Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 19:06:05 Player: Cernixs Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (5782) 5782 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1575) 1575 TOTAL SCORE: 11297 Bonus ------- High Alert Combat Kills 1159 Follower Combat Kills 216 Entered Garrisons 200 Cogmind --------- Core Integrity 396/700 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler Improved Recalibrator Mace Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Advanced Heat Sink Target Analyzer Improved Recalibrator Gauss Rifle Katana [Rating: 47] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 Utility 1 | . . . . 1 . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 118 | 7 4 8 40 10 18 29 2 Power 15 | 1 . 1 5 1 1 5 1 Engine 8 | 1 . 1 2 . . 3 1 Core 7 | . . . 3 1 1 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 . 1 10 1 5 7 1 Treads . | . . . . . . . . Leg 27 | 2 . 1 10 1 5 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 4 1 11 3 6 5 . Device 10 | . . 1 2 1 3 3 . Storage 7 | 2 4 . . 1 . . . Processor 2 | . . . 1 . 1 . . Hackware 1 | . . . 1 . . . . Protection 12 | . . . 7 1 2 2 . Artifact . | . . . . . . . . Weapon 44 | 2 . 5 14 5 6 12 . Energy Gun 10 | 2 . 1 3 2 . 2 . Energy Cannon 5 | . . 2 2 . . 1 . Ballistic Gun 15 | . . . 6 1 6 2 . Ballistic Cannon 4 | . . 1 . . . 3 . Launcher 3 | . . 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . 3 2 . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Parts Lost 49 | . 1 . 15 . 5 18 10 Power 8 | . 1 . 2 . . 3 2 Propulsion 16 | . . . 5 . 2 6 3 Utility 8 | . . . 2 . 2 2 2 Weapon 17 | . . . 6 . 1 7 3 Highest Loss Streak 7 | . 1 . 7 . 2 7 6 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 93 | . 97 98 91 99 99 93 38 Engine 3 | . 11 9 3 . . 2 8 Core 6 | . . . 6 9 9 5 . Leg 27 | . 28 33 31 27 26 24 6 Device 5 | . . 6 1 8 6 10 3 Storage 8 | . 27 15 4 2 9 9 2 Hackware 1 | . . . 3 6 . . . Protection 7 | . . . 11 8 7 7 2 Energy Gun 6 | . 28 6 9 4 . 5 . Energy Cannon 4 | . . 12 3 9 6 4 . Ballistic Gun 13 | . . . 6 21 29 14 . Ballistic Cannon 1 | . . 9 1 . . 1 11 Launcher 1 | . . 5 1 . . 4 3 Slashing Weapon 2 | . . . 5 1 . 2 . Peak Build Rating 47 | 7 7 15 24 30 47 47 37 Average Rating 25 | 5 6 12 17 27 35 36 18 On Entrance 20 | . 7 6 15 24 28 47 34 Naked Turns 128 | . . . . . . . 128 Heaviest Build 61 | 19 19 25 29 40 44 51 61 Greatest Support 45 | 20 20 30 39 38 45 45 25 Greatest Overweight (x) 14 | . . . 1 1 1 3 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 6 6 10 10 6 Most Carried 10 | 4 5 8 8 6 10 10 8 Average Carried 6 | . 2 5 5 4 8 7 5 Final Capacity 10 | 8 8 8 5 10 10 10 5 Final Carried 10 | . 5 7 5 6 10 9 4 Class Distribution -------------------- 44% | Scavenger-Tank 16% | Scavenger-Mutant 13% | Mutant 9% | Gunner 5% | Tank 4% | Commander-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Matter Collected 3617 | 270 140 238 745 367 842 1015 . Remotely . | . . . . . . . . Salvage Created 6091 | 62 314 504 1366 682 1130 1989 44 Parts 364 | 2 22 32 79 54 72 102 1 Haulers Intercepted 6 | . . 1 2 1 . 2 . Recyclers Shooed 9 | . . 1 5 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Combat Hostiles Destroyed 111 | . 6 11 27 12 29 25 1 Melee 12 | . . . 4 5 . 3 . Guns 60 | . 5 2 8 5 23 17 . Cannons 25 | . . 6 11 2 5 1 . AOE 10 | . . 2 4 . . 3 1 Classes Destroyed 14 | 1 4 2 4 1 2 . . Worker 13 | . . . 2 4 . 7 . Builder 13 | . 1 2 . 3 . 7 . Hauler 6 | . . 1 2 1 . 2 . Recycler 12 | 1 . . 2 2 . 7 . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 11 | . 1 3 1 2 . 4 . Swarmer 24 | . . . 4 9 6 5 . Cutter 2 | . . . . . 2 . . Grunt 57 | . 6 9 15 . 12 15 . Duelist 1 | . . . 1 . . . . Sentry 21 | . . 2 7 2 4 5 1 Hunter 4 | . . . . 1 3 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 9 | 1 3 5 6 9 4 9 1 Combat Bots Only 6 | . 2 3 4 6 4 5 1 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . 1 1 Melee 1 | . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Hostile Shots Fired 848 | . 41 39 196 64 113 216 179 Missed 275 | . 14 16 52 16 35 56 86 Damage Taken 7655 | . 306 287 2063 283 1166 2417 1133 Core 1208 | . 