Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.14 @ 02:17:45 Player: Teucer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2238) 2238 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5708 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 551/700 Matter 300/300 Energy 119/160 System Corruption 10% Temperature Warm (102) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Precision Beam Rifle Heavy Particle Cannon Proton Missile Launcher > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Armored Treads Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod (200) Recoil Stabilizer Matter Filter Kinecellerator Ion Cannon Autogun Autogun Impact Mace Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Precision Beam Rifle Heavy Particle Cannon Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Armored Treads Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Advanced Targeting Computer Recoil Stabilizer Matter Filter Kinecellerator Ion Cannon Autogun Autogun Impact Mace [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . 1 1 . . . Parts Attached 72 | 7 4 12 30 14 . 5 Power 6 | 1 1 . 1 2 . 1 Engine 3 | 1 1 . . 1 . . Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 3 7 2 . . Treads 12 | 2 . 3 5 2 . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 7 7 5 . 3 Device 9 | . . 3 3 2 . 1 Storage 5 | 1 1 1 1 . . 1 Processor 4 | . . 2 . 1 . 1 Hackware 1 | . . . 1 . . . Protection 5 | . . 1 2 2 . . Artifact . | . . . . . . . Weapon 28 | 3 2 2 15 5 . 1 Energy Gun 9 | 3 . . 3 3 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 13 | . 2 2 9 . . . Ballistic Cannon 2 | . . . 2 . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 23 | . 2 . 6 9 . 6 Power 3 | . . . . 2 . 1 Propulsion 5 | . . . 2 . . 3 Utility 5 | . . . 2 2 . 1 Weapon 10 | . 2 . 2 5 . 1 Highest Loss Streak 6 | . 2 . 5 4 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 99 97 98 92 90 Engine 6 | . 14 11 1 3 7 6 Core 2 | . . . 7 3 . . Treads 21 | . 28 21 15 22 23 22 Device 9 | . . 10 11 11 7 6 Storage 9 | . 14 11 9 7 7 7 Processor 2 | . . 7 . 2 . . Hackware 4 | . . . 7 7 7 7 Protection 5 | . . 3 6 6 7 6 Energy Gun 4 | . 13 . 1 3 15 14 Energy Cannon 1 | . . . . 1 15 14 Ballistic Gun 22 | . 14 33 27 18 . . Ballistic Cannon 2 | . . . 5 5 . . Naked Turns . | . . . . . . . Heaviest Build 63 | 12 19 25 49 62 62 63 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 2 | . . . 2 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 9 10 14 15 15 15 Most Carried 15 | 7 10 10 15 15 10 15 Average Carried 11 | 4 8 9 13 13 10 13 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 6 10 10 15 10 10 13 Class Distribution -------------------- 29% | Tank 21% | Mutant 18% | Gunner 18% | Scavenger-Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Matter Collected 1971 | 212 141 399 838 307 . 74 Remotely . | . . . . . . . Salvage Created 2639 | . 255 626 791 592 . 375 Parts 135 | . 22 50 29 17 . 17 Haulers Intercepted 4 | . . 1 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 59 | . 9 16 14 10 . 10 Guns 43 | . 8 16 6 7 . 6 Cannons 10 | . . . 6 2 . 2 AOE 5 | . 1 . 2 . . 2 Classes Destroyed 12 | . 4 3 1 4 . . Worker 1 | . 1 . . . . . Builder 2 | . . 1 1 . . . Hauler 4 | . . 1 3 . . . Recycler 1 | . . . . 1 . . Watcher 3 | . 1 2 . . . . Swarmer 18 | . 6 6 . . . 6 Grunt 28 | . 3 6 13 4 . 2 Brawler 2 | . . . . 1 . 1 Duelist 2 | . . . . 1 . 1 Sentry 5 | . . 4 . 1 . . Hunter 3 | . . . 1 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | . 5 3 6 3 . 6 Combat Bots Only 6 | . 5 3 3 3 . 6 Max Kills in Single Turn 2 | . 2 1 2 1 . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 1 . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Damage Taken 4891 | . 280 378 1553 1481 . 1199 Core 574 | . 28 23 374 67 . 82 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 50 | . . 50 . . . . Core Remaining (%) 78 | 100 88 94 32 . . . Volleys Fired 160 | . 17 32 53 36 . 22 Largest 4 | . 2 3 4 4 . 4 Hottest 261 | . 