Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 21:23:15

Player: Mallow

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (89)      445
Value Destroyed (2935)     2935
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (798)                798
              TOTAL SCORE: 10498

 Bonus
-------
High Alert Combat Kills    93
Follower Combat Kills      479
Registered with UFD        300
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             0/1300
Matter                     52/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
           Spectral Analyzer
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Gyrokinetic Inverter
    Medium Storage Unit
           Linear Accelerator
           Linear Accelerator
           CPS Tube (2)

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Myomer Leg
            Myomer Leg
>           --- UTILITY ----------
            Scrap Suit
     Medium Storage Unit
            Spectral Analyzer
   Advanced Signal Interpreter
   Improved Target Analyzer
            Reaction Control System
   Hardened Medium Armor Plating
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Authchip [Weapon]
>           --- WEAPON -----------
  Overtuned Coil Gun
            Linear Accelerator
            Linear Accelerator
>           --- INVENTORY --------
            Neutrino Core
      Light Particle Reactor
   Improved Gyrokinetic Inverter
            Q-thruster
     Medium Storage Unit
            System Restoration Module
            Linear Accelerator
            Linear Accelerator
            Linear Accelerator
            CPS Tube
[Rating: 117]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 VSS Leg
  Treads                   Improved Treads
  Leg                      VSS Leg
  Hover Unit               Antigrav Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hardened Medium Armor Plating
  Device                   Scrap Suit
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Authchip [Weapon]
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   5   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             159  | 7   13  4   12  27  6   26  11  8   1   10  15  19  
  Power                    20   | 2   2   .   2   3   .   3   .   2   .   2   3   1   
    Engine                 13   | 2   2   .   2   3   .   .   .   2   .   2   .   .   
    Core                   5    | .   .   .   .   .   .   3   .   .   .   .   1   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               63   | 2   3   2   7   11  5   11  .   2   .   5   8   7   
    Treads                 10   | 2   3   .   1   4   .   .   .   .   .   .   .   .   
    Leg                    46   | .   .   2   6   6   5   11  .   2   .   5   8   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 4    | .   .   .   .   1   .   .   .   .   .   .   .   3   
  Utility                  32   | 1   1   .   2   6   .   5   6   3   1   1   3   3   
    Device                 7    | .   .   .   .   1   .   1   1   1   1   .   1   1   
    Storage                5    | 1   .   .   .   2   .   2   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   1   1   .   .   1   1   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             13   | .   .   .   2   3   .   2   2   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   7   2   1   7   1   7   5   1   .   2   1   8   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          22   | 2   7   .   .   5   .   3   3   1   .   .   1   .   
    Ballistic Cannon       8    | .   .   1   .   .   .   1   .   .   .   .   .   6   
    Launcher               9    | .   .   .   .   1   1   3   2   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   6   .   .   1   .   .   1   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 43   | .   3   4   2   1   .   .   2   7   3   2   .   19  
  Power                    6    | .   2   .   .   .   .   .   .   1   .   .   .   3   
  Propulsion               14   | .   .   2   1   .   .   .   .   3   1   1   .   6   
  Utility                  14   | .   .   1   1   .   .   .   2   1   1   1   .   7   
  Weapon                   9    | .   1   1   .   1   .   .   .   2   1   .   .   3   
  Highest Loss Streak      11   | .   2   2   1   1   .   .   1   6   3   2   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   91  93  90  99  88  77  76  75  46  42  69  72  
  Engine                   6    | .   8   14  11  10  11  .   .   5   4   2   .   .   
  Core                     3    | .   .   .   .   .   .   9   6   2   .   .   3   .   
  Treads                   10   | .   27  25  2   27  3   .   .   .   .   .   .   .   
