Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 11:39:25

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1855)     1855
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-90)                -90
              TOTAL SCORE: 4615

 Bonus
-------
High Alert Combat Kills    35
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             183/700
Matter                     18/300
Energy                     84/100
System Corruption          1%
Temperature                Cool (45)
Movement                   Core (250) Ox4
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
      Mini Assault Cannon
>          --- INVENTORY (10) ---
  Improved Terrain Scanner
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)
    Cooled Particle Cannon
           Gauss Cannon
      Mini Assault Cannon
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scan Processor
           Transmission Jammer
  Improved Shield Generator
           Drone Bay
>          --- WEAPON -----------
           Shock Rifle
           Gauss Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
  Advanced Treads
  Improved Terrain Scanner
           Drone Bay
           Drone Bay
           Drone Bay
    Cooled Particle Cannon
      Mini Assault Cannon
           Proton Missile Launcher
      Mini Grenade Launcher
     Heavy Missile Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             58   | 1   1   15  12  19  10  
  Power                    6    | .   .   3   1   1   1   
    Engine                 5    | .   .   3   1   .   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   .   3   .   5   1   
    Treads                 4    | .   .   .   .   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   
    Hover                  2    | .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   1   4   6   4   3   
    Device                 13   | 1   1   2   3   3   3   
    Storage                1    | .   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | .   .   5   5   9   5   
    Energy Gun             4    | .   .   1   .   1   2   
    Energy Cannon          2    | .   .   .   1   1   .   
    Ballistic Gun          8    | .   .   3   3   2   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               4    | .   .   .   1   1   2   
    Special Weapon         2    | .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 20   | .   .   1   3   4   12  
  Power                    4    | .   .   1   .   1   2   
  Propulsion               5    | .   .   .   .   1   4   
  Utility                  7    | .   .   .   3   1   3   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      12   | .   .   1   3   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  97  94  89  
  Engine                   7    | .   14  10  9   6   3   
  Core                     1    | .   .   .   .   2   5   
  Treads                   6    | .   .   .   .   9   22  
  Leg                      2    | .   28  .   .   .   .   
  Wheel                    15   | .   .   33  27  13  .   
  Device                   19   | .   14  19  27  17  17  
  Storage                  8    | .   14  11  9   7   7   
  Processor                2    | .   .   .   .   5   7   
  Protection               4    | .   .   .   7   7   2   
  Energy Gun               3    | .   14  5   .   1   4   
  Energy Cannon            2    | .   .   .   3   3   .   
  Ballistic Gun            11   | .   14  16  14  12  .   
  Ballistic Cannon         2    | .   .   .   .   2   12  
  Launcher                 1    | .   .   .   .   1   4   
Peak Build Rating          48   | 8   8   20  29  46  48  
  Average Rating           27   | 7   7   16  26  36  40  
  On Entrance              18   | 6   8   8   20  28  43  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 14  14  26  40  52  47  
  Greatest Support         75   | 20  20  36  36  75  66  
  Greatest Overweight (x)  2    | .   .   1   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 8   8   8   10  10  10  
  Most Carried             10   | 8   8   10  10  10  10  
  Average Carried          8    | 6   7   7   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 8   8   10  10  10  8   

 Class Distribution 
--------------------
 38% | Mutant
 19% | Skirmisher
 15% | Scavenger-Mutant
 14% | Scavenger-Tank
  7% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           1207 | 228 34  196 344 371 34  
  Remotely                 317  | 28  15  .   274 .   .   
Salvage Created            2116 | 148 72  263 383 841 409 
  Parts                    120  | 15  11  17  20  45  12  
Haulers Intercepted        2    | .   .   1   .   1   .   
Recyclers Shooed           3    | .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  40   | .   3   2   10  14  11  
  Guns                     14   | .   3   2   7   2   .   
  Cannons                  9    | .   .   .   3   5   1   
  AOE                      17   | .   .   .   .   7   10  
Classes Destroyed          13   | 2   3   4   1   2   1   
  Worker                   3    | .   .   1   .   2   .   