78 101 261 4 158 302 304 Absorbed by Shields 211 | . . . . 117 94 . . Regen/Repaired (Parts) 33 | . . . 33 . . . . Core Remaining (%) 48 | 100 68 . 9 . . 15 . Volleys Fired 339 | 3 26 30 80 29 53 116 2 Largest 4 | 2 2 3 3 4 4 4 1 Hottest 198 | 100 100 170 148 151 147 198 33 Shots Fired 884 | 6 52 79 164 113 206 262 2 Gun 637 | 6 52 24 86 84 176 209 . Cannon 189 | . . 48 66 29 30 16 . Launcher 58 | . . 7 12 . . 37 2 Special . | . . . . . . . . Kinetic 455 | . . 24 62 74 176 119 . Thermal 299 | 6 52 30 46 29 30 106 . Explosive 47 | . . 7 12 . . 26 2 Electromagnetic 83 | . . 18 44 10 . 11 . Robot Hit Streak 14 | 3 10 6 7 8 9 14 . Robot Miss Streak 7 | 1 3 3 4 6 4 7 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 475 | 4 36 42 90 53 92 158 . Core Hits 241 | 2 16 23 47 29 45 77 2 Critical Kills 5 | . . 1 . . 3 1 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 15 | 1 . 1 2 2 4 5 . Burn 3 | 1 . . . . . 2 . Meltdown 2 | . . 1 . . 1 . . Destroy 5 | . . . . 1 3 1 . Blast 1 | . . . 1 . . . . Sever 4 | . . . 1 1 . 2 . Melee Attacks 48 | . . . 16 19 . 13 . Impact . | . . . . . . . . Slashing 48 | . . . 16 19 . 13 . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 5 . . 3 . Combat Hostiles 1 | . . . 1 . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11951 | 50 453 1242 2335 1202 2087 4499 83 Guns 6185 | 50 453 203 580 563 1838 2498 . Cannons 2031 | . . 598 688 312 249 184 . Explosions 2380 | . . 438 511 . . 1348 83 Melee 1352 | . . . 556 327 . 469 . Ramming 3 | . . 3 . . . . . Kinetic 4661 | . . 334 603 505 1838 1381 . Thermal 3085 | 50 453 276 444 312 249 1301 . Explosive 2152 | . . 438 511 . . 1120 83 Electromagnetic 698 | . . 191 221 58 . 228 . Impact . | . . . . . . . . Slashing 1352 | . . . 556 327 . 469 . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 . 1 1 . Average Corruption 1 | . . 2 2 . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . 27 . 4 11 . Message Errors 15 | . . . 11 . 2 2 . Matter Fused 8 | . . . 6 . . 2 . Heat Flow Errors 5 | . . . 3 . 1 1 . Energy Discharges 2 | . . . 1 . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . 3 . . . . Data Loss (major) 3 | . . . 1 . 1 1 . Misfires 3 | . . . 1 . . 2 . Alerts 2 | . . . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 195 | . . . 90 17 . 49 39 Projectiles . | . . . . . . . . Explosions 74 | . . . . . . 35 39 Melee 121 | . . . 90 17 . 14 . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 825 | . . . 57 . 107 265 396 Shots 15 | . . . 2 . 1 7 5 Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 541 | 42 372 233 398 357 331 541 . Average Temperature 120 | 21 100 77 98 117 112 159 . Received Heat Transfer 2542 | . 138 153 804 34 276 1008 129 Effects 27 | . 1 . 2 1 6 17 . Shutdowns 6 | . 1 . 1 1 . 3 . Energy Bleed 4 | . . . 1 . 2 1 . Interference 10 | . . . . . 2 8 . Matter Decay 2 | . . . . . . 2 . Short Circuit 4 | . . . . . 2 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . 1 1 . . 1 1 . Combat Hostiles 4 | . 1 1 . . 1 1 . Parts Melted 16 | . 2 4 3 1 2 4 . Heat Transferred 6786 | 222 1332 592 940 555 444 2701 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Peak Influence 1457 | 5 155 406 629 446 1457 1049 602 Initial 709 | . 3 38 152 157 279 709 417 Average 531 | 2 53 177 405 271 817 768 469 Maximum Alert Level 4 | . . 2 2 2 4 3 2 Low Security (%) 16 | 100 100 64 1 45 . . . Level 1 20 | . . 32 53 37 6 . . Level 2 32 | . . 2 45 17 38 27 99 Level 3 25 | . . . . . 34 72 . Level 4 4 | . . . . . 20 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 4 1 5 . . 5 6 Investigation 7 | . 3 1 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 . . 3 2 Assault 4 | . . . 2 . . 2 . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Distress Signals 13 | . 1 1 3 4 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 18 18 51 26 31 45 14 Peak Tracking Total 11 | . 6 4 6 7 4 6 11 Tactical Retreats 18 | . 2 1 4 5 1 2 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Traps Triggered 16 | . 1 2 3 . 9 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Machines Disabled 26 | . . 5 1 1 8 7 4 Max in Single Turn 4 | . . 