Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 10:42:46

Player: Phosphorus

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (86)      430
Value Destroyed (2813)     2813
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 5930

 Bonus
-------
High Alert Combat Kills    287

 Cogmind 
---------
Core Integrity             399/700
Matter                     75/300
Energy                     500/500
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (2850) Ox56
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
       Improved Heat Sink
       Improved Heat Sink
                Cargo Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (30) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
       Enhanced Nuclear Core
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
        Compact Battery (200)
  High-capacity Matter Pod (0)
                Particle Charger
                Particle Charger
       Improved Shield Generator
       Improved Shield Generator
          Heavy EM Shotgun
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
                Gatling Laser
          Heavy Particle Cannon
                Gauss Cannon
                Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
         Hybrid Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Cargo Storage Unit
       Advanced Targeting Computer
                Reflective Plating
         Medium Insulated Plating
       Improved Shield Generator
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
                Wheel
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
                Coolant Injector
        Compact Battery
  High-capacity Matter Pod
       Improved Shield Generator
          Heavy EM Shotgun
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
                Gatling Laser
          Heavy Particle Cannon
                Gauss Cannon
                Grenade Launcher
                Grenade Launcher
       Improved Datajack
                Plasma Cutter
          Heavy Mace
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [Storage]
  Protection               Reflective Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             82   | 6   6   8   20  42  
  Power                    15   | 1   1   1   5   7   
    Engine                 10   | 1   1   1   2   5   
    Core                   5    | .   .   .   3   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   2   2   3   
    Treads                 5    | .   2   2   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   .   .   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | 1   2   .   8   12  
    Device                 9    | .   1   .   2   6   
    Storage                5    | 1   1   .   2   1   
    Processor              5    | .   .   .   4   1   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   1   5   5   20  
    Energy Gun             4    | .   .   .   2   2   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          14   | 2   1   1   3   7   
    Ballistic Cannon       5    | .   .   2   .   3   
    Launcher               6    | .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   2   3   
Parts Lost                 17   | .   .   4   1   12  
  Power                    3    | .   .   1   1   1   
  Propulsion               4    | .   .   1   .   3   
  Utility                  7    | .   .   1   .   6   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      4    | .   .   4   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  95  92  81  
  Engine                   11   | .   14  13  2   11  
  Core                     3    | .   .   .   15  3   
  Treads                   14   | .   24  27  9   1   
  Wheel                    5    | .   3   .   8   8   
  Device                   11   | .   13  9   6   15  
  Storage                  10   | .   14  14  9   7   
  Processor                7    | .   .   .   22  9   
  Protection               2    | .   .   .   .   7   
  Energy Cannon            5    | .   .   11  11  .   
  Ballistic Gun            9    | .   28  8   2   8   
  Ballistic Cannon         5    | .   .   8   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             189  | 13  28  39  70  189 
  Greatest Support         40   | 32  40  40  40  28  
  Greatest Overweight (x)  16   | .   .   1   4   16  
  Average Overweight (x)   2    | .   .   .   2   4   
Largest Inventory Capacity 30   | 8   15  15  20  30  
  Average Capacity         19   | 6   10  15  18  27  
  Most Carried             27   | 5   15  15  20  27  
  Average Carried          17   | 2   8   13  17  22  
  Final Capacity           30   | 8   15  15  20  30  
  Final Carried            25   | 4   15  12  20  25  

