Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.04 @ 18:14:37 Player: FR-35H Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (186) 930 Value Destroyed (8332) 8332 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1616) 1616 TOTAL SCORE: 18518 Bonus ------- High Alert Combat Kills 1274 Follower Combat Kills 42 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Target Analyzer Gamma Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Heavy Reactive Plating Beam Splitter > --- WEAPON ----------- Enhanced Nova Cannon Railgun Railgun > --- INVENTORY -------- Quantum Reactor Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Advanced Target Analyzer Heavy Reactive Plating Heavy Reactive Plating Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Gamma Bomb Array [Rating: 162] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Railgun Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . 2 . . 1 . Utility 9 | . . . 1 . . . 1 1 2 2 . . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 281 | 3 7 5 11 5 8 . 17 39 15 31 36 5 1 17 81 Power 30 | . . 2 3 1 . . 2 6 1 2 3 . 1 1 8 Engine 14 | . . 2 3 . . . 2 5 1 1 . . . . . Core 4 | . . . . 1 . . . 1 . 1 1 . . . . Reactor 12 | . . . . . . . . . . . 2 . 1 1 8 Propulsion 68 | 3 2 . 3 1 1 . 7 10 2 5 9 1 . 3 21 Treads 28 | 1 . . . . . . . 9 2 2 . . . . 14 Leg 10 | . . . . . . . 5 1 . . . . . . 4 Wheel 11 | 2 2 . 3 1 1 . 2 . . . . . . . . Hover 17 | . . . . . . . . . . 3 9 1 . 1 3 Flight 2 | . . . . . . . . . . . . . . 2 . Utility 79 | . 2 . 1 . 5 . 2 10 3 10 9 1 . 10 26 Device 28 | . . . . . . . 1 1 3 8 2 . . 4 9 Storage 16 | . 2 . 1 . 5 . 1 1 . . 2 . . . 4 Processor 17 | . . . . . . . . 1 . 1 3 . . 6 6 Hackware . | . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . . 7 . 1 2 1 . . 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 104 | . 3 3 4 3 2 . 6 13 9 14 15 3 . 3 26 Energy Gun 18 | . 2 . 2 . . . 1 6 . . . . . . 7 Energy Cannon 35 | . . 1 . . 1 . 1 3 3 7 9 1 . . 9 Ballistic Gun 43 | . 1 2 2 2 1 . 4 4 6 7 5 . . . 9 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . Launcher 4 | . . . . 1 . . . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 2 . . 1 1 . . 1 4 Parts Lost 89 | . 1 2 6 2 . . 3 2 1 7 9 4 7 2 43 Power 17 | . . 1 1 1 . . 1 1 1 2 . 1 1 1 6 Propulsion 28 | . . . 2 1 . . 2 . . 3 4 2 2 1 11 Utility 24 | . . . . . . . . . . 1 4 . 3 . 16 Weapon 20 | . 1 1 3 . . . . 1 . 1 1 1 1 . 10 Highest Loss Streak 11 | . 1 1 2 1 . . 3 1 1 5 4 3 7 2 11 Average Slot Usage (%) 86 | . 94 99 99 100 100 100 99 84 85 87 86 80 45 50 81 Engine 5 | . 14 13 11 6 . . 6 11 12 7 . . . . . Core 2 | . . . . 4 11 11 2 3 . 3 6 . . 5 . Reactor 2 | . . . . . . . . . . . 3 9 3 1 7 Treads 10 | . . . . . . . . 20 26 20 . . . . 12 Leg 2 | . . . . . . . 18 8 . . . . . . 3 Wheel 9 | . 27 28 32 33 33 33 16 . . . . . . . . Hover 2 | . . . . . . . . . . 1 30 26 12 5 2 Device 6 | . . . . . . . 9 5 13 20 11 5 2 7 6 Storage 13 | . 24 28 33 33 33 33 27 7 6 5 6 5 3 . 6 Processor 9 | . . . . . . . . 1 6 7 10 26 20 18 22 Protection 3 | . . . . . . . . 8 6 5 5 . . . 4 Energy Gun 3 | . 21 7 9 . . . . 10 . . . . . . 1 Energy Cannon 2 | . . 6 5 . . . . . . 6 4 5 . . 1 Ballistic Gun 9 | . 5 13 6 21 21 22 17 3 12 4 4 . . . 7 Naked Turns 9 | . . . . . . . . . . . . . . . 9 Heaviest Build 154 | 10 39 42 53 53 116 109 123 130 148 154 146 94 55 33 149 Greatest Support 257 | 20 24 24 36 34 34 34 55 90 90 92 97 96 66 36 257 Greatest Overweight (x) 6 | . 