Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.20 @ 20:46:32 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (293) 1465 Value Destroyed (8795) 8795 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3897) 3897 TOTAL SCORE: 22137 Bonus ------- High Alert Combat Kills 943 Follower Combat Kills 376 Win 3000 Friendly Fire -422 Cogmind --------- Core Integrity 236/1600 Matter 163/300 Energy 50/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Precision Assault Rifle Hardcell Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Reaction Control System Improved Weapon Shielding Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Precision Assault Rifle Hardcell Cannon > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Advanced Sensor Array Advanced Sensor Array Enhanced Nova Cannon Long-range Missile Launcher Makeshift Axe Force Lance [Rating: 152] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . . . 1 1 . . . . . . 2 1 . 1 Utility 8 | . . . . . 1 1 . . . . 2 1 . 1 1 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . Parts Attached 564 | 7 18 3 29 44 29 93 8 23 6 13 67 52 37 82 15 38 Power 51 | 1 2 . 3 7 1 2 1 1 1 . 6 5 4 7 3 7 Engine 17 | 1 2 . 2 5 1 1 . 1 . . 2 1 . 1 . . Core 23 | . . . 1 2 . 1 1 . 1 . 4 4 3 5 1 . Reactor 11 | . . . . . . . . . . . . . 1 1 2 7 Propulsion 128 | 3 6 1 13 10 11 20 . 1 . . 8 15 10 16 5 9 Treads 28 | . 4 . 7 4 2 4 . . . . 3 2 1 1 . . Leg 1 | 1 . . . . . . . . . . . . . . . . Wheel 74 | 2 2 1 6 6 9 16 . 1 . . 5 13 9 4 . . Hover . | . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . . . . 11 5 9 Utility 184 | 1 6 . 3 5 5 40 4 10 2 7 32 15 14 31 1 8 Device 118 | . 4 . 2 2 1 25 3 9 2 6 25 7 11 14 1 6 Storage 8 | 1 1 . 1 . 1 . . . . . . 2 1 1 . . Processor 13 | . 1 . . 1 1 3 . . . . 2 1 . 3 . 1 Hackware 4 | . . . . . . . . . . . . 1 . 3 . . Protection 41 | . . . . 2 2 12 1 1 . 1 5 4 2 10 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 201 | 2 4 2 10 22 12 31 3 11 3 6 21 17 9 28 6 14 Energy Gun 4 | . . . . . . 1 1 1 . 1 . . . . . . Energy Cannon 21 | . 1 1 1 3 . 1 . 1 . . 3 2 . 3 . 5 Ballistic Gun 89 | 2 3 . 9 13 9 16 . 3 2 1 11 5 3 11 . 1 Ballistic Cannon 9 | . . . . 1 . . . . . . . 1 2 4 . 1 Launcher 24 | . . . . 2 3 4 1 2 . 1 1 5 . 3 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . Slashing Weapon 44 | . . . . 3 . 9 1 4 1 3 6 4 1 6 3 3 Piercing Weapon 9 | . . . . . . . . . . . . . 3 1 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . . . . . . 1 . . Parts Lost 101 | . . . . 1 . 14 . 1 . . 6 20 5 30 2 22 Power 12 | . . . . . . . . . . . 1 2 . 5 . 4 Propulsion 33 | . . . . . . 4 . . . . 1 6 1 11 1 9 Utility 34 | . . . . 1 . 4 . 1 . . 1 4 4 11 1 7 Weapon 22 | . . . . . . 6 . . . . 3 8 . 3 . 2 Highest Loss Streak 22 | . . . . 1 . 3 . 1 . . 4 12 3 17 1 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 100 99 99 95 92 92 92 92 92 82 92 81 59 61 Engine 4 | . 13 14 6 10 9 6 . 6 3 . . . . . . . Core 3 | . . . 4 . . . 7 . 3 7 5 8 9 5 4 3 Treads 6 | . 12 14 8 9 9 6 7 7 7 7 5 4 5 1 . . Wheel 14 | . 15 14 13 12 18 18 15 15 15 15 13 14 22 11 . . Flight 1 | . . . . . . . . . . . . . . 8 17 14 Device 11 | . 11 . 9 9 6 11 14 14 15 14 17 9 11 10 4 9 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 4 4 3 Processor 8 | . . 14 1 . 7 6 7 7 7 7 12 14 15 15 13 11 Hackware 1 | . . . . . . . . . . . . 4 2 4 8 7 Protection 1 | . . . . 1 4 3 . . . . 1 1 . 1 . 1 Energy Gun 3 | . . . . . . 1 7 11 15 15 6 . . . . . Energy Cannon 3 | . 