  Leg                      22   | .   .   .   36  16  30  36  26  21  10  17  26  17  
  Device                   1    | .   .   .   .   .   .   .   6   6   7   .   4   4   
  Storage                  9    | .   14  14  11  11  11  10  6   5   5   5   5   3   
  Processor                3    | .   13  9   .   .   .   .   4   6   7   5   5   11  
  Protection               7    | .   .   .   6   10  11  10  6   4   .   2   9   9   
  Ballistic Gun            8    | .   27  14  .   9   10  4   7   10  2   .   4   2   
  Ballistic Cannon         2    | .   .   4   11  1   .   1   .   .   .   .   .   5   
  Launcher                 3    | .   .   .   .   6   10  4   6   1   .   .   .   .   
  Impact Weapon            1    | .   .   .   10  4   .   .   .   .   .   .   .   .   
Peak Build Rating          117  | 6   7   7   23  30  28  32  48  60  50  42  84  117 
  Average Rating           29   | 4   6   6   17  24  25  24  42  49  32  28  61  92  
  On Entrance              26   | .   6   7   6   22  25  18  32  48  49  20  32  84  
Naked Turns                173  | .   .   .   .   .   .   173 .   .   .   .   .   .   
Heaviest Build             94   | 12  14  13  26  34  34  35  38  45  38  29  57  94  
  Greatest Support         110  | 40  40  40  54  92  92  59  36  51  39  75  110 110 
  Greatest Overweight (x)  3    | .   .   .   .   1   .   1   1   1   .   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   8   8   9   10  9   10  10  10  10  10  9   
  Most Carried             10   | 4   5   7   8   10  10  10  10  9   8   10  10  10  
  Average Carried          8    | 1   4   6   6   9   8   9   8   6   7   8   9   8   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   5   5   7   10  10  10  8   7   8   10  10  5   

 Class Distribution 
--------------------
 86% | Mutant
  6% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  Fac  Res  
Matter Collected           2747 | 239  265  258  99   682  79   86   117  169  .    272  289  192  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2799 | .    311  26   164  1229 119  .    119  97   .    .    304  430  
  Parts                    181  | .    21   .    14   76   10   .    6    2    .    .    16   36   
Haulers Intercepted        7    | .    1    .    .    6    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    2    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Combat Hostiles Destroyed  63   | .   6   3   6   28  1   .   2   2   .   .   4   11  
  Melee                    3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Guns                     30   | .   4   2   .   14  1   .   1   2   .   .   4   2   
  Cannons                  13   | .   .   1   4   4   .   .   .   .   .   .   .   4   
  AOE                      16   | .   2   .   .   8   .   .   1   .   .   .   .   5   
Classes Destroyed          16   | .   5   1   2   3   1   .   1   .   .   .   2   1   
  Worker                   4    | .   .   .   .   3   .   .   .   .   .   .   .   1   
  Builder                  7    | .   2   .   .   .   1   .   .   .   .   .   1   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   .   6   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   1   .   .   .   .   .   .   .   1   
  Swarmer                  9    | .   .   .   2   3   .   .   .   .   .   .   .   4   
  Grunt                    32   | .   6   .   3   15  .   .   1   2   .   .   1   4   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   1   9   1   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Scrapoid                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   5   1   2   8   1   .   1   2   .   .   4   10  
  Combat Bots Only         7    | .   2   1   2   7   1   .   1   2   .   .   3   5   
Max Kills in Single Turn   5    | .   5   1   1   4   1   .   1   1   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   4   .   .   1   .   .   .   .   2   
  Melee                    1    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        761  | .    64   13   76   103  12   .    44   92   3    13   31   310  
  Missed                   243  | .    17   4    20   27   3    .    11   35   1    4    11   110  
Damage Taken               9518 | .    559  574  733  932  139  .    571  1003 101  169  405  4332 
  Core                     2012 | .    74   141  73   115  14   .    57   82   20   113  17   1306 
  Absorbed by Shields      95   | .    .    .    .    .    .    .    .    95   .    .    .    .    
  Regen/Repaired (Parts)   418  | .    17   .    .    387  .    .    .    .    .    .    4    10   
Core Remaining (%)         72   | 100  .    14   .    .    .    49   93   .    .    78   98   .    
