Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.04 @ 00:32:47

Player: Dmitry

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (62)      310
Value Destroyed (1679)     1679
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1151)               1151
              TOTAL SCORE: 8120

 Bonus
-------
Follower Combat Kills      551
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     211/300
Energy                     66/100
System Corruption          8%
Temperature                Cool (45)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Phasing AFG
>          --- WEAPON (3) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
           Transmission Jammer
           Hacking Suite
           Bomb Factory No. 2
           Phasing AFG
>          --- WEAPON -----------
           Field Laser
  Improved Datajack
>          --- INVENTORY --------
  Improved Light Armor Plating
           Drone Bay
           Drone Bay
           Barrage Gun
           CR-A16's Pointy Stick
[Rating: 49]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             86   | 8   .   5   2   11  7   25  7   .   6   4   1   2   8   
  Power                    12   | 1   .   2   .   2   3   2   .   .   .   1   .   .   1   
    Engine                 11   | 1   .   2   .   2   3   2   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   .   2   .   6   .   .   1   .   .   1   .   
    Treads                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   3   .   .   .   1   .   .   .   .   .   1   .   
    Wheel                  3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  33   | 3   .   .   2   4   2   8   3   .   3   3   1   .   4   
    Device                 19   | 2   .   .   1   2   2   2   1   .   3   3   .   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   2   .   1   1   .   .   .   1   .   1   
    Hackware               4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   .   .   3   2   9   4   .   2   .   .   1   3   
    Energy Gun             13   | 1   .   .   .   1   1   6   3   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   
    Ballistic Gun          4    | 1   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   7   .   .   2   .   .   .   .   
Parts Lost                 41   | .   .   2   8   .   1   10  11  .   .   .   .   3   6   
  Power                    8    | .   .   1   1   .   .   2   2   .   .   .   .   1   1   
  Propulsion               7    | .   .   .   2   .   .   1   2   .   .   .   .   1   1   
  Utility                  15   | .   .   .   4   .   1   5   3   .   .   .   .   .   2   
  Weapon                   11   | .   .   1   1   .   .   2   4   .   .   .   .   1   2   
  Highest Loss Streak      8    | .   .   1   8   .   1   7   8   .   .   .   .   3   3   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   100 89  78  88  86  77  64  30  58  64  66  40  33  
  Engine                   6    | .   14  10  9   9   13  13  9   .   .   1   6   3   .   
  Treads                   1    | .   .   .   .   .   .   5   9   .   .   .   .   .   .   
  Leg                      4    | .   28  28  20  .   .   .   .   .   .   .   .   1   3   
  Wheel                    5    | .   .   .   .   20  18  5   .   .   6   7   6   2   .   
  Device                   19   | .   28  28  29  19  24  15  8   7   17  24  20  9   3   
  Processor                8    | .   .   .   9   22  13  4   12  7   7   7   12  13  20  
  Hackware                 7    | .   .   .   .   .   .   9   18  15  11  7   6   3   .   
  Protection               1    | .   .   .   .   .   .   8   1   .   .   .   .   .   .   
  Energy Gun               5    | .   14  7   .   4   6   3   2   .   6   7   6   3   .   
  Ballistic Gun            2    | .   14  14  9   .   .   2   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   6   7   3   .   .   .   .   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   .   .   .   .   6   7   6   3   .   
Naked Turns                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  9   9   8   19  31  34  24  1   55  65  42  25  33  
  Greatest Support         46   | 20  20  20  20  20  26  46  46  3   10  10  10  10  3   
  Greatest Overweight (x)  10   | .   .   .   .   .   1   6   1   .   5   6   4   5   10  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   3   4   2   .   1   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   4   5   5   5   5   4   5   5   5   5   5   
  Average Carried          4    | .   3   4   3   2   2   3   4   4   4   4   4   5   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   4   5   3   5   4   4   5   4   5   5   1   

 Class Distribution 
--------------------
 49% | Hacker-Mutant
 27% | Mutant
 14% | Scavenger-Mutant
  4% | Commander-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Matter Collected           1607 | 202 195 133 .   165 191 549 .   .   85  74  .   .   13  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2055 | 202 478 375 12  241 121 442 86  .   .   98  .   .   .   
