Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 03:04:37

Player: Suslik

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (23)       4600
Robots Destroyed (370)     1850
Value Destroyed (17589)    17589
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (7735)               7735
              TOTAL SCORE: 35514

 Bonus
-------
High Alert Combat Kills    2817
Follower Combat Kills      1891
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -1873

 Cogmind 
---------
Core Integrity             1224/1300
Matter                     65/300
Energy                     141/240
System Corruption          1%
Temperature                Cool (600)
Location                   -3/Research

 Parts 
-------
Power (2)
  Light Antimatter Reactor
  Light Antimatter Reactor
Propulsion (4)
  Heavy Treads
  Heavy Treads
Utility (12)
  Experimental Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Damper Plating
  Advanced Thermal Shield
  Relay Coupler [NC] (25)
  Relay Coupler [Grunt] (26)
  Relay Coupler [Sentry] (22)
Weapon (3)
  Phase Gun
  Phase Gun
  Phase Gun
Inventory (36)
  Improved Treads
  Improved Treads
  Armored Medium Treads
  Biometal Medium Treads
  Improved Cooling System
  Improved Cooling System
  High-capacity Storage Unit
  Energy Well (500)
  Matter Compressor (250)
  Long-range Sensor Array
  Improved Core Shielding
  Damper Plating
  Improved Force Field
  Relay Coupler [NC] (33)
  Relay Coupler [NC] (33)
  Relay Coupler [NC] (35)
  Relay Coupler [NC] (33)
  Relay Coupler [Grunt] (31)
  Relay Coupler [Grunt] (31)
  Relay Coupler [Sentry] (25)
  Phase Gun
  HERF Cannon
  HERF Cannon
  HERF Cannon
  HERF Cannon
  Railgun
  Improved Proton Missile Launcher
  Mini Smartbomb Launcher
  Mini Smartbomb Launcher
  Improved Remote Datajack
  Power Sword

 Peak State 
------------
Power
  Light Antimatter Reactor
  Light Antimatter Reactor
Propulsion
  Heavy Treads
  Heavy Treads
Utility
  Experimental Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Damper Plating
  Advanced Thermal Shield
  Relay Coupler [NC]
  Relay Coupler [Grunt]
  Relay Coupler [Sentry]
Weapon
  Phase Gun
  Phase Gun
  Railgun
Inventory
  Improved Treads
  Improved Treads
  Armored Medium Treads
  Biometal Medium Treads
  Improved Cooling System
  Improved Cooling System
  High-capacity Storage Unit
  Energy Well
  Matter Compressor
  Long-range Sensor Array
  Improved Core Shielding
  Damper Plating
  Improved Force Field
  Relay Coupler [NC]
  Relay Coupler [NC]
  Relay Coupler [NC]
  Relay Coupler [NC]
  Relay Coupler [Grunt]
  Relay Coupler [Grunt]
  Relay Coupler [Sentry]
  Phase Gun
  Phase Gun
  HERF Cannon
  HERF Cannon
  HERF Cannon
  HERF Cannon
  Improved Proton Missile Launcher
  Mini Smartbomb Launcher
  Mini Smartbomb Launcher
  Improved Remote Datajack
  Power Sword
[Rating: 119]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Hardened Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Ionic Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             436  | .   11  3   22  5   2   3   47  17  1   23  10  25  69  38  30  4   .   13  19  23  23  35  13  
  Power                    18   | .   2   1   3   .   .   .   2   1   .   .   .   1   3   .   .   .   .   1   .   1   1   1   1   
    Engine                 11   | .   2   1   3   .   .   .   2   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   1   
  Propulsion               41   | .   6   .   4   1   .   .   7   2   .   3   1   .   .   3   6   1   .   .   .   1   2   2   2   
    Treads                 40   | .   6   .   4   1   .   .   7   2   .   3   .   .   .   3   6   1   .   .   .   1   2   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  122  | .   1   .   8   .   2   1   13  3   1   8   2   5   20  8   8   2   .   .   6   10  7   14  3   
    Device                 41   | .   1   .   1   .   .   .   .   1   1   2   .   .   14  4   5   .   .   .   2   3   3   3   1   
    Storage                12   | .   .   .   6   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Hackware               26   | .   .   .   .   .   .   .   .   .   .   3   2   4   5   2   1   1   .   .   2   .   2   3   1   
    Protection             41   | .   .   .   1   .   .   1   12  2   .   3   .   1   .   2   1   .   .   .   2   6   2   7   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   255  | .   2   2   7   4   .   2   25  11  .   12  7   19  46  27  16  1   .   12  13  11  13  18  7   
    Energy Gun             62   | .   2   2   2   .   .   .   3   .   .   .   .   3   16  8   3   .   .   5   3   5   1   6   3   
    Energy Cannon          40   | .   .   .   .   .   .   .   2   4   .   4   2   5   7   6   2   .   .   1   .   2   4   1   .   
    Ballistic Gun          48   | .   .   .   5   3   .   1   12  2   .   5   .   2   2   2   1   .   .   1   3   1   3   4   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               44   | .   .   .   .   1   .   1   7   5   .   1   .   2   1   6   4   .   .   5   1   3   1   5   1   
    Special Weapon         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   2   .   .   .   4   .   1   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        31   | .   .   .   .   .   .   .   .   .   .   .   2   3   11  3   4   1   .   .   2   .   3   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   .   .   .   .   .   .   .   2   3   4   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   4   .   .   .   1   1   .   .   .   .   2   .   3   .   .   .   .   .   .   .   1   
Parts Lost                 80   | .   .   3   9   2   .   .   15  5   .   9   .   6   3   3   1   .   .   2   2   4   5   11  .   
  Power                    5    | .   .   1   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   .   2   1   .   .   4   .   .   2   .   .   .   1   .   .   .   .   .   .   2   3   .   
