Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 15:29:13 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (5624) 5624 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 11580 Bonus ------- High Alert Combat Kills 101 Met Data Miner 300 Cogmind --------- Core Integrity 354/1000 Matter 300/300 Energy 360/360 System Corruption 5% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (6) ------- Heavy Proton Cannon Axe > --- INVENTORY (15) --- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Matter Compressor (250) Improved Sensor Array Improved Target Analyzer Weapon Cycler Improved Utility Shielding High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Recoil Nullifier Layered Medium Armor Plating > --- WEAPON ----------- Heavy Proton Cannon Heavy Plasma Cannon Heavy Phase Cannon Enhanced Gauss Cannon Axe > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Matter Compressor Improved Sensor Array Improved Target Analyzer Weapon Cycler Improved Utility Shielding High-powered Tractor Beam High-powered Shock Rifle Tesla Rifle [Rating: 79] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VSS Leg Treads Armored Medium Treads Leg Improved VSS Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Special Weapon Enhanced Flamer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . 1 Utility 3 | . . . 1 . 2 . . . . . Weapon 4 | . . 2 . 2 . . . . . . Parts Attached 131 | 6 9 12 15 18 20 3 4 . 6 38 Power 21 | 1 2 2 2 3 3 1 . . . 7 Engine 9 | 1 1 1 . 2 2 1 . . . 1 Core 12 | . 1 1 2 1 1 . . . . 6 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 3 1 3 4 3 1 2 . . 10 Treads 2 | . . . . . . . . . . 2 Leg 17 | . 1 . 1 4 3 1 2 . . 5 Wheel 10 | 2 2 1 2 . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 2 3 5 3 8 . 2 . 1 10 Device 19 | . 1 1 2 1 5 . 1 . . 8 Storage 3 | 1 1 . . . . . . . . 1 Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . 2 3 2 2 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 6 5 8 6 1 . . 5 11 Energy Gun 21 | . . 5 3 5 4 . . . 1 3 Energy Cannon 7 | . . . . . 1 . . . 1 5 Ballistic Gun 12 | 2 2 1 2 2 1 1 . . 1 . Ballistic Cannon 3 | . . . . . . . . . 2 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 1 . . . . 1 Parts Lost 59 | . 4 2 8 4 2 3 . . 6 30 Power 10 | . 1 2 . 1 . 1 . . . 5 Propulsion 13 | . 1 . 2 2 . 1 . . . 7 Utility 9 | . . . 2 . 1 . . . 1 5 Weapon 27 | . 2 . 4 1 1 1 . . 5 13 Highest Loss Streak 15 | . 4 1 3 1 1 2 . . 3 15 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 90 97 97 97 99 97 100 100 99 80 Engine 4 | . 9 1 2 4 5 5 6 6 6 2 Core 2 | . 4 8 6 2 . . . . . 6 Leg 14 | . 1 . 3 15 20 19 20 20 20 10 Wheel 5 | . 25 22 22 5 . . . . . 3 Device 11 | . 9 . 9 7 17 13 13 13 13 9 Storage 7 | . 14 11 9 7 6 6 6 6 6 7 Processor 3 | . . . . . 2 6 6 6 6 5 Protection 5 | . . 10 8 6 5 6 6 6 6 2 Energy Gun 15 | . . 21 17 22 20 20 20 20 11 3 Energy Cannon 1 | . . . . . . . . . 3 10 Ballistic Gun 17 | . 23 22 17 22 20 18 20 20 15 1 Ballistic Cannon 1 | . . . . . . . . . 7 5 Peak Build Rating 79 | 6 10 17 31 50 64 64 67 67 67 79 Average Rating 51 | 4 7 15 24 42 59 61 66 67 66 61 On Entrance 40 | . 6 10 16 31 50 63 63 67 67 67 Naked Turns . | . . . . . . . . . . . Heaviest Build 86 | 14 34 44 47 60 64 59 63 63 78 86 Greatest Support 67 | 26 26 20 30 52 54 52 50 50 50 67 Greatest Overweight (x) 5 | . 