12 14 20 8 . . . . . . . . . . . . Ballistic Gun 14 | . 15 14 23 29 35 23 15 10 3 7 13 3 1 2 . . Slashing Weapon 3 | . . . . 3 . 4 6 5 10 6 5 4 4 3 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 142 | 14 31 30 61 64 102 112 120 111 109 110 118 118 127 142 51 77 Greatest Support 85 | 20 20 10 20 20 22 47 47 40 49 40 49 47 69 85 53 71 Greatest Overweight (x) 9 | . 3 2 6 6 5 3 3 2 2 2 9 3 2 6 . 4 Average Overweight (x) 1 | . 2 2 3 5 3 2 2 2 2 2 2 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 25 25 25 25 25 25 25 15 15 Average Capacity 21 | 6 11 15 18 20 22 25 25 25 25 25 25 17 24 20 15 14 Most Carried 25 | 6 15 15 20 20 25 25 25 25 25 25 25 21 25 25 15 15 Average Carried 20 | 4 10 14 18 19 21 24 24 24 24 25 23 12 22 19 14 13 Final Capacity 25 | 8 15 15 20 20 25 25 25 25 25 25 25 20 25 15 15 5 Final Carried 25 | 6 15 15 20 20 25 24 25 25 25 25 22 18 25 12 13 4 Class Distribution -------------------- 23% | Mutant 18% | Scavenger-Mutant 13% | Gunner 13% | Assassin 8% | Scavenger-Gunner 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Assassin | -6/Factory Mutant | -5/Factory Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 10403 | 251 305 186 618 841 917 2234 191 387 39 206 1012 1102 447 1209 90 368 Remotely 942 | . . . . . . . . . . . . 120 . 717 . 105 Salvage Created 13396 | . 395 108 997 1492 1602 2726 361 761 . 210 1301 1001 765 1166 93 418 Parts 695 | . 27 8 59 80 94 137 15 21 . 12 66 52 31 69 13 11 Haulers Intercepted 16 | . . . . 5 3 1 . . . . 1 2 . 1 . 3 Recyclers Shooed 12 | . 1 . . . . 2 . . . . 4 2 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 1 28 . 17 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 180 | . 9 . 21 25 27 39 . 13 . 4 12 12 4 12 2 . Melee 6 | . . . . . . . . . . . 1 2 2 1 . . Guns 117 | . 4 . 7 12 22 36 . 10 . 4 11 3 1 7 . . Cannons 28 | . 4 . 11 8 . 1 . . . . . 1 1 2 . . AOE 24 | . . . . 4 5 2 . 3 . . . 6 . 2 2 . Classes Destroyed 18 | . 6 . 3 4 . 3 . . . . . . . 2 . . Worker 32 | . 1 1 3 5 5 5 . . . . 8 1 . . 3 . Builder 16 | . . . 1 2 . 3 . . . . 1 6 . 2 1 . Tunneler 10 | . 1 1 . . 1 3 . . . . 2 . 2 . . . Hauler 16 | . . . . 5 3 1 . . . . 1 2 . 1 . 3 Recycler 23 | . 2 1 . . . 8 . . . . 3 2 4 2 . 1 Mechanic 3 | . . . . 1 . . . . . . . 1 1 . . . Watcher 15 | . 1 . 3 2 4 4 . . . . 1 . . . . . Swarmer 29 | . 6 . 6 . 7 1 . 2 . . . 5 . . 2 . Cutter 1 | . . . . . . . . . . . . . . 1 . . Grunt 72 | . 3 . 6 16 10 21 . 7 . 2 4 3 . . . . Brawler 7 | . . . . 5 1 . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . . 2 . . . 1 . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 38 | . . . 8 3 11 8 . 1 . . 3 1 . 3 . . Specialist 2 | . . . . . . . . . . . . . . 2 . . Hunter 1 | . . . . . . 1 . . . . . . . . . . Programmer 22 | . . . . . . 3 . . . 2 5 2 4 6 . . Assembled 5 | . . . . . . 5 . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | . 3 1 4 12 9 7 . 4 . 2 5 5 4 4 6 1 Combat Bots Only 7 | . 3 . 4 7 5 5 . 4 . 2 2 5 2 3 2 . Max Kills in Single Turn 5 | . 1 1 2 5 4 2 . 2 . 1 3 3 1 2 4 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 2 1 . 2 . . . 3 . 1 1 . Melee 1 | . . . . . . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 19562 | . 346 . 560 726 890 2598 . 624 . 156 1649 2769 1200 4298 278 3468 Core 3963 | . 46 . 107 60 17 293 . 77 . 20 156 487 219 1052 65 1364 Absorbed by Shields 6 | . . . . 6 . . . . . . . . . . . . Redirected to Shielding 790 | . . . . 11 18 35 . 3 . . . . 184 432 . 