Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 22:47:19 Player: OctagonalPrism Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4566) 4566 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 10039 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 81/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Core Analyzer Improved Phase Shifter Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- KE Penetrator KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Core Analyzer Phase Shifter Improved System Restoration Module High-powered Shock Rifle Disruptor Cannon Heavy Plasma Cannon Power Maul [Rating: 101] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Linear Gravjet Utility Core Analyzer Device Advanced Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon KE Penetrator Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . Utility 8 | . . 2 1 1 1 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 206 | 6 4 26 21 15 55 54 25 Power 39 | 1 . 6 7 4 9 8 4 Engine 20 | 1 . 6 5 2 3 3 . Core 15 | . . . 2 2 6 5 . Reactor 4 | . . . . . . . 4 Propulsion 35 | 2 . 4 3 2 7 14 3 Treads 6 | . . 3 3 . . . . Leg 14 | . . . . . 3 8 3 Wheel 11 | 2 . 1 . 2 4 2 . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 57 | 1 4 8 3 3 17 13 8 Device 29 | . 3 4 . . 8 8 6 Storage 4 | 1 . . . 1 1 1 . Processor 9 | . 1 . 2 . 4 1 1 Hackware 1 | . . . . 1 . . . Protection 14 | . . 4 1 1 4 3 1 Artifact . | . . . . . . . . Weapon 75 | 2 . 8 8 6 22 19 10 Energy Gun 17 | 1 . 2 2 4 4 2 2 Energy Cannon 8 | . . 1 1 . 3 1 2 Ballistic Gun 24 | 1 . 5 5 1 8 3 1 Ballistic Cannon 9 | . . . . . . 7 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 17 | . . . . 1 7 6 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 1 4 . Parts Lost 70 | . . 9 1 2 14 15 29 Power 13 | . . 2 . 1 3 2 5 Propulsion 20 | . . 2 . 1 3 8 6 Utility 19 | . . 2 . . 5 3 9 Weapon 18 | . . 3 1 . 3 2 9 Highest Loss Streak 25 | . . 8 1 1 7 5 25 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 93 | . 97 92 99 87 90 96 91 Engine 7 | . 14 10 11 12 5 3 3 Core 4 | . . . 6 2 5 6 3 Treads 4 | . . 11 18 10 . . . Leg 5 | . . . . . 3 11 19 Wheel 6 | . 28 7 . 1 14 3 . Hover 1 | . . . . . . 4 . Device 8 | . 8 11 5 . 5 13 18 Storage 5 | . 14 11 9 7 1 5 4 Processor 20 | . 2 11 21 23 22 21 21 Hackware 2 | . . . . 5 6 . . Protection 6 | . . 8 8 7 8 3 4 Energy Gun 3 | . 14 2 5 4 2 2 . Energy Cannon 1 | . . 7 . . 2 . . Ballistic Gun 8 | . 14 10 11 8 6 7 7 Ballistic Cannon 1 | . . . . . . 3 2 Naked Turns . | . . . . . . . . Heaviest Build 78 | 12 13 28 35 36 42 47 78 Greatest Support 88 | 20 20 40 40 40 54 83 88 Greatest Overweight (x) 3 | . . 3 . 3 1 3 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 8 Average Capacity 7 | 7 8 8 8 8 5 8 7 Most Carried 8 | 1 3 8 8 8 7 8 8 Average Carried 5 | . 2 3 7 6 4 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 3 7 8 6 6 8 . Class Distribution -------------------- 42% | Mutant 34% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3585 | 175 46 329 443 370 876 1032 314 Remotely . | . . . . . . . . Salvage Created 5339 | . 46 566 636 686 1639 1220 546 Parts 261 | . 2 41 40 30 67 65 16 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 90 | . 1 16 16 8 21 21 7 Melee 1 | . . . . . 1 . . Guns 61 | . 1 13 15 7 10 15 . Cannons 16 | . . 3 1 . 7 4 1 AOE 9 | . . . . . 1 2 6 Classes Destroyed 15 | . 1 2 4 4 3 1 . Worker 5 | . . . . 1 . 1 3 Builder 3 | . . . 1 . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . 1 . . . Recycler 6 | . . . 1 2 2 . 1 Operator 1 | . . . . 1 . . . Watcher 12 | . . . 