Volleys Fired              234  | .    39   16   20   74   8    .    13   8    .    .    21   35   
  Largest                  3    | .    2    2    1    1    1    .    3    2    .    .    1    2    
  Hottest                  132  | .    40   55   35   35   15   .    76   45   .    .    32   132  
Shots Fired                298  | .    74   24   20   74   8    .    17   15   .    .    21   45   
  Gun                      196  | .    74   8    .    45   8    .    9    15   .    .    21   16   
  Cannon                   81   | .    .    16   20   23   .    .    .    .    .    .    .    22   
  Launcher                 21   | .    .    .    .    6    .    .    8    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  277  | .    74   24   20   68   8    .    9    15   .    .    21   38   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    .    .    6    .    .    5    .    .    .    .    7    
  Electromagnetic          3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Robot Hit Streak         9    | .    9    4    5    8    6    .    9    6    .    .    5    6    
  Robot Miss Streak        6    | .    3    5    2    4    1    .    2    6    .    .    4    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           208  | .    44   9    25   69   7    .    11   7    .    .    13   23   
  Core Hits                132  | .    17   5    6    44   3    .    10   5    .    .    8    34   
  Critical Kills           2    | .    .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    1    2    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    1    3    .    .    .    .    .    .    .    1    
    Destroy                2    | .    1    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  4    | .    .    .    1    3    .    .    .    .    .    .    .    .    
Melee Attacks              53   | .    .    8    16   29   .    .    .    .    .    .    .    .    
  Impact                   45   | .    .    .    16   29   .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    8    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9252 | 2    1098 144  684  2904 207  .    402  208  .    .    510  3093 
  Guns                     2526 | .    606  54   .    669  159  .    155  155  .    .    510  218  
  Cannons                  1053 | .    .    90   222  255  .    .    .    .    .    .    .    486  
  Explosions               3841 | .    492  .    .    777  .    .    247  .    .    .    .    2325 
  Melee                    1643 | .    .    .    462  1181 .    .    .    .    .    .    .    .    
  Ramming                  189  | 2    .    .    .    22   48   .    .    53   .    .    .    64   
  Kinetic                  3579 | .    606  144  222  924  159  .    155  155  .    .    510  704  
  Thermal                  492  | .    492  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3256 | .    .    .    .    777  .    .    154  .    .    .    .    2325 
  Electromagnetic          93   | .    .    .    .    .    .    .    93   .    .    .    .    .    
  Impact                   1643 | .    .    .    462  1181 .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    7    .    .    1    .    3    2    21   22   2    10   
  Average Corruption       8    | .    .    7    .    .    1    .    3    1    11   21   1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    12   .    .    2    .    1    1    5    12   .    4    
    Message Errors         4    | .    .    1    .    .    .    .    .    .    .    2    .    1    
    Matter Fused           11   | .    .    5    .    .    1    .    .    .    3    2    .    .    
    Heat Flow Errors       3    | .    .    1    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      5    | .    .    2    .    .    1    .    1    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      9    | .    .    2    .    .    .    .    .    .    1    4    .    2    
    Data Loss (major)      2    | .    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            723  | .    203  .    97   358  .    .    .    .    .    .    .    65   
  Projectiles              42   | .    .    .    1    .    .    .    .    .    .    .    .    41   
  Explosions               227  | .    203  .    .    .    .    .    .    .    .    .    .    24   
  Melee                    454  | .    .    .    96   358  .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    1    4    4    .    .    .    .    .    .    .    7    
  Impact                   3    | .    .    .    2    1    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    1    2    3    .    .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      350  | .    .    .    .    67   .    .    .    .    .    .    .    283  
  Shots                    5    | .    .    .    .    2    .    .    .    .    .    .    .    3    
  Rammed                   9    | 1    1    .    .    5    .    .    .    .    .    .    .    2    
Targets Rammed             31   | 1    1    .    .    8    3    .    .    9    .    .    .    9    
  Kicked                   19   | .    .    .    .    .    3    .    .    9    .    .    .    7    
  Crushed                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Highest Temperature        387  | .    8    103  33   18   7    .    18   5    .    234  68   387  
  Average Temperature      84   | .    3    54   15   8    7    .    11   5    .    106  31   146  
  Received Heat Transfer   2302 | .    309  .    378  270  36   .    234  306  .    117  114  538  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    3    .    .    1    .    .    .    .    .    