107 Regen/Repaired (Parts) 1058 | . 95 . . 88 . 75 . . 101 . 385 188 80 . . 46 Core Remaining (%) 65 | 100 . 81 . 58 96 . . . . 44 81 51 80 19 95 14 Volleys Fired 457 | 2 35 4 40 46 58 113 . 21 . 7 47 32 5 36 3 8 Largest 4 | 2 2 2 4 4 4 4 . 4 . 4 4 4 3 3 1 3 Hottest 215 | 40 80 80 163 166 102 149 . 215 . 158 196 165 133 186 43 213 Shots Fired 1526 | 4 69 8 160 171 226 436 . 87 . 21 155 75 15 83 3 13 Gun 1251 | 4 46 4 88 114 220 416 . 77 . 19 144 42 10 66 . 1 Cannon 232 | . 23 4 72 53 . 13 . 8 . . 8 27 5 10 . 9 Launcher 43 | . . . . 4 6 7 . 2 . 2 3 6 . 7 3 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 1197 | 4 46 4 88 117 220 400 . 44 . 9 117 58 15 70 . 5 Thermal 286 | . 23 4 72 50 . 29 . 41 . 10 35 11 . 6 . 5 Explosive 43 | . . . . 4 6 7 . 2 . 2 3 6 . 7 3 3 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 1 8 3 16 12 17 28 . 19 . 5 12 16 5 12 . 2 Robot Miss Streak 5 | 2 3 4 5 4 3 4 . 2 . 2 4 4 4 2 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . Secondary Targets 9 | . 1 . . . 3 2 . 1 . . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . . 1 . . 1 . . Shots Hit Robots 1082 | 2 42 3 83 101 145 305 8 60 . 9 115 90 37 62 2 18 Core Hits 502 | . 17 3 37 59 68 134 4 31 . 6 50 34 10 34 8 7 Critical Kills 9 | . 1 . 3 1 . . . . . . . . . 4 . . Critical Parts Destroyed 11 | . . . . . 1 3 . . . . . . . 7 . . Critical Strikes 34 | . 1 . 3 2 1 5 . 2 . 1 3 1 3 12 . . Burn 7 | . . . . . . 2 . 2 . 1 2 . . . . . Meltdown 5 | . 1 . 3 1 . . . . . . . . . . . . Destroy 16 | . . . . . 1 3 . . . . . . . 12 . . Blast 1 | . . . . 1 . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . 1 1 2 . . . Impale 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 447 | . . . . 10 . 37 12 4 2 16 63 90 66 74 22 51 Impact . | . . . . . . . . . . . . . . . . . Slashing 420 | . . . . 10 . 37 12 4 2 16 63 90 53 71 20 42 Piercing 27 | . . . . . . . . . . . . . 13 3 2 9 Sneak Attacks 61 | . . . . 3 . 9 . . . . 12 17 10 5 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 . . . Damage Inflicted 27966 | 23 599 58 1317 2613 2781 5802 485 1466 . 150 3123 4012 1725 2096 531 1185 Guns 12824 | 23 335 23 491 980 2228 4362 . 869 . 150 1816 677 88 761 . 21 Cannons 3225 | . 264 35 826 625 . 213 . 128 . . 57 615 138 232 . 92 Explosions 4318 | . . . . 797 553 604 . 295 . . . 823 . 563 396 287 Melee 7579 | . . . . 204 . 623 485 174 . . 1250 1892 1499 532 135 785 Ramming 20 | . . . . 7 . . . . . . . 5 . 8 . . Kinetic 12486 | 23 335 23 491 1024 2228 4202 . 508 . 55 1401 1056 226 801 . 113 Thermal 3653 | . 264 35 826 581 . 463 . 489 . 95 472 236 . 192 . . Explosive 4228 | . . . . 797 553 514 . 295 . . . 823 . 563 396 287 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7017 | . . . . 204 . 623 485 174 . . 1250 1892 1174 532 135 548 Piercing 562 | . . . . . . . . . . . . . 325 . . 237 Highest Corruption 24 | . . . 1 2 . 7 7 7 7 . 8 6 12 24 . 9 Average Corruption 6 | . . . 1 1 . 2 7 7 7 . 6 5 10 16 . 6 Corruption Purged 5 | . . . . . . 4 . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 250 | . . . 9 16 . 5 24 26 4 . 51 39 23 50 . 3 Message Errors 63 | . . . 4 6 . 1 6 8 . . 12 8 7 10 . 1 Matter Fused 51 | . . . . 3 . 3 4 5 1 . 8 10 5 11 . 1 Heat Flow Errors 29 | . . . 1 3 . . 3 . 1 . 11 2 3 5 . . Energy Discharges 35 | . . . 3 . . . 3 2 2 . 3 9 4 9 . . Parts Rejected 3 | . . . . . . . . . . . . 1 1 1 . . Parts Fused 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 26 | . . . 1 1 . 1 5 4 . . 