2 2 2 5 1 1 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 2 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 13 14 14 11 13 14 15 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 15 12 15 15 12 11 Class Distribution -------------------- 59% | Executioner 15% | Tank 9% | Derelict-Executioner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Data Miner Derelict-Executioner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 4485 | 183 361 493 353 454 852 268 164 . 367 990 Remotely 409 | . . . . . . . . . . 409 Salvage Created 6488 | . 362 647 1185 708 1116 725 238 . 344 1163 Parts 338 | . 33 54 59 36 51 32 13 . 20 40 Haulers Intercepted 4 | . . 1 1 1 1 . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 32 10 . 19 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 125 | . 12 16 20 11 17 16 4 . 11 18 Guns 101 | . 12 14 18 11 16 16 4 . 9 1 Cannons 17 | . . . . . . . . . 2 15 AOE 5 | . . 2 2 . . . . . . 1 Classes Destroyed 13 | . 3 5 2 1 . 1 . . . 1 Worker 2 | . . 1 . . . . . . . 1 Builder 6 | . . 2 . 1 2 . . . . 1 Hauler 4 | . . 1 1 1 1 . . . . . Recycler 1 | . . . . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . . . Watcher 3 | . . 2 . . 1 . . . . . Swarmer 32 | . 6 6 . . 4 7 . . 9 . Grunt 62 | . 6 6 13 7 11 3 3 . . 13 Brawler 2 | . . . 1 . . 1 . . . . Duelist 4 | . . . . . . 4 . . . . Sentry 13 | . . 4 4 2 . 1 . . 1 1 Hunter 4 | . . . 2 . 1 . . . 1 . Programmer 8 | . . . . 2 1 . 1 . . 4 Best Kill Streak 9 | . 3 5 4 2 5 9 3 . 5 4 Combat Bots Only 9 | . 3 4 4 2 4 9 3 . 5 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 . 1 2 Gunslinging 1 | . . . . . 1 1 . . . . Exploded 2 | . . 2 1 . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 735 | . 82 46 56 69 92 42 14 . 80 254 Missed 196 | . 22 14 16 26 24 15 6 . 16 57 Damage Taken 9771 | . 643 375 777 593 1139 533 145 . 988 4578 Core 1209 | . 99 30 121 15 88 43 . . 167 646 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 60 92 78 97 . . . . 64 . Volleys Fired 274 | . 33 28 37 24 48 19 7 . 19 59 Largest 6 | . 2 4 4 6 6 6 6 . 6 6 Hottest 320 | . 40 130 150 240 240 245 245 . 320 320 Shots Fired 1078 | . 58 105 143 131 260 105 42 . 100 134 Gun 963 | . 58 105 143 131 260 105 42 . 92 27 Cannon 111 | . . . . . . . . . 8 103 Launcher . | . . . . . . . . . . . Special 4 | . . . . . . . . . . 4 Kinetic 572 | . 58 55 71 72 144 48 21 . 58 45 Thermal 273 | . . . . . 94 57 21 . 42 59 Explosive . | . . . . . . . . . . . Electromagnetic 233 | . . 50 72 59 22 . . . . 30 Robot Hit Streak 15 | . 7 5 9 7 10 15 4 . 6 11 Robot Miss Streak 9 | . 2 6 6 5 5 3 4 . 9 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 15 | . 2 . 3 . 2 7 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . . . Shots Hit Robots 557 | . 35 49 80 69 132 64 18 . 32 78 Core Hits 285 | . 21 28 45 28 52 34 10 . 18 49 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 17 | . 1 1 1 1 4 1 3 . 1 4 Burn 8 | . . . . . 3 1 3 . 1 . Destroy 2 | . 1 1 . . . . . . . . Blast 4 | . . . . . . . . . . 4 Corrupt 3 | . . . 1 1 1 . . . . . Melee Attacks 10 | . . . . 2 . . . . . 8 Impact . | . . . . . . . . . . . Slashing 10 | . . . . 2 . . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12496 | . 464 1081 1533 1206 2596 1330 371 . 675 3240 Guns 8868 | . 464 765 1252 1201 2589 1324 371 . 552 350 Cannons 2359 | . . . . . . . . . 123 2236 Explosions 1213 | . . 316 281 . . . . . . 616 Melee . | . . . . . . . . . . . Ramming 22 | . . . . 5 7 6 . . . 4 Kinetic 5133 | . 464 272 441 738 1409 534 166 . 316 793 Thermal 4551 | . . 316 281 . 886 790 205 . 359 1714 Explosive . | . . . . . . . . . . . Electromagnetic 2790 | . . 493 811 463 294 . . . . 729 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 8 2 7 7 7 7 5 Average Corruption 5 | . . . . 