80 60 142 136 . 261 Shots Fired 429 | . 34 96 172 85 1 41 Gun 374 | . 34 96 140 71 1 32 Cannon 53 | . . . 32 14 . 7 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 307 | . 16 96 159 36 . . Thermal 72 | . . . . 32 1 39 Explosive . | . . . . . . . Electromagnetic 50 | . 18 . 13 17 . 2 Robot Hit Streak 33 | . 5 33 13 28 . 17 Robot Miss Streak 6 | . 3 2 4 6 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 285 | . 20 64 109 64 . 28 Core Hits 123 | . 14 30 37 25 . 17 Critical Kills 3 | . . 1 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 1 2 3 . 3 Burn 4 | . . . . 1 . 3 Destroy 3 | . . 1 1 1 . . Blast 2 | . . . 1 1 . . Melee Attacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4993 | . 423 813 1953 1155 . 649 Guns 3760 | . 316 813 1287 941 . 403 Cannons 906 | . . . 599 183 . 124 Explosions 325 | . 107 . 65 31 . 122 Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 2933 | . 154 813 1712 254 . . Thermal 1299 | . 107 . 65 600 . 527 Explosive . | . . . . . . . Electromagnetic 759 | . 162 . 174 301 . 122 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 1 . 10 10 10 Average Corruption 6 | . . 1 . 4 10 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . 3 . 4 2 15 Message Errors 6 | . . 1 . . 1 4 Matter Fused 8 | . . 2 . 3 . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 21 | . . . 21 . . . Projectiles 21 | . . . 21 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . 9 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 47 | . 38 . . . . 9 Shots 3 | . 1 . . . . 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 575 | . 90 18 575 156 . 231 Average Temperature 151 | . 38 9 229 73 . 110 Received Heat Transfer 1176 | . 18 114 693 231 . 120 Effects 22 | . . . 22 . . . Shutdowns 6 | . . . 6 . . . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 4 . . . Matter Decay 3 | . . . 3 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 6 | . . . 6 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 . 1 Heat Transferred 2766 | . 150 . 50 1271 . 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Peak Influence 306 | . 306 235 299 170 9 190 Initial 98 | . . . 98 4 9 5 Average 110 | . 160 112 154 33 9 117 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 83 | 100 53 81 75 100 100 100 Level 1 16 | . 46 18 24 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 3 5 . . Investigation 5 | . 1 1 1 2 . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . . 1 2 . . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Distress Signals 5 | . 2 1 2 . . . Communications Jammed 1 | . . . . 1 . . Distress Signals . | . . . . . . . Times Spotted 87 | . 15 25 22 11 . 14 Peak Tracking Total 8 | . 8 5 5 3 . 8 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Traps Triggered 4 | . 1 2 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Accessed 18 | . 3 7 4 3 1 . Terminals 13 | . 3 5 3 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 53 | . 10 22 13 7 1 . Successful 27 | . 7 10 8 1 1 . Failed 25 | . 3 11 5 6 . . Catastrophic 3 | . . 2 1 . . . Database Lockouts 1 | . . 1 . . . . Manual 19 | . 1 11 5 2 . . Terminals 42 | . 10 17 11 4 . . Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 4 | . . . . 3 1 . Terminal Hacks 17 | . 6 5 6 . . . Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 6 | . 2 2 2 . . . Branch Access Points 2 | . 1 . 1 . . . Unreport Threat 3 | . 1 . 2 . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . 1 2 . 1 . . Terminals 4 | . 1 2 . 1 . . Assimilate 1 | . . 1 . . . . Botnet 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 7 4 3 1 . Full Trace Events 4 | . 1 1 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 10 | . . 10 . . . . Highest-Rated Ally 10 | . . 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Turns Passed 3929 | 79 416 1059 1122 832 28 393 Spaces Moved 1718 | 42 199 500 438 400 11 128 Core 4 | 4 . . . . . . Treads 1664 | 38 199 500 388 400 11 128 Legs 50 | . . . 