5 6 1 2 . . Data Loss (major) 14 | . . . . 2 . . 3 3 . . . 3 1 2 . . Misfires 12 | . . . . 1 . . . 3 . . 5 . . 3 . . Alerts 7 | . . . . . . . . 1 . . 3 . 1 1 . 1 Misdirections 2 | . . . . . . . . . . . . . . 2 . . Weapon Failures 6 | . . . . . . . . . . . 2 . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1769 | . 16 . . 26 33 220 225 . . . 319 474 336 72 . 48 Projectiles 56 | . 16 . . 5 . 6 . . . . . 14 . 8 . 7 Explosions 107 | . . . . 21 33 . . . . . . 39 . . . 14 Melee 1606 | . . . . . . 214 225 . . . 319 421 336 64 . 27 Knockbacks 7 | . . . . . . . . . . . . 5 1 . . 1 Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 4 1 . . 1 Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 252 | . . . . 3 69 19 . 3 . . . 17 . 90 27 24 Shots 9 | . . . . . 2 1 . 1 . . . 1 . 2 1 1 Rammed 3 | . . . . 1 . . . . . . . 1 . 1 . . Targets Rammed 3 | . . . . 1 . . . . . . . 1 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 602 | . 26 18 238 298 33 335 210 171 102 151 268 602 230 326 17 306 Average Temperature 87 | . 7 12 65 84 10 54 88 71 60 63 77 202 108 95 5 128 Received Heat Transfer 4105 | . 156 . 195 296 411 1063 . 216 . 27 363 909 . 271 36 162 Effects 13 | . . . . . . 3 . . . . . 9 . 1 . . Shutdowns 4 | . . . . . . . . . . . . 4 . . . . Energy Bleed 3 | . . . . . . . . . . . . 2 . 1 . . Interference 3 | . . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 5 | . 1 . 3 1 . . . . . . . . . . . . Combat Hostiles 5 | . 1 . 3 1 . . . . . . . . . . . . Parts Melted 19 | . 1 . 8 3 1 2 . . . 2 2 . . . . . Heat Transferred 7956 | . 555 74 1739 1230 . 1005 . 1323 . 296 1099 450 . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1016 | . 242 32 510 719 830 1016 . . . . 336 222 109 526 750 755 Initial 458 | . . 17 . 215 235 328 . . . . . 149 74 51 303 458 Average 317 | . 112 23 223 521 470 696 . . . . 144 112 63 106 437 560 Maximum Alert Level 3 | . 1 . 2 3 3 3 . . . . 1 1 . 2 3 3 Low Security (%) 46 | 100 83 100 50 . 3 . . . . . 68 90 100 86 . . Level 1 18 | . 16 . 33 19 51 8 . . . . 31 9 . 11 37 . Level 2 23 | . . . 16 69 29 44 . . . . . . . 2 58 95 Level 3 11 | . . . . 10 15 46 . . . . . . . . 4 4 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . 2 4 4 12 . 1 . . 6 5 2 9 . 3 Investigation 1 | . . . 1 . . . . . . . . . . . . . Extermination 14 | . . . . . . 3 . . . . 2 2 2 3 . 2 Reinforcement 23 | . 1 . 1 1 1 6 . . . . 4 3 . 5 . 1 Assault 6 | . . . . 3 . 1 . 1 . . . . . 1 . . Garrison 5 | . . . . . 3 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 Construction Impeded 6 | . . . . 1 . 2 . . . . . 1 . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 22 | . 1 . 5 3 6 . . . . . 1 . . 2 2 2 Communications Jammed 58 | . . . . . . . . . . . 11 . 47 . . . Distress Signals 58 | . . . . . . . . . . . 11 . 47 . . . Times Spotted 369 | . 18 . 34 39 39 58 . 14 . 6 20 16 8 55 18 44 Peak Tracking Total 14 | . 3 . 5 9 9 7 . 7 . 2 5 3 4 14 9 14 Tactical Retreats 32 | . 2 . 1 . . 3 . 2 . 1 2 1 . 9 3 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 18 | . 3 . 2 4 . 2 . . . . 6 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 20 | . . . 3 5 1 6 . . . . 2 . . 1 . 2 Max in Single Turn 4 | . . . 1 1 1 4 . . . . 1 . . 1 . 1 Garrison Access 5 | . . . . 1 . 1 . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 105 | . 10 . 8 13 6 12 . . . . 15 13 10 7 3 8 Terminals 57 | . 7 . 5 8 4 7 . . . . 4 6 3 5 2 6 Fabricators 2 | . . . . . . . . . . . 1 1 . . . . Repair Stations 16 | . 