 Class Distribution 
--------------------
 71% | Mutant
 27% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
        Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           2559 | 197  330  269  448  1315 
  Remotely                 569  | .    330  239  .    .    
Salvage Created            2981 | .    347  259  742  1633 
  Parts                    167  | .    25   18   30   94   
Haulers Intercepted        7    | .    2    .    4    1    
Recyclers Shooed           2    | .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      12   | .    .    12   .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  62   | .   7   9   7   39  
  Guns                     29   | .   7   3   3   16  
  Cannons                  20   | .   .   6   4   10  
  AOE                      13   | .   .   .   .   13  
Classes Destroyed          15   | .   5   2   1   7   
  Worker                   5    | .   .   .   .   5   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 2    | .   1   .   .   1   
  Hauler                   7    | .   2   .   4   1   
  Recycler                 5    | .   .   .   2   3   
  Operator                 2    | .   .   .   .   2   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  9    | .   3   1   .   5   
  Cutter                   1    | .   .   .   .   1   
  Grunt                    36   | .   4   .   7   25  
  Brawler                  1    | .   .   .   .   1   
  Protector                1    | .   .   .   .   1   
  Sentry                   4    | .   .   1   .   3   
  Programmer               3    | .   .   .   .   3   
  Subdweller               7    | .   .   7   .   .   
Best Kill Streak           9    | .   3   2   4   9   
  Combat Bots Only         6    | .   3   2   3   6   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        407  | .    36   49   23   299  
  Missed                   133  | .    5    9    3    116  
Damage Taken               3768 | .    355  830  284  2299 
  Core                     584  | .    56   190  37   301  
  Absorbed by Shields      443  | .    .    .    62   381  
  Ignored by Resistances   77   | .    .    .    .    77   
Core Remaining (%)         64   | 100  .    1    93   .    
Volleys Fired              231  | .    36   35   33   127  
  Largest                  2    | .    2    2    2    2    
  Hottest                  160  | .    40   160  160  105  
Shots Fired                450  | .    72   70   66   242  
  Gun                      243  | .    72   14   34   123  
  Cannon                   187  | .    .    56   32   99   
  Launcher                 20   | .    .    .    .    20   
  Special                  .    | .    .    .    .    .    
  Kinetic                  345  | .    72   52   14   207  
  Thermal                  85   | .    .    18   52   15   
  Explosive                20   | .    .    .    .    20   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    9    17   15   18   
  Robot Miss Streak        3    | .    3    3    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           309  | .    44   51   47   167  
  Core Hits                169  | .    20   13   20   116  
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         8    | .    1    .    2    5    
    Burn                   1    | .    .    .    .    1    
    Meltdown               2    | .    .    .    2    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  4    | .    .    .    .    4    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   3    | .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8246 | .    554  1094 1033 5565 
  Guns                     2855 | .    552  211  445  1647 
  Cannons                  2933 | .    .    883  586  1464 
  Explosions               2317 | .    .    .    .    2317 
  Melee                    124  | .    .    .    .    124  
  Ramming                  17   | .    2    .    2    13   
  Kinetic                  4235 | .    552  658  170  2855 
  Thermal                  2157 | .    .    436  861  860  
  Explosive                1713 | .    .    .    .    1713 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   124  | .    .    .    .    124  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            173  | .    .    12   .    161  
  Projectiles              16   | .    .    12   .    4    
  Explosions               157  | .    .    .    .    157  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 21   | .    .    4    .    17   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  18   | .    .    4    .    14   
  Secondary                3    | .    .    .    .    3    
Self-Inflicted Damage      268  | .    .    .    .    268  
  Shots                    9    | .    .    .    .    9    
  Rammed                   5    | .    3    .    1    1    
Targets Rammed             6    | .    4    .    1    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        457  | .    20   78   457  150  
  Average Temperature      140  | .    7    23   184  42   
  Received Heat Transfer   1170 | .    186  153  159  672  
  Effects                  8    | .    .    .    8    .    
    Shutdowns              4    | .    .    .    4    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    6    .    
  Heat Transferred         2940 | .    .    592  1369 979  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             958  | .   186 .   108 958 
  Initial                  41   | .   .   .   .   41  
  Average                  193  | .   72  .   44  300 
Maximum Alert Level        3    | .   .   .   .   3   
  Low Security (%)         71   | 100 100 .   100 49  
  Level 1                  14   | .   .   .   .   25  
  Level 2                  8    | .   .   .   .   14  
  Level 3                  5    | .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   17  
  Investigation            4    | .   .   .   .   4   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            7    | .   .   .   .   7   
  Assault                  1    | .   .   .   .   1   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   4   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              91   | .   10  10  10  61  
  Peak Tracking Total      6    | .   3   2   3   6   
  Tactical Retreats        5    | .   .   .   .   5   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   1   .   .   
  Triggered                3    | .   .   .   .   3   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          13   | .   .   .   .   13  
  Max in Single Turn       9    | .   .   .   .   9   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          20   | .   6   1   6   7   
  Terminals                16   | .   5   .   6   5   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   15  4   17  16  
  Successful               23   | .   9   4   4   6   
  Failed                   28   | .   6   .   12  10  
    Catastrophic           8    | .   2   .   2   4   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   24   | .   8   .   10  6   
  Terminals                40   | .   13  .   17  10  
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   7   4   4   2   
  Record                   4    | .   .   4   .   .   
  Part Schematic           3    | .   1   .   1   1   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             3    | .   2   .   .   1   
  Security Status          1    | .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           3    | .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   2   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   
    Recompile              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   5   .   6   7   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   1   