50 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 170 250 170 Average Speed 179 | 149 160 160 195 174 250 249 Slowest Speed 320 | 160 160 160 320 250 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 46 45 35 11 6 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 18 | . 2 . 14 2 . . Melee 2 | . . . 2 . . . Projectile 5 | . . . 5 . . . AOE 11 | . 2 . 7 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Total 2264 | 55 265 694 610 465 11 164 Wait 201 | . 32 123 42 4 . . Move 1713 | 41 198 499 437 399 11 128 Hop . | . . . . . . . Pick Up 60 | 7 8 11 20 7 . 7 Fast Attach 22 | 5 3 5 6 3 . . Attach 30 | 1 1 4 11 10 . 3 Detach 14 | . 1 4 7 2 . . Swap 20 | 1 . 3 13 1 . 2 Drop 41 | . 5 13 18 3 . 2 Fire 160 | . 17 32 53 36 . 22 Melee 2 | . . . 2 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Mines 124 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 660 | -9/Materials | Repaired Lgt. Treads 862 | -9/Materials | Central database locked down 998 | -9/Materials | Build established: Gunner 1013 | -9/Materials | Discovered new exit (range 9) 1346 | -9/Materials | Discovered new exit (range 13) 1555 | -9/Materials | Entered another Materials area 1555 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1723 | -8/Materials | Build established: Scavenger-Tank 2367 | -8/Materials | Core integrity fell below 50% 2427 | -8/Materials | Lost 5 parts (2n1u2w) 2631 | -8/Materials | Discovered new exit (range 8) 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -7/Factory | Build established: Tank 3316 | -7/Factory | Garrison activated, responded to threat 3345 | -7/Factory | Lost 3 parts (3w) 3430 | -7/Factory | System corruption reached 10% 3460 | -7/Factory | Lost 4 parts (2u2w) 3481 | -7/Factory | Discovered new exit (range 11) 3509 | -7/Factory | Entered Storage 3537 | -7/Storage | Identified exit to Garrison 3537 | -7/Storage | Entered Garrison 3930 | -7/Garrison | Self-destructed Last Messages --------------- 03880_ System corrupted: Matter fused (-8). 03897_ Slug penetrates Wall. 03900_ Penetrated by Slug. 03901_ BBYY/JO7P%8SPSPG9YVGT5AI 03908_ S-27 Virus destroyed. 03909_ Y-54 Guardian IFF system glitched. 03909_ Hvy. Armor Plating destroyed. 03911_ Deuterium Engine destroyed. 03915_ L-41 Fighter destroyed. 03918_ Slug penetrates Wall. 03918_ Acquired 38 matter. 03922_ Arm. Treads destroyed. 03925_ B-48 Gladiator heat damages Mace. 03925_ Arm. Treads destroyed. 03925_ Particle Gun destroyed. 03926_ Arm. Treads destroyed. 03927_ System corrupted: Prc. Beam Rifle failed to cycle. 03927_ B-48 Gladiator destroyed. 03927_ Slug penetrates Wall. 03928_ Y-54 Guardian IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ####?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | # #?????????# "????????????????????????????????? | | # #?????????# "????????????????????????????????? | | # #?????????# "????????????????????????????????? | | # #?????????# #????????????????????????????????? | | # #?????????# #????????????????????????????????? | | # ########### ###########??????????????????????? | | # %%*%= h=#??????????????????????? | | # =%== %@+ ???????????????????? | | ######%####### ####+###s ### #??????????????????? | | ????#! %#????# #??????# [#??????????????????????? | | ????#!!!#????# #??????#s%#??????????????????????? | | ????#! !#????# #??????#%Y#??????????????????????? | | ????##+##????# #??????#=[#??????????????????????? | | ###### #?????# #?????? #??????????????????????? | | #?????# #??????# #??????????????????????? | | ########?????# #??????# #??????????????????????? | | ?????????????# ^#?????? ??????????????????????? | | ?????????????# ?????? ??????????????????????? | | ?????????????# ?????? ??????????????????????? | | ?????????????####?????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeBeamCutter Manual? 0 Play Time 00:54:42 Cumulative 38.2 hours Start 2022.08.14 @ 01:26:41 End 2022.08.14 @ 02:17:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c49f8d3e-e8e9-4f30-bc14-9cd074a95c01