Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 00:56:18 Player: wchar_t Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (201) 1005 Value Destroyed (8485) 8485 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2636) 2636 TOTAL SCORE: 17186 Bonus ------- High Alert Combat Kills 2159 Follower Combat Kills 65 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/850 Matter 206/300 Energy 39/100 System Corruption 11% Temperature Cool (87) Movement Treading (250) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Targeting Computer > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Matter Compressor (27) Encrypted Comm Array Weapon Cycler Improved Transmission Jammer Long-range Tractor Beam Pulse Rifle Pulse Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Targeting Computer Weapon Cycler Force Field > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Flexi-carbon Leg Matter Compressor Encrypted Comm Array Improved Transmission Jammer Long-range Tractor Beam Pulse Rifle Pulse Rifle Heavy Ion Cannon Heavy Plasma Cannon Gauss Rifle Missile Launcher Missile Launcher Missile Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . . Utility 5 | . . . 1 . . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 197 | 10 3 6 11 7 . . 48 35 22 26 13 9 . 7 Power 14 | 2 . 2 . 1 . . 3 2 1 2 1 . . . Engine 10 | 2 . 1 . 1 . . 2 1 1 1 1 . . . Core 4 | . . 1 . . . . 1 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 2 . 2 5 . . . 11 7 2 9 3 1 . 1 Treads 38 | 2 . 2 5 . . . 11 7 2 5 3 . . 1 Leg 5 | . . . . . . . . . . 4 . 1 . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 57 | 2 1 1 3 2 . . 17 8 12 7 2 2 . . Device 37 | 1 . . 2 1 . . 11 4 12 4 1 1 . . Storage 4 | 1 1 1 1 . . . . . . . . . . . Processor 4 | . . . . . . . 1 . . 2 . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . . . 1 . . 5 4 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 4 2 1 3 4 . . 17 18 7 8 7 6 . 6 Energy Gun 9 | 3 1 . 2 2 . . . . . . . 1 . . Energy Cannon 24 | . 1 1 1 . . . 5 4 1 3 3 2 . 3 Ballistic Gun 4 | 1 . . . . . . . . . 2 1 . . . Ballistic Cannon 16 | . . . . . . . 7 5 3 1 . . . . Launcher 30 | . . . . 2 . . 5 9 3 2 3 3 . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 . . . . . . . Corrupted Parts 2 | 1 . 1 . . . . . . . . . . . . System Corruption 6 | 1 . 5 . . . . . . . . . . . . Parts Lost 54 | . . 6 . 1 . . 7 3 2 16 8 2 . 9 Power 7 | . . 1 . 1 . . . . 1 2 1 . . 1 Propulsion 21 | . . 2 . . . . 3 2 . 7 2 1 . 4 Utility 16 | . . 1 . . . . 4 1 1 4 2 . . 3 Weapon 10 | . . 2 . . . . . . . 3 3 1 . 1 Highest Loss Streak 9 | . . 6 . 1 . . 2 1 1 7 5 2 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 93 84 99 100 100 95 98 97 78 86 79 73 81 Engine 6 | . 14 12 . 1 11 11 6 4 6 3 5 6 6 5 Core 2 | . . . 11 8 . . 1 4 . 1 . . . . Treads 28 | . 28 27 27 33 33 33 34 35 30 14 24 20 20 22 Leg 1 | . . . . . . . . . . 8 4 5 6 5 Device 13 | . 14 12 13 18 11 11 12 9 20 15 14 7 6 5 Storage 8 | . 14 14 11 11 11 11 9 9 7 6 6 6 6 6 Processor 7 | . . . . . . . 2 9 7 12 16 18 20 19 Protection 5 | . . . . 3 11 11 9 8 7 2 1 6 6 5 Energy Gun 3 | . 28 24 10 7 11 11 1 . . . . . . . Energy Cannon 6 | . . . 10 11 11 11 8 7 6 5 5 5 . 4 Ballistic Cannon 3 | . . . . . . . 7 6 6 2 . . . . Launcher 1 | . . . . 