Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 12:40:54 Player: Minty Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (168) 840 Value Destroyed (5293) 5293 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1165) 1165 TOTAL SCORE: 11838 Bonus ------- High Alert Combat Kills 1145 Follower Combat Kills 589 Friendly Fire -569 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 14/100 System Corruption 10% Temperature Cool (24) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (10) --- Matter Compressor (250) Advanced Weight Redist. System Improved Kinecellerator Improved Trap Extractor (0/6) Tesla Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Hacking Suite System Shield Improved Corruption Screen > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Hybrid Deuterium Engine Light Neutrino Core Matter Compressor Advanced Weight Redist. System Advanced Hacking Suite Improved Trap Extractor Heavy Plasma Cannon Heavy Missile Launcher Improved Datajack [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gyrokinetic Inverter Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 6 | . . . 2 2 2 . . . . Weapon 2 | . . . . . . 1 . . 1 Parts Attached 177 | . 15 2 17 21 22 18 3 14 65 Power 22 | . 2 . 1 5 2 2 . . 10 Engine 10 | . 2 . 1 2 1 2 . . 2 Core 12 | . . . . 3 1 . . . 8 Reactor . | . . . . . . . . . . Propulsion 32 | . 7 . . 7 1 3 . 4 10 Treads . | . . . . . . . . . . Leg 8 | . . . . 6 . . . 2 . Wheel 9 | . 7 . . 1 1 . . . . Hover 15 | . . . . . . 3 . 2 10 Flight . | . . . . . . . . . . Utility 40 | . 2 . 5 5 7 4 1 2 14 Device 16 | . 1 . . 2 4 2 . 1 6 Storage 4 | . 1 . 2 . . 1 . . . Processor 7 | . . . . 1 2 . . 1 3 Hackware 10 | . . . 3 2 1 1 . . 3 Protection 3 | . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 83 | . 4 2 11 4 12 9 2 8 31 Energy Gun 16 | . 3 1 6 . 1 . . . 5 Energy Cannon . | . . . . . . . . . . Ballistic Gun 41 | . 1 . . 3 8 6 1 6 16 Ballistic Cannon 2 | . . . 2 . . . . . . Launcher 14 | . . 1 1 . 3 1 1 2 5 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 6 | . . . 2 1 . 2 . . 1 Unidentified Prototypes 4 | . . . 1 . 1 1 . . 1 Parts Lost 42 | . 4 . 1 5 2 2 . 4 24 Power 6 | . . . 1 . 1 . . . 4 Propulsion 9 | . 2 . . 3 . 1 . 1 2 Utility 13 | . . . . 2 1 1 . 2 7 Weapon 14 | . 2 . . . . . . 1 11 Highest Loss Streak 7 | . 2 . 1 2 1 2 . 2 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 96 100 99 98 92 88 99 86 80 Engine 5 | . 14 14 10 6 3 6 6 6 . Core 1 | . . . . 2 3 . . . 4 Leg 3 | . 4 . . 15 2 . . . . Wheel 5 | . 21 28 22 1 6 2 . . . Hover 7 | . . . . . . 6 20 13 19 Device 9 | . 10 14 6 8 14 9 10 12 4 Storage 7 | . 17 14 11 9 7 6 6 6 5 Processor 8 | . . . . . 15 12 6 10 13 Hackware 19 | . . . 25 35 23 22 26 14 11 Energy Gun 4 | . 22 13 13 6 . . . . 1 Ballistic Gun 11 | . 4 5 . 11 14 19 19 18 9 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 16 16 21 24 36 39 46 45 44 Greatest Support 53 | 20 20 20 20 30 30 29 29 29 53 Greatest Overweight (x) 11 | . 1 . 1 6 1 11 1 2 2 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 Average Carried 9 | 6 7 7 7 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 10 10 9 6 Class Distribution -------------------- 39% | Hacker-Mutant 30% | Hacker-Gunner 14% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Matter Collected 4899 | 200 335 48 272 507 705 556 127 678 1471 Remotely . | . . . . . . . . . . Salvage Created 6425 | . 568 40 354 1185 821 578 . 635 2244 Parts 378 | . 36 4 34 81 54 32 . 32 105 Haulers Intercepted 6 | . . . . 2 2 . . . 2 Recyclers Shooed 3 | . 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 101 | . 11 . 9 16 12 7 . 15 31 Melee 1 | . . . . . . . . . 1 Guns 73 | . 11 . 6 16 8 5 . 9 18 AOE 26 | . . . 3 . 4 2 . 6 11 Classes Destroyed 16 | . 7 1 1 3 1 . . 2 1 Worker 14 | . 2 . 1 4 1 3 . 1 2 Builder 12 | . 1 . . 3 3 1 . 2 2 Tunneler 8 | . . 2 1 . 2 1 . . 2 Hauler 6 | . . . . 2 2 . . . 2 Recycler 5 | . . . . 2 . 1 . . 