  Parts                    136  | 18  31  29  2   19  8   23  3   .   .   3   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  38   | .   9   7   .   5   4   10  1   .   .   2   .   .   .   
  Guns                     24   | .   8   7   .   .   1   6   .   .   .   2   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  AOE                      13   | .   1   .   .   5   2   4   1   .   .   .   .   .   .   
Classes Destroyed          12   | 2   5   1   .   1   2   .   .   .   .   1   .   .   .   
  Worker                   5    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    18   | .   3   4   .   3   3   4   1   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           6    | 6   5   5   1   4   3   3   1   .   .   1   .   .   .   
  Combat Bots Only         5    | .   3   5   .   3   2   3   1   .   .   1   .   .   .   
Max Kills in Single Turn   2    | 2   2   1   1   2   1   2   1   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   1   1   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        674  | .    31   48   100  5    23   100  190  11   .    20   15   4    127  
  Missed                   237  | .    10   13   44   2    5    35   73   8    .    4    9    1    33   
Damage Taken               5121 | .    196  332  513  30   258  791  1140 35   .    263  28   128  1407 
  Core                     2002 | .    83   95   219  .    99   225  363  35   .    28   .    91   764  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1477 | .    59   97   152  9    75   228  354  11   .    72   11   33   376  
  Regen/Repaired (Parts)   57   | .    .    .    .    .    .    .    .    .    57   .    .    .    .    
Core Remaining (%)         50   | 100  .    28   .    45   .    41   .    .    .    39   .    .    .    
Volleys Fired              181  | 10   35   25   10   12   11   48   12   .    .    15   .    1    2    
  Largest                  2    | 2    2    2    1    1    2    2    2    .    .    1    .    2    1    
  Hottest                  119  | 60   60   60   20   30   114  88   119  .    .    63   .    63   28   
Shots Fired                265  | 20   70   41   10   13   18   57   17   .    .    15   .    2    2    
  Gun                      211  | 20   70   41   10   .    7    35   10   .    .    15   .    1    2    
  Cannon                   9    | .    .    .    .    .    2    .    7    .    .    .    .    .    .    
  Launcher                 45   | .    .    .    .    13   9    22   .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  96   | 10   35   25   10   .    2    12   .    .    .    .    .    .    2    
  Thermal                  53   | .    .    .    .    .    7    23   7    .    .    15   .    1    .    
  Explosive                45   | .    .    .    .    13   9    22   .    .    .    .    .    1    .    
  Electromagnetic          71   | 10   35   16   .    .    .    .    10   .    .    .    .    .    .    
  Robot Hit Streak         15   | 10   11   9    7    4    4    8    10   .    .    14   .    .    15   
  Robot Miss Streak        3    | 1    2    3    2    .    1    2    2    .    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           170  | 18   47   24   6    3    8    37   12   .    .    14   .    .    1    
  Core Hits                117  | 7    21   17   2    17   11   29   9    .    .    3    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Corrupt                2    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4208 | 259  733  369  88   429  576  907  354  .    .    297  .    158  38   
  Guns                     2315 | 227  554  365  86   .    104  521  107  .    .    297  .    16   38   
  Cannons                  185  | .    .    .    .    .    45   .    140  .    .    .    .    .    .    
  Explosions               1676 | 32   179  .    .    429  427  360  107  .    .    .    .    142  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    4    2    .    .    26   .    .    .    .    .    .    .    
  Kinetic                  907  | 110  249  245  86   .    45   134  .    .    .    .    .    .    38   
  Thermal                  1141 | 32   179  .    .    .    104  387  126  .    .    297  .    16   .    
  Explosive                1431 | .    .    .    .    429  427  360  73   .    .    .    .    142  .    