1 1 1 2 2 4 Garrison Access 1 | . . . 1 . . . . Garrison Relay 5 | . . . . . 5 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Machines Accessed 33 | . 5 3 10 4 3 6 2 Terminals 25 | . 3 3 9 2 3 4 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 80 | . 15 5 17 13 5 16 9 Successful 46 | . 9 3 10 7 3 7 7 Failed 33 | . 6 2 7 6 2 9 1 Catastrophic 5 | . 1 . 2 . 1 . 1 Database Lockouts 1 | . . . . . . . 1 Manual 12 | . . 2 3 5 . 2 . Terminals 62 | . 9 5 15 7 5 13 8 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 2 . . 3 . Recycling Units 9 | . 6 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 . . 1 Terminal Hacks 36 | . 4 3 8 4 3 7 7 Record 5 | . 1 . . . . . 4 Prototype ID Bank 3 | . . . . 1 . 1 1 Open Door 4 | . . . 4 . . . . Emergency Access Points 2 | . . . . . 1 1 . Terminal Index 1 | . . . . 1 . . . Alert Level 3 | . 1 1 1 . . . . Unreport Threat 4 | . . . 1 1 . 2 . Dispatch Records 3 | . 1 1 . . . 1 . Maintenance Status 1 | . . . 1 . . . . Assault Status 2 | . . . 1 . . . 1 Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . . . . . . 1 1 Zone Layout 3 | . . 1 . 1 . 1 . Garrison Registry 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 7 | . 5 . . 2 . . . Report Inventory 3 | . 2 . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 3 | . 3 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 29 | . 3 2 9 4 3 6 2 Full Trace Events 6 | . 3 . 1 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 87 | . . . . 87 . . . Retrieved Components 6 | . 6 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 19 | . . . 1 . 18 . . Machine Destruction 19 | . . . 1 . 18 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 8 . . . Highest-Rated Group 88 | . . . 88 72 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders 7 | . . . 4 3 . . . ROAM 4 | . . . 2 2 . . . GUARD 1 | . . . . 1 . . . EXPLORE 2 | . . . 2 . . . . Ally Attacks 70 | . . . 27 43 . . . Total Damage 545 | . . . 218 327 . . . Kills 10 | . . . 4 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . 2 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Turns Passed 8005 | 77 598 488 2095 729 1667 2065 286 Spaces Moved 4143 | 50 407 277 1242 359 715 793 300 Core 277 | 12 . . . . . . 265 Treads . | . . . . . . . . Legs 3866 | 38 407 277 1242 359 715 793 35 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 50 Average Speed 137 | 103 120 120 120 137 170 168 93 Slowest Speed 750 | 120 120 120 190 190 190 330 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 47 30 95 34 87 71 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 535 | . . 52 97 6 73 273 34 Melee . | . . . . . . . . Projectile 58 | . . 1 2 6 3 46 . AOE 477 | . . 51 95 . 70 227 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Total 5776 | 69 465 368 1675 506 1063 1326 304 Wait 934 | 3 18 38 247 68 213 347 . Move 4134 | 49 406 276 1241 358 712 792 300 Hop . | . . . . . . . . Pick Up 113 | 7 8 10 34 13 18 23 . Fast Attach . | . . . . . . . . Attach 63 | 7 2 4 18 3 6 21 2 Detach 1 | . . . . . 1 . . Swap 55 | . 2 4 22 7 12 8 . Drop 48 | . 3 5 17 9 8 6 . Fire 339 | 3 26 30 80 29 53 116 2 Melee 48 | . . . 16 19 . 13 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . . 40 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 994 | -9/Materials | Build established: Gunner 1094 | -9/Materials | Discovered new exit (range 15) 1164 | -9/Materials | Entered Storage 1385 | -9/Storage | Lost 3 parts (1p1n1w) 1686 | -9/Storage | Build established: Tank 1914 | -9/Storage | Core integrity fell below 50% 1953 | -9/Storage | Lost 3 parts (1p2n) 1964 | -9/Storage | First assault squad dispatched 2025 | -9/Storage | Core integrity fell below 20% 2082 | -9/Storage | Lost 7 parts (2n2u3w) 2141 | -9/Storage | Met 01-MTF 2379 | -9/Storage | Build established: Scavenger-Mutant 2867 | -9/Storage | Repaired Katana 2903 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2941 | -9/Storage | Discovered new exit (range 16) 2996 | -9/Storage | Identified exit to Materials 3259 | -9/Storage | Entered Materials 3259 | -8/Materials | Accompanied by 9 allies (01-MTF) 3259 