Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 08:29:43 Player: sentrybuster Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3568) 3568 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 9152 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 4/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Visual Processing Unit Advanced Signal Interpreter Point Defense Array > --- WEAPON (6) ------- Ionic Axe > --- INVENTORY (4) ---- Long-range Sensor Array Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Variable Charge Gun Linear Accelerator Ionic Axe > --- INVENTORY -------- Light Nuclear Core Improved Kinecellerator Advanced Plasma Cannon Minigun Minigun Flak Cannon Advanced Assault Cannon Long-range Missile Launcher Ionic Axe [Rating: 80] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . 1 Utility 5 | . . 1 1 1 1 1 . . . Weapon 4 | . . . 1 1 . 1 . . 1 Parts Attached 130 | 6 11 3 25 40 5 . . 22 18 Power 12 | 1 . . 4 2 . . . 2 3 Engine 6 | 1 . . 3 2 . . . . . Core 5 | . . . 1 . . . . 2 2 Reactor 1 | . . . . . . . . . 1 Propulsion 28 | 2 2 1 4 8 2 . . 3 6 Treads 2 | . 1 . . . . . . . 1 Leg 22 | . . . 4 8 2 . . 3 5 Wheel 4 | 2 1 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 2 1 3 8 2 . . 4 2 Device 9 | . . . 2 1 . . . 4 2 Storage 3 | 1 1 . . . 1 . . . . Processor 4 | . 1 . 1 2 . . . . . Hackware 2 | . . 1 . . 1 . . . . Protection 5 | . . . . 5 . . . . . Artifact . | . . . . . . . . . . Weapon 67 | 2 7 1 14 22 1 . . 13 7 Energy Gun 17 | . . . 6 5 . . . 3 3 Energy Cannon 8 | . 1 . . 3 . . . 3 1 Ballistic Gun 23 | 2 6 1 6 6 . . . . 2 Ballistic Cannon 13 | . . . 1 8 1 . . 3 . Launcher 4 | . . . 1 . . . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . 6 . . . 3 . Parts Lost 61 | . 1 1 17 4 . . 2 19 17 Power 9 | . . . 3 . . . . 2 4 Propulsion 18 | . 1 1 4 1 . . 1 4 6 Utility 5 | . . . 1 1 . . . 3 . Weapon 29 | . . . 9 2 . . 1 10 7 Highest Loss Streak 11 | . 1 1 7 2 . . 2 11 6 Average Slot Usage (%) 87 | . 91 91 86 97 98 82 74 71 31 Engine 5 | . 14 11 5 7 6 5 5 2 1 Leg 18 | . . . 18 22 26 23 21 14 5 Wheel 1 | . 18 16 1 . . . . . . Device 1 | . . . 1 . 4 . . 5 1 Storage 6 | . 14 11 9 7 5 5 5 4 . Processor 13 | . 13 11 14 15 13 11 11 11 10 Hackware 7 | . . 8 9 7 13 11 11 9 . Protection 2 | . . . . 6 . . . . . Energy Gun 4 | . . . 5 6 . . . 4 4 Energy Cannon 3 | . 5 11 2 4 6 5 3 1 . Ballistic Gun 6 | . 21 11 11 8 . . . . . Ballistic Cannon 8 | . . . 1 9 20 17 13 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 12 26 27 33 57 54 53 53 65 31 Greatest Support 75 | 20 20 20 37 53 73 73 73 75 60 Greatest Overweight (x) 3 | . 3 2 3 3 . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 6 10 10 10 9 10 10 9 4 Most Carried 10 | 4 6 8 10 10 10 10 10 10 4 Average Carried 8 | 2 5 6 5 9 9 10 10 8 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 6 8 6 10 10 10 10 4 1 Class Distribution -------------------- 33% | Mutant 20% | Tank 13% | Hacker-Mutant 6% | Hacker-Skirmisher 6% | Hacker-Assassin 4% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Assassin | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 3205 | 218 67 54 636 1136 43 . . 667 384 Remotely . | . . . . . . . . . . Salvage Created 3390 | . 78 54 843 932 43 . . 898 542 Parts 187 | . 10 5 47 58 3 . . 40 24 Haulers Intercepted 5 | . . . . 3 . . . 2 . Recyclers Shooed 3 | . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 70 | . 3 1 21 19 2 . . 14 10 Melee 5 | . . . . . . . . . 5 Guns 32 | . 3 1 15 8 . . . 2 3 Cannons 27 | . . . 4 11 2 . . 9 1 AOE 5 | . . . 2 . . . . 3 . Classes Destroyed 12 | . 3 1 2 3 . . . 3 . Worker 5 | . . . 2 . . . . 3 . Builder 1 | . . . . . . . . 1 . Tunneler 2 | . . . . . . . . 