  Utility                  32   | .   .   .   2   .   .   .   8   2   .   4   .   3   .   1   1   .   .   .   1   3   2   5   .   
  Weapon                   28   | .   .   2   4   1   .   .   2   2   .   3   .   2   3   1   .   .   .   2   1   1   1   3   .   
  Highest Loss Streak      8    | .   .   2   3   1   .   .   5   5   .   4   .   4   1   2   1   .   .   2   1   3   3   8   .   
Average Slot Usage (%)     90   | .   98  99  94  100 96  95  92  91  90  92  85  83  85  90  94  93  94  93  89  83  82  85  84  
  Engine                   5    | .   13  13  11  11  11  11  9   9   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   5   5   5   8   
  Treads                   15   | .   27  28  21  22  22  22  16  18  15  14  9   .   .   9   23  23  23  23  21  20  20  13  9   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   2   7   6   1   .   .   .   .   .   .   .   .   .   
  Device                   4    | .   13  14  3   .   .   .   .   7   13  17  7   .   6   5   5   .   .   .   4   4   1   3   8   
  Storage                  24   | .   14  14  32  44  41  33  27  27  23  23  23  23  20  20  17  22  23  23  21  21  21  21  19  
  Hackware                 6    | .   .   .   .   .   .   .   .   .   .   .   3   13  13  13  11  16  17  17  12  5   8   14  15  
  Protection               7    | .   .   .   3   .   .   6   21  11  15  5   7   7   6   6   5   5   5   5   8   10  9   10  9   
  Energy Gun               6    | .   27  27  2   .   .   .   2   .   .   .   .   8   9   13  11  1   .   5   5   11  6   7   7   
  Energy Cannon            3    | .   .   .   .   .   .   .   2   16  15  9   .   3   2   2   1   5   5   4   2   1   1   1   .   
  Ballistic Gun            6    | .   .   .   19  22  22  22  12  .   .   10  15  4   1   .   .   .   .   1   3   .   4   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             229  | 11  19  19  56  56  96  94  125 123 122 138 138 142 146 149 148 175 175 179 196 229 221 201 219 
  Greatest Support         140  | 20  40  40  44  44  42  42  42  40  40  42  42  28  28  52  111 108 108 108 108 108 108 140 140 
  Greatest Overweight (x)  6    | .   .   .   1   2   2   2   5   3   3   5   4   5   5   6   1   2   1   1   1   2   2   1   2   
  Average Overweight (x)   2    | .   .   .   .   1   1   2   2   2   3   2   3   4   4   3   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 36   | .   6   6   20  20  26  26  28  28  28  28  28  28  28  28  28  36  36  36  36  36  36  36  36  
  Average Capacity         27   | .   6   6   13  20  22  26  27  28  28  28  28  28  28  28  28  35  36  36  36  36  36  36  36  
  Most Carried             36   | .   6   6   20  20  24  25  28  28  28  28  28  28  28  28  28  36  36  36  36  36  36  36  36  
  Average Carried          27   | .   5   5   10  19  21  24  26  27  28  26  27  25  27  27  26  35  36  35  35  35  35  34  35  
  Final Capacity           36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
  Final Carried            33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  

 Class Distribution 
--------------------
 33% | Bothacker-Mutant
 27% | Hauler-Mutant
 13% | Bothacker-Tank
  7% | Botlord-Tank
  7% | Mutant
  7% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Waste
 Bothacker-Mutant | -5/Factory
     Botlord-Tank | -5/Garrison
 Bothacker-Mutant | -4/Factory
   Bothacker-Tank | -4/Garrison
   Botlord-Mutant | -4/Factory
     Botlord-Tank | -4/Garrison
   Botlord-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Matter Collected           9673  | 182  128  30   952  200  .    97   1454 273  .    467  103  450  868  889  378  398  10   371  388  580  384  1071 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16378 | .    523  423  1587 442  .    180  2253 644  .    576  15   660  1284 914  289  1650 137  514  554  1219 868  1416 230  
  Parts                    788   | .    42   18   121  35   .    17   136  32   .    33   3    32   41   45   13   29   4    21   20   35   40   53   18   
Haulers Intercepted        14    | .    2    .    4    .    .    .    4    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | .    .    .    2    .    .    .    5    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Combat Hostiles Destroyed  307  | .   10  8   34  11  .   7   58  17  .   14  .   16  14  19  7   6   .   20  7   19  12  21  7   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   2   .   
  Guns                     128  | .   6   7   33  8   .   3   23  .   .   3   .   6   4   6   2   1   .   3   4   6   4   8   1   
  Cannons                  42   | .   .   .   .   .   .   .   5   9   .   8   .   4   5   2   1   2   .   2   .   2   2   .   .   
  AOE                      112  | .   3   1   1   3   .   4   30  8   .   2   .   6   4   9   4   .   .   15  3   6   1   7   5   
Classes Destroyed          20   | .   5   1   3   2   .   .   4   .   .   .   .   .   1   .   .   1   1   .   .   2   .   .   .   
  Worker                   11   | .   .   .   2   1   .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  9    | .   1   .   4   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   .   .   .   4   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   2   2   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  98   | .   3   3   15  4   .   4   17  .   .   6   .   6   4   10  4   .   .   11  .   .   .   6   5   
  Grunt                    120  | .   7   5   14  4   .   3   25  10  .   5   .   6   5   6   .   .   .   9   5   8   2   6   .   
  Brawler                  12   | .   .   .   .   .   .   .   3   .   .   .   .   2   1   2   .   .   .   .   .   2   .   2   .   
  Duelist                  7    | .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   33   | .   .   .   5   2   .   .   10  5   .   .   .   1   1   .   .   .   .   .   1   3   2   3   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   1   2   .   1   .   2   1   1   1   .   .   .   .   2   2   .   .   
