Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 17:20:32 Player: DrZettl Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (4071) 4071 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 8693 Bonus ------- High Alert Combat Kills 522 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 14/100 System Corruption 13% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Force Field Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Biomechanical Wings Advanced Signal Interpreter Active Sensor Suite Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Authchip [R/Combat] Heavy Laser Plasma Rifle Magnetic Acceleration Cannon Scythe Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Launcher Guidance Computer Hacking Suite > --- WEAPON ----------- Heavy Laser Proton Cannon Heavy Particle Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Biomechanical Wings Advanced Signal Interpreter Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Authchip [R/Combat] Heavy Particle Cannon Coil Gun Scythe Scythe Scythe [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 165 | 7 15 33 32 18 16 44 Power 16 | 1 1 4 3 1 2 4 Engine 12 | 1 1 4 2 . 1 3 Core 4 | . . . 1 1 1 1 Reactor . | . . . . . . . Propulsion 66 | 2 5 15 14 5 6 19 Treads 18 | . . . 8 5 . 5 Leg 34 | 2 5 5 3 . 6 13 Wheel 7 | . . 6 1 . . . Hover 5 | . . 3 2 . . . Flight 2 | . . 1 . . . 1 Utility 38 | 2 5 4 7 5 4 11 Device 14 | 1 . 1 2 4 2 4 Storage 7 | 1 3 . 1 . . 2 Processor 5 | . . . . 1 2 2 Hackware 2 | . . . 1 . . 1 Protection 10 | . 2 3 3 . . 2 Artifact . | . . . . . . . Weapon 45 | 2 4 10 8 7 4 10 Energy Gun 5 | 2 . . 1 1 . 1 Energy Cannon 10 | . . 4 . 2 1 3 Ballistic Gun 13 | . 2 1 6 2 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 7 | . 2 3 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 5 | . . 1 . 1 2 1 Slashing Weapon 3 | . . . 1 . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 7 | . 1 1 1 2 . 2 Corrupted Parts 6 | . . . 4 . . 2 System Corruption 11 | . . . 7 . . 4 Parts Lost 56 | . 2 9 11 1 11 22 Power 9 | . 1 1 1 1 2 3 Propulsion 21 | . . 3 6 . 2 10 Utility 14 | . . 2 2 . 5 5 Weapon 12 | . 1 3 2 . 2 4 Highest Loss Streak 11 | . 1 1 8 1 9 11 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 89 | . 99 86 95 98 90 70 Engine 7 | . 13 10 5 . 4 5 Core 2 | . . . 2 8 6 1 Treads 10 | . . . 18 35 7 5 Leg 12 | . 28 8 6 . 21 13 Wheel 3 | . . 9 6 . . . Hover 1 | . . 7 1 . . . Device 6 | . 5 2 9 9 7 5 Storage 8 | . 14 11 9 9 6 4 Processor 3 | . . . . 7 9 8 Hackware 5 | . . . 8 9 6 5 Protection 6 | . 8 12 8 . . 2 Energy Gun 3 | . 9 . 5 . . 1 Energy Cannon 3 | . . 7 1 5 6 4 Ballistic Gun 8 | . 12 7 10 12 6 . Launcher 1 | . 6 4 . . . . Naked Turns 14 | . . . . . 6 8 Heaviest Build 96 | 11 36 43 45 40 45 96 Greatest Support 80 | 20 20 36 80 80 80 68 Greatest Overweight (x) 17 | 1 1 12 10 . 2 17 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 Average Capacity 14 | 7 11 15 15 15 14 16 Most Carried 18 | 4 15 15 15 15 15 18 Average Carried 13 | 3 8 14 14 14 14 12 Final Capacity 20 | 8 15 15 15 15 5 20 Final Carried 17 | 4 15 15 15 15 5 17 Class Distribution -------------------- 51% | Scavenger-Mutant 43% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 3433 | 270 202 772 878 364 334 613 Remotely . | . . . . . . . Salvage Created 5002 | 60 466 1545 1373 553 310 695 Parts 319 | 4 45 106 81 36 12 35 Haulers Intercepted 12 | . 1 2 5 3 . 1 Recyclers Shooed 6 | . 3 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 101 | . 13 33 25 10 7 13 Melee 7 | . . 1 . . 1 5 Guns 44 | . 6 8 21 6 2 1 Cannons 26 | . . 13 3 1 2 7 AOE 23 | . 7 10 1 3 2 . Classes Destroyed 14 | 1 8 2 . . 1 2 Worker 16 | . 3 9 2 2 . . Builder 4 | . 1 2 . 1 . . Tunneler 3 | 3 . . . . . . Hauler 12 | . 1 2 5 3 . 1 Recycler 1 | . 1 . . . . . Operator 2 | . 2 . . . . . Watcher 5 | . 1 2 2 . . . Swarmer 22 | . 6 4 7 2 . 3 Grunt 55 | . 7 21 11 5 6 5 Duelist 2 | . . 1 . . . 1 Sentry 18 | . . 7 7 3 . 