Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 20:59:13 Player: NeoBioHazard Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (15) 75 Value Destroyed (293) 293 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6808 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ Experimental Coolant Injector Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Quantum Reactor Heavy Mace Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Experimental Coolant Injector Quantum Shading Machine Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Great Axe Enhanced Force Lance > --- INVENTORY -------- Field Propulsion Array Heavy Mace [Rating: 154] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Field Propulsion Array Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 8 | . . 1 . 1 1 1 1 1 2 . . Utility 7 | . . 1 . 1 1 1 1 1 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 69 | 6 11 . . 6 7 3 13 4 12 4 3 Power 10 | 1 1 . . . 2 . 3 . 1 . 2 Engine 2 | 1 . . . . 1 . . . . . . Core 5 | . 1 . . . 1 . 3 . . . . Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 23 | 2 5 . . 3 1 1 4 . 6 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . 2 . . 2 . . . . . . . Flight 17 | . 3 . . 1 1 1 4 . 6 . 1 Utility 27 | 1 3 . . 2 3 2 5 3 4 4 . Device 17 | . 1 . . 2 1 1 3 2 4 3 . Storage 3 | 1 2 . . . . . . . . . . Processor 4 | . . . . . 1 . 2 1 . . . Hackware 3 | . . . . . 1 1 . . . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 2 . . 1 1 . 1 1 1 . . Energy Gun 3 | 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | . 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . 1 3 . 3 3 . Parts Lost 31 | . 2 1 1 5 2 2 . . 2 1 15 Power 2 | . . . . 1 . . . . . . 1 Propulsion 11 | . 1 1 . 2 1 . . . . . 6 Utility 12 | . . . . 1 1 1 . . 2 1 6 Weapon 6 | . 1 . 1 1 . 1 . . . . 2 Highest Loss Streak 10 | . 2 1 1 5 2 1 . . 1 1 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | . 7 6 6 6 4 5 4 4 4 4 2 Power 2 | . 2 3 3 4 3 2 1 2 1 1 1 Propulsion . | . 1 2 2 1 . . . . . 1 . Utility 1 | . 2 1 1 1 1 1 1 1 1 1 . Weapon . | . . . . . . 2 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . 1 . . . 2 . . . 3 1 . Power 4 | . . . . . 2 . . . 1 1 . Propulsion . | . . . . . . . . . . . . Utility 2 | . 1 . . . . . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 61 | . 92 84 72 66 24 18 46 71 74 75 50 Engine 2 | . 11 . . . . . . . . . . Core 2 | . 2 11 11 7 1 . 4 5 1 . . Reactor 1 | . . . . . . . . . 2 4 4 Hover 3 | . 16 . . . . . . . . . . Flight 13 | . 6 29 22 20 6 . 12 26 24 23 11 Device 14 | . 11 11 11 16 3 . 9 18 25 26 20 Storage 3 | . 14 11 11 7 . . . . . . . Processor 2 | . . . . . 3 6 5 5 4 4 3 Hackware 3 | . . . . . 2 9 5 5 4 5 2 Energy Gun 4 | . 24 11 6 . . . . . . . . Ballistic Gun 1 | . . 11 11 13 . . . . . . . Slashing Weapon 2 | . . . . . 5 2 4 5 4 4 2 Peak Build Rating 154 | 6 11 11 10 25 22 18 76 91 138 149 154 Average Rating 54 | 4 9 10 9 16 14 11 43 82 115 146 103 On Entrance 42 | . 6 10 10 9 . 15 16 76 91 138 144 Avg Prop Armor Cover (%) 9 | . 9 . . . . . . . . . . Naked Turns 33 | . . . . 30 3 . . . . . . Heaviest Build 52 | 13 28 13 13 17 15 5 20 26 36 36 52 Greatest Support 76 | 26 26 18 14 19 6 6 44 44 76 76 76 Greatest Overweight (x) 8 | . 8 . . 1 2 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 6 14 8 8 7 5 5 5 5 5 5 5 Most Carried 10 | 2 10 6 6 8 5 5 5 5 5 5 4 Average Carried 5 | 1 7 6 6 6 4 5 4 4 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 6 6 5 5 5 5 5 5 5 3 Class Distribution -------------------- 52% | Mutant 13% | Scout 10% | Ninja 6% | Scavenger-Mutant 5% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Ninja | -3/Research Scout | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Matter Collected 871 | 135 224 . . . 16 . 251 . 205 40 . Remotely . | . . . . . . . . . . . . Salvage Created 713 | . 224 . . . 16 . 173 . 265 35 . Parts 32 | . 13 . . . 2 . 5 . 7 5 . Haulers Intercepted 5 | . . . . . . . 2 . 3 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 6 | . 5 . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . Guns 4 | . 