Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.10 @ 17:11:57

Player: Sn@43

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (905)      905
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2245

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             338/400
Matter                     264/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (12) ---
                Ion Engine
        Compact Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
          Large Storage Unit
                ECM Suite
                EM Shotgun
                Autogun
                Autogun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Autogun
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
        Compact Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
          Large Storage Unit
                ECM Suite
                EM Shotgun
                Autogun
                Autogun
       Improved Assault Rifle
                Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   17  1   12  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   4   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   4   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 2   7   1   4   
    Device                 5    | .   3   1   1   
    Storage                6    | 2   4   .   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   4   .   4   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | .   3   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 2    | .   2   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      1    | .   1   .   .   
Average Slot Usage (%)     97   | .   96  100 97  
  Engine                   13   | .   13  14  11  
  Wheel                    26   | .   27  28  21  
  Device                   6    | .   1   14  9   
  Storage                  20   | .   26  14  11  
  Processor                3    | .   .   .   15  
  Protection               1    | .   .   .   7   
  Energy Gun               2    | .   4   .   .   
  Ballistic Gun            22   | .   21  28  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 15  59  44  51  
  Greatest Support         32   | 26  32  26  26  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 18   | 8   18  12  12  
  Average Capacity         12   | 6   13  12  12  
  Most Carried             12   | 3   12  11  12  
  Average Carried          8    | 1   7   11  10  
  Final Capacity           12   | 8   12  12  12  
  Final Carried            11   | 3   11  11  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           961  | 270 263 147 281 
  Remotely                 .    | .   .   .   .   
Salvage Created            1219 | 99  553 156 411 
  Parts                    67   | 3   35  5   24  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  27   | .   12  5   10  
  Guns                     26   | .   11  5   10  
  AOE                      1    | .   1   .   .   
Classes Destroyed          6    | 1   4   .   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   2   3   3   
  Grunt                    17   | .   10  2   5   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | 1   3   3   6   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   1   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               831  | .   410 135 286 
  Core                     162  | .   60  40  62  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         80   | 100 .   60  .   
Volleys Fired              85   | 3   41  14  27  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 90  70  46  46  
Shots Fired                157  | 6   69  28  54  
  Gun                      157  | 6   69  28  54  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  135  | .   53  28  54  
  Thermal                  6    | 3   3   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          16   | 3   13  .   .   
  Robot Hit Streak         34   | 3   19  22  34  
  Robot Miss Streak        3    | 1   1   1   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   .   2   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           130  | 4   57  24  45  
  Core Hits                46   | 2   23  7   14  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1869 | 51  733 355 730 
  Guns                     1834 | 51  698 355 730 
  Cannons                  .    | .   .   .   .   
  Explosions               35   | .   35  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1593 | .   508 355 730 
  Thermal                  112  | 38  74  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          164  | 13  151 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   .   
  Average Corruption       1    | .   1   2   .   
  Corruption Purged        .    | .   .   .   .   
  Effects                  10   | .   8   2   .   
    Message Errors         5    | .   4   1   .   
    Heat Flow Errors       1    | .   1   .   .   
    Energy Discharges      2    | .   1   1   .   
    Data Loss (minor)      1    | .   1   .   .   
    Targeting Errors       1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      33   | .   33  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        109  | 90  109 35  31  
  Average Temperature      25   | 46  36  11  11  
  Received Heat Transfer   375  | .   186 75  114 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         272  | 111 161 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             190  | 5   174 144 190 
  Average Influence        47   | 1   50  41  48  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   5   .   2   
  Investigation            7    | .   5   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   25  7   13  
  Peak Tracking Total      5    | .   5   3   4   
  Tactical Retreats        4    | .   2   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            7    | .   6   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         1    | .   1   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          14   | .   10  .   4   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                63   | .   37  .   26  
  Successful               50   | .   25  .   25  
  Failed                   13   | .   12  .   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   48   | .   37  .   11  