2 Mechanic 3 | . 1 . . . . . . . 2 Operator 5 | . 2 . 1 . . 1 . . 1 Watcher 11 | . 3 . 1 3 1 1 . 1 1 Swarmer 19 | . 3 . 4 3 . 4 . 5 . Saboteur 1 | . . . . . . . . 1 . Grunt 56 | . 8 . 3 7 9 2 . 9 18 Brawler 2 | . . . . . . . . 1 1 Duelist 2 | . . . . . . . . . 2 Sentry 11 | . . . 2 3 2 . . . 4 Hunter 4 | . . . . 3 . . . . 1 Programmer 8 | . . . . . 1 1 . . 6 Wasp 1 | . . . . . . . . 1 . Best Kill Streak 11 | . 7 2 4 7 5 5 . 11 5 Combat Bots Only 9 | . 6 . 4 3 3 4 . 9 4 Max Kills in Single Turn 6 | . 2 2 3 2 5 4 . 6 3 Gunslinging 1 | . 1 . . . . . . 1 . Exploded 4 | . . . 3 . 2 2 . 4 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Hostile Shots Fired 554 | . 74 . 36 76 87 14 . 43 224 Missed 170 | . 20 . 13 24 30 5 . 14 64 Damage Taken 6885 | . 606 14 302 805 625 277 . 680 3576 Core 1743 | . 149 14 114 174 93 45 . 95 1059 Absorbed by Shields 95 | . . . . . . . . . 95 Redirected to Shielding 183 | . . . . . . . . 78 105 Regen/Repaired (Parts) 273 | . . . 63 . . . . 35 175 Core Remaining (%) 73 | 100 . 34 71 68 86 . . 83 . Volleys Fired 365 | . 65 3 26 75 46 17 . 21 112 Largest 4 | . 2 2 2 2 2 3 . 3 4 Hottest 125 | . 115 80 110 110 67 95 . 107 125 Shots Fired 753 | . 129 6 47 151 91 47 . 53 229 Gun 709 | . 129 4 40 151 86 46 . 47 206 Cannon 5 | . . . 5 . . . . . . Launcher 39 | . . 2 2 . 5 1 . 6 23 Special . | . . . . . . . . . . Kinetic 473 | . 22 1 5 91 86 46 . 47 175 Thermal 226 | . 107 3 28 60 . . . . 28 Explosive 39 | . . 2 2 . 5 1 . 6 23 Electromagnetic 15 | . . . 12 . . . . . 3 Robot Hit Streak 17 | . 9 3 7 11 12 16 . 17 16 Robot Miss Streak 8 | . 3 . 5 8 4 1 . 3 4 Penetration Max 2 | . . . . 1 1 . . 1 2 Secondary Targets 9 | . 2 . . 4 . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . 1 1 Shots Hit Robots 506 | . 81 3 30 96 68 33 . 33 162 Core Hits 310 | . 36 4 17 46 36 24 . 40 107 Critical Kills 8 | . . . . . . . . 4 4 Critical Parts Destroyed 20 | . . . . 2 . . . 8 10 Critical Strikes 43 | . 5 . 1 7 . . . 12 18 Burn 12 | . 5 . 1 5 . . . . 1 Destroy 28 | . . . . 2 . . . 12 14 Smash 1 | . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 23 | . . . 2 . . . . . 21 Impact 3 | . . . . . . . . . 3 Slashing 18 | . . . . . . . . . 18 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 2 . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14456 | . 1026 81 579 2051 1719 937 . 1900 6163 Guns 9416 | . 1020 33 467 2047 1391 775 . 609 3074 Cannons 15 | . . . 15 . . . . . . Explosions 4242 | . . 48 97 . 328 162 . 1291 2316 Melee 766 | . . . . . . . . . 766 Ramming 17 | . 6 . . 4 . . . . 7 Kinetic 6859 | . 86 8 15 1279 1391 775 . 609 2696 Thermal 2718 | . 934 25 339 768 . . . . 652 Explosive 3936 | . . 48 97 . 328 162 . 1291 2010 Electromagnetic 160 | . . . 128 . . . . . 32 Impact 56 | . . . . . . . . . 56 Slashing 710 | . . . . . . . . . 710 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 1 2 . . 1 10 Average Corruption 2 | . . . . 1 1 . . 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . 2 Effects 32 | . . . . 9 3 . . 4 16 Message Errors 8 | . . . . 3 2 . . . 3 Matter Fused 6 | . . . . 2 . . . 1 3 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 5 | . . . . 2 . . . . 3 Parts Rejected 3 | . . . . 1 . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 . Misfires 3 | . . . . 1 . . . 1 1 Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 165 | . . . . . . . . 13 152 Projectiles . | . . . . . . . . . . Explosions 74 | . . . . . . . . 13 61 Melee 91 | . . . . . . . . . 91 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 420 | . 3 14 . . 52 . . . 351 Shots 8 | . . 1 . . 2 . . . 5 Rammed 3 | . 1 . . . . . . . 2 Targets Rammed 5 | . 1 . . 2 . . . . 2 Kicked 2 | . . . . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 501 | . 248 10 171 189 11 24 . 117 501 Average Temperature 85 | . 59 7 53 62 5 9 . 50 114 Received Heat Transfer 1626 | . 312 . 117 171 243 . . 207 576 Effects 13 | . 4 . . . . . . . 9 Energy Bleed 3 | . 