  Programmer               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   2   2   6   1   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           14   | .   6   6   10  7   .   4   14  8   .   3   1   5   5   4   6   2   .   7   5   5   4   5   6   
  Combat Bots Only         10   | .   5   4   5   5   .   4   10  8   .   3   .   5   4   4   6   2   .   7   4   5   3   5   5   
Max Kills in Single Turn   5    | .   2   2   2   2   .   4   5   4   .   2   1   2   2   3   3   1   1   5   1   2   2   2   4   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   1   2   .   4   4   4   .   2   .   2   2   3   3   .   .   5   1   2   1   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Damage Taken               20834 | .    180  209  1429 296  .    267  3111 691  .    1265 54   1447 1506 937  689  .    .    664  1462 2440 1197 2200 790  
  Core                     1620  | .    24   37   149  35   .    27   292  70   .    176  .    141  163  66   37   .    .    .    78   85   49   115  76   
  Absorbed by Shields      475   | .    66   84   49   .    .    .    .    .    .    50   .    10   116  .    .    .    .    .    80   .    .    20   .    
  Reduced by Siege Mode    73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
Core Remaining (%)         68    | 100  .    75   .    .    .    47   .    34   .    .    .    54   .    73   .    .    .    96   .    .    .    71   .    
Volleys Fired              890   | .    23   15   108  22   .    13   149  32   .    53   9    29   75   49   17   55   .    21   42   73   33   55   17   
  Largest                  3     | .    2    2    2    2    .    2    2    2    .    3    3    3    3    3    3    2    .    3    3    3    3    3    3    
  Hottest                  264   | .    90   90   90   46   .    46   100  138  .    161  121  167  220  211  225  165  .    225  153  240  205  264  264  
Shots Fired                1743  | .    46   29   210  42   .    25   274  53   .    138  25   70   139  89   42   89   .    35   76   160  65   101  35   
  Gun                      1249  | .    46   29   210  40   .    24   221  10   .    77   17   46   83   47   31   39   .    15   54   108  47   78   27   
  Cannon                   297   | .    .    .    .    .    .    .    31   35   .    60   8    20   20   20   7    36   .    10   .    40   8    2    .    
  Launcher                 116   | .    .    .    .    2    .    1    22   8    .    1    .    4    5    16   3    .    .    10   6    12   4    20   2    
  Special                  81    | .    .    .    .    .    .    .    .    .    .    .    .    .    31   6    1    14   .    .    16   .    6    1    6    
  Kinetic                  713   | .    .    .    198  40   .    24   197  10   .    77   17   33   10   1    5    .    .    4    36   9    24   27   1    
  Thermal                  354   | .    .    .    .    .    .    .    .    3    .    15   8    2    52   43   23   75   .    8    .    75   19   5    26   
  Explosive                72    | .    .    .    .    2    .    1    22   8    .    1    .    4    .    .    3    .    .    10   6    6    .    7    2    
  Electromagnetic          523   | .    46   29   12   .    .    .    55   32   .    45   .    31   46   39   10   .    .    13   18   70   16   61   .    
  Robot Hit Streak         27    | .    8    13   18   16   .    12   19   16   .    10   13   21   17   27   9    11   .    9    12   16   13   13   19   
  Robot Miss Streak        4     | .    2    2    4    2    .    1    3    3    .    2    4    2    2    2    1    2    .    2    3    4    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        16    | .    .    1    7    1    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           1247  | .    30   20   147  31   .    21   200  32   .    82   25   51   109  59   30   94   6    14   51   103  49   64   29   
  Core Hits                654   | .    17   12   68   20   .    15   143  35   .    29   1    29   37   41   11   17   2    28   25   43   24   48   9    
  Critical Hits            17    | .    .    .    1    .    .    .    2    3    .    1    1    1    1    .    .    1    1    1    1    .    1    2    .    
  Critical Kills           6     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    1    .    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    1    .    .    .    2    1    .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              181   | .    .    .    .    .    .    .    .    .    .    9    16   28   56   5    3    25   6    .    5    .    16   8    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 137   | .    .    .    .    .    .    .    .    .    .    .    3    12   50   5    3    25   6    .    5    .    16   8    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            51    | .    .    .    .    .    .    .    .    .    .    .    13   3    5    1    .    22   6    .    .    .    .    .    1    
    Combat Hostiles        25    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    22   .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39821 | .    752  431  2466 880  .    442  6864 1504 .    1544 220  1106 1886 2315 1318 3263 840  2173 1936 3526 1632 3366 1357 
  Guns                     14915 | .    497  276  2052 510  .    300  2290 49   .    480  145  361  978  752  543  754  .    157  824  1536 749  1118 544  
  Cannons                  5185  | .    .    .    .    .    .    .    644  565  .    974  75   132  465  310  189  959  .    123  .    571  178  .    .    
  Explosions               15968 | .    245  149  405  304  .    133  3724 890  .    90   .    586  443  1163 574  .    .    1893 1062 1419 232  1993 663  
  Melee                    3432  | .    .    .    .    .    .    .    .    .    .    .    .    27   .    90   .    1550 840  .    47   .    473  255  150  
  Ramming                  321   | .    10   6    9    66   .    9    206  .    .    .    .    .    .    .    12   .    .    .    3    .    .    .    .    
  Kinetic                  7575  | .    .    .    1927 510  .    300  2039 49   .    480  145  230  109  16   100  .    .    24   579  162  440  465  .    
  Thermal                  7743  | .    245  149  292  .    .    .    108  161  .    200  75   63   879  681  500  1713 .    90   94   1275 342  332  544  
  Explosive                11441 | .    .    .    113  304  .    133  3616 779  .    90   .    523  .    .    574  .    .    1893 968  946  .    839  663  
  Electromagnetic          9309  | .    497  276  125  .    .    .    895  515  .    774  .    263  898  1528 132  .    .    166  245  1143 377  1475 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3432  | .    .    .    .    .    .    .    .    .    .    .    .    27   .    90   .    1550 840  .    47   .    473  255  150  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    .    .    10   3    7    5    5    5    5    3    4    6    10   1    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    10   2    6    3    5    5    5    2    3    4    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  323   | .    .    .    .    .    .    .    .    .    .    .    .    42   25   45   10   40   5    23   7    39   27   60   .    