3 . . . 3 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 15 20 30 34 35 34 34 58 54 55 55 49 48 37 47 Greatest Support 117 | 40 40 40 60 60 60 60 80 80 80 104 112 112 90 117 Greatest Overweight (x) 2 | 2 . . . . . . 1 . . 1 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 11 15 15 15 15 15 15 15 15 15 14 13 13 Average Carried 13 | 2 7 10 10 15 15 15 14 14 14 11 14 11 13 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 8 15 15 15 15 15 15 15 13 14 12 13 11 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Matter Collected 4312 | 205 56 50 117 116 . . 1053 852 639 624 253 198 . 149 Remotely 1088 | . . . . . . . 352 60 405 90 . 181 . . Salvage Created 6766 | 135 113 97 427 401 . . 2056 1045 872 870 322 133 . 295 Parts 377 | 8 8 6 23 23 . . 106 72 55 48 8 6 . 14 Haulers Intercepted 9 | . 1 . 2 . . . 5 . 1 . . . . . Recyclers Shooed 4 | . . . . 2 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 6 5 . 11 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 172 | . 3 2 6 12 . . 43 38 20 21 10 6 . 11 Guns 8 | . 3 . 1 1 . . 3 . . . . . . . Cannons 85 | . . . 4 4 . . 29 15 11 16 4 . . 2 AOE 71 | . . 1 . 7 . . 10 23 8 4 5 5 . 8 Classes Destroyed 17 | 2 2 1 3 1 . . 4 1 3 . . . . . Worker 4 | . . . . . . . 1 . 1 2 . . . . Builder 4 | . . . . . . . 1 . 2 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 9 | . 1 . 2 . . . 5 . 1 . . . . . Recycler 6 | 1 . . . 2 . . 2 . 1 . . . . . Mechanic 3 | . . . . . . . . . 1 2 . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 6 | . . . 1 . . . 3 . 1 1 . . . . Swarmer 43 | . 3 . . 5 . . 3 14 3 3 1 4 . 7 Grunt 73 | . . 2 3 6 . . 30 9 7 9 3 2 . 2 Brawler 6 | . . . . . . . 1 1 1 1 1 . . 1 Duelist 9 | . . . . 1 . . 1 2 . 2 3 . . . Protector 2 | . . . . . . . 1 . 1 . . . . . Sentry 22 | . . . 3 . . . 7 6 3 . 2 . . 1 Specialist 6 | . . . . . . . . 6 . . . . . . Hunter 5 | . . . . . . . . . 2 3 . . . . Programmer 6 | . . . . . . . . . 3 3 . . . . Best Kill Streak 8 | 3 3 2 3 7 . . 6 8 7 5 4 4 . 5 Combat Bots Only 8 | . 3 2 3 6 . . 5 8 5 4 4 4 . 5 Max Kills in Single Turn 5 | 1 1 1 1 5 . . 4 3 4 2 2 2 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 4 . . 3 3 3 1 2 2 . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Damage Taken 10080 | 13 26 624 240 188 . . 1627 1164 758 2785 1378 205 . 1072 Core 1378 | . 9 210 24 . . . 114 55 115 377 273 36 . 165 Absorbed by Shields 574 | . . . . . . . 219 . 104 216 35 . . . Redirected to Shielding 18 | . . . . . . . 18 . . . . . . . Regen/Repaired (Parts) 45 | . . . . . . . 45 . . . . . . . Core Remaining (%) 71 | 100 . 12 . . . 94 . 69 83 . . . . . Volleys Fired 421 | 3 5 11 24 14 . . 115 63 56 88 19 7 . 16 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 2 1 . 1 Hottest 133 | 80 80 80 133 124 . . 124 113 113 113 130 90 . 90 Shots Fired 726 | 6 10 20 43 26 . . 224 112 102 128 32 7 . 16 Gun 91 | 6 10 20 24 11 . . 7 . . 6 6 1 . . Cannon 545 | . . . 19 12 . . 207 79 91 110 15 1 . 11 Launcher 90 | . . . . 3 . . 10 33 11 12 11 5 . 5 Special . | . . . . . . . . . . . . . . . Kinetic 240 | 1 . . . . . . 96 36 41 60 6 . . . Thermal 361 | . . . 43 23 . . 118 43 50 56 15 2 . 11 Explosive 90 | . . . . 3 . . 10 33 11 12 11 5 . 