  Electromagnetic          697  | 117  305  120  .    .    .    .    155  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    6    6    .    4    3    3    3    1    .    7    8    
  Average Corruption       4    | .    .    .    1    6    .    4    1    3    3    1    .    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    1    8    .    19   1    1    1    2    .    2    6    
    Message Errors         8    | .    .    .    .    2    .    2    .    .    .    1    .    1    2    
    Matter Fused           10   | .    .    .    1    3    .    4    .    .    .    1    .    .    1    
    Heat Flow Errors       6    | .    .    .    .    .    .    3    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    7    .    1    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               3    | .    .    .    .    1    .    1    1    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    .    9    36   .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    .    9    36   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200  | .    20   .    .    6    32   29   113  .    .    .    .    .    .    
  Shots                    6    | .    1    .    .    1    1    1    2    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Targets Rammed             10   | .    .    1    2    .    .    7    .    .    .    .    .    .    .    
  Kicked                   3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        499  | 20   90   31   6    .    315  499  185  .    .    14   .    70   106  
  Average Temperature      118  | 20   39   16   6    .    155  159  95   .    .    8    .    26   48   
  Received Heat Transfer   2573 | .    90   114  273  18   171  558  396  .    .    65   6    .    882  
  Effects                  8    | .    .    .    .    .    4    4    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    1    .    .    .    7    .    .    .    
  Heat Transferred         1965 | 50   150  .    .    .    185  740  285  .    .    518  .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | 1    4    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Peak Influence             781  | 30  152 199 107 257 373 335 215 .   .   .   781 241 150 
  Initial                  766  | .   16  23  65  18  18  133 101 .   .   .   766 228 135 
  Average                  154  | 12  53  119 75  187 227 157 118 .   .   .   772 223 129 
Maximum Alert Level        3    | .   .   .   .   1   1   1   1   .   .   .   3   1   .   
  Low Security (%)         77   | 100 100 100 100 53  25  73  97  .   .   .   .   7   100 
  Level 1                  19   | .   .   .   .   46  74  26  2   .   .   .   .   92  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   100 .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   4   .   2   5   4   .   .   .   .   .   1   
  Investigation            7    | .   .   .   3   .   1   1   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   1   .   1   3   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Distress Signals           5    | .   .   .   1   .   .   2   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   13  15  15  5   12  20  10  4   .   8   1   5   12  
  Peak Tracking Total      15   | .   3   12  15  3   3   4   4   4   .   2   1   5   9   
  Tactical Retreats        9    | .   .   2   1   .   2   .   2   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Traps Triggered            3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Machines Disabled          15   | .   2   .   .   4   2   5   2   .   .   .   .   .   .   
  Max in Single Turn       3    | .   1   .   .   3   1   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Machines Accessed          20   | .   2   1   4   .   2   7   3   .   .   .   .   .   1   
  Terminals                16   | .   2   1   2   .   2   7   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                59   | .   5   2   13  .   7   25  5   .   .   .   .   .   2   
  Successful               30   | .   3   2   9   .   2   10  4   .   .   .   .   .   .   
  Failed                   29   | .   2   .   4   .   5   15  1   .   .   .   .   .   2   
    Catastrophic           6    | .   1   .   .   .   2   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                50   | .   5   2   7   .   7   25  4   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             24   | .   3   2   4   .   2   10  3   .   .   .   .   .   .   
  Record                   3    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   1   2   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   1   4   .   2   6   2   .   .   .   .   .   1   
  Full Trace Events        7    | .   .   .   2   .   2   1   1   .   .   .   .   .   1   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Total Allies               16   | .   .   .   .   1   .   10  .   .   4   .   .   1   .   
  Largest Group            10   | .   .   .   .   1   1   10  .   .   4   3   .   1   .   
  Highest-Rated Group      173  | .   .   .   .   31  31  173 .   .   150 112 .   31  .   
  Highest-Rated Ally       38   | .   .   .   .   31  31  29  .   .   38  38  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               133  | .   .   .   .   .   21  66  .   .   .   26  .   20  .   
  Total Damage             1911 | .   .   .   .   .   410 876 .   .   .   336 .   289 .   
  Kills                    21   | .   .   .   .   .   6   12  .   .   .   3   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   .   .   2   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               6067 | 82   466  246  185  432  173  1107 446  88   1236 1199 110  79   218  
Spaces Moved               4598 | 35   298  139  138  490  159  688  395  175  951  752  95   103  180  
  Core                     807  | 8    .    .    9    14   .    20   220  175  109  .    .    72   180  
  Treads                   388  | .    .    .    .    .    .    213  175  .    .    .    .    .    .    
