Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.01 @ 12:55:01

Player: KaiSkiFox

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (933)      933
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1748

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
      Heavy Battle Rifle
  Makeshift Sword
>           --- INVENTORY (8) ----
            Aluminum Leg
            Sensor Array
            Targeting Computer
            Core Shielding
            Riot Gun
            Battle Cannon
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON -----------
      Heavy Battle Rifle
  Makeshift Sword
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Sensor Array
            Targeting Computer
            Core Shielding
            Grenade Launcher
  Makeshift Hammer
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 6   11  1   10  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 4    | 2   2   .   .   
    Leg                    3    | .   .   .   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   4   .   .   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   3   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   4   1   6   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   2   .   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               4    | .   .   1   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  
  Engine                   13   | .   13  14  14  
  Treads                   25   | .   27  28  22  
  Leg                      2    | .   .   .   5   
  Storage                  14   | .   14  14  14  
  Processor                13   | .   11  14  14  
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            14   | .   17  14  13  
  Ballistic Cannon         2    | .   7   .   .   
  Launcher                 8    | .   .   13  12  
Peak Build Rating          17   | 6   10  8   17  
  Average Rating           8    | 4   8   7   8   
  On Entrance              5    | .   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 11  14  14  16  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | 2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          7    | 2   7   8   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1132 | 177 422 94  439 
  Remotely                 .    | .   .   .   .   
Salvage Created            937  | .   584 51  302 
  Parts                    56   | .   32  1   23  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  30   | .   14  2   14  
  Melee                    1    | .   .   .   1   
  Guns                     18   | .   13  1   4   
  Cannons                  1    | .   1   .   .   
  AOE                      10   | .   .   1   9   
Classes Destroyed          6    | .   4   .   2   
  Hauler                   2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  10   | .   6   .   4   
  Grunt                    10   | .   8   2   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           4    | .   3   2   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        152  | .    61   7    84   
  Missed                   52   | .    17   4    31   
Damage Taken               1504 | .    384  61   1059 
  Core                     262  | .    39   .    223  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   388  | .    118  19   251  
  Regen/Repaired (Parts)   154  | .    154  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              85   | .    44   6    35   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   53   60   
Shots Fired                162  | .    88   12   62   
  Gun                      108  | .    72   6    30   
  Cannon                   16   | .    16   .    .    
  Launcher                 38   | .    .    6    32   
  Special                  .    | .    .    .    .    
  Kinetic                  117  | .    81   6    30   
  Thermal                  7    | .    7    .    .    
  Explosive                38   | .    .    6    32   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | .    12   6    22   
  Robot Miss Streak        2    | .    2    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           117  | .    63   6    48   
  Core Hits                52   | .    24   7    21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2721 | .    1002 165  1554 
  Guns                     1198 | .    816  41   341  
  Cannons                  186  | .    186  .    .    
  Explosions               1191 | .    .    124  1067 
  Melee                    146  | .    .    .    146  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1335 | .    953  41   341  
  Thermal                  49   | .    49   .    .    
  Explosive                1191 | .    .    124  1067 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 146  | .    .    .    146  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    .    20   
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    .    20   
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    6    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    5    .    .    
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      194  | .    .    30   164  
  Shots                    14   | .    .    3    11   
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        120  | .    120  6    .    
  Average Temperature      27   | .    28   4    .    
  Received Heat Transfer   369  | .    186  24   159  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         111  | .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             152  | .   152 75  .   
  Initial                  .    | .   .   .   .   
  Average                  35   | .   58  6   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   24  2   20  
  Peak Tracking Total      3    | .   3   2   3   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            7    | .   3   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          9    | .   8   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   27  .   4   
  Successful               17   | .   13  .   4   