2 . Hauler 5 | . . . . 3 . . . 2 . Recycler 4 | . . . 2 . . . . 1 1 Mechanic 1 | . . . . . . . . 1 . Operator 3 | . 1 . . . . . . 2 . Swarmer 22 | . 2 . 8 2 . . . 5 5 Grunt 13 | . 1 . 7 . . . . 2 3 Sentry 18 | . . 1 6 7 . . . 4 . Hunter 3 | . . . . 1 1 . . 1 . Programmer 14 | . . . . 9 1 . . 2 2 Best Kill Streak 6 | . 2 1 6 2 1 . . 6 5 Combat Bots Only 5 | . 2 1 5 2 1 . . 5 4 Max Kills in Single Turn 3 | . 1 1 2 1 1 . . 3 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 10626 | . 217 18 1916 1960 375 . 90 3134 2916 Core 2687 | . 9 . 331 168 18 . . 996 1165 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 8 | . . . . . . . . . 8 Core Remaining (%) 72 | 100 96 100 39 76 97 . . . . Volleys Fired 281 | . 26 1 90 83 12 . . 42 27 Largest 4 | . 2 2 3 4 4 . . 4 3 Hottest 282 | . 40 80 127 247 239 . . 282 213 Shots Fired 618 | . 52 2 189 212 25 . 1 97 40 Gun 378 | . 52 1 151 104 . . . 36 34 Cannon 225 | . . 1 32 108 25 . 1 52 6 Launcher 15 | . . . 6 . . . . 9 . Special . | . . . . . . . . . . Kinetic 377 | . 52 1 127 119 18 . 1 44 15 Thermal 187 | . . 1 56 76 7 . . 22 25 Explosive 15 | . . . 6 . . . . 9 . Electromagnetic 39 | . . . . 17 . . . 22 . Robot Hit Streak 14 | . 4 3 14 11 9 . 2 8 14 Robot Miss Streak 11 | . 4 . 6 11 2 . . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 398 | . 24 2 116 133 16 . 1 62 44 Core Hits 197 | . 8 2 44 73 3 . . 50 17 Critical Hits 7 | . 2 . . 1 . . . 2 2 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed 4 | . 2 . . 1 . . . 1 . Melee Attacks 37 | . . . . . . . . 16 21 Impact . | . . . . . . . . . . Slashing 37 | . . . . . . . . 16 21 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 4 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11303 | . 273 30 1974 3130 414 . . 4095 1387 Guns 4025 | . 273 13 1141 1488 . . . 543 567 Cannons 3802 | . . 17 427 1637 414 . . 1113 194 Explosions 1856 | . . . 403 . . . . 1453 . Melee 1586 | . . . . . . . . 960 626 Ramming 34 | . . . 3 5 . . . 26 . Kinetic 4258 | . 273 13 1046 1436 242 . . 1006 242 Thermal 3417 | . . 17 522 1506 172 . . 681 519 Explosive 1493 | . . . 403 . . . . 1090 . Electromagnetic 515 | . . . . 183 . . . 332 . Impact . | . . . . . . . . . . Slashing 1586 | . . . . . . . . 960 626 Piercing . | . . . . . . . . . . Highest Corruption 22 | . 1 . . 10 . . 15 22 4 Average Corruption 10 | . 1 . . 6 . . 6 19 2 Corruption Purged . | . . . . . . . . . . Effects 179 | . . . . 86 . . 3 88 2 Message Errors 31 | . . . . 16 . . 1 14 . Matter Fused 25 | . . . . 14 . . . 11 . Heat Flow Errors 16 | . . . . 9 . . . 6 1 Energy Discharges 17 | . . . . 9 . . 1 7 . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 11 | . . . . 5 . . . 6 . Data Loss (major) 7 | . . . . 2 . . . 5 . Misfires 5 | . . . . 3 . . 1 1 . Alerts 3 | . . . . 2 . . . 1 . Misdirections 17 | . . . . 8 . . . 9 . Targeting Errors 38 | . . . . 16 . . . 21 1 Weapon Failures 8 | . . . . 1 . . . 7 . Overload Shots 16 | . . . . 15 1 . . . . Effects 2 | . . . . 1 1 . . . . Energy Bleed 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . Overflow Damage 613 | . . . 40 62 28 . . 470 13 Projectiles 107 | . . . 4 62 28 . . 11 2 Explosions 231 | . . . 36 . . . . 195 . Melee 275 | . . . . . . . . 264 11 Knockbacks 15 | . . . 3 8 3 . . 1 . Impact . | . . . . . . . . . . Kinetic 15 | . . . 3 8 3 . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 249 | . . . 63 2 . . . 184 . Shots 9 | . . . 3 . . . . 6 . Rammed 9 | . . . 2 2 . . . 3 2 Targets Rammed 11 | . . . 2 2 . . . 5 2 Kicked 2 | . . . . . . . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 544 | . 6 9 231 544 144 . . 265 121 Average Temperature 107 | . 6 6 69 141 69 . . 