5 1 4 7 7 7 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 137 | . . . . 15 4 22 43 6 38 9 Message Errors 43 | . . . . 7 1 9 13 2 9 2 Matter Fused 33 | . . . . 1 1 7 9 2 11 2 Heat Flow Errors 16 | . . . . 3 . 3 6 1 2 1 Energy Discharges 13 | . . . . . . 1 7 . 4 1 Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . 3 1 1 2 . 5 . Data Loss (major) 3 | . . . . . . . 2 . 1 . Misfires 2 | . . . . . . . 1 . 1 . Alerts 7 | . . . . . . 1 2 . 3 1 Weapon Failures 6 | . . . . . 1 . 1 . 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 260 | . . . 2 17 . . . . . 241 Projectiles 40 | . . . . . . . . . . 40 Explosions 220 | . . . 2 17 . . . . . 201 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 12 Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 11 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 674 | . . 64 143 61 . . . . . 406 Shots 12 | . . 2 3 1 . . . . . 6 Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . 1 1 1 . . . 1 Kicked 4 | . . . . 1 1 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 950 | . . 300 268 388 641 165 200 59 193 950 Average Temperature 158 | . . 90 84 135 209 77 69 59 43 275 Received Heat Transfer 2711 | . 213 78 288 183 261 117 48 . 9 1514 Effects 60 | . . 3 2 1 11 . . . . 43 Shutdowns 13 | . . . . . 3 . . . . 10 Energy Bleed 6 | . . . . 1 1 . . . . 4 Interference 16 | . . 3 2 . 2 . . . . 9 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 15 | . . . . . 3 . . . . 12 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 4 | . . . . 1 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 17 | . . . . . 5 2 2 . 2 6 Heat Transferred 7640 | . . 450 300 . 1887 1591 592 . 703 2117 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 5 3 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 522 | . 297 522 472 419 291 . . . . 272 Initial 164 | . . 40 161 164 94 . . . . . Average 185 | . 113 266 345 245 100 . . . . 110 Maximum Alert Level 2 | . 1 2 2 2 1 . . . . 1 Low Security (%) 60 | 100 71 36 8 34 98 . . . . 77 Level 1 31 | . 28 47 58 59 1 . . . . 22 Level 2 7 | . . 15 32 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 1 3 3 6 . . . . 5 Investigation 7 | . 1 1 1 1 3 . . . . . Extermination 5 | . . . . 2 1 . . . . 2 Reinforcement 8 | . 1 . 2 . 2 . . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 6 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 18 23 26 12 26 16 4 . 11 29 Peak Tracking Total 9 | . 6 8 5 3 5 9 3 . 4 6 Tactical Retreats 10 | . . 2 1 1 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 7 | . 1 1 1 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 13 | . 1 . 2 3 . . . . . 7 Max in Single Turn 5 | . 1 . 1 1 . . . . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 15 | . . . 1 2 6 . 1 4 1 . Terminals 5 | . . . 1 1 2 . . . 1 . Fabricators 4 | . . . . 1 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 48 | . . . 2 2 14 . 1 28 1 . Successful 34 | . . . . 2 2 . 1 28 1 . Failed 14 | . . . 2 . 12 . . . . . Catastrophic 5 | . . . 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 11 | . . . 2 1 7 . . . 1 . Fabricators 6 | . . . . 1 5 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 33 | . . . . 1 2 . 1 28 1 . Record 12 | . . . . . . . . 11 1 . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . 1 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 1 6 . . . 1 . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 9382 | 51 511 505 965 1041 1624 908 1357 174 1234 1012 Spaces Moved 4927 | 45 321 315 710 488 728 436 722 96 632 434 Core 6 | 6 . . . . . . . . . . Treads 24 | . . . . . . . . . . 