1 1 1 1 3 3 3 6 2 2 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 1 3 1 1 1 1 . . . . . Largest Inventory Capacity 40 | 6 16 16 20 20 28 28 28 40 24 24 40 12 12 4 18 Average Capacity 18 | 6 13 16 20 20 24 28 27 24 24 24 15 12 9 4 15 Most Carried 28 | 6 12 16 20 20 24 25 28 24 24 24 23 12 12 4 18 Average Carried 16 | 6 7 13 17 19 21 24 26 23 23 22 13 11 9 3 12 Final Capacity 28 | 6 16 16 20 20 28 28 26 24 24 24 12 12 4 4 4 Final Carried 25 | 6 11 16 18 20 24 25 25 24 23 24 11 12 4 3 4 Class Distribution -------------------- 36% | Hauler-Mutant 25% | Scavenger-Mutant 19% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Scout | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 5690 | 225 116 58 109 215 . 35 137 661 341 452 318 90 . 308 2625 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10172 | 91 253 73 475 234 . 34 137 858 442 896 551 22 . 284 5822 Parts 570 | 1 17 7 25 15 . 8 11 41 28 38 18 2 . 11 348 Haulers Intercepted 6 | . 1 . . . . . . . . 1 . . . . 4 Recyclers Shooed 11 | . . . . 1 . . . . . 1 1 . . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 1 4 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 140 | . 6 5 11 9 . 3 4 14 7 12 7 2 . 1 59 Melee 7 | . . . . . . . . . . . . . . 1 6 Guns 106 | . 6 3 8 5 . 3 4 12 7 9 4 . . . 45 Cannons 18 | . . 2 3 . . . . 1 . 3 . 1 . . 8 AOE 8 | . . . . 4 . . . . . . 3 1 . . . Classes Destroyed 16 | 1 4 . 2 3 . . . 3 1 . . . . . 2 Worker 12 | . 1 . . . . . . 2 . 1 1 . . . 7 Builder 16 | . . . . 1 . . . . . 1 . . . 2 12 Hauler 6 | . 1 . . . . . . . . 1 . . . . 4 Recycler 9 | 1 . . . 1 . . . . . 1 2 . . 1 3 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . . . . . 1 1 . 1 . . 1 2 Swarmer 29 | . 3 5 3 3 . 3 2 1 . 4 5 . . . . Grunt 28 | . 3 . 4 1 . . 2 5 3 1 . . . . 9 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 2 | . . . . 1 . . . . . . . . . . 1 Sentry 17 | . . . 4 . . . . 3 1 1 . . . . 8 Demolisher 2 | . . . . . . . . 2 . . . . . . . Hunter 16 | . . . . . . . . . 2 . 2 . . 1 11 Programmer 40 | . . . . . . . . 3 1 6 . 2 . . 28 Behemoth 1 | . . . . . . . . . . . . . . . 1 Assembled 4 | . . . . 4 . . . . . . . . . . . Best Kill Streak 15 | 1 3 3 5 4 . 3 2 2 3 5 5 2 . 2 15 Combat Bots Only 6 | . 2 3 5 4 . 3 2 2 3 5 5 2 . 1 6 Max Kills in Single Turn 4 | 1 1 1 1 2 . 1 1 1 1 2 3 1 . 1 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . . . 3 1 . . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Damage Taken 20861 | . 299 172 638 415 . 51 333 1271 1068 1787 2227 366 1031 394 10809 Core 2662 | . 55 6 99 135 . 8 33 70 79 125 75 62 370 95 1450 Absorbed by Shields 49 | . . . . . . . . . . . 49 . . . . Reduced by Siege Mode 32 | . . . . . . . . . . . . . . . 32 Core Remaining (%) 80 | 100 . 75 . . . 39 94 90 90 87 . . 55 92 . Volleys Fired 518 | 5 30 9 45 20 . 6 11 75 28 55 36 17 . . 181 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 2 . . 3 Hottest 327 | 70 100 80 100 46 . 46 50 135 90 150 162 156 . . 327 Shots Fired 1058 | 10 53 18 82 38 . 12 22 103 53 105 66 18 . . 478 Gun 890 | 10 53 16 68 36 . 12 22 93 51 84 48 . . . 397 Cannon 155 | . . 2 14 . . . . 10 2 21 17 11 . . 78 Launcher 13 | . . . . 2 . . . . . . 1 7 . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 658 | 5 15 9 30 36 . 12 22 20 51 84 48 5 . . 321 Thermal 241 | 5 38 9 14 . . . . 24 2 1 3 4 . . 141 Explosive 10 | . . . . 2 . . . . . . 