1 . 1 2 . 1 . . . . 4 3 2 1 . 1 Recycling Units 13 | . 2 . 1 2 . 2 . . . . 4 . 1 1 . . Scanalyzers 10 | . . . 1 . 2 1 . . . . 1 1 2 . 1 1 Garrison Access 7 | . . . . 1 . 1 . . . . 1 2 2 . . . Total Hacks 272 | . 23 . 23 30 25 23 . . . . 45 31 20 18 12 22 Successful 126 | . 14 . 13 11 19 13 . . . . 17 20 8 4 4 3 Failed 146 | . 9 . 10 19 6 10 . . . . 28 11 12 14 8 19 Catastrophic 31 | . 2 . 2 2 1 6 . . . . 3 2 3 2 2 6 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . . . 2 5 1 2 . . . . 4 2 4 3 1 3 Terminals 134 | . 15 . 13 20 10 14 . . . . 9 15 5 11 8 14 Fabricators 4 | . . . . . . . . . . . 2 2 . . . . Repair Stations 43 | . 5 . 3 6 . 2 . . . . 11 7 4 2 . 3 Recycling Units 30 | . 3 . 1 3 . 3 . . . . 11 . 4 5 . . Scanalyzers 49 | . . . 6 . 15 3 . . . . 9 4 3 . 4 5 Garrison Access 12 | . . . . 1 . 1 . . . . 3 3 4 . . . Terminal Hacks 46 | . 8 . 5 4 6 7 . . . . 3 6 1 3 2 1 Prototype ID Bank 4 | . 1 . . . . 1 . . . . 1 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . Emergency Access Points 5 | . 2 . . . . 1 . . . . . 1 . . 1 . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . Locate Traps 10 | . 2 . . 1 1 1 . . . . . 3 . 2 . . Patrol Status 5 | . 1 . 1 . 1 1 . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 7 | . . . 1 . 2 1 . . . . . . . 1 1 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 28 | . 4 . 2 4 . 2 . . . . 5 5 3 1 . 2 Scan Component 17 | . 2 . 2 2 . 1 . . . . 3 3 2 1 . 1 Repair 11 | . 2 . . 2 . 1 . . . . 2 2 1 . . 1 Recycling Unit Hacks 6 | . 2 . . 1 . . . . . . 1 . 2 . . . Recycle Component 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 5 | . 2 . . 1 . . . . . . 1 . 1 . . . Scanalyzer 33 | . . . 5 . 12 2 . . . . 7 4 1 . 2 . Insert Component 16 | . . . 2 . 6 1 . . . . 3 2 1 . 1 . Analyze 17 | . . . 3 . 6 1 . . . . 4 2 . . 1 . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . 2 . . . . Seal Access 4 | . . . . 1 . 1 . . . . . 2 . . . . Unauthorized Hacks 7 | . . . 1 1 1 1 . . . . 1 1 1 . . . Terminals 7 | . . . 1 1 1 1 . . . . 1 1 1 . . . Botnet 7 | . . . 1 1 1 1 . . . . 1 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 88 | . 7 . 7 10 5 10 . . . . 13 11 9 7 2 7 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . 6 1 . . 4 . 2 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 2 . . 2 . 1 . . . . 2 2 1 . . 1 Time 354 | . 64 . . 64 . 51 . . . . 63 60 32 . . 20 Parts Recycled 1 | . . . . . . . . . . . . . 1 . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 11 . . 9 . . . . . . 7 . . . . . Parts Scanalyzed 16 | . . . 2 . 6 1 . . . . 3 2 1 . 1 . Part Schematics Acquired 13 | . . . 2 . 6 1 . . . . 2 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 23 | . . . . 12 . . . 2 9 . . . . . . . Largest Group 11 | . . . . 10 9 . . 2 11 11 . . . . . . Highest-Rated Group 271 | . . . . 88 80 . . 46 271 271 . . . . . . Highest-Rated Ally 31 | . . . . 31 16 . . 30 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 122 | . . . . 28 47 . . 2 . 45 . . . . . . Total Damage 1621 | . . . . 424 454 . . 15 . 728 . . . . . . Kills 10 | . . . . 4 2 . . 1 . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 18960 | 57 956 433 1160 1462 1253 2833 755 856 943 829 2252 1693 1072 1459 243 704 Spaces Moved 13498 | 40 654 375 684 691 726 1712 537 569 730 533 1353 1094 752 1196 499 1353 Core 9 | 2 . . . . . . . . . . . . . . . 7 Treads 2 | . 