  Builder                  2    | .   .   1   .   1   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   
  Recycler                 5    | 1   .   1   .   1   2   
  Operator                 1    | .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  7    | .   3   .   4   .   .   
  Grunt                    25   | .   .   .   3   11  11  
  Sentry                   5    | .   .   2   3   .   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           11   | 3   4   3   7   11  7   
  Combat Bots Only         8    | .   3   2   7   8   6   
Max Kills in Single Turn   4    | 1   1   1   2   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        361  | .    38   8    84   72   159  
  Missed                   89   | .    9    1    11   13   55   
Damage Taken               3544 | .    332  102  835  811  1464 
  Core                     729  | .    90   14   108  78   439  
  Absorbed by Shields      111  | .    .    .    .    64   47   
  Ignored by Resistances   65   | .    .    .    .    65   .    
Core Remaining (%)         85   | 100  64   96   80   .    .    
Volleys Fired              126  | 6    15   21   28   43   13   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  146  | 60   60   100  58   143  146  
Shots Fired                264  | 12   30   40   54   106  22   
  Gun                      182  | 12   30   38   48   52   2    
  Cannon                   60   | .    .    .    6    44   10   
  Launcher                 18   | .    .    .    .    8    10   
  Special                  4    | .    .    2    .    2    .    
  Kinetic                  167  | 6    15   29   48   59   10   
  Thermal                  70   | 6    15   11   6    32   .    
  Explosive                9    | .    .    .    .    .    9    
  Electromagnetic          18   | .    .    .    .    15   3    
  Robot Hit Streak         11   | 2    5    6    11   9    8    
  Robot Miss Streak        6    | 2    3    2    6    5    1    
  Penetration Max          1    | .    .    .    1    1    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           125  | 5    16   22   31   36   15   
  Core Hits                99   | 5    6    9    14   29   36   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    1    1    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4853 | 65   188  293  747  1581 1979 
  Guns                     1558 | 65   188  293  636  359  17   
  Cannons                  852  | .    .    .    111  572  169  
  Explosions               2443 | .    .    .    .    650  1793 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1649 | 42   119  225  636  458  169  
  Thermal                  797  | 23   69   68   111  526  .    
  Explosive                1592 | .    .    .    .    .    1592 
  Electromagnetic          815  | .    .    .    .    597  218  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    1    2    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    .    
Overload Shots             3    | .    .    .    .    3    .    
Overflow Damage            195  | .    .    .    .    80   115  
  Projectiles              67   | .    .    .    .    67   .    
  Explosions               128  | .    .    .    .    13   115  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    1    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    1    2    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      221  | .    .    .    .    35   186  
  Shots                    9    | .    .    .    .    3    6    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | 2    66   24   78   384  189  
  Average Temperature      91   | 2    22   11   37   120  80   
  Received Heat Transfer   1476 | .    168  54   306  306  642  
  Effects                  4    | .    .    .    .    4    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1118 | 50   150  150  148  620  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             483  | 25  253 195 394 483 390 
  Initial                  219  | .   16  106 81  179 219 
  Average                  211  | 13  128 163 254 255 237 
Maximum Alert Level        2    | .   1   .   1   2   1   
  Low Security (%)         52   | 100 72  100 29  47  .   
  Level 1                  42   | .   27  .   70  38  100 
  Level 2                  5    | .   .   .   .   14  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   1   7   2   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            8    | .   1   1   .   4   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         3    | .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   3   
Times Spotted              64   | .   13  4   11  18  18  
  Peak Tracking Total      11   | .   7   2   7   6   11  
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            3    | .   .   .   1   2   .   