    Message Errors         85    | .    .    .    .    .    .    .    .    .    .    .    .    13   7    11   .    12   1    4    1    11   9    16   .    
    Matter Fused           63    | .    .    .    .    .    .    .    .    .    .    .    .    5    6    7    2    5    2    6    2    6    6    16   .    
    Heat Flow Errors       35    | .    .    .    .    .    .    .    .    .    .    .    .    7    1    8    1    4    1    1    .    3    1    8    .    
    Energy Discharges      33    | .    .    .    .    .    .    .    .    .    .    .    .    5    4    6    2    3    1    5    1    4    .    2    .    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    1    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    .    .    .    .    .    .    2    5    7    1    4    .    1    1    3    1    3    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    2    .    .    .    1    .    
    Misfires               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    2    .    3    .    .    1    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    5    .    
    Targeting Errors       40    | .    .    .    .    .    .    .    .    .    .    .    .    4    2    3    2    7    .    .    2    7    7    6    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1256  | .    17   65   86   54   .    .    212  .    .    .    .    .    11   26   76   2    281  69   32   126  55   41   103  
  Projectiles              111   | .    .    .    .    .    .    .    10   .    .    .    .    .    .    8    53   .    .    .    .    40   .    .    .    
  Explosions               720   | .    17   65   86   54   .    .    202  .    .    .    .    .    11   18   23   .    .    69   32   86   .    41   16   
  Melee                    425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    281  .    .    .    55   .    87   
Knockbacks                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1046  | .    41   43   35   .    .    .    119  39   .    .    .    69   78   139  .    .    .    161  77   .    13   179  53   
  Shots                    43    | .    1    1    2    .    .    .    5    2    .    .    .    2    4    11   .    .    .    5    1    .    2    6    1    
  Rammed                   37    | .    1    1    4    9    .    2    17   .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
Targets Rammed             40    | .    1    1    4    9    .    2    20   .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        786   | .    141  129  137  22   .    31   342  234  .    194  330  288  423  255  470  375  221  190  141  473  477  377  786  
  Average Temperature      103   | .    48   59   16   4    .    14   92   70   .    42   143  99   129  76   153  130  118  53   51   139  170  99   421  
  Received Heat Transfer   4041  | .    66   46   306  78   .    126  1260 243  .    330  9    243  299  57   30   .    .    81   111  423  27   180  126  
  Effects                  30    | .    .    .    .    .    .    .    2    .    .    .    .    3    2    .    1    1    .    .    .    4    9    .    8    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
    Interference           13    | .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    .    .    3    4    .    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    
  Longest Duration         38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    
Robots Corrupted           17    | .    1    .    .    .    .    .    .    .    .    1    .    .    3    2    .    .    .    .    .    5    1    4    .    
  Combat Hostiles          15    | .    1    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    5    1    4    .    
  Parts Fried              46    | .    4    .    .    .    .    .    6    3    .    2    .    .    9    3    .    .    .    .    .    7    2    10   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             15    | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    1    .    .    9    
  Heat Transferred         11010 | .    250  150  300  .    .    .    100  174  .    242  111  50   1397 1166 835  2847 .    111  75   1851 498  224  629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      24    | .    2    2    2    .    .    .    2    2    .    .    .    1    3    3    .    .    .    .    1    2    1    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Peak Influence             1255 | .    289  249  710  400  .    170  1008 1252 657  1028 658  1012 568  1037 660  799  600  1255 732  1094 591  640  348  
  Average Influence        540  | .    136  193  393  162  .    92   341  1022 657  735  526  802  409  772  578  544  541  897  657  808  292  491  186  
Maximum Alert Level        4    | .    1    1    3    2    .    .    3    4    2    3    2    3    2    3    2    3    2    4    3    3    2    2    1    
  Low Security (%)         15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    3    1    3    .    .    .    9    .    1    .    2    .    11   .    3    .    1    .    3    .    5    .    2    
  Investigation            4    | .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    1    .    .    .    1    .    2    .    1    
  Reinforcement            24   | .    2    .    3    .    .    .    5    .    .    .    2    .    6    .    2    .    .    .    1    .    2    .    1    
  Assault                  5    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    1    .    .    .    .    .    .    .    .    
Alert ID Control Effect    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Distress Signals           27   | .   3   1   7   .   .   .   9   .   .   .   3   .   1   .   .   .   .   .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              494  | .   19  8   62  11  .   7   104 16  .   30  4   26  38  31  7   4   .   22  21  21  13  34  16  
  Peak Tracking Total      11   | .   6   3   8   4   .   4   9   7   1   6   3   7   11  5   6   3   1   7   6   5   4   7   7   
  Tactical Retreats        49   | .   .   .   2   3   .   .   11  1   .   5   .   1   5   7   .   .   .   3   .   7   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Traps Triggered            75   | .   3   .   .   .   .   .   2   16  .   14  .   10  1   12  1   .   .   3   .   8   2   3   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Machines Disabled          54   | .   1   1   6   .   .   .   4   3   .   4   .   5   3   6   1   .   .   4   .   4   6   6   .   
  Max in Single Turn       4    | .   1   1   3   .   .   .   1   1   .   1   .   1   1   2   1   .   .   2   .   1   4   2   .   