2 . . . . . . . . . . . . . . . Legs 8 | 8 . . . . . . . . . . . . . . . . Wheels 10913 | 30 652 375 684 691 726 1712 537 569 730 533 1353 1094 752 475 . . Hover . | . . . . . . . . . . . . . . . . . Flight 2566 | . . . . . . . . . . . . . . 721 499 1346 Fastest Speed 24 | 50 80 110 110 110 125 110 120 120 125 125 120 95 100 24 27 29 Average Speed 106 | 86 111 110 133 156 136 119 120 124 125 125 122 102 109 84 32 32 Slowest Speed 365 | 120 240 110 170 170 155 145 135 125 125 125 225 125 117 210 33 365 Overloaded Moves 25 | . . . . . . . . . . . . . . 7 8 10 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 . Robots Hopped 17 | . . . . . . . . . . . . . . 7 . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 99 85 71 95 69 47 66 66 77 70 40 41 27 42 24 36 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . . 2 1 . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 3 . . . . 7 1 3 1 . . . . . . Spaces Dug 287 | . . . . 2 . 24 4 1 1 16 35 47 23 87 16 31 Terrain Destroyed 658 | . . . . 27 60 50 4 18 1 41 64 101 26 151 51 64 Melee 252 | . . . . 2 . 24 4 1 1 16 35 47 23 52 16 31 Projectile 15 | . . . . . . . . . . . 1 5 3 4 . 2 AOE 390 | . . . . 25 60 26 . 17 . 25 28 49 . 94 35 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 16444 | 54 810 390 837 950 844 2157 627 646 756 659 1729 1509 915 1478 553 1530 Wait 1095 | . 84 . 57 95 7 137 67 7 15 90 161 206 38 70 . 61 Move 13449 | 39 653 374 683 690 725 1711 536 568 729 532 1352 1093 751 1183 498 1332 Hop 16 | . . . . . . . . . . . . . . 6 . 10 Pick Up 144 | 6 13 3 12 9 9 21 1 2 1 . 9 15 18 13 5 7 Fast Attach 106 | 6 10 2 2 9 1 14 1 . 1 1 16 15 5 10 4 9 Attach 98 | . 1 . 3 1 4 14 . 1 . . 8 15 7 25 2 17 Detach 55 | . 1 . 1 4 2 9 1 . 1 . 8 6 2 7 2 11 Swap 360 | 1 7 1 24 34 24 65 7 22 5 12 43 22 25 47 9 12 Drop 167 | . 6 6 15 27 14 28 2 1 2 1 14 14 8 9 8 12 Fire 457 | 2 35 4 40 46 58 113 . 21 . 7 47 32 5 36 3 8 Melee 435 | . . . . 10 . 37 12 4 2 16 63 90 56 72 22 51 Ram 2 | . . . . 1 . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . 24 . 8 . . . . 8 . . . . . Rewire 20 | . . . . . . . . 20 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 10) 323 | -10/Materials | Build established: Mutant 406 | -10/Materials | Repaired Imp. Heat Sink 433 | -10/Materials | Repaired Assault Rifle 440 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Discovered new exit (range 15) 985 | -10/Materials | Discovered new exit (range 12) 1014 | -10/Materials | Identified exit to Mines 1014 | -10/Materials | Entered Mines 1036 | -10/Mines | Met a Derelict bent on vengeance 1211 | -10/Mines | Discovered new exit (range 14) 1270 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1436 | -10/Mines | Discovered new exit (range 10) 1446 | -10/Mines | Identified exit to Materials 1447 | -10/Mines | Entered Materials 1447 | -9/Materials | Evolved 2 slots: Weapon x2 1607 | -9/Materials | Discovered new exit (range 14) 1625 | -9/Materials | Identified exit to Mines 1747 | -9/Materials | Build established: Gunner 1864 | -9/Materials | Discovered exit to Mines (range 16) 1879 | -9/Materials | Identified exit to Storage 1950 | -9/Materials | Discovered new exit (range 16) 2297 | -9/Materials | Discovered new exit (range 3) 2607 | -9/Materials | Entered Storage 2650 | -9/Storage | Repaired Beam Cannon 2717 | -9/Storage | Repaired Lgt. Nuclear Core 2865 | -9/Storage | Met a pair of Derelict thieves 2979 | -9/Storage | Destroyed 7 combat bots 3298 | -9/Storage | Discovered new exit (range 16) 3407 | -9/Storage | First assault