  Impact Corruptions       13   | .    .    .    3    10   .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         300  | .    300  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Peak Influence             631  | .   219 32  229 631 169 .   96  146 62  204 375 416 
  Initial                  186  | .   .   31  .   28  147 .   .   46  47  22  99  186 
  Average                  142  | .   55  13  102 265 87  .   26  65  39  128 182 244 
Maximum Alert Level        2    | .   1   .   1   2   .   .   .   .   .   1   1   2   
  Low Security (%)         64   | 100 98  100 96  17  100 .   100 100 100 41  77  19  
  Level 1                  32   | .   1   .   3   76  .   .   .   .   .   58  22  75  
  Level 2                  2    | .   .   .   .   5   .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   .   6   .   .   2   2   .   1   1   2   
  Investigation            7    | .   .   .   .   3   .   .   2   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   1   .   .   1   1   
  Reinforcement            5    | .   3   .   .   1   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Distress Signals           10   | .   .   .   4   2   .   .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   14  3   16  46  1   .   6   15  6   5   10  32  
  Peak Tracking Total      10   | .   5   1   4   10  1   .   4   8   6   3   5   9   
  Tactical Retreats        11   | .   .   .   3   3   .   .   .   2   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Traps Triggered            5    | .   2   .   .   .   .   .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Machines Disabled          9    | .   3   .   1   2   .   .   .   1   .   .   2   .   
  Max in Single Turn       3    | .   3   .   1   1   .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Machines Accessed          47   | .   2   .   3   14  9   10  2   .   .   3   .   4   
  Terminals                24   | .   1   .   2   11  6   .   1   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   2   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   1   .   1   .   .   .   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Total Hacks                185  | .   4   .   5   44  49  64  3   .   .   4   .   12  
  Successful               140  | .   3   .   4   25  36  64  .   .   .   1   .   7   
  Failed                   44   | .   1   .   1   19  13  .   3   .   .   3   .   4   
    Catastrophic           10   | .   .   .   1   2   2   .   2   .   .   2   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   12   | .   .   .   .   8   .   .   1   .   .   2   .   1   
  Terminals                67   | .   2   .   3   30  23  .   1   .   .   1   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   2   .   .   12  .   .   .   .   .   1   .   .   
  Recycling Units          7    | .   .   .   2   .   2   .   .   .   .   2   .   1   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          4    | .   .   .   .   2   .   .   2   .   .   .   .   .   
Terminal Hacks             123  | .   1   .   2   16  35  64  .   .   .   .   .   5   
  Record                   99   | .   1   .   .   1   30  63  .   .   .   .   .   4   
  Part Schematic           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   2   2   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   2   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   8   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   4   .   .   .   .   .   .   .   .   
  Repair                   5    | .   1   .   .   4   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   1   10  7   .   2   .   .   3   .   4   
  Full Trace Events        12   | .   .   .   .   4   6   .   1   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   1   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   4   .   .   .   .   .   .   .   .   
  Time                     165  | .   13  .   .   152 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   7   .   7   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  Fac  Res  
Total Allies               7    | .    .    .    .    2    .    .    .    .    .    5    .    .    
  Largest Group            5    | .    .    .    .    2    .    .    .    .    .    5    5    .    
  Highest-Rated Group      238  | .    .    .    .    62   .    .    .    .    .    238  235  .    
  Highest-Rated Ally       50   | .    .    .    .    31   .    .    .    .    .    50   47   .    
Total Orders               8    | .    .    .    .    3    .    .    .    .    .    5    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  GUARD                    5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  EXPLORE                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               122  | .    .    .    .    34   .    .    .    .    .    29   59   .    
  Total Damage             2379 | .    .    .    .    482  .    .    .    .    .    648  1249 .    