1 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 10 | 2 6 10 5 5 2 2 Combat Bots Only 5 | . 4 5 4 3 2 2 Max Kills in Single Turn 4 | 1 4 3 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 2 1 1 1 . Melee 1 | . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 11457 | . 761 1496 2244 528 1762 4666 Core 2061 | . 206 276 181 168 369 861 Absorbed by Shields 66 | . . . . . . 66 Regen/Repaired (Parts) 564 | . . . . 317 . 247 Core Remaining (%) 46 | 100 17 31 . 36 47 . Volleys Fired 409 | 5 51 114 132 32 28 47 Largest 3 | 2 2 2 2 2 2 3 Hottest 219 | 80 80 136 91 93 93 219 Shots Fired 674 | 10 84 163 241 63 46 67 Gun 461 | 10 76 69 221 53 25 7 Cannon 183 | . . 81 20 7 15 60 Launcher 30 | . 8 13 . 3 6 . Special . | . . . . . . . Kinetic 357 | . 28 69 157 53 25 25 Thermal 195 | 10 48 81 20 2 8 26 Explosive 30 | . 8 13 . 3 6 . Electromagnetic 92 | . . . 64 5 7 16 Robot Hit Streak 20 | 6 5 9 20 8 11 9 Robot Miss Streak 5 | 1 4 5 5 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 451 | 7 52 89 169 47 27 60 Core Hits 220 | 3 31 67 54 23 19 23 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 6 | . . . 2 . 1 3 Critical Strikes 12 | . . . 3 . 2 7 Destroy 4 | . . . 2 . 1 1 Blast 1 | . . . . . . 1 Corrupt 2 | . . . 1 . . 1 Smash 3 | . . . . . 1 2 Sever 2 | . . . . . . 2 Melee Attacks 50 | . . 8 7 . 13 22 Impact 23 | . . 7 . . 13 3 Slashing 26 | . . . 7 . . 19 Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10817 | 74 1273 2466 2854 1061 1041 2048 Guns 4845 | 74 653 645 2473 671 249 80 Cannons 3001 | . . 847 304 166 262 1422 Explosions 2046 | . 613 716 42 217 458 . Melee 845 | . . 232 . . 72 541 Ramming 80 | . 7 26 35 7 . 5 Kinetic 4371 | . 291 645 1749 671 249 766 Thermal 2528 | 74 362 847 346 88 422 389 Explosive 1639 | . 613 716 . 171 139 . Electromagnetic 1354 | . . . 724 124 159 347 Impact 398 | . . 232 . . 72 94 Slashing 447 | . . . . . . 447 Piercing . | . . . . . . . Highest Corruption 13 | . . . 7 7 13 13 Average Corruption 4 | . . . 3 7 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . . . 26 22 2 24 Message Errors 24 | . . . 10 4 . 10 Matter Fused 18 | . . . 4 9 1 4 Heat Flow Errors 6 | . . . 3 . . 3 Energy Discharges 7 | . . . 4 2 . 1 Parts Rejected 2 | . . . . 1 1 . Data Loss (minor) 10 | . . . 4 3 . 3 Data Loss (major) 5 | . . . 1 2 . 2 Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 175 | . 5 34 . . 13 123 Projectiles 72 | . . . . . . 72 Explosions 18 | . 5 . . . 13 . Melee 85 | . . 34 . . . 51 Knockbacks 13 | . . 1 1 . . 11 Impact 3 | . . 1 1 . . 1 Kinetic 8 | . . . . . . 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 189 | . 48 16 . 20 105 . Shots 7 | . 2 1 . 2 2 . Rammed 8 | . . 2 5 1 . . Targets Rammed 19 | . 5 3 7 2 . 2 Kicked 8 | . 5 1 . . . 2 Crushed 3 | . . . 2 1 . . Highest Temperature 575 | 56 170 575 391 139 250 537 Average Temperature 105 | 23 66 123 102 43 118 130 Received Heat Transfer 3919 | . 216 654 1089 225 396 1339 Effects 34 | . . 16 7 . 3 8 Shutdowns 4 | . . 3 . . . 1 Energy Bleed 5 | . . . 1 . 1 3 Interference 10 | . . 1 5 . 2 2 Matter Decay 4 | . . 2 . . . 2 Short Circuit 3 | . . 2 1 . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 7 | . . 7 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 4 | . . 2 . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 4223 | 175 825 1517 555 124 435 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 1101 | 15 379 1101 636 420 196 152 Initial 464 | . 9 102 464 112 103 60 Average 271 | 5 154 561 438 240 85 60 Maximum Alert Level 4 | . 1 4 2 2 . . Low Security (%) 50 | 100 58 20 6 34 100 100 Level 1 22 | . 41 12 31 62 . . Level 2 20 | . . 26 62 3 . . Level 3 6 | . . 39 . . . . Level 4 . | . . 1 . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 4 6 2 2 7 6 Investigation 11 | . 3 2 1 1 3 1 Extermination 2 | . . . . . 1 1 Reinforcement 13 | . 1 4 1 1 3 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 14 | . . 