squad dispatched 3445 | -9/Storage | Used back door to open Recycling access 3445 | -9/Storage | Discovered new exit (range 5) 3720 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4067 | -9/Storage | Identified exit to Materials 4069 | -9/Storage | Entered Materials 4069 | -8/Materials | Accompanied by 9 allies 4069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4357 | -8/Materials | Build established: Commander-Tank 4389 | -8/Materials | Discovered new exit (range 16) 4408 | -8/Materials | Identified exit to Factory 4730 | -8/Materials | Garrison activated, responded to threat 4786 | -8/Materials | Build established: Scavenger-Gunner 4800 | -8/Materials | Discovered exit to Factory (range 16) 5279 | -8/Materials | Discovered exit to Factory (range 4) 5322 | -8/Materials | Entered Factory 5322 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5332 | -7/Factory | Identified exit to Factory 5910 | -7/Factory | Discovered new exit (range 10) 6647 | -7/Factory | Repaired Cld. Ion Engine 6833 | -7/Factory | Garrison activated, responded to threat 7236 | -7/Factory | Lost 3 parts (3w) 7558 | -7/Factory | Build established: Scavenger-Mutant 8053 | -7/Factory | Assembled infested ambush trap array 8122 | -7/Factory | First assault squad dispatched 8148 | -7/Factory | Identified exit to Lower Caves 8155 | -7/Factory | Entered Lower Caves 8831 | -7/Lower Caves | Discovered new exit (range 5) 8835 | -7/Lower Caves | Identified exit to Lower Caves 8910 | -7/Lower Caves | Entered another Lower Caves area 8953 | -7/Lower Caves | Discovered exit to Factory (range 5) 9130 | -7/Lower Caves | Learned 12 Factory zone layouts 9366 | -7/Lower Caves | Encountered a Warlord checkpoint 9392 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9590 | -7/Lower Caves | Learned Factory terminal intel 9713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9715 | -7/Lower Caves | Core integrity fell below 50% 9738 | -7/Lower Caves | Discovered new exit (range 7) 9752 | -7/Lower Caves | Build established: Mutant 9764 | -7/Lower Caves | Identified exit to Zion 9766 | -7/Lower Caves | Entered Zion 9766 | -7/Zion | Accompanied by 2 allies 9844 | -7/Zion | Discovered new exit (range 14) 9859 | -7/Zion | Identified exit to Proximity Caves 9908 | -7/Zion | System corruption cleaned by Quarantine Array 9984 | -7/Zion | Learned location of Extension (-6) 10068 | -7/Zion | Learned Factory emergency access door positions 10366 | -7/Zion | Gained Derelict followers 10536 | -7/Zion | Build established: Scavenger-Mutant 10554 | -7/Zion | Gained Derelict followers 10709 | -7/Zion | Entered Proximity Caves 10709 | -6/Proximity Caves | Accompanied by 11 allies 10990 | -6/Proximity Caves | Build established: Mutant 11440 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11538 | -6/Proximity Caves | Entered Factory 11538 | -6/Factory | Evolved 2 slots: Utility x2 11541 | -6/Factory | Loaded intel: 28 terminal locations 11863 | -6/Factory | Repaired Broken Hvy. Assault Rifle 11898 | -6/Factory | Build established: Derelict-Assassin 12776 | -6/Factory | Discovered new exit (range 14) 12806 | -6/Factory | Repaired Arm. Treads 12820 | -6/Factory | Identified exit to Factory 13311 | -6/Factory | Lost 4 parts (1n1u2w) 13589 | -6/Factory | Discovered new exit (range 15) 13691 | -6/Factory | Discovered exit to Factory (range 7) 13790 | -6/Factory | Entered another Factory area 13790 