  Indirectly               1    | .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          10   | .   .   .   2   6   2   
  Max in Single Turn       2    | .   .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          7    | .   2   1   1   1   2   
  Terminals                7    | .   2   1   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   6   1   2   1   3   
  Successful               6    | .   4   1   .   .   1   
  Failed                   7    | .   2   .   2   1   2   
    Catastrophic           3    | .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                13   | .   6   1   2   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   4   1   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   1   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               8    | .   .   .   .   .   8   
  STAY                     1    | .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   1   
  RETURN                   6    | .   .   .   .   .   6   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   10  
  Drone Recoveries         4    | .   .   .   .   .   4   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Sto 
Turns Passed               1618 | 92  160 265 278 606 217 
Spaces Moved               915  | 27  90  176 179 349 94  
  Core                     .    | .   .   .   .   .   .   
  Treads                   194  | .   .   .   .   100 94  
  Legs                     117  | 27  90  .   .   .   .   
  Wheels                   599  | .   .   176 179 244 .   
  Hover                    5    | .   .   .   .   5   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            90   | 120 120 90  90  90  145 
  Average Speed            111  | 120 120 90  95  117 145 
  Slowest Speed            190  | 120 120 105 105 190 145 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   36  20  19  14  35  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 6    | .   .   2   1   3   .   
Terrain Destroyed          63   | .   .   2   4   13  44  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               17   | .   .   2   3   8   4   
  AOE                      45   | .   .   .   .   5   40  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      1262 | 75  113 238 229 454 153 
  Wait                     97   | 36  .   8   3   27  23  
  Move                     910  | 26  89  175 178 348 94  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 4   4   8   5   7   4   
  Fast Attach              13   | 1   .   3   1   6   2   
  Attach                   15   | .   .   3   4   6   2   
  Detach                   3    | .   .   2   .   1   .   
  Swap                     30   | .   1   9   7   7   6   
  Drop                     32   | 2   4   9   3   9   5   
  Fire                     126  | 6   15  21  28  43  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   .   .   4   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 2)
   93 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 11)
  253 | -10/Materials | Entered another Materials area
  253 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -9/Materials  | Build established: Mutant
  448 | -9/Materials  | Discovered new exit (range 12)
  518 | -9/Materials  | Entered another Materials area
  518 | -8/Materials  | Evolved 2 slots: Utility x2
  726 | -8/Materials  | Lost 3 parts (3u)
  753 | -8/Materials  | Destroyed 7 combat bots
  784 | -8/Materials  | Discovered new exit (range 7)
  796 | -8/Materials  | Entered Factory
  796 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1267 | -7/Factory    | Garrison activated, responded to threat
 1335 | -7/Factory    | Destroyed 8 combat bots
 1377 | -7/Factory    | Discovered new exit (range 14)
 1402 | -7/Factory    | Entered Storage
 1599 | -7/Storage    | Lost 5 allies
 1617 | -7/Storage    | Core integrity fell below 50%
 1619 | -7/Storage    | Self-destructed

 Last Messages 
---------------
01611_ Destroyed Lgt. Ion Engine.
01611_ Adv. Treads destroyed.
01611_ Destroyed Adv. Treads.
01612_ Slug penetrates Wall.
01612_ Critical hit (Burn: +37).
01612_ U-05 Engineer builds a Wall.
01613_ G-47 Trooper destroyed.
01613_ Destroyed Tractor Beam.
01613_ Destroyed Com. Wheel.
01613_ G-47 Trooper destroyed.
01613_ Adv. Treads destroyed.
01613_ Destroyed Adv. Treads.
01615_ R-06 Scavenger destroyed.
01615_ Destroyed Lgt. Nuclear Core.
01615_ G-47 Trooper destroyed.
01616_ K-01 Serf collects debris.
01616_ Mni. Grenade Launcher destroyed.
01617_ The unstable cave ceiling collapses.
01618_ Penetrated by Slug.
01618_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              ActuatorShadeManipulator
  Manual?         0
Play Time         00:35:21
  Cumulative      171.4 hours
  Start           2024.09.21 @ 19:13:03
  End             2024.09.22 @ 11:39:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          310
  Rogue           306
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 994c3c7b-598c-435d-9e7b-57168514cab8