5 Electromagnetic 35 | 5 10 20 . . . . . . . . . . . . Robot Hit Streak 19 | 3 3 5 4 7 . . 15 19 11 11 8 7 . 8 Robot Miss Streak 5 | 2 1 4 4 3 . . 4 5 3 3 3 . . 4 Penetration Max 1 | . . . . . . . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 429 | 4 7 10 27 17 . . 142 47 58 83 18 5 . 11 Core Hits 364 | 4 4 3 11 16 . . 89 69 52 58 24 12 . 22 Critical Kills 6 | . . . . . . . 1 . 1 1 1 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 21 | . . . 2 1 . . 5 2 3 5 1 1 . 1 Burn 3 | . . . 2 1 . . . . . . . . . . Meltdown 6 | . . . . . . . 1 . 1 1 1 1 . 1 Blast 12 | . . . . . . . 4 2 2 4 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18295 | 95 86 166 508 776 . . 4330 3203 2554 3204 1351 674 . 1348 Guns 865 | 50 86 133 195 104 . . 67 . . 92 121 17 . . Cannons 8841 | . . . 309 166 . . 3162 992 1562 2069 295 33 . 253 Explosions 8490 | 22 . 33 . 480 . . 1069 2211 992 1029 935 624 . 1095 Melee . | . . . . . . . . . . . . . . . Ramming 99 | 23 . . 4 26 . . 32 . . 14 . . . . Kinetic 3778 | 11 . . . . . . 1529 377 656 1084 121 . . . Thermal 5725 | 22 . 33 504 270 . . 1700 615 906 1077 295 50 . 253 Explosive 8408 | . . . . 480 . . 1069 2211 992 1002 935 624 . 1095 Electromagnetic 285 | 39 86 133 . . . . . . . 27 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | 1 1 6 . . . . . . 1 3 3 3 3 11 Average Corruption 2 | 1 1 1 . . . . . . 1 2 3 3 3 3 Corruption Purged 2 | . . . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 52 | . 2 4 . . . . . . . 10 16 12 2 6 Message Errors 14 | . . 2 . . . . . . . 4 2 4 1 1 Matter Fused 12 | . . . . . . . . . . 2 5 2 1 2 Heat Flow Errors 9 | . 1 . . . . . . . . 1 3 3 . 1 Energy Discharges 6 | . 1 2 . . . . . . . . 2 . . 1 Data Loss (minor) 6 | . . . . . . . . . . 1 3 1 . 1 Data Loss (major) 4 | . . . . . . . . . . 1 1 2 . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 207 | . . . . 20 . . 19 103 13 17 25 3 . 7 Projectiles 49 | . . . . . . . 8 . . 16 25 . . . Explosions 158 | . . . . 20 . . 11 103 13 1 . 3 . 7 Melee . | . . . . . . . . . . . . . . . Knockbacks 51 | . . . . . . . 27 4 4 16 . . . . Impact 2 | . . . . . . . 2 . . . . . . . Kinetic 41 | . . . . . . . 21 3 4 13 . . . . Secondary 8 | . . . . . . . 4 1 . 3 . . . . Self-Inflicted Damage 357 | 13 . . . . . . . 103 . 25 90 . . 126 Shots 13 | 1 . . . . . . . 4 . 2 2 . . 4 Rammed 26 | 14 . . 1 2 . . 8 . . 1 . . . . Targets Rammed 30 | 14 . . 1 3 . . 9 . . 3 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 . . 1 . . 2 . . . . Highest Temperature 359 | 48 176 252 359 72 . . 271 175 39 264 192 228 . 214 Average Temperature 57 | 30 45 130 134 31 . . 33 48 10 65 49 103 . 63 Received Heat Transfer 2553 | . . 96 96 99 . . 880 360 188 485 241 36 . 72 Effects 6 | . . . 1 . . . 2 . . 3 . . . . Interference 5 | . . . . . . . 2 . . 3 . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . Robots Melted 7 | . . . 1 . . . 1 . 1 1 1 1 . 1 Combat Hostiles 7 | . . . 1 . . . 1 . 1 1 1 1 . 1 Parts Melted 16 | . . . 1 2 . . 1 . 2 4 3 3 . . Heat Transferred 8886 | . . . 1147 592 . . 2775 851 1184 1443 407 87 . 400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Peak Influence 2218 | 15 101 92 142 427 . . 861 2218 1329 749 . . . . Initial 1164 | . 9 39 . 55 . . . 561 1164 624 . . . . Average 734 | 3 60 40 84 300 . . 