3 . 3 5 1 Swarmer 22 | . . 7 11 . . 4 . Grunt 34 | . 1 3 . 6 12 8 4 Brawler 2 | . . . . . 2 . . Duelist 2 | . . . . . 2 . . Sentry 14 | . . 6 4 1 2 1 . Specialist 2 | . . . . . 2 . . Hunter 4 | . . . 1 . . 2 1 Programmer 10 | . . . . 1 1 6 2 Best Kill Streak 7 | . 1 4 7 3 4 7 6 Combat Bots Only 6 | . 1 4 5 3 4 6 4 Max Kills in Single Turn 6 | . 1 1 2 1 1 2 6 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . . 1 2 4 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1127 | . 4 127 90 97 169 131 509 Missed 410 | . 2 27 27 34 48 42 230 Damage Taken 10878 | . 24 1143 617 629 2377 2172 3916 Core 2144 | . 12 241 60 79 256 328 1168 Absorbed by Shields 242 | . . . . . . . 242 Regen/Repaired (Parts) 213 | . . . 155 . . 58 . Core Remaining (%) 78 | 100 95 39 89 88 69 67 . Volleys Fired 287 | . 3 52 49 35 69 52 27 Largest 3 | . 2 2 2 2 2 3 3 Hottest 207 | . 60 124 124 75 155 167 207 Shots Fired 574 | . 6 86 94 65 131 143 49 Gun 454 | . 6 75 86 65 94 97 31 Cannon 120 | . . 11 8 . 37 46 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 389 | . 3 54 57 40 82 115 38 Thermal 123 | . 3 32 37 . 38 5 8 Explosive . | . . . . . . . . Electromagnetic 62 | . . . . 25 11 23 3 Robot Hit Streak 19 | . 3 17 9 18 19 12 6 Robot Miss Streak 4 | . 1 3 3 1 2 4 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . . 1 2 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 380 | . 4 63 55 49 109 75 25 Core Hits 201 | . 2 25 28 22 50 50 24 Critical Kills 5 | . . . 1 . 3 1 . Critical Parts Destroyed 3 | . . . . . 1 1 1 Critical Strikes 17 | . . 2 3 . 4 3 5 Burn 4 | . . 2 2 . . . . Meltdown 2 | . . . . . 2 . . Destroy 5 | . . . 1 . 2 2 . Blast 5 | . . . . . . 1 4 Smash 1 | . . . . . . . 1 Melee Attacks 40 | . . . . 2 6 18 14 Impact 40 | . . . . 2 6 18 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10476 | . 41 734 1070 882 2689 2972 2088 Guns 5945 | . 41 602 1006 787 1578 1568 363 Cannons 2322 | . . 126 64 . 945 782 405 Explosions 1869 | . . . . 33 64 504 1268 Melee 317 | . . . . 62 102 118 35 Ramming 23 | . . 6 . . . . 17 Kinetic 5597 | . 8 412 684 532 1415 1959 587 Thermal 3197 | . 33 316 386 33 1033 609 787 Explosive 622 | . . . . . . . 622 Electromagnetic 720 | . . . . 255 139 286 40 Impact 317 | . . . . 62 102 118 35 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 1 7 6 5 Average Corruption 3 | . . . . 1 5 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 71 | . . . . 3 39 26 3 Message Errors 11 | . . . . . 7 4 . Matter Fused 21 | . . . . 1 11 8 1 Heat Flow Errors 15 | . . . . . 10 5 . Energy Discharges 8 | . . . . . 4 3 1 Data Loss (minor) 8 | . . . . . 5 3 . Data Loss (major) 4 | . . . . 2 1 . 1 Misfires 3 | . . . . . 1 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 704 | . . . . 17 99 402 186 Projectiles 29 | . . . . . . 29 . Explosions 493 | . . . . . 47 295 151 Melee 182 | . . . . 17 52 78 35 Knockbacks 13 | . . . . . . 9 4 Impact 1 | . . . . . . 1 . Kinetic 11 | . . . . . . 8 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 735 | . . 3 . . 236 229 267 Shots 9 | . . . . . 3 3 3 Rammed 5 | . . 1 . . . . 4 Targets Rammed 5 | . . 1 . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 361 | . 6 87 182 252 361 305 54 Average Temperature 81 | . 6 28 62 77 85 104 23 Received Heat Transfer 2218 | . 12 294 72 234 798 400 408 Effects 11 | . . . . 3 . 8 . Energy Bleed 1 | . . . . . . 1 . Interference 9 | . . . . 3 . 6 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . . . . 1 5 . Impact Corruptions 6 | . . . . 1 1 3 1 Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 9 | . . . 