4 . . . . . . . . . . Classes Destroyed 6 | . 4 . . . 1 . 1 . . . . Worker 2 | . 2 . . . . . . . . . . Hauler 5 | . . . . . . . 2 . 3 . . Operator 1 | . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 4 | . 3 . . . . . . . . 1 . Grunt 2 | . 2 . . . . . . . . . . Best Kill Streak 5 | . 5 . . . 1 . 1 . 1 1 . Combat Bots Only 4 | . 4 . . . . . . . . 1 . Max Kills in Single Turn 2 | . 2 . . . 1 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Hostile Shots Fired 577 | . 25 7 20 111 38 102 24 6 9 44 191 Missed 249 | . 2 5 15 55 17 39 14 4 3 20 75 Hits 328 | . 23 2 5 56 21 63 10 2 6 24 116 Melee 1 | . . . . 1 . . . . . . . Projectile 327 | . 23 2 5 55 21 63 10 2 6 24 116 Critical Strikes 7 | . 1 . . 2 . . . . 1 . 3 Actively Blocked 3 | . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 6228 | . 279 30 60 761 322 809 517 43 161 576 2670 Core 3384 | . 101 14 10 349 89 768 420 . 56 117 1460 Absorbed by Shields 87 | . . . . . . 81 . . . . 6 Core Remaining (%) 69 | 100 59 . 94 36 87 9 58 100 . 86 . Volleys Fired 30 | . 26 . 2 2 . . . . . . . Largest 2 | . 2 . 2 1 . . . . . . . Hottest 90 | . 90 . 70 20 . . . . . . . Shots Fired 53 | . 47 . 4 2 . . . . . . . Gun 53 | . 47 . 4 2 . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 4 | . . . 2 2 . . . . . . . Thermal 49 | . 47 . 2 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 8 | . 8 . 3 . . . . . . . . Robot Miss Streak 3 | . 3 . 1 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 48 | . 24 . 3 . 1 . 8 . 9 3 . Core Hits 18 | . 11 . 1 . . . 3 . 2 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 5 | . 2 . . . . . 1 . 1 1 . Burn 2 | . 2 . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . Sever 2 | . . . . . . . 1 . . 1 . Melee Attacks 67 | . . . . . 2 . 18 7 14 12 14 Impact 13 | . . . . . . . . 7 6 . . Slashing 41 | . . . . . 2 . 18 . 6 8 7 Piercing 13 | . . . . . . . . . 2 4 7 Sneak Attacks 8 | . . . . . 1 . 2 . 5 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . Damage Inflicted 1695 | . 300 . 29 . 157 6 414 . 649 140 . Guns 329 | . 300 . 29 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1360 | . . . . . 157 . 414 . 649 140 . Ramming 6 | . . . . . . 6 . . . . . Kinetic 17 | . . . 17 . . . . . . . . Thermal 312 | . 300 . 12 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 325 | . . . . . . . . . 325 . . Slashing 1035 | . . . . . 157 . 414 . 324 140 . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 1 4 4 17 Average Corruption 4 | . . . . . . . . 1 4 4 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . . . . 3 8 6 Message Errors 4 | . . . . . . . . . 2 1 1 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 6 | . . . . . . . . . 1 4 1 Data Loss (minor) 3 | . . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 191 | . . . . . 127 . 8 . 56 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 191 | . . . . . 127 . 8 . 56 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . 1 1 . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 579 | . 579 . 49 16 . . 1 . 51 . 130 Average Temperature 185 | . 219 . 25 8 . . 1 . 30 . 54 Received Heat Transfer 639 | . 111 9 24 306 27 6 27 . 57 18 54 Effects 12 | . 12 . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . Heat Transferred 990 | . 953 . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 160 | . 100 35 45 155 70 20 160 76 98 56 153 Initial 71 | . . 35 . 18 70 4 4 71 4 41 23 Average 35 | . 29 4 17 10 41 4 82 61 34 18 46 Influence Increases 1480 | . 197 . 75 240 89 30 253 37 172 117 270 Destroy 0b10 Robot/C 120 | . 100 . . . . . . . . 20 . Destroy 0b10 Robot/NC 45 | . 15 . . . 5 . 10 . 15 . . Destroy Leader 42 | . 22 . . . . . 4 . 6 10 . Successful Hack 29 | . . . . . 9 . . 14 6 . . Disable Machine 45 | . . . . . 15 . 15 15 . . . Destroy Structure 74 | . . . . . . . 14 8 10 12 30 Partial Spotted 105 | . . . . 45 . . 15 . 30 15 . Lose Combat Pursuer 1020 | . 60 . 75 195 60 30 195 . 105 60 240 Influence Decreases 1385 | . 112 85 30 130 235 29 117 174 107 149 217 Entered New Map 305 | . . 