  Legs                     627  | 27   298  139  129  .    .    34   .    .    .    .    .    .    .    
  Wheels                   2722 | .    .    .    .    476  159  367  .    .    842  752  95   31   .    
  Hover                    54   | .    .    .    .    .    .    54   .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   50   80   95   50   50   50   140  110  50   50   
  Average Speed            117  | 104  120  120  115  79   81   135  102  50   125  154  113  71   114  
  Slowest Speed            550  | 120  120  120  120  80   95   350  160  50   155  170  140  300  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    47   12   18   81   11   66   8    15   90   69   3    84   6    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             7    | .    .    .    .    1    .    .    .    .    4    2    .    .    .    
Spaces Dug                 12   | .    .    .    .    12   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          362  | 5    20   .    .    70   66   144  44   .    .    .    .    13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      362  | 5    20   .    .    70   66   144  44   .    .    .    .    13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac 
Total                      4991 | 60  336 179 152 520 186 811 415 174 990 776 97  105 190 
  Wait                     38   | .   .   2   .   .   .   3   2   .   27  4   .   .   .   
  Move                     4586 | 34  297 138 137 489 158 687 394 174 950 751 95  102 180 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  50   | 7   4   2   1   7   5   17  .   .   5   1   1   .   .   
  Fast Attach              27   | 1   .   1   .   3   .   8   5   .   2   1   .   2   4   
  Attach                   46   | 7   .   .   2   7   6   14  1   .   3   2   .   .   4   
  Detach                   7    | 1   .   .   .   1   .   4   .   .   1   .   .   .   .   
  Swap                     13   | .   .   4   .   1   1   3   1   .   1   1   1   .   .   
  Drop                     25   | .   .   6   .   .   5   12  .   .   1   1   .   .   .   
  Fire                     181  | 10  35  25  10  12  11  48  12  .   .   15  .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: [Fac] / *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / Low / Ext)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   83 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Discovered new exit (range 7)
  538 | -10/Materials      | Discovered new exit (range 8)
  549 | -10/Materials      | Entered Mines
  553 | -10/Mines          | Discovered new exit (range 13)
  692 | -10/Mines          | Core integrity fell below 50%
  762 | -10/Mines          | Assembled infested the area
  767 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  795 | -10/Mines          | Entered Materials
  795 | -9/Materials       | Evolved 2 slots: Utility x2
  896 | -9/Materials       | Identified exit to Mines
  977 | -9/Materials       | Core integrity fell below 50%
  980 | -9/Materials       | Entered Mines
  989 | -9/Mines           | Met a Derelict bent on vengeance
 1007 | -9/Mines           | Lost 8 parts (1p2n4u1w)
 1058 | -9/Mines           | Discovered new exit (range 13)
 1126 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1254 | -9/Mines           | Discovered new exit (range 5)
 1295 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1326 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1412 | -9/Mines           | Entered Materials
 1412 | -8/Materials       | Accompanied by 1 ally
 1412 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1417 | -8/Materials       | Discovered new exit (range 13)
 1585 | -8/Materials       | Entered Storage
 1744 | -8/Storage         | Build established: Scavenger-Mutant
 2085 | -8/Storage         | Lost 7 parts (1p1n3u2w)
 2177 | -8/Storage         | Build established: Mutant
 2234 | -8/Storage         | Core integrity fell below 50%
 2423 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2650 | -8/Storage         | Garrison activated, responded to threat
 2666 | -8/Storage         | Discovered new exit (range 16)
 2692 | -8/Storage         | Entered Factory
 2692 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2698 | -7/Factory         | Lost 7 allies