  Kills                    16   | .    .    .    .    5    .    .    .    .    .    5    6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  Fac  Res  
Turns Passed               10349 | 100  726  970  561  1972 854  2987 245  328  119  298  359  830  
Spaces Moved               7682  | 58   310  180  387  1105 773  3092 209  245  123  216  252  732  
  Core                     556   | 6    .    .    .    .    .    373  .    .    .    14   .    163  
  Treads                   1167  | 52   310  153  .    614  38   .    .    .    .    .    .    .    
  Legs                     5835  | .    .    27   387  491  735  2719 209  245  123  202  252  445  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    75    | .    .    .    .    .    .    .    .    .    .    .    .    75   
  Flight                   49    | .    .    .    .    .    .    .    .    .    .    .    .    49   
  Fastest Speed            45    | 50   160  120  90   100  100  50   90   90   90   90   120  45   
  Average Speed            107   | 148  160  154  108  134  102  93   90   94   94   116  120  93   
  Slowest Speed            240   | 160  160  160  120  240  160  190  180  183  105  200  120  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 6    44   36   38   89   93   93   6    7    93   5    7    19   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     7     | .    .    1    .    .    .    6    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    .    .    5    .    .    .    .    .    .    
Spaces Dug                 12    | .    .    4    .    .    .    .    .    .    .    .    1    7    
Terrain Destroyed          203   | .    10   4    .    64   .    .    32   .    .    .    5    88   
  Melee                    4     | .    .    4    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    1    .    .    1    .    .    .    5    16   
  AOE                      176   | .    10   .    .    63   .    .    31   .    .    .    .    72   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Was  Fac  Fac  Res  
Total                      9432 | 68   462  832  478  1469 827  3194 248  328  125  261  299  841  
  Wait                     1065 | .    94   622  31   177  .    37   8    55   .    25   .    16   
  Move                     7672 | 58   309  179  386  1104 772  3091 208  245  122  215  251  732  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 3    4    3    7    19   1    14   2    1    1    5    3    13   
  Fast Attach              78   | 5    6    .    3    15   .    19   5    4    1    7    5    8    
  Attach                   46   | 1    3    3    2    2    4    6    6    4    .    3    2    10   
  Detach                   22   | .    .    .    .    4    3    5    2    2    .    2    .    4    
  Swap                     35   | 1    4    1    7    10   2    1    .    .    .    .    8    1    
  Drop                     91   | .    2    .    6    27   5    21   3    .    1    4    9    13   
  Fire                     234  | .    39   16   20   74   8    .    13   8    .    .    21   35   
  Melee                    53   | .    .    8    16   29   .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     19   | .    .    .    .    .    3    .    .    9    .    .    .    7    
  Crush                    9    | .    1    .    .    8    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   30   | .    .    .    .    .    29   .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 3 exits: *Res x3)
-3/Research

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
   101 | -11/Scrapyard | Entered Materials
   281 | -10/Materials | Repaired Assault Rifle
   302 | -10/Materials | Build established: Mutant
   740 | -10/Materials | Discovered new exit (range 9)
   827 | -10/Materials | Entered Mines
   828 | -10/Mines     | Assembled infested the area
   833 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1507 | -10/Mines     | Crushed by falling debris