50 . 27 85 5 6 75 5 33 19 Time Decay 754 | . 92 . 20 58 130 24 111 30 85 106 98 Lost Part 222 | . 20 . 10 45 20 . . . 17 10 100 Purge Threat 104 | . . 35 . . . . . 69 . . . Squads Dispatched 26 | . 1 1 3 2 2 . 5 1 4 3 4 Investigation 7 | . . 1 . . 1 . 2 1 2 . . Extermination 5 | . . . . . . . 1 . 1 1 2 Reinforcement 14 | . 1 . 3 2 1 . 2 . 1 2 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Distress Signals 6 | . . . 1 2 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 14 4 14 23 12 8 16 3 9 19 34 Peak Tracking Total 20 | . 6 5 8 20 7 8 9 3 9 11 19 Tactical Retreats 22 | . 2 . 2 3 2 1 4 . 2 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 8 | . . . . . 2 3 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 3 | . . . . . 1 . 1 1 . . . Max in Single Turn 1 | . . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 25 | . 1 2 2 1 2 . 4 4 5 2 2 Terminals 24 | . 1 2 2 1 2 . 4 3 5 2 2 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 61 | . 3 4 5 2 8 . 11 10 12 3 3 Successful 10 | . . 1 1 . 1 . 1 4 2 . . Failed 51 | . 3 3 4 2 7 . 10 6 10 3 3 Catastrophic 14 | . 1 2 . 1 3 . . 2 3 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 54 | . 3 2 4 2 8 . 9 9 11 3 3 Terminals 60 | . 3 4 5 2 8 . 11 9 12 3 3 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . 1 1 . 1 . 1 3 2 . . Record 1 | . . . . . . . 1 . . . . Open Door 2 | . . . 1 . . . . . 1 . . Level Access Points 2 | . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . Unreport Threat 3 | . . 1 . . . . . 2 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 2 1 1 2 . 4 4 4 2 2 Full Trace Events 8 | . 1 1 . . 1 . 2 1 2 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 20 | . . . . . . 20 . . . . . Highest-Rated Ally 20 | . . . . . . 20 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Active Infowar (turns) 1410 | . . . . 171 139 8 303 74 218 277 220 Sensors 1172 | . . . . 50 139 8 303 74 195 261 142 Terrain 719 | . . . . . . . . 4 218 277 220 Traps 171 | . . . . 171 . . . . . . . Cloaking 339 | . . . . . . . 192 74 73 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Turns Passed 2401 | 39 469 29 65 212 275 149 303 74 218 277 291 Spaces Moved 3709 | 33 312 51 140 335 450 214 671 176 464 448 415 Core 362 | 1 6 . . 63 23 178 . . . . 91 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 88 | 32 56 . . . . . . . . . . Hover 109 | . 108 . . 1 . . . . . . . Flight 3150 | . 142 51 140 271 427 36 671 176 464 448 324 Fastest Speed 23 | 50 37 34 37 32 40 35 25 25 23 29 29 Average Speed 42 | 85 101 35 37 38 49 57 32 25 26 29 43 Slowest Speed 520 | 90 520 37 37 117 200 100 35 25 29 29 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 25 | . . 2 7 6 1 3 1 1 2 1 1 Potential Cave-ins 5 | . . . . . . . 2 . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 32 10 35 48 20 11 23 7 20 71 18 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 37 | . . . . . . . 9 4 5 6 13 Terrain Destroyed 37 | . . . . . . . 9 4 5 6 13 Melee 37 | . . . . . . . 9 4 5 6 13 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Total 4303 | 41 413 59 141 408 494 234 716 191 537 570 499 Wait 339 | . 56 10 7 69 . . 6 2 38 105 46 Move 3652 | 32 311 46 127 322 447 209 668 173 459 445 413 Hop 21 | . . 2 5 6 1 1 1 1 2 1 1 Pick Up 21 | 3 5 . . 2 2 . 2 2 2 1 2 Fast Attach 49 | 5 4 . . 5 6 3 12 3 10 1 . Attach 13 | 1 . 1 . 2 1 . 2 1 1 . 4 Detach 10 | . 1 . . . 1 . 4 1 1 . 2 Swap 14 | . 7 . . . . . 1 . 2 3 1 Drop 24 | . 3 . . . 3 . 2 1 11 2 2 Fire 30 | . 26 . 2 2 . . . . . . . Melee 64 | . . . . . 2 . 18 7 11 12 14 Ram 2 | . . . . . 1 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 63 | . . . . . 30 19 . . . . 