . 187 Parts 61 | . 9 13 7 . 9 . 15 . . 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . . . . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Combat Hostiles Destroyed 14 | . 3 2 1 . 2 . 6 . . . Guns 14 | . 3 2 1 . 2 . 6 . . . Classes Destroyed 8 | . 2 2 . . 1 . 2 . . 1 Builder 5 | . 1 1 1 . . . . . . 2 Recycler 1 | . . . . . . . . . . 1 Swarmer 5 | . 3 . 1 . 1 . . . . . Grunt 5 | . . 1 . . . . 4 . . . Brawler 2 | . . 1 . . . . 1 . . . Duelist 1 | . . . . . 1 . . . . . Sentry 1 | . . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . 1 . . . Butcher 1 | . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . 4 2 2 . 1 . 2 . . 2 Combat Bots Only 3 | . 3 2 1 . 1 . 2 . . . Max Kills in Single Turn 2 | . 1 1 1 . 1 . 2 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Damage Taken 5094 | . 202 34 33 . 767 . 2630 . 736 692 Core 1689 | . 22 . . . 181 . 472 . 509 505 Absorbed by Shields 45 | . . . . . . . 45 . . . Core Remaining (%) 72 | 100 91 . . . 54 . . 44 . . Volleys Fired 106 | . 16 3 3 . 26 . 45 1 . 12 Largest 4 | . 2 2 2 . 2 . 4 1 . 1 Hottest 194 | . 40 60 60 . 98 . 194 60 . 60 Shots Fired 245 | . 32 6 6 . 46 . 142 1 . 12 Gun 245 | . 32 6 6 . 46 . 142 1 . 12 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 190 | . 32 3 3 . 25 . 127 . . . Thermal 36 | . . 3 3 . 21 . 9 . . . Explosive . | . . . . . . . . . . . Electromagnetic 19 | . . . . . . . 6 1 . 12 Robot Hit Streak 14 | . 3 6 2 . 14 . 6 . . 9 Robot Miss Streak 9 | . 6 . 4 . 4 . 9 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 139 | . 9 5 2 . 33 . 80 . . 10 Core Hits 62 | . 5 5 2 . 13 . 32 . 1 4 Critical Hits 2 | . . . . . . . 2 . . . Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2260 | . 198 58 33 . 450 . 1229 23 2 267 Guns 2251 | . 198 53 33 . 450 . 1227 23 . 267 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 9 | . . 5 . . . . 2 . 2 . Kinetic 1513 | . 198 21 12 . 239 . 1043 . . . Thermal 339 | . . 32 21 . 211 . 75 . . . Explosive . | . . . . . . . . . . . Electromagnetic 399 | . . . . . . . 109 23 . 267 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 2 2 2 3 . . . . . Average Corruption 2 | . . 2 2 2 2 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . 2 . 10 . . . . . Message Errors 5 | . . . 1 . 4 . . . . . Matter Fused 2 | . . . . . 2 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 2 | . . . 1 . 1 . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Targeting Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 3 | . . 1 . . . . 1 . 1 . Shots . | . . . . . . . . . . . Rammed 5 | . . 1 . . . . 2 . 2 . Targets Rammed 6 | . . 2 . . . . 2 . 2 . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 510 | . . 6 . . 273 . 510 . . . Average Temperature 160 | . . 6 . . 66 . 183 . . . Received Heat Transfer 652 | . . 18 . . 166 . 252 . 126 90 Effects 17 | . . . . . . . 17 . . . Shutdowns 6 | . . . . . . . 6 . . . Interference 6 | . . . . . . . 6 . . . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 722 | . . 75 50 . 449 . 148 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Peak Influence 1030 | . 120 120 71 . . 239 1030 430 300 91 Average Influence 191 | . 59 72 60 . . 162 693 430 211 60 Maximum Alert Level 3 | . . . . . . 1 3 2 1 . Low Security (%) 66 | 100 100 100 100 . . 77 8 . 16 100 Level 1 15 | . . . . . . 22 21 . 83 . Level 2 7 | . . . . . . . 6 100 . . Level 3 11 | . . . . . . . 63 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . 1 . 1 1 1 Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . 1 . . . . . 1 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 92 | . 7 5 4 . 14 1 25 . 22 14 Peak Tracking Total 12 | . 5 3 4 . 4 1 8 1 11 12 Tactical Retreats 7 | . . . 1 . 1 . 1 . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Traps Triggered 3 | . 