  1507 | -10/Mines     | Core integrity fell below 50%
  1507 | -10/Mines     | Core integrity fell below 20%
  1532 | -10/Mines     | Learned Materials emergency access door positions
  1684 | -10/Mines     | Learned location of Storage (-9)
  1742 | -10/Mines     | Discovered new exit (range 9)
  1797 | -10/Mines     | Entered Materials
  1797 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1903 | -9/Materials  | Discovered new exit (range 5)
  2152 | -9/Materials  | Identified exit to Mines
  2152 | -9/Materials  | Identified exit to Storage
  2358 | -9/Materials  | Entered Storage
  2958 | -9/Storage    | Discovered new exit (range 20)
  3095 | -9/Storage    | Met a pair of Derelict thieves
  3160 | -9/Storage    | Destroyed 7 combat bots
  3215 | -9/Storage    | Used back door to open Recycling access
  3215 | -9/Storage    | Discovered new exit (range 4)
  3304 | -9/Storage    | Repaired VSS Leg
  4217 | -9/Storage    | Repaired Hrd. Medium Armor Plating
  4269 | -9/Storage    | Repaired VSS Leg
  4308 | -9/Storage    | Repaired Carbon-fiber Leg
  4330 | -9/Storage    | Entered Recycling
  4439 | -9/Recycling  | Scanned before Scraplab entrance
  4456 | -9/Recycling  | Entered Scraplab
  4812 | -9/Recycling  | Discovered new exit (range 9)
  4831 | -9/Recycling  | Core integrity fell below 50%
  5178 | -9/Recycling  | Discovered new exit (range 4)
  5184 | -9/Recycling  | Entered Scraptown
  5184 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  5575 | -9/Scraptown  | Visited Cave Peace
  5848 | -9/Scraptown  | Visited Shadow of the Wyrm
  5888 | -9/Scraptown  | Visited Cyclists
  5929 | -9/Scraptown  | Visited Red Mages
  6005 | -9/Scraptown  | Visited The Evicted
  6083 | -9/Scraptown  | Visited CPS Storage
  6122 | -9/Scraptown  | Visited TADAMA
  6155 | -9/Scraptown  | Visited UFD Registry
  6157 | -9/Scraptown  | Registered with UFD as "Fluxsys"
  6261 | -9/Scraptown  | Visited Curators Association
  6286 | -9/Scraptown  | Visited Junk Repository
  6331 | -9/Scraptown  | Visited Science Guys
  6651 | -9/Scraptown  | Visited Scrap Suit Storage
  6665 | -9/Scraptown  | Found Scrap Suit
  6734 | -9/Scraptown  | Visited Scrapoid Pod Storage
  6754 | -9/Scraptown  | Visited Chapter 10
  6799 | -9/Scraptown  | Visited Abandonware Association
  6810 | -9/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
  6819 | -9/Scraptown  | Learned abandonware demo "REBOOT5.EXE"
  6879 | -9/Scraptown  | Visited Cartography Club
  7082 | -9/Scraptown  | Learned location of Upper Caves (-4)
  7082 | -9/Scraptown  | Learned location of Hub_04(d) (-5)
  7082 | -9/Scraptown  | Learned location of Armory (-3)
  7082 | -9/Scraptown  | Learned 8 Materials zone layouts
  7082 | -9/Scraptown  | Learned 12 Factory zone layouts
  7082 | -9/Scraptown  | Learned 20 Factory zone layouts
  7082 | -9/Scraptown  | Learned 24 Factory zone layouts
  7082 | -9/Scraptown  | Learned 4 Access zone layouts
  7082 | -9/Scraptown  | Learned 20 Lower Caves zone layouts
  7082 | -9/Scraptown  | Learned 8 Upper Caves zone layouts
  7082 | -9/Scraptown  | Learned 24 Upper Caves zone layouts
  7082 | -9/Scraptown  | Learned 12 Proximity Caves zone layouts
  7082 | -9/Scraptown  | Learned 4 Hub_04(d) zone layouts
  7082 | -9/Scraptown  | Learned location of 2 exits from Lower Caves
  7082 | -9/Scraptown  | Learned location of 3 exits from Upper Caves
  7082 | -9/Scraptown  | Learned location of 3 exits from Proximity Caves
  7255 | -9/Scraptown  | Found Deep Structural Scanner
  7416 | -9/Scraptown  | Discovered new exit (range 3)
  7815 | -9/Scraptown  | Discovered new exit (range 11)
  7953 | -9/Scraptown  | Entered Cyclist Reading Room
  7961 | -9/Scraptown  | Learned location of Exiles (-9)
  7961 | -9/Scraptown  | Learned location of Zion (-7)
  8171 | -9/Scraptown  | Entered Factory
  8171 | -6/Factory    | Evolved 6 slots: Utility x5, Weapon x1
  8172 | -6/Factory    | Identified exit to Lower Caves