417 1390 1160 519 . . . . Maximum Alert Level 5 | . . . . 2 . . 3 5 4 3 . . . . Low Security (%) 23 | 100 100 100 100 16 . 100 26 . . . . . . . Level 1 12 | . . . . 60 . . 26 . . 28 . . . . Level 2 20 | . . . . 23 . . 34 11 . 68 . . . . Level 3 11 | . . . . . . . 12 23 16 3 . . . . Level 4 21 | . . . . . . . . 24 83 . . . . . Level 5 9 | . . . . . . . . 41 . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 . . . 5 . 11 7 . . . 1 Investigation 4 | . . . 1 . . . 2 . 1 . . . . . Extermination 5 | . . . . . . . . . 3 2 . . . . Reinforcement 4 | . . . . . . . 1 . 1 2 . . . . Assault 7 | . . . . . . . 1 . 3 2 . . . 1 Garrison 5 | . . . . . . . 1 . 3 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Distress Signals 6 | . . . 1 . . . 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 227 | . 5 4 10 16 . . 61 32 28 38 10 7 . 16 Peak Tracking Total 7 | . 3 2 4 6 . . 6 5 6 7 7 3 . 7 Tactical Retreats 8 | . . . . 2 . . 3 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Traps Triggered 5 | . . . . . . . 2 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Machines Disabled 30 | . . . . . . . 7 12 2 8 1 . . . Max in Single Turn 2 | . . . . . . . 1 2 1 2 1 . . . Garrison Relay 5 | . . . . . . . . 5 . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Machines Accessed 33 | . 2 . 2 . . . 10 2 7 6 . . 4 . Terminals 22 | . 2 . 2 . . . 8 2 4 4 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . 1 . 1 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Total Hacks 91 | . 5 . 7 . . . 22 4 12 11 . . 30 . Successful 56 | . 2 . 4 . . . 11 2 3 4 . . 30 . Failed 35 | . 3 . 3 . . . 11 2 9 7 . . . . Catastrophic 11 | . 1 . 2 . . . 2 . 2 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . 1 . 7 . . . 7 . 5 . . . . . Terminals 49 | . 5 . 7 . . . 17 4 8 8 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 7 | . . . . . . . 4 . 2 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 2 . . . . Terminal Hacks 46 | . 2 . 2 . . . 5 2 1 4 . . 30 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . 1 1 . . . . Unreport Threat 2 | . . . . . . . . . . 2 . . . . Locate Traps 4 | . 1 . . . . . 2 . . 1 . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . . . 2 . . . 2 . 1 . . . . . Terminals 5 | . . . 2 . . . 2 . 1 . . . . . Botnet 5 | . . . 2 . . . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 24 | . 2 . 2 . . . 7 1 6 6 . . . . Full Trace Events 3 | . . . 1 . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . 18 . . . . . . Machine Destruction 18 | . . . . . . . . 18 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Total Allies 5 | . . 3 . 1 . . . . . . . . . 1 Largest Group 3 | . . 3 . 1 1 . . . . . . . . 1 Highest-Rated Group 96 | . . 40 . 31 31 . . . . . . . . 96 Highest-Rated Ally 96 | . . 16 . 31 31 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 14 | . . 3 . 4 . . . . . . . . . 7 Total Damage 250 | . . . . 64 . . . . . . . . . 186 Kills 3 | . . . . 1 . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Turns Passed 11333 | 131 213 600 552 432 605 48 1875 2128 1644 1243 673 696 126 367 Spaces Moved 5931 | 55 118 350 277 236 379 31 823 1151 832 606 381 419 79 194 Core 11 | 11 . . . . . . . . . . . . . . Treads 5687 | 44 118 350 277 236 379 31 823 1151 832 374 381 418 79 194 Legs 233 | . . . . . . . . . . 