2 . 6 . 1 Heat Transferred 4477 | . 75 805 962 50 1537 348 700 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 707 | . 24 190 433 362 265 674 707 Initial 301 | . . 9 49 196 72 88 301 Average 238 | . 5 113 248 191 117 342 511 Maximum Alert Level 3 | . . . 2 1 1 2 3 Low Security (%) 54 | 100 100 100 33 48 75 43 . Level 1 21 | . . . 48 51 24 2 20 Level 2 24 | . . . 18 . . 53 79 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 2 2 3 4 6 3 Investigation 9 | . 1 1 2 1 1 2 1 Extermination 5 | . . . . 1 1 3 . Reinforcement 7 | . . 1 . 1 2 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . 5 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 1 18 28 10 28 32 25 Peak Tracking Total 12 | . 1 6 6 3 4 5 12 Tactical Retreats 9 | . . 1 . . 2 5 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . 1 . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . 2 1 3 6 6 Max in Single Turn 5 | . . . 1 1 2 5 4 Garrison Access 3 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 36 | . 3 9 9 5 4 4 2 Terminals 25 | . 3 8 7 3 2 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . Recycling Units 3 | . . 1 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 1 2 1 1 Total Hacks 98 | . 8 21 29 17 12 8 3 Successful 48 | . 2 11 16 7 6 4 2 Failed 50 | . 6 10 13 10 6 4 1 Catastrophic 3 | . . . . 3 . . . Database Lockouts . | . . . . . . . . Manual 53 | . 8 13 16 7 6 2 1 Terminals 77 | . 8 20 24 12 8 4 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 2 . . 3 . Recycling Units 5 | . . 1 3 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 11 | . . . . 4 4 1 2 Terminal Hacks 18 | . . 6 6 3 2 . 1 Record 5 | . . . . 2 2 . 1 Robot Analysis 4 | . . 3 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . Scan Component 2 | . . . 1 . . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 24 | . 2 4 8 4 3 2 1 Terminals 19 | . 2 4 6 3 3 1 . Assimilate 1 | . . . 1 . . . . Botnet 15 | . 2 3 4 3 2 1 . Operators 3 | . . 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 2 1 . . . Monitor 1 | . . . 1 . . . . Recyclers 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Jam 2 | . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 2 8 6 4 4 2 2 Full Trace Events 6 | . 1 . 2 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 94 | . . . 38 . . 56 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 10 | . . . 10 10 . . . Highest-Rated Ally 10 | . . . 10 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 4 | . . 3 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6912 | 42 148 750 745 1046 1628 1895 658 Spaces Moved 3971 | 41 160 438 319 517 943 1143 410 Core 13 | 3 . 4 . . . . 6 Treads 915 | . . 165 319 431 . . . Legs 1359 | . . . . . 193 762 404 Wheels 1684 | 38 160 269 . 86 750 381 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 160 105 90 85 50 Average Speed 126 | 77 80 128 160 172 113 116 121 Slowest Speed 240 | 80 80 240 160 240 190 135 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 36 57 38 12 28 32 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 40 | . . . . 1 6 21 12 Terrain Destroyed 237 | . . . . 4 52 115 66 Melee 35 | . . . . 1 5 17 12 Projectile 46 | . . . . . 6 33 7 AOE 156 | . . . . 3 41 65 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5248 | 47 172 545 466 606 1358 1555 499 Wait 588 | . 4 9 57 22 242 244 10 Move 3964 | 40 159 437 318 516 942 1142 410 Hop . | . . . . . . . . Pick Up 59 | 1 1 6 7 4 18 20 2 Fast Attach 70 | 6 2 13 3 5 15 17 9 Attach 52 | . . 5 3 2 15 16 11 Detach 14 | . 1 5 1 . 3 3 1 Swap 84 | . 