  8173 | -6/Factory    | Identified exit to Factory
  8212 | -6/Factory    | Hacking Suite fried by hacking feedback
  8416 | -6/Factory    | Entered another Factory area
  8416 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  8417 | -5/Factory    | Identified exit to Upper Caves
  8582 | -5/Factory    | Lost 6 parts (1p2n1u2w)
  8716 | -5/Factory    | Spotted B-75 Beast
  8744 | -5/Factory    | Sucked down chute
  8744 | -5/Factory    | Entered Waste
  8759 | -5/Waste      | EMP discharged
  8759 | -5/Waste      | System corruption reached 10%
  8780 | -5/Waste      | Spotted C-40 Crusher
  8781 | -5/Waste      | Spotted C-40 Crusher
  8785 | -5/Waste      | Spotted C-40 Crusher
  8790 | -5/Waste      | Spotted C-40 Crusher
  8792 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  8796 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  8799 | -5/Waste      | Spotted C-40 Crusher
  8803 | -5/Waste      | Spotted C-40 Crusher
  8827 | -5/Waste      | Lost 3 parts (1n1u1w)
  8849 | -5/Waste      | Discovered new exit (range 13)
  8859 | -5/Waste      | EMP discharged
  8862 | -5/Waste      | Identified exit to Factory
  8863 | -5/Waste      | Entered Factory
  8960 | -5/Factory    | Scrapoid reinforcements arrived
  9059 | -5/Factory    | Discovered new exit (range 14)
  9093 | -5/Factory    | Identified exit to Factory
  9161 | -5/Factory    | Entered another Factory area
  9161 | -4/Factory    | Accompanied by 5 allies
  9161 | -4/Factory    | Evolved 2 slots: Utility x2
  9162 | -4/Factory    | Identified exit to Research
  9190 | -4/Factory    | Found Scrap Suit
  9267 | -4/Factory    | Build established: Scavenger-Mutant
  9481 | -4/Factory    | P-70 Sage assimilated allied 05F05-D
  9520 | -4/Factory    | Entered Research
  9520 | -3/Research   | Evolved 2 slots: Utility x2
  9834 | -3/Research   | Build established: Scavenger-Tank
  9837 | -3/Research   | Found Prototype Processor
  9837 | -3/Research   | Identified Spectral Analyzer
  9947 | -3/Research   | Found Fusion Bomb Launcher
 10158 | -3/Research   | Lost 11 parts (2p3n4u2w)
 10185 | -3/Research   | Central database locked down
 10252 | -3/Research   | Found Prototype Launcher
 10252 | -3/Research   | Identified Adv. Micro-nuke Launcher
 10271 | -3/Research   | Core integrity fell below 50%
 10300 | -3/Research   | Lost 8 parts (1p3n3u1w)
 10300 | -3/Research   | Core integrity fell below 20%
 10349 | -3/Research   | System corruption reached 10%
 10350 | -3/Research   | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
  Leg.
G-67 Veteran heat short circuits Plasma Rifle.
Slammed into T-07 Excavator.
T-07 Excavator destroyed.
G-67 Veteran overheating.
Acquired 30 matter.
G-67 Veteran heat spikes uncontrollably.
G-67 Veteran overheating.
System corrupted: Component data lost.
System corrupted: Substantial component data
  lost.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
W-44 Eye sends out distress signal.
U-05 Engineer builds a Wall.
Slug penetrates Wall. <x2>
3CSD8DFJA8HOTHJJSYV3
Slug penetrates Wall.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????#   """""  ?????????????????????????????? |
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| ?????????????   ????????????????########^ ^ #????? |
| ???????????#+#+#########????????#]     #^^^ #????? |
| ?????????###           #????????#      #    #????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          41
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Storage   | Hacked
    Imp. Carbon-fiber Leg | -9/Recycling | Hacked
               Q-thruster | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              BoltRefineryMagmablaster
  Manual?         0
Play Time         02:07:24
  Cumulative      42.5 hours
  Start           2024.10.01 @ 22:02:52
  End             2024.10.02 @ 21:23:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          40%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f6d7f3a-9a62-43f9-93b5-5cd556923b61