Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:54:12

Player: Quiggsy

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (1032)     1032
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 2211

 Bonus
-------
High Alert Combat Kills    79

 Cogmind 
---------
Core Integrity             0/400
Matter                     161/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (3) ---
       Light Treads
    Improved Treads
>            --- UTILITY (3) ------
      Medium Storage Unit
             Visual Processing Unit
>            --- WEAPON (2) -------
             Rocket Launcher
             Rocket Launcher
>            --- INVENTORY (10) ---
       Light Ion Engine
  Reinforced Ion Engine
             Heat Sink
             Cooling System
             Cooling System
             Seismic Detector
       Light Assault Rifle

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
    Improved Treads
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
       Light Armor Plating
>            --- WEAPON -----------
             Rocket Launcher
             Rocket Launcher
>            --- INVENTORY --------
       Light Ion Engine
  Reinforced Ion Engine
             Heat Sink
             Cooling System
             Cooling System
             Seismic Detector
       Light Assault Rifle
       Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 5   8   18  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   2   6   
    Treads                 3    | .   .   3   
    Leg                    7    | 2   2   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 3    | 1   2   .   
    Storage                1    | .   .   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 1   2   5   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   4   7   
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  3    | .   2   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   93  89  
  Engine                   12   | .   14  10  
  Treads                   8    | .   .   16  
  Leg                      18   | .   28  9   
  Device                   8    | .   18  .   
  Storage                  5    | .   .   11  
  Processor                12   | .   4   19  
  Ballistic Gun            14   | .   14  14  
  Launcher                 9    | .   12  5   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 5   11  28  
  Greatest Support         63   | 20  20  63  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   5   10  
  Average Capacity         7    | 5   5   10  
  Most Carried             10   | .   5   10  
  Average Carried          3    | .   3   5   
  Final Capacity           10   | 5   5   10  
  Final Carried            7    | .   5   7   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           765  | 259 121 385 
  Remotely                 .    | .   .   .   
Salvage Created            789  | 50  244 495 
  Parts                    62   | 2   24  36  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  32   | 1   11  20  
  Melee                    1    | .   .   1   
  Guns                     15   | 1   3   11  
  AOE                      16   | .   8   8   
Classes Destroyed          11   | 1   6   4   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   .   2   
  Watcher                  1    | .   1   .   
  Swarmer                  13   | .   6   7   
  Grunt                    13   | 1   5   7   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           9    | 1   9   5   
  Combat Bots Only         5    | 1   5   5   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        211  | 8    57   146  
  Missed                   53   | 4    23   26   
Damage Taken               1978 | 46   536  1396 
  Core                     563  | .    161  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         67   | 100  35   .    
Volleys Fired              123  | 9    46   68   
  Largest                  2    | 1    2    2    
  Hottest                  66   | 20   50   66   
Shots Fired                170  | 9    48   113  
  Gun                      140  | 9    32   99   
  Cannon                   .    | .    .    .    
  Launcher                 30   | .    16   14   
  Special                  .    | .    .    .    
  Kinetic                  140  | 9    32   99   
  Thermal                  .    | .    .    .    
  Explosive                30   | .    16   14   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | 2    8    16   
  Robot Miss Streak        4    | 2    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           102  | 4    25   73   
  Core Hits                65   | 3    23   39   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2499 | 38   1188 1273 
  Guns                     713  | 38   143  532  
  Cannons                  .    | .    .    .    
  Explosions               1778 | .    1045 733  
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  713  | 38   143  532  
  Thermal                  .    | .    .    .    
  Explosive                1778 | .    1045 733  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            95   | .    92   3    
  Projectiles              .    | .    .    .    
  Explosions               95   | .    92   3    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      232  | .    172  60   
  Shots                    5    | .    3    2    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    .    1    
Highest Temperature        28   | 6    12   28   
  Average Temperature      8    | 6    7    8    
  Received Heat Transfer   585  | 24   183  378  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             607  | 20  507 607 
  Initial                  147  | .   13  147 
  Average                  278  | 3   299 299 
Maximum Alert Level        2    | .   2   2   
  Low Security (%)         35   | 100 30  30  
  Level 1                  46   | .   42  56  
  Level 2                  18   | .   26  13  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   3   3   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   2   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | 1   21  28  
  Peak Tracking Total      7    | 1   7   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          12   | .   8   4   
  Max in Single Turn       2    | .   2   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   12  8   
  Successful               12   | .   7   5   
  Failed                   8    | .   5   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                18   | .   12  6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   7   3   
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Transport Status         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1386 | 96  627 663 
Spaces Moved               818  | 71  432 315 
  Core                     17   | 17  .   .   
  Treads                   196  | .   .   196 
  Legs                     605  | 54  432 119 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            128  | 103 120 146 
  Slowest Speed            190  | 120 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 6   65  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          171  | .   101 70  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      171  | .   101 70  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1005 | 84  496 425 
  Wait                     2    | .   1   1   
  Move                     816  | 70  431 315 
  Hop                      .    | .   .   .   
  Pick Up                  15   | .   8   7   
  Fast Attach              19   | 5   4   10  
  Attach                   8    | .   1   7   
  Detach                   8    | .   .   8   
  Swap                     4    | .   3   1   
  Drop                     8    | .   2   6   
  Fire                     123  | 9   46  68  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   97 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Core integrity fell below 50%
  488 | -10/Materials | Discovered new exit (range 16)
  625 | -10/Materials | Identified exit to Mines
  723 | -10/Materials | Lost 3 parts (1n1u1w)
  723 | -10/Materials | Identified exit to Materials
  724 | -10/Materials | Entered another Materials area
  724 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  885 | -9/Materials  | Lost 4 parts (2p1n1w)
  917 | -9/Materials  | Core integrity fell below 50%
 1170 | -9/Materials  | Build established: Scavenger-Mutant
 1327 | -9/Materials  | Core integrity fell below 20%
 1387 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger collects Heat Sink.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
R-06 Scavenger inserts Imp. Ion Engine into
  recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger inserts Beam Rifle into recycling
  unit.
R-06 Scavenger inserts Heat Sink into recycling
  unit.
Recycling unit begins recycling process.
Lgt. Treads destroyed.
U-05 Engineer builds a Wall.
R-06 Scavenger inserts Hvy. Assault Rifle into
  recycling unit.
U-05 Engineer lays Concrete.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Rnf. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferZhirovBlaster
  Manual?         0
Play Time         00:32:20
  Cumulative      3.1 hours
  Start           2024.04.13 @ 14:12:37
  End             2024.04.13 @ 14:54:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 533d25f0-784a-445d-b78d-b00f49fd8518