  Garrison Relay           20   | .   .   .   .   .   .   .   .   3   .   4   .   4   .   3   .   .   .   2   .   2   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Machines Accessed          21   | .   .   1   2   .   .   .   2   .   1   .   5   .   3   .   1   .   2   .   1   .   1   .   2   
  Terminals                12   | .   .   1   2   .   .   .   1   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Total Hacks                34   | .   .   3   4   .   .   .   4   .   1   .   7   .   4   .   2   .   2   .   1   .   1   .   5   
  Successful               24   | .   .   1   2   .   .   .   2   .   1   .   6   .   2   .   2   .   2   .   1   .   1   .   4   
  Failed                   10   | .   .   2   2   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   2   4   .   .   .   .   .   .   .   2   .   3   .   2   .   1   .   .   .   .   .   3   
  Terminals                23   | .   .   3   4   .   .   .   3   .   .   .   2   .   3   .   2   .   1   .   .   .   .   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             5    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         18   | .   .   .   2   .   .   .   .   .   .   .   2   .   3   .   4   .   2   .   .   .   .   .   5   
  Terminals                8    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   2   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   1   2   .   .   .   2   .   1   .   3   .   2   .   1   .   1   .   .   .   1   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Used RIF Installer         7    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autooverride             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              70   | .   .   .   .   .   .   .   .   .   .   4   9   7   19  5   1   6   .   .   8   .   2   7   2   
  Non-combat               23   | .   .   .   .   .   .   .   .   .   .   .   9   .   8   .   1   .   .   .   2   .   1   .   2   
  Combat                   47   | .   .   .   .   .   .   .   .   .   .   4   .   7   11  5   .   6   .   .   6   .   1   7   .   
  Autooverrided            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   1   6   .   
  Autoassimilated          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        77   | .   .   .   .   .   .   .   .   .   .   4   12  7   22  3   1   12  .   .   8   .   4   .   4   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  no_distress              6    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  hold_bot                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  map_walls                5    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  purge_threat             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ignore_targets           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            8    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   3   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           21   | .   .   .   .   .   .   .   .   .   .   4   .   3   9   2   .   .   .   .   3   .   .   .   .   
Relay Couplers Released    74   | .   .   .   .   .   .   .   .   11  .   15  .   13  .   12  .   .   .   8   .   7   .   8   .   
  Machine Destruction      74   | .   .   .   .   .   .   .   .   11  .   15  .   13  .   12  .   .   .   8   .   7   .   8   .   
  Attached                 26   | .   .   .   .   .   .   .   .   .   .   3   2   4   5   2   1   1   .   .   2   .   2   3   1   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total Allies               76   | .    .    .    .    2    .    .    .    .    .    4    1    7    17   5    .    19   .    .    7    .    1    13   .    
  Largest Group            19   | .    .    .    .    2    2    .    .    .    .    3    4    3    4    2    1    19   19   14   2    .    1    6    .    
  Highest-Rated Group      714  | .    .    .    .    45   45   .    .    .    .    96   116  65   122  64   32   714  714  517  118  .    47   92   .    
  Highest-Rated Ally       60   | .    .    .    .    31   31   .    .    .    .    32   33   33   47   32   32   50   50   46   60   .    47   49   .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    1    .    .    .    .    
  GOTO                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  AID                      3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               269  | .    .    .    .    .    .    .    .    .    .    22   15   43   55   17   3    .    17   37   21   .    4    35   .    
  Total Damage             6413 | .    .    .    .    .    .    .    .    .    .    475  520  855  1009 561  193  .    487  830  641  .    138  704  .    
  Kills                    61   | .    .    .    .    .    .    .    .    .    .    6    6    9    9    7    1    .    6    12   2    .    1    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Turns Passed               25684 | .    658  485  1419 1757 309  405  2583 1536 272  1749 752  1350 2365 1641 565  1264 302  903  705  1739 875  1695 355  
Spaces Moved               11323 | 1    333  269  628  967  171  187  875  635  121  687  362  706  1156 711  244  547  151  421  270  661  344  727  149  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9143  | .    324  269  628  967  171  187  875  635  121  687  214  .    .    551  244  547  151  421  270  661  344  727  149  
  Legs                     10    | 1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2170  | .    .    .    .    .    .    .    .    .    .    .    148  706  1156 160  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  145  165  172  192  192  205  225  192  140  140  140  140  176  190  190  190  190  190  187  180  180  
  Average Speed            182   | 120  158  160  157  171  178  192  221  216  225  206  182  142  142  189  184  190  190  190  190  208  194  182  180  
  Slowest Speed            265   | 120  160  160  165  185  192  192  260  225  225  260  212  150  150  265  190  210  190  190  190  210  210  187  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    69   65   57   99   50   47   69   75   3    85   17   74   46   65   6    93   6    59   5    73   8    65   8    
  Regions Visited          23
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    .    .    .    .    .    .    9    .    .    2    3    2    55   5    3    3    .    .    4    .    2    6    8    
Terrain Destroyed          743   | .    6    10   72   18   .    10   162  35   .    2    3    20   60   7    47   6    .    84   95   41   6    49   10   
  Melee                    67    | .    .    .    .    .    .    .    .    .    .    .    3    2    47   1    3    3    .    .    4    .    2    .    2    
  Projectile               28    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    3    3    .    2    1    10   2    4    .    
  AOE                      648   | .    6    10   72   18   .    10   161  35   .    2    .    18   11   6    41   .    .    82   90   31   2    45   8    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total                      14585 | .    418  294  865  1030 176  210  1258 745  121  907  425  964  1681 915  318  656  157  489  394  894  470  996  202  
  Wait                     1062  | .    30   5    47   14   .    5    111  16   .    81   16   84   287  48   3    7    .    20   44   101  44   85   14   
  Move                     11304 | .    332  268  627  966  170  186  874  634  120  686  361  705  1155 710  244  546  151  420  270  660  344  726  149  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  218   | .    8    2    32   8    2    1    32   8    .    14   4    9    15   13   6    11   .    4    7    11   5    26   .    