67 32 Received Heat Transfer 1701 | . 48 . 702 168 . . . 468 315 Effects 16 | . . . . 16 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 5 | . . . . 5 . . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 2 | . . . . 2 . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . 3 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 10 | . . 1 1 2 . . . . 6 Heat Transferred 4806 | . . 37 1184 1795 198 . . 646 946 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 807 | . 116 99 436 432 287 83 44 807 487 Initial 304 | . . 48 41 129 211 83 29 16 304 Average 189 | . 84 64 235 169 200 83 32 220 367 Maximum Alert Level 3 | . . . 2 2 1 . . 3 2 Low Security (%) 63 | 100 100 100 40 69 48 100 100 73 . Level 1 27 | . . . 42 28 51 . . 3 59 Level 2 6 | . . . 16 1 . . . 6 40 Level 3 2 | . . . . . . . . 16 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 2 . 3 12 3 . . 5 2 Investigation 5 | . . . . 4 . . . . 1 Extermination 11 | . . . . 7 2 . . 1 1 Reinforcement 7 | . 2 . . 1 1 . . 3 . Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 8 | . 1 1 1 . . . . 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 7 4 31 25 8 . 6 36 15 Peak Tracking Total 9 | . 5 5 6 3 5 . 6 9 7 Tactical Retreats 7 | . 1 . 3 1 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 9 | . 5 . . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 29 | . . . . 6 2 . . 20 1 Max in Single Turn 9 | . . . . 1 2 . . 9 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 29 | . 3 2 1 13 4 . . 3 3 Terminals 17 | . 2 1 1 8 3 . . 1 1 Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 7 | . . . . 3 1 . . 2 1 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 79 | . 7 5 5 31 14 . . 10 7 Successful 51 | . 5 3 4 17 12 . . 7 3 Failed 28 | . 2 2 1 14 2 . . 3 4 Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 5 1 2 9 9 . . 3 . Terminals 49 | . 6 2 5 19 10 . . 4 3 Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 22 | . . . . 9 4 . . 6 3 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 . 3 6 4 . . 1 . Part Schematic 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . . Alert Level 3 | . 1 . . 2 . . . . . Locate Traps 4 | . 1 . . 1 1 . . 1 . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . Zone Layout 4 | . . . 1 2 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 15 | . . . . 4 4 . . 4 3 Scan Component 8 | . . . . 3 2 . . 2 1 Repair 6 | . . . . 1 2 . . 2 1 Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 2 1 1 4 4 . . 2 . Terminals 14 | . 2 1 1 4 4 . . 2 . Track 9 | . 2 1 1 2 2 . . 1 . Botnet 5 | . . . . 2 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 2 1 11 4 . . 3 2 Full Trace Events 5 | . . . . 4 . . . . 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . Parts Built 1 | . . . . 1 . . . . . Matter 146 | . . . . 146 . . . . . Time 73 | . . . . 73 . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . Parts Repaired 6 | . . . . 1 2 . . 2 1 Time 290 | . . . . 70 70 . . 106 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 2 . . 3 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 6945 | 44 329 154 838 3054 784 60 116 1207 359 Spaces Moved 3965 | 39 257 152 425 1600 440 50 94 682 226 Core 212 | 1 1 . . . . . . 83 127 Treads 6 | . 3 . 3 . . . . . . Legs 3168 | . . . 329 1600 440 50 94 599 56 Wheels 536 | 38 253 152 93 . . . . . . Hover 43 | . . . . . . . . . 43 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 120 122 122 122 50 50 Average Speed 126 | 79 90 94 121 148 122 122 122 126 72 Slowest Speed 210 | 80 200 100 180 210 123 122 123 160 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 41 14 34 46 12 4 74 26 4 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 . Terrain Destroyed 213 | . . . 