  Terminals                36   | .   30  .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          14   | .   4   .   10  
  Recycling Units          6    | .   3   .   3   
  Scanalyzers              7    | .   .   .   7   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   9   .   4   
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        1    | .   .   .   1   
  Terminal Index           2    | .   1   .   1   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          3    | .   3   .   .   
  Dispatch Records         1    | .   .   .   1   
  Patrol Status            1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       14   | .   4   .   10  
  Scan Component           8    | .   2   .   6   
  Repair                   6    | .   2   .   4   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   .   7   
  Insert Component         3    | .   .   .   3   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   12  .   4   
  Terminals                10   | .   9   .   1   
    Track                  1    | .   1   .   .   
    Botnet                 8    | .   7   .   1   
    Sabotage               1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   3   .   3   
    Monitor                2    | .   1   .   1   
    Reject                 2    | .   1   .   1   
    Recyclers              1    | .   .   .   1   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   8   .   4   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             6    | .   2   .   4   
  Time                     168  | .   52  .   116 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2666 | 68   1461 630  507  
Spaces Moved               1952 | 51   1083 549  269  
  Core                     1    | 1    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1951 | 50   1083 549  269  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   100  100  
  Average Speed            99   | 89   100  100  100  
  Slowest Speed            110  | 100  110  100  100  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 4    97   82   23   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    2    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2527 | 63   1398 607  459  
  Wait                     416  | .    234  44   138  
  Move                     1949 | 50   1082 548  269  
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 3    13   .    5    
  Fast Attach              18   | 7    3    .    8    
  Attach                   8    | .    4    .    4    
  Detach                   1    | .    .    .    1    
  Swap                     11   | .    10   1    .    
  Drop                     18   | .    11   .    7    
  Fire                     85   | 3    41   14   27   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / Sto)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 16)
  687 | -10/Materials | Discovered new exit (range 12)
 1026 | -10/Materials | Repaired Com. Wheel
 1054 | -10/Materials | Repaired Ion Engine
 1117 | -10/Materials | Discovered new exit (range 12)
 1441 | -10/Materials | Discovered new exit (range 15)
 1530 | -10/Materials | Entered Mines
 1581 | -10/Mines     | Learned location of Zion (-7)
 1868 | -10/Mines     | Discovered new exit (range 5)
 2160 | -10/Mines     | Entered Materials
 2160 | -9/Materials  | Evolved 2 slots: Utility x2
 2161 | -9/Materials  | Identified exit to Storage
 2208 | -9/Materials  | Repaired Wheel
 2242 | -9/Materials  | Repaired Autogun
 2269 | -9/Materials  | Repaired Com. Wheel
 2303 | -9/Materials  | Repaired Autogun
 2466 | -9/Materials  | Discovered new exit (range 13)
 2667 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02636_ >> MONITOR: Recycling Unit M002 accepting Lgt. Ion Engine(85%).
02639_ K-01 Serf collects debris. <x2>
02642_ >> MONITOR: Recycling Unit M002 accepting Heat Sink(80%).
02645_ U-05 Engineer builds a Door.
02647_ R-06 Scavenger collects Aluminum Leg.
02648_ G-34 Mercenary destroyed.
02650_ K-01 Serf collects debris. <x2>
02651_ U-05 Engineer lays Concrete.
02651_ G-34 Mercenary destroyed.
02651_ R-06 Scavenger collects Ion Engine.
02652_ K-01 Serf collects debris.
02652_ U-05 Engineer lays Concrete. <x3>
02654_ K-01 Serf collects debris.
02654_ R-06 Scavenger collects Aluminum Leg.
02655_ K-01 Serf collects debris.
02655_ U-05 Engineer lays Concrete. <x2>
02658_ K-01 Serf collects debris. <x2>
02658_ R-06 Scavenger collects Heat Sink.
02661_ K-01 Serf collects debris. <x2>
02665_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg(65%).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????# #?????????? |
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| ????????????????????????????????????#   #????????? |
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| ????????????????????#################   #????????? |
| ??????????????????                      #????????? |
| ?????????????????????                   #????????? |
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| ?????????????????#  g ???????#          ########?? |
| ?????????????????#"""   ######         =%k     #?? |
| ?????????????????#"""   /@             %       ### |
| ?????????????????#"""   ######        %!k          |
| ?????????????????#    ???????#   #####+#####       |
| ?????????????????#  ?????????#   ## !%=[!  #       |
| ?????????????????#???????????#   ##""r[""" # <     |
| ?????????????????????????????#   ##"Y =""" #       |
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| ??????????????????????????#########    !!! #???#   |
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| ??????????????????????????????????##########???#   |
| ???????????????????????????????????????????????#   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
        Com. Wheel | -9/Materials | Scanalyzed
             Wheel | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              HugeImpulseSpear
  Manual?         0
Play Time         00:39:01
  Cumulative      22.9 hours
  Start           2020.08.10 @ 14:58:55
  End             2020.08.10 @ 17:11:57
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          52
  Rogue           46
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82887f20-605e-43f7-8579-079485ee2b6e