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Machines Disabled 4 | . . . . . . 3 . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Machines Accessed 3 | . 1 1 . . . 1 . . . . Terminals 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 4 | . 2 1 . . . 1 . . . . Successful 4 | . 2 1 . . . 1 . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . . . . 10 . 6 . 4 1 2 Terminals 3 | . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 3 | . 2 1 . . . . . . . . Record 3 | . 2 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Total Allies 13 | . . . . 9 . 2 . . . 2 Largest Group 9 | . . . . 9 9 6 5 . . 2 Highest-Rated Group 315 | . . . . 282 282 315 277 . . 170 Highest-Rated Ally 94 | . . . . 38 38 94 94 . . 85 Zionite Dispatches 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 143 | . . . . . 64 3 73 . . 3 Total Damage 5336 | . . . . . 2299 148 2639 . . 250 Kills 32 | . . . . . 12 2 18 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . 2 6 . . . Items 8 | . . . . . . 2 6 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Turns Passed 5709 | 1434 168 219 66 1632 620 84 596 209 477 204 Spaces Moved 3772 | 335 99 164 46 1319 426 49 344 320 452 218 Core 557 | 27 . . . . . . 91 247 70 122 Treads . | . . . . . . . . . . . Legs 2664 | 308 99 164 46 1319 426 49 253 . . . Wheels 96 | . . . . . . . . . . 96 Hover 455 | . . . . . . . . 73 382 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 50 50 Average Speed 105 | 118 120 120 120 120 120 120 101 57 78 74 Slowest Speed 200 | 150 120 120 120 120 120 120 150 180 180 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 44 24 22 20 92 52 2 62 9 16 29 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . Scrap Searched 3 | . . . . 1 2 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Fac Fac Ext Total 5310 | 1367 116 179 51 1369 488 73 498 343 577 249 Wait 1316 | 1025 . 5 . 46 28 15 76 14 105 2 Move 3761 | 334 98 163 45 1318 425 48 342 319 451 218 Hop . | . . . . . . . . . . . Pick Up 25 | 2 1 2 1 2 2 4 5 3 2 1 Fast Attach 25 | 6 . 3 . . 7 1 1 2 2 3 Attach 30 | . 1 . . 1 . 5 10 4 3 6 Detach 17 | . . . . 1 . . 3 . 8 5 Swap 1 | . . . 1 . . . . . . . Drop 9 | . . 1 1 1 . . . . 4 2 Fire 106 | . 16 3 3 . 26 . 45 1 . 12 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . 2 . 2 . Kick 2 | . . 2 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 14 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 1435 | -11/Scrapyard | Entered Materials 1436 | -10/Materials | Build established: Mutant 1563 | -10/Materials | Discovered new exit (range 12) 1603 | -10/Materials | Entered another Materials area 1603 | -9/Materials | Evolved 2 slots: Propulsion x2 1815 | -9/Materials | Discovered new exit (range 7) 1822 | -9/Materials | Entered Mines 1883 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1888 | -9/Mines | Entered Zion 1930 | -7/Zion | System corruption cleaned by Quarantine Array 2029 | -7/Zion | Learned location of Armory (-4) 2201 | -7/Zion | Imprinted 2203 | -7/Zion | Declared Zion's savior 2351 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2497 | -7/Zion | Build established: Messiah-Mutant 2780 | -7/Zion | Received a hallucinogenic algorithm 3310 | -7/Zion | Gained Derelict followers 3332 | -7/Zion | Discovered new exit (range 13) 3349 | -7/Zion | Given A8's code to call for help 3520 | -7/Zion | Entered Proximity Caves 3520 | -6/Proximity Caves | Accompanied by 9 allies 3539 | -6/Proximity Caves | Learned Factory security intel 3718 | -6/Proximity Caves | Learned Factory garrison access intel 3746 | -6/Proximity Caves | Lost 3 parts (2n1w) 3794 | -6/Proximity Caves | Learned 4 Factory zone layouts 4085 | -6/Proximity Caves | Discovered new exit (range 12) 4126 