232 . 1 . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 126 152 156 160 160 Average Speed 159 | 147 160 160 160 160 160 160 160 160 160 157 155 159 160 161 Slowest Speed 260 | 160 160 160 160 160 160 160 240 160 160 225 160 260 160 162 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 24 80 25 52 77 14 62 87 25 18 71 69 74 43 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 . 1 . Known Exits Taken 5 | . 1 . 1 . . 1 1 . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 . . . 1 . 1 1 1 . Scrap Searched 8 | . . 2 . . . . . . . . 4 1 . 1 Spaces Dug 2 | . . . . . . . . . 2 . . . . . Terrain Destroyed 590 | . . 3 . 31 . . 100 197 70 65 74 13 . 37 Melee . | . . . . . . . . . . . . . . . Projectile 60 | . . . . . . . 31 1 10 16 1 . . 1 AOE 530 | . . 3 . 31 . . 69 196 60 49 73 13 . 36 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Total 7102 | 87 133 371 343 261 378 30 1154 1324 1061 785 432 435 79 229 Wait 408 | . . . 16 . . . 116 55 147 50 12 . . 12 Move 5918 | 54 117 349 276 235 378 30 823 1150 831 605 380 418 78 194 Hop . | . . . . . . . . . . . . . . . Pick Up 54 | 3 5 3 7 . . . 15 6 1 9 5 . . . Fast Attach 55 | 9 1 . 5 2 . . 15 3 4 11 2 2 . 1 Attach 35 | . 1 4 1 . . . 7 4 1 8 4 3 . 2 Detach 12 | 2 1 . 2 . . . 3 . . 1 1 1 1 . Swap 107 | 1 1 2 5 5 . . 26 28 17 7 7 4 . 4 Drop 62 | 1 2 2 6 2 . . 25 15 4 3 2 . . . Fire 421 | 3 5 11 24 14 . . 115 63 56 88 19 7 . 16 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 30 | 14 . . 1 3 . . 9 . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 132 | -11/Junkyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 352 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 408 | -10/Mines | Learned 2 Materials zone layouts 634 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 664 | -10/Mines | Assembled infested the area 880 | -10/Mines | Core integrity fell below 50% 882 | -10/Mines | Core integrity fell below 20% 912 | -10/Mines | Lost 6 parts (1p2n1u2w) 932 | -10/Mines | Discovered new exit (range 7) 945 | -10/Mines | Entered Materials 945 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -9/Materials | Identified exit to Materials 1022 | -9/Materials | Identified exit to Mines 1420 | -9/Materials | Build established: Scavenger-Mutant 1497 | -9/Materials | Entered Mines 1525 | -9/Mines | Met a Derelict bent on vengeance 1564 | -9/Mines | Discovered exit to Materials (range 3) 1751 | -9/Mines | Received a Mining Laser from a helpful Derelict 1923 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1923 | -9/Mines | Discovered new exit (range 5) 1929 | -9/Mines | Entered Exiles 1929 | -9/Exiles | Found Exiles lab abandoned 1929 | -9/Exiles | Accompanied by 1 ally 1954 | -9/Exiles | Discovered new exit (range 15) 2517 | -9/Exiles | Discovered new exit (range 14) 2534 | -9/Exiles | Entered Mines 2558 | -8/Mines | Discovered exit to Materials (range 16) 2582 | -8/Mines | Entered Materials 2582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3839 | -8/Materials | Discovered new exit (range 5) 4182 | -8/Materials | First assault squad dispatched 4248 | -8/Materials | Garrison activated, responded to threat 4362 | -8/Materials | Repaired Broken Rocket Launcher? 