1 7 . . . Electromagnetic 149 | . . . 38 . . . . 59 . 20 14 2 . . 16 Robot Hit Streak 39 | 3 11 5 14 7 . 1 4 15 9 19 4 4 . . 39 Robot Miss Streak 7 | 1 3 1 4 6 . 2 2 3 2 6 7 2 . . 3 Penetration Max 2 | . . . . . . . . . . 1 1 . . . 2 Secondary Targets 14 | . . . 1 1 . . . . 1 2 1 . . . 8 Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 1 1 . . . 1 Shots Hit Robots 742 | 6 30 11 55 16 . 4 13 80 33 65 29 6 . 15 379 Core Hits 391 | 2 13 6 19 15 . 3 7 38 14 26 18 4 . 7 219 Critical Hits 46 | . . . . . . . . 1 1 . 1 . . 1 42 Critical Kills 14 | . . . . . . . . . 1 . . . . . 13 Critical Parts Destroyed 24 | . . . . . . . . 1 . . 1 . . 1 21 Melee Attacks 55 | . . . . . . . . . . . . . . 26 29 Impact . | . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . 23 2 Piercing 30 | . . . . . . . . . . . . . . 3 27 Sneak Attacks 4 | . . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 22735 | 54 326 123 756 476 . 80 221 1683 764 2167 957 418 . 1038 13672 Guns 15514 | 54 326 76 507 260 . 80 221 1501 764 1674 440 . . . 9611 Cannons 3425 | . . 47 249 . . . . 61 . 493 329 190 . . 2056 Explosions 1631 | . . . . 216 . . . 82 . . 139 205 . . 989 Melee 2043 | . . . . . . . . . . . . . . 1027 1016 Ramming 122 | . . . . . . . . 39 . . 49 23 . 11 . Kinetic 12110 | 15 78 26 186 260 . 80 221 340 764 1674 440 190 . . 7836 Thermal 5006 | 39 248 97 249 . . . . 332 . . . . . . 4041 Explosive 560 | . . . . 216 . . . . . . 139 205 . . . Electromagnetic 2894 | . . . 321 . . . . 972 . 493 329 . . . 779 Impact . | . . . . . . . . . . . . . . . . Slashing 897 | . . . . . . . . . . . . . . 851 46 Piercing 1146 | . . . . . . . . . . . . . . 176 970 Highest Corruption 29 | . . . 3 3 3 3 3 5 1 13 . 2 2 . 29 Average Corruption 7 | . . . 2 3 3 3 3 2 1 8 . 2 2 . 13 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 291 | . . . 5 3 13 6 1 15 3 41 . . 1 . 203 Message Errors 43 | . . . . . 7 1 1 6 . 5 . . . . 23 Matter Fused 34 | . . . 1 . 3 . . 1 . 6 . . . . 23 Heat Flow Errors 25 | . . . 1 1 1 1 . 2 . 4 . . . . 15 Energy Discharges 24 | . . . . . 1 3 . 4 1 3 . . 1 . 11 Parts Rejected 6 | . . . . . . . . . . 2 . . . . 4 Data Loss (minor) 14 | . . . 2 1 1 . . 2 . 1 . . . . 7 Data Loss (major) 6 | . . . . . . . . . . . . . . . 6 Misfires 3 | . . . . . . . . . . 1 . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . . . . . . 15 Targeting Errors 102 | . . . 1 1 . 1 . . 2 16 . . . . 81 Weapon Failures 18 | . . . . . . . . . . 3 . . . . 15 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 246 | . . . 10 . . . . 3 . 6 . 10 . 132 85 Projectiles 94 | . . . 10 . . . . 3 . 6 . 10 . . 65 Explosions 18 | . . . . . . . . . . . . . . . 18 Melee 134 | . . . . . . . . . . . . . . 132 2 Knockbacks 3 | . . . . . . . . . . . . 3 . . . Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic 2 | . . . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . 36 . . . 9 . . 24 36 . 5 8 Shots 3 | . . . . 1 . . . . . . . 1 . . 1 Rammed 9 | . . . . . . . . 4 . . 2 1 . 2 . Targets Rammed 11 | . . . . . . . . 6 . . 2 1 . 2 . Kicked 2 | . . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 519 | 90 306 85 241 120 184 106 11 465 372 276 321 304 45 . 519 Average Temperature 110 | 44 131 38 60 67 100 53 8 131 102 112 111 88 20 . 127 Received Heat Transfer 2272 | . 96 . 213 52 . . 171 279 330 90 21 9 162 21 828 Effects 24 | . 2 . . . . . . 6 1 . 4 2 . . 9 Shutdowns 5 | . . . . . . . . 