 2917 | -7/Factory         | Discovered new exit (range 15)
 3035 | -7/Factory         | Lost 8 parts (2p2n2u2w)
 3108 | -7/Factory         | Identified exit to Lower Caves
 3111 | -7/Factory         | Build established: Hacker-Mutant
 3114 | -7/Factory         | Core integrity fell below 50%
 3138 | -7/Factory         | Entered Lower Caves
 3139 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3161 | -7/Lower Caves     | Lost 3 parts (1u2w)
 3226 | -7/Lower Caves     | Entered Zion
 3287 | -7/Zion            | System corruption cleaned by Quarantine Array
 3347 | -7/Zion            | Found Prototype Device
 3348 | -7/Zion            | Identified Bomb Factory No. 2
 3392 | -7/Zion            | Learned location of Data Miner (-6)
 3395 | -7/Zion            | Learned location of 1 exit from Factory
 3407 | -7/Zion            | Learned location of Extension (-6)
 3526 | -7/Zion            | Imprinted
 3528 | -7/Zion            | Declared Zion's savior
 3859 | -7/Zion            | Found Prototype Device
 3860 | -7/Zion            | Identified Phasing AFG
 3900 | -7/Zion            | Found CR-A16's Pointy Stick
 4431 | -7/Zion            | Visited the Megawrench Repair Shop
 4431 | -7/Zion            | Megawrench repaired 3 parts
 4442 | -7/Zion            | Discovered new exit (range 12)
 4462 | -7/Zion            | Entered Proximity Caves
 4462 | -6/Proximity Caves | Accompanied by 4 allies
 4560 | -6/Proximity Caves | Spotter reported a threat
 4561 | -6/Proximity Caves | Spotter reported a threat
 4735 | -6/Proximity Caves | Spotter reported a threat
 4840 | -6/Proximity Caves | Spotter reported a threat
 4893 | -6/Proximity Caves | Spotter reported a threat
 5425 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5452 | -6/Proximity Caves | Learned 12 Factory zone layouts
 5573 | -6/Proximity Caves | Discovered new exit (range 14)
 5640 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5661 | -6/Proximity Caves | Entered Factory
 5661 | -6/Factory         | Accompanied by 1 ally
 5661 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 5662 | -6/Factory         | Identified exit to Extension
 5663 | -6/Factory         | Identified exit to Factory
 5663 | -6/Factory         | Identified exit to Lower Caves
 5771 | -6/Factory         | Sucked down chute
 5771 | -6/Factory         | Entered Waste
 5772 | -6/Waste           | Met a frightened Derelict
 5778 | -6/Waste           | Spotted C-40 Crusher
 5784 | -6/Waste           | Spotted C-40 Crusher
 5786 | -6/Waste           | EMP discharged
 5788 | -6/Waste           | Spotted C-40 Crusher
 5809 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5812 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5815 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5818 | -6/Waste           | Spotted C-40 Crusher
 5831 | -6/Waste           | Spotted C-40 Crusher
 5834 | -6/Waste           | Spotted C-40 Crusher
 5843 | -6/Waste           | Discovered new exit (range 13)
 5846 | -6/Waste           | Lost 3 parts (1p1n1w)
 5850 | -6/Waste           | Identified exit to Factory
 5850 | -6/Waste           | Entered Factory
 6009 | -6/Factory         | Core integrity fell below 50%
 6056 | -6/Factory         | Core integrity fell below 20%
 6068 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted: Matter fused (-5).
Drone Bay destroyed.
Connecting with Fabricator...
Feedback: System corruption (+1%).
ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation
  squad.
Proton Cannon destroyed.
Broken Adv. VSS Leg destroyed.
&2QGDG RR<RFNVVZCHBCUH:ECNJVUZ I0%J%
Critical hit (Burn: +37).
System corrupted: Heat flow error (+143).
Acquired Adv. ECM Suite.
Acquired Fission Core.
System corrupted: Component data lost.
Barrage Gun destroyed.
Fission Core destroyed.
T-07 Excavator destroyed.
Acquired 13 matter.
Critical hit (Burn: +37).
Adv. ECM Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Omniscient Cartographer
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              LightUltimateOptics
  Manual?         0
Play Time         01:13:39
  Cumulative      5.3 hours
  Start           2024.07.03 @ 22:48:21
  End             2024.07.04 @ 00:32:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9987ffb8-1d5f-489f-8937-7a9557fb3ca1