2 8 15 8 25 21 5 Drop 82 | . . 9 13 12 20 22 6 Fire 287 | . 3 52 49 35 69 52 27 Melee 40 | . . . . 2 6 18 14 Ram 5 | . . 1 . . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 2) 171 | -10/Materials | Identified exit to Mines 183 | -10/Materials | Discovered new exit (range 11) 190 | -10/Materials | Identified exit to Materials 191 | -10/Materials | Entered another Materials area 191 | -9/Materials | Evolved 2 slots: Utility x2 333 | -9/Materials | Build established: Mutant 381 | -9/Materials | Core integrity fell below 50% 387 | -9/Materials | Lost 8 parts (2p2n1u3w) 581 | -9/Materials | Discovered new exit (range 10) 592 | -9/Materials | Identified exit to Mines 899 | -9/Materials | Discovered new exit (range 16) 939 | -9/Materials | Identified exit to Materials 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1652 | -8/Materials | Repaired Hrd. Medium Armor Plating 1675 | -8/Materials | Discovered new exit (range 8) 1684 | -8/Materials | Identified exit to Factory 1686 | -8/Materials | Entered Factory 1686 | -7/Factory | Accompanied by 1 ally 1686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1686 | -7/Factory | Discovered new exit (range 15) 1730 | -7/Factory | Identified exit to Storage 2339 | -7/Factory | Discovered new exit (range 15) 2377 | -7/Factory | Identified exit to Factory 2578 | -7/Factory | Build established: Scavenger-Mutant 2732 | -7/Factory | Entered another Factory area 2732 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -6/Factory | Lost 7 parts (1p2n3u1w) 3137 | -6/Factory | Build established: Mutant 3685 | -6/Factory | Build established: Scavenger-Mutant 4140 | -6/Factory | Build established: Mutant 4283 | -6/Factory | Discovered new exit (range 16) 4319 | -6/Factory | Identified exit to Lower Caves 4321 | -6/Factory | Discovered new exit (range 13) 4333 | -6/Factory | Lost 3 parts (1p1u1w) 4359 | -6/Factory | Identified exit to Factory 4360 | -6/Factory | Entered another Factory area 4360 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4648 | -5/Factory | Discovered new exit (range 14) 4658 | -5/Factory | Identified exit to Upper Caves 4672 | -5/Factory | Build established: Scavenger-Gunner 4712 | -5/Factory | Lost 5 parts (1p3n1u) 4879 | -5/Factory | Spotted B-75 Beast 5799 | -5/Factory | Lost 3 parts (2n1w) 6094 | -5/Factory | Repaired Mic. Fission Core 6210 | -5/Factory | Build established: Scavenger-Mutant 6250 | -5/Factory | Discovered new exit (range 4) 6254 | -5/Factory | Identified exit to Factory 6255 | -5/Factory | Entered another Factory area 6255 | -4/Factory | Evolved 2 slots: Utility x2 6784 | -4/Factory | Lost 3 parts (1n2w) 6896 | -4/Factory | Core integrity fell below 50% 6908 | -4/Factory | Core integrity fell below 20% 6913 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Knocked back. Acquired Plasma Rifle. Acquired 61 matter. Penetrated by Slug. Plasma Rifle destroyed. Core Analyzer destroyed. Critical hit (Blast). Slammed into X-82 Rainmaker. Core Analyzer broken. Destabilizing: Short circuit. Acquired 5 matter. Slammed into H-71 Marshal. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. R-10 Processor collects Corrupted Adv. Heat Sink. Acquired 4 matter. Slammed into X-82 Rainmaker. Imp. 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""???????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricTitaniumMantle Manual? 0 Play Time 02:02:42 Cumulative 32.7 hours Start 2024.07.25 @ 17:27:45 End 2024.07.25 @ 22:47:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1fbb829-0e7f-424a-8037-a668d572b1ef