1 . . . . . . 4 Energy Bleed 4 | . 1 . . . . . . 1 . . 1 . . . 1 Interference 7 | . . . . . . . . 2 . . 3 1 . . 1 Matter Decay 3 | . 1 . . . . . . . . . . 1 . . 1 Short Circuit 4 | . . . . . . . . 2 1 . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . . . . . . 8 Robots Corrupted 2 | . . . . . . . . 1 . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Fried 31 | . . . . . . . . 12 . 8 8 . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 . . . . . . 1 . . . . . . 3 Heat Transferred 6038 | 111 740 222 407 . . . . 599 . . . . . . 3959 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Latent Energy Used 184 | . . . . . . . . 184 . . . . . . . LE Corruption 3 | . . . . . . . . 3 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 1452 | 5 225 162 230 159 . 100 111 176 120 239 383 . . 227 1452 Initial 124 | . 3 87 27 34 . . 39 50 32 58 60 . . 124 96 Average 203 | 2 109 91 83 93 . 49 80 73 37 92 238 . . 134 464 Maximum Alert Level 4 | . 1 . 1 . . . . . . 1 1 . . 1 4 Low Security (%) 72 | 100 95 100 89 100 . 100 100 100 100 92 48 . . 81 25 Level 1 15 | . 4 . 10 . . . . . . 7 51 . . 18 35 Level 2 4 | . . . . . . . . . . . . . . . 15 Level 3 4 | . . . . . . . . . . . . . . . 13 Level 4 3 | . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 1 . . . 6 6 6 4 3 . 1 2 16 Investigation 3 | . 1 . . . . . . . 2 . . . . . . Extermination 16 | . . . . . . . . 3 1 3 . . . . 9 Reinforcement 22 | . 1 . 1 . . . 4 2 3 1 3 . . 2 5 Assault 4 | . . . . . . . . 1 . . . . 1 . 2 Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 1 . . 1 . . 1 3 Haulers Reinforced 5 | . . . . . . . . 1 . 1 . . . 1 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 23 | . 2 . 2 . . . 3 1 . 5 2 . . 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 289 | . 13 6 17 17 . 4 12 26 10 18 19 5 18 12 112 Peak Tracking Total 19 | . 6 3 4 19 . 3 7 3 3 5 7 3 16 7 13 Tactical Retreats 24 | . 2 . . 1 . 1 . 2 . 4 3 1 1 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 10 | . 1 3 2 . . . . 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 13 | . . . . . . . . . 2 1 6 . . . 4 Max in Single Turn 2 | . . . . . . . . . 1 1 2 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 22 | . 1 1 1 1 5 . . 1 1 3 1 . . 5 2 Terminals 12 | . 1 . 1 . . . . 1 1 3 1 . . 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 1 Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 76 | . 1 1 2 1 50 . . 1 2 8 1 . . 6 3 Successful 58 | . 1 1 . 1 50 . . 1 . 3 . . . 1 . Failed 18 | . . . 2 . . . . . 2 5 1 . . 5 3 Catastrophic 4 | . . . . . . . . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . . Terminals 20 | . 1 . 2 . . . . 1 2 8 1 . . 5 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 2 Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 57 | . 1 1 . 1 50 . . 1 . 3 . . . . . Record 52 | . . . . . 49 . . . . 3 . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 1 . . . . . 1 3 1 . . 5 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies 13 | . . 5 . . . . . 8 . . . . . . . Largest Group 8 | . . 5 4 . . . . 8 . . . . . . . Highest-Rated Group 175 | . . 78 70 . . . . 175 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 31 . . . . . . . Total Orders 44 | . . . . . . . 6 . 12 12 14 . . . . STAY 2 | . . . . . . . 1 . 1 . . . . . . EXPLORE 42 | . . . . . . . 5 . 11 12 14 . . . . Ally Attacks 47 | . . 2 8 . . . . 37 . . . . . . . Total Damage 778 | . . 15 126 . . . . 