1 . . . . . . . 2 Interference 7 | . 3 . . . . . . . 4 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 6 . 3 3 . . . . . Heat Transferred 6665 | . 3024 74 851 1887 . . . . 829 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Peak Influence 1266 | . 368 102 415 479 431 326 66 858 1266 Initial 420 | . . 69 39 71 140 144 66 46 420 Average 380 | . 168 81 230 286 271 197 66 527 767 Maximum Alert Level 4 | . 1 . 2 2 2 1 . 3 4 Low Security (%) 31 | 100 53 100 53 16 21 69 100 16 . Level 1 33 | . 46 . 34 76 67 30 . 4 . Level 2 19 | . . . 11 6 10 . . 59 41 Level 3 13 | . . . . . . . . 19 51 Level 4 1 | . . . . . . . . . 7 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 3 . 4 4 7 2 . 5 16 Investigation 14 | . . . 2 3 5 . . 2 2 Extermination 4 | . . . . . 1 1 . . 2 Reinforcement 17 | . 3 . 2 1 1 1 . 2 7 Assault 4 | . . . . . . . . 1 3 Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . . 2 3 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Distress Signals 9 | . 3 . 1 3 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 183 | . 29 . 22 24 17 9 . 22 60 Peak Tracking Total 7 | . 6 . 4 4 3 4 . 7 7 Tactical Retreats 8 | . 1 . . 1 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Traps Triggered 7 | . . . . 1 . 2 . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts 73 | . . . 44 6 . 23 . . . Triggered 1 | . . . . 1 . . . . . Disarmed 6 | . . . 1 1 4 . . . . Reprogrammed 12 | . . . 6 . . 6 . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Machines Disabled 24 | . . 1 1 . 6 . . 6 10 Max in Single Turn 4 | . . 1 1 . 1 . . . 4 Garrison Access 4 | . . . . . 1 . . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Machines Accessed 36 | . 4 . 4 6 8 5 . 3 6 Terminals 17 | . 3 . 3 5 3 3 . . . Fabricators 5 | . . . . . 3 . . 2 . Repair Stations 6 | . . . 1 . 1 . . 1 3 Recycling Units 4 | . 1 . . 1 . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 3 Total Hacks 132 | . 16 . 18 34 25 16 . 10 13 Successful 75 | . 7 . 13 24 7 8 . 6 10 Failed 57 | . 9 . 5 10 18 8 . 4 3 Catastrophic 13 | . 2 . 1 1 6 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual 51 | . 8 . 7 18 13 5 . . . Terminals 73 | . 9 . 11 28 14 11 . . . Fabricators 15 | . . . . . 8 . . 7 . Repair Stations 21 | . . . 7 . 2 . . 3 9 Recycling Units 18 | . 7 . . 6 . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 4 Terminal Hacks 28 | . 2 . 5 15 3 3 . . . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . 2 . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . 1 . . 2 . . . . . Terminal Index 1 | . . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 3 | . . . 2 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 3 | . . . 1 2 . . . . . Fabricator Hacks 6 | . . . . . 2 . . 4 . Network Status 1 | . . . . . 1 . . . . Load Schematic 3 | . . . . . 1 . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 14 | . . . 6 . . . . 2 6 Scan Component 9 | . . . 4 . . . . 1 4 Repair 5 | . . . 2 . . . . 1 2 Recycling Unit Hacks 6 | . 1 . . 2 . 3 . . . Report Inventory 3 | . 1 . . 1 . 1 . . . Retrieve Components 3 | . . . . 1 . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 4 Unlock Access 1 | . . . . . . . . . 1 Seal Access 4 | . . . . . 1 . . . 3 Unauthorized Hacks 16 | . 4 . 2 7 1 2 . . . Terminals 8 | . . . 2 3 1 2 . . . Track 1 | . . . . . 1 . . . . Botnet 7 | . . . 2 3 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 4 . . 4 . . . . . Monitor 2 | . 1 . . 1 . . . . . Reject 2 | . 1 . . 1 . . . . . Recyclers 2 | . 1 . . 1 . . . . . Mask 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 30 | . 4 . 4 5 7 4 . 3 3 Full Trace Events 15 | . 1 . 3 2 5 . . 2 2 Feedback Events 3 | . . . . . 3 . . . . Corruption 2 | . . . . . 2 . . . . Hackware Fried 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 6 | . . . . . . . . 6 . Authchips . | . . . . . . . . . . Time 134 | . . . . . . . . 134 . Total Robot Build Rating 24 | . . . . . . . . 24 . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . 1 2 Time 137 | . . . 52 . . . . 22 63 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . . 3 . 11 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . Non-combat 2 | . . . 2 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . no_distress 1 | . . . 1 . . . . . . find_station 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Total Allies 28 | . . 2 . . . . 20 6 . Largest Group 20 | . . 2 2 . . . 20 20 4 Highest-Rated Group 672 | . . 45 45 . . . 672 672 106 Highest-Rated Ally 46 | . . 31 31 . . . 46 46 46 Total Orders . | . . . . . . . . . . Ally Attacks 114 | . . . 21 . . . . 72 21 Total Damage 3080 | . . . 295 . . . . 2285 500 Kills 25 | . . . 5 . . . . 18 2 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Turns Passed 5871 | 3 460 136 478 987 863 772 230 571 1371 Spaces Moved 3851 | 3 253 147 310 566 610 444 162 298 1058 Core 12 | . . . . 2 . 10 . . . Treads . | . . . . . . . . . . Legs 648 | 3 55 . . 503 86 . . 1 . Wheels 1450 | . 198 147 310 61 524 210 . . . Hover 1741 | . . . . . . 224 162 297 1058 Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 80 80 80 100 108 108 108 50 Average Speed 101 | 120 90 80 82 118 104 138 108 151 69 Slowest Speed 600 | 120 120 80 95 350 120 600 108 260 171 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 53 44 42 46 20 13 83 7 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 5 | . . . . . . . . . 5 Terrain Destroyed 294 | . . 10 11 2 36 9 . 37 189 Melee 5 | . . . . . . . . . 5 Projectile 10 | . . . . 2 . 2 . . 6 AOE 278 | . . 10 11 . 36 7 . 37 177 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Total 5119 | 2 362 159 482 735 748 565 219 374 1473 Wait 421 | . 8 4 63 44 39 46 40 31 146 Move 3841 | 2 252 146 309 565 609 444 161 295 1058 Hop 1 | . . . . . . . . 1 . Pick Up 64 | . 9 1 9 9 13 8 3 2 10 Fast Attach 71 | . 6 2 5 8 4 3 1 5 37 Attach 35 | . 4 . 3 3 3 3 . 3 16 Detach 24 | . 2 . 3 . . 1 1 4 13 Swap 71 | . 5 . 9 10 15 12 2 6 12 Drop 93 | . 10 3 9 13 19 8 4 6 21 Fire 365 | . 65 3 26 75 46 17 . 21 112 Melee 23 | . . . 2 . . . . . 21 Ram 3 | . 1 . . . . . . . 2 Kick 2 | . . . . 2 . . . . . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . 24 Rewire 8 | . . . . . . . 7 . 1 Trap 73 | . . . 44 6 . 23 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 344 | -10/Materials | Core integrity fell below 50% 460 | -10/Materials | Discovered new exit (range 6) 464 | -10/Materials | Entered Mines 540 | -10/Mines | Learned Materials trap positions 573 | -10/Mines | Discovered new exit (range 10) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Accompanied by 2 allies 600 | -9/Materials | Evolved 2 slots: Utility x2 601 | -9/Materials | Loaded intel: 23 trap records 605 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 649 | -9/Materials | Discovered new exit (range 15) 762 | -9/Materials | Discovered new exit (range 11) 806 | -9/Materials | Repaired Med. Laser 835 | -9/Materials | Repaired Grenade Launcher 948 | -9/Materials | Build established: Hacker-Mutant 1060 | -9/Materials | Discovered new exit (range 16) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Utility x2 1630 | -8/Materials | Discovered new exit (range 4) 1713 | -8/Materials | Build established: Scavenger-Mutant 1945 | -8/Materials | Discovered new exit (range 16) 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Utility x2 2627 | -7/Factory | Hacking Suite fried by hacking feedback 2648 | -7/Factory | Build established: Hacker-Mutant 2910 | -7/Factory | Discovered new exit (range 13) 2923 | -7/Factory | Identified exit to Factory 2928 | -7/Factory | Entered another Factory area 2928 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3574 | -6/Factory | Build established: Hacker-Gunner 3700 | -6/Factory | Sucked down chute 3700 | -6/Factory | Entered Waste 3701 | -6/Waste | Joined by Warlord forces that had cleared the area 3765 | -6/Waste | Found Broken Gamma Bomb Array 3894 | -6/Waste | Discovered new exit (range 12) 3930 | -6/Waste | Entered Factory 3930 | -6/Factory | Accompanied by 20 allies 4031 | -6/Factory | Lost 5 allies 4080 | -6/Factory | Lost 11 allies 4099 | -6/Factory | Discovered new exit (range 9) 4137 | -6/Factory | Fabricated B-48 Gladiator (x3) 4271 | -6/Factory | Repaired Gravmag System 4280 | -6/Factory | First assault squad dispatched 4457 | -6/Factory | Destroyed 9 combat bots 4460 | -6/Factory | Fabricated B-48 Gladiator? 