  Fast Attach              71    | .    7    1    9    .    .    .    8    2    1    6    2    .    8    4    4    1    .    .    .    5    3    7    3    
  Attach                   111   | .    2    2    8    3    .    1    16   4    .    10   1    7    9    4    4    2    .    3    4    8    6    14   3    
  Detach                   28    | .    .    .    3    .    1    .    1    .    .    3    1    1    4    .    5    1    .    .    1    3    1    1    2    
  Swap                     255   | .    2    .    6    2    2    2    23   11   .    7    7    18   52   30   22   1    .    10   15   10   14   14   7    
  Drop                     169   | .    13   .    21   6    1    .    24   6    .    12   7    1    19   12   9    7    .    1    2    7    4    14   3    
  Fire                     890   | .    23   15   108  22   .    13   149  32   .    53   9    29   75   49   17   55   .    21   42   73   33   55   17   
  Melee                    181   | .    .    .    .    .    .    .    .    .    .    9    16   28   56   5    3    25   6    .    5    .    16   8    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    40    | .    1    1    4    9    .    2    20   .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Escape Stasis            205   | .    .    .    .    .    .    .    .    32   .    22   .    79   .    40   .    .    .    10   .    16   .    6    .    
  Rewire                   51    | .    .    .    .    .    .    .    .    .    .    4    1    3    1    .    .    .    .    .    2    .    .    40   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Waste
-5/Factory
-5/Garrison
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Discovered new exit (range 14)
   311 | -10/Materials | Build established: Mutant
   425 | -10/Materials | Discovered new exit (range 13)
   549 | -10/Materials | Discovered new exit (range 7)
   659 | -10/Materials | Entered Mines
   692 | -10/Mines     | Learned 2 Materials zone layouts
  1111 | -10/Mines     | Discovered new exit (range 13)
  1144 | -10/Mines     | Entered Materials
  1144 | -9/Materials  | Evolved 2 slots: Utility x2
  1582 | -9/Materials  | Discovered new exit (range 9)
  1677 | -9/Materials  | Lost 3 parts (2n1w)
  1886 | -9/Materials  | Discovered new exit (range 9)
  2097 | -9/Materials  | Discovered new exit (range 16)
  2201 | -9/Materials  | Build established: Hauler-Mutant
  2310 | -9/Materials  | Discovered new exit (range 6)
  2563 | -9/Materials  | Entered Mines
  2677 | -9/Mines      | Discovered new exit (range 10)
  2999 | -9/Mines      | Discovered new exit (range 16)
  3477 | -9/Mines      | Learned Materials terminal intel
  3667 | -9/Mines      | Learned location of Storage (-7)
  4304 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4304 | -9/Mines      | Discovered new exit (range 5)
  4320 | -9/Mines      | Entered Exiles
  4320 | -9/Exiles     | Accompanied by 2 allies
  4350 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  4370 | -9/Exiles     | Met 8R-AWN
  4394 | -9/Exiles     | Met EX-HEX
  4462 | -9/Exiles     | Met EX-DEC
  4610 | -9/Exiles     | Discovered new exit (range 11)
  4629 | -9/Exiles     | Entered Mines
  4846 | -8/Mines      | Core integrity fell below 50%
  5026 | -8/Mines      | Discovered new exit (range 4)
  5034 | -8/Mines      | Entered Materials
  5034 | -8/Materials  | Evolved 2 slots: Utility x2
  5035 | -8/Materials  | Loaded intel: 12 terminal locations
  5177 | -8/Materials  | Lost 5 parts (2n2u1w)
  5415 | -8/Materials  | Lost 3 parts (2n1u)
  6106 | -8/Materials  | Discovered new exit (range 13)
  6508 | -8/Materials  | Discovered new exit (range 8)
  6885 | -8/Materials  | Destroyed 10 combat bots
  7434 | -8/Materials  | First assault squad dispatched
  7502 | -8/Materials  | Core integrity fell below 50%
  7615 | -8/Materials  | Identified exit to Garrison
  7617 | -8/Materials  | Entered Garrison
  7621 | -8/Garrison   | Triggered checkpoint
  7727 | -8/Garrison   | Triggered checkpoint
  7732 | -8/Garrison   | Triggered checkpoint
  7776 | -8/Garrison   | Triggered checkpoint
  7814 | -8/Garrison   | Destroyed 8 combat bots
  7819 | -8/Garrison   | Lost 5 parts (1p2u2w)
  7912 | -8/Garrison   | Discovered new exit (range 15)
  8098 | -8/Garrison   | Discovered new exit (range 9)
  8259 | -8/Garrison   | Discovered new exit (range 8)
  8288 | -8/Garrison   | Installed Relay Interface Framework
  8364 | -8/Garrison   | Triggered checkpoint
  8415 | -8/Garrison   | Garrison Relay disabled
  8608 | -8/Garrison   | Triggered checkpoint
  8645 | -8/Garrison   | Garrison Relay disabled
  8824 | -8/Garrison   | Garrison Relay disabled
  8840 | -8/Garrison   | Triggered checkpoint
  8945 | -8/Garrison   | Build established: Bothacker-Mutant
  9153 | -8/Garrison   | Entered Factory
  9153 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9391 | -7/Factory    | Identified exit to Garrison
  9425 | -7/Factory    | Entered Garrison
  9496 | -7/Garrison   | Triggered checkpoint
  9579 | -7/Garrison   | Lost 4 parts (1n2u1w)
  9634 | -7/Garrison   | Triggered checkpoint
  9723 | -7/Garrison   | Garrison Relay disabled
  9807 | -7/Garrison   | Discovered new exit (range 12)
  9850 | -7/Garrison   | Build established: Bothacker-Tank
  9922 | -7/Garrison   | Triggered checkpoint
 10069 | -7/Garrison   | Discovered new exit (range 10)
 10286 | -7/Garrison   | Triggered checkpoint
 10366 | -7/Garrison   | Discovered new exit (range 8)
 10393 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 10431 | -7/Garrison   | Triggered checkpoint
 10498 | -7/Garrison   | Garrison Relay disabled
 10662 | -7/Garrison   | Triggered checkpoint
 10722 | -7/Garrison   | Garrison Relay disabled
 10922 | -7/Garrison   | Build established: Bothacker-Mutant
 11050 | -7/Garrison   | Triggered checkpoint
 11087 | -7/Garrison   | Garrison Relay disabled
 11174 | -7/Garrison   | Entered Factory
 11174 | -7/Factory    | Accompanied by 3 allies
 11510 | -7/Factory    | Fabricated Hcp. Storage Unit?