637 . . . . . . . Kills 7 | . . 1 . . . . . 6 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . 1 . . . Drone Launches 62 | . . . . . . . 7 . 11 15 29 . . . . Drone Recoveries 42 | . . . . . . . 7 . 6 14 15 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 11164 | 30 249 745 563 412 893 250 261 1609 924 905 378 259 37 613 3036 Spaces Moved 7274 | 9 136 639 358 350 853 193 119 680 416 351 253 420 66 974 1457 Core 58 | . . . . . . . . . . . . . 22 17 19 Treads 2254 | 5 . . . . . . . 486 416 351 . . . . 996 Legs 515 | . . . . . . . 68 194 . . . . . . 253 Wheels 2584 | 4 136 639 358 350 853 193 51 . . . . . . . . Hover 1217 | . . . . . . . . . . . 253 420 44 311 189 Flight 646 | . . . . . . . . . . . . . . 646 . Fastest Speed 40 | 80 80 100 96 96 96 116 110 150 172 172 40 43 50 40 50 Average Speed 114 | 128 96 100 98 96 103 116 136 180 176 179 71 47 53 47 145 Slowest Speed 280 | 160 100 100 100 96 116 116 210 280 195 195 96 95 106 120 270 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 99 39 74 93 60 25 23 33 24 18 77 20 40 42 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 5 | . . 3 . . 1 . . . . . . 1 . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . 1 . . . . . 3 . . . Spaces Dug 59 | . . . . . . . . . 2 1 3 28 . 5 20 Terrain Destroyed 254 | . . . 1 19 . . . 9 3 8 64 51 . 5 94 Melee 9 | . . . . . . . . . . . . . . 5 4 Projectile 104 | . . . 1 . . . . 3 3 8 4 5 . . 80 AOE 141 | . . . . 19 . . . 6 . . 60 46 . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Total 9050 | 16 204 729 491 387 866 207 199 961 554 514 383 460 67 1081 1931 Wait 596 | . 14 65 58 7 . 8 39 88 68 49 30 14 . 51 105 Move 7256 | 8 135 638 357 349 852 192 118 679 415 350 253 419 65 969 1457 Hop 2 | . . . . . . . . . . . . . . 2 . Pick Up 172 | . 10 10 14 5 2 1 6 31 14 18 10 2 . 5 44 Fast Attach 75 | . 3 . . . . . 3 11 1 3 2 . . 14 38 Attach 98 | . 1 4 8 3 1 . 7 12 4 12 15 3 1 3 24 Detach 14 | . 1 . . . . . 1 3 . 2 3 2 . 1 1 Swap 108 | 3 3 1 3 2 7 . 7 16 10 16 19 2 . . 19 Drop 147 | . 7 2 6 1 4 . 7 40 14 9 14 . 1 8 34 Fire 518 | 5 30 9 45 20 . 6 11 75 28 55 36 17 . . 181 Melee 53 | . . . . . . . . . . . . . . 26 27 Ram 5 | . . . . . . . . . . . 1 1 . 2 1 Kick 5 | . . . . . . . . 5 . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Entered Mines 286 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 318 | -10/Mines | Learned location of Recycling (-7) 474 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 535 | -10/Mines | Learned location of Storage (-7) 565 | -10/Mines | Discovered new exit (range 11) 666 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 998 | -10/Mines | Discovered new exit (range 5) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Accompanied by 4 allies 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1363 | -9/Materials | Build established: Hauler-Mutant 1457 | -9/Materials | Discovered new exit (range 4) 1581 | -9/Materials | Discovered new exit (range 8) 1588 | -9/Materials | Entered Mines 1594 | -9/Mines | Discovered new exit (range 5) 1657 | -9/Mines | Found a hidden stash of uninstalled traps 1702 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1755 | -9/Mines | Discovered new exit (range 11) 1768 | -9/Mines | Assembled infested the area 1850 | -9/Mines | Core integrity fell below 50% 1889 | -9/Mines | Found the Drone Emporium 1894 | -9/Mines | Found Prototype Device 1977 | -9/Mines | Learned 2 Materials zone layouts 1995 | -9/Mines | Discovered new exit (range 5) 2000 | -9/Mines | Entered Exiles 2015 | -9/Exiles | Discovered new exit (range 15) 2026 | -9/Exiles | Met 8R-AWN 2042 | -9/Exiles | Met EX-HEX 2105 | -9/Exiles | Met EX-DEC 2122 | -9/Exiles | Visited The Gauntlet 2283 | -9/Exiles | Met EX-BIN 2386 | -9/Exiles | Learned location of Zion (-7) 2474 | -9/Exiles | Aligned with FarCom system 2475 | -9/Exiles | Given EX-Vault access code 2572 | -9/Exiles | Discovered new exit (range 10) 2684 | -9/Exiles | Opened EX-Vault 2694 | -9/Exiles | Found Latent Energy Streamer 2721 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2893 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2893 | -9/Exiles | Entered Mines 3120 | -8/Mines | Discovered new exit (range 14) 3143 | -8/Mines | Entered Materials 3143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3143 | -8/Materials | Identified Sensor Drone Bay 3144 | -8/Materials | Identified exit to Factory 3205 | -8/Materials | Garrison activated, responded to threat 3238 | -8/Materials | Lost 3 parts (1p2n) 3378 | -8/Materials | Discovered exit to Factory (range 16) 3404 | -8/Materials | Entered Factory 3404 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4639 | -7/Factory | Discovered new exit (range 7) 4650 | -7/Factory | Identified exit to Lower Caves 4887 | -7/Factory | Discovered new exit (range 7) 4967 | -7/Factory | Identified exit to Factory 5013 | -7/Factory | Entered another Factory area 5013 | -6/Factory | Evolved 2 slots: Utility x2 5072 | -6/Factory | Discovered new exit (range 51) 5174 | -6/Factory | Discovered new exit (range 37) 5199 | -6/Factory | Identified exit to Lower Caves 5263 | -6/Factory | Build established: Scavenger-Mutant 5828 | -6/Factory | Discovered new exit (range 7) 5846 | -6/Factory | Identified exit to Factory 5937 | -6/Factory | Entered another Factory area 5937 | -5/Factory | Evolved 2 slots: Utility x2 6342 | -5/Factory | Lost 5 parts (2p1n1u1w) 6734 | -5/Factory | System corruption reached 10% 6813 | -5/Factory | Discovered new exit (range 10) 6832 | -5/Factory | Identified exit to Factory 6842 | -5/Factory | Entered another Factory area 6842 | -4/Factory | Evolved 2 slots: Propulsion x2 6882 | -4/Factory | Discovered new exit (range 45) 7001 | -4/Factory | Lost 4 parts (2n2u) 7219 | -4/Factory | Identified exit to Upper Caves 7220 | -4/Factory | Entered Upper Caves 7336 | -4/Upper Caves | Spotted B-86 Titan 7387 | -4/Upper Caves | Lost 3 parts (2n1w) 7464 | -4/Upper Caves | Learned location of Armory (-3) 7477 | -4/Upper Caves | Discovered new exit (range 4) 7478 | -4/Upper Caves | Identified exit to Upper Caves 7479 | -4/Upper Caves | Entered another Upper Caves area 7481 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7481 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7509 | -4/Upper Caves | Discovered new exit (range 14) 7515 | -4/Upper Caves | Identified exit to Research 7516 | -4/Upper Caves | Entered Research 7516 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7540 | -3/Research | Lost 7 parts (1p2n3u1w) 7729 | -3/Research | Build established: Mutant 8079 | -3/Research | Spotted B-86 Titan 8123 | -3/Research | Discovered new exit (range 11) 8128 | -3/Research | Identified exit to Research 8129 | -3/Research | Entered another Research area 8129 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8354 | -2/Research | Core integrity fell below 50% 8381 | -2/Research | Lost 11 parts (1p5n4u1w) 8826 | -2/Research | Lost 4 parts (1p1n2u) 8850 | -2/Research | Build established: Scavenger-Gunner 8931 | -2/Research | Lost 6 parts (1n1u4w) 9143 | -2/Research | Found Hvy. Reactive Plating 9148 | -2/Research | System corruption reached 10% 9154 | -2/Research | Found Hvy. Reactive Plating 9158 | -2/Research | Found Hvy. Reactive Plating 9691 | -2/Research | Spotted B-90 Cyclops 10067 | -2/Research | Found Gamma Bomb Array 10173 | -2/Research | Found Prototype Device 10173 | -2/Research | Identified Beam Splitter 10686 | -2/Research | Core integrity fell below 20% 10690 | -2/Research | Destroyed B-90 Cyclops 10879 | -2/Research | First assault squad dispatched 11156 | -2/Research | Released all parts (11) 11165 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11156_ Released Adv. Targeting Computer. 11156_ Released Arm. Medium Treads. 11156_ Released Adv. Visual Processing Unit. 11156_ Released Adv. Core Analyzer. 11156_ Released Hcp. Storage Unit. 11156_ Released Adv. Targeting Computer. 11156_ Released Adv. Target Analyzer. 11156_ Released Lrg. Storage Unit. 11156_ Released Adv. Heavy Siege Treads. 11157_ ALERT: Significant disruption in Zone 9N, assault force dispatched. 11157_ C-30 ARC bursts open, deploying its payload. 11157_ H-88 Terminator unfolds itself. 11157_ Slug penetrates Graviton Restrictor. 11157_ Penetrated by Slug. 11158_ K-01 Serf collects debris. 11159_ Slug penetrates Wall. 11160_ Slug penetrates Graviton Restrictor. 11163_ Slug penetrates Wall. 11165_ K-01 Serf collects debris. 11165_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????############## #???????????????????? | | ???????????# # #???????????????????? | | ???????????# # #???????????????????? | | ???????????# = # #???????????????????? | | ???????????# # #???????????????????? | | ???????????# """" #@ #???????????????????? | | ???????????# """" + #???????????????????? | | ???????????# """" # +???????????????????? | | ???????????# """" # #???????????????????? | | ???????????# # #???????????????????? | | ???????????# w # #???????????????????? | | ???????????# # #???????????????????? | | ???????????# # #???????????????????? | | ?????##########+######### #???????????????????? | | ?????# #???????????????????? | | ?????# g #???????????????????? | | ?????# g #???????????????????? | | ?????+ g""" h #???????????????????? | | ?????# """ p##??????????????????? | | ?????# """ h k ??????????????????? | | ###### """ ?????????????????? | | """![ ?p???????????????? | | !!*== ?????????????????? | | % [=! "?????????????????? | | % ] w "?????????????????? | | ###### ####### ??????????????????? | | %= # #?????? ??????????????????? | | + #?????? ???????????????????? | | """ ##### #?????? ** ???????????????????? | | """ #???# #??????? * ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 49 Energy Capacity 1090 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 30 Target Analysis 8 Core Analysis 10 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Release The Drones! The More The Merrier Turtlemind Challenges ------------ None Game ------ Seed DirtyAlphaBattery Manual? 0 Play Time 03:26:58 Cumulative 30.5 hours Start 2022.02.03 @ 18:46:32 End 2022.02.04 @ 18:14:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82067cee-a3e8-4116-b4c3-8576ea96d846