4460 | -6/Factory | Lost 4 allies 4501 | -6/Factory | Entered another Factory area 4501 | -5/Factory | Accompanied by 4 allies 4501 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4536 | -5/Factory | Garrison activated, responded to threat 5061 | -5/Factory | Garrison activated, responded to threat 5101 | -5/Factory | First assault squad dispatched 5229 | -5/Factory | Repaired Broken Hyp. Gauss Rifle 5436 | -5/Factory | Core integrity fell below 50% 5466 | -5/Factory | Lost 7 parts (1p2u4w) 5476 | -5/Factory | Build established: Hacker-Mutant 5511 | -5/Factory | Lost 3 parts (1u2w) 5735 | -5/Factory | Identified exit to Garrison 5766 | -5/Factory | System corruption reached 10% 5778 | -5/Factory | Repaired Mic. Fission Core 5829 | -5/Factory | Core integrity fell below 20% 5870 | -5/Factory | Lost 7 parts (1p1n1u4w) 5872 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 05859_ Imp. Target Analyzer blown off. 05859_ Gyrokinetic Inverter blown off. 05859_ Adv. Signal Interpreter blown off. 05859_ Power Sword blown off. 05859_ E-15 Imp destroyed. 05860_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05864_ Acquired Hvy. Hammer. 05866_ System corrupted: Matter fused (-10). 05866_ Penetrated by Slug. 05866_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 05868_ Y-64 Sentinel suffers critical hit (Smash). 05868_ Destroyed Neutrino Core. 05868_ Y-64 Sentinel system corrupted by crushing effect. 05869_ Y-64 Sentinel system terminally corrupted. 05869_ Adv. Heat Sink fried. 05871_ Imp. System Shield destroyed. 05872_ Power Conduit explodes. 05872_ L-41 Fighter destroyed. 05872_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ###########?????# #??????????????????????? | | #?????#####+###"##?????????????????????? | | #???????### #?## ##????????????????????? | | #?????### ##### ##???????????????????? | | """ #?????# ####"###?????????????????? | | """ #????# # # ########??????????? | | %"" ########### #??????????? | | = ###????????????? | | / # #????????????? | | % # ! #####????????????? | | ############## # #????????????????? | | #% #?????????## # #######????????????????? | | ! #??????????### # ##%#??????????????????????? | | ????????????### #?# #??????????????????????? | | ?????????????# #?#g#??????????????????????? | | # # ??????#######+###/###????????????????????? | | # # ?????# g %=!#????????????????????? | | + + """ ????# *[%/#????????????????????? | | ? # ????????# [;#????????????????????? | | ? #?????????# #????????????????????? | | ? ??????????# @ ;#????????????????????? | | ??????????????# ;#????????????????????? | | ??????????????# ;#????????????????????? | | ??????????????# """"""""" ##????????????????????? | | ???????????????? #?????????????????????? | | ????????????????""""""""" #?????????????????????? | | ???????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ???????????????????##+####;#?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 800 Matter Stores 302 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 15 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -6/Factory B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldCoilWarhead Manual? 0 Play Time 00:52:52 Cumulative 740.7 hours Start 2024.05.25 @ 11:50:05 End 2024.05.25 @ 12:40:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 808 Rogue 533 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 949b1618-5530-44b5-bcb3-d17d0a84117a