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4140 | -6/Proximity Caves | Entered Factory 4140 | -6/Factory | Accompanied by 4 allies 4140 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 4143 | -6/Factory | Loaded intel: 3 garrison access locations 4160 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4161 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4218 | -6/Factory | Identified exit to Garrison 4224 | -6/Factory | Entered Garrison 4224 | -6/Garrison | Accompanied by 5 allies 4266 | -6/Garrison | Triggered checkpoint 4314 | -6/Garrison | Triggered checkpoint 4400 | -6/Garrison | Triggered checkpoint 4405 | -6/Garrison | Spotted B-75 Beast 4409 | -6/Garrison | Allies destroyed B-75 Beast 4422 | -6/Garrison | Triggered checkpoint 4434 | -6/Garrison | Lost 3 parts (1u2w) 4440 | -6/Garrison | Triggered checkpoint 4463 | -6/Garrison | Build established: Messiah-Tank 4474 | -6/Garrison | Triggered checkpoint 4548 | -6/Garrison | Discovered new exit (range 8) 4563 | -6/Garrison | Attempted to install RIF, but system incompatible 4583 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4702 | -6/Garrison | Triggered checkpoint 4774 | -6/Garrison | Garrison Relay disabled 4786 | -6/Garrison | Core integrity fell below 50% 4789 | -6/Garrison | Lost 19 parts (4p6n2u7w) 4816 | -6/Garrison | Discovered new exit (range 8) 4820 | -6/Garrison | Entered Factory 4996 | -6/Factory | Discovered new exit (range 9) 5029 | -6/Factory | Entered another Factory area 5029 | -5/Factory | Evolved 2 slots: Power x2 5264 | -5/Factory | Build established: Messiah-Mutant 5340 | -5/Factory | Discovered new exit (range 15) 5426 | -5/Factory | Spotted B-75 Beast 5498 | -5/Factory | Discovered new exit (range 16) 5505 | -5/Factory | Identified exit to Extension 5506 | -5/Factory | Entered Extension 5507 | -5/Extension | Core integrity fell below 50% 5581 | -5/Extension | Disrupted transfer network 5689 | -5/Extension | Zion Heavy squad teleported in 5697 | -5/Extension | Core integrity fell below 20% 5710 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 05689_ KC-SBC(Z): "Your backup has arrived!" 05690_ Penetrated by Slug. 05692_ Slug penetrates Terminal. 05692_ Slug penetrates WO-XCC(Z). 05696_ C-30 ARC bursts open, deploying its payload. 05696_ S-27 Virus unfolds itself. 05699_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E010. 05705_ WO-XCC(Z) destroyed. 05705_ Slug penetrates KC-SBC(Z). 05705_ KC-SBC(Z) suffers critical hit. 05705_ U-05 Engineer lays Concrete. 05705_ Hpw. Shock Rifle destroyed. 05705_ Discarded Imp. Targeting Computer. 05707_ U-05 Engineer lays Concrete. 05709_ KC-SBC(Z) critical meltdown. 05710_ Slug penetrates Wall. 05710_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????########??????????????????? | | #??????????????????????# = #??????????????????? | | #??????????????????????# gg #??????????????????? | | #???????##""##?????????# gh +??????????????????? | | #???????# #?????????# ] #??????????????????? | | #???????### #####??????# Y ???????????????????? | | ########### !! #??????# ?????????????????????? | | [%= #########@##+#??????? ????????? | | [[! Y #### ???????? | | " " [%[ s " ???????? | | #### ""T"" u s "%" ???????? | | #??# = ########### " ???????? | | #??# #?????????? w ???????? | | ##??# *** #?????????? ????????? | | ????# ** #??????????? " ????????? | | ????# *** ???? ""?????????? | | ????###################?????######## "??????????? | | ????????????????????????????????????? "??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SpikedShockKinecellerator Manual? 0 Play Time 01:04:45 Cumulative 10.0 hours Start 2020.03.01 @ 21:13:46 End 2020.03.01 @ 22:32:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baa0a221-0e46-42bf-8eb5-604cce0d03c6