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3262 | -8/Materials | 01-MTF left 3316 | -8/Materials | Build established: Commander-Tank 3500 | -8/Materials | Lost 3 allies 3727 | -8/Materials | Build established: Scavenger-Tank 3919 | -8/Materials | Identified exit to Garrison 3988 | -8/Materials | Entered Garrison 4070 | -8/Garrison | Triggered checkpoint 4118 | -8/Garrison | Garrison Relay disabled 4308 | -8/Garrison | Triggered checkpoint 4438 | -8/Garrison | Triggered checkpoint 4484 | -8/Garrison | Garrison Relay disabled 4525 | -8/Garrison | Discovered new exit (range 10) 4540 | -8/Garrison | Identified exit to Materials 4652 | -8/Garrison | Triggered checkpoint 4730 | -8/Garrison | Triggered checkpoint 4769 | -8/Garrison | Garrison Relay disabled 4857 | -8/Garrison | Discovered exit to Materials (range 9) 5212 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5319 | -8/Garrison | Garrison Relay disabled 5522 | -8/Garrison | Triggered checkpoint 5543 | -8/Garrison | Phase Generator disabled 5548 | -8/Garrison | Discovered exit to Materials (range 11) 5588 | -8/Garrison | Triggered checkpoint 5640 | -8/Garrison | Discovered exit to Materials (range 86) 5640 | -8/Garrison | Discovered exit to Materials (range 7) 5640 | -8/Garrison | Discovered exit to Materials (range 50) 5655 | -8/Garrison | Entered Materials 6455 | -8/Materials | First assault squad dispatched 6510 | -8/Materials | Core integrity fell below 50% 6539 | -8/Materials | Lost 7 parts (1p2n2u2w) 7441 | -8/Materials | Core integrity fell below 20% 7540 | -8/Materials | Discovered new exit (range 15) 7720 | -8/Materials | Entered Factory 7720 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7847 | -7/Factory | Lost 4 parts (2n2u) 7878 | -7/Factory | Released all parts (2) 7886 | -7/Factory | Central database locked down 7905 | -7/Factory | Lost 6 parts (2p1n3w) 8006 | -7/Factory | Self-destructed Last Messages --------------- F013. Dispatching Investigation squad. 07893_ The unstable cave ceiling collapses. 07896_ Penetrated by Slug. 07915_ Triggered Proton Bomb Trap. 07915_ A bubble of electromagnetic force engulfs the area. 07915_ Door malfunctions. 07915_ Manufacturing Mainframe disabled. 07926_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 07938_ W-25 Informer sends out distress signal. 07939_ Slug penetrates Wall. 07944_ W-25 Informer sends out distress signal. 07957_ Penetrated by Slug. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?##############??????????? | | ?????????## ""G"" #?# #??????????? | | ?????????# "" "" #?# #??????????? | | ????????## #?# #??????????? | | ????????# % #?# #??????????? | | ????????### #?# #??????????? | | ???????## #?# #??????????? | | ???????# #?# ! ]#??????????? | | ????????# #?# ! #??????????? | | ???????## # *! #?# #???######## | | ???????# # #?# ! #???# """ | | ???????## #?# #???# "T" | | ????????# #?# #???# | | ????????# # ## ##########+####+##### | | ????????#### # @ # | | ???????????### w # | | ?????????????# + | | ?????????????# # | | ?????????????# # | | ?????????????### !#################### # | | ???????????????# ]# #????# # | | ???????????????# # """""" ""#????# + | | ???????????????# " """""" T"#????# ######## | | ???????????????# # """""" ""#????# #???# | | ????????#####??# # """""" ! #????# #???# | | ???????? ?# # #????# #???# | | ??????? """ ?# ###############????# ##### | | ???????!! """ # ########???????????# + | | ??????#!! """ # #???????????#+##### | | ??????#! + #?????????? ??# | | ??????# """ # #?????????# """ !## | | ??????? """ # #?????????# """ ## | | ???????! """ ?# #?????????# """ ## | | ???????? ?######## #?????????# ## | | ????????############### #?????????# ! ##### | | ?????????# # #?????????########???? | | ?????????# + #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV Please Form A Line Remodeling Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed AntimatterEtherialBank Manual? 0 Play Time 02:07:55 Cumulative 4.5 hours Start 2025.02.03 @ 02:21:31 End 2025.02.03 @ 19:06:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f31d909d-43a0-4c33-a0e2-0740debabd44