4443 | -8/Materials | Discovered new exit (range 15) 4457 | -8/Materials | Identified exit to Garrison 4457 | -8/Materials | Entered Garrison 4480 | -8/Garrison | Learned Factory security intel 4498 | -8/Garrison | Triggered checkpoint 4527 | -8/Garrison | Garrison Relay disabled 4616 | -8/Garrison | Triggered checkpoint 4623 | -8/Garrison | Triggered checkpoint 4693 | -8/Garrison | Triggered checkpoint 4699 | -8/Garrison | Triggered checkpoint 4751 | -8/Garrison | Destroyed 8 combat bots 4810 | -8/Garrison | Spotted B-75 Beast 4810 | -8/Garrison | Spotted B-75 Beast 4989 | -8/Garrison | Discovered new exit (range 15) 5038 | -8/Garrison | Triggered checkpoint 5494 | -8/Garrison | Discovered new exit (range 10) 5554 | -8/Garrison | Triggered checkpoint 5710 | -8/Garrison | Phase Generator disabled 5710 | -8/Garrison | Spotted B-75 Beast 5773 | -8/Garrison | Discovered new exit (range 13) 5786 | -8/Garrison | Triggered checkpoint 5898 | -8/Garrison | Garrison Relay disabled 5911 | -8/Garrison | Garrison Relay disabled 6585 | -8/Garrison | Entered Factory 6585 | -7/Factory | Evolved 2 slots: Utility x2 6985 | -7/Factory | First assault squad dispatched 7340 | -7/Factory | Garrison activated, responded to threat 8178 | -7/Factory | Discovered new exit (range 16) 8229 | -7/Factory | Entered another Factory area 8229 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8579 | -6/Factory | First assault squad dispatched 8606 | -6/Factory | Lost 5 parts (3n2u) 8711 | -6/Factory | Lost 7 parts (1p1n2u3w) 8806 | -6/Factory | Spotted B-75 Beast 8853 | -6/Factory | Build established: Mutant 9177 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 9234 | -6/Factory | Garrison activated, responded to threat 9458 | -6/Factory | Discovered new exit (range 8) 9468 | -6/Factory | Identified exit to Lower Caves 9472 | -6/Factory | Entered Lower Caves 9478 | -6/Lower Caves | Met a Warlord Commander 9479 | -6/Lower Caves | Learned location of Warlord (-4) 9491 | -6/Lower Caves | Found Encrypted Comm Array 9816 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9843 | -6/Lower Caves | Core integrity fell below 50% 9922 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 9966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10020 | -6/Lower Caves | Lost 3 parts (1n2w) 10067 | -6/Lower Caves | Discovered new exit (range 19) 10145 | -6/Lower Caves | Entered another Lower Caves area 10312 | -6/Lower Caves | Encountered a Warlord checkpoint 10327 | -6/Lower Caves | Learned Factory security intel 10797 | -6/Lower Caves | Core integrity fell below 20% 10830 | -6/Lower Caves | Discovered new exit (range 6) 10841 | -6/Lower Caves | Entered Data Miner 10842 | -6/Data Miner | Discovered new exit (range 6) 10863 | -6/Data Miner | Met Data Miner 10914 | -6/Data Miner | Learned location of Section 7 (-2) 10914 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10928 | -6/Data Miner | Received God Mode back door access code from Data Miner 10967 | -6/Data Miner | Entered Proximity Caves 11001 | -5/Proximity Caves | Escorted by Enhanced Grunt 11315 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11330 | -5/Proximity Caves | System corruption reached 10% 11334 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11318_ Destroyed Missile Launcher. 