  Failed                   14   | .   14  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   15  .   1   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   7   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   .   4   
  Record                   5    | .   1   .   4   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   3    | .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   3   .   .   
  Time                     78   | .   78  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5433 | 71   1799 1353 2210 
Spaces Moved               3071 | 35   938  745  1353 
  Core                     6    | 6    .    .    .    
  Treads                   2774 | 29   938  745  1062 
  Legs                     291  | .    .    .    291  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  
  Average Speed            156  | 151  160  160  152  
  Slowest Speed            190  | 160  160  160  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       68   | 4    96   100  72   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 12   | .    .    12   .    
Terrain Destroyed          200  | .    .    47   153  
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      199  | .    .    47   152  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3529 | 50   1151 894  1434 
  Wait                     300  | 6    129  142  23   
  Move                     3068 | 34   937  744  1353 
  Hop                      .    | .    .    .    .    
  Pick Up                  23   | 4    14   .    5    
  Fast Attach              15   | 6    8    1    .    
  Attach                   11   | .    3    .    8    
  Detach                   5    | .    3    .    2    
  Swap                     2    | .    .    .    2    
  Drop                     15   | .    12   1    2    
  Fire                     85   | .    44   6    35   
  Melee                    4    | .    .    .    4    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  614 | -10/Materials | Discovered new exit (range 16)
  636 | -10/Materials | Identified exit to Materials
  939 | -10/Materials | Discovered exit to Materials (range 5)
 1451 | -10/Materials | Identified exit to Mines
 1462 | -10/Materials | Discovered exit to Materials (range 16)
 1790 | -10/Materials | Repaired Lgt. Ion Engine
 1818 | -10/Materials | Repaired Lgt. Treads
 1845 | -10/Materials | Repaired Lgt. Treads
 1871 | -10/Materials | Entered Mines
 1936 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2017 | -10/Mines     | Discovered exit to Materials (range 3)
 2121 | -10/Mines     | Learned Materials terminal intel
 2487 | -10/Mines     | Discovered exit to Materials (range 11)
 3209 | -10/Mines     | Discovered new exit (range 4)
 3222 | -10/Mines     | Identified exit to Subcaves
 3224 | -10/Mines     | Entered Subcaves
 3296 | -10/Subcaves  | Discovered new exit (range 13)
 3317 | -10/Subcaves  | Identified exit to Materials
 3321 | -10/Subcaves  | Learned location of Zion (-6)
 3321 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3459 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3783 | -10/Subcaves  | Learned Materials stockpile data
 4686 | -10/Subcaves  | Discovered exit to Materials (range 5)
 4758 | -10/Subcaves  | Learned Materials terminal intel
 4915 | -10/Subcaves  | Visited Clippyterm
 4920 | -10/Subcaves  | Learned Research security intel
 5114 | -10/Subcaves  | Core integrity fell below 50%
 5122 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 5156 | -10/Subcaves  | Lost 3 parts (3w)
 5281 | -10/Subcaves  | Disturbed a concealed Subdweller
 5428 | -10/Subcaves  | Core integrity fell below 20%
 5435 | -10/Subcaves  | Crushed by falling debris
 5435 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
05291_ Dropped Grenade Launcher.
05292_ Acquired Battle Cannon.
05295_ Acquired 46 matter.
05367_ The unstable cave ceiling collapses.
05401_ Triggered Shrapnel Trap.
05401_ An expanding cloud of shrapnel blasts out in all directions.
05403_ Acquired 44 matter.
05410_ Triggered Piercing Trap.
05410_ Spikes shoot up from the floor.
05410_ Lgt. Ion Engine destroyed.
05413_ Triggered Piercing Trap.
05413_ Spikes shoot up from the floor.
05413_ Critical hit (Impale). <x2>
05425_ Triggered Shrapnel Trap.
05425_ An expanding cloud of shrapnel blasts out in all directions.
05425_ Mak. Leg destroyed.
05435_ The unstable cave ceiling collapses.
05435_ Crushed by falling debris.
05435_ Aluminum Leg destroyed.
05435_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|      ????????????????#""#######???#  #     #?????? |
|      ???????????????#"""""#"   #??## #     #?????? |
|      ???????????????#"""" "     ###       ##?????? |
|      ???????????????#""""""" ""           #??????? |
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|      ????????????????""""????##       #####??????? |
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|      ???????????????????##    #   ##?????????????? |
|      ????????????????????##      ##??????????????? |
|      ?????????????????????#  ##   #??????????????? |
|      ???????????????####??## #    #??????????????? |
|      ??????????????##   #### ##  ##??????????????? |
|      ??????????????#     ?   #   #???????????????? |
|      ???????????????#    ?##  #  #???????????????? |
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|      ???????????????##       ;;  ;  #????????????? |
|      ???????????????#    ##      ; #?????????????? |
|      ???????????????#;   ;;    &&;;##????????????? |
|      ???????????????#   #;;    & ;; #  #?????????? |
|      ???????????????##  R@;    &&            ????? |
|      ????????????????#      ;;#                 ?? |
|      ????????????????# R    ; ########        #??? |
|      ???????????????#  ##;;####????????########??? |
|      ???????????????###?####?????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertDisposablePod
  Manual?         0
Play Time         00:27:45
  Cumulative      24.5 hours
  Start           2024.11.01 @ 12:22:53
  End             2024.11.01 @ 12:55:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           7
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          33
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70d679fe-aeaf-43ee-bcc2-a2d9e679b74b