  Parts Built              1    | .   .   .   .   1   
    Authchips              1    | .   .   .   .   1   
    Time                   17   | .   .   .   .   17  
  Total Part Build Rating  1    | .   .   .   .   1   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               1    | .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               6386 | 63   713  2209 1037 2364 
Spaces Moved               3006 | 52   364  922  589  1079 
  Core                     3    | 3    .    .    .    .    
  Treads                   1238 | .    307  922  9    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1765 | 49   57   .    580  1079 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  160  130  130  
  Average Speed            159  | 97   150  160  145  171  
  Slowest Speed            320  | 100  160  240  245  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 3    69   69   53   26   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             7    | .    .    7    .    .    
Spaces Dug                 32   | .    .    .    .    32   
Terrain Destroyed          106  | .    .    2    10   94   
  Melee                    2    | .    .    .    .    2    
  Projectile               27   | .    .    2    10   15   
  AOE                      77   | .    .    .    .    77   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      4196 | 62   458  1581 714  1381 
  Wait                     733  | .    19   594  28   92   
  Move                     3002 | 51   363  921  588  1079 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  68   | 5    20   9    20   14   
  Fast Attach              32   | 5    1    2    12   12   
  Attach                   17   | 1    .    3    2    11   
  Detach                   19   | .    .    2    5    12   
  Swap                     33   | .    5    3    6    19   
  Drop                     50   | .    10   11   19   10   
  Fire                     231  | .    36   35   33   127  
  Melee                    4    | .    .    .    .    4    
  Ram                      2    | .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    4    | .    3    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 5)
  537 | -10/Materials | Discovered new exit (range 16)
  761 | -10/Materials | Discovered new exit (range 11)
  777 | -10/Materials | Entered Subcaves
  778 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  815 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  822 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
  838 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  975 | -10/Subcaves  | Discovered new exit (range 9)
 1110 | -10/Subcaves  | Core integrity fell below 50%
 1622 | -10/Subcaves  | Learned Materials security intel
 2148 | -10/Subcaves  | Visited Clippyterm
 2185 | -10/Subcaves  | Discovered new exit (range 15)
 2221 | -10/Subcaves  | Learned 2 Materials zone layouts
 2332 | -10/Subcaves  | Core integrity fell below 20%
 2373 | -10/Subcaves  | Lost 4 parts (1p1n1u1w)
 2575 | -10/Subcaves  | Learned location of Storage (-9)
 2700 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
 2708 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 2986 | -10/Subcaves  | Entered Materials
 2986 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 3283 | -8/Materials  | Met 7R-MNS
 3395 | -8/Materials  | Discovered new exit (range 8)
 3576 | -8/Materials  | Central database locked down
 3709 | -8/Materials  | Discovered new exit (range 13)
 4023 | -8/Materials  | Entered Factory
 4023 | -7/Factory    | Evolved 2 slots: Utility x2
 4024 | -7/Factory    | Caught up to 7R-MNS
 4660 | -7/Factory    | Fabricated Cargo Storage Unit (x1)
 4701 | -7/Factory    | Discovered new exit (range 3)
 4932 | -7/Factory    | Build established: Hauler-Mutant
 5433 | -7/Factory    | Cargo convoy interrupted
 5566 | -7/Factory    | Discovered new exit (range 6)
 6023 | -7/Factory    | First assault squad dispatched
 6139 | -7/Factory    | Garrison activated, responded to threat
 6311 | -7/Factory    | Garrison activated, responded to threat
 6387 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06361_ G-47 Trooper destroyed.
06362_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
06363_ K-01 Serf collects debris.
06364_ U-05 Engineer lays Concrete. <x2>
06366_ K-01 Serf collects debris.
06367_ U-05 Engineer lays Concrete. <x2>
06369_ T-07 Excavator destroyed.
06369_ U-05 Engineer lays Concrete.
06370_ K-01 Serf collects debris.
06370_ U-05 Engineer lays Concrete. <x3>
06374_ K-01 Serf collects debris.
06374_ U-05 Engineer lays Concrete. <x3>
06377_ K-01 Serf collects debris.
06378_ U-05 Engineer lays Concrete.
06379_ R-06 Scavenger collects Lgt. Nuclear Core.
06380_ U-05 Engineer lays Concrete. <x8>
06385_ Wheel destroyed.
06386_ U-05 Engineer lays Concrete. <x2>
06387_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|      +     +            #?????????????????????##?# |
|    / #     #       !    #?????????????????????#### |
|      #     #            #??????????????????????#   |
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| ######     #  ""??""    #????????"""" """"""   #   |
| ?????#     #  """"""    #????? """""" """"""  !##  |
| ?????#     #  """"""    #????# """""" """"""   ##  |
| ?????#     #  """"""    #????#                 ##  |
|  ????#     #            #????#          =*     ##  |
|    ??#     #  """"""    ################"########  |
|     ?#     #  """"""    ##          #  % %  #???#  |
| ??   #     #  """"""    ## """ """  #       #####  |
| ???  +     +  """"""    ## """ """  #              |
| ?????#     #            ## """ """  +   T          |
| ?????#      %       !   ##          #              |
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| ?????#     %             #   !      #       #??### |
| ?????#   %               #     =    ###   ###????# |
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| ?????#               k   #          # #   ######## |
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| ???????????????????#     @           %    # """ "" |
| ???????????????????#                      + """ "" |
| ???????????????????#                      # """ "" |
| ???????????????????#                      #  *=    |
| ???????????????????#                   r  #|==     |
| ???????????????????####                  ######### |
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| ??????????????????????       u          %#"??????? |
| ??????????????????????            %       ???????? |
| ??????????????????????                  % ???????? |
| ??????????????????????                    ???????? |
| ???????????????????????     ?????         ???????? |
| ????????????????????????????????????      ???????? |
| ??????????????????????????????????????##/????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            1010
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Resistance: EM             20
Evasion (%)                40
Targeting Accuracy         20
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
  Lrn. Tractor Beam | -8/Materials  | Hacked
    Arm. Huge Wheel | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cargo Storage Unit | x1 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxZhirovCapacitor
  Manual?         0
Play Time         00:45:49
  Cumulative      104.9 hours
  Start           2024.04.12 @ 20:42:19
  End             2024.04.14 @ 10:42:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             75
Gallery%          66
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85f05c04-bae0-4576-9118-2d182b1ffd2c