24 Legs 3121 | . 20 . . 304 728 436 722 96 632 183 Wheels 1776 | 39 301 315 710 184 . . . . . 227 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 110 189 186 183 183 183 100 Average Speed 160 | 85 111 105 103 185 192 187 183 183 183 155 Slowest Speed 410 | 100 260 110 110 260 200 190 186 183 183 410 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 66 26 54 9 17 63 80 69 76 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . 1 4 . 3 . Spaces Dug 10 | . . . . 2 . . . . . 8 Terrain Destroyed 128 | . . 11 15 22 . 2 1 . 1 76 Melee 10 | . . . . 2 . . . . . 8 Projectile 27 | . . . . . . 2 1 . 1 23 AOE 91 | . . 11 15 20 . . . . . 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 5879 | 54 419 425 872 587 886 488 746 95 670 637 Wait 363 | . 27 46 81 27 64 30 2 . 11 75 Move 4917 | 44 320 314 709 487 727 435 721 95 631 434 Hop . | . . . . . . . . . . . Pick Up 87 | 4 17 11 16 12 8 . 6 . 3 10 Fast Attach 42 | 6 3 5 4 6 3 . 1 . . 14 Attach 58 | . 4 5 7 6 7 3 1 . 6 19 Detach 25 | . 2 6 1 3 6 . . . . 7 Swap 31 | . 2 2 4 6 10 . 2 . . 5 Drop 68 | . 11 8 13 13 12 . 6 . . 5 Fire 274 | . 33 28 37 24 48 19 7 . 19 59 Melee 10 | . . . . 2 . . . . . 8 Ram . | . . . . . . . . . . . Kick 4 | . . . . 1 1 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 436 | -10/Materials | Lost 4 parts (1p1n2w) 547 | -10/Materials | Discovered new exit (range 4) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Weapon x2 786 | -9/Materials | Discovered new exit (range 13) 860 | -9/Materials | Build established: Tank 984 | -9/Materials | Discovered new exit (range 5) 1032 | -9/Materials | Discovered new exit (range 8) 1068 | -9/Materials | Entered another Materials area 1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1469 | -8/Materials | Lost 3 parts (1n2w) 1611 | -8/Materials | Discovered new exit (range 16) 2012 | -8/Materials | Discovered new exit (range 16) 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Weapon x2 2285 | -7/Factory | Discovered new exit (range 10) 2326 | -7/Factory | Build established: Executioner 3074 | -7/Factory | Entered another Factory area 3074 | -6/Factory | Evolved 2 slots: Utility x2 4583 | -6/Factory | Discovered new exit (range 15) 4609 | -6/Factory | Identified exit to Lower Caves 4698 | -6/Factory | Entered Lower Caves 5041 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5095 | -6/Lower Caves | Destroyed 9 combat bots 5322 | -6/Lower Caves | Encountered a Warlord checkpoint 5431 | -6/Lower Caves | Learned Factory emergency access door positions 5504 | -6/Lower Caves | Discovered new exit (range 10) 5602 | -6/Lower Caves | Identified exit to Lower Caves 5606 | -6/Lower Caves | Entered another Lower Caves area 5693 | -6/Lower Caves | Discovered new exit (range 5) 6448 | -6/Lower Caves | Identified exit to Data Miner 6963 | -6/Lower Caves | Entered Data Miner 6963 | -6/Data Miner | Discovered new exit (range 6) 6998 | -6/Data Miner | Met Data Miner 7035 | -6/Data Miner | Learned location of Section 7 (-2) 7035 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7073 | -6/Data Miner | Received God Mode back door access code from Data Miner 7134 | -6/Data Miner | Identified exit to Proximity Caves 7137 | -6/Data Miner | Entered Proximity Caves 7575 | -5/Proximity Caves | Lost 3 parts (3w) 7690 | -5/Proximity Caves | Lost 3 parts (1u2w) 7709 | -5/Proximity Caves | Learned location of 2 exits from Factory 7923 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7988 | -5/Proximity Caves | Build established: Derelict-Executioner 8356 | -5/Proximity Caves | Discovered new exit (range 8) 8369 | -5/Proximity Caves | Identified exit to Factory 8371 | -5/Proximity Caves | Entered Factory 8371 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8372 | -5/Factory | Identified exit to Factory 8372 | -5/Factory | Identified exit to Upper Caves 8642 | -5/Factory | Lost 15 parts (3p3n3u6w) 8910 | -5/Factory | Core integrity fell below 50% 8956 | -5/Factory | Lost 4 parts (1p2n1w) 9219 | -5/Factory | Lost 7 parts (1p1n1u4w) 9361 | -5/Factory | Lost 3 parts (1n1u1w) 9383 | -5/Factory | Self-destructed Last Messages --------------- 09324_ Adv. Heat Sink fried. 09324_ Field Laser fried. 09324_ G-67 Veteran destroyed. 09326_ U-05 Engineer builds a Wall. 09330_ Recoil Nullifier destroyed. 09334_ G-50 Soldier destroyed. 09338_ Acquired 68 matter. 09339_ Acquired 36 matter. 09343_ Acquired Adv. Heat Sink. 09344_ Acquired 10 matter. 09348_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 09358_ K-01 Serf cleans the Pressure Siphon. 09360_ Pressure Siphon disabled. 09360_ K-01 Serf cleans the Pressure Siphon. 09361_ A-15 Conveyor calls for reinforcements. 09361_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09363_ K-01 Serf cleans the Pressure Siphon. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????" ???????????????????? | | ????????????????h????????" ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????h??????" g ???????????????????? | | ?????????????????????????" g #???????????????????? | | ????????????????#? ?????"" gg#???????????????????? | | ?????????????" ?# u? #???????????????????? | | ?????????????? A# u """" +???????????????????? | | ??????????????? + """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# k """" #????????????????????? | | ????????????????# """" #????????????????????? | | ????????????????# """" #????????????????????? | | ?????????????o??# @ #????????????????????? | | ??????????+???+?# ! """" #????????????????????? | | ????????????????# """" #????????????????????? | | ????????????????# """" #????????????????????? | | ??????????+???+?## #?##########?????????? | | ?????????????????# """% #?# #?????????? | | ?????????????????# k"""" ### #?????????? | | ?????????????????# """" # #?????????? | | ?????????????????# #==[ #?????????? | | ?????????????????# """" #%*== #?????????? | | ?????????????????#k """" + * #?????????? | | ?????????????????# """" #!% #?????????? | | ?????????????????# k# #?????????? | | ?????????????????# """" # #?????????? | | ?????????????????# """" ##########?????????? | | ?????????????????# """" # #?????# #????????? | | ?????????????????# # ???????##????????? | | ????????????????## """" # ?????????????????? | | ?????????????? """" ##?????????????????? | | ???????????? """" #??????????????????? | | ???????????? #??????????????????? | | ??????????? ^ """" #??????????????????? | | ??????????? """" #??????????????????? | | ?????????? """" ##?????????????????? | | ??????????? T#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 38 Energy Capacity 360 Matter Stores 428 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Gun Specialist I'm Back, Baby! Part-time Excavator The Oracle Challenges ------------ None Game ------ Seed MultinovaShadingPod Manual? 0 Play Time 01:32:05 Cumulative 11.6 hours Start 2024.08.12 @ 13:52:21 End 2024.08.12 @ 15:29:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0008aca9-0656-4cff-a0da-b5ac32a84921