6 5 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 21 43 49 18 15 21 Peak Tracking Total 10 | . 5 8 10 4 5 6 Tactical Retreats 9 | . . 1 2 1 1 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 4 | . 1 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 13 | . . 6 3 . 2 2 Max in Single Turn 2 | . . 2 1 . 2 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 26 | . 5 5 7 4 2 3 Terminals 21 | . 5 4 7 3 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 3 | . . 1 . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 79 | . 22 14 25 7 4 7 Successful 51 | . 14 10 13 7 3 4 Failed 28 | . 8 4 12 . 1 3 Catastrophic 6 | . 1 1 4 . . . Database Lockouts . | . . . . . . . Manual 47 | . 21 10 14 . 2 . Terminals 68 | . 22 12 25 3 3 3 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 4 . 3 Recycling Units 4 | . . 2 . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 4 4 12 3 1 1 Robot Analysis 4 | . 3 . . . . 1 Prototype ID Bank 1 | . . 1 . . . . Open Door 3 | . . . . 3 . . Level Access Points 3 | . 1 1 1 . . . Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . . . 3 . . . Locate Traps 4 | . . . 4 . . . Maintenance Status 1 | . . 1 . . . . Surveillance Status 1 | . . . 1 . . . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 4 . 2 Scan Component 3 | . . . . 2 . 1 Repair 3 | . . . . 2 . 1 Recycling Unit Hacks 4 | . . 2 . . 1 1 Report Inventory 3 | . . 1 . . 1 1 Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 10 4 1 . 1 . Terminals 16 | . 10 4 1 . 1 . Track 6 | . 4 2 . . . . Assimilate 1 | . 1 . . . . . Botnet 9 | . 5 2 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 20 | . 5 4 7 1 1 2 Full Trace Events 13 | . 4 1 5 1 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 . 1 Time 112 | . . . . 74 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . 2 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 1 | . . . . . . 1 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 5 | . . . . 2 3 . STAY 1 | . . . . . 1 . ROAM 1 | . . . . . 1 . EXPLORE 3 | . . . . 2 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total 4 | . 3 . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 6720 | 107 1030 1032 1772 675 756 1348 Spaces Moved 3040 | 67 492 475 629 303 417 657 Core 205 | 5 . 6 14 . 12 168 Treads 912 | . . . 466 303 63 80 Legs 1320 | 62 492 113 1 . 342 310 Wheels 335 | . . 187 148 . . . Hover 169 | . . 169 . . . . Flight 99 | . . . . . . 99 Fastest Speed 40 | 50 120 95 80 160 50 40 Average Speed 157 | 117 163 138 191 161 128 155 Slowest Speed 900 | 120 190 650 550 162 260 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 39 | 5 58 53 54 66 34 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . 1 7 . 7 . Terrain Destroyed 300 | . 57 98 10 22 107 6 Melee 15 | . . 1 7 . 7 . Projectile 6 | . . . . . . 6 AOE 279 | . 57 97 3 22 100 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 4229 | 82 631 673 962 437 579 865 Wait 369 | . 45 6 115 56 83 64 Move 3033 | 66 491 474 628 302 415 657 Hop . | . . . . . . . Pick Up 79 | 4 12 15 16 6 9 17 Fast Attach 77 | 7 4 10 17 5 6 28 Attach 35 | . 1 10 6 3 2 13 Detach 8 | . . . 1 2 . 5 Swap 54 | . 11 13 9 10 8 3 Drop 86 | . 11 20 24 10 14 7 Fire 409 | 5 51 114 132 32 28 47 Melee 50 | . . 8 7 . 13 22 Ram 2 | . . 2 . . . . Kick 8 | . 5 1 . . . 2 Crush 9 | . . . 7 2 . . Escape Stasis 1 | . . . . . 1 . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 108 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Core integrity fell below 50% 832 | -10/Materials | Core integrity fell below 20% 926 | -10/Materials | Identified exit to Materials 1138 | -10/Materials | Entered another Materials area 1138 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1458 | -9/Materials | Identified exit to Mines 1963 | -9/Materials | Core integrity fell below 50% 2120 | -9/Materials | Identified exit to Materials 2170 | -9/Materials | Entered another Materials area 2170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -8/Materials | Build established: Scavenger-Mutant 2453 | -8/Materials | Lost 8 parts (1p4n1u2w) 3774 | -8/Materials | Identified exit to Factory 3840 | -8/Materials | Identified exit to Storage 3942 | -8/Materials | Entered Storage 4231 | -8/Storage | Core integrity fell below 50% 4321 | -8/Storage | Repaired Arm. Treads 4401 | -8/Storage | Repaired Corrupted Lgt. Treads? 