50 23 8 . . 132 . Melee 2 | . . . . . . . . 2 . Projectile 44 | . . . 2 23 3 . . 16 . AOE 167 | . . . 48 . 5 . . 114 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 5292 | 48 302 159 571 2127 667 50 95 926 347 Wait 752 | . 5 1 23 352 190 . . 131 50 Move 3957 | 38 256 151 424 1599 439 50 93 681 226 Hop . | . . . . . . . . . . Pick Up 46 | 4 2 2 2 13 12 . 1 8 2 Fast Attach 90 | 6 10 2 14 33 3 . . 9 13 Attach 29 | . . 1 8 2 2 . . 11 5 Detach 15 | . . 1 3 5 . . . 5 1 Swap 11 | . 1 . 3 5 . . . 2 . Drop 55 | . 2 . 2 33 6 . 1 11 . Fire 281 | . 26 1 90 83 12 . . 42 27 Melee 37 | . . . . . . . . 16 21 Ram 2 | . . . . . . . . . 2 Kick 7 | . . . . 2 . . . 5 . Crush 2 | . . . 2 . . . . . . Escape Stasis 8 | . . . . . 3 . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 373 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -9/Materials | Discovered new exit (range 12) 527 | -9/Materials | Identified exit to Materials 528 | -9/Materials | Entered another Materials area 528 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 750 | -8/Materials | Lost 7 parts (1p2n1u3w) 976 | -8/Materials | Garrison activated, responded to threat 1026 | -8/Materials | Lost 4 parts (1p3w) 1272 | -8/Materials | Core integrity fell below 50% 1300 | -8/Materials | Lost 3 parts (1p1n1w) 1357 | -8/Materials | Discovered new exit (range 4) 1365 | -8/Materials | Identified exit to Factory 1366 | -8/Materials | Entered Factory 1366 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1746 | -7/Factory | Build established: Tank 1953 | -7/Factory | Discovered new exit (range 18) 2096 | -7/Factory | Identified exit to Lower Caves 2338 | -7/Factory | Fabricated System Shield (x1) 3062 | -7/Factory | Found Prototype Processor 3062 | -7/Factory | Identified Exp. Targeting Computer 3484 | -7/Factory | System corruption reached 10% 4138 | -7/Factory | Repaired Cld. Particle Cannon 4357 | -7/Factory | Discovered new exit (range 19) 4418 | -7/Factory | Identified exit to Factory 4420 | -7/Factory | Entered another Factory area 4420 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4730 | -6/Factory | Build established: Hacker-Skirmisher 4756 | -6/Factory | Discovered new exit (range 20) 4863 | -6/Factory | Identified exit to Lower Caves 5043 | -6/Factory | Repaired Lrg. Storage Unit 5107 | -6/Factory | Repaired Broken Imp. Sensor Array 5167 | -6/Factory | Discovered new exit (range 5) 5182 | -6/Factory | Build established: Hacker-Mutant 5189 | -6/Factory | Identified exit to Factory 5204 | -6/Factory | Entered another Factory area 5204 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5264 | -5/Factory | Sucked down chute 5264 | -5/Factory | Entered Waste 5272 | -5/Waste | Spotted C-40 Crusher 5273 | -5/Waste | Spotted C-40 Crusher 5279 | -5/Waste | EMP discharged 5296 | -5/Waste | Spotted C-40 Crusher 5311 | -5/Waste | Spotted C-40 Crusher 5312 | -5/Waste | Spotted C-40 Crusher 5335 | -5/Waste | Spotted C-40 Crusher 5346 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5346 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5352 | -5/Waste | Discovered new exit (range 20) 5378 | -5/Waste | Identified exit to Factory 5379 | -5/Waste | EMP discharged 5379 | -5/Waste | System corruption reached 10% 5380 | -5/Waste | Entered Factory 5525 | -5/Factory | Repaired Linear Accelerator 5612 | -5/Factory | Repaired Titanium Leg 6147 | -5/Factory | Build established: Hacker-Assassin 6348 | -5/Factory | Lost 3 parts (1p1u1w) 6431 | -5/Factory | Lost 3 parts (1p1n1w) 6495 | -5/Factory | Core integrity fell below 50% 6528 | -5/Factory | Core integrity fell below 20% 6547 | -5/Factory | Lost 11 parts (3n2u6w) 6579 | -5/Factory | Discovered new exit (range 17) 6580 | -5/Factory | First assault squad dispatched 6586 | -5/Factory | Identified exit to Factory 6587 | -5/Factory | Entered another Factory area 6587 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6688 | -4/Factory | Build established: Mutant 6702 | -4/Factory | Repaired Lrn. Sensor Array 6744 | -4/Factory | Lost 5 parts (1p2n2w) 6768 | -4/Factory | Core integrity fell below 50% 6787 | -4/Factory | Core integrity fell below 20% 6844 | -4/Factory | Lost 6 parts (1p3n2w) 6946 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06875_ Acquired Point Defense Array. 06880_ Acquired Electrolaser. 06903_ Subcomponent Replicator disabled. 06906_ Unknown Hover Unit melted. 06906_ Mic. Fission Core melted. 06906_ P-70 Sage destroyed. 06913_ Lgt. Antimatter Reactor destroyed. 06915_ Melted Tesla Rifle. 06915_ P-70 Sage critical meltdown. 06915_ Imp. Heat Sink melted. 06915_ Unknown Hover Unit melted. 06917_ U-05 Engineer builds a Door. 06922_ System corrupted: Ionic Axe targeting data glitched. 06925_ Plasma Rifle destroyed. 06928_ System corrupted: Heat flow error (+145). 06929_ Plasma Rifle destroyed. 06932_ Electrolaser destroyed. 06935_ Lgt. Nuclear Core destroyed. 06938_ Flexi-carbon Leg destroyed. 06944_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??? ?????????????????????????????? | | ?????????????? ??? #????????????????????????????? | | ????????????? """ #????????????????????????????? | | ????????????? """ #????????????????????????????? | | ????????????? """ #????????????????????????????? | | ????????????? #????????????????????????????? | | ?????????????? ! +????????????????????????????? | | ?????????????? #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ########?????????????????????? | | ??????????????# # #?????????????????????? | | ??????????????# # """ #?????????????????????? | | ??????????????# # "" #?????????????????????? | | ?############## # "" #?????????????????????? | | ?# # # "! #?????????????????????? | | ?# """ ! # # " = #######???????????????? | | ?# "R" # # = # #??????????????? | | ?# " " # # """ # #??????????????? | | ?# # # """==# #??????????????? | | ?# + [#! ""%!# """" #??????????????? | | ?# # =%p^*"" =# """" ###????????????? | | ?# """"" # %#[ ""@ # """" # ???????????? | | ?# """""" # # p # """" # """? #?????? | | ?# """""" # ######## # """" #?????? | | ?# """""" # # """" # """" #?????? | | ?# # # """" # """" #?????? | | ?############## # """" # """" #?????? | | ??????????????# + """" # """" #?????? | | ??????????????# # # """" #?????? | | ????????????######+### # #?? ???????? | | ????????????# # ############+####?????? | | ????????????# """ # #?????? | | ????????????# """ # #?????? | | ????????????# """ "" # #?????? | | ????????????# "" # #?????? | | ????????????# """ T" # #?????? | | ????????????# """ "" ###########+######+#####????? | | ????????????# """ "" # # #????? | | ????????????# # # ] #????? | | ????????????########## # #????? | | ?????????????????????# # #????? | | ?????????????????????# # "" "" #????? | | ?????????????????????# # = "F "" #????? | | ?????????????????????# # """"" #????? | | ?????????????????????# # #????? | | ?????????????????????# ###########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Point Defense Rating 160 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyFactoryMapper Manual? 0 Play Time 01:05:53 Cumulative 112.0 hours Start 2021.01.19 @ 10:40:18 End 2021.01.21 @ 08:29:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 205 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b1b3d9-792e-46a6-ba4d-13fdbbb2ab07