11319_ Y-72 Warden: "REQUESTING BACKUP." 11321_ Carbon-fiber Leg fries itself beyond repair. 11323_ Hvy. Laser fries itself beyond repair. 11323_ Carbon-fiber Leg destroyed. 11326_ Autogun fries itself beyond repair. 11326_ Angular Momentum Engine destroyed. 11326_ System corrupted by crushing effect (+3). 11326_ Imp. Light Armor Plating destroyed. 11326_ Penetrated by Slug. 11327_ Hvy. Laser fries itself beyond repair. 11327_ Y-72 Warden suffers critical hit (Meltdown). 11327_ Adv. Heat Sink destroyed. 11329_ Imp. Medium Treads destroyed. 11329_ System corrupted by crushing effect (+5). 11329_ Imp. Medium Treads destroyed. 11330_ System corrupted: Matter fused (-7). 11333_ B-60 Warrior destroyed. 11334_ Acquired 58 matter. 11334_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? ??????? | | ??????????????????????????????????? ??????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# ???????? | | ??????????????????????????????????## #???????? | | ?????????????????????????????????## #???????? | | ???????????????????????????????### ????????? | | ???????????????????????????????# ????????? | | ????????????????????????????????? ##???????? | | ??????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????## #????????? | | ??????????????????????????????###???## ##???????? | | ?????????????????????????????## #?## ##??????? | | ?????????????????????????????# ## ##?????? | | ?????????????????????????????# #?????? | | ?????????????????##??????????# #### | | ????????????????# ??????????## # ! | | ???????????????? ??????????##### ## !%! | | ???????????????? #?????????# ##### ! | | ???????????????? ##????????# #???? ## | | ???????????????? ##???????# #####???? #? | | ???????????????# ??##????# ##??????? #? | | ???????????????# ##=##### ###????? # | | ??????????????### *@l # #????? #### | | ????????# %l ## #??????# #??? | | #???????## % = ## #??????? #??? | | #???????####### b g # ###??????? ??? | | ?????????????## % # #????????? #?? | | ?????????????# ##????????? #?? | | ?????????????# # #????????? #?? | | # ???#####?????# #""""""# #??????????????? | | # ??# ##????# ######## ##??????????????? | | # ?## ##??## #####???????????????? | | # ## #??# #### ###???????????????????? | | # #??# # # #####?????????????????? | | #### #?????????????????? | | ??# #?????????????????? | | ????# # ### ##?????????????????? | | ????# ####### # #?###??????????????????? | | ???## #?????# # ####????????????????????? | | ???# # ##????## ## ##???????????????????? | | #### ###?????# ## #???????????????????? | | ## ## #???????## ##???????????????????? | | ##??# #????????# ##????????????????????? | | #### #???????## ##?????????????????????? | | #??????## ##?????????????????????? | | #### #????### #####?????????????????? | | ##?# #???# ## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeStructuralInitializer Manual? 0 Play Time 01:32:21 Cumulative 175.1 hours Start 2023.03.15 @ 22:26:42 End 2023.03.16 @ 00:56:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 51 Adventurer 8 Explorer 8 Win Type - Total 12 Types 6/0/3/1/1/1/0/0/0 Lore% 83 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a5d15226-4430-4070-a775-91ce5471803a