 11922 | -7/Factory    | Identified exit to Garrison
 11926 | -7/Factory    | Entered Garrison
 11926 | -7/Garrison   | Accompanied by 2 allies
 11972 | -7/Garrison   | Triggered checkpoint
 12023 | -7/Garrison   | Garrison Relay disabled
 12102 | -7/Garrison   | Triggered checkpoint
 12255 | -7/Garrison   | Triggered checkpoint
 12302 | -7/Garrison   | Crushed by falling debris
 12302 | -7/Garrison   | System corruption reached 10%
 12326 | -7/Garrison   | Discovered new exit (range 9)
 12333 | -7/Garrison   | Lost 4 parts (1p2u1w)
 12347 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 12546 | -7/Garrison   | Triggered checkpoint
 12560 | -7/Garrison   | Garrison Relay disabled
 12680 | -7/Garrison   | Discovered new exit (range 8)
 12758 | -7/Garrison   | Triggered checkpoint
 12794 | -7/Garrison   | Triggered checkpoint
 12859 | -7/Garrison   | Discovered new exit (range 10)
 12896 | -7/Garrison   | Triggered checkpoint
 12929 | -7/Garrison   | Garrison Relay disabled
 13276 | -7/Garrison   | Entered Factory
 13276 | -6/Factory    | Accompanied by 1 ally
 13276 | -6/Factory    | Evolved 2 slots: Utility x2
 13354 | -6/Factory    | Discovered new exit (range 7)
 13874 | -6/Factory    | Spotted B-75 Beast
 13976 | -6/Factory    | First assault squad dispatched
 14049 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 14501 | -6/Factory    | Discovered new exit (range 4)
 14536 | -6/Factory    | Identified exit to Lower Caves
 15112 | -6/Factory    | Discovered new exit (range 9)
 15639 | -6/Factory    | Identified exit to Garrison
 15641 | -6/Factory    | Entered Garrison
 15688 | -6/Garrison   | Triggered checkpoint
 15770 | -6/Garrison   | Garrison Relay disabled
 16020 | -6/Garrison   | Triggered checkpoint
 16259 | -6/Garrison   | Discovered new exit (range 10)
 16278 | -6/Garrison   | Identified exit to Factory
 16348 | -6/Garrison   | Triggered checkpoint
 16373 | -6/Garrison   | Garrison Relay disabled
 16499 | -6/Garrison   | Spotted B-75 Beast
 16506 | -6/Garrison   | Allies destroyed B-75 Beast
 16690 | -6/Garrison   | Triggered checkpoint
 16740 | -6/Garrison   | Triggered checkpoint
 16858 | -6/Garrison   | Triggered checkpoint
 16901 | -6/Garrison   | Garrison Relay disabled
 16966 | -6/Garrison   | Discovered exit to Factory (range 9)
 17184 | -6/Garrison   | Discovered exit to Factory (range 15)
 17224 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 17282 | -6/Garrison   | Entered Factory
 17282 | -5/Factory    | Accompanied by 1 ally
 17282 | -5/Factory    | Evolved 2 slots: Propulsion x2
 17478 | -5/Factory    | Found Prototype Launcher
 17478 | -5/Factory    | Identified Mni. Smartbomb Launcher
 17602 | -5/Factory    | Found Mni. Smartbomb Launcher
 17791 | -5/Factory    | Discovered new exit (range 9)
 17804 | -5/Factory    | Identified exit to Extension
 17847 | -5/Factory    | Sucked down chute
 17847 | -5/Factory    | Entered Waste
 17876 | -5/Waste      | Spotted C-40 Crusher
 17914 | -5/Waste      | Destroyed C-40 Crusher
 17916 | -5/Waste      | Spotted C-40 Crusher
 17939 | -5/Waste      | Spotted C-40 Crusher
 17999 | -5/Waste      | Destroyed C-40 Crusher
 18021 | -5/Waste      | Found Damper Plating
 18038 | -5/Waste      | Spotted C-40 Crusher
 18044 | -5/Waste      | Spotted C-40 Crusher
 18064 | -5/Waste      | Spotted C-40 Crusher
 18305 | -5/Waste      | Destroyed C-40 Crusher
 18397 | -5/Waste      | Destroyed C-40 Crusher
 18399 | -5/Waste      | Destroyed C-40 Crusher
 18473 | -5/Waste      | Destroyed C-40 Crusher
 18478 | -5/Waste      | Found Damper Plating
 18482 | -5/Waste      | Found Damper Plating
 18576 | -5/Waste      | Discovered new exit (range 12)
 18876 | -5/Waste      | Warlord forces began an assault
 19111 | -5/Waste      | Entered Factory
 19111 | -5/Factory    | Accompanied by 19 allies
 19411 | -5/Factory    | First assault squad dispatched
 19413 | -5/Factory    | Identified exit to Garrison
 19413 | -5/Factory    | Entered Garrison
 19413 | -5/Garrison   | Accompanied by 14 allies
 19534 | -5/Garrison   | Triggered checkpoint
 19559 | -5/Garrison   | Garrison Relay disabled
 19624 | -5/Garrison   | Triggered checkpoint
 19629 | -5/Garrison   | Triggered checkpoint
 19638 | -5/Garrison   | Triggered checkpoint
 19706 | -5/Garrison   | Destroyed 7 combat bots
 19772 | -5/Garrison   | Discovered new exit (range 10)
 19802 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 19996 | -5/Garrison   | Triggered checkpoint
 20061 | -5/Garrison   | Garrison Relay disabled
 20134 | -5/Garrison   | Triggered checkpoint
 20316 | -5/Garrison   | Entered Factory
 20316 | -4/Factory    | Evolved 2 slots: Utility x2
 20366 | -4/Factory    | Build established: Botlord-Mutant
 20597 | -4/Factory    | First assault squad dispatched
 20641 | -4/Factory    | P-70 Sage assimilated allied Sentinel 7a
 21000 | -4/Factory    | Spotted B-86 Titan
 21021 | -4/Factory    | Identified exit to Garrison
 21021 | -4/Factory    | Entered Garrison