14 Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 5) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 521 | -9/Materials | Discovered new exit (range 13) 538 | -9/Materials | Entered Storage 594 | -9/Storage | Discovered new exit (range 16) 603 | -9/Storage | Entered Materials 603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Released all parts (8) 789 | -8/Materials | Core integrity fell below 50% 809 | -8/Materials | Discovered new exit (range 9) 815 | -8/Materials | Entered Factory 815 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 816 | -7/Factory | Lost 5 parts (1p2n1u1w) 965 | -7/Factory | Identified exit to Factory 1090 | -7/Factory | Entered another Factory area 1090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -6/Factory | Core integrity fell below 50% 1219 | -6/Factory | Core integrity fell below 20% 1227 | -6/Factory | Discovered new exit (range 15) 1238 | -6/Factory | Identified exit to Factory 1239 | -6/Factory | Entered another Factory area 1239 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -5/Factory | Discovered new exit (range 4) 1540 | -5/Factory | Identified exit to Factory 1542 | -5/Factory | Entered another Factory area 1542 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1607 | -4/Factory | Identified exit to Research 1616 | -4/Factory | Entered Research 1616 | -3/Research | Evolved 2 slots: Propulsion x2 1781 | -3/Research | Identified exit to Quarantine 1834 | -3/Research | Entered Quarantine 1852 | -3/Quarantine | Found Prototype Device 1852 | -3/Quarantine | Identified Exp. Thermal Shield 2033 | -3/Quarantine | Spotted Alpha 7 2110 | -3/Quarantine | Discovered new exit (range 5) 2111 | -3/Quarantine | Identified exit to Research 2111 | -3/Quarantine | Entered Research 2111 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2222 | -2/Research | Spotted B-90 Cyclops 2243 | -2/Research | Spotted B-90 Cyclops 2285 | -2/Research | Lost 5 parts (4n1u) 2351 | -2/Research | Core integrity fell below 50% 2353 | -2/Research | System corruption reached 10% 2378 | -2/Research | Core integrity fell below 20% 2398 | -2/Research | Lost 10 parts (1p2n5u2w) 2398 | -2/Research | Discovered new exit (range 16) 2402 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02297_ Drone sends a signal. 02300_ System corrupted: Matter fused (-7). 02311_ Particle Reactor destroyed. 02316_ Field Propulsion Array destroyed. 02328_ Adv. Hacking Suite destroyed. 02331_ Lrn. Terrain Scanner destroyed. 02341_ System corrupted: Heat flow error (+205). 02343_ Exp. Heat Sink destroyed. 02353_ Penetrated by Slug. 02353_ Enh. Force Lance destroyed. 02355_ Adv. Signal Interpreter destroyed. 02358_ Quantum Shading Machine destroyed. 02359_ P-80 Master resets P-80 Master, system corruption cleaned. 02365_ System corrupted: Heat flow error (+115). 02367_ Great Axe destroyed. 02381_ I0JSGMWGVLHQZGHRYA0SEQ%VV33BV 02398_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1C. 02398_ EXIT=FOUND 02402_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????? ????????????????????? | | ?????????????????????? ??????????????????????? | | ########################+#???????????????????????? | | / * + ###########?????????????? | | ########### # # #?????????????? | | ??????????# """"p # # #?????????????? | | ??????????# """" + # #?????????????? | | ??????????# """" # # """ #?????????????? | | ??????????# """" p# # """ #?????????????? | | ??????????#! p / """ #?????????????? | | ??????????# # # #?????????????? | | ??????????########### # #?????????????? | | ???????????# ### p#####+#####?????????????? | | ???????????# ss s #????????????????? | | ?????????? s s ##### #??????????? | | ?????????? Y #??????????? | | ???????????# @ ##### #??????????? | | ???????????# ########"T# ###????????????????? | | ?????????????#+###???????#""# #??????????????????? | | ?????????????????????????#### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????#+#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 120 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Evasion (%) 65 Matter Filtering 50 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotMappingLattice Manual? 0 Play Time 00:36:46 Cumulative 268.3 hours Start 2026.08.27 @ 20:25:14 End 2026.08.27 @ 20:59:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 309 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3bb065c-f278-46b5-a0bd-2383fcf2f406