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13934 | -5/Factory | Lost 12 parts (2p3n2u5w) 14126 | -5/Factory | Build established: Mutant 14308 | -5/Factory | Found Powered Armor 14348 | -5/Factory | Lost 4 parts (2n1u1w) 14443 | -5/Factory | Discovered new exit (range 6) 14447 | -5/Factory | Identified exit to Upper Caves 14486 | -5/Factory | Repaired Neutrino Core 14900 | -5/Factory | Build established: Assassin 14959 | -5/Factory | Discovered new exit (range 16) 15115 | -5/Factory | Lost 4 parts (1n1u2w) 15124 | -5/Factory | Identified exit to Factory 15219 | -5/Factory | Repaired Arm. Wheel 15297 | -5/Factory | Spotted B-75 Beast 15483 | -5/Factory | Entered another Factory area 15483 | -4/Factory | Evolved 2 slots: Propulsion x2 16108 | -4/Factory | Lost 3 parts (1n2u) 16195 | -4/Factory | Repaired Arm. Wheel 16273 | -4/Factory | System corruption reached 10% 16552 | -4/Factory | Discovered new exit (range 4) 16554 | -4/Factory | Identified exit to Research 16555 | -4/Factory | Entered Research 16555 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16677 | -3/Research | Discovered new exit (range 20) 17133 | -3/Research | Build established: Scavenger-Assassin 17262 | -3/Research | System corruption reached 10% 17335 | -3/Research | Core integrity fell below 50% 17370 | -3/Research | Lost 17 parts (2p8n4u3w) 17494 | -3/Research | Spotted B-86 Titan 17601 | -3/Research | Spotted B-86 Titan 17639 | -3/Research | Build established: Hacker-Assassin 17656 | -3/Research | Discovered new exit (range 5) 17660 | -3/Research | Identified exit to Testing 17898 | -3/Research | Lost 3 parts (1n2u) 17978 | -3/Research | Lost 3 parts (1p1n1u) 18000 | -3/Research | Spotted B-86 Titan 18011 | -3/Research | Identified exit to Research 18012 | -3/Research | Core integrity fell below 20% 18014 | -3/Research | Entered another Research area 18014 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18041 | -2/Research | Lost 3 parts (1p2u) 18131 | -2/Research | Discovered new exit (range 9) 18181 | -2/Research | Build established: Hacker-Sprinter 18245 | -2/Research | Discovered new exit (range 5) 18246 | -2/Research | Identified exit to Access 18257 | -2/Research | Entered Access 18257 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18428 | -1/Access | Repaired Adv. Reaction Control System 18543 | -1/Access | Search patrols dispatched 18642 | -1/Access | Build established: Hacker-Scout 18794 | -1/Access | Search patrols dispatched 18903 | -1/Access | Spotted B-99 Colossus 18903 | -1/Access | Spotted B-99 Colossus 18924 | -1/Access | Core integrity fell below 50% 18948 | -1/Access | Discovered new exit (range 6) 18949 | -1/Access | Core integrity fell below 20% 18961 | -1/Access | Identified exit to Surface 18961 | *** | Escaped! Last Messages --------------- 18928_ Penetrated by Slug. 18928_ Adv. System Shield destroyed. 18928_ Slug penetrates Sealed Heavy Doors. 18930_ Dropped Adv. Sensor Array. 18930_ Dropped Mak. Axe. 18931_ Slug penetrates Sealed Heavy Doors. 18931_ Enh. Nova Cannon destroyed. 18931_ P-80 Master destroyed. 18931_ Dropped Lrg. Storage Unit. 18931_ Slug penetrates Sealed Heavy Doors. 18931_ Penetrated by Slug. 18931_ Slug penetrates Sealed Heavy Doors. 18935_ System corrupted: Matter fused (-5). 18935_ Slug penetrates Sealed Heavy Doors. 18935_ Lgt. Particle Reactor destroyed. 18939_ Imp. System Shield destroyed. 18948_ Main Access Shell breached. 18948_ EXIT=FOUND 18950_ YX