 21082 | -4/Garrison   | Spotted B-86 Titan
 21142 | -4/Garrison   | Destroyed B-86 Titan
 21165 | -4/Garrison   | Found Hvy. Reflective Plating
 21167 | -4/Garrison   | Lost 3 parts (2u1w)
 21196 | -4/Garrison   | Triggered checkpoint
 21205 | -4/Garrison   | Triggered checkpoint
 21638 | -4/Garrison   | Discovered new exit (range 14)
 21710 | -4/Garrison   | Triggered checkpoint
 21742 | -4/Garrison   | Garrison Relay disabled
 21898 | -4/Garrison   | Triggered checkpoint
 21985 | -4/Garrison   | Discovered new exit (range 8)
 22086 | -4/Garrison   | Triggered checkpoint
 22282 | -4/Garrison   | Discovered new exit (range 12)
 22318 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 22398 | -4/Garrison   | Triggered checkpoint
 22493 | -4/Garrison   | Garrison Relay disabled
 22760 | -4/Garrison   | Entered Factory
 23498 | -4/Factory    | Lost 3 parts (2u1w)
 23560 | -4/Factory    | Garrison activated, responded to threat
 23635 | -4/Factory    | Identified exit to Garrison
 23635 | -4/Factory    | Entered Garrison
 23678 | -4/Garrison   | Triggered checkpoint
 23683 | -4/Garrison   | Triggered checkpoint
 23694 | -4/Garrison   | Spotted B-86 Titan
 23700 | -4/Garrison   | Destroyed B-86 Titan
 23796 | -4/Garrison   | Discovered new exit (range 13)
 23830 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 23909 | -4/Garrison   | Triggered checkpoint
 23963 | -4/Garrison   | Garrison Relay disabled
 24059 | -4/Garrison   | Triggered checkpoint
 24113 | -4/Garrison   | Lost 3 parts (2n1u)
 24170 | -4/Garrison   | Triggered checkpoint
 24276 | -4/Garrison   | Triggered checkpoint
 24460 | -4/Garrison   | System corruption reached 10%
 24492 | -4/Garrison   | Lost 8 parts (1n4u3w)
 24634 | -4/Garrison   | Discovered new exit (range 15)
 24762 | -4/Garrison   | Build established: Botlord-Tank
 24888 | -4/Garrison   | Discovered new exit (range 8)
 25136 | -4/Garrison   | Triggered checkpoint
 25217 | -4/Garrison   | Garrison Relay disabled
 25330 | -4/Garrison   | Entered Research
 25330 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 25685 | -3/Research   | Self-destructed

 Last Messages 
---------------
25671_ P-80 Master heat damages Lgt. Particle Reactor.
25671_ U-05 Engineer lays Concrete. <x3>
25673_ K-01 Serf collects debris.
25674_ Overheating: Energy bleed (-45).
25674_ Destroyed Lgt. Particle Reactor.
25674_ Adv. Heat Sink melted.
25674_ Mic. Fission Core melted.
25674_ Imp. Antigrav System melted.
25674_ Unknown Storage melted. <x2>
25674_ Imp. Antigrav System melted.
25674_ P-80 Master destroyed.
25675_ Power failure, Lgt. Antimatter Reactor shutdown.
25675_ U-05 Engineer lays Concrete.
25675_ U-05 Engineer builds a Wall.
25676_ K-01 Serf collects debris.
25679_ Power failure, Lgt. Antimatter Reactor shutdown.
25679_ Overheating: Relay Coupler [Grunt] damaged (-2).
25679_ Overheating: Relay Coupler [NC] damaged (-5).
25679_ K-01 Serf collects debris. <x4>
25685_ Power failure, Lgt. Antimatter Reactor shutdown.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????Y????????????????#????????????????? |
| ??????????????????????????????? #????????????????? |
| ??????????????????????????????  #????????????????? |
| ??????????????????????????????  #????????????????? |
| ?????????????????????????????  [????????????Y????? |
| ?????????????????????????????  ??????????????????? |
| ????????????????????????????  ???????????????????? |
| ????????????????????########+###########?????????? |
| ????????????????????#      p  p         ?????????? |
| ????????????????????#  [   u    o        ????????? |
| ????????????????????# k!= u k            ????????? |
| ????????????????????# !=%@[ u            ????????? |
| ????????????????????# up!#########???????????????? |
| ????????????????????#  *!g#??????????????????????? |
| ???????    ##########  kg######################??? |
| ???????               =g=g             ??     #??? |
| ???????               %*               ??     ###? |
| ???????               !                ??      T?? |
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| ???????????""  """  # #############    """    #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          65
Energy Generation          37
Energy Capacity            490
Matter Stores              450
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             2400
Resistance: TH             30
Resistance: EM             90
Core Shielding             30
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
        Hcp. Storage Unit | -9/Materials | Hacked
 Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussMyomerPick
  Manual?         0
Play Time         03:31:28
  Cumulative      156.6 hours
  Start           2019.10.25 @ 03:18:07
  End             2019.11.02 @ 03:04:37
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             62
Gallery%          79
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72d64241-ed7b-4e21-b70c-d25e9ed4b2b6