4463 | -8/Storage | Discovered exit to Factory (range 16) 4617 | -8/Storage | Entered Factory 4617 | -7/Factory | Accompanied by 6 allies 4617 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4843 | -7/Factory | Discovered new exit (range 107) 4889 | -7/Factory | Crushed by falling debris 5106 | -7/Factory | Build established: Mutant 5251 | -7/Factory | Discovered new exit (range 8) 5362 | -7/Factory | System corruption reached 10% 5367 | -7/Factory | Released all parts (3) 5371 | -7/Factory | Core integrity fell below 50% 5373 | -7/Factory | Entered another Factory area 5373 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5395 | -6/Factory | Lost 9 parts (2p2n3u2w) 5927 | -6/Factory | Build established: Scavenger-Gunner 6084 | -6/Factory | Core integrity fell below 50% 6106 | -6/Factory | Lost 11 parts (2p4n3u2w) 6147 | -6/Factory | Found Prototype Device 6404 | -6/Factory | Build established: Scavenger-Mutant 6421 | -6/Factory | Repaired Arm. Treads 6602 | -6/Factory | System corruption reached 10% 6711 | -6/Factory | Core integrity fell below 20% 6721 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06681_ Hrd. Heavy Armor Plating destroyed. 06683_ L-41 Fighter knocked back. 06686_ U-05 Engineer sends out distress signal. 06688_ L-41 Fighter destroyed. 06692_ Carbon-fiber Leg destroyed. 06692_ Critical hit (Burn: +37). 06694_ U-05 Engineer builds a Wall. 06694_ Med. Treads destroyed. 06695_ Slug penetrates Wall. 06697_ G-67 Veteran knocked back. 06699_ U-05 Engineer builds a Wall. 06700_ G-67 Veteran knocked back. 06703_ L-41 Fighter destroyed. 06703_ Arm. Treads destroyed. 06704_ Hvy. Assault Cannon destroyed. 06705_ Acquired 42 matter. 06706_ Arm. Treads destroyed. 06714_ Critical hit (Burn: +37). 06720_ RRZUKOVEQMOHKM3GD Z#CNGRI 06721_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????? ????????????????????????? | | ???????# ????????????????????????? | | ???????# ???#######?????????????? | | ???????# #?? ] ?????????????? | | ???????# #?? "??????? ??????? | | ???????# #?? "?????? ?????? | | ???????# #?? ! """???? """"???? | | ???????# #?? """???? """""??? | | ???????# #?# ! """???? ??? | | ???????# ### "????? ???? | | ???????# # #* ?????? ?????? | | ???????# ############# ###????? | | ???????# ""G""" +????? | | ??????## %"" """ %" #????? | | ??????# % #????? | | ??????# *!* %! +????? | | ??????## g *!%!% ##?????????? | | ??????## % %!i! !!% #??????????? | | ??????## ! g!% #??????????? | | ???????# /% @########### ############ | | ???????# = *#"######??# # # " | | ???????# %% # # # """ # " | | ???????# # # # """ # " | | ???????# # # # """ !# | | ???????# # + # # | | ???????#Y # # # """ """# | | ???????+ + # # """ R"# | | ?????? # # ?? # # """ """# | | ?????" # # ???# # ### | | ????""?# ########### #######+### | | ????""?# | | ???????# | | ???????# | | ???????# | | ???????# | | ????????###+######################## | | ???????????????????????????????????## | | ??????????????##############????????? | | ??????????????# ^ #????????? | | ??????????????# ^ ?????????? | | ??????????????# ^ """"??????????# | | ??????????????# """" #??#####?# | | ??????????????# """" #??# ### | | ??????????????# """" #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 62 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed AnalysisPointCapacitor Manual? 0 Play Time 01:21:49 Cumulative 66.5 hours Start 2022.03.29 @ 